ENGR 131 Design 5:Upcycling #1 Instructor: Dr. Godwin GTA: Mounia Belmouss Section: 025 Date:...

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ENGR 131 Design 5:Upcycling #1 Instructor: Dr. Godwin GTA: Mounia Belmouss Section: 025 Date: 11/5/14

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Agenda 1. Upcycling design challenge 2. Activity: Conduct research 3. Design atlas 4. Activity: Generate ideas 5. Design reflection 6. Conclusion & announcements 3

Transcript of ENGR 131 Design 5:Upcycling #1 Instructor: Dr. Godwin GTA: Mounia Belmouss Section: 025 Date:...

Page 1: ENGR 131 Design 5:Upcycling #1 Instructor: Dr. Godwin GTA: Mounia Belmouss Section: 025 Date: 11/5/14.

ENGR 131Design 5:Upcycling #1

Instructor: Dr. GodwinGTA: Mounia BelmoussSection: 025Date: 11/5/14

Page 2: ENGR 131 Design 5:Upcycling #1 Instructor: Dr. Godwin GTA: Mounia Belmouss Section: 025 Date: 11/5/14.

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Enduring Understanding• Engineers gather information and generate ideas to solve

design challenges.

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Agenda1. Upcycling design challenge2. Activity: Conduct research3. Design atlas4. Activity: Generate ideas5. Design reflection6. Conclusion & announcements

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Upcycling Design Challenge: Cradle-to-Cradle Design• The founders of a new start-up company are hiring a

small number of engineers. • They have put out a challenge that would help them

identify innovative engineers to work at their company. • They are looking for people with strong analytical skills as

well as those who can design novel business solutions.

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Upcycling Design Challenge1. In Blackboard, click Upcycling in the left-hand navigation. #1.

2. Open and review the document Upcycling Design Challenge.

Key points:• You will work on this project across four classes.• This project will require you to think creatively. There is no one right answer!• Your design solutions must use only items that are recycled, reused, or

repurposed. • Your final deliverable will be a video and completed blog,• For each task or activity you work on, take pictures and/or video that could

be incorporated into your final video and uploaded to the blog.• We want you to engage in informed design.• Awards will be given for the students’ choice, best documentation, best

product.

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What skills did you use?

Reservoir Modeling Energy 3D Upcycling

Analytical skillsExcelMathematical ModelingTechnical Brief WritingSimplifying assumption

Executive summaryWeighted Decision MakingResearch applicationModifying/testingProblem scopingDesigning with constraintsFollowing design process

Building somethingResearchMass productionReflective thinkingExcellent documentationCreativity/imagination

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IDEO Clip• https://www.youtube.com/watch?v=M66ZU2PCIcM

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Beginning vs. Informed Designer Patterns

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Beginning Designers Informed Designers

Understand the challenge

Treat design task as a well defined, straightforward problem that they prematurely attempt to solve.

Delay making design decisions in order to explore, comprehendand frame the problem better.

Build knowledge

Skip research and pose or build solutions immediately.

Do research on the problem and test solutions.

Generate ideas

Work with few or just one ideas, which they can get fixated or stuck on, and may not want to change or discard.

Practice idea fluency in order to work with lots of ideas by doing divergent thinking, brainstorming, etc.

Represent ideas

Propose superficial ideas that do not support deep inquiry of a system and that would not work if built.

Use multiple representations (words, sketches, and prototypes) toexplore and investigate design ideas.

Weight options & make decisions

Make design decisions without weighing all options.

Use words and graphics todisplay and weigh both benefits and tradeoffs of all ideas before picking a design.

Crismond, D., & Adams, R. (2012). The informed design teaching and learning matrix. Journal of Engineering Education, 101(4), 738-797.

We want you to be an informed designer.

https://www.youtube.com/watch?v=E7NRa2fH9kg

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Beginning vs. Informed Designer Patterns

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Beginning Designers Informed Designers

Conduct experiments

Do few or no tests on prototypes, or run confounded tests by changing multiple variables in a single experiment.

Conduct valid experiments

Troubleshoot Use an unfocused, nonanalytical way to view prototypes during testing and troubleshooting of ideas.

Focus attention on problematic areas and subsystems when troubleshooting and proposing ways to fix them.

Revise/iterate Design in haphazard ways where little learning gets done, or do design steps once in linear order.

Do design in a managed way, where ideas are improved iteratively via feedback, and strategies are used multiple times as needed.

Reflect on process

Do tacit designing with little self-monitoring while working or reflecting on the process and product when done.

Practice reflective thinking by keeping tabs on design strategies and thinking while working and after finished.

We want you to be an informed designer.

Crismond, D., & Adams, R. (2012). The informed design teaching and learning matrix. Journal of Engineering Education, 101(4), 738-797.

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Design Questions• What questions would you want to answer before you

begin working on the design challenge?

1. As a team, come up with 1-2 question.

2. Have one team member enter your questions into Hotseat (“Upcycling Design Questions”).

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Design Questions• What is the goal of the project? Who is it for?• What is cradle-to-cradle design?• How will we collect recycled/reused materials?• How will we manufacture upcycled products?• What materials are commonly available?• What materials have the most/least value?• Is there a market for our product?• What challenges exit related to mass producing products?• Will this make money?

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Recycling Facts• Overall, Americas recovered 34%of waste generated in

2009. • Commonly recycled materials:

• Paper, including cardboard and newspaper• Glass• Plastic (not all types are easily recyclable)• Aluminum, steel, scrap metals• Yard wastes and food scraps• Batteries• Tires• Consumer electronics, including cell phones• Textiles

Keep American Beautiful. (n.d.). Recycling facts & stats. Retrieved from http://www.kab.org/site/PageServer?pagename=recycling_facts_and_stats

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How to Use the Design Atlas

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Blogging your Work• You will be blogging your design process as part of your

homework. https://me115afall12.wordpress.com/• Counts as professional expectation points

• www.wordpress.com• Log in: godwina2014• Password: goboilers

• My Sites → engr131-025 → Group # → Edit• Documentation of your design process• You must have a recorder assigned for each class and

rotate that role through all 4 team members.• Put your name on your blog entry for points.

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Criteria• As you generate ideas, remember the provided criteria:

Desirable Solution fills a need, has a good value propositionEconomically viable

Sales cost matches user affordability

Can be mass produced

Solution is easy to build and manufacture in sufficient quantities to support a business

Sufficient amounts of material are availableTechnically feasible

Solution functions as intended

Sustainable Solution uses re-purposed materials When the designed product’s life-cycle is

complete, it can be re-used or recycled

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Activity: Begin Generating Ideas • Try to generate 10-100 ideas.• At the end of class, you should have at least 5 ideas

written up on page 2 of the design atlas using sticky notes. • Take pictures of your completed design canvas for these ideas. • Make sure to add them to your blog

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Design Reflection• On paper, draw the process your team used today to

generate ideas. • Take a picture of the process and save it!

• It may come in handy in your video or blog.

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Next Class: Upcycling #2• You will:

• Develop a testing plan for your prototypes

• Create prototypes for 3-4 ideas/solutions

• Test your prototypes

• Basic prototyping materials will be provided: • Scissors, tape, paper, glue, markers, plus the following items:

• Bring recycled materials to class with you for constructing your prototypes.

Aluminum foil Brown craft paper Masking tape Duct tape Card stockDrinking straws Styrofoam plates Styrofoam cups Craft sticks  Toothpicks Pipe cleaners Yarn Colored construction paper

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Peer & Team Evaluation #2

What? You will evaluate your ENGR 131 team members through an online survey in CATME.

Why? Responses to this survey are an important source of information about your team experience for both you and your instructor.

How? See the information in the Week 07 area in Blackboard.

When? Complete the survey by Friday, 10/10, at 11:59 pm. • You will receive an email from CATME letting you know when the survey is

ready. • Failure to complete the survey will result in deductions to your professional

expectations points.

Tip We want accurate information about your peers and team. Rate your peers and team honestly.

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Wrap-UpEnduring Understanding:• Engineers gather information and generate ideas to solve

design challenges.

To Do:• Blog about your design process, due Friday, Nov 7 at 3:30 pm.• Bring recycled materials needed for prototyping.• House prototypes are due Friday, Nov 7 at 3:30 pm.• CATME survey due Friday, Nov 7 at 11:59 pm.