Engineering Mechanics Dynamics

39
Jai Guru Deva Sri Ganesaya Namaha Jai Hind

description

Lecture Notes on Engineering Mechanics - Dynamics

Transcript of Engineering Mechanics Dynamics

Page 1: Engineering Mechanics Dynamics

Jai Guru DevaSri Ganesaya NamahaJai Hind

Page 2: Engineering Mechanics Dynamics

15 December 2012 2

Course Offered by:

Prof. Bhanuprakash Tallapragada

Dept. of Marine Engineering

College of Engineering

Andhra University

Visakhapatnam - 530003

Page 3: Engineering Mechanics Dynamics

15 December 2012 3

Engineering Mechanics – II (Dynamics)

Chapter – 12

Lecture 2

Page 4: Engineering Mechanics Dynamics

15 December 2012 4

General Curvilinear Motion

Page 5: Engineering Mechanics Dynamics

15 December 2012 5

Curvilinear Motion occurs when the particle moves

along a curved path.

Since the path described is in Three-Dimensions,

vector analysis is used to formulate the particle’s

position, velocity, and acceleration.

In this lecture we look into the general aspects of

curvilinear motion.

Introduction

Page 6: Engineering Mechanics Dynamics

15 December 2012 6

Position

Consider a particle located at P on a space curve

defined by the path function ‘s’.

The position vector is r = r (t)

Page 7: Engineering Mechanics Dynamics

15 December 2012 7

Displacement During a small interval of time

∆t, particle moves by a

distance ∆s along the curve to

a new position P/ defined by

The displacement ∆r

represents the change in the

particle’s position

r r r′ = + ∆

Page 8: Engineering Mechanics Dynamics

15 December 2012 8

Velocity

0lim

avg

t

rvt

r drvt dt∆ →

∆=

∆∆

= =∆

1. dr is tangent to the curve at P

2. Direction of v is also tangent to the curve

3. As ∆t → 0, ∆r approaches ∆s, hence speed (v – scalar) is given by dsv

dt= Thus speed can be obtained by

differentiating path function wrt time

Page 9: Engineering Mechanics Dynamics

15 December 2012 9

avgvat

∆=

AccelerationParticle has vel v at ‘t’, at t + ∆t, velocity is v/ = v + ∆v

2

2

dv d radt dt

= =

Page 10: Engineering Mechanics Dynamics

15 December 2012 10

Hodograph• Hodograph is the locus of the arrowhead of the velocity

vector

• ∆v will approach the tangent to the hodograph as ∆tgoes to zero

• Acceleration will always be tangent to the hodographand never tangential to the path

• Velocity is always tangential to the path

Page 11: Engineering Mechanics Dynamics

15 December 2012 11

1. Position:

2. Here x = x(t), y = y(t), z = z(t), so r = r (t)

3. The magnitude of r is always positive and defined by

4. Direction of r is given by unit vector ur = r/r

Curvilinear Motion : Rectangular Components

r xi yj zk= + +

2 2 2r x y z= + +

i, j, k frame of reference is fixed

Page 12: Engineering Mechanics Dynamics

15 December 2012 12

Velocity( ) ( ) ( )

( )

x y z

dr d d dv xi yj zkdt dt dt dt

d dx dixi i xdt dt dt

drv v i v j v kdt

= = + +

= +

= = + +

Magnitude is given by

2 2 2x y zv v v v= + +

Direction is given by uv = v/v

Page 13: Engineering Mechanics Dynamics

15 December 2012 13

Acceleration

, ,

x y z

x x y y z z

dva a i a j a kdt

where a v a v a v

= = + +

= = =

2 2 2x y za a a a= + + Magnitude

Direction is specified by ua = a/a

Page 14: Engineering Mechanics Dynamics

15 December 2012 14

Suppose you are shooting a projectile up the hill, what angle must you shoot so that it will go the maximum distance along the hill?

Page 15: Engineering Mechanics Dynamics

15 December 2012 15

Here’s a classic example that every beginning physics student has

traditionally learned.

A hunter sees a monkey in a tree, and decides to shoot it. He

knows that this particular species of monkey always falls

from the tree at the instant the shot is fired. At what angle

must the hunter aim, in order to hit the monkey?

Monkey and Hunter

Page 16: Engineering Mechanics Dynamics

15 December 2012 16

Monkey and Hunter

Page 17: Engineering Mechanics Dynamics

15 December 2012 17

The first step is to solve for the time at which

impact occurs.

The x-component of the velocity of the

projectile is v0 cos θ,

The distance in the x-direction is D

so the time of impact is

Page 18: Engineering Mechanics Dynamics

15 December 2012 18

At the time of impact, the z-coordinates of themonkey and bullet must be the same:

Page 19: Engineering Mechanics Dynamics

15 December 2012 19

This says that the hunter should aim directly at

the monkey!

The downward acceleration of the monkey

exactly compensates for the downward

acceleration of the bullet, as long as they start

falling at the same time.

Page 20: Engineering Mechanics Dynamics

15 December 2012 20

It may at first seem a bit surprising that this result

doesn’t depend on the speed of the bullet

But it makes sense when you think about it.

The faster the bullet, the less time the bullet has to fall,

but the monkey also has less time to fall, so the speed

has no effect.

Page 21: Engineering Mechanics Dynamics

15 December 2012 21

Example:

Estimate the maximum distance a long jumper can

jump. Determine some reasonable values to use in

this problem.

Page 22: Engineering Mechanics Dynamics

15 December 2012 22

First assume vI = 30 ft/sec (a world class sprinter). Let θ = 45° to maximize the range.

Finally use g = 32 ft/sec2. The range equation gives

R = 28.125 ft

World Record by Bob Beamon in

Mexico Olympics in 1968 is 29ft 2.5 in

Page 23: Engineering Mechanics Dynamics

15 December 2012 23

Normal and Tangential Components When path is known – n-t coordinate system

convenient Origin located at the particle

Page 24: Engineering Mechanics Dynamics

15 December 2012 24

Normal and Tangential Components (cont)1. Planar Motion:

2. Particle P is moving in a plane along a fixed curve

3. P is located at distance ‘s’ from a point ‘O’

4. Coordinate system is considered with Origin at P.

5. t-axis is tangent to the curve

6. Positive t-direction represented by ut (unit vector)

Page 25: Engineering Mechanics Dynamics

15 December 2012 25

The normal coordinate will be directed towards O/, the centre of

curvature of the plane curve.

This is always on the concave side of the curve

Positive direction is un.

The plane containing the n-t axes is called the osculating plane,

and in this case is fixed in the plane of motion

Normal and Tangential Components (cont)

Page 26: Engineering Mechanics Dynamics

15 December 2012 26

Velocity:1. Velocity is always tangential to the path2. Path s = s(t)3. Magnitude of Velocity = v = ds/dt4. V= v (scalar) x ut (Unit vector - direction)

Normal and Tangential Components (cont)

Page 27: Engineering Mechanics Dynamics

15 December 2012 27

Normal and Tangential Components (Cont)

Acceleration

Acceleration is the time

rate of change of velocity

v v= = +t ta v u u

v= tV u

Page 28: Engineering Mechanics Dynamics

15 December 2012 28

Normal and Tangential components (Cont)

1. When particle moves along arc ds in time dt, magnitude of ut does not change (magnitude = 1)

2. Its direction changes to u/t

3. Thus u/t = ut + dut

4. Magnitude of dut= ut dθ =1x dθ

5. Direction is perpendicular to ut i.e., along un

6. Therefore dut = dθ un

n tv v a a= = + = +t t n ta v u u u u

Page 29: Engineering Mechanics Dynamics

15 December 2012 29

Normal and Tangential Components ( cont)

t n t

2

n

2 2t n

sds=ρdθ; θ=ρ

v

dv dv ds dt dv ds dva a where a =v = × × = × =vdt dt dt ds ds dt ds

va =ρ

a= a a

t n n n

t n

su u u u

a u u

= θ = =ρ ρ

= + =

+

Since

ds

Page 30: Engineering Mechanics Dynamics

15 December 2012 30

Normal and Tangential Components (cont)Summary

1. Straight line motion ρ = ∞, an = 0, at = dv/dt

2. Curved motion constant speed at = dv/dt = 0, an = v2/ρ –

centripetal acceleration

Page 31: Engineering Mechanics Dynamics

15 December 2012 31

Normal and Tangential components (Cont)

Radius of curvature is given by

32 2

2

2

dy1+dx

ρ=d ydx

Page 32: Engineering Mechanics Dynamics

15 December 2012 32

Cylindrical Components

1. In Some Engineering Problems, it is often

convenient to use Cylindrical Coordinate system

r, θ, z

2. If the problem is in plane we use Polar Coordinates

r, θ

Page 33: Engineering Mechanics Dynamics

15 December 2012 33

Cylindrical Components (contd)

Polar Coordinates

R extends outwards from origin to the particle

θ is measured ccw between fixed reference line and r-axis

Positive directions of r and θ are given by unit vectors ur, uθ

These are perpendicular to one another

ur extends from P along increasing r when θ is held fixed

uθ extends from P in a direction that occurs when r is held fixed and θ is increased

Page 34: Engineering Mechanics Dynamics

15 December 2012 34

Position: At any instant the position of the particle is defined by the position vector

rrr u=

Page 35: Engineering Mechanics Dynamics

15 December 2012 35

VelocityInstantaneous velocity is obtained by taking time derivative of r.

r rr rv r u u= = +

0

rr t t tx

uu lim lim uθ∆ → →∞

∆ ∆θ = = ∆ ∆

rθv vrv u uθ= +ru uθ= θ

Page 36: Engineering Mechanics Dynamics

15 December 2012 36

Velocity Graphically the velocity components are shown

rv r and v rθ= = θ

Magnitude of V is given by 2 2v= (r +(rθ)

Page 37: Engineering Mechanics Dynamics

15 December 2012 37

Acceleration

r r r r rr ra v u u u u uθ θ θ= = + + θ + θ + θ

0 0t t

r

r

lim limt t

ua a

r

r

uu u

ua u u

θθ ∆ → ∆ →

θ

θ θ

∆ ∆θ = = − ∆ ∆ = −θ

= +

2 2ra r r a r rθ= − θ = θ + θ

Page 38: Engineering Mechanics Dynamics

15 December 2012 38

Cylindrical Coordinates

In a space curve we have three

coordinates (3 DOF) for a

particle and so we use r, θ, z

( ) ( )2

r z

r r z

r-rθ rθ+2rθ z

P r z

r z

r z

r u u

v u u u

a u u uθ

θ

= +

= + θ +

= + +

Page 39: Engineering Mechanics Dynamics

15 December 2012 39

Time Derivatives ( Issues)

1. If the coordinates are defined as time parametricequations r = r(t), θ= θ(t), then derivatives are easy

2. In some cases the relationship between r and θ maybe given

Thus of the four time derivatives

namely if we know two,

then we can get the other two from

these equations

r,r,θ,θ