Enhancing Learning with Technology
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Enhancing Learning with Technology
Dr. Roland Klemke, Prof. Marcus SpechtOpen Universiteit Nederland
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Why Technology Enhanced Learning?
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Education
-‐ Industrialized -‐ Build for Scalability -‐ Suited for the crea7on of „comparable” people
Image: John Hartnup, hAp://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/
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Is this kind of educa7on appropriate for the social
knowledge age?
Image: Michael Hopkinsii, hAp://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
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Highly dynamic global marketsHighly connected market playersManaging complexityMass customiza7onOpen innova7on and virtual organiza7ons
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Crea7vityFlexibilityAbility to reflectAbility to learn (life-‐long!)
Skills?
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How can educa7on meet these skills?
-‐ When students are grouped by age, not by abili7es or interests?
-‐ When all students receive the same learning materials?
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#1 What is Technology Enhanced Learning
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Enhanced
more efficient
more effective
more acceptable
better processes
Communities
Personalisation
Metadata
Cloud Computing
Digiboards
Social Networks
Learning Analytics
Augmented Reality
Mobile Applications
Serious Games
Technologies
...
Learning
Reading
Listening
Teaching
Assessment
Reflection
Feedback
Behavior Change
Motivation
Curiosity
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Enhanced
more efficient
more effective
more acceptable
better processes
Communities
Personalisation
Metadata
Cloud Computing
Digiboards
Social Networks
Learning Analytics
Augmented Reality
Mobile Applications
Serious Games
Technologies
...
Learning
Reading
Listening
Teaching
Assessment
Reflection
Feedback
Behavior Change
Motivation
Curiosity
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ICT Enhancements
• Storage: Big Data
• Connectivity: Social Network, MOOC
• Computational Power: Simulations, Games, Real Time Applications
• Context-Awareness: Sensors, Displays, Augmented Reality, Tangibles
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#2 Current Trends
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computer became ubiquitous and adapt to their environment
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Enhanced EnvironmentsSybren A. Stüvel, “Colours and bricks” via Flickr, Creative Commons Attribution.
body network sensors, rooms intelligent carpets, wall colour, or gesture tracking, building , a r c h i t e c t s a l r e a d y c r e a t e completely new facades for buildings, public places and city planning new artefacts will enable dynamic routing and highlighting of space
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Mobile Technology
Each year 1.2 billion new phones, Information can be accessed not only in city centres but much more important in rural areas, information will
grow even more rapidly, mobile devices become more context-aware, new user interfaces
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“mobiles as universal tools for reading, discussion, documentation, annotation, and others learning activities.”650.000 apps and growing.
Universal Tools
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Sensor Technology can record data in a scalable way.
http://quantifiedself.com/
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Cloud Technology can support seamless learning trajectories.
Wong, L.-H., & Looi, C.-K. (2011). What Seams Do We Remove in Mobile Assisted Seamless Learning? A Critical Review of the Literature. Computers & Education, 57(4), 2364-2381. Elsevier Ltd. doi:10.1016/j.compedu.2011.06.007
d i s a p p e a r i n g
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Display Technology can support awareness and reflection.
Bachour, K., Kaplan, F., & Dillenbourg, P. (2008). Reflect : An Interactive Table for Regulating Face-to-Face Collaborative Learning. Technology, 39-48. Retrieved from http://dx.doi.org/10.1007/978-3-540-87605-2_5
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Augmented Reality can augment your perception of a context ...
http://www.designbynotion.com/metamirror-next-generation-tv/
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#3 CELSTEC Research
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#3a Ubiquitous Content for
Collaboration and Discourse
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#1 federate #access any...
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#1 federate #access any...
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#3b Reflection
in and about Context
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mobile RA
experience sampling and
mobile data collection
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26
http://code.google.com/p/arlearn/
• Augmented Reality Games, • Excursions, • Mixed Reality Games, • Mobile Games and Simulations.
!
!
Authoring
Mobile AppsStreetView
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#3c Orchestration of
Ubiquitous Support
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Experiment 2hAp://www.plugwise.com/
Sensor Infrastructure,
Power, Tags (NFC, QR),
Location, MC Questions
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Experiment 2
Sensor Infrastructure,
Power, Tags (NFC, QR),
Location, MC Questions
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Experiment 2
Ambient and Situated Displays
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Experiment 2
Ambient and Situated Displays
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Experiment 2
Ambient and Situated Displays
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Gamification and Social Incentives
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Summary• Technology becomes more and more
integrated in daily environments, ubiquitous, social and immersive.
• Ask yourself what your targeted effect and your problem to be solved by TEC is
• Mobile devices, Embedded Systems, and Sensors can create feedback loops and reflection triggers for in-situ and authentic learning
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What next?
• Continuation: Scaling technology delivers new service qualities
• Societal changes: new work styles require new educational styles
• Upcoming technologies: Self driving cars might change society more than we imagine now
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Thank You!
Dr. Roland KlemkeOpen Universiteit Nederland