Engage 2017 - Making the most of machine intelligence - Nell Watson - Open Eth & Quantacorp
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Transcript of Engage 2017 - Making the most of machine intelligence - Nell Watson - Open Eth & Quantacorp
© 2017 Singularity University
Making the Most of Machine Intelligence
December 7th, 2017
Andrej Karpathy
Fei-Fei Li, Stanford
1996 2017
Year Breakthrough in AI Datasets (first available) Algorithms (first proposed)
1994 Human-level spontaneous speech recognition
Spoken Wall Street Journal articles and other texts (1991)
Hidden Markov Model (1984
1997 IBM Deep Blue defeats Garry Kasparov
700,000 Grandmaster chess games, a.k.a. the Extended Book (1991)
Negascout planning algorithm (1983)
2005 Google’s Arabic and Chinese-to-English translations
1.8 trillion tokens from Google Web and news pages (2005)
Statistical machine translation algorithm (1988)
2011 IBM Watson becomes the world Jeopardy Champion
8.6m docs: Wikipedia, Wikiquote, Project Gutenberg (2010)
Mixture-of-Experts Algorithm (1991)
2014 Google’s GoogLeNet Object Classification at Human-level
ImageNet corpus of 1.5m labelled images,1k object categories (2010)
Convolutional Neural Networks algorithm (1989)
2015 Google’s Deepmind learns 29 Atari games by observation
Arcade Learning Environment dataset of 50+ Atari games (2013) Q-learning algorithm (1992)
Average No. of years to breakthrough: 3 Years 18 Years
Year Breakthrough in AI Datasets (first available) Algorithms (first proposed)
1994 Human-level spontaneous speech recognition
Spoken Wall Street Journal articles and other texts (1991)
Hidden Markov Model (1984
1997 IBM Deep Blue defeats Garry Kasparov
700,000 Grandmaster chess games, a.k.a. the Extended Book (1991)
Negascout planning algorithm (1983)
2005 Google’s Arabic and Chinese-to-English translations
1.8 trillion tokens from Google Web and news pages (2005)
Statistical machine translation algorithm (1988)
2011 IBM Watson becomes the world Jeopardy Champion
8.6m docs: Wikipedia, Wikiquote, Project Gutenberg (2010)
Mixture-of-Experts Algorithm (1991)
2014 Google’s GoogLeNet Object Classification at Human-level
ImageNet corpus of 1.5m labelled images,1k object categories (2010)
Convolutional Neural Networks algorithm (1989)
2015 Google’s Deepmind learns 29 Atari games by observation
Arcade Learning Environment dataset of 50+ Atari games (2013) Q-learning algorithm (1992)
Average No. of years to breakthrough: 3 Years 18 Years
HUMAN HISTORY UP TO YEAR 2000
DOUBLED EVERY 10 HOURS BY 2010
DOUBLES EVERY 2 MINUTES IN 2017
5 EXABYTES (5 Bn GB)
1 sec.
Intuitive Intelligence is now a Utility
C19th C 20th C 21st
21NEURAL STORYTELLER
24
pix2pix
FRA LUCA PACIOLI
DIFFUSED KNOWLEDGE ON BUSINESS PERFORMANCE
Distributed Risk
Illustration:MarkMontgomery
Trust+
Shared Epistemology,Decentralised
TOP 500
x 1000+SUPERCOMPUTERS
•Fungibility
•Property
•Reward•Utility
Reverse ICO
s o l i d i t y
SMART CONTRACTS
Technology Best Use-Case
BITCOIN STORE OF VALUE
ETHEREUM SMART CONTRACTS
IOTA SCALABILITY, IOT
RIPPLE TRANSACTIONS OF MONEY
HYPERLEDGER CORPORATE-FRIENDLY BLOCKCHAIN INFRASTRUCTURE
FILECOIN DISTRIBUTED STORAGE
GNOSIS PREDICTION MARKETS
IMPAK NOTARY, PROPERTY RIGHTS
DUBAI
Machine Payable Web
APPEAL TO BOTS MAY HAVE MORE LEVERAGE THAN APPEAL TO HUMANS
Web 1.0 Web 2.0 Web 3.0
Nodes Documents People / Brands Economic Agents
Edges Hyperlinks Likes, Follows, Friends Tokens
PrimaryActivity Linking Liking, Following
Buying, Selling, Holding
PrimaryRelationships
Semantic ‘Shared Keywords’
Social ‘Friends in Common’
Economic ‘Common Interests’
Primary Content
Discovery
Keyword-based search
Social-based feed ?DominantPlatform Google Facebook ?
TECHNOLOGY MAKES SCARCE THINGS
ABUNDANT
Sometimes I watch you sleep.
Imperva Incapsula Bot Traffic Report
Imperva Incapsula Bot Traffic Report
Fei-Fei Li
Non-fiction is for facts, fiction is for values.
[email protected] Watson, AI & Robotics Faculty
Disclaimer:Any opinions expressed herein are the speaker’s, and not necessarily those of SU.
@NELLWATSON