E_PLS-2006_VL_Sound Reinforcement & Acoustics in Multi-Purpose Arenas_ppt

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    Sound Reinforcement & Acoustics inSound Reinforcement & Acoustics in

    MultiMulti--Purpose ArenasPurpose Arenas

    Arena AufSchalke Gelsenkirchen now VeltinsArenaArena AufSchalke Gelsenkirchen now VeltinsArena

    Gottlieb Daimler Stadion StuttgartGottlieb Daimler Stadion Stuttgart

    bybyVolkerVolkerLoewerLoewer, IFB, IFBConsultingConsulting

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    Multipurpose Arenas, Sound Reinforcement and Acoustics, PLS mediasystems 20

    Speech

    Music Voice-Alarm

    Live Recorded

    Ease of operation

    Flexibility

    ...

    Multi-Purpose Arena

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    SPLmax

    Frequency Response Phase Response

    STI

    Background Noise Reverberation

    Reflections

    Noise Pollution

    Multi-Purpose Arena

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    Expectation of the Owners

    Tools for the Technicians Entertainment for the Patrons

    (that is where the money comes from)

    Multi-Purpose Arena

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    Input InputInput Input

    Introduction

    Process (it is all a matter of nature)

    Subjective, Sensual Experience

    Models

    ResultProcessSensual

    Experience

    Input

    Input

    Input

    Nature

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    Algorithm,

    Calculation

    Models, Algorithms

    Simplifying processes happening around us (nature)

    Discovering and understanding interaction and dependencies

    Calculate/Simulate paramaters and results

    Results

    Parameters

    Subjective

    Perception?Listening ?!

    Interpretation !

    Room

    Parameters

    SourceParameters

    Event

    Parameters

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    Source Properties

    Directivity

    Efficiency

    Quantity

    Acoustical Properties

    Absorption

    Reflection

    Transmission

    Evaluation Concept, Input

    Geometry

    Significant boundaries

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    Simulation Concept

    Acoustical Properties

    Source Properties

    Geometry

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    Direct Sound Ld

    Direct Sound

    Speaker output

    Directivity

    Distance

    Number

    Aiming

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    Efficiency

    PPelel

    PPakak

    PPelel

    ==

    InputInput

    1 W1 W

    OutputOutput

    ? W? WPPakak

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    Speaker Sensitivity

    PPelel

    Lsens= ? dB SPL/1W/1mLLsenssens==? dB SPL? dB SPL//1W1W//1m1m

    InputInput

    1 W1 W OutputOutput

    ? dB SPL? dB SPL

    1m1m

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    Speaker Directivity, Q & Di

    DDII= 10 log Q= 10 log Q

    Q= 1Q= 1

    DI= 0 dBDI= 0 dBQ= 4Q= 4

    DI= 6dBDI= 6dBQ= 2Q= 2

    DI= 3 dBDI= 3 dB

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    Direct and Reverberant Sound Field Ld & Lr

    Hopkins-Stryker

    D/R

    20

    30

    40

    50

    60

    70

    80

    90

    0,25 0,5 1 2 4 8 16 32 64

    Distance

    SPL

    Ld

    Lr

    Hopkins-Stryker

    D/R

    20

    30

    40

    50

    60

    70

    80

    90

    0,25 0,5 1 2 4 8 16 32 64

    Distance

    SPL

    Ld

    Lr

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    Total Sound Field Lt = Ld + Lr

    Hopkins-Stryker

    D/R

    20

    30

    40

    50

    60

    70

    80

    90

    0,25 0,5 1 2 4 8 16 32 64

    Distance

    SPL

    Ld

    LrLt

    Hopkins-Stryker

    D/R

    20

    30

    40

    50

    60

    70

    80

    90

    0,25 0,5 1 2 4 8 16 32 64

    Distance

    SPL

    Ld

    LrLt

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    How is the desired Direct Sound Level generated ?

    More or less number of sources? Long Throws, short throws?

    Steep aiming angles?

    Low or high directivity devices? Coverage according to listening area or shotgun design?

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    The Total Acoustic Power Output creates:

    Direct Sound Level LdReflection Potential

    Reverberation Level (Lr)

    Intelligibility (Ld vs. Lr)

    Total Sound Pressure Level (Lt = Ld+Lr)

    Noise Pollution Potential

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    A lower Total Acoustic Power Output *:

    reduces Potential Reflections reduces Reverberant Level (Lr)

    increases Intelligibility (Ld vs. Lr)

    reduces Total Sound Pressure Level (Lt = Ld+Lr)

    minimizes Potential Noise Pollution

    * for Equal Direct Sound Pressure Level

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    and creates an excellent result:

    Impulse and Frequency Response, typical

    S h T i i I d i d i l

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    Speech Transmission Index, not occupied, typical

    G ttli b D i l St di St tt t

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    Gottlieb Daimler Stadion, Stuttgart

    G ttli b D i l St di St tt t Si l ti M d l

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    Gottlieb Daimler Stadion, Stuttgart, Simulation Model

    Schalke Concept Stuttgart Concept

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    Schalke, Concept Stuttgart, Concept

    Schalke Stuttgart

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    Schalke Stuttgart

    +50.000 seats

    Direct SoundPressure Level

    Ld = 96-107 dB SPL @ 1 kHz

    Pacoustic = 800 Watt

    +60.000 seats

    Direct SoundPressure Level

    Ld = 98-107 dB SPL @ 1 kHz

    Pacoustic = 1400 Watt

    All data from simulationAll data from simulation

    Credits

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    Credits

    Arena AufSchalke, now Veltins Arena FC Gelsenkirchen - Schalke 04 e. V.

    media systems, Gelsenkirchen

    Gottlieb Daimler Stadion, now

    VfB Stuttgart EnBW

    Hochbauamt Stuttgart

    Siemens Stuttgart

    Discussion

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    Discussion

    Any Questions appreciated

    Sound Reinforcement & Acoustics inSound Reinforcement & Acoustics in

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    Thank You for Your Attention!

    MultiMulti--Purpose StadiumsPurpose Stadiums