er - Treefrog Games · er lle rules book Moongha_Rules_ENG.indd 1 09/02/2010 00:02:19 ... Andrea...

10
moongha inva de r s MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth martin wallace rules book

Transcript of er - Treefrog Games · er lle rules book Moongha_Rules_ENG.indd 1 09/02/2010 00:02:19 ... Andrea...

moonghainvadersMAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth

martin wallace

rules book

Moongha_Rules_ENG.indd 1 09/02/2010 00:02:19Moongha_Rules_HI-RES.indd 2009/02/2010 22:24:32

moonghainvadersMAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth

martin wallace

It’s just another day, get up, wash, go to work. What’s different is that today the Earth has been invaded by aliens, it’s just that nobody knows it yet. Deep underground mad scientists are raising monsters from the planet Moongha. Once fully formed they will emerge to spread terror and destruction. Cities will be laid waste to, and the human race will be hunted to extinction.

Through the sewers oozes the Bloob, quietly growing in size. The Drakoor, alien vampires, stalk the night, feeding off the unwary. Meanwhile, the strongest of the Moongha invaders, Mechoor, sucks in energy from the earth. Once sated it will rise to destroy whole cities with its heat ray. These are just a few of the monsters that will terrorise the people of Earth.

It can only be hoped, that just as in the movies, there is a hero around who can thwart their evil plans, otherwise there will be no more ‘just another day’s for anybody! But who’s behind those evil plans? You!

You are one of those sadistic, power-thirsty, psycho nerds, eager for revenge after a whole life of study, disregarded by everyone. All of you have received a visit from a mysterious flying saucer, carrying a strange alien machinery. An engine that finally brought you POWER! And now you are ready to fight your insane struggle to be the first in destroying the human race. This time no “Klaatu barada nikto!” will stop you...

The game is for three to four players and should take about ninety minutes to play. You have control of a number of different types of Moongha monsters. When you sit down to play the side of the board closest to you is your monster display. There you will see the seven different types of monster. You will place your monster counters in these boxes. Note that some monster types have more than one counter.

The game will last either eight or nine turns, depending on the number of players, although it may end before then if a player manages to get down all twenty of their damage cubes.

At the start of each turn a random number of actions are made available. Three of these actions relate to the monsters and allow you to create, attack, and move them. These actions are represented by orange, white, and purple tokens. There are three human action boxes, one that allows you to place a hero, the other two allow you to place military counters.

To create a monster you have to place a certain number of orange tokens in the monster box. Once the monster has been created you place it in one of the twelve cities on the board. When you do so you place the monster on its hidden side. The monster is alive but as yet the world does not know of its presence. While hidden a monster is safe from attack and can build up its strength so that when it does attack it will cause carnage. Another player may attempt to reveal your monster by placing a hero counter in the same city. Each monster type has its own special abilities.

Only three monsters are powerful enough to destroy entire cities. These are the Bloob, Mechoor, and Moogre. When you attack a city you mark the damage you do with your coloured cubes. At the end of the game you will score victory points depending on how many cubes you have in a city.

Military units will try to destroy monsters. When you place a military unit or a hero you can then attack with all military counters in that city. When a monster attacks a city armour units will attack it first, then, after the attack has been completed, any surviving infantry units will attack. All combat involves rolling dice and in all cases a roll of four or more is successful.

At the end of the game players score victory points depending on how many damage cubes they have in each city. Players also score points for the cities that were randomly assigned to them at the beginning of the game, depending on how much damage they have suffered. Points can also be scored for having vampires on the board and for killing other monsters with your Moogre monster.

Moongha invadersMAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth!

game design:Martin Wallaceartwork:luca Zamocart direction:La Cosa Creativaproject manager:Andrea “Liga” Ligabue

Playtesters:

Simon BracegirdleAndy OgdenJames HamiltonMartin BuxtonJerry ElsmoreMembers of the Convention of WargamersClub TreEmme

Translation: Viking SNC

thegamersgame

#1

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Moongha_Rules_ENG.indd 2-1 09/02/2010 00:02:19Moongha_Rules_HI-RES.indd 1909/02/2010 22:24:32

moonghainvadersMAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth

martin wallace

It’s just another day, get up, wash, go to work. What’s different is that today the Earth has been invaded by aliens, it’s just that nobody knows it yet. Deep underground mad scientists are raising monsters from the planet Moongha. Once fully formed they will emerge to spread terror and destruction. Cities will be laid waste to, and the human race will be hunted to extinction.

Through the sewers oozes the Bloob, quietly growing in size. The Drakoor, alien vampires, stalk the night, feeding off the unwary. Meanwhile, the strongest of the Moongha invaders, Mechoor, sucks in energy from the earth. Once sated it will rise to destroy whole cities with its heat ray. These are just a few of the monsters that will terrorise the people of Earth.

It can only be hoped, that just as in the movies, there is a hero around who can thwart their evil plans, otherwise there will be no more ‘just another day’s for anybody! But who’s behind those evil plans? You!

You are one of those sadistic, power-thirsty, psycho nerds, eager for revenge after a whole life of study, disregarded by everyone. All of you have received a visit from a mysterious flying saucer, carrying a strange alien machinery. An engine that finally brought you POWER! And now you are ready to fight your insane struggle to be the first in destroying the human race. This time no “Klaatu barada nikto!” will stop you...

The game is for three to four players and should take about ninety minutes to play. You have control of a number of different types of Moongha monsters. When you sit down to play the side of the board closest to you is your monster display. There you will see the seven different types of monster. You will place your monster counters in these boxes. Note that some monster types have more than one counter.

The game will last either eight or nine turns, depending on the number of players, although it may end before then if a player manages to get down all twenty of their damage cubes.

At the start of each turn a random number of actions are made available. Three of these actions relate to the monsters and allow you to create, attack, and move them. These actions are represented by orange, white, and purple tokens. There are three human action boxes, one that allows you to place a hero, the other two allow you to place military counters.

To create a monster you have to place a certain number of orange tokens in the monster box. Once the monster has been created you place it in one of the twelve cities on the board. When you do so you place the monster on its hidden side. The monster is alive but as yet the world does not know of its presence. While hidden a monster is safe from attack and can build up its strength so that when it does attack it will cause carnage. Another player may attempt to reveal your monster by placing a hero counter in the same city. Each monster type has its own special abilities.

Only three monsters are powerful enough to destroy entire cities. These are the Bloob, Mechoor, and Moogre. When you attack a city you mark the damage you do with your coloured cubes. At the end of the game you will score victory points depending on how many cubes you have in a city.

Military units will try to destroy monsters. When you place a military unit or a hero you can then attack with all military counters in that city. When a monster attacks a city armour units will attack it first, then, after the attack has been completed, any surviving infantry units will attack. All combat involves rolling dice and in all cases a roll of four or more is successful.

At the end of the game players score victory points depending on how many damage cubes they have in each city. Players also score points for the cities that were randomly assigned to them at the beginning of the game, depending on how much damage they have suffered. Points can also be scored for having vampires on the board and for killing other monsters with your Moogre monster.

Moongha invadersMAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth!

game design:Martin Wallaceartwork:luca Zamocart direction:La Cosa Creativaproject manager:Andrea “Liga” Ligabue

Playtesters:

Simon BracegirdleAndy OgdenJames HamiltonMartin BuxtonJerry ElsmoreMembers of the Convention of WargamersClub TreEmme

Translation: Viking SNC

thegamersgame

#1

1

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Components

• 1rulebook• 1mapboard

• Foursetsofplayercounters

• Foursetsofplayercubes-20perplayer• Fourplayerpasstokens-1perplayer• Militarycounters

• Herocounters(5)

• Citycounters(12)

• 12Dice• 25Orangetokens• 5Purpletokens• 30Whitetokens• 20blackcubes• Turnmarker• 1stplayermarker

Starting the GameEachplayerneedstoselectasetofcounters,cubes,andpasstoken.Youshouldsitso thatonesideof theboard is in frontofyou.Thesideclosest toyou iswhereyouwill keep trackof yourmonsters.Youshouldnowplaceyourmonstercountersinthemonsterboxesofthesametype.

PlacethetwelveCitycountersfacedownandmixthemup. Ifthere are four players then each player draws two countersrandomly. If there are three players then each player drawsthree counters randomly. You should look at the countersyouhavedrawnbut shouldkeep themsecret from theotherplayers. Theseare locations that youhavean interest inandwouldprefertoseeundamagedbytheendofthegame.Placetheremainingcountersbackintheboxwithoutexaminingthem.

Sortandplacethemilitarycountersinpilesofthesametype.Thesepilesshouldbeplacedbythesideoftheboard,faceup.

Similarly,placetheHerocountersinapilebythesideoftheboard.

Placetheblackcubesbythesideoftheboard.Thesewillbeusedtomarkcollateraldamageincities.

Randomlydeterminethefirstplayerbyrollingthedice.Givethatplayerthefirstplayermarker.

PlacetheturnmarkeronthefirstspaceoftheTurntrack.

Bloob(3)

Drakoor(4)Kiddoo

Moogre

Spectoor

Mechoor

Shaggoo

Infantry(8) AirForce(8) AbombArmour(5)

The Board

City.

Connection.

AvailableActionsdisplay.

TokyoandLosAngelesareconnectedtoeachother.

Playermonsterdisplay.Eachplayerusestherowofmonstersclosesttohim.

Turntrack.

Theattackstrength,whichisthenumberofdicerolled

foreachwhiteattacktokenyouexpend.

DamagecapacityindifferentcolouredboxastheDrakoorcanonlysufferdamageastheresult

ofanattackbyanotherDrakoororahero.Othermonstersormilitary

unitscannothurtthem.

Attackstrength

Monstermovementallowance.

Numberoforangetokensrequiredtocreatethismonster.

Damagecapacity.

Symbolmeansmonstercanattackanddamagecities.

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Components

• 1rulebook• 1mapboard

• Foursetsofplayercounters

• Foursetsofplayercubes-20perplayer• Fourplayerpasstokens-1perplayer• Militarycounters

• Herocounters(5)

• Citycounters(12)

• 12Dice• 25Orangetokens• 5Purpletokens• 30Whitetokens• 20blackcubes• Turnmarker• 1stplayermarker

Starting the GameEachplayerneedstoselectasetofcounters,cubes,andpasstoken.Youshouldsitso thatonesideof theboard is in frontofyou.Thesideclosest toyou iswhereyouwill keep trackof yourmonsters.Youshouldnowplaceyourmonstercountersinthemonsterboxesofthesametype.

PlacethetwelveCitycountersfacedownandmixthemup. Ifthere are four players then each player draws two countersrandomly. If there are three players then each player drawsthree counters randomly. You should look at the countersyouhavedrawnbut shouldkeep themsecret from theotherplayers. Theseare locations that youhavean interest inandwouldprefertoseeundamagedbytheendofthegame.Placetheremainingcountersbackintheboxwithoutexaminingthem.

Sortandplacethemilitarycountersinpilesofthesametype.Thesepilesshouldbeplacedbythesideoftheboard,faceup.

Similarly,placetheHerocountersinapilebythesideoftheboard.

Placetheblackcubesbythesideoftheboard.Thesewillbeusedtomarkcollateraldamageincities.

Randomlydeterminethefirstplayerbyrollingthedice.Givethatplayerthefirstplayermarker.

PlacetheturnmarkeronthefirstspaceoftheTurntrack.

Bloob(3)

Drakoor(4)Kiddoo

Moogre

Spectoor

Mechoor

Shaggoo

Infantry(8) AirForce(8) AbombArmour(5)

The Board

City.

Connection.

AvailableActionsdisplay.

TokyoandLosAngelesareconnectedtoeachother.

Playermonsterdisplay.Eachplayerusestherowofmonstersclosesttohim.

Turntrack.

Theattackstrength,whichisthenumberofdicerolled

foreachwhiteattacktokenyouexpend.

DamagecapacityindifferentcolouredboxastheDrakoorcanonlysufferdamageastheresult

ofanattackbyanotherDrakoororahero.Othermonstersormilitary

unitscannothurtthem.

Attackstrength

Monstermovementallowance.

Numberoforangetokensrequiredtocreatethismonster.

Damagecapacity.

Symbolmeansmonstercanattackanddamagecities.

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Playing the GameThegamelastsforeithereightornineturns,dependingonwhethertherearefourorthreeplayers.Itisalsopossibleforthegametoendearly if one ormore playersmanage to place all of their damagecubes-seebelowformoredetails.

Eachturnconsistsofthefollowingphases:

1. Determine available actions

2. Players take actions

3. End of turn

Eachphasemustbecompletedbeforethenextphaseisembarkedon.

PhasE onE - DEtErminE availablE actions

There are six action boxes which will have a certain number ofavailableactionsplacedinthem.Asetnumberofactionsarealwaysmadeavailable.Thendicearerolledtodeterminewhichadditionalactionsareaddedtothese.

Theavailabilityofthefirstaction,‘Createorhealmonster’,isrepresentedbyorangetokens.Iftherearethreeplayersthenplacesevenorangetokensinthisbox.Iftherearefourplayersthenplacetentokens.Inthefirstturnonlydoublethisnumber,soeitherfourteenortwentytokensareplacedinthebox.

Theavailabilityof thesecondaction, ‘Attack’, is representedbywhitetokens.Thenumberthatshouldbeplacedinthisboxisdeterminedbythepresentturnnumber.ThevalueinthewhitecircleinthepresentturnboxshowshowmanywhitetokensshouldbeplacedintheAttackbox.E.g.Inthefirstturntwowhitetokensshouldbeplaced.

The availability of the third action, ‘Move or hide monster’, isrepresentedbypurple tokens. Thenumberavailabledependsonthe number of players. If there are three players then place onepurple token in this box. If there are four players then place twotokensinthebox.

PlaceoneherocounterintheHerobox.Ifthesetofherocountershasbeenexhaustedthentheplayerwhopresentlyholdsthefirstplayermarkermustselectoneherocounterfromtheboardtoberemovedandplacedinthisbox.PlaceoneinfantrycounterintheMilitary1box.Ifthepileofinfantrycountershasbeenexhaustedthentheplayerwhopresentlyholdsthefirstplayermarkermustselectoneinfantrycounterfromtheboardtoberemovedandplacedinthisbox.

NocountersareplacedintheMilitary2box.

Thefirstplayermustnowrollanumberofdicetoseewhichactionsareadded to. Thenumberofdice that shouldbe rolleddependsonthepresentturnnumber.Thevalueinthegreydieshapedboxindicateshowmanydiceshouldberolled.E.g.Inthefifthturnthefirstplayermustrollsixdice.

Afterrollingthedicetheyshouldbeplacedintheactionboxesthatmatch their values, i.e. all ‘1’s would be placed in the ‘Create orhealmonster’actionbox.Eachdieplacedinaboxwillresultinanextraactionofthattypebeingplacedinthebox.E.g.eachdieinthe‘Attack’actionboxwouldresult inanadditionalwhitetokenbeingplacedthere.

IftherearenotenoughherocountersavailablethenthefirstplayerselectstherequirednumberofherocountersfromtheboardtobeplacedintheHeroactionbox.

ThetypeofmilitaryunitsthatshouldbeplacedinMilitaryboxes‘1’and ‘2’dependsonhowmanydiceare in thebox. If there isonlyonedieintheMilitary1boxthenoneextrainfantrycounterisplacedinthere. If therewerethreediceintheboxthenoneextrainfantrywouldbeplacedthere,aswellasonearmourcounterandoneairforcecounter.Theprogressionisshowninthebox.E.g.Ifthreesixeswererolledthenonearmour,oneairforce,andoneAbombwouldbeplacedintheMilitary2actionbox.Inthecasewheremorediceareinaboxthentheprogressionallowsforthencyclebacktothebeginningofthesequence.E.g.Ifsix‘5s’wererolledthentheextracountersplacedwouldbe two infantry, twoarmour,oneair force,andoneAbomb.

EXAMPLE

Itisthefifthturninafourplayergame.Thesettokensandcountershavebeenadded to theactionboxes, as shownabove. The firstplayernowrollssixdice,whichare:

This results inoneextrawhite tokenand twoextrapurple tokensbeingplacedintheirrespectiveactionboxes.OneinfantryandonearmourareaddedtotheMilitary1boxandonearmourisaddedtotheMilitary2box.

PhasE two - PlayErs takE actions

This is the main phase of each turn. Going clockwise from thefirst player each player performs oneaction. This process is thenrepeateduntilallplayershavepassedinsuccession,whichusuallymeansalloftheavailableactionshavebeentaken.

Thereare threeactions thatdirectlyapply to themonstersand threeactionsthatarethehumanresponsetothisinvasion,andapassaction.

Thethreemonsterrelatedactionsare:

1. create or heal monster2. attack with monster3. move or hide monster

Thethreehumanrelatedactionsare:

4. Place hero5. Place unit from the military 1 box6. Place unit from the military 2 box

Actions ‘5’ and ‘6’ are effectively the same and governed by thesamerules.

Starting with the first player each player takes it in turn to selectfromoneoftheavailableactions.Continueinaclockwisedirectionaroundthetable.Playproceedsinthismanneruntilallplayerspass.

here are more detailed explanation of the actions.

1.CREATEORHEALMONSTER

Asanactionyoucantakeoneorangetokenfromthisactionbox.You then have a choice. You can either place it in one of yourmonsterboxes,whichwillhelpyoucreatethatmonster,oryoucanplaceitbackinthegeneralstockandremoveadamagecubefromamonster.

Tocreateamonsterrequiresanumberoforangetokens,asshowninthetoprighthandcornerofthemonsterbox.Ifafterplacingthetoken in the box the number of tokens is less than the numberrequiredthenyouractionendsandplayproceedstothenextplayer.However,ifthenumberoftokensmatchesthenumberrequiredtocreatethemonsterthenyoumustplaceonemonstercounterfromthatmonsterboximmediately.Normallywhenyouplaceamonsteryoucanplaceitinanycityontheboard.Youalwaysplaceitonitshiddenside.TheonlyexceptiontothisruleistheBloob.ABloobonlyrequires twoorange tokens if it isplaced in thesameoradjacentcitytoanotherBloobofthesamecolour.Otherwiseitrequiresthreeorangetokenstoplace.

Thereisnoupperlimittothenumberofmonstersthatcanbeplacedinacity.Youcanhaveasmanyofyourmonstersasyoulikeinacity.

Youcanonlyplaceanorange token inamonsterbox thathasamonstercounterinit.

Ifyouchoosetousethetokentohealamonsterthenthemonsteryouintendtohealmustbehidden.

Example. Simon takes anorange token and places it inhis Mechoor monster box. Thenumber of tokens in the box isnowthree,whichisnotenoughto create themonster. The nexttime Simon places an orangetoken in thisboxhemustplaceMechoorontheboard.

2.ATTACKWITHMONSTER

As an action you can take onewhite token from this action box.Youmust thenplace it inoneofyourmonsterboxes.At leastonemonstercounterfromthatboxmustbeinplayontheboard.Whenyouplacethetokenintheboxyouhavethechoicetoleaveitthereorattackwith thatmonster. You can storeasmanyattack tokensasyoulikeinamonsterbox.However,onceplacedinaboxtheycannotbemovedtootherboxes,theycanonlyberemovedwhenthatmonsterattacks.

Storingattack tokens inamonsterbox is usually agood thing todoasitallowsyoutomakeamorepowerfulattackatalatertime.However,youhavetobecarefulnottowaittoolongasyourmonstermaybediscoveredanddestroyedbeforeitcanlaunchitsattack.

Ifyoudecidetoattackwithyourmonsterthenyoucanexpendsomeoralloftheattacktokenspresentlyinthemonsterbox.Thenumberofdicethatamonsterrollswhenattackingisshownbythenumberinthewhitecircle.Thiswillbebetweenoneandthreedicepertoken.All monsters can attack other monsters and humans (heroes ormilitary).Ifthereisabuildingsymbolinthemonster’sboxthenthatmonstercanalsochoosetoattackthecityitself.

Youmustdecidebeforeyouattackwhetheryouwishtoattackthecityoranothermonsterorthehumans,ifyouhavethatoption.Youmustalsostatehowmanyattacktokensyouwishtoexpend.Yourmonsterisalwaysrevealedwhenitattacks.

Ifyoudecidetoattackanothermonsterthenyoustatewhichmonsteryouwishtoattack.Thatmonstermustbeinthesamecityandmustbe revealed, i.e. not on its hidden side, (although there is oneexception,Shaggoocanattackahiddenmonster).Youcannotattackyourownmonsters.Youroll thecorrectnumberofdiceaccordingtothenumberofattacktokensyouhaveexpended.Eachrollof4+resultsinahit.Eachhitresultsinoneblackcubebeingplacedinthetargetmonstersbox.

Damageagainstmonsters is representedby theblackcubes. Ifamonsterhasanumberofblackcubesinitsboxequaltoitsdamagecapacity then it is destroyed. Normally the monster counter isreturned to theowningplayer’smonsterbox,whichmeans it canbecreatedagain.TheexceptiontothisruleiswhenMoogrekillsamonster.AstherearemultipleBloobcountersanydamagescoredagainst one should be placed on the counter rather than in themonsterbox.

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Playing the GameThegamelastsforeithereightornineturns,dependingonwhethertherearefourorthreeplayers.Itisalsopossibleforthegametoendearly if one ormore playersmanage to place all of their damagecubes-seebelowformoredetails.

Eachturnconsistsofthefollowingphases:

1. Determine available actions

2. Players take actions

3. End of turn

Eachphasemustbecompletedbeforethenextphaseisembarkedon.

PhasE onE - DEtErminE availablE actions

There are six action boxes which will have a certain number ofavailableactionsplacedinthem.Asetnumberofactionsarealwaysmadeavailable.Thendicearerolledtodeterminewhichadditionalactionsareaddedtothese.

Theavailabilityofthefirstaction,‘Createorhealmonster’,isrepresentedbyorangetokens.Iftherearethreeplayersthenplacesevenorangetokensinthisbox.Iftherearefourplayersthenplacetentokens.Inthefirstturnonlydoublethisnumber,soeitherfourteenortwentytokensareplacedinthebox.

Theavailabilityof thesecondaction, ‘Attack’, is representedbywhitetokens.Thenumberthatshouldbeplacedinthisboxisdeterminedbythepresentturnnumber.ThevalueinthewhitecircleinthepresentturnboxshowshowmanywhitetokensshouldbeplacedintheAttackbox.E.g.Inthefirstturntwowhitetokensshouldbeplaced.

The availability of the third action, ‘Move or hide monster’, isrepresentedbypurple tokens. Thenumberavailabledependsonthe number of players. If there are three players then place onepurple token in this box. If there are four players then place twotokensinthebox.

PlaceoneherocounterintheHerobox.Ifthesetofherocountershasbeenexhaustedthentheplayerwhopresentlyholdsthefirstplayermarkermustselectoneherocounterfromtheboardtoberemovedandplacedinthisbox.PlaceoneinfantrycounterintheMilitary1box.Ifthepileofinfantrycountershasbeenexhaustedthentheplayerwhopresentlyholdsthefirstplayermarkermustselectoneinfantrycounterfromtheboardtoberemovedandplacedinthisbox.

NocountersareplacedintheMilitary2box.

Thefirstplayermustnowrollanumberofdicetoseewhichactionsareadded to. Thenumberofdice that shouldbe rolleddependsonthepresentturnnumber.Thevalueinthegreydieshapedboxindicateshowmanydiceshouldberolled.E.g.Inthefifthturnthefirstplayermustrollsixdice.

Afterrollingthedicetheyshouldbeplacedintheactionboxesthatmatch their values, i.e. all ‘1’s would be placed in the ‘Create orhealmonster’actionbox.Eachdieplacedinaboxwillresultinanextraactionofthattypebeingplacedinthebox.E.g.eachdieinthe‘Attack’actionboxwouldresult inanadditionalwhitetokenbeingplacedthere.

IftherearenotenoughherocountersavailablethenthefirstplayerselectstherequirednumberofherocountersfromtheboardtobeplacedintheHeroactionbox.

ThetypeofmilitaryunitsthatshouldbeplacedinMilitaryboxes‘1’and ‘2’dependsonhowmanydiceare in thebox. If there isonlyonedieintheMilitary1boxthenoneextrainfantrycounterisplacedinthere. If therewerethreediceintheboxthenoneextrainfantrywouldbeplacedthere,aswellasonearmourcounterandoneairforcecounter.Theprogressionisshowninthebox.E.g.Ifthreesixeswererolledthenonearmour,oneairforce,andoneAbombwouldbeplacedintheMilitary2actionbox.Inthecasewheremorediceareinaboxthentheprogressionallowsforthencyclebacktothebeginningofthesequence.E.g.Ifsix‘5s’wererolledthentheextracountersplacedwouldbe two infantry, twoarmour,oneair force,andoneAbomb.

EXAMPLE

Itisthefifthturninafourplayergame.Thesettokensandcountershavebeenadded to theactionboxes, as shownabove. The firstplayernowrollssixdice,whichare:

This results inoneextrawhite tokenand twoextrapurple tokensbeingplacedintheirrespectiveactionboxes.OneinfantryandonearmourareaddedtotheMilitary1boxandonearmourisaddedtotheMilitary2box.

PhasE two - PlayErs takE actions

This is the main phase of each turn. Going clockwise from thefirst player each player performs oneaction. This process is thenrepeateduntilallplayershavepassedinsuccession,whichusuallymeansalloftheavailableactionshavebeentaken.

Thereare threeactions thatdirectlyapply to themonstersand threeactionsthatarethehumanresponsetothisinvasion,andapassaction.

Thethreemonsterrelatedactionsare:

1. create or heal monster2. attack with monster3. move or hide monster

Thethreehumanrelatedactionsare:

4. Place hero5. Place unit from the military 1 box6. Place unit from the military 2 box

Actions ‘5’ and ‘6’ are effectively the same and governed by thesamerules.

Starting with the first player each player takes it in turn to selectfromoneoftheavailableactions.Continueinaclockwisedirectionaroundthetable.Playproceedsinthismanneruntilallplayerspass.

here are more detailed explanation of the actions.

1.CREATEORHEALMONSTER

Asanactionyoucantakeoneorangetokenfromthisactionbox.You then have a choice. You can either place it in one of yourmonsterboxes,whichwillhelpyoucreatethatmonster,oryoucanplaceitbackinthegeneralstockandremoveadamagecubefromamonster.

Tocreateamonsterrequiresanumberoforangetokens,asshowninthetoprighthandcornerofthemonsterbox.Ifafterplacingthetoken in the box the number of tokens is less than the numberrequiredthenyouractionendsandplayproceedstothenextplayer.However,ifthenumberoftokensmatchesthenumberrequiredtocreatethemonsterthenyoumustplaceonemonstercounterfromthatmonsterboximmediately.Normallywhenyouplaceamonsteryoucanplaceitinanycityontheboard.Youalwaysplaceitonitshiddenside.TheonlyexceptiontothisruleistheBloob.ABloobonlyrequires twoorange tokens if it isplaced in thesameoradjacentcitytoanotherBloobofthesamecolour.Otherwiseitrequiresthreeorangetokenstoplace.

Thereisnoupperlimittothenumberofmonstersthatcanbeplacedinacity.Youcanhaveasmanyofyourmonstersasyoulikeinacity.

Youcanonlyplaceanorange token inamonsterbox thathasamonstercounterinit.

Ifyouchoosetousethetokentohealamonsterthenthemonsteryouintendtohealmustbehidden.

Example. Simon takes anorange token and places it inhis Mechoor monster box. Thenumber of tokens in the box isnowthree,whichisnotenoughto create themonster. The nexttime Simon places an orangetoken in thisboxhemustplaceMechoorontheboard.

2.ATTACKWITHMONSTER

As an action you can take onewhite token from this action box.Youmust thenplace it inoneofyourmonsterboxes.At leastonemonstercounterfromthatboxmustbeinplayontheboard.Whenyouplacethetokenintheboxyouhavethechoicetoleaveitthereorattackwith thatmonster. You can storeasmanyattack tokensasyoulikeinamonsterbox.However,onceplacedinaboxtheycannotbemovedtootherboxes,theycanonlyberemovedwhenthatmonsterattacks.

Storingattack tokens inamonsterbox is usually agood thing todoasitallowsyoutomakeamorepowerfulattackatalatertime.However,youhavetobecarefulnottowaittoolongasyourmonstermaybediscoveredanddestroyedbeforeitcanlaunchitsattack.

Ifyoudecidetoattackwithyourmonsterthenyoucanexpendsomeoralloftheattacktokenspresentlyinthemonsterbox.Thenumberofdicethatamonsterrollswhenattackingisshownbythenumberinthewhitecircle.Thiswillbebetweenoneandthreedicepertoken.All monsters can attack other monsters and humans (heroes ormilitary).Ifthereisabuildingsymbolinthemonster’sboxthenthatmonstercanalsochoosetoattackthecityitself.

Youmustdecidebeforeyouattackwhetheryouwishtoattackthecityoranothermonsterorthehumans,ifyouhavethatoption.Youmustalsostatehowmanyattacktokensyouwishtoexpend.Yourmonsterisalwaysrevealedwhenitattacks.

Ifyoudecidetoattackanothermonsterthenyoustatewhichmonsteryouwishtoattack.Thatmonstermustbeinthesamecityandmustbe revealed, i.e. not on its hidden side, (although there is oneexception,Shaggoocanattackahiddenmonster).Youcannotattackyourownmonsters.Youroll thecorrectnumberofdiceaccordingtothenumberofattacktokensyouhaveexpended.Eachrollof4+resultsinahit.Eachhitresultsinoneblackcubebeingplacedinthetargetmonstersbox.

Damageagainstmonsters is representedby theblackcubes. Ifamonsterhasanumberofblackcubesinitsboxequaltoitsdamagecapacity then it is destroyed. Normally the monster counter isreturned to theowningplayer’smonsterbox,whichmeans it canbecreatedagain.TheexceptiontothisruleiswhenMoogrekillsamonster.AstherearemultipleBloobcountersanydamagescoredagainst one should be placed on the counter rather than in themonsterbox.

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Ifyoudecidetotargetthehumansinacitythenyourattackwillbeagainstallof thehumancounters in thatcity.Heroesandmilitarycounters(infantryandarmour)aretermedhumans.Beforeyoucanattackallarmourunitsinthatcityrolltoseeiftheyhityourmonster.Roll threediceforeacharmouredunit.Everyrollof4+results inahitagainstthemonster.Ifyourmonstersurvivesthenrollthecorrectnumber of dice, depending on the number of attack tokens youexpendand theattack strengthof themonster. Each roll of 4+ isahit,whichwill eliminateonehumancounter. You choosewhichcountersareeliminated. If any infantry counters survive then theywillattackyou,inthesamewayasanarmourunitbutonlyrollingtwodiceeachthistime.

Ifyoudecidetotargetthecitythenfirstanyarmourunitsinthatcitywillfireatyou.Ifyourmonsterisstillaliveafterthisattackthenyourolldiceaccordingtothenumberofattacktokensyouhaveexpendedandyourattackstrength.Each rollof4+ isahit.Allhumanunits,whichincludesheroes,mustbeeliminatedbeforeanydamagecanberegisteredagainstthecity.Eachhitagainstthecityresultsinyouplacingoneofyourowncoloureddamagecubesinthecity.

A city cannot take more than eight damage cubes in total. Anysurplushitsarewasted. Ifafter theattack thereareanysurvivinginfantryunits thesewillattackyourmonsters, in thesamewayasdescribedabove.

The Bloob. When you attack with this type of monster you canchoose toattackwith someorall of yourbloobs. Eachbloobwillroll a number of dice equal to the number of attack cubes youexpended.Eachmonstercanchooseitsowntarget,i.e.somemayattackthecitytheyareinwhileothersattackothermonsters.Resolveeachattackseparatelyandinanorderofyourownchoosing.

Example of a monster attacking a city.The redplayer takesoneattack tokenandplaces it inhisMechoormonsterbox.HecannowchoosetoattackwithMechoor,whichhedecidestodo.Hehasfourtokensinhismonsterboxanddecidestoexpendallofthem.ThearmourunitattacksbeforeMechoorcan.Threedicearerolledantwoofthemarehits.Twoblackdamagecubesareplacedinthemonsterbox.Theredplayernowrollstwelvedice,(fourlotsofthreedice).Herollssixhits.Thefirstthreehitshavetogoagainstthehumancounters,soall threeareremoved.Theremaining threehitsgoagainstthecityandsothreereddamagecubesareplaced.

Example of bloobs attacking.The red player takes one attack token and places it in his Bloobmonsterbox.Hehas twoBloobson theboard,one inRomeandoneotherinTokyo.Hecannowchoosetoattackwithnone,one,or

bothofthesemonsters.Hedecidestoattackwithboth.Hehasthreeattack tokens anddecides to expendall of themandattackwithbothmonsters.HewillrollthreediceforeachBloob.

The monster attackinRomeisadisasterand no hits wererolled. The one inTokyo is better andtwohitswererolled.

TheinfantryunitinRomenowattacksthemonster.Twodicearerolledandbotharehits.TwodamagecubesareplacedonetopoftheBloobcounter,notinthemonsterbox.

Example of monster attacking another monster.The yellow player takes a whiteattack token and places it in hisMoogremonster box.He nowhasthe option to attack Mechoor. Thisis possible as Mechoor is on its

revealedside.Theyellowplayerexpendsthreewhiteattacktokens,andsorollssixdiceinall.Fourarehits.MechoorhasalreadysufferedthreedamageandsoheisdestroyedbyMoogre.TheyellowplayertakestheMechoorcounterandplacesitinhisMoogremonsterbox.Itwillscorehim6VPsattheendofthegame.Notethattheinfantryunitinthecitydoesnottakepartinthecombat.

3.MOVEORHIDEMONSTER

Asanactionyoucantakeonepurpletokenfromthisactionbox.Youmustuseitimmediately.Youmustmoveorhideoneofyourmonstersthatisontheboard.Amonstersmovementallowanceisshowninthepurplecircle.Thisisthenumberofconnectionsitisallowedtomovealong.Amonstermustalwaysmovealongtheblackconnectinglines.

Amonstercannotendupinthesamecity that itstartedfrom,norcanitvisitthesamecitytwice.

If you choose to hide your monster instead then you flip it to itshiddenside.

IfyouhaveyourSpectoormonsterinplay,evenifitishidden,thanyoudoublethenumberofactionsthatyourmonstercarriesout,i.e.itcouldmovetwiceormoveonceandthenhide.Spectoor’sabilitycanbeusedonitself.

4.PLACEHERO

Takeoneherocounterfromtheactionboxandplaceitinacityofyourchoice.Youthenrollonedieagainsteachhiddenmonsterinthatcity,includingyourown.Onarollof4+themonsterbeingrolledforisflippedtoitsrevealedside.

Ifthereisalreadyoneormoreherocountersinthecitythenrollagainforeachofthosecounters,asiftheyhadjustbeenplaced.

Anymilitaryunitsinthatcitycannowattackanyrevealedmonsters,evenonesthathadalreadybeenrevealedbefore theherocounterwasplaced.AheroistheonlyhumanwhocandamageaDrakoormonster.Afterrollingtoseewhichmonstersarerevealedrollonedieforeachherointhecity.Eachrollof4+willeliminateoneDrakoormonster.

Example of placing a hero.TheblueplayertakesaherocounterfromtheHeroactionboxandplacesitinLondon.Therearetwohiddenmonstersinthecity.Thereisalsoahero thatwasplaced inanearlier turnandone infantrycounter.

Astherearenowtwoherocountersinthecitytheblueplayerrollstwodiceagainsteachhiddenmonster.Withboth rollsoneof thediceismorethanthree,whichmeansasuccessfuldiscovery.Bothmonstercountersarerevealed.

ThetwoherocounterscannowattacktheDrakoor.Theblueplayerrollsonedieforeachoftheherocounters.Oneoftheresultsismorethan three,whichmeans theDrakoor iseliminated.He ishandedback to theowningplayer.The infantryunitnowattacksSpectoor.Twodicearerolledbutonlyonehitisscored.TheredplayerplacesoneblackcubeinhisSpectoormonsterbox.

5&6.PLACEMILITARY

Therearetwomilitaryboxesintheactiondisplay.Asanactionyoucantakeonemilitarycounterfromoneboxandplaceitinacityofyourchoice.

Ifthereareanyrevealedmonstersinthecitythatyouplacetheunitinthenyoumustattackwithallof themilitarycounters inthatcity.Youdecidebeforerollingthedicewhichcounterswillattackwhichmonsters.Youroll threediceforeacharmouredunitandtwodiceforeachforinfantryunit.Anyrollof4+isahitandresultsinablackdamagecubebeingplacedagainstthatmonster.

Infantryandarmourunitsareleftinthecityafterplacing.

Ifyouplaceanairforcecounterthenitmustbeplacedinacitythathasatleastonerevealedmonster.Yourollfourdiceforthecounter.Any‘1s’arecollateraldamageandresultinablackdamagecubebeing placed in the city. After the attack the air force counter isplacedbackinthestock,itdoesnotremaininthecity.

IfyoutakeanAbombcounterthenitmustbeusedagainstacitythathasat leastonerevealedmonster in it.Yourolleightdiceagainsteachmonsterinthecity,includinganyhiddenmonsters.Afterthatyourolleightmoredicetoseehowmanyblackdamagecubesareplacedinthecity. thecounter is thenreturnedtothestock, itdoesnotremainthecity.

Example of placing a military counter.Thegreenplayer takesanarmourcounter fromtheMilitary2boxandplacesitinParis.Thiscounterandthepreviouslyplacedinfantrycounter cannowattack. Thegreenplayerdecides tousebothofthemagainsttheBloob.Fivedicearerolledandfourofthemarehits.ThisisenoughtodestroytheBloob.Thesurplushitiswasted,itdoesnotgoagainstMoogre.

THEPASSACTION

If thereisnootheractionthatyoucanorwishtodothenyoucanstate thatyouarepassing.Passing inoneroundofplaydoesnotstopyouperforminganactioninalaterroundofplay.

YoucanalsoplaceyourPasstokeninanyofthesixactionboxes.Thiscountsasapassactionforthepurposesofendingthephase.

WhenitisyourturnagainyoumustremoveyourPasstokenfromtheactionboxandperformthataction.Thisalsocountsasapassforthepurposesofendingthephase.ThereisnorestrictiononthenumberoftimesthatyoucanuseyourPasstoken.

IfyouplacedyourPasstokenintheCreateMonsterorHealactionbox thenwhenyou took the tokenbackyouwouldalso takeoneorangetokenfromthestockanduse itasdescribedearlier in therules.

IfyouplacedyourPasstokenintheAttackwithMonsteractionboxthenwhenyoutakeitbackyoutakeonewhiteattacktokenfromthestockanduseitaccordingtotherulesdescribedearlier.

IfyouplacedyourPass token in theMoveorHidemonsteractionboxthenwhenyoutakeitbackyoumustmoveorhideoneofyourmonsters,asifyouhadtakenapurpletoken.

IfyouplacedyourPasstokeninthePlaceHeroactionboxthenwhenyoutakeitbackyoumustplaceaherocounterinacity. If thereisnoneavailableinthestockthenyouwouldtakeonefromtheboard.Youcouldplacethishero in thesamecityyoutookhimfrom.ThiscountersasaPlaceHeroaction.

IfyouplacedyourPasstokenineitherMilitary1or2actionboxesthenwhen you take it back youmust place either an infantry orarmourcounter,dependingonwhetheryouplacedthetokeninbox1 or 2, andplace it in a city of your choice. If there is no counteravailableinthestockthenyoutakeonefromtheboardandplaceit.Youmayplaceitinthesamecitythatyoutookthecounterfrom.ThiscountsasaPlaceMilitaryaction.

PhasE thrEE - nEw turn

Once all players have passed in succession, and this includesplacing or takinga Pass token, thenphase two endsandphasethreebegins.

RemoveanyremainingtokensorcountersfromtheAvailableActionboxes.

Ifoneormoreplayershaveplacedalltwentyoftheirdamagecubesthenthegameendsandvictorypointsarecalculated.

Otherwisemovetheturnmarkerononeturnandstartanewturn.

Withfourplayersthegamewillendaftereightturns.Withthreeplayersthegamewillendafternineturns.

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Ifyoudecidetotargetthehumansinacitythenyourattackwillbeagainstallof thehumancounters in thatcity.Heroesandmilitarycounters(infantryandarmour)aretermedhumans.Beforeyoucanattackallarmourunitsinthatcityrolltoseeiftheyhityourmonster.Roll threediceforeacharmouredunit.Everyrollof4+results inahitagainstthemonster.Ifyourmonstersurvivesthenrollthecorrectnumber of dice, depending on the number of attack tokens youexpendand theattack strengthof themonster. Each roll of 4+ isahit,whichwill eliminateonehumancounter. You choosewhichcountersareeliminated. If any infantry counters survive then theywillattackyou,inthesamewayasanarmourunitbutonlyrollingtwodiceeachthistime.

Ifyoudecidetotargetthecitythenfirstanyarmourunitsinthatcitywillfireatyou.Ifyourmonsterisstillaliveafterthisattackthenyourolldiceaccordingtothenumberofattacktokensyouhaveexpendedandyourattackstrength.Each rollof4+ isahit.Allhumanunits,whichincludesheroes,mustbeeliminatedbeforeanydamagecanberegisteredagainstthecity.Eachhitagainstthecityresultsinyouplacingoneofyourowncoloureddamagecubesinthecity.

A city cannot take more than eight damage cubes in total. Anysurplushitsarewasted. Ifafter theattack thereareanysurvivinginfantryunits thesewillattackyourmonsters, in thesamewayasdescribedabove.

The Bloob. When you attack with this type of monster you canchoose toattackwith someorall of yourbloobs. Eachbloobwillroll a number of dice equal to the number of attack cubes youexpended.Eachmonstercanchooseitsowntarget,i.e.somemayattackthecitytheyareinwhileothersattackothermonsters.Resolveeachattackseparatelyandinanorderofyourownchoosing.

Example of a monster attacking a city.The redplayer takesoneattack tokenandplaces it inhisMechoormonsterbox.HecannowchoosetoattackwithMechoor,whichhedecidestodo.Hehasfourtokensinhismonsterboxanddecidestoexpendallofthem.ThearmourunitattacksbeforeMechoorcan.Threedicearerolledantwoofthemarehits.Twoblackdamagecubesareplacedinthemonsterbox.Theredplayernowrollstwelvedice,(fourlotsofthreedice).Herollssixhits.Thefirstthreehitshavetogoagainstthehumancounters,soall threeareremoved.Theremaining threehitsgoagainstthecityandsothreereddamagecubesareplaced.

Example of bloobs attacking.The red player takes one attack token and places it in his Bloobmonsterbox.Hehas twoBloobson theboard,one inRomeandoneotherinTokyo.Hecannowchoosetoattackwithnone,one,or

bothofthesemonsters.Hedecidestoattackwithboth.Hehasthreeattack tokens anddecides to expendall of themandattackwithbothmonsters.HewillrollthreediceforeachBloob.

The monster attackinRomeisadisasterand no hits wererolled. The one inTokyo is better andtwohitswererolled.

TheinfantryunitinRomenowattacksthemonster.Twodicearerolledandbotharehits.TwodamagecubesareplacedonetopoftheBloobcounter,notinthemonsterbox.

Example of monster attacking another monster.The yellow player takes a whiteattack token and places it in hisMoogremonster box.He nowhasthe option to attack Mechoor. Thisis possible as Mechoor is on its

revealedside.Theyellowplayerexpendsthreewhiteattacktokens,andsorollssixdiceinall.Fourarehits.MechoorhasalreadysufferedthreedamageandsoheisdestroyedbyMoogre.TheyellowplayertakestheMechoorcounterandplacesitinhisMoogremonsterbox.Itwillscorehim6VPsattheendofthegame.Notethattheinfantryunitinthecitydoesnottakepartinthecombat.

3.MOVEORHIDEMONSTER

Asanactionyoucantakeonepurpletokenfromthisactionbox.Youmustuseitimmediately.Youmustmoveorhideoneofyourmonstersthatisontheboard.Amonstersmovementallowanceisshowninthepurplecircle.Thisisthenumberofconnectionsitisallowedtomovealong.Amonstermustalwaysmovealongtheblackconnectinglines.

Amonstercannotendupinthesamecity that itstartedfrom,norcanitvisitthesamecitytwice.

If you choose to hide your monster instead then you flip it to itshiddenside.

IfyouhaveyourSpectoormonsterinplay,evenifitishidden,thanyoudoublethenumberofactionsthatyourmonstercarriesout,i.e.itcouldmovetwiceormoveonceandthenhide.Spectoor’sabilitycanbeusedonitself.

4.PLACEHERO

Takeoneherocounterfromtheactionboxandplaceitinacityofyourchoice.Youthenrollonedieagainsteachhiddenmonsterinthatcity,includingyourown.Onarollof4+themonsterbeingrolledforisflippedtoitsrevealedside.

Ifthereisalreadyoneormoreherocountersinthecitythenrollagainforeachofthosecounters,asiftheyhadjustbeenplaced.

Anymilitaryunitsinthatcitycannowattackanyrevealedmonsters,evenonesthathadalreadybeenrevealedbefore theherocounterwasplaced.AheroistheonlyhumanwhocandamageaDrakoormonster.Afterrollingtoseewhichmonstersarerevealedrollonedieforeachherointhecity.Eachrollof4+willeliminateoneDrakoormonster.

Example of placing a hero.TheblueplayertakesaherocounterfromtheHeroactionboxandplacesitinLondon.Therearetwohiddenmonstersinthecity.Thereisalsoahero thatwasplaced inanearlier turnandone infantrycounter.

Astherearenowtwoherocountersinthecitytheblueplayerrollstwodiceagainsteachhiddenmonster.Withboth rollsoneof thediceismorethanthree,whichmeansasuccessfuldiscovery.Bothmonstercountersarerevealed.

ThetwoherocounterscannowattacktheDrakoor.Theblueplayerrollsonedieforeachoftheherocounters.Oneoftheresultsismorethan three,whichmeans theDrakoor iseliminated.He ishandedback to theowningplayer.The infantryunitnowattacksSpectoor.Twodicearerolledbutonlyonehitisscored.TheredplayerplacesoneblackcubeinhisSpectoormonsterbox.

5&6.PLACEMILITARY

Therearetwomilitaryboxesintheactiondisplay.Asanactionyoucantakeonemilitarycounterfromoneboxandplaceitinacityofyourchoice.

Ifthereareanyrevealedmonstersinthecitythatyouplacetheunitinthenyoumustattackwithallof themilitarycounters inthatcity.Youdecidebeforerollingthedicewhichcounterswillattackwhichmonsters.Youroll threediceforeacharmouredunitandtwodiceforeachforinfantryunit.Anyrollof4+isahitandresultsinablackdamagecubebeingplacedagainstthatmonster.

Infantryandarmourunitsareleftinthecityafterplacing.

Ifyouplaceanairforcecounterthenitmustbeplacedinacitythathasatleastonerevealedmonster.Yourollfourdiceforthecounter.Any‘1s’arecollateraldamageandresultinablackdamagecubebeing placed in the city. After the attack the air force counter isplacedbackinthestock,itdoesnotremaininthecity.

IfyoutakeanAbombcounterthenitmustbeusedagainstacitythathasat leastonerevealedmonster in it.Yourolleightdiceagainsteachmonsterinthecity,includinganyhiddenmonsters.Afterthatyourolleightmoredicetoseehowmanyblackdamagecubesareplacedinthecity. thecounter is thenreturnedtothestock, itdoesnotremainthecity.

Example of placing a military counter.Thegreenplayer takesanarmourcounter fromtheMilitary2boxandplacesitinParis.Thiscounterandthepreviouslyplacedinfantrycounter cannowattack. Thegreenplayerdecides tousebothofthemagainsttheBloob.Fivedicearerolledandfourofthemarehits.ThisisenoughtodestroytheBloob.Thesurplushitiswasted,itdoesnotgoagainstMoogre.

THEPASSACTION

If thereisnootheractionthatyoucanorwishtodothenyoucanstate thatyouarepassing.Passing inoneroundofplaydoesnotstopyouperforminganactioninalaterroundofplay.

YoucanalsoplaceyourPasstokeninanyofthesixactionboxes.Thiscountsasapassactionforthepurposesofendingthephase.

WhenitisyourturnagainyoumustremoveyourPasstokenfromtheactionboxandperformthataction.Thisalsocountsasapassforthepurposesofendingthephase.ThereisnorestrictiononthenumberoftimesthatyoucanuseyourPasstoken.

IfyouplacedyourPasstokenintheCreateMonsterorHealactionbox thenwhenyou took the tokenbackyouwouldalso takeoneorangetokenfromthestockanduse itasdescribedearlier in therules.

IfyouplacedyourPasstokenintheAttackwithMonsteractionboxthenwhenyoutakeitbackyoutakeonewhiteattacktokenfromthestockanduseitaccordingtotherulesdescribedearlier.

IfyouplacedyourPass token in theMoveorHidemonsteractionboxthenwhenyoutakeitbackyoumustmoveorhideoneofyourmonsters,asifyouhadtakenapurpletoken.

IfyouplacedyourPasstokeninthePlaceHeroactionboxthenwhenyoutakeitbackyoumustplaceaherocounterinacity. If thereisnoneavailableinthestockthenyouwouldtakeonefromtheboard.Youcouldplacethishero in thesamecityyoutookhimfrom.ThiscountersasaPlaceHeroaction.

IfyouplacedyourPasstokenineitherMilitary1or2actionboxesthenwhen you take it back youmust place either an infantry orarmourcounter,dependingonwhetheryouplacedthetokeninbox1 or 2, andplace it in a city of your choice. If there is no counteravailableinthestockthenyoutakeonefromtheboardandplaceit.Youmayplaceitinthesamecitythatyoutookthecounterfrom.ThiscountsasaPlaceMilitaryaction.

PhasE thrEE - nEw turn

Once all players have passed in succession, and this includesplacing or takinga Pass token, thenphase two endsandphasethreebegins.

RemoveanyremainingtokensorcountersfromtheAvailableActionboxes.

Ifoneormoreplayershaveplacedalltwentyoftheirdamagecubesthenthegameendsandvictorypointsarecalculated.

Otherwisemovetheturnmarkerononeturnandstartanewturn.

Withfourplayersthegamewillendaftereightturns.Withthreeplayersthegamewillendafternineturns.

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vittoriA

Aquestopunto,igiocatorisommanoilnumerodiPuntiVittoriaottenuti.

TuttiigiocatoririvelanolepropriepedineCittà.Selacittàha1o0cubettidanno(diqualsiasicolore),lapedinaavràunvaloredi5PV.Selacittàhaunnumerodicubettidannocompresotra2e7,lapedinaavràunvaloredi3PV.Selacittàèstatadistrutta,cioèhauntotaledi8cubettidanno,lapedinanonavràalcunvalore.

IgiocatoriottengonoPuntiVittoriainfliggendodanniallecittà.Ilgiocatorechehainflittopiùdanniaunacittàottiene4PV.Incasodiparità,ognigiocatoreottiene2PV.Ilgiocatorechehainflittoilsecondonumeropiùaltodidanniaunacittàottiene1PV.Incasodiparitàperilsecondoposto,igiocatorinonottengonoPuntiVittoria.Devonoessereconteggiatiancheicubettineri.Adesempio,seunacittàha4cubettidannonerie3cubettirossi,ilgiocatorerossootterràsoltanto1PVinquantosièclassificatoalsecondoposto.

OgniDrakoorsultabellonealterminedelgiococonsentealrispettivoproprietariodiottenere3PVmeno1PVperognialtrapedinamostropresentenellacittàinteressata(compresiimostridellostessocolore,manaturalmenteesclusoilproprioDrakoor).IlnumerominimodiPVottenibiliperunDrakoorèzero.

Inoltre,ognimostroeliminatodaMoogreconsentediottenereunnumerodiPuntiVittoriaugualeairelativiDanniconsentiti,aprescinderedalfattocheMoogresiaancoraingioco.

IlvincitoreèilgiocatoreconilnumeropiùelevatodiPuntiVittoria.Incasodiparità,ilvincitoreèilgiocatoreconpiùcubettidannonellecittà.Incasodiulterioreparità,ilvincitoreèilgiocatoreconpiùmostrisultabellone.Incasodiulterioreparità,ilgiocosiconcludeinparità.

I MOSTRI

Ilprimobloobcreatorichiedetregettoniarancione,quindiiBloobsuccessivipossonoesserecreaticonduegettoniarancioni,acondizionechesianoposizionatinellastessacittàdiunaltroBlooboppureinunacittàconnessa.QualorailgiocatorecreiunBloobutilizzandotregettoniarancioni,deveessereposizionatoinunacittànonconnessaaunacittàcontenentealtriBloobdellostessogiocatore.QuandounBloobsubiscedanni,icubettidannodevonoessereposizionatisullarelativapedina.L’attaccantepuòutilizzareunoopiùBloob(fareriferimentoallesezioniprecedenti).

Kiddooèilmostropiùinfido.QuandosiattaccaconunmostroinunacittàchecontieneanchelapropriapedinaKiddoo,èpossibileattaccareancheconKiddoo.Kiddootirasemprealmenoundado,anchesenonhagettoniattacco.Inoltre,Kiddooattaccasempreperprimo,addiritturaprimadeiMezziCorazzati.

shaggooèspecializzatonellostanareglialtrimostrieattaccarli.Infatti,permettediattaccareunaltromostroancheseènascosto.Intalcaso,vengonorivelatientrambiimostri.ShaggoopuòattaccareunDrakoorperrivelarlo,manonpuòinfliggerglialcundanno.

moogreconsentediottenerePuntiVittoriaperognimostroeliminato.QuandoMoogreeliminaunmostro,ilgiocatoreprendelapedinamostroelaposizionanellapropriacasellaMoogre.Allafinedelgioco,ilgiocatoreotterràunnumerodiPVugualeaiDanniconsentitidelmostroeliminato.

Drakoorsimuovenell’ombranutrendosidiessereumani.IlcostoingettoniarancioniperposizionareunDrakoorè1+1perogniDrakoordelpropriocoloregiàpresentesultabellone.Allafinedelgioco,ognigiocatoreottiene3PVperogniDrakoormeno1PVperognialtromostronellastessacittà,proprioodegliavversari.Drakoornonpuòessere

danneggiatodaunitàmilitarioaltrimostri.DrakoorpuòessereeliminatosolamentedaunEroeodaunaltroDrakoor.Tirareun1d6perogniEroe:unrisultatodi4+èsufficientepereliminarlo.IncasodicombattimentotraDrakoor,siapplicanolenormaliregoledicombattimento.

spectoorèlamentesupremadietrolequinte.SeilgiocatoreprendeungettonemovimentoviolaehalapropriapedinaSpectoorsultabellone,puòeffettuaredueazionimovimento,cioèmuovereduevoltelostessomostrooppureunavoltaduemostridifferenti.Ilmovimentocomprendeanchelacapacitàdinascondersi,quindiadesempioè

possibilemuovereunmostroenasconderlo.QuestacapacitàpuòessereutilizzataancheseSpectoorènascosto.

mechoorhaunsoloscopo:distruggere!

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winning thE gamE

Playersnowtotalthenumberofvictorypointstheyhavescored.

All players reveal their City counters. Each counter will score anumberofvictorypointsforthatplayer.Ifthecityonthecounterhasoneorzerodamagecubesin it (ofanycolour) thenthecounter isworth5VPs.Ifthecityhasbetweentwoandsevendamagecubesinitthenthecounterisworth3VPs.Ifthecityisdestroyed,i.e.ithasatotalofeightdamagecubesinit,thenthecounterisworthnothing.

Playersscorevictorypointsforinflictingdamageoncities.Ifaplayerhasthemostdamagecubesinacitythenhescores4VPs.Iftwoormoreplayersjointlyhavethehighestnumberofdamagecubesinacitytheneachplayerscores2VPs.Ifaplayerhasthesecondhighesttotalofdamagecubesinacitythenhescores1VP. If thereisatieforsecondhighestnumberofdamagecubestheneachofthetiedplayersscoresnothing.Notethatblackdamagecubesalsofigurewhenscoringvictorypoints.

Forexample, ifacityhad fourblackdamagecubesand three redcubesthentheredplayerwouldscoreonlyscore1VPforhavingthesecondhighesttotal.

EachDrakoorcounteraplayerhasontheboardwillscorevictorypoints.Eachcounterisworth3VPslessoneforeachothermonstercounterinthecity(includingmonstersofthesamecolour).TheminimumnumberofvictorypointsthatcanbescoredforaDrakooriszero.

Playersalsoscorevictorypoints foreachmonster theyhavekilledwiththeirMoogremonsters.EachmonsterkilledbyMoogreisworthanumberofvictorypointsequaltoitsdamagecapacity.ItdoesnotmatterwhetherMoogreisontheboardornotatthistime.

Theplayerwith thehighest victorypoint total is thewinner. In thecaseofa tie the tiedplayerwhohasdamagecubes in themostcitiesisthewinner.Ifthereisstillatiethenthetiedplayerwiththemostmonstersontheboardisthewinner.Ifthereisstillatiethentheplayerwhohasthemostdamagecubesontheboardisthewinner.AfterthatIthinkyoushouldcallitatie.

THE MONSTERS!

Thefirstbloob youcreatewill requirethreeorangetokens.Afterthatyoucancreate Bloobs for two orange tokensIF theyareplacedin thesamecityasanother Bloob or a connected city. IfyoucreateaBloobusingthreeorangetokensthenitmustbeplacedinacitythatisnotconnectedtoonecontainingone of your other bloobs. When aBloobtakesdamageplacethecubesonthecounter.WhenyouattackyoucandosowithsomeorallofyourBloobs.Seethemainrulesformoreonthis.

kiddoo is the monster side-kick. If youattackwith amonster in a city that alsocontains your Kiddoo counter then youcan attack with Kiddoo as well. Kiddooalwaysgets torollat leastonedie,evenifhehasnoattacktokens.Kiddooalwaysattacksfirst,evenbeforearmourunitsfire.

shaggoo likes to sneak up on othermonsters and attack them. You canattack another monster, even if it ishidden.Whenyoudobothmonstersarerevealed.ShaggoocanattackaDrakoor,thusrevealingit,butitwillnotbeabletodamageit.

moogre scores victory pointsfor killing other monsters. If yourMoogre kills amonster then takethatmonster counter andplace itin your Moogre monster box. AttheendofthegameyouwillscoreVPsequaltothedamagecapacityofthatmonster.

TheDrakoordonotwanttobenoticed,they just want to lurk in the shadowssnacking on the odd human. The costinorangetokenstoplaceaDrakoor isoneplusoneforeachsuchmonsteryouhavealreadyon theboard.At theendof the game you score 3VPs for eachDrakoorless1VPforeveryothermonsterin the same city. A Drakoor cannot be

damagedbythemilitaryorothermonsters.OnlyaherooranotherDrakoorcaneliminateaDrakoor.Roll 1d6 foreachhero,a rollof4+isenoughtokillit.IfaDrakoorattacksanotherDrakoorusethestandardcombatrules.

spectoor is the brains behind thescene.Ifyoutakeapurplemovementtoken and you have your Spectoorcounter on the board then you canperform twomovementactions.Youcouldmovethesamemonstertwiceortwodifferentmonsters.Movementincludestheabilitytobecomehidden,so it would be possible to move amonsterandthenturnittoitshidden

side.Spectoorwillgiveyouthisbenefitevenifheishidden.

mechoordoesexactlywhatitsaysonthelabel-heknocksthingsdown.

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Moongha_Rules_ENG.indd 8 09/02/2010 00:02:42Moongha_Rules_HI-RES.indd 1109/02/2010 22:24:26