Engage The Bebo Boomers

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How do we engage the ‘Bebo- boomers’? Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK [email protected] [email protected] Skype rob0960 Using web 2.0 technologies in the classroom Phrase coined by Ewan McIntosh

description

Some useful technologies we can use to switch the bebo boomers on

Transcript of Engage The Bebo Boomers

Page 1: Engage The Bebo Boomers

How do we engage the ‘Bebo-boomers’?

Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK [email protected] [email protected]

Skype rob0960

Using web 2.0 technologies in the classroom

Phrase coined by Ewan McIntosh

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Owns a mobile phone, an iPod, a PC and a games console

Multi-tasks and interacts with Web 2.0

Regularly uses MySpace, YouTube, Facebook, MSN chat, Bebo, Flickr, etc etc…

A typical ‘bebo-boomer’

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The ‘Multivision’ project

Learners create promo videos for a fictitious mobile download site

Movies are saved in MPEG4 format

Learners bluetooth the completed movies to each other’s mobile phones

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The ‘Multivision’ project

End of Year 8 Perfect bridge to KS4 Project continued and

developed to suit OCR National but cutting-edge

Sample assignment only equivalent to level 4/5 at KS3 so taught to higher level, integrated project, discussion of big issues etc

Year 9 need to be taught to level 6

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iNET - Education in the year 2015

There will be a drift away from traditional school buildings to global ‘virtual’ networks

Education 2015: anytime/anywhere modular, roll-on, roll-off schools have ‘catchy’

names

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BSF - New centres of learning

Smart buildings Configurable classrooms

with snap furniture Wireless but always

connected Portable use-as-you-find

technologies Fewer corridors Mixed-age groups Integrated health centres En suite toilets and water

dispensers in all classrooms

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The new curriculum

Multimedia E-curriculum 24/7/365

No longer based on Year group

Flexible and adaptive, tailored to each person

Students take exams ‘when ready’

Project based

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Virtual Learning Environments

24/7/365 anytime, anywhere learning Download resources Participate in

discussion groups and forums

Upload assignments Create podcasts Fill out impact

surveys Usage tracking

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Portable technology - Learners can pick up anywhere

Interactive whiteboards

Wireless logon/Projectors

Laptops/Tablet PCsHandheld interactive

systemsMobile phones?

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Personal Response Systems

Instant polls and graphs of responses

Detailed analysis of responses transparent to users

Can identify weak areas and target for revision

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Hi-performance graphic and web technologies

Hi-quality wall displays

Learners own their environment

Imminent publication raises standards

Web sites and magazines by learners 4 learners

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A myriad of uses for Digital Video

Teachers and students create and show their own movies, chroma key overlays and stop motion animations

Dartfish performance analysis for PE and Dance etc

Movie-style reviews for E-portfolios

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Web 2.0 G-Cast

Ring a free phone number

Record an audio podcast from a mobile phone

Embed your podcast into a web page of your choice in under 10 minutes

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International Collaborative Opportunities

Email Skype Flashmeeting Webinars V-conf

Examples – Tsunami survivor relates the experience

Offsite ask-the-expert sessions What did you have for

breakfast today (e-pen pal in France)?

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Webquests

Online journeys through approved websites

Move beyond the ‘scavenger hunt’

Encourage students to use higher order thinking skills

I.e. publish a pro or anti leaflet about what you have found etc

Present your findings using a narrated PowerPoint etc

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Example: DoomEd A shooter game Players move through

tunnels, corridors and rooms

Use puzzles from science curriculum (e.g. radiation levels) to progress through levels

‘Scratch’, ‘adventuremaker’ and ‘beebots’ at KS3

Games

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Blogs/Podcasts

Multimedia weblogsOnline reflective journals

– lifelong learningStart in Primary School –

What do they produce by the time they reach College?

Superb for Student VoiceArchive all lessons and

transmit to mobile phones and other media

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Wiki’s

A website that no one owns (or everybody owns)

Imminent publishing raises standards

Input can be viewed and assessed from anywhere in the world

Widgets make wiki’s hugely versatile and powerful

Teachers just start the first sentence………..

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Web 2.0 - Collaborative documents – multiple authors in real-time

Concept maps on ‘Mindmeister’

Plans on ‘Voo2do’Diagrams on ‘Gliffy’‘Google Docs’

Word processorsSlideshowsSpreadsheets

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DIY Social Networking – Learner Voice

Ning allows secure, self-contained forums

Share picturesShare VideosFacebook style

social networking within school

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E-Mentoring using free V-conf (flashmeeting, skype, jajah)

6th Form students, Year 11 students and Support Staff are a very valuable, previously untapped resource

Revision Coursework mentoring Mentoring for parents School transition

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Mobile Phonesthe ultimate learning tool?

More mobile phones than people

83 million text messages sent every day

Average age of having first mobile phone is 8

Users capture, manipulate, publish and share

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Rigorous A4L/Assertive mentoring

Motivation and praise in the classroomClear explanationsTeach all learners to distinction level, if

anyone drops off settle them into the grade lower (min C)

Strong scaffolding, support materials, exemplars, models, clear explanations

Tight tracking and monitoring (let learners interact with their own data), deep analysis

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How do we engage the ‘Bebo-boomers’?

Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK [email protected] [email protected]

Skype rob0960

We have to meet them on their own terms, pique their interest, embrace change, encourage the use of web 2.0 and mobile learning and allow them to teach us