ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum

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LX DESIGN: MAPPING THE BADGE (L)EARNER JOURNEY

Transcript of ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum

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LX DESIGN: MAPPING THE BADGE (L)EARNER JOURNEY

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THE NATURE OF EXPERIENCE

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TRANSCENDING THE MATERIAL

“Experience is not about good industrial design, multi-touch, or fancy interfaces. It is about transcending the material. It is about creating an experience through a device.”

MARC HASSENZAHL

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CHANGING NATURE OF LEARNING EXPERIENCES

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CHANGING NATURE OF LEARNING EXPERIENCES

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Transfor mational

Meaningful

Convenient

Usable

Reliable Functional

LX PYRAMID The Learner Experience Pyramid describes different levels at which learning resources, services, solutions and systems can be experienced by learners & staff. Based on CX Pyramid by Aberdeen Research after Mark Scibelli and Stephen Anderson.

FOCUS ON EXPERIENCES

FOCUS ON TASKS

Many traditional LMS & learning resource experiences

Transformational learning experiences

Has personal significance

Memorable experience worth sharing

Easy to use, works as expected

Used without difficulty

Is available & accurate

Works with inconvenience

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ACCESS MINI LX DESIGN TOOLKIT

•  Poster of LX Double Diamond •  Handouts to get started on User Research:

User interviews, Empathy Maps and Persona,

•  Journey Maps •  Lean LX Cycle

http://tinyurl.com/eportforum-toolkit

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WHAT IS EXPERIENCE DESIGN?

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NEW JOBS: UX DESIGNERS

https://generalassemb.ly/blog/top-5-highest-paying-careers-tech/

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USER EXPERIENCE DESIGN

…to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines.

The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother.

DON NORMAN & JAKOB NIELSEN

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www.uxisnotui.com

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EXPERIENCE DESIGN

It is crucial to view experience as the consequence of many different systems.

Experience emerges from the intertwined works of perception, action, motivation, emotion and cognition in dialogue with the world (place, time, people and objects).

Experience Design: Technology for all the right reasons Marc Hassenzahl

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The world is complex, and so too must be the activities that we perform. But that doesn’t mean that we must live in continual frustration. No. The whole point of human-centered design is to tame complexity, to turn what would appear to be a complicated tool into one that fits the task, that is understandable, usable, enjoyable.

DON NORMAN The Design of Everyday Things

HUMAN-CENTRED DESIGN

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SERVICE DESIGN THINKING

Service design is the intentional and thoughtful design of internal and customer-facing activities needed to deliver a service. Where experience design concerns itself only with the customer-facing aspects, service design looks also at the experience of staff.

This Is Service Design Thinking

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SERVICE DESIGN INFOGRAPHIC

http://www.sutherlandlabs.com/thoughts/top-tips-successful-customer-journey-mapping/

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METHODOLOGY

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EMPATHY FOR THE USER

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EMPATHY FOR THE USER

“Feelings are integral to experiences (maybe even its core), inextricably intertwined with our action.”

MARC HASSENZAHL

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EMPATHY FOR THE USER

“Empathy is a noun. A thing. It is an understanding you develop about another person. Empathizing is the use of that understanding – an action.”

INDI YOUNG

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DO WE NEED LEARNER EXPERIENCE DESIGN?

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A DESIGN SCIENCE FOR EDUCATION

“Educational technologists needs to develop a set of principled working practices....that contribute to a design science for education.”

EILEEN SCANLON

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TEACHING AS A DESIGN SCIENCE

Because technology is changing both what and how students learn we can only lead educational innovation by being clear about the principles of designing good teaching and learning and therefore what education needs from technology.

DIANA LAURILLARD

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CONTRARY POINT TODAY: AUDREY WATTERS

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LX DESIGN IS PEDAGOGY AGNOSTIC

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https://techknowtools.wordpress.com/2015/04/03/checklist-technology-learning/

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ON THE CO-CREATION OF EXPERIENCES

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EXPERIENCES ARE CO-CREATED

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A BOOK IS A GOOD EXAMPLE…

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ELEANOR CATTON: ON PURPOSE

Reading is a creative act: it cannot happen automatically, and it cannot happen passively. Any piece of writing is therefore as intimately shaped by the reader’s imagination, their memories, their intelligence, their disposition and their state of mind, as by the writer’s.

ELEANOR CATTON

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DESIGN FOR EXPERIENCE

Participatory design makes everyday people, such as users, an integral part of the design process, especially at the early front end.

Experience design has emerged recently as a new discipline in response to the new information and communication technologies. But I will argue that there is no such thing as experience design. Experiencing is in people and you can’t

design it for someone else. You can, however, design for experiencing.

http://www.maketools.com/articles-papers/NewDesignSpace_Sanders_01.pdf

LIZ SANDERS

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DESIGN ACROSS THE GAPS

LECTURES

PERSONAL LEARNING NETWORK

TUTORIALS

LMS COURSE SITE

SUPPORT SERVICES

MOBILE APP PEER LEARNING

LABS WORK PLACEMENTS

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LX PROCESS

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DISCOVER DEFINE DEVELOP DELIVER

USER EMPATHY Learner & stakeholder interviews Learner observation Learning analytics Persona

CHALLENGE DEFINITION Workshops Affinity diagramming Scenario mapping How might we…? Challenge statements

RESEARCH Technology research Competitor analysis Service design blueprint

Learner & stakeholder driven design research

Gain insights and define challenges

Develop possible learning solutions through iteration

Improve and optimize final learner experience

TESTING Usability testing A/B testing User observations & interviews

General challenge

Specific challenge

Specific solution

PROTOTYPING Paper prototyping Journey mapping User testing Service design blueprint Information architecture

IMPLEMENT Feedback loops A/B testing Learning analytics

IDEA GENERATION Sketching Storyboarding Scenario mapping

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YOUR BRIEF

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BRIEF INSPIRED BY #EPORTFORUM

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YOUR BRIEF

You have been asked to design a professional development program for academic staff to upskill in … As part of this program, staff will produce evidence over time and earn a badge. You’ve overheard academic staff talk about the difficulty of getting to PD sessions or finding time, so you know this will be a consideration.

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IN YOUR GROUP

•  You are going to design this learning experience in a group

•  For now, discuss what your PD will be towards.

•  Decide on what type of evidence learners may need, and the badge you want to create.

•  Sketch it

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DISCOVERY

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DISCOVER DEFINE DEVELOP DELIVER

USER EMPATHY Learner & stakeholder interviews Learner observation Learning analytics Persona

CHALLENGE DEFINITION Workshops Affinity diagramming Scenario mapping How might we…? Challenge statements

RESEARCH Technology research Competitor analysis Service design blueprint

Learner & stakeholder driven design research

Gain insights and define challenges

Develop possible learning solutions through iteration

Improve and optimize final learner experience

TESTING Usability testing A/B testing User observations & interviews

General challenge

Specific challenge

Specific solution

PROTOTYPING Paper prototyping Journey mapping User testing Service design blueprint Information architecture

IMPLEMENT Feedback loops A/B testing Learning analytics

IDEA GENERATION Sketching Storyboarding Scenario mapping

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USER RESEARCH IN ACTION

https://www.youtube.com/watch?v=szr0ezLyQHY

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LEARNER OBSERVATION

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CARD SORTING

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CODING CONVERSATIONS

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CODING CONVERSATIONS

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USER INTERVIEWS

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YOUR TURN: USER INTERVIEWS

•  For our project conduct a user interview with a learner

5 mins as a group 1.  Prepare 4-5 learner questions 2.  Create interview guide

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YOUR TURN: USER INTERVIEWS

See handout in toolkit. Tips •  Be welcoming and put your user at ease •  Ask them to think out loud •  Explain why you are doing the interview •  Be an active listener •  Ask open questions •  Give encouragement: “How did you feel about it?

What did you think?” •  Silence is your best friend

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YOUR TURN: USER INTERVIEWS

ROLE PLAY. CAPTURE WHAT YOU CAN. Pair up with someone from another group •  15 mins •  Interview each other as learners. •  Don’t go for the obvious “learner”. •  7 minutes each way •  Immediately after interview, capture 3

insights

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EMPATHY MAPPING

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PERSONAS

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PERSONAS

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PERSONAS

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RMIT CX TEAM - PERSONAS

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WHY PERSONA? TO AVOID ZOMBIE PERSONA

•  They thrive in obscurity •  They’re not really

“alive” (to the project) and, at the same time, they’re hard to kill

•  They don’t seem that dangerous, but they’ll eat the brains of your project team

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WHERE ELSE CAN YOU FIND INFORMATION TO INFORM PERSONA?

•  … •  … •  …

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YOUR TURN: CREATE A SIMPLE PERSONA

In your group, create a simple persona (use the orange paper) •  Give a name and basic bio •  Write a short “day in the life” •  Write 3 points on their teaching

experience •  Write 3 points for their pain points •  Write 3 points on their goals

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DEFINING A CHALLENGE TO ADDRESS

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DISCOVER DEFINE DEVELOP DELIVER

USER EMPATHY Learner & stakeholder interviews Learner observation Learning analytics Persona

CHALLENGE DEFINITION Workshops Affinity diagramming Scenario mapping How might we…? Challenge statements

RESEARCH Technology research Competitor analysis Service design blueprint

Learner & stakeholder driven design research

Gain insights and define challenges

Develop possible learning solutions through iteration

Improve and optimize final learner experience

TESTING Usability testing A/B testing User observations & interviews

General challenge

Specific challenge

Specific solution

PROTOTYPING Paper prototyping Journey mapping User testing Service design blueprint Information architecture

IMPLEMENT Feedback loops A/B testing Learning analytics

IDEA GENERATION Sketching Storyboarding Scenario mapping

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AFFINITY DIAGRAMMING

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PROBLEM STATEMENT

I am [persona name, 3 characteristics]. I am trying to [outcome/job/task], but [problem/barrier] because [root cause]. This makes me feel [emotion].

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HOW MIGHT WE….?

From Stanford d.school

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DEVELOP POTENTIAL SOLUTIONS

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DISCOVER DEFINE DEVELOP DELIVER

USER EMPATHY Learner & stakeholder interviews Learner observation Learning analytics Persona

CHALLENGE DEFINITION Workshops Affinity diagramming Scenario mapping How might we…? Challenge statements

RESEARCH Technology research Competitor analysis Service design blueprint

Learner & stakeholder driven design research

Gain insights and define challenges

Develop possible learning solutions through iteration

Improve and optimize final learner experience

TESTING Usability testing A/B testing User observations & interviews

General challenge

Specific challenge

Specific solution

PROTOTYPING Paper prototyping Journey mapping User testing Service design blueprint Information architecture

IMPLEMENT Feedback loops A/B testing Learning analytics

IDEA GENERATION Sketching Storyboarding Scenario mapping

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SKETCHING & STORYBOARDING

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ON SKETCHING

“Your sketch is your first minimum viable product.”

CATHERINE HILLS

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SCENARIO SKETCHING

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IDEA SLAM

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JOURNEY MAPPING

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SIMILAR TECHNIQUES

•  Journey mapping (emotional) •  Scenario mapping (narrative) •  Service Design Blueprint (channels)

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From https://sustainableservice.wordpress.com

Keeping Graduates Green

JOURNEY MAPPING

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From seed

andsp

rout.com

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LEARNER JOURNEY MAPPING – GETTING STARTED

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WHEN DO YOU USE JOURNEY MAPPING?

•  For an existing product, object or service •  To get an overview of all the elements

and stakeholders •  To map all the touch points •  To identify emotions associated with

interactions •  To identify pain points

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WHEN DO YOU USE JOURNEY MAPPING?

For a new product, object or service to be designed, developed and implemented: •  To get a common understanding of aspiring

experience for all members of design & development team

•  To identify touch points •  To identify channels •  To identify priorities for the development •  To act as a prototype

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WHY DO YOU USE JOURNEY MAPPING?

•  To map all the bricks in your bricolage (even those beyond your control)

•  To step away from your medium

•  To design across the gaps

•  To facilitate conversation

•  To facilitate collaboration

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@apolaine

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MAP THE LEARNER PATH & TOUCH POINTS

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MAP THE LEARNER PATH & TOUCH POINTS

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MAP THE PATHS & TOUCH POINTS OF OTHER STAKEHOLDERS & CHANNELS

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MAP THE INTERACTION PHASES

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IDENTIFY EMOTIONS

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IDENTIFY OPPORTUNITIES & BARRIERS

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Pre Start Week 2-6

Week 7-10

Week 11-12

End & post

LMS Wiki is tricky to participate in!

Content

Early access ☺

Teacher Picture & intro video ☺

No involvement in review !

Peers No icebreaker !

Library Intro but use in wk 7 !

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OUR VE EXPRESS LEARNER JOURNEY MAP

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THE TEAM

•  Joyce Seitzinger •  Mark Smithers

Lecturers •  Annette Cook •  Nicola Hardy Digital Learning Team •  Spiros Soulis •  Angela Nicolettou •  Eloise Acuna

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USER RESEARCH IN INITIAL 3 HOUR MAPPING SESSION

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FURTHER RESEARCH TO INFORM DIGITAL COLLABORATIVE MAP

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FINAL LEARNER JOURNEY MAP

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MAP DETAIL

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ADDRESS THE PAIN POINTS: IMPROVED COMMUNICATION

CHANNELS

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YOUR TURN: CREATE A (L)EARNER JOURNEY MAP FOR YOUR SOLUTION

60 mins •  For your PD solution, map the learner

journey and touch points •  Remember that you have ePortfolio and

badge actions that need to be mapped •  Organization & other stakeholder touch

points •  Different phases •  After 45 mins: present & feedback

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THINK ABOUT CHANNELS FIRST

•  Learner •  Facilitator /Teacher •  Other

•  Front Stage v Backstage

•  Artefact

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PHASES FOR YOUR PROJECT

Some suggested phases: •  Discovery •  Information •  Sign up •  Participation •  Claim •  Badge storage

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DELIVER SOLUTIONS

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DISCOVER DEFINE DEVELOP DELIVER

USER EMPATHY Learner & stakeholder interviews Learner observation Learning analytics Persona

CHALLENGE DEFINITION Workshops Affinity diagramming Scenario mapping How might we…? Challenge statements

RESEARCH Technology research Competitor analysis Service design blueprint

Learner & stakeholder driven design research

Gain insights and define challenges

Develop possible learning solutions through iteration

Improve and optimize final learner experience

TESTING Usability testing A/B testing User observations & interviews

General challenge

Specific challenge

Specific solution

PROTOTYPING Paper prototyping Journey mapping User testing Service design blueprint Information architecture

IMPLEMENT Feedback loops A/B testing Learning analytics

IDEA GENERATION Sketching Storyboarding Scenario mapping

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PROTOTYPING

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ON PROTOTYPING

“If a picture is worth a 1000 words, a prototype is worth a 1000 meetings.”

TOM & DAVID KELLEY

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CREATIVE PRACTICE RESEARCH

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PROTOTYPING

•  What is the minimum you can rapidly create?

•  Get something in front of people •  Get feedback •  Create a new prototype

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PROTOTYPING WIREFRAMES: HIGH FIDELITY

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PROTOTYPING ON PAPER

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TRY IT: PROTOTYPING ON PAPER

•  Trace the outline of your phone on paper •  Sketch an app for … ?

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POP APP

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GET A MINI LX DESIGN TOOLKIT

•  Poster of LX Double Diamond •  Handouts to get started on User Research:

User interviews, Empathy Maps and Persona,

•  Journey Maps •  Lean LX Cycle

http://tinyurl.com/eportforum-toolkit

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STAY IN TOUCH

www.academictribe.co @catspyjamasnz @academictribe #lxdesign Facebook.com/academictribe Search: lxdesign [email protected]