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English presentation - Ahmed KAMAL 1
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Introduction
Technology of video games
Industry and economy of video games
Social and psychological aspects
Conclusion
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Definition“A video game is an electronic game that involveshuman interaction with a user interface to generatevisual feedback on a video device.”- Wikipedia
History First ideas of video games appeared in 1947 !
“ Tennis for two” The first video game based on aoscilloscope, was made in 1956
In 1958, a chess video game based on IBM 704computer.
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Consoles first generation (1972-1977):
Atari, Magnavox, Fairchild
Arcad Games
Consoles second generation(1977-1983):
Atari 2600 (3 millions sales), Sega
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1980‟s Super Mario Bros, Pacman
1990‟s Playstation, Nintendo, Gameboy, joysticks, mobiles EA Games, KONAMI … Sports, Adventure games, 3D …
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Developing A cross disciplinary field: programmers, graphic and sound
designers, testers, musicians … and producers
From a single developer to hundreds of technicians for one project !
Requires a great planning and does not use usual methods of programming
Agile developement
Steps of developement (from 1 to 3 years):
o Pre-production (Pitch, concept, prototype)
o Production (Design, programming, art production, testing)
o Post-production (maintenance, updates)
Languages: Eiffel, C++, Java, Python, C# or custom languages
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Agile developement Waterfall developement
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A budget for a game project can reach billions of dollars !
In 2011, the global video game market was valued at $46 billion ($10 billion in 2004) !
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Demographic data:
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Psychological aspects “Psychology: We Play Video
Games to Chase Our „Ideal Selves‟” - Time
“Research: Video games help with creativity in boys and girls” – Psychology science Journal
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Dangers of video games: Violence, distraction, obesity, brain damage, nolife …
“Video Games and Obesity, Best Evidence Yet”
“Brain cells victims of video violence”
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Video games are as old as our parents !
Requieres big job and time for developing
Big business
Good way to enjoy and spend funny time … BUT we should pay attention !
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