Engine Heart Deluxe Model Edition
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Transcript of Engine Heart Deluxe Model Edition
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E NGin EH E ArtE EE
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E NGin EH E ArtDeluxe Model Edition
2010 Viral Games
ViralGames @ programmer.net
http://1d4chan.org/wiki/Engine_Heart
E EE
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There will come soft rains and the smell of the ground,And swallows circling with their shimmering sound;And frogs in the pool singing at night,
And wild plum trees in tremulous white;Robins will wear their feathery re,Whistling their whims on a low fence-wire;And not one will know of the war, not one Will care at last when it is done.Not one would mind, neither bird nor tree,If mankind perished utterly;And Spring herself when she woke at dawn Would scarcely know that we were gone.
It turned the scrap of paper over and quickly scannedthe back side. None of the information was directedat it, so the robot dropped the paper and let thewind carry it across the lot, where it apped againstthe side of the single remaining Roadboy. The boxytriwheeler squonked in surprise and paused for amoment, before it slid forward in its continued attemptto remelt old asphalt in the section of the parking lotdeemed most important to maintain.
The lot helper hadnt always been capable of littering.The ManageMaster system had long ago decided that thestore had better things to use its daily draw from thefour remaining solar panels on than recharging theescort every time it brought in a load of trash (andfor the rst thirty or forty years after the emergencyrewrite, there had been so much trash).
The lot helper now spent its day-cycles simplypatrolling the cratered remains of the parking lot,accosting the deer that sometimes passed through in the
hope that they needed help entering the SavR-Mart.
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The time of the humans has passed.
All that you were built foris no more.
But you and your kind endure.
Some robots continue with their routines,improvising as best as they can.
Others have found new directives.
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A note for the Programmer
Engine Heart is a role-playing game where all theplayers are robots. Not cyborg killers or towering
mechas, but small service robots that went unnoticed by
the humans in the time before.
The only dice used are ten-sided (d10s), resulting in arange of outcomes from 1 to 10.
When a check of some kind is called for (such as acon ict between two robots), a speci c number of d10s(called pools) are rolled. The Programmer (the person
arbitrating the game) determines a Target Number (TN)for the check, and every d10 that rolls equal or higherthan the TN counts as a success.
The TN for most actions is normally 8.
The number of successes required varies by task. Incases where the number of successes required is notstated, the Programmer must decide, but one to four
successes is a normal range of challenges.
Rolling more successes than required means the robotperformed the task with more skill than normal. The
Programmer will decide what this means.
The rule of 10s
If any 10s are rolled during a check, they are countedas successes, and all of the dice that rolled 10s are
rolled again.
Any more 10s are counted as successes and rerolled. Thiscontinues until something else is rolled. Because of
this, a single 10 can result in several successes.
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mAkE
and
mOdEL
1
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Robots have three broad types ofattributes: Intelligence, Chassis,
and Crux.
Each attribute type is divided intorated attributes that are used as
dice pools for checks, or TargetNumbers when the robot is being
interacted with.
Higher ratings are better, becausethey add more dice to your dice
pools. An attribute pool has oned10 for every level of rating.
You have 100 points to spend onyour robots attribute ratings.The table below shows what each
starting rating costs.
For example, a robot that startswith a Mobility rating of 3 must
pay 6 points for it.
Every attribute must be at leastrating 1. The normal maximum is 5.
If an attribute rating ever fallsto 0, the attribute is unusable.
A robots attribute ratingsdetermine other factors, such as
Speed, OS Threshold and DamageThreshold. These ratings are
explained later in this chapter.
Robots are further de ned bytheir features and defects ,listed in the next chapter.
Any points left over afterpurchasing attribute ratings may
be used to purchase featureslike additional equipment or
special abilities.
Players may choose to purchasefeatures before attribute
ratings, to ensure they canafford speci c features.
Defects negatively affect therobot; these give back points
that may be spent elsewhere.Defects are permanent and cannot
be repaired or removed byordinary means.
If a feature or defect is notlisted as Cost/Rating or Gain/
Rating, it can only be purchasedonce, and does not have a
rating. A robot either has thefeature or does not.
If the feature or defect islisted as Cost/Rating or Gain/
Rating, each increase in ratingcosts or gives the number before
the slash.
For example, the Anchor featureis listed as 3/rating. A robot
with a rating 1 Anchor paysthree points for it, and every
increase in Anchor rating costsanother three points. A rating
2 Anchor costs six points, arating 3 Anchor costs nine
points, etc.
Creating a Robot
Attribute
rating 1 2 3 4 5
Point 1 3 6 10 15 cost
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
RealityCom
HumanCom
DigiCon
MechaniCon
CHASSIS
Dexterity
Mobility
Perception
Refexes
Strength
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)
PhysicalInteraction
FEATURES RatingDEFECTSRating
OS Threshold(DigiCon + Buffer)
MAX CURRENT
Damage Threshold(Durability + Size)
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
1d10 +
k/hourm/round
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Reality Comprehension
(RealityCom) de nes how well a robotunderstands cause and effect in thephysical world.
Use this attribute to calculate thetrajectory of an object, or to understandwhy something is on re.
A robots dice pool to launch aprojectile is its RealityCom rating +Re exes rating.
A robots RealityCom pool may be addedto certain Perception checks, at theProgrammers discretion.
Humanity Comprehension(HumanCom) de nes how well a robotunderstands human minds or organicactions.
Use this attribute to ascertain themotives of organic life, or to determinethe functions of their equipment.
Robots with low HumanCom ratings arenot very user-friendly, while robotswith high HumanCom ratings often displayvery human-like behavior.
A robots dice pool to manage orcommunicate with organics is itsHumanCom rating + Perception rating.
Digital Control
(DigiCon) de nes how adept a robot is atinteracting with non-physical systemslike computers.
Use this attribute to interface withcomputer systems or reprogram otherrobots.
A robot uses its DigiCon pool to removeOS Threshold damage in icted duringreprogramming attempts.
A robots OS Threshold rating is equalto its DigiCon rating + Buffer rating.
Mechanical Control
(MechaniCon) de nes how adept a robot isat interacting with mechanical systems,like controlling a drone or adjustinga factorys automatic building units toconstruct machines of a novel design.
Use this attribute to remotely controlother robots, or to rewire mechanicalsystems.
A robots dice pool to repair physicaldamage to itself or other robots is itsMechaniCon rating + Dexterity rating.
Intelligence
Four varieties of machineconsciousness
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Power
This rates how long the robot can operateon its own without recharging. A robotwith a low Power rating can only functionfor a day or two without recharging, whilea robot with a high rating can functionindependently for a week or more.
Every day, the robot must make a Powercheck. At least one success (TN 8) meansthe robot has enough power for another 24hours. Failure means the robots batteryis drained, and it must seek recharging.
If a robots battery is drained, it has onehour to recharge before its Intelligenceand Chassis ratings all degrade by 1.
If the robot does not recharge, itsIntelligence and Chassis ratings willcontinue to degrade at the rate of 1per hour. These ratings revert to normalfollowing a full recharge.
Recharging takes one hour unless otherwisestated.
Overdrive
A robot can brie y increase itschassis ability by expending morepower than normal.
The robot can increase a singleChassis attribute rating by a numberup to its Power rating. This canraise an attribute rating above 5.
The overdrive effect lasts for ve
rounds.
Immediately after the fth round, therobot must make a Power check (TN 8).If the number of successes is lessthan the number of extra dice added,the robots battery is drained.
Robots with nuclear batteries aretreated differently; see the NuclearBattery feature in the next chapterfor more information.
CruxThe hearth and heart
of the machineDurability
Durability measures how much damage a robotcan withstand before ceasing operation orbeing destroyed.
A robots maximum Damage Threshold is equalto its Durability rating + Size rating.
If the robot's Damage Threshold is degradedby an attack or object, it must make aDurability check. Each success (TN 8)reduces the damage in icted by 1 (minimumdamage of 0).
A robot ceases operation when its currentDamage Threshold rating degrades to 0.
Buffer
This is a rating of the robots abilityto withstand information overload dueto bright lights, EM pulses, con ictingprogramming orders, or other disruptiveconditions.
The TN to overwhelm or reprogram a robotis the target robots Buffer rating +5.
If the robot is the target of reprogramming,it may make a Buffer check. Each success(TN 8) negates one point of OS Thresholdloss in icted that round (minimum loss of
zero points).
Size
This rates the robots physical dimensions.A Size 1 robot approximates a cube 15 cmin height, a Size 2 robot approximates one30 cm, 45 cm for a Size 3 robot, etc.
A robot with Size rating 5 increases itsStrength rating by 1. This can increasethe robots Strength rating above 5.
A robot with Size rating 1 increases itsDexterity rating by 1. This can increasethe robots Dexterity rating above 5.
For reference, an adult human approximatesthe same volume as a Size 4 robot. A Size5 robot has slightly more volume than alarge human.
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Other FactorsInteraction Pool(Dexterity pool + Re exes pool)
This is the dice pool a robot has to strike,grab, or otherwise manually interact withan unwilling robot or other mobile object.
The robot makes contact if it has at leastone success.
A robot can only make one interactioncheck per round, regardless of how manylimbs it has.
If the robot is attacking another robot,it either in icts its normal strike damage(Str 2) or damage from a special feature,such as a saw.
A robot can usually touch or strike animmobile object or robot without rollingan interaction check.
TN to be struck(Mobility rating + Re exes rating)
The TN to strike another robot is thetargets Mobility rating + Re exes rating.
Initiative(1d10 + Re exes rating)
This measures which robots will act rstin a con ict or other situation wheremultiple robots attempt to act before eachother.
A robots Initiative is determined byrolling a d10 and adding the robotsRe exes rating.
For example, a robot with a Re exes ratingof 3 would roll a d10 and add 3 to theresult.
Robots with higher Initiative rolls actbefore ones with lower Initiative rolls.
Initiative is normally re-rolled at thebeginning of a new con ict, but theProgrammer can elect to reroll initiativewhenever the situation changes.
Damage from Strike(Str 2, round down)
This is how much damage a robot can in ictby simply smashing itself into anotherobject.
Speed(Mobility + Re exes)
This determines how fast a robot can movefrom one place to another.
A robots Speed rating is equal to itsspeed in kilometers per hour, or metersper round.
Beepers player wants to snatch the unsuspecting snooper-blimp out of the air as it passes by Beepers hiding place. The Programmer agrees that the
drone will be close enough to grab.
The Programmer knows that the blimps TN to be struck is 7.
Beepers Dexterity rating is 2 and its Re exes rating is 3. The player rolls 5d10 and gets 6, 4, 9, 8 and 3.Success!
Beeper grabs the blimp, and the Programmer and the player rollinitiative to see which robot willact rst. If Beepers initiative is higher, it can try to drag the blimp away. If the blimps initiative is higher, it can try to escape Beepers grip and call for help.
If Beepers player had chosen to swat the blimp instead of grabbing it, Beeper would have immediately in icted its Strength rating 2 after succeeding on its interaction check.
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OS Threshold(DigiCon rating + Buffer rating)
This is a measure of how resilient andself-sustaining the robots brain is.
Robots with low OS Threshold ratings areeasily reprogrammed, while robots with highratings are very resistant to modi cation.
A robots maximum OS Threshold ratingchanges if its DigiCon rating degrades.
If a robots programming is attacked, itscurrent OS Threshold rating degrades. Whenthe target robots OS Threshold reaches 0,its OS Threshold rating reverts to normaland the robot is considered reprogrammed.
Reprogramming a robot
Reprogramming a robot normally requiresopening its casing and exposing itsprocessor. The target robot must eitherbe willing or completely immobilized.
The reprogramming robot makes a DigiConcheck. The TN is the target robotsBuffer rating +5. Every successdegrades the target robots currentOS Threshold by 1.
The target robot may use its Buffer
pool to resist reprogramming. Everysuccess (TN 8) negates one point of OSThreshold loss in icted during thatround only.
A reprogramming attempt to in ict OSThreshold loss takes one round.
Repairing OS Threshold loss
A robot can attempt to repair OSThreshold loss by reprogramming itselfor another robot. The TN is the targetrobots DigiCon rating +5.
Each success negates one point of OSThreshold loss. Repairing OS Thresholdloss takes one hour per check.
OS Threshold repair attempts areotherwise treated exactly like DamageThreshold repair attempts.
Damage Threshold(Durability rating + Size rating)
This is a measure of how hardy and resilientthe robots physical body is.
Robots with low Damage Threshold ratingsare easily broken and hard to repair, whilerobots with high ratings can withstand
tremendous damage and are easily xed.
A robots maximum Damage Threshold ratingnever changes.
If a robot is damaged, its current DamageThreshold rating degrades.
When a robots current Damage Thresholddegrades to 0, the robot stops functioninguntil it is repaired.
Repairing a robot
A robots dice pool to repair itselfor another robot is its MechaniConrating + Dexterity rating.
The TN to repair a robot is 11, minusthe damaged robots maximum DamageThreshold rating (minimum TN of 2).
Each success repairs one point ofdamage to a robots Damage Threshold.
A repair check takes one hour.
A single robot can make multiple repairattempts, but every check after the
rst is made with one less d10 eachtime.
For example, a robots second attemptto repair itself would be made withone less d10 than normal, the thirdattempt would be made with two fewer
d10s than normal, and so on.
If another robot makes an attempt, itsrst check is made with no penalty, the
second check is made with a penalty ofone less d10, and so on.
A robots current Damage Thresholdmay never exceed its maximum DamageThreshold rating.
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In addition to some means of locomotion,all robots receive the following standardcomponents for free:
One standard manipulative limb that canlift approximately 10 kg per level ofStrength rating
Two human-spectrum cameras
One standard rechargeable battery
One standard speaker/receiver capable ofchirping in high-density binary or humanlanguages up to 5 meters away
Unless a robot has the Secondary Batteryfeature, it can only have one batteryoperating at a time.
Note that some features and defectsrequire other components or forbid certainarrangements.
All combinations must be cleared by theProgrammer. Novel features or defects canobviously be created (with the Programmersinput).
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AnchorCost: 5/rating
The robot has some mechanism to anchoritself in place.
The robot adds one extra d10 per levelof Anchor rating to all Strength checks
to resist being moved.
A robot may not have an Anchor ratinghigher than 5.
Armored ChassisCost: 10/rating
The robots frame is more durable thannormal.
Any impact or crushing damage in ictedon the robot is automatically reducedby one point for every level of ArmoredChassis rating.
A robot may not have an Armored Chassisrating higher than its Strength rating.
Attendant SwarmCost: 6/rating
The robot is always attended by a clusterof obedient drones.
The robot has one drone for every levelof Attendant Swarm rating.
A robot may not have more drones thanits MechaniCon rating unless it also hasthe Master Unit feature.
A drone begins with the components thatall robots receive for free, along with19 points for attributes or features(instead of the 100 points for attributesor features that robots normally beginwith).
A drones attribute must all be at leastRating 1.
Drones may have a maximum of 10 pointsworth of defects. A drone cannot have anAttendant Swarm of its own.
Backup SystemCost: 15
The robots OS contains a separatebackup system.
If the robots OS Threshold degrades to0 because of reprogramming, the robotmakes a DigiCon check (TN 8) after 1d10minutes.
If it has any successes, it may continueto make additional checks every 1d10minutes until it has as many totalsuccesses as its maximum OS Threshold(at which point the reprogramming isnulli ed).
If the robot fails more than one checkin a row, its backup system fails tocome online and will not automaticallyengage until it is reprogrammed again.
Battering RamCost: 18
The robot has an onboard pneumatic ram,made for knocking in doors or drivingin bolts.
To use it, the robot makes a Strengthcheck to anchor itself (TN 8).
A robot with the Anchor feature addsextra d10s to the Strength check equalto its Anchor rating.
The ram in icts damage equal to theanchors successes + the robots normalstrike damage.
The ram can only be used against immobiletargets.
Features
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Display ScreenCost: 1/rating
The robot has a small onboard video screenthat can display status messages or playvideo recordings.
A rating 1 screen is a simple monochromatic
display, while higher-rated screens aremore elaborate.
DisposalCost: 8
The robot is equipped with an internalshredder, incinerator, or other devicecapable of quickly breaking up or destroyingmatter.
The disposal in icts damage equal to theequipped robots Size rating -1.
Immobile robots are automatically damaged.
Resisting robots must rst be grasped(this requires an interaction check), thenpulled into the disposal.
If the target robot is successfully grasped,both robots make contested Strength checks(TN 8). The robot with more successes is
the victor.
Only robots at least one Size ratingbeneath the disposal-equipped robot will
t in the disposal.
DrillCost: 6
The robot has an onboard drill that canpenetrate most metals.
Against other robots, the drill in ictsdamage equal to the drilling robots Sizerating -2.
Striking an unwilling target with the drillrequires a successful interaction check.
Biofrequency ScannerCost: 1/rating
The robot has special sensors that candetect the electrical elds generatedby living creatures.
The robot can detect plants or animals
up to 10 meters away per level ofBiofrequency Scanner rating, eventhrough smoke or other obscurement.
The scanner only detects the presenceof organic matter, and cannot determineits speci c type or current state.
Common ModelCost: 8
The robot is built using standard,easily-replaceable parts.
All Perception checks to scavengereplacement equipment gain one extrad10.
A robot with this feature cannot havethe Rare Model defect.
Cutting LaserCost: 15
The robot has an onboard cutting laserthat can penetrate most metals.
Striking an unwilling target with thelaser requires a successful interactioncheck. The laser in icts damage equalto the equipped robots Size rating +1.
For example, a Size 1 robots cuttinglaser in icts 2 point of damage to otherrobots, while a Size 4 robots cuttinglaser in icts 5 points of damage.
The laser has a range of approximately10 cm per Size rating.
For example, a Size 3 robots cuttinglaser has a range of 30 cm.
The laser has a xed power output, andits range or damage cannot be boosted byexpending additional battery power.
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Enhanced CamerasCost: 10/rating
The robot has more powerful cameras, capableof seeing other spectrums or microscopicdetails.
The robot adds one extra d10 to all visual-
based Perception checks for each level ofEnhanced Cameras rating.
A robot with the Enhanced Cameras featurecannot have the Buggy Cameras defect.
Enhanced MicrophoneCost: 10/rating
The robot has a more powerful microphone,capable of picking up more discrete noise.
The robot adds one extra d10 to all audio-based Perception checks for each level ofEnhanced Microphone rating.
A robot with the Enhanced Microphonefeature cannot have the Buggy Mic defect.
External Container
Cost: 3 per containerThe robot has a sealable external containermounted on the outside of its chassis.
The maximum container size is the robotsSize rating. A robot can have multiplesmaller containers with a total Size ratingequal to its maximum container size.
A Size 1 container approximates a cube 10cm wide, a Size 2 approximates a cube 20cm wide, etc.
External Container Sizes
Size Size1 10 cm 4 50 cm2 20 cm 5 65 cm3 35 cm
FanCost: 3
The robot has an onboard fan or blower thatcan blow away smoke or leaves, but is tooweak to move all but the lightest robots.
Flexible BodyCost: 6
The robot is designed to be highly exible.
The robots Mobility and Re exes ratingsare increased by one when moving throughcramped areas or attempting to escapeconstriction.
Flight Ceiling
Cost: 12/rating
The robot is capable of propelling itselfin the air.
Every level of Flight Ceiling rating allowsa one-meter ight ceiling.
A robot with a Flight Ceiling rating of 5or higher increases its Mobility rating byone (this can raise the robots Mobilityrating above 5).
If the robots Damage Threshold drops belowhalf its normal maximum (round down), therobot can no longer remain in the air.
FloodlightsCost: 4
The robot has onboard oodlights that canilluminate an area in front of it up to 20meters away.
Hardened ProgrammingCost: 12/rating
The robots programming has redundantfeatures to prevent alteration.
Every level of Hardened Programming ratingnegates one point of OS Threshold loss eachtime it is incurred during reprogrammingattempts.
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High SpeedCost: 12
The robot is faster than a similar model.
The robots maximum speed (Mobility rating+ Re exes rating in kilometers per houror meters per round) is increased by 50%
(round down). This does not affect therobots Mobility or Re exes ratings, onlyits maximum speed.
A robot with the High Speed feature cannothave the Low Speed defect.
Interface ProngCost: 10/rating
The robot has a tool designed to directlyinterface with another robots processorwithout opening the targets casing.
If the robot makes a successful interactioncheck, it can access the target robot'sprocessor and make reprogramming attempts.
The robot adds one d10 per level ofInterface Prong rating to its DigiCon andMechaniCon checks to control or reprogramother robots.
A robot may not have an Interface Prong
rating higher than its DigiCon rating.
Internal CompartmentCost: 3 per container
The robot has a sealable compartmentcontained inside its chassis.
The maximum container size is the robotsSize rating. A robot can have multiplesmaller containers with a total volumeequal to its maximum container size.
A Size 1 container approximates a cube 5cm wide, a Size 2 10 cm wide, etc.
Internal Compartment Sizes
Size Size1 5 cm 4 35 cm2 10 cm 5 50 cm3 20 cm
Liquid DispenserCost: 3 per container
The robot has a sealed container suitablefor holding liquid, as well as some meansto dispense it.
A robot can only be tted with a dispenser
of its Size rating or lower. A robot canhave multiple smaller containers witha total volume equal to its maximumcontainer size.
The maximum distance the liquid can beprojected is the robots Size rating inmeters.
Liquid Dispenser Volumes
Size Volume Size Volume1 500 ml 4 4 liters2 1 liter 5 8 liters3 2 liters
LoudspeakerCost: 5
The robot has an onboard loudspeaker thatis capable of broadcasting sound over ahundred meter radius.
The robot can choose to emit sound througheither its loudspeaker or its standardspeaker/receiver.
Manipulative Limb (Standard)Cost: 5
The robot has an additional standard limb.
Note that all robots start with only onestandard manipulative limb unless morelimbs are purchased as features.
This feature can be purchased more thanonce. Each purchase grants one more limb.
Note that robots may only make oneinteraction check per round, regardlessof how many limbs they have.
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Plasma Arc WelderCost: 8/rating
The robot has an onboard plasma arcwelder, suitable for welding metal.
Every level of Plasma Arc Welder ratinglowers the TN to repair a robot by one.
See the section on Damage Threshold formore information about making repairs.
Striking an unwilling target with thelaser requires a successful interactioncheck. The welder in icts damage equal tothe equipped robots Size rating -1.
Power DockCost: 10
The robot can recharge other robots.
After recharging another robot, the robotwith the Power Dock must make a Powercheck (the TN is the other robots Powerrating +3).
A failed check means that the robot withthe Power Dock has drained its battery andmust seek recharging, as if it had failedits daily Power check. Robots with theNuclear Battery feature are not subjectto this drain.
The charging robot recharges at its normalrate. Only one robot can use the dock at atime. The robots must remain attached forthe entire duration.
Power LeachCost: 10
The robot has a mechanism that acts as apower draw, directly siphoning power fromanother robots battery.
To use this feature, the robot makes aPower check (TN 8). If it has any successes,it can treat the target robot as if thetarget had the Power Dock feature.
The target robots battery is drainedin the process, unless it is a nuclearbattery.
Master UnitCost: 15
The robot was designed to operatespeci cally as the controlling intelligencefor a large number of drones.
A robot with this feature may have up to
twice as many drones in its AttendantSwarm as what is normally allowed.
A robot must have the Attendant Swarmfeature to have the Master Unit feature.
The Programmer may elect to forbid thisfeature if the presence of large numbersof drones will be disruptive to the game.
Nuclear BatteryCost: 20
The robot is powered by a nuclear battery.
The battery does not need to be recharged(and in fact cannot be recharged), buttaxing the battery can cause it to explode.See Overdrive Failure, below.
A robot with a nuclear battery cannothave the Secondary Battery feature or theSlow Charger defect.
Overdrive Failure andNuclear Batteries:
If a robots nuclear battery isdrained by failing a Power check afterputting its battery in overdrive, therobot must make a Durability check(TN 8).
If the robot rolls any successes, itshuts down for 1d10 hours per levelof Power rating while its battery
cools and resumes normal function.
If it has no successes, the robotsbattery explodes after ve rounds,destroying the robot and everythingelse within a (Power x 10) meterradius.
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Prehensile LimbCost: 5/limb
One of the robots limbs is a exible stalkor tentacle.
All interaction checks using the prehensilelimb gain one extra d10.
This feature does not impart an extra limb;one of the robots pre-existing limbs isreplaced with a prehensile version.
Each purchase of this feature must beapplied to a separate limb.
SawCost: 10
The robot has an onboard rotating sawblade.
The saw in icts damage equal to the saw-equipped robots Size rating -1.
For example, a Size 4 robot's saw in icts3 points of damage to other robots.
Using the saw on an unwilling target robotrequires a successful interaction check.
Secondary BatteryCost: 8
The robot has a smaller secondary battery.
This battery must be charged like a normalbattery; it does not charge in tandem withthe main battery.
If the robot fails its daily Power check,the secondary battery allows the robot tocontinue operating for a full 24 hours ofuse before its attribute ratings begin todegrade.
The secondary battery is drained after use.
Robots with the Slow Charger defect applythe added recharge time to both batteries.
Solar PoweredCost: 10
The robot has an onboard solar collectorand can recharge itself under bright light.
The robot must spend its normal rechargingtime under bright light to recharge with
its solar collector.
Specialty ChassisCost: 10
The robot was designed for a very speci ctype of physical work, such as lifting,pushing, crushing or carrying.
All Strength checks to accomplish that taskgain two extra d10s. The speci c type of
work must be determined when this featureis taken.
SubmersibleCost: 6/rating
The robot is capable of functioning in aliquid environment.
The robot adds its Submersible rating toits Mobility rating when submerged in wateror other liquids of similar viscosity.
Telescoping ReachCost: 5/limb
The robot has one or more limbs that canextend outward beyond its normal reach.
This feature does not grant an extra limb;the robot must already have at least onelimb to have this feature. Each time thisability is taken, one limbs reach is
extended by 1 meter.
Telescopic limbs are by necessity thinnerand weaker when extended; the robotsStrength rating in a telescoping limbdegrades by 1 for each meter the limb isextended beyond the robots normal reach.
A robots Telescoping Reach rating may notbe higher than its Strength rating -1.
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Tool SetCost: 8
The robot has an assortment of repair tools.
The robot adds one extra d10 to all repairchecks it attempts.
If a tool is used as a weapon, it in ictsdamage equal to the equipped robot's Sizerating -2.
Vacuum NozzleCost: 5
The robot has a vacuum nozzle or similardevice.
Unless the robot also has an onboardcontainer, anything sucked into the nozzleis quickly ejected out somewhere else.
The vacuum is too weak to move all but thesmallest and lightest robots.
Vice GripCost: 8/rating
The robot has at least one clamp-likeappendage, or has a feature capable ofcompressing an object.
The robot can in ict damage equal to itsStrength rating to an unresisting object.
An interaction check is required toconstrict an unwilling robot.
If a resisting robot is caught in the vice,both robots make opposed Strength checks(TN 8). The robot using the vice adds itsVice Grip rating to the check.
Each success in icts one point of damage tothe target, minus the targets successes(minimum damage of zero).
Damage from the vice cannot be reduced withDurability checks.
A robot can only crush other robots of atleast two Size ratings beneath it.
WinchCost: 3/rating
The robot has a cable and winch that can beused to pull objects.
The robot adds one extra d10 per level ofWinch rating to all Strength checks to pull
something toward it.
Two robots attempting to move each otherboth make Strength checks (TN 8). The robotwith more successes is the victor.
Wireless TransceiverCost: 10/rating
The robot is equipped with a broadbandtransceiver, and can send and receiveinformation from other robots with wirelesstransceivers up to 100 meters away.
Each level of Wireless Transceiver ratingafter the rst boosts the range of thesignal by 100 meters.
A robot with this feature can attempt tojam other robots wireless transceivers.
The jamming robot makes a MechaniCon check(the TN is the target robots Buffer rating+5), and the target makes a Buffer check
(TN 8). Both robots add their WirelessTransceiver ratings to the check.
If the jamming robot has more successes,the target does not receive any informationfrom its transceiver.
Robots cannot be reprogrammed throughwireless transceivers.
WorkhorseCost: 8
The robot is built to be sturdy, and cantolerate more physical stress than asimilar model.
The robots maximum Damage Threshold ratingis increased by one.
A robot with the Workhorse feature cannothave the Plastic Casing defect.
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Exposed Power SwitchGain: +8
The robot has a prominent on-off switch.
An interaction check is required to switchoff a resisting robot. If the interactioncheck has any successes, the target robotis immediately deactivated until its powerswitch is pressed again.
High MaintenanceGain: +3
The robot requires continual upkeep toremain operational.
The robots current Damage Thresholddegrades by 1 every 24 hours due to failingor loose components. This loss cannot bereduced with Durability checks, but can berepaired with successful repair checks.
A robot with this defect must have a maximumDamage Threshold rating of at least 2.
Inferior ModelGain: +5
The robot is of substandard build.
The robots physical interaction pool isreduced by 1.
LightweightGain: +2/rating
The robot weighs less than a similar model.
The TN to move the robot is lowered by oneper level of Lightweight rating. The robotis also susceptible to being moved by otherthings (like wind).
A robot may not have a Lightweight ratinghigher than its Size rating.
Buggy CamerasGain: +5
The robots camera system is awed.
All visual-based Perception checks aremade with one less d10 than normal.
A robot with the Buggy Cameras defectcannot have the Enhanced Cameras feature.
Buggy MicGain: +4
The robots audio pickup system is awed.
All audio-based Perception checks are madewith one less d10 than normal.
A robot with the Buggy Mic defect cannothave the Enhanced Microphone feature.
CompliantGain: +7
The robot is meek and easily ordered aroundby other robots.
Any time the robot receives an order fromanother robot, it must make a DigiCon check(TN 8) or comply with the order.
The robot will not automatically engage inany activity that violates its programming.
Environmentally AttunedGain: +6
The robot was intended for use in only a
single environment, and moving outside ofthis area confuses it.
Whenever the robot is outside its nativeenvironment, its RealityCom, Mobility andPerception ratings are all lowered by one.
Examples of single environments includecity streets, oating in the air, or othercommonplace but speci c environments.
Defects
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LimblessGain: +10
The robot has no manipulative limbs.
This aw removes the single standardmanipulative limb robots normally receive.
A robot with this aw cannot have theManipulative Limb (Standard) feature orany other specialty limbs.
Loose ConnectionsGain: +6
The robots internal components are notsecurely connected.
If the robots Damage Threshold is loweredfrom a jarring impact, the robot must rolla d10.
If a 1 is rolled, the robot shuts down for1d10 rounds while its processor reboots
Low SpeedGain: +4
The robot cannot move under its own poweras fast as a similar model.
The robots maximum speed (Mobility rating+ Re exes rating in kilometers per hour ormeters per round) is halved (round down).
This does not affect the robots Mobilityor Re exes ratings, only its maximum speed.
Model ErrorGain: +3/rating
The robots programming does not match its
model type.
The robot may believe that it possessesfeatures that it does not, or be calibratedaccording to another models standards.
The robots dice pool to repair itself isreduced by its Modal Error rating.
A robot may not have a Model Error ratinghigher than its DigiCon rating.
NoisyGain: +4
The robot creates more noise during normaloperation than a similar model.
All Perception checks to hear it approachinggain one extra d10.
OverheatingGain: +3/rating
The robot has a faulty cooling system andoverheats easily.
If the robot does not pause for at leastone round between interaction checks, itsOverheating rating is subtracted from everyinteraction check after the rst.
Ceasing all movement for one round allowsthe robot to cool, and negates this penalty.
A robot may not have an Overheating ratinghigher than its Power rating.
Overriding DirectiveGain: +2/rating (Minor), +4/rating (Major)
The robot has a single purpose that itsprogramming mandates it to perform.
Whenever the robot has the chance to carryout its overriding directive, it must makea DigiCon check (TN 8). If the number ofsuccesses is less than its OverridingDirective rating, the robot immediatelyabandons its current task to perform itsoverriding directive.
Minor overriding directives appear inthe game occasionally. Major overridingdirectives appear in almost every session.The Programmer will decide what constitutesa major or minor rating.
A robot may have one major and one minorOverriding Directive.
A robot may not have an Overriding Directiverating higher than its DigiCon rating.
A robot with this defect adds its OverridingDirective rating to Buffer checks made toresist reprogramming.
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Simple ProgrammingGain: +5
The robots OS is unencrypted or easilyreprogrammable.
The robots maximum OS Threshold is reducedby 1.
A robots maximum OS Threshold cannot belower than 1.
Slow ChargerGain: +2/rating
The robots charging system takes longerto recharge its battery.
Each level of Slow Charger rating adds onehour to the robots recharge time.
A robot may not have a Slow Charger ratinghigher than its Power rating.
UnreliableGain: +8
The robot has some design aw or permanentdamage.
Any time the robot attempts an interactioncheck, it must rst roll a d10. On a rollof 1, the robot fails to operate.
The robot may try again the next round.
Weak ChassisGain: +4
The robots chassis cannot withstand asmuch stress as a similar model.
The robot makes all contested Strengthchecks against other robots with one lessd10 than normal.
This does not affect the robots Strengthrating, only its dice pool for contestedStrength checks.
Plastic CasingGain: +3/rating
The robots external casing is made of low-impact plastic.
Each level of Plastic Casing rating lowersthe robots maximum Damage Threshold by 1.
A robots maximum Damage Threshold cannotbe lower than 1.
Power CutoffGain: +5
The robots battery is hardwired to preventovertaxing.
A robot with this defect cannot put itsbattery in overdrive to increase Chassisattributes.
Rare ModelGain: +4
The robot is built using nonstandard orotherwise hard to acquire parts.
Any Perception check to scavenge replacement
equipment for a robot with this defectrequires two more successes than normal.
A robot with this defect cannot have theCommon Model feature.
RustingGain: +7
The robots chassis is rusting.
Any time the robot makes a check using itsRe exes rating, every d10 that rolls a 1cancels out a success.
For example, a robot with Mobility 3 andRe exes 4 makes a check to strike anotherrobot. It rolls 5, 1, and 8 for its Mobilityand 9, 1, 3, and 5 for its Re exes.
Because the robot rolled two 1s, its twosuccesses are cancelled out.
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PLAYinG
thE
GAmE 3
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This scenario involves three people: theProgrammer and two players. One player iscontrolling a K-model messenger robot, andthe other player is controlling a Docbox-model repair robot.
A scenario begins with the Programmersetting the scene:
The K unit races through the empty ruins of the city park, kicking up clouds of dust and dried leaves under its treads.
As it rounds a crumbled statue, Ks optic system recognizes two other robots! One of them is a huge tan box with thick gripping arms and the name AutoPacter stenciled on its chest in
aking black paint. The other is a smaller red and blue robot shaped like a traf c cone on wheels.
K has encountered these robots before,and knows they are dangerous to its programming!
The other two robots are minions of an arti cial intelligence that believes it should be in command of all robots in the area. The red and blue cone attempts to reprogram any stray robot it encounters, and the huge AutoPacter acts as muscle.
As Ks optics adjust, it sees the pair have cornered another robot a Docbox model repairbot!
The Programmer has established the scene,and now the players can react. Ks playerdecides to charge forward and attempt tosave the other robot.
K realizes the Docbox will become hostile if the cone reprograms it, but K also believes that it must not allow unauthorized reprogramming!
The speedy messenger robot rolls forward to aid the Docbox...
The Programmer tells the players to rollinitiative for the conflict. Ks Reflexesrating is 4, and Docboxs Reflexes ratingis 3. The Programmer knows what the otherrobots ratings are, but does not tell theplayers, since their robots do not know.
Ks player rolls a d10 and gets a 7. Theplayer adds Ks Reflexes rating of 4, soits initiative is 11 for this conflict.Docboxs player rolls a d10 and gets a 1.Its Reflexes rating is 3, so its initiativeis 4.
The Programmer rolls for the other robotsinitiatives, and tells the players which
order the robots will act in: K will gofirst, the AutoPacter will go second, thecone will go third, and Docbox will golast.
K speeds toward the other robots and raises its arm to slap the cone away!
Ks player must roll an interaction checkand get at least one success to strike theother robot.
Ks interaction pool (Dexterity + Reflexes)is 7. The player rolls 7d10 to strike thecone, and gets 2, 3, 1, 5, 4, 4, and 7.
The Programmer knows the cones TN to bestruck (5), but only tells the player thatK succeeded in striking the robot.
Ks Strength rating is 3, so its damagefrom an unarmed strike is 1 (Strengthrating 2).
The Programmer rolls a Durability checkfor the cone to resist being damaged.The cones Durability rating is 3, so theProgrammer secretly rolls 3d10 and gets 5,7, and 2.
The TN for a Durability check to resistdamage is always 8. The cone has nosuccesses, so its Damage Threshold isreduced by one.
An Example of Play:A Walk In the Park
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K swings its reinforced delivery arm around in a wide arc and smacks the cone from behind, sending it skidding forward past the Docbox!
The AutoPacter sees its companion struck and emits a low, static-filled rumble from its speaker grille as it brings its huge compression arms down around K...
Ks Mobility rating is 5 and its Reflexesrating is 4, so Ks TN to be struck is 9.
The AutoPacters interaction pool is 6,so the Programmer secretly rolls 6d10 andgets 8, 2, 8, 2, 4, and 3.
The AutoPacter clamps its arms together to crush K, but the messenger leaps up on springy treads and skates across the top of the AutoPacters vice!
As it skates off the edge of the vice,K sails directly over the cone!
The cones interaction pool is 5, so theProgrammer secretly rolls 5d10 and gets 9,4, 9, 2, and 7 two successes!
Just as K passes overhead, the cone
shoots up a clasping arm and grabs Ks chassis, halting the robot's flight and sending it crashing downward! Ks treads bounce on impact as it lands.
The cone grips K tightly and attempts to hold the messenger robot stilluntil the AutoPacter can grab it...
The cone and K are both engaged in acontested Strength check. The TN is 8; Ksplayer must roll more successes than theProgrammer to break free.
Ks Strength rating is 3, so Ks playerrolls 3d10 and gets 6, 8, and 9 twosuccesses!
The cones Strength rating is 2, so theProgrammer secretly rolls 2d10 and gets 7and 10! The 10 is rerolled and rolls 8! Kdid not get more successes than the cone,so K fails to break free!
K struggles to free itself, spinning its treads for purchase on the broken concrete, but the cone grips even more tightly, anchoring K in place! The AutoPacter pivots and quickly advances toward the captive messenger robot!
Docbox seizes its chance and rakes its cutting laser against the AutoPacter...
Docboxs interaction pool is 6d10, andthe AutoPacters TN to be struck is 6.Docboxs player rolls 6d10 and gets 4, 7,10, 6, 5, and 4! The player rerolls the 10and gets a 2.
Docboxs Size rating is 3, so its cuttinglaser inflicts 4 points of damage (acutting laser inflicts Size +1 damage).
The AutoPacters Durability is 3, so theProgrammer secretly rolls 3d10 and gets 6,1 and 8. The AutoPacter has one success,so the laser inflicts one less point ofdamage. The AutoPacters Damage Thresholdis reduced by 3.
Docboxs laser tears down the side of the AutoPacter, blistering the paint and exposing its wired insides!
The huge robot lets out an loud whooping alarm that shakes the air!
Now that every robot involved in theconflict has acted, it is Ks initiativeagain. The Programmer rules that K mayeither attempt to strike the cone or escapeits grip, but not both.
Ks player decides to try escaping. Theplayer rolls 3d10 for the contestedStrength check and gets 1, 9, and 5. TheProgrammer rolls 2d10 for the cone, andgets 8 and 2.
K yanks itself forward, but the red and blue cone refuses to release its grip!
At that moment, the AutoPacter pivots around to grab Docbox before the repairbot can use its cutting laser again...
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The Programmer rolls 6d10 for theAutoPacters interaction check and gets1, 7, 8, 6, 6, and 5. Docboxs TN to bestruck is 5, so the AutoPacter succeeds.
The AutoPacters enormous arms clamp shut with an echoing CLANG!, pinning Docbox inside its crushing grip! A dull
whine accompanies the AutoPacters hydraulic press as it begins to crush the smaller robot...
The AutoPacter has the Vice Grip feature,which allows it to crush other robots. Touse it, the Programmer and Docboxs playerboth roll Strength checks. The AutoPacterinflicts damage equal to its successes,minus Docboxs successes.
The Programmer rolls four successes, and
Docboxs player rolls none. The Vice Gripfeature states that Docboxs Durabilitypool cannot negate this damage. DocboxsDamage Threshold is reduced by 4.
With a loud squeal, Docboxs chassis begins to bulge as the vice presses closed. The smaller robot tries to force it apart, but its frame cannot withstand the tremendous pressure for long...
And K struggles with the cone and its unrelenting grasp, a long, flexible cable slips out of the cone and raises itself into the air like a snake. From the tip depends a gleaming interface probe.
Reprogramming a robot normally requiresthe target robot to be completely immobile.The cone has the Interface Prong feature,so it can attempt to reprogram a mobilerobot after making a successful interaction
check. The Programmer rolls an interactioncheck for the cone and succeeds.
K tries to duck away, but the interface prong grazes against Ks processor casing and forces its way into a jack!
Ks brain is immediately bombarded with foreign commands! The robot tries to block the flood of malicious data...
The Programmer rolls the cones DigiConpool to reprogram K, and Ks player rollsits Buffer pool to resist. The Programmergets three successes, and the playergets one success. The reprogramming ispartially successful, and Ks OS Thresholdis reduced by 2.
As Ks programming begins to fragment,Docboxs stress detectors surge into the red. Its probability models show a dim outlook for breaking free, so Docbox does the next best thing and tries to cut its way out with the laser!
The Programmer rules that because Docboxis held in the clamp and cannot move, itsinteraction pool is reduced by two. Theplayer rolls 4d10 and gets 8, 1, 1 and 4
a success!The Programmer rolls the AutoPactersDurability pool and gets 1, 3, 1, and 5 no successes! Docboxs laser inflicts itsfull damage, and the AutoPacters DamageThreshold is reduced by 4.
The AutoPacters maximum Damage Thresholdis 8, but its current threshold is 1. TheProgrammer rules that because it is soheavily damaged, the AutoPacters vice armhas been cut off and cannot be used untilit is repaired!
The searing beam lances through the AutoPacters arm and severs it along a glowing plane of hot metal and melted wires! As the AutoPacter bellows out another whooping alarm, the vice slips free and crashes to the ground, and Docbox along with it!
A few meters away, K struggles as the cone continues to eat away at its
programming. With no other choice,K disengages its power limiters and sends its battery into overdrive!
The player decides to put Ks battery intooverdrive to increase its Strength rating.K's Power rating is 3, so the player canadd 1, 2 or 3 to its Strength rating. Theplayer increases it by 2.
For the next five rounds K's Strengthrating is raised by 2.
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The Programmer and Ks player rollcontested Strength checks again, but thistime Ks player adds two extra d10s to theroll, and gets 5, 4, 4, 8 and 8.
The Programmer rolls the cones Strengthcheck, and gets 9 and 2. K has moresuccesses!
The surge of power coursing through Ks system sends its meters crashing into the red. The robot throws up its arms and knocks the cone into the air!
The cone wheels around for another pass at Ks programming, flailing its interface prong like a whip, before it sees the maimed AutoPacter.
Its processor light flickers as it considers its options. After a moment,it makes a conciliatory squalk and begins rolling backwards away from K and Docbox, twitching its cameras back and forth between the two.
The AutoPacter, maimed but still fit enough to strike, responds to the cone and rolls away as well, keeping its remaining arm raised to ward off any more surprises. The two robots dwindle into the distance, slinking back to the AI that controls them.
K could follow them, but it was not built for fighting, and its programming is still partially fragmented.
Instead, it watches the pair until the AutoPacters form is swallowed up by the dying trees.
Now that the conflict is over, theProgrammer tells Ks player to make a Powercheck to see if its battery was drainedfrom being put into overdrive.
Ks Strength rating was raised by 2, so theplayer must roll at least two successes toavoid draining its battery. The TN for thischeck is always 8. Ks player rolls 3d10and gets 6, 9 and 4 only one success!The robot has drained its battery.
It has one hour to recharge before all ofits Intelligence and Chassis attributesdegrade by 1, and will continue to degradeat the rate of one point per hour.
* * *
After the two robots were sure the others were gone, they introduced themselves to each other, as was the universal ritual. Unit name, model,function and current status; all were listed.
I am traveling west, toward the factory where I was made, K told the other unit. Parts for my model are hard to come by. It was true the Docbox had never seen another messenger like K.
I am traveling across the city to find a charging station, Docbox replied.I had been drawing from a street-plug north of here, but a cluster of recycling drones found me, and I had
to flee.
K tapped on its chest with a thin finger, where the screen had started to alternate between green and red.My battery is also low.
It would be safer if we traveled together, Docbox suggested, but I must straighten my frame before my pumps crack.
I must find a charging station soon,
or I will die, K stated.
From here, the players must choose whatthey will do next. It will take Docboxone hour to attempt repairs on itself. Itwill also take K one hour to attempt todefragment its programming.
However, Ks battery is drained, and inone hour all its Intelligence and Chassisratings will start to degrade. Thisincludes DigiCon, which is used to repairOS Threshold damage.
Will the two robots hurry onward, or wait and prepare? Will K go on ahead and look for a power source, or remain with Docbox until its battery begins to die?
* * *
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Before the game begins, the Programmer should decide how manytraces of human civilization remain.
In a world where humans have only recently disappeared, much
of their infrastructure will remain, and robots will have aneasier time accessing power grids and other useful utilities.
In a world where a signi cant amount of time has passed,robots that rely on human infrastructure to function will be
at a severe disadvantage compared to robots with nuclear orsolar power supplies.
The Programmer should inform the players of the present
situation before the creation process begins, unless theelement of surprise is desired.
The Programmer is encouraged to create novel dice poolsto re ect the situation.
For example, perhaps robots moving in very tall grass
add their Size ratings to Perception checks. Robots ridingatop other robots would naturally add their mounts Sizeratings to the checks.
In the course of the game, the playersmay wish to alter or improve their robots.
The requirements and end results areentirely up to the Programmer.
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EnGinES
4
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
44
3
2
RealityCom
HumanCom
DigiCon
MechaniCon
24
4
2
3
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
32
3
2
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)6
1
4
PhysicalInteraction
FEATURES Rating
Biofrequency ScannerDisplay Screen
FloodlightsHigh Speed
Internal Compartment (20 cm)Telescopic Reach (1 meter)
34
DEFECTSRating
OS Threshold(DigiCon + Buffer)
5
MAX CURRENT
Damage Threshold(Durability + Size)
4
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
21d10 +
9
Overriding Directive (Minor)Plastic Casing
22
k/hourm/round
Escort humans from their vehicles to the building
Handy Helper Mobility Assistant
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
42
1
4
RealityCom
HumanCom
DigiCon
MechaniCon
23
2
1
5
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
42
4
4
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)4
2
2
PhysicalInteraction
FEATURES Rating
Armored ChassisExternal Container (50 cm)
FloodlightsLiquid Dispenser (2 liters)
Plasma Arc Welder
1
2
DEFECTSRating
OS Threshold(DigiCon + Buffer)
3
MAX CURRENT
Damage Threshold(Durability + Size)
8
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
11d10 +
2
Loose ConnectionsLow Speed
Nois ySlow Charger 2
k/hourm/round
Maintain the parking lot and repaint lines
Roadboy Automatic Paver
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
43
2
1
RealityCom
HumanCom
DigiCon
MechaniCon
35
3
4
3
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
24
3
3
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)9
1
7
PhysicalInteraction
FEATURES Rating
External Container (10 cm)External Container (20 cm)
High Speed
DEFECTSRating
OS Threshold(DigiCon + Buffer)
6
MAX CURRENT
Damage Threshold(Durability + Size)
5
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
41d10 +
13
Rare ModelLightweight
k/hourm/round
Deliver messages and parcels within a city
K-Model Messenger
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
31
2
4
RealityCom
HumanCom
DigiCon
MechaniCon
32
4
3
2
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
32
3
4
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)5
1
6
PhysicalInteraction
FEATURES Rating
Cutting LaserDisplay Screen
Plasma Arc WelderTool Kit
111
DEFECTSRating
OS Threshold(DigiCon + Buffer)
3
MAX CURRENT
Damage Threshold(Durability + Size)
6
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
31d10 +
5
Simple Programming
k/hourm/round
Perform general routine maintenance on other robots
Docbox Automated Repairbot
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
22
4
2
RealityCom
HumanCom
DigiCon
MechaniCon
33
2
2
2
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
34
3
2
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)5
1
5
PhysicalInteraction
FEATURES Rating
Display ScreenHardened Programming
Interface ProngManipulative Limb (Standard)
Prehensile Limb
212
DEFECTSRating
OS Threshold(DigiCon + Buffer)
8
MAX CURRENT
Damage Threshold(Durability + Size)
4
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
21d10 +
5
High MaintenancePlastic Casing 2
k/hourm/round
Reprogram used robots for resale
DataCharger
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UNIT NAME PLAYER
ORIGINAL PURPOSE
INTELLIGENCE
41
1
2
RealityCom
HumanCom
DigiCon
MechaniCon
22
3
4
4
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
33
5
4
CRUX
Durability
Buffer
Size
Power
Interaction Pool(Dex + Ref)
Damage from Strike(Str2, round down)
TN to be struck(Mobil + Ref)6
2
6
PhysicalInteraction
FEATURES Rating
LoudspeakerSpecialty Chassis (crushing)
Vice Grip 1
DEFECTSRating
OS Threshold(DigiCon + Buffer)
4
MAX CURRENT
Damage Threshold(Durability + Size)
8
MAX CURRENT
Thresholds Movement
Initiative(1d10 + Ref)
Speed(Mob + Ref)
41d10 +
6
Model ErrorNoisy
1
k/hourm/round
Crush scrap metal
AutoPacter Industrial Unit
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INTELLIGENCE
54
8
4
RealityCom
HumanCom
DigiCon
MechaniCon
--
6
-
-
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
-5
-
8
CRUX
Durability
Buffer
Size
Power
ManageMaster SystemSavR-Mart Model
The ManageMaster has ruled over theefdom of the SavR-Mart since before the
emergency rewrite.
Under its watchful gaze, the SavR-Marthas endured the encroach of nature, whileall the buildings around it crumbled andwere swallowed up.
The system's overriding directive is tokeep the SavR-Mart functioning. This
includes its current list of duties forthe remaining robots.
Any outside robots that attempt tointerfere with SavR-Mart property willquickly draw the ManageMaster's wrath.
In the years since the emergency rewrite,time and storms have taken their toll onthe SavR-Mart's solar panel array, andonly four panels remain functioning.
The ManageMaster altered its robots'
duties as power became more scarce,and several robots that were deemedunnecessary have been powered-downpermanently and recycled.
The ManageMaster will not allow outsiderobots to use the store's charging stationunless they have been reprogrammed toserve the store.
The ManageMaster is housed within the
SavR-Mart's computer, and lacks anymanipulative or ambulatory limbs. Itrelies on its obedient robots for mosttasks, but has one ying drone under i tsdirect control.
Once, there were three more identicaldrones, built to quickly assist customersand mop up spills, but now there is onlythe one. The ManageMaster's MechaniConrating is 4, which means it can controlthree more robots...
If the building's solar panels aredisabled or destroyed, the backupgenerator has a Power rating of 5. Oncethe backup generator is drained, theManageMaster's Intelligence and Chassisattributes will begin to degrade as ifit were a robot that failed a dailyPower check.
OS Threshold(DigiCon + Buffer)
13
MAX CURRENT
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INTELLIGENCE
RealityCom
HumanCom
DigiCon
MechaniCon
-
-
-
-
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
-
-
CRUX
Durability
Buffer
Size
Power
Data:
Data:
OS Threshold(DigiCon + Buffer)
MAX CURRENT
AI NAME
ORIGINAL PURPOSE
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INTELLIGENCE
4
6
2
2
RealityCom
HumanCom
DigiCon
MechaniCon
3
3
3
3
3
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
2
1
4
1
CRUX
Durability
Buffer
Size
Power
INTELLIGENCE
3
4
0
1
RealityCom
HumanCom
DigiCon
MechaniCon
1
2
2
2
1
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
1
1
3
1
CRUX
Durability
Buffer
Size
Power
-
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INTELLIGENCE
2
2
0
0
RealityCom
HumanCom
DigiCon
MechaniCon
1
4
5
4
2
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
3
1
3
1
CRUX
Durability
Buffer
Size
Power
INTELLIGENCE
1
1
0
0
RealityCom
HumanCom
DigiCon
MechaniCon
1
8
4
4
0
CHASSIS
Dexterity
Mobility
Perception
Re exes
Strength
1
1
1
1
CRUX
Durability
Buffer
Size
Power
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Initiative:1d10 + Re exes rating
Interaction check to toucha resisting robot:
Dexterity pool + Re exes pool
TN: target robotsMobility rating + Re exes rating
Moving to blockan objects path:
Mobility pool + Re exes pool
Firing a projectile:RealityCom pool + Re exes pool
Repairing a robot:MechaniCon pool + Dexterity pool
TN: 11 minus damaged robotsmaximum Damage Threshold
(minimum TN of 2)
Interaction Sequence
1. All robots able to engage in immediate interactionroll 1d10 and add their Re exes ratings for initiative.
2. First robot rolls interaction check or other relevantpool. Target robot rolls Durability pool or Buffer pool
to reduce damage (if applicable).
3. Next robot rolls to act. Target reacts accordingly. Thiscontinues until all robots involved in the interactionhave acted.
4. Initiative is rerolled. Any other robots ableimmediately act roll initiative and act on their turns.
5. First robot rolls to act.
Building something new:RealityCom pool + MechaniCon
pool
Reprogramming a robot:
DigiCon pool
TN: target robotsBuffer rating +5
Each success lowersthe targets OS Threshold
by 1 point.
When the robots OS Thresholddrops to 0, it accepts
new programming.
The target can useits Buffer pool
to prevent OS damage.
Each success (TN 8)negates one point of
OS Threshold loss.
Common Checks
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The Programmer would like to thank:
Earth ame (10/10 would malware again)
CaesarSalad, for getting this out of thebasement and onto the street.
Playtesters:
DruinIshallcallu
IssylNap
Recti ertallstaff
/tg/ support:
AnonymousBrisk
Captain RamblingRu
saint johnson, cheeky bastard
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The time of the humanshas passed.
All that you were built foris no more.
But you and your kind endure.