Embodiment in Character-Based Videogames

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Embodiment in Character- Based Videogames Petri Lankoski [email protected] www.iki.fi/petri.lankoski/

Transcript of Embodiment in Character-Based Videogames

Page 1: Embodiment in Character-Based  Videogames

Embodiment in Character-Based

VideogamesPetri [email protected]

www.iki.fi/petri.lankoski/

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Rubber Hand Illusion

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Embodiment

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Study 1 & 2: Scale Development, EFA & CFA

FACTOR 1• I perceived the game

controller as a part of my body

• I perceived the game controller as an extension of my body

• I perceived the game controller as a substitute of my body

• It seemed like the game controller had disappeared

FACTOR 2• It seemed like I was in

the location where my character was

• I perceived the character I control as an extension of my body

• It seemed like the character I controlled was I

• I perceived the character I controlled as a part of my body

Con

trolle

r ow

ners

hip

Player-character embodiment

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Study 3: Learning & Embodiment

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Study 4: Presence, Embodiment & Camera

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Study 4: Presence, Embodiment & Camera

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● An instrument for measuring embodiment in videogames.

● Evidence that embodiment (as measured by the instrument) increase as players become more skilled.

● Evidence that the embodiment and presence (as measured using by PENS) are connected

● A movable 1st person camera and 3rdperson camera provides higher degree of embodiment than a static 3rd person camera.

Main Contributions