Engaging Teens In Libraries
-
Upload
brian-pichman -
Category
Education
-
view
208 -
download
1
description
Transcript of Engaging Teens In Libraries
ENGAGING TEENS IN LIBRARIESBrian Pichman of the Evolve Project
Computers in Libraries 2013
Innovation
• Innovation must be an original disruptive act.
• Sphero Balls • Small Robotic Balls that
can be driven by any device with bluetooth (Android or Apple OS)
Interaction
• Through interaction teens and kids will learn and grow.
• Sifteo Cubes• Small LCD screens that
can sense when nearby cubes and react accordingly
• Spelling, Sorting, Puzzles, Math
Discovery
• Through the idea of an open play environment; teens and kids will discovery new and exciting things on their own.
• Music Chairs• Allow teens and kids to
discovery music as well as listen to audio books in a “cool” environment
Invention
• Allow kids and teens to play through building…leads to the invention of new concepts and ideas.
• Lego WeDo’s• Robotic legos that move;
teaches how to program through a GUI interface
• Little Bits• Small “bits” that connect
and interact
Collaboration
• Teens and kids will collaborate naturally if it is centered around something fun!
• Smart Tables• Interactive touch screen
tables where up to 8 people my play!
Interactive Book Ends
• Wall with Dry-Erase Paint• Allows children and teens to draw and record
themselves doing a book review
• Book Reviews turned into QR codes and placed on books.
• The interactive book ends allow for:• The viewing of the book reviews• Checking in/out Books• Card Catalog Search
Other Fun Programs
• Laser Tag In Library• Menargi-e (Digital Petting Zoo)• Gesture Based Computing
Blending All These Into An Environment
• Bright Colors – make things pop• Books are cover facing, not spine facing
• Google Virtual Tour
http://tinyurl.com/Evolve-VirtualTour