ELT Activities

182
A Compilation of Individual Activities Compiled by Lisa Marie Macleod

Transcript of ELT Activities

A Compilation of Individual Activities

Compiled by Lisa Marie Macleod

~ 2 ~

Table of Contents

Drop the Marker ..................................................................................................................................... 5

Snakes and Ladders ................................................................................................................................. 7

LEXICAL MUSICAL CHAIRS ....................................................................................................................... 8

World Of Knowledge ............................................................................................................................... 9

Name 5 … .............................................................................................................................................. 10

WIN, LOSE OR DRAW ............................................................................................................................ 11

“Who Am I?” Double Puzzle .............................................................................................................. 13

WRITE IT RIGHT ..................................................................................................................................... 14

FEEDBACK FORM. .................................................................................................................................. 16

WHO AM I? ........................................................................................................................................... 17

Initial Sound and Final Sound ................................................................................................................ 22

FIND ME!!! ............................................................................................................................................ 23

Who Am I? ............................................................................................................................................. 25

BUZZ ...................................................................................................................................................... 30

BREAKING THE CODE ............................................................................................................................ 31

Chain Spelling ........................................................................................................................................ 36

Touch and Go ........................................................................................................................................ 37

DO YOU KNOW THESE CITIES? .............................................................................................................. 38

Spicing up Language .............................................................................................................................. 41

I LOVE MY LOVE .................................................................................................................................... 42

~ 3 ~

WAITERS ................................................................................................................................................ 45

VOCABULARY BUILDER GAME .............................................................................................................. 46

Lesson Plan ............................................................................................................................................ 52

Secret Code ........................................................................................................................................... 53

Mary’s Shopping List ............................................................................................................................. 56

Keep Calm & Guess Who Am I? ............................................................................................................ 58

20 Questions ......................................................................................................................................... 68

Compound Word Game ........................................................................................................................ 69

Magic Box .............................................................................................................................................. 70

Sentence Hangman ............................................................................................................................... 71

T BINGO ................................................................................................................................................. 72

True or False? ........................................................................................................................................ 74

A Guessing Game .................................................................................................................................. 75

Who am I? ............................................................................................................................................. 77

Musical Box ........................................................................................................................................... 78

Draw Me an Alien.................................................................................................................................. 80

A Whispering Game .............................................................................................................................. 81

What’s My Job/Occupation? ................................................................................................................. 83

FIND YOUR PARTNER ( MEMORY GAME ) ............................................................................................. 86

Family Feud ........................................................................................................................................... 89

BOOKTIVITIES ...................................................................................................................................... 100

Finish the Sentence ............................................................................................................................. 103

Rhythmical Game ................................................................................................................................ 104

Fortunately and Unfortunately ........................................................................................................... 106

Swat me! ............................................................................................................................................. 107

TIC-TAC-TOE ........................................................................................................................................ 113

Snakes & Ladder Game ....................................................................................................................... 115

Verbal Boxing ...................................................................................................................................... 117

The Spelling Game .............................................................................................................................. 118

GHOSTS & SPIDERS ............................................................................................................................. 120

Figure it out ......................................................................................................................................... 121

Snap (Farm animals/Clothes) .............................................................................................................. 125

Gap Fill – Listen to the Song ................................................................................................................ 126

~ 4 ~

My Action ............................................................................................................................................ 130

Match It Right ( Days of the week ) ..................................................................................................... 131

SOLVE THE RIDDLES (SEA CREATURES) ............................................................................................... 138

HOMELIFE............................................................................................................................................ 141

WORDS IN A WORD ............................................................................................................................ 143

BINGO.................................................................................................................................................. 144

Battle Ships – A Vocabulary Game ...................................................................................................... 156

Typhoon .............................................................................................................................................. 157

The Vowel Game ................................................................................................................................. 160

Do You Have A Question? ................................................................................................................... 161

BLUFF GAME- GAMES FOR THE CLASSROOM! ................................................................................... 163

ONE DIRECTION................................................................................................................................... 164

A Potpourri of Activities ................................................................................................................... 167

Last Letter, First Letter ........................................................................................................................ 172

Total Recall .......................................................................................................................................... 173

PSQ Games!!! ...................................................................................................................................... 174

WORDS IN A WORD ............................................................................................................................ 178

SPELLING TRAIN GAME ....................................................................................................................... 179

WHEN I GROW UP……. ........................................................................................................................ 180

~ 5 ~

Drop the Marker Presented by Loh Yoke Ling

A classroom classic, this game can also be called “Drop the

Chalk.” Use it to practice vocabulary or grammar where

spelling accuracy is important. One representative from

each team stands at the board. The teacher asks a question

and the competing players write the answer on the board.

Spelling counts, and the answer is not valid until the player puts down the marker or

chalk. The first player with a correct answer wins a point, and calls the next

teammate to the board.

Level: Beginner to advanced, depending on the difficulty of the questions

Who can play: at least two players plus the teacher; works best with six or more

Skills: Writing, vocabulary and grammar

Feedback form

Strongly agree

Slightly agree Slightly

disagree Strongly disagree

Clear

Interesting

Easy to play the game

Enjoyable

Relevant for English lesson

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Questions

1. Name five common garden flowers. 2. Which animal is called the ‘King of Beasts’? 3. Name a play by Shakespeare. 4. What are the primary colours? 5. Name the five human senses. 6. A place where aeroplanes are kept. 7. Name two striped animals. 8. The first meal of the day. 9. The city which has Eiffel Tower. 10. Another name for a donkey. 11. Name the colours of the rainbow. 12. A fertile place in the desert. 13. Name spotted animals. 14. What is daybreak sometimes termed? 15. What is a centenarian? 16. Where is the Empire State building? 17. Which is the biggest ocean in the world? 18. Which letters are vowels? 19. The top of a hill or mountain. 20. Name three ‘string’ instruments.

Answers 1. rose, daisy, sunflower, jasmine, orchid etc. 2. lion 3. Romeo and Juliet etc. 4. red, yellow, blue 5. sight, smell, touch, taste, hear 6. hangar 7. tiger, zebra etc. 8. breakfast 9. Paris 10. ass

11. red, orange, yellow, green, blue, indigo, violet (Roy g biv) 12. oasis 13. leopard, Dalmatian, frog etc. 14. dawn 15. a person who is a hundred or more years old 16. New York 17. Pacific Ocean 18. a, e, I, o, u 19. peak 20. guitar, violin, cello etc.

~ 7 ~

Snakes and Ladders Presented by Tan Siow Ling

English Language Year 4 Level: Intermediate to advance Grammar: Articles Focused Skill: Listening and Speaking Integrated Skill: Reading Objective: By the end of the lesson, pupils are able to fill in at least 7 out of

15 blanks with the correct articles. Production:

1. Pupils are divided into groups of 5 or 6. Each group is given a snake and ladder board game.

2. Pupils listen to the rules of the game.

HOW TO PLAY?

1. Play begins on square 1 and finishes on square 100.

2. Players roll the dice to determine their orders of playing. 3. Players take turns to roll a dice and move along according to the number that

they get. 4. If a player lands on a square which has the base of a ladder, then they

automatically advance their position by moving to the square at the top of the ladder.

5. If a player lands on a square which has the head of a snake upon it, then the player must automatically slide down to the square at the tail of the snake.

6. The first player who lands on square 100 wins. CAUTION ! The players lose their turn of playing. They may proceed after everyone finishes one round. ? Players pick up a card and answer the question. Stay if they manage to give the correct answer or move one step back if they give the wrong answer.

~ 8 ~

LEXICAL MUSICAL CHAIRS Presented by Rhohenzee Long Chek

Level : Year 3

Objectives : At the end of this activity pupils should be able to read words by playing musical chair.

Materials needed : Chairs Word cards Music

Time : 20 minutes

Procedures : 1. Play musical chairs as normal, except place a word card with vocabulary words pupils need to learn on the chair.

2. Each word card will have a different vocabulary word.

3. When the music stops, the person without a chair tells the class which chair he/she was about to sit in.

4. The person who is seated in that chair has to pronounce his word. If he/she is unable to pronounce the word, he will be out and the standing pupil will get a chance to pronounce the word.

5. Both pupils are out if they pronounce it incorrectly. If one gets it right, that person will still be in the game.

6. This really motivates pupils to pronounce words correctly.

~ 9 ~

World Of Knowledge Presented by SOH MAY FONG

Topic : Food (Year 3)

Focus : Listening and Speaking

Able to listen to and demonstrate understanding of oral text by :

a) asking simple WH- questions

b) answering simple WH-questions

Objective :

By the end of the lesson pupils are

able to match 8 out of 10 pictures

given correctly.

Teaching resources : Picture

Cards, Word cards

CCE : Contextual Learning

Activities :

1. Teacher asks pupils to name food that they eat daily.

2. By using a Circle Map pupils write the name of the food.

3. Teacher shows some pictures and pupils name them .

4. Game time – match words to pictures.

5. Complete worksheet of matching words to pictures.

The same picture can be use for the following lesson in a Memory Game

1. List out the food shown in the pictures given.

2. Open the correct card of picture requested.

~ 10 ~

Name 5 … Presented by Lisa MacLeod

Level of the Game:

This game can be modified for the level of your students by using the Name 5

concept based on their language level.

Objective of the Game:

This game can be used to review lexical items, preview for the upcoming lesson or

simply to have fun. A game is most beneficial when it is strategically planned.

Materials Needed:

Flash cards with the “Name 5 …” including possible answers

Procedure:

1. Students are sitting in groups of no less than 3 students and no more than 6

students.

2. The teacher informs the students that at they are to work as a team to come

up with the answers.

3. Once the teacher reads out the prompt, the students are to quickly write down

their answers.

4. When the team has listed the 5 items, they must put down their pencil and

raise their hand.

5. The first team who raises their hand, has the chance to win a point for the

team.

6. If one of the items listed is incorrect, the next team has a chance to gain a

point.

7. The team with the most points at the end of the game wins.

SAMPLE PROMPTS:

Name 5 fruits you do not peel.

Name 5 countries that begin with the letter “S”.

Name 5 modes of transportation that do not have wheels.

Name 5 sports that do not have a ball.

Name 5 things you studies in Chapter 1 – Learning Languages.

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WIN, LOSE OR DRAW Presented by Noor Hafizah Binti Zainal Abidin

School : SK Bandar Tasik Selatan

Date : 29th July 2015

Objectives : By the end of the lessons, pupils will be able to name the animals

correctly.

Materials : Marker pens and papers.

Activities :

1. Pupils will be divided into groups.

2. Each group will be given pieces of paper to write the name of the

animals.

3. After that, teacher will collect the papers and change the papers

among the groups.

4. Each group will choose a person to do the drawing task. The person

will be change by time.

5. Teacher will set time for each group to guest the answers.

6. The group with the most answer will win.

7. Rules : - Can’t talk.

- Can’t tell

- Can be change by the teacher.

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Level of the Game:

This game is suitable for Level 1 pupil (Year 3). However, this game can be modified

for the level of your students by changing the vocabulary based on their language

level.

Objective of the Game:

Pupils will be able to enhance their vocabulary in a fun way.

Procedure:-

1. Students are sitting in groups of no less than 3 students and not more than 6

students.

2. The teacher informs the students that they are working as a team to solve the

double puzzle

3. Handouts of the double puzzle are given to each team. Once the teacher says

start, the students have to unscrambled each of the clue words as quickly as

possible.

4. They have to copy the letters in the numbered cells to other cells with the

same number.

5. When the team has completed the double puzzle, they must put down their

pencil, raise their hand and shout “FINISH!”

6. The fastest team with all of the answers are correct wins the game.

~ 13 ~

“Who Am I?” Double Puzzle

1) L E M I

2) W A T R Y S R E B R

3) M O E N L

4) N O G A M

5) I E A N P L P E P

6) A A N A N B

7) L E M T O N W A R E

8) R E A P

9) N E A G O R

10) A C H E P

11) D R N U A I

12) F G T E R I P A R U

Unscramble each of the clue words.

Copy the letters in the numbered cells to other cells with the

same number.

~ 14 ~

WRITE IT RIGHT Presented by A.SIVASHANKARI

Game Type : Word and Team Game

Aims : Language : spelling and writing

Age : 10 +

Group Size : 5-6

Time : 10 - 15 minutes

Materials : Alphabet (scrabble pieces) 1 set per group, pieces of paper (1 paper

per group), pen, boxes.

Procedure :

1. Split the class into 6 groups.

2. Each group are to form a queue.

3. The first group member will need to form the first word of a sentence

using the alphabet pieces provided and write it on the paper

provided.

Note: Each participant is given only 1 minute to think and write the word.

Whistle will be blown every minute. The used alphabet pieces must be placed

in the box provided.

4. The subsequent group members are to continue creating word and at

the same time completing the sentence using the words created (One at a

time)

Note : If the participant is unable to form a word within a minute, then he/she

needs to swap with the next participant.

~ 15 ~

5. The game will continue for 15 minutes and the last whistle will be blown

on the 15th minute.

6. The group with most correct sentence, wins the game.

Extended Activity.

1. Group members can choose a sentence and make a 4 stanza rhyme.

The group with the most creative rhyme wins the game.

~ 16 ~

FEEDBACK FORM.

Name of the game : _______________________________

Creator : _______________________________

Circle your feedbacks.

I enjoyed

the game. I loved it I liked it It was ok Not really I hated it

I

understood

the

materials

All of it Most of it Half of it Only a

little Not at all

The level

of

difficulty

was

Too hard

for me A bit hard Just right

A bit too

easy

Way way

too easy

Do you

have any

comments

or

suggestions

to improve

the game?

~ 17 ~

WHO AM I?

Presented by Nazatulsema Sha’ri

Level Level 2 – Year 4, 5 & 6 Objectives Pupils will be able to listen to the descriptions and answer who

they are in the spaces provided. Strategy Group work activities Added Values Co-operation, teamwork Topic Clothing (also suitable for topics: Animals and Occupation) Materials hand out, picture cards Procedures

1. Pupils sit in 6 groups.

2. Each group will receive 3 hand outs contain of A, B and C exercises and a

picture card.

3. By looking at the picture cards, pupils listen to the teacher’s description about

three figures.

4. Pupils guess who they are and write the answers in the spaces provided.

5. Procedure 3 and 4 will be repeated until the pupils completed filling in the

blanks of both hand out B and C.

6. The group which has the most correct answers will be declared as the winner.

~ 18 ~

WHO AM I?

A. Write the name of the girl who matches the description.

1. ________________________

2. ________________________

3. ________________________

~ 19 ~

B .Read the description and find the mistakes. (ANSWER)

1. LIsa

I'm very tall and fat. I've got long wavy "purple" hair. I'm wearing a pink

blouse, grey trousers and pink platform shoes. I'm wearing my favourite silver

earrings and a pink ribbon on my hair.

2. Sue

I'm medium-height and slim. I've got long straight brown hair. I'm wearing a

blue T-shirt, shorts, a white belt, my warm pink socks and blue trainers.

3. Peggy

I'm tall and slim. I've got medium-length curly red hair.

I'm wearing a yellow T-shirt, a purple mini-skirt and high-heeled shoes. I love

jewellery! I'm wearing my favourite earrings, necklace and bracelet.

C. Complete the descriptions of the three friends. (ANSWER)

1. LIsa

I'm very tall and slim. I've got long curly "purple" hair. I'm wearing a pink T-

shirt, white trousers and pink platform shoes. I'm wearing my favourite gold

earrings and a pink ribbon on my hair.

2. Sue

I'm medium-height and slim. I've got short straight blond hair. I'm wearing a

green T-shirt, jeans, a white belt, my warm pink socks and blue trainers.

3. Peggy

~ 20 ~

I'm tall and slim. I've got medium-length straight red hair. I'm wearing a yellow

top, a purple mini-skirt and high-heeled sandals. I love jewellery! I'm wearing

my favourite earrings, necklace and bracelet.

B. Read the description and underline the mistakes

1. Lisa

I'm very tall and fat. I've got long wavy "purple" hair. I'm

wearing a pink blouse, grey trousers and pink platform shoes.

I'm wearing my favourite silver earrings and a pink ribbon on

my hair.

2. Sue

I'm medium-height and slim. I've got long straight brown hair.

I'm wearing a blue T-shirt, shorts, a white belt, my warm pink

socks and blue trainers.

3. Peggy

I'm tall and slim. I've got medium-length curly

red hair.

I'm wearing a yellow T-shirt, a purple

mini-skirt and high-heeled shoes. I love

jewellery! I'm wearing my favourite

earrings, necklace and bracelet.

~ 21 ~

C. Complete the descriptions of the three friends.

1. I’m Peggy.

I’m tall and (1) _______________. I’ve got medium –length straight

_(2)________ hair. I’m wearing a yellow _(3)___________, a

(4)_________________ mini-skirt and high-heeled (5)_____________. I

love jewellery! I'm wearing my favourite _(6)_____________, necklace

and _(7)_____________.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

2. I’m Sue

I'm medium-height and slim. I've got short __(8)_____________ blond

hair. I'm wearing a _(9)___________ T-shirt, jeans, a white

(10)________________, my warm pink socks and blue trainers.

Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

3. I’m Lisa.

I'm very _(11)_____________ and slim. I've got long

__(12)_____________ "purple" hair. I'm wearing a

_(13)_______________ T-shirt, white _(14)______________ and pink

platform shoes. I'm wearing my favourite gold earrings and a pink

(15)______________ on my hair.

~ 22 ~

Initial Sound and Final Sound Presented by Lisa MacLeod

Level of the Game:

This game can be played with students who are learning language with phonics.

Objective of the Game:

This game can be used to

focus on sounds rather than

the spelling of words or simply

to have fun.

Materials Needed:

Nothing, simply explain the

game

Procedure:

1. Students are sitting in

groups of no less than 3 students and no more than 6 students.

2. The teacher informs the students that they are to focus on sounds with this

game.

3. The first students says a word and the next students is to say a word that

begins with the last sound of the first word.

4. The students go around in a circle taking turns saying a word.

5. The only rule is that the students can not repeat the same word twice.

6. Watch the time not too make it too short but not too long either.

Approximately 10 to 15 minutes is sufficient.

~ 23 ~

FIND ME!!! PRESENTED by MOHD SYAHARUDIN BIN SAAT

PROGRAMME : PRO ELT COHORT 3

PLACE : SK SERI BINTANG SELATAN

DATE : 22ND JULY 2015

SCHOOL : SK SULTAN HISAMUDDIN ALAM SHAH, KL

LEVEL OF PUPILS : LEVEL 1

OBJECTIVE: AT THE END OF THE ACTIVITY, PUPILS SHOULD BE ABLE TO:

1. NAME THE OBJECT IN THE PICTURE.

2. IMPROVE PUPILS’ VPCABULARY.

MATERIALS:

1. WORKSHEET

2. COLOUR PENCILS

PROCEDURES:

1. THE GAME WILL BE CONDUCT IN 15 MINUTES.

2. DIVIDE THE CLASS INTO 6 GROUPS.

3. IN A GROUP, PUPILS DISCUSS TO FIND OBJECTS IN THE PICTURE.

4. PUPILS NAME THE OBJECTS.

5. THE FIRST GROUPS FIND ALL THE OBJECTS IN THE PICTURE

CONSIDER AS A WINNER.

~ 24 ~

~ 25 ~

Who Am I? Presented by Ramziah Mohijan (Pro-Elt W2D) Level of the Game:

This game is suitable for Level 1 pupil (Year 3). However, this game can be

modified for the level of your students by changing the riddles based on their

language level.

Objective of the Game:

This game can be used to review vocabulary; wild animals,

transportations and occupations, to review spelling of words or

simply to have fun. A game is most beneficial when it is

strategically planned.

Materials Needed:

Handouts of 15 riddles and crossword

Procedure:-

1. Students are sitting in groups of no less than 3 students

and no more than 6 students.

2. The teacher informs the students that at they are to

work as a team to solve the riddles and crossword.

3. Handouts of riddles and crossword are given to each team.

Once the teacher says start, the students are to quickly

solve the riddles to complete the crossword.

4. They have to guess and think the possible answers for

each riddles and also have to figure out the correct spelling of each

words.

5. When the team has completed the crossword, they must put down their

pencil, raise their hand and shout “FINISH!”

6. The first team who raises their hand, has

the chance to win 15 points for the team.

7. If one of the answers is incorrect, the next

team has a chance to gain points.

8. The fastest team with the most

points at the end of the game wins.

Good Luck!

~ 26 ~

Solve the Crossword

Who Am I?

Good Luck!

1 2

5

3

6

8

9

7

10

11 12

13

4

14

~ 27 ~

Across

1-I am the cousin of the ship. I am also large and long .I have

periscope. It helps you to see what is happening on the surface. I am

a …….

3-I am from the snake family. I can be very long and heavy. I curl

my victim around me and swallow it. I am a …….

7-I travel on the land. I am a heavy machine. You can see me at the

paddy field. My wheels are very big. I am a ……

9-My job is to make chairs, tables, cupboards and other furniture. I

use wood to make them in my workshop. I am a …….

10-I am made of strong wood. You must use an oar to move me. You

can see me at a fishing village. I am a …..

11-I travel at a very fast speed. Not everyone can travel in me. My

relative landed on the moon many years ago. I am a ……

13-I have a small stall own my own. I use a sharp chopper to cut the

meat. My stall is usually packed on weekends and public holidays. I

am a …….

14-You will think of me if your pipe is leaking. I always carry a

toolbox with me. I am a …..

~ 28 ~

Who Am I?

Down

2-I am big. My legs are short and thick. I can run very fast. There is

a sharp horn on my nose. I am a …..

4-I must be brave. I go into the jungle to hunt for animals. I always

carry a gun with me. I am a …….

5-I am small. I am black with white fur on my back. I have a bushy

tail. If someone attacks me, I will let out a terrible smell. I am a …..

6-I have three wheels. Two passengers can sit in me. I am still used

in Indonesia, Thailand, India, and Malaysia. I am a ……

8-I like to eat ants. I am covered with shells. When something

touches me, I curl up. I am also called an anteater. I am a…….

9-I repair your worn-out shoes, belts, and handbags. I do my work on

the pavements of shops and complexes. I am a …….

12-I can live in the water or on the land. I have a powerful tail. I like

to eat meat. I also have sharp teeth. I am a ……..

~ 29 ~

Feedback Form

Name of the game : Who Am I?

Name:…………………………………………………….

1-Do you like the game?

No / Prefer Not To Say / Yes

2-Would you carry out the game to your students?

No / Prefer Not To Say / Yes

3-How would you rate the game?

Poor / Prefer Not To Say / Good

4-Any suggestions or comments, feel free to share

………………………………………………………………………………

………………………………………………………………………………

………………………………………………………………………………

………………………………………………………………………………

~ 30 ~

BUZZ Presented by Lisa MacLeod

Level of the Game:

This game can be played with all

students of all levels.

Objective of the Game:

This game can be used to focus

on thinking in English.

Materials Needed:

Nothing, simply play the game

Procedure:

1. Students are sitting in

one large circle around the outside of the room facing inward.

2. The teacher informs the students that they are to take turns going around in

the circle counting.

3. The first student begins with “one”, etc.

4. The students are not to say numbers with the number 3 in it or multiples of 3.

5. When a student has the turn to say the number 3, they must say “BUZZ” and

the next student must continue with the number.

6. If a student says a number with the number 3 instead of saying BUZZ, they

must stand up and they are no longer to play in the game.

7. The last student sitting in the circle wins.

~ 31 ~

BREAKING THE CODE Presented by Azizah Binti Talib

School : SK Pendidikan Khas Jalan Peel

Date / Day : 17th June 2015 (Wednesday)

Objectives : By the end of this game, pupils should be able to:

(a) learn different codes

(b) spell correctly

Group size : Groups of 5 to 7

Materials : Chart board of codes, a set of codes, a board, blue tac,

task sheet

Activities:

1. Pupils are divided into groups of 5 to 7.

2. Teacher shows a chart board of codes that represent the alphabets.

3. Pupils are asked to remember the codes in 3 minutes.

4. Each group will be given a task sheet, set of codes, a board and blue tac.

5. Teacher explains that they are going to have 2 rounds of games.

6. Teacher explains the rules:

(i) For the first round, they will have a task sheet to be solved as fast as they

can.

(ii) The fastest with all correct will be the winner.

(iii) For the second game, teacher will read out the words and the pupils spell

the

words using the codes given and paste them on the board.

(iv) Once they have finished, show up their answer. The fastest with the

correct

answer is the winner.

(v) The group that collected the most points will be the winner.

~ 32 ~

Lets Break The Codes

1.

2.

3.

4.

~ 33 ~

SIGN LANGUAGE ALPAHABET CODES

A B C D E F

G H I J K L

M N O P Q R

S T U V W X

Y Z

~ 34 ~

~ 35 ~

Word list

1. bus

2. ship

3. train

4. bicycle

5. aeroplane

6. helicopter

7. submarine

8. hovercraft

~ 36 ~

Chain Spelling (Shiri-tori)

Presented by Diana Nuraimee Sapawi

School : SK Seri Bintang Selatan

Date : 29th July, 2015 (Wednesday)

Level : Easy to Medium Objectives : Pupils should be able to:

a) Spell the given words correctly.

Procedure : 1. The teacher gives a word and asks a student to spell it.

2. Then a second student should say a word beginning with the last letter of the

word given. The game continues until someone makes a mistake, that is, to pronounce the word incorrectly, misspell it or come up with a word that has been said already, then he/she is out.

3. The last one remaining in the game is the winner.

Note:

This game can be made difficult by limiting the words to a certain category, e.g. food, tools, or nouns, verbs, etc.

~ 37 ~

Touch and Go Presented by Norfazelina Fadzil

School : SK Seri Mega

Date : 20th May 2015

Objective : By the end of this activity, pupils will be able to name the animals

correctly.

Material : Pictures of animals.

Procedures:

1. Teacher paste ten pictures of animals on the wall.

2. Divide the pupils into two teams – the Right Team & the Left Team.

3. The Right Team will line up at the right corner while the Left Team will line up

at the left corner.

4. The first member of each team will touch the card and names the animals as

fast as they can.

~ Right Team starts from the right side, Left Team starts from the left side.

5. When they meet in the middle, they will play ‘One, Two Som’ (Rock Paper

Scissors) to see who keeps going.

6. The pupil who wins will continue.

7. The pupil who loses will go at the back of the line and the next team member

starts.

8. The team that reaches the opposite side will win.

~ 38 ~

DO YOU KNOW THESE CITIES? Presented by NORHASYIKIN BINTI ABDUL WAHAB

SCHOOL : SK SERI INDAH

DATE : 24 JUNE 2015

OBJECTIVE :

BY THE END OF THIS ACTIVITY, PUPILS WILL BE ABLE TO UNDERSTAND

THE MEANINGS OF WORDS THAT END WITH ‘CITY’

PROCEDURES:

1. Teacher places pupils in pair.

2. Teacher distributes each pair with worksheet.

3. Teacher tells pupils how to play the game.

Pupils have to fill in the correct words based on the definitions written on the

worksheet.

Time frame given to pupils to complete the task i.e. 5 – 8 minutes.

Discussion about the answers after time’s up.

Teacher will reward the pair who finished on time with the correct answers.

~ 39 ~

DO YOU KNOW THESE CITIES

1

C I T Y

2

C I T Y

3

C I T Y

4

C I T Y

5

C I T Y

6

C I T Y

7

C I T Y

8

C I T Y

9

C I T Y

10

C I T Y

Clues:

1. Speed

2. Extraordinary boldness.

3. An insufficient amount.

4. Bliss;happiness

5. Attention given to someone by the media.

6. Plainness, lacking anything fancy.

7. Physical or mental inability to do something.

8. A rubber band has this quality

9. Generates power.

10. The quality, state or fact of being recurrent.

~ 40 ~

Answers :

1.Velocity

2. audacity

3.carcity

4. felicity

5. publicity

6. simplicity

7. incapacity

8. elasticity

9.electricity

10. periodicity

~ 41 ~

Spicing up Language Presented by Lisa MacLeod

Level of the Game:

Students must be able to write complete sentences and connect sentences to form a

paragraph.

Objective of the Game:

This game can be used to

review questions and

answers, adjectives and

adverbs and writing

paragraphs.

Materials Needed:

White paper – A4, preferably

lined.

Procedure:

1. Students are sitting in

groups of no less than 3 students and no more than 6 students.

2. The teacher reviews the 5 Ws and the H on the board with the entire class.

3. One piece of A-4 paper is handed out to every group.

4. The students are then instructed to write a Wh question along with the answer

at the top of the piece of paper.

5. Once the first student has completed the question and answer, they fold over

the paper to cover it. The other students cannot see what has been written on

the piece of paper.

6. The teacher then hands out another piece of paper to each group.

7. Once all the students have completed writing their questions and answers and

all the 5 Ws and H questions have been completed, the group them has to

make a story using all the answers that have been written on the paper.

8. When all the groups are finished their story, they must then read it out loud to

the class.

9. At the end, all the groups take a vote on which story was the most interesting

story.

~ 42 ~

I LOVE MY LOVE Presented by NOR FADILLAH AB HAMID

Objective: Pupils will be able to enhance their vocabulary in a fun way.

PROCEDURES:

1. Give the students each a piece of paper with the following paragraph on

it:

I love my love with a __ because s/he is _______ and ________.

His/her name is _________, s/he lives in _____________ where she

works as a ____________. His/her favorite food is _________ and in

his/her spare time s/he likes ____________.

2. Select a pupil to draw an alphabet from the alphabet box/bag. (You have

to prepare letter cards and put them in a box/bag).

3. Give them 2 minutes to complete the paragraph.

4. Check the answers and reward the winner.

Sample of the answer:

A

I love my love with an 'A' because she is adorable and

attractive. Her name is Anne, she lives in America, where

she works as an actress. Her favorite food is apple, and in

her spare time she likes archery.

Good luck with other letters!

~ 43 ~

Match Me

Presented by Thiyageswari Subramaniam

Level : 2 (Year 5 and 6 )

Goals : To have pupils fully understand what compound words are

and how they are fit together.

Objectives : Pupils will be able to

i) understand what a compound word is

ii) identify, divide and make compound words

Materials : word cards and envelopes

Procedures :

1. Class is divided into groups of 4 or 5.

2. Each group is given an envelope contains words.

3. Each group has to join two word cards to form compound words.

4. The group who finishes first has to write on the board the list of

compound words.

5. Teacher checks the answers. If the answers are correct, they will be the

winner. If wrong the next group will continue.

~ 44 ~

new

born

under

score

off

spring

fore

shadow

sea

horse

sight

seeing

wood

chuck

touch

down

hay

stack

witch

craft

pine

core

wood

carver

scare

crow

life

guard

~ 45 ~

WAITERS Presented by Sumathi a/p Thanarajah

School : SK Jalan Peel

Date : 27 th May 2015

Objectives : By the end of the lesson, pupils should be able to:

i) ask and answer questions politely using the correct sentences.

ii) write the name of the food correctly

Materials: Papers, maker pen.

Steps

1.Teacher divides the class into 5 to 6 groups.

2.Teacher distributes a set of blank papers to each member of the group.

3. Teacher explains briefly how to play the game.

4. Each team has to choose its ‘waiter’.

5. Other team members have to draw on the paper given something which can be

obtained at the school canteen e.g sandwich, a cup of tea, fried rice, bun, cake,

orange juice, chicken rice and many more. At the bottom of the picture they draw

they have to write the name of the food.

6. The sets of papers are put in a bowl. The team members have to ask their ‘waiter’

for something to eat or drink, e.g Could you bring me a plate of fried rice please? or I

would like a plate of fried rice, please?

7. The waiter has to look in the pile of drawings and if he can find the right one he

takes it to the ‘customer’ and says Here you are, sir/ madam or if he cannot find the

drawing in the pile, he says I’m sorry, sir/madam we haven’t got any fried rice.

8. The winning team is the one whose ‘waiter’ first succeeds in serving all his

customers.

~ 46 ~

VOCABULARY BUILDER GAME

Making Words from Letters in a Long Word

HARVANT KAUR D/O AJMIR SINGH

PRO ELT COURSE - 9/4 2015

Level: Advanced

Objectives:

This game is a good activity for:

i) learning new words

ii) reviving some word knowledge

iii) giving a teacher time to prepare other tasks for students.

Materials Needed:

Answer sheets - 3- letter words, 4- letter words ... so on Score sheet A whistle

Procedure

1 The class is to be divided into 4 to 6 groups.

2. The teacher writes a long word on the board.

3. Students should compose different words from the letters of this word. Begin the

game with the 3 letter word and then the 4 letter word and so on.

4. Each leader of the groups gets an answer sheet from the teacher and he/ she has

to stand up and hold it until the teacher begins the game.

~ 47 ~

5. To start the game the teacher blows a whistle.

6. Students need to list out10 new words for each round.

7. The group should shout ' STOP ' once they have finished listing

out the words and read and spell out their words to the class.

8. The group which scores the highest points will be the winner.

The Rules:

1. The group members must know the meaning of the new words. If needed the

group members must explain the meaning of their words. Otherwise points will

be deducted.

2. Students are not allowed to use Proper nouns. Any other parts of speech is

acceptable.

3. Each correct word will be given 1 point.

4. Longer time is allocated for longer words

~ 48 ~

R E T R I B U T I O N

3-letter words

bet bin net not nut bit but bun tin toe

4-letter words

bent bone burn bite into iron tent torn tube unit tint tour

5-letter words

burnt orbit brunt utter urine trout unite tutor turbo tribe

6-letter words

bitter button burner rotten return butter bitten reborn rotten burier

7- letter words

nitrite routine torture tribute turbine torrent tuition tribune bittern orbiter

PERFECTIONISTS

3- letter words

sin fat one sit tin net not fit pet sip

4- letter words

ripe soft tone font note fins sins nice nose stop

~ 49 ~

VOCABULARY BUILDER GAME

RETRIBUTION

SCORE SHEET

GROUP 1

GROUP 2

GROUP 3

GROUP 4

GROUP 5

GROUP 6

3-letter words

4-letter words

5-letter words

6-letter words

7-letter words

~ 50 ~

ANSWER SHEET

GROUP: ____________________

1.___________________

2.___________________

3.___________________

4.___________________

5.___________________

6.___________________

7.___________________

8.___________________

9.___________________

10.__________________

~ 51 ~

FEEDBACK FORM

VOCABULARY BUILDER GAME

Please write down your comments or suggestions here.

THANK YOU

~ 52 ~

Lesson Plan

Presented by Hafiz Kamal

Level : Year 2

Topic : Know The Object

Focus skill : Language Arts

Objectives : By the end of the lesson, pupils should be able to:

a) recognise the pictures and act it out correctly

b) identify the picture through body action/ body gesture correctly

Activities :

Introduction

1) Teacher acts out an action in front of the class.

2) Pupils need to identify and guess the name of animal that is being acted.

Presentation & Practice

1) Teacher shows picture cards to the pupils.

2) Pupils go through with the picture cards.

3) Pupils recognise the objects and animals in the picture cards.

4) Pupils read aloud the name of each object and animal.

Production

1) Pupils are divided into few groups.

2) For the first game, each group will need to choose one picture card from the

teacher.

3) In group, pupils need to discuss how to act out the object and animal.

4) Pupils cannot tell nor make the sound of the object and animal.

5) Pupils present their action in front of the class.

6) Other groups need to identify the objects or animal based on the action.

7) The game continues with other groups present their action.

8) The second game will be a bit tricky. Pupils need to choose two picture cards

and they need to act both of them.

Conclusion

1) Teacher asks pupils what they have learned.

2) Pupils recap the animals and objects that they have learned in the class.

~ 53 ~

Secret Code

Presented by Norfarizan bt Mokhtar

Target groups : Level 1 and Level 2 (simple code for Level 1)

Objectives : Students should be able to figure out a destination

and list down 10 things by breaking the secret

code.

What Are You Taking On Vacation?

How to play

1. Class is divided into small groups.

2. Each group must have a group leader.

3. Teacher gives a piece of answer sheet to each group.

4. Teacher tells the students that they are taking a vacation and bringing

along some important things with them.

5. Each group needs to break the secret code to figure out the

destination and the things they are taking on vacation.

6. They need to write the answers in the answer sheet provided.

7. Once they finish breaking the code, the group leader must stand up

and say “We break the code”.

8. Teacher checks the answers.

9. The winner is the fastest group to break the secret code with correct

answers.

~ 54 ~

What Are You Taking On Vacation?

How to break the code?

Each code letter represents the letter that comes before it in the alphabet.

For example, code letter B represents letter A in the alphabet.

ANSWER

Destination:

N B V S J U J V T J T M B O E

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __

Things to take on vacation

1.

D B N F S B

6.

Q B O U T

2.

D B T I

7.

G P P E

3.

T V O C M P D L

8.

Q B T T Q P S U

4.

I B O E Q I P O F

9.

N B Q

5.

I B U

10.

T O F B L F S T

~ 55 ~

Answer

Destination : MAURITIUS ISLAND

1. CAMERA 6. PANTS

2. CASH 7. FOOD

3. SUN BLOCK 8. PASSPORT

4. HANDPHONE 9 MAP

5. HAT 10 SNEAKERS

~ 56 ~

Mary’s Shopping List Presented by,Aishah Farhana Binti Nor Hasni

Year : Year 4

Level of proficiency : Intermediate to advance

Topic : Spending it wisely

Objectives : By the end of the lesson, pupils should be able to:

i. Memorize 8 out of 15 items in the list during Kim’s game.

ii. Listen and list the items in Mary’s shopping list.

Suggested materials : A text, pictures or realia (salt, sugar, eggs, bread,

cooking

chocolate, fish, chicken, meat, cooking oil, flour,

tomatoes, potatoes, onions, ketchup, tin of sardine,

coffee powder, snack, chocolate, a box of tea

Procedure :

1. Teacher prepares the teaching aids and put it in box.

2. In groups, pupils are going to play the Kim’s game (memory game).Pupils are

allowed to look inside the box for 10 seconds and they need to list out the

items in the box.

3. The winner group is the one with the most correct items .

4. Teacher reads a text entitled “Mary’s Shopping List” (figure 1.0).

5. Pupils need to listen to the text very careful as teacher is going to read the

text once.

6. Group that list out the most correct items wins.

~ 57 ~

Mary’s Shopping List

I want to buy some onions, tomatoes and potatoes. But I think I

will not have enough money to buy them all. So, I will not buy

tomatoes then. I also want to get some snacks and a bar of

chocolate. But my mom wants me to buy cooking chocolate to

bake cake. Which one should I buy at the supermarket? I think I

will buy both. Aha…Mom reminds me to buy her some eggs. Mom

also wants me to buy her cooking oil, fish, and chicken. Mom

wants to make chicken curry for dinner. But I do not like

chicken, so I would buy meat instead of chicken. To make curry,

mom also need salt. So I’ll buy it for her. Do we need to put

ketchup in curry? I do not think so. So I better leave that out. I

also want to buy a bottle of coffee powder. Therefore I need sugar

in order to drink coffee at night. But, my father told me that it is

not good to drink coffee since it contains caffeine. Thus, I better

not buy coffee powder. I’ll buy tea then. In that case, I still need

to buy sugar then. Next week, I’ll go for my camping. I already

have a loaf of bread, so I think I better grab a tin of sardine to

make sandwiches. Hmm…yummy!

~ 58 ~

Keep Calm & Guess Who Am I? Presented by Arziah Mokhtar

Level of the Game:

This game can be modified for the level of your students by using vocabulary,

concepts and language at the appropriate level.

Objective of the Game:

1) Student may read the clues which contain the part of speech (adjectives) to

describe the potential answers.

2) Students will use their imagination to describe the answers and at the same time

enhance their art skills.

Materials Needed:

Paper cut (Riddles), colour pencils, Whistle, MP3 music

Procedure:

7. This is a whole class activity. It involved 12 stations.

8. The clues (riddles) will be pasted at each station.

9. Students work in pairs (find their own BFF)…(work in small group if the

number of students are more than 35). They have to bring the answer sheet,

pencils, eraser and colour pencil together with them during this game.

10. Each group is required to stand at each station for only 1 minute (depends on

their proficiency). They discuss and solve the riddles including draw and

colour the pictures.

11. Teacher will blow the whistle after 1 minute and they have to move to another

station to complete the 12 stations.

12. Discussion of each riddle.

13. Select the winner of the game (based on certain criteria)

Able to complete all the answers.

Able to spell the words correctly.

Able to draw and colour the pictures.

~ 59 ~

I am big and round,

I am green outside;

Red or yellow inside,

I am juicy and sweet.

Guess who am I?

14. Teacher displays all the worksheets on the board (Gallery Walk Activity).

Each pupil will be given a chance to put/draw a star on the best answer sheet.

15. Those who got the highest number of stars on the sheet will be awarded as

the winner of the game.

~ 60 ~

I wore a green hat,

I am small and round,

I am sweet and sour,

I am purple outside but white

inside.

Guess who am I?

I am the king of the fruit,

I am thorny,

I am green outside and yellow

inside,

I am sweet and creamy.

Guess who am I?

~ 61 ~

I have many siblings,

I am yellow inside and outside,

I have long and thin body,

Three of the letter “A” in my

name.

Guess who am I?

I am the queen of the fruit,

I have a spiky crown,

I am juicy and sweet.

Guess who am I?

~ 62 ~

I am hairy and sweet,

Green when I am young,

And turn into red or yellow.

Guess who am I?

I am yellow inside and outside,

I am sour and juicy,

Squeeze me and turn into juice.

Guess who am I?

~ 63 ~

I am beautiful red with a green

top,

I live in cold weather,

I taste great in smoothies.

Guess who am I?

I am crunchy,

I am small and round,

I am green or red outside.

Eating me a day may keep the

doctor away…

Guess who am I?

~ 64 ~

I come in different colours;

Green or purple,

I come in a bunch,

I am sweet and juicy.

Guess who am I?

People are afraid of my name,

I have fun-looking skin,

My outer skin is cactus-like.

I have bright purple or white

flesh.

Guess who am I?

~ 65 ~

I am a round fruit with a peel,

I am also a colour,

I have a lot vitamin C for your

body.

Guess who am I?

~ 66 ~

Keep Calm & Guess Who Am I?

Group members : ______________________________________________

Date : ___________________________________

1.

2.

3.

4.

5.

6.

7.

8.

~ 67 ~

9.

10.

11.

12.

~ 68 ~

20 Questions Presented by Lisa MacLeod

Level of the Game:

This game can be modified for the level of your students by using vocabulary and

language at the appropriate level. For those focusing on question structure, level 4

and 5 would be best.

Objective of the Game:

This game can be used to review language, preview for the upcoming lesson or

simply to have fun. If forming questions is going to be the focus of the game, it is

necessary to stress this with the class at the beginning of the game.

Materials Needed:

Nothing

Procedure:

1. This is a whole class activity.

2. The students have to guess of what thing the person who is it is thinking by

asking him or her at most 20 yes/no type questions.

3. If no one guesses the answer after 20 tries, the answer is revealed.The

students pick a missing letter and the teacher fills in the blanks.

4. If a student has a "yes" answer, this earns the questioner another chance to

ask, a "no" passes the asking on to the next player.

Alternative for lower Levels:

Maybe your students are advanced enough to ask appropriate questions on their

own, in my case to facilitate my weak ones I hand out a print I made with examples

of questions. The first question on my print is, "Are you animal?/vegetable?/mineral?

Then below that I have written outline style three catagories of questions: animal,

vegetable and mineral. Under the animal heading my first question is, "Are you

human?" Then I have written questions like, "Are you famous?" "Are you in this

school?" "Are you a man/woman?" "Are you Japanese?", etc. In case the animal is

not human I have, "Can I eat you?" "Can I ride you?" "Are you bigger than a _____?"

etc. Under the vegetable heading I wrote questions like "Can I eat you?" "Are you

delicious?" "Are you in Japan?" etc. And finally under the mineral heading I wrote,

"Are you metal/plastic/stone/wood?" "Are you (blue)?" "Do I have you?" "Are you in

the classroom?" "Can I see you?" etc. By using the print my students get a feel for

asking questions in English and I have found many no longer need to refer to the

paper.

~ 69 ~

Compound Word Game Presented by Chow Mee Yeng

Level : 2

Objectives: Pupils are able to form compound words and construct sentences using the

words formed.

Materials: flashcards, blue tack and colored marker pens.

Procedure :

1. Pupils are divided into 3 groups.

2. Each group is given a set of flashcards.

3. Every pupil will be given a chance to come out to the front to form a compound

word correctly with a key word set by the teacher.

4. Each compound word formed correctly will be given a point.

5. After all the compound words completely form, each group has to construct good

sentences using the words.

6. Perfect sentences will be rewarded 3 marks each.

7. The group with the highest score will be the champion.

~ 70 ~

Magic Box Prepared by Norhashimah binti Mohamed

Level : Year 4

Objectives : At the end of the activity, pupils should be able to :

a) Ask questions to get the answers

b) Guess the name of the things

c) Generate their thinking skill by guessing

Materials needed :a box, scissors, soap, lotion, chocolate, calculator,

lipstick, flower, sharpener, chilli, ring, hair pin, paper clip, eraser,

brooch, batch, keychain, onion, red cherry tomato, garlic, fridge magnet

Procedure :

1. Teacher divides the pupils into two teams. Each team must name their

group.

2. Teacher shows the Magic Box to the pupils.

3. Teacher asks a person from Team A to come out and pick a thing from the

Magic Box. The pupil should hide the thing in her/his hand.

4. The pupils from Team B need to guess what’s in his/her hand. The

members from Team B can ask questions but the pupil from Team A can

only answer Yes or No.

5. After one minute, the teacher will blow a whistle and the members from

Team B need to give their answer. Two marks will be awarded for every

correct answer.

6. Repeat step 3, 4 and 5 for the next team.

~ 71 ~

Sentence Hangman Presented by Lisa MacLeod

Level of the Game:

This game can be modified for

the level of your students by

using vocabulary and language

at the appropriate level.

Objective of the Game:

This game can be used to

review language, preview for

the upcoming lesson or simply

to have fun. This is best used

as a closing activity to get the

students to wind down while

still having to think in English.

Materials Needed:

A white board and a white board marker to write on the board.

Procedure:

1. This is a whole class activity.

2. The teacher writes the blanks on the board to indicate the missing letters

of the sentence.

3. Once the teacher writes the prompt on the board, the students are to begin

the game by taking turns in a circle.

4. The students pick a missing letter and the teacher fills in the blanks.

5. If a student selects a letter that is not in the sentence, the teacher draws

the head on the piece of hanging rope.

6. The aim of the game is to guess the sentence that is on the board before

the complete man is drawn and hung.

7. All the students have to raise their hand if they wish to guess the

sentence. The teacher then selects the students who raised their hand

first.

8. The game should last no longer than 15 minutes.

9. It is also possible to have a student come up to the front of the class and

to come up with a sentence for the students to guess.

~ 72 ~

T BINGO Presented by Salwa Binti Salleh

School SK Puteri Pandan 2

Date : 20th May 2015

Level : 10 to 12 years

Objectives : By the end of the activity , students should be able to :-

a) Construct sentences with the word given

Procedures :-

1. Pupils sit in a group of 4-5.

2. Teacher gives a task sheet to each pupil.

3. Pupils fill in the box randomly with the words given by the teacher in

the task sheet .

4. Pupils take turn to play the game.

5. Pupils have to construct sentences according to the word that they

choose.

6. The first pupil who solves the T Bingo will become the winner.

Word list

push fight grind spend

throw deliver kneel learn

blow advise speak leap

seek weave plan

break shake write sell

clap choose meet show

deal keep

~ 73 ~

T BINGO

~ 74 ~

True or False? Presented by Lisa MacLeod

Level of the Game:

Students must be able to say

sentences in the past tense.

Objective of the Game:

This game can be used to

review, preview or support the

learning objective of the past

tense.

Materials Needed:

A piece of paper and a pen for

each student to keep their

scores.

Procedure:

1. Students are sitting in groups of no less than

4 students and no more than 6 students.

2. Everyone says a sentence about him/herself

in the past tense. You can say ANYTHING, e.g. “I had a

hamburger for lunch”, “I played the saxophone yesterday”,

“I had two eggs for breakfast”, etc. the only requirement is

that it should be something which nobody else knows

(either way…) so if a student has a good friend in the

class, he or she may have to think about it for a moment.

3. Then each student says his/her sentence in

turn.

4. After each student has said his/her sentence,

you ask for a show of hands from whoever thought the

sentence was true, then ask the student if it was actually

true or false- whoever guessed correctly gets a point

(everybody must keep their own score).

5. At the end of the game everyone calls out

their score in turn.

6. The highest score/s win/s.

~ 75 ~

A Guessing Game Presented by Sahrullizam bin Lias

Level: Year 6

Objectives: Pupils should be able to;

a) enjoy playing the game co-operatively,

b) increase their knowledge about idioms.

Materials

need:

a) list of idioms

b) stop watch

c) whiteboard marker

Procedures: a) Pupils are divided into two groups.

b) Each group discuss and choose a representative of their

group.

c) Teacher gives both representatives a list of idioms.

d) The representative of each group will draw on the

whiteboard to describe the idiom without divulging it in

text or spoken word while their group members try to

guess what idiom it is in 5 minutes.

e) The group with the highest number of correct idioms

guessed within the given time will be the winner.

~ 76 ~

Example of idioms:

RAINING CATS AND DOG

It is raining heavily

BE IN THE SAME BOAT

Be in the same situation

I’M ALL EARS

You have my undivided attention

APPLE OF ONE’S EYE

A person who is loved more than the others

BEAR IN MIND

Remember

CRY CROCODILE TEARS

To pretend to be upset

FISH OUT OF WATER

Being somewhere you don’t belong

LET THE CAT OUT OF THE BAG

To share information that was previously concealed

WHEN PIGS FLY

That something will never happen

COSTS AN ARM AND A LEG

Very expensive or costly

HIT THE NAIL ON THE HEAD

Do or say something exactly right

BUILD CASTLE IN THE AIR

To make plans that can never come true

KILL TWO BIRDS WITH ONE STONE

To accomplish two different things at the same time

PIECE OF CAKE

A job, task or other activity that is easy or simple

~ 77 ~

Who am I? Presented by Lisa MacLeod

Level of the Game:

This game can be modified for the level of your students by using vocabulary,

concepts and language at the appropriate level.

Objective of the Game:

This game can be used to review language, preview for the upcoming lesson or

simply to have fun. If forming questions is going to be the focus of the game, it is

necessary to stress this with the class at the beginning of the game.

Materials Needed:

Paper cut into pieces and tape.

Procedure:

1. This is a whole class activity.

2. Give students the pieces of paper and tell them to write a famous person’s

name on it. A person that they think everyone will know. (i.e. the President

of their country or the President of America, a famous movie star or singer,

a historical figure like Ghengis Kahn)

3. Collect the pieces of paper and look over them to make sure they have

people on them that everyone will know.

4. Have the students come up one by one and tape a piece of paper with a

famous person’s name on their back. Don’t let the students see who their

person is. Do this with all the students.

5. Now have the students mingle and look at each other names. The

students then ask questions about themselves. (i.e. Am I alive or dead?

Am I from this country? Am I a boy or girl?) The students are NOT allowed

to ask their name. They have to guess who they are.

6. Students keep asking questions and guessing. You can tailor it to suit your

class with rules. (you must ask three questions before guessing) You can

also do it in pairs or groups.

~ 78 ~

Musical Box Presented by Nurulhooda Farrah bt Dorahim

Level : Level 2 of the primary school (Year 4)

Objectives :By the end of lesson, pupils should be able to:.

1. talk to their friends about the topic given

2. give ideas of their own on the topic given.

Materials : Piece of papers with the topic

Duration : 15-20 minutes

Procedure:

1. Pupils sit in a big circle. Then teacher plays a song.

2. Pupils will pass the box around. Then teacher will stop the song to continue

with the activity.

3. Pupils will take one piece of paper from the box and she/he will read the word

or sentence strip quietly. She/he has to talk the about the topic given from the

paper.(refer appendix 1)

4. After students talk about the topic from the sentence strip, teacher continues

to play the song again until all the topics finish.

______________________________________________________________

Feedback form

Description Scale

1. Objectives are well planned 1 2 3 4 5

2. Contents are organised and easy to follow.

3. Class participation and interaction are

encouraged

4. Activities are appropriate

~ 79 ~

YOUR BEST FRIEND

THINGS YOU LIKE TO DO

A GOOD BOOK

YOUR QUALITIES

WHAT YOU DID LAST SUNDAY

YOUR FAVOURITE

MUSIC

A GAME YOU LOVE TO PLAY

SOMETHING YOU HAVE LOST

WHAT REALLY MAKES YOU

LAUGH

WHAT SUPERPOWER

DO YOU LIKE TO HAVE

WHAT YOU THINK ABOUT SMOKING

YOUR

FAVOURITE ACTOR

THE BEST DAY OF YOUR LIFE

YOUR FAVOURITE

ANIMAL

A FILM YOU DIDN’T LIKE

YOUR BEST HOLIDAYS

A DREAM YOU’VE HAD

SOMETHING YOU LIKE TO HAVE

WHAT YOU DO WITH A

THOUSAND RINGGIT

TELL ME ABOUT YOUR ENGLISH

TEACHER

THE WEATHER TODAY

SOMETHING THAT SCARED

YOU

SOMETHING YOU HATE DOING

THE WORST DAY

IN YOUR LIFE

WHAT’S YOUR

FAVOURITE COLOUR

WHAT’S YOUR FIRST CAR

TELL ME ABOUT YOUR

STRENGTHEN YOUR IDEAL JOB

~ 80 ~

Draw Me an Alien Presented by Ain Shahrina bt Abu

Theme: World of Self, Family and Friends Topic: My Monster Level: Lower Primary Skills: Listening, Reading and Writing Learning Outcome:

1. Listen to and follow simple instructions and directions accurately 2. Compete texts with the missing words, phrases or sentences

Resources: Sheet of A4 Paper for each pupils, colour pencils Steps: a. Warm Up

1. Show pictures of monsters to the students. 2. Watch video of Monster Inc/ similar to it. 3. Introduce the names of the body parts to the students.

b. Activity 1. Distribute an A4 paper to each students 2. Students fold the paper into 2. 3. Dictate the description of a monster. 4. Students need to draw their monster based on the description.

c. Production 1. Students fill in the blanks using their creativity. 2. Show their drawing to the class and read the description that they had

completed.

~ 81 ~

Dictation

This monster had 3 ugly, triangle-shaped heads. Each head has 2 eyes This monster has cute eyelashes. This monster has 3 long and thin necks. Its body is fat and round This monster has 3 belly buttons It has 6 skinny legs The monster is wearing funny shoes It has 6 arms On the bottom left hand is a watch. The monster is holding something on the other hand Draw clothes on your monster. Draw hair for your monster. Fill in the blanks My monster’s name is ......... He/She comes from ........... (Monster’s name) is ..............years old He/She likes to eat ............... My monster’s hobby is .................... He/She is holding a ............... I hope you like (Monster’s name)

~ 82 ~

A Whispering Game Presented by Faizal

Level: Year 5

Objectives:

Pupils should be able to;

1) enjoy playing

the game co-

operatively

Materials need: Paper, stop

watch, marker pen.

Procedures : 1. Pupils are divided into two groups.

2. Each group will be given a sentence in a piece of paper.

3. 1st pupils need to remember the sentence and whisper to his friend

and 2nd pupils will whisper to 3rd pupils and so on.

4. The most correct sentence will be a winner

Examples of the sentences:

1. I love to play basketball

2. We must queue up to buy the food

3. Please wear helmet for safety

~ 83 ~

What’s My Job/Occupation? Presented by Swee Ai

Level : Level 2 of the primary school (Years 4, 5 & 6)

Objective(s) : (a) to identify one’s job/occupation (b) to ask short/interrogative questions (c) to carry out Q & A drill

Materials : stickers, chart – sample questions and answers

Duration : 15 – 20 minutes

Procedure : Step 1 – Divide the pupils in pairs or in small groups.

Step 2 - Prepare some stickers with an occupation written on each one. (Refer to Appendix 1)

Step 3 – One sticker is stuck to a pupil’s forehead.

Step 4 – The pupil with the sticker sits opposite the partner/the other group members.

Step 5 – The pupil with the sticker asks questions to gather information in order to guess his/her occupation. (Refer to Appendix 2)

Step 6 – The partner or the other group members will reply without giving the exact/specific answers. (Refer to Appendix 3)

Step 7 – When the pupil with the sticker could guess his/her occupation correctly, continue the game with another pupil (new sticker).

~ 84 ~

farmer baker carpenter

lawyer

hawker

teacher

actor

salesman

taxi driver

headmistress

magician

tailor

plumber

doctor

accountant

headmaster

surgeon

cashier

actress

dancer

clown

steward

policeman

nurse

chef

waitress

clerk

gardener

waiter

singer

bodyguard

stewardess

fire fighter

~ 85 ~

Examples of questions:-

Do I work outdoors? Do I wear special clothes for my job? Do I work with the public? Do I often work on weekends? Do I have to travel to do my job? Do I earn much? Do I use the computer? Do I often receive tips? Do I work with children/animals? Do I need to be fit for my job? Do I work in a building/school/hospital/factory? Do I need to be good with numbers? Is my job glamorous or highly prestigious? Is my job creative? Is my job sometimes dangerous?

Examples of answers:-

Yes / No Yes, all the time Usually Very often Quite often Sometimes Not very often Rarely Hardly ever No, never

PEER EVALUATION / FEEDBACK

Circle the appropriate numbers.

Game: What’s My Job/Occupation? No Yes

1. The presenter spoke clearly. 1 2 3 4 5

2. Materials were relevant to the game. 1 2 3 4 5

3. The objectives were achieved. 1 2 3 4 5

4. Adequate time was used for the game. 1 2 3 4 5

5. The game is appropriate for Level 2. 1 2 3 4 5

6. This game was enjoyable. 1 2 3 4 5

Comments:

~ 86 ~

FIND YOUR PARTNER ( MEMORY GAME ) Presented by Ng Mei Leng

YEAR : YEAR 2 & 3 TOPIC : FRUITS OBJ : Pupils should be able to : i) identify the names of fruits. ii) find the correct partner iii) read and match the pictures with the words MATERIALS :manila cards, ‘blu-tack’ , picture cards, word cards PROCEDURES : a) Teacher divides the class into 5 groups. b) Teacher shows the pictures and word cards. Pupils are given 20 seconds to memorize all the pictures and word cards. c) Each group is given a piece of manila card with jumble up pictures and word cards on it. d) Pupils will take turns to flip and find the correct partner. e) The pupils who get the the most pictures and word cards will be the winner. f) Then the pupils have to read out their word cards with the correct pictures.

~ 87 ~

FEEDBACK FORM

NAME : _________________ DATE: ______

CIRCLE THE APPROPRIATE NUMBER

1 - Standard not met

5- Standard fully met

DESCRIPTION OF FEEDBACK FORM SCALE

1. Objectives were met, content was organized and easy

to follow.

1 2 3 4 5

2. Topic was logically organized.

1 2 3 4 5

3. Used time appropriately.

1 2 3 4 5

4. Class participation and interaction were encouraged.

1 2 3 4 5

5. Evaluation activities were appropriate.

1 2 3 4 5

6. Materials used were pertinent and useful.

1 2 3 4 5

TOTAL SCORE : _______

30

COMMENTS : ___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

~ 88 ~

grapes

papaya

guava

durian

rambutan

dragon fruit

mangosteen

orange

jackfruit

~ 89 ~

Family Feud Presented by Lisa MacLeod

Level of the Game:

This game can be modified for the level of your students by using vocabulary and

language at the appropriate level. For those focusing on question structure, level 4

and 5 would be best.

Objective of the Game:

This game can be used to review language, preview for the upcoming lesson or

simply to have fun. If forming questions is going to be the focus of the game, it is

necessary to stress this with the class at the beginning of the game.

Materials Needed:

List of questions with points

Procedure:

1. Divide the class into two teams.

2. One member of each team faces the other in a face-off as the teacher

reads the question off the game board.

3. The team that buzzed in with the correct answer receives control of the

board and has the option of playing or passing control to the other team.

4. The team that has the control tries to reveal all of the correct answers to

the question before receiving three strikes. (If the answer is not on the

board, click the Try Againbutton.)

5. If the team receives three strikes without clearing the board, control is

passed to the other team.

6. The team that now has the control is able to give one answer in the hopes

that it is found on the board.

7. If it is, points are added to the team’s score.

8. If not, the other team gets the points.

9. Points are collected as each team finds its answers to the question on the

board. (Click the Score button to add points to the appropriate team’s

score.)

10. Continue the game repeating steps two through seven.

11. Each team tries to collect the most points. The team with the most points

wins the game! (Click on Team 1 or Team 2 on the Score slide to move to

the You’ve Won slide.)

~ 90 ~

Modification Suggestions

Add/change sound effects. Bring a bell or something similar to make noise to

decide who answered the question first.

Questions

Reason someone might make fun of your car.

Old 29

Dirty 23

Color/Paint Job 21

Has dents/Beat up 8

Too Small 5

Too Big 3

Famous "Martin"

MLK JR 25

Martin Lawrence 22

Dean Martin 19

Martin Sheen 15

Steve Martin 11

Martin Short 8

TRIPLE

Name soemthing you try to avoid when camping in

the woods.

Bears 42

Bugs 33

Snakes 20

Skunk 2

Triple/Sudden Death

Name something you wind up.

Clock/Watch 83

Toy 11

Music box 3

Top 3

Name an animal mentioned in the bible.

Ass 35

Sheep 32

Snake 12

~ 91 ~

Lion 7

Dove 6

Ox 3

Name a German Food.

Sauerkraut 49

Wiener Schnitzel 20

Knockwurst 8

Sauerbraten 6

Wieners 5

German Chocolate Cake 4

Bratwurst 3

Poato Salad 2

Name another word for "restaurant".

Cafe 56

Diner 15

Coffee shop 7

Deli 3

Greasy Spoon 3

Cafeteria 2

Eatery 2

Burger Joint 2

Name an instrument in a symphony orchestra.

Violin 61

Cello 6

Drum 5

Harp 4

Oboe 4

Trumpet 4

Viola 4

Trombone 3

On a deserted island...

Find Water 30

Find Food 22

Build Shelter 20

Look for Help 16

Build Fire 12

~ 92 ~

Name a piece of clothing people buy without trying on.

Socks/Hosiery 42

Underwear 32

Necktie 5

Scarf 5

Shirt 5

Name something people do in a park.

Picnic 32 Feed birds 14

Walk 14

Sit on a bench 8

Walk the dog 5

Jog 3

Get mugged 3

Play ball 3

Name something you keep in your wallet.

Money 54

Driver's License 17

Pictures 12

Credit cards 11

Identification 6

Name something you eat with crackers.

Cheese 61

Soup 27

Peanut butter 6

Chili 3

Name something found in a movie studio.

Camera 66

Actor/Actress 8

Lights 8

Props 7

Director 3

Set 3

Script 2

Name someone people call when they're in trouble.

Police 77

Minister 7

Lawyer 5

Fire Department 3

~ 93 ~

Parent 3

Friends 2

Triple/Sudden Death

Name a Mark Twain character.

Tom Sawyer 60

Huckleberry Finn 36

Becky Thatcher 2

Fast Money

Name something people cut.

Hair 49

Paper 12

Meat 10

Grass 7

Finger 6

Fingernail 3

Name a kind of cheese.

Cheddar 32

Swiss 24

American 13

Blue 5

Longhorn 4

Muenster 3

Name a problem people have with their feet.

Corns 31

Athlete's foot 26

Flat feet 11

They're sore 8

Odor 6

Bunions 5

Name an American fort.

Knox 38

Sumter 8

Bragg 7

Lee 5

Niagara 4

McHenry 3

~ 94 ~

Name a part of a ship.

Bow 26

Deck 23

Hull 20

Stern 15

Galley 3

Anchor 2

Name a deodorant brand.

Right Guard 20

Arrid 19

Ban 16

Secret 11

Sure 9

Dial 8

Name a lollipop flavor.

Cherry 36

Strawberry 24

Grape 15

Orange 9

Lemon 5

Chocolate 2

Name a month of the year.

January 17

December 12

June 12

February 10

July 10

May 10

Name a word that rhymes with "pink." Stink 20

Mink 19

Think 13

Sink 8

Ink 7

Link 6

~ 95 ~

Name a word used to start a toast.

Cheers 42

Bottoms up 11

To your health 7

Here's to... 6

Skoal 5

Congratulations 3

Name a weapon you throw.

Spear 39

Knife 23

Grenade 7

Rock 7

Arrow 6

Dart 6

Name something you find in a park.

Benches 25

Trees 23

Birds 8

Grass 8

Swings 5

Muggers 3

Name something that shines.

The Sun 31

Diamonds 21

Shoes 8

Star 8

Silver 6

The Moon 5

Name a high paying occupation.

Doctor 38

President 15

Actor 14

Lawyer 9

Politician 3

Pilot 3

~ 96 ~

Name a kind of cake.

Chocolate 40

Angel food 15

Pound 10

Birthday 8

Cheesecake 3

Banana 3

Name the most wrinkled part of the body.

Face 29

Neck 22

Hands 18

Elbows 9

Forehead 5

Fingers 2

Name something cherry-flavored.

Soda 14

Jello 12

Gum 11

Ice cream 9

Lollipop 8

Pie 8

Name something you would see at a bullfight.

The bull 33

Toreador 33

Cape 14

Blood 13

Sword 2

Rose 2

Give another word or phrase for 'beautiful.'

Georgeous 40

Pretty 39

Lovely 12

Attractive 2

Glamorous 2

Good looking 2

~ 97 ~

Name something a dentist puts in your mouth.

Drill 34

Fingers/hand 16

Filling 13

Mirror 10

Cotton 4

Bridge 3

Name a color leaves turn in autumn.

Red 27

Brown 23

Orange 19

Yellow 17

Gold 12

Crimson 2

~ 98 ~

Who Owns The Fish?

Presented by Lisa MacLeod

There are five houses in a row and in five different colors.

In each house lives a person from a different country.

Each person drinks a certain drink, plays a certain sport, and keeps a certain pet.

No two people drink the same drink, play the same sport, or keep the same pet.

The Brit lives in a red house.

The Swede keeps dogs.

The Dane drinks tea.

The green house is on the left of the white house.

The green house owner drinks coffee.

The person who plays polo rears birds.

The owner of the yellow house plays hockey.

The man living in the house right in the center drinks milk.

The Norwegian lives in the first house.

The man who plays baseball lives next to the man who keeps cats.

The man who keeps horses lives next to the one who plays hockey.

The man who plays billiards drinks soda.

The German plays soccer.

The Norwegian lives next to the blue house.

The man who plays baseball has a neighbor who drinks water.

Hint

The Norwegian sits in his yellow house drinking water after playing hockey, and

watches his cats.

~ 99 ~

Answers

colour house....yellow.........blue......red.........green......white

nationality.......norwegian...dane......brit.........german...swede

drink...............water..........tea........milk........coffee.....soda

plays..............hockey.....baseball....polo........soccer.....billiards

pet..................cats..........horses....birds....... .....dogs

Retrieved from https://www.mathsisfun.com/logicpuzzle.html

~ 100 ~

BOOKTIVITIES Presented by Ong

This is a whole-class activity that is suitable for all level of students. It is fun and it

encourages all students to work independently as well as working in groups. This game

incorporates interpersonal and intrapersonal skills.

Procedure:

1. Divide students into groups of five.

2. Teacher sets out rules and marks will be deducted for breaking the rules.

3. Distribute some colour papers to each group.

4. Every group sends a representative. One of the representatives draws lots and

reads out the questions. Then they write the answers on the whiteboard

whereas the rest of group members brainstorm and write down their answers on

the colour papers.

5. At the end of the game, every group compiles their answers to form a booklet

and displays it at the Booktivities Corner.

6. Bookglancing- Students look at others’ work at the Booktivities Corner.

Comments

Strongly Slightly Slighly Strongly Disagree Disagree Agree Agree 1 2 3 4

1. This game encourages students to think.

1 2 3 4

2. This game is suitable for all level of students.

1 2 3 4

3. This game is fun. 1 2 3 4

Comments/ Remarks:

___________________________________________________________________________

_______________________________________________________________

_____________________________________________________________________

Thank you for your valuable comments.

~ 101 ~

Tell Me a Story

Presented by Tan Siew Teng

Level : Level 2 (Year 4, Year 5 & Year 6 )

Teaching Skills : Listening & Speaking

Objectives : By the end of the lesson, pupils should be able to :

a) transfer information to complete a story

b) tell a story

Materials : Forms , an incomplete story , pen or pencil

Time : 15 minutes

Steps : 1) Pupils work in pairs to fill in a form.

2) Pupil A interviews pupil B to get the information to

complete the

form.

3) Pupil A returns the form to the pupil B after the interview.

4) Pupil B reads out the story by filling in the information that

in the

form to the class.

No. Feedback Form

1. The objectives of the game have achieved. 1 2 3 4 5

2. The game is focused on listening & speaking . 1 2 3 4 5

3. The game is fun and interesting . 1 2 3 4 5

4. The teacher who carries out the game must

work hard to prepare the materials. 1 2 3 4 5

~ 102 ~

Fill in the form.

No. information Answer

1 a time in the past ___________________________

2 a plural form of ‘ child ‘ ___________________________

3 a kind of animal ___________________________

4 an idiom of ‘ suddenly ‘ ____________________________

5 a place _____________________________

6 a name of a restaurant _____________________________

7 a kind of feeling _____________________________

8 the gifts in plural _____________________________

9 a sentence in a polite manner _____________________________

10 a kind of clothing _____________________________

11 a member of your family _____________________________

12 a nickname of yourself _____________________________

Pupil A must ask the pupil B in this sentence pattern : Please tell me ……………………… .

Tell me a story : My Dream

(1) , I saw some (2) ill-treating a/an (3) nearby my house. Immediately, I stopped

them and they ran away as fast as lightning. (4) , it invited me to a (5) in the sky.

The king of the creature gave me a grand feast at the (6) on the cloud. I was very

(7) when I saw birds flying around me. Before leaving,the king gave a box of (8) as my

reward. I bowed and said, “ Your Majesty, (9) . “ .

Suddenly, I appeared at home in my (10) . In no time, I heard my (11) called my

nickname. “ (12) ,wake up ! It’s time to school.”

~ 103 ~

Finish the Sentence Presented by Lisa MacLeod

Level of the Game:

Good beginner/Intermediate

Objective of the Game:

A simple activity which at first sight looks like a grammar-type exercise. However, the

students must complete each unfinished phrase truthfully. The example given, for

instance, can have many different endings, according to each person's situation.

Materials Needed:

White paper – A4, preferably lined.

Procedure:

1. Start this activity in silence, with each student writing down his or her own

completion. This guarantees that people will not be stuck for words, which

usually happens if you present somebody with a half-finished sentence

and ask for an immediate verbal reaction.

2. Give students time to think, they will produce better sentences.

3. The bonus here is that if, for example, you have a group of seven, each

student will probably come up with a different finish. This will definitely

trigger interest on the part of the other students, and reduce tension.

4. Moreover, it is the student who gets to create something.

5. The teacher merely oversees, and hence does not dominate the class.

Example:

My car ...

My car broke down two months ago while I was coming home

from work.

My car cost a lot but I don't like it anymore.

~ 104 ~

Now you try it.

7. My best friend ...

8. Last night ...

9. I have never ...

10. The third world ...

11. Politicians ...

12. Parents ...

13. I once dreamt that ...

14. I get really angry when ...

15. Some people ...

16. Going on holiday ...

17. Having my hair cut ...

18. Making my bed ...

19. A millionaire ...

20. When it rains, I ...

21. Vegetarians ...

If any of the sentences should provoke debate, let it develop.

~ 105 ~

Rhythmical Game Presented by Adam (Ngu Yeau Kwang)

Level : Year 3 to 5

Objective: By the end of the lesson, Pupils are be able to say out/recall the

vocabularies they have learnt before

Procedure: 1. Teacher taps his thighs or table, claps his hands and shows his left

thumb up followed by the right thumb

up or the other way round. Pupils follow and practice with rhythm.

2. Pupils are divided into five groups and sit in a circle.

3. Pupils choose any category of words for each round (example:

transportation, fruits, food, things in the luggage and etc.)

4. Pupils who are failed to follow the rhythm and say a word from the

category chosen will be eliminated from the game.

Feedback Form

1 2 3 4 5

1.

The game is more than just fun

2.

The game helps to strengthen students’ vocabularies

3.

The game keeps all the students involved and interested

4.

The game helps students to get ready for the lesson

5.

The game helps teacher to gather students’ attention before starting a lesson

6.

Teacher can use this game as one of the fillers

~ 106 ~

Fortunately and Unfortunately Presented by Lisa MacLeod

Level of the Game:

Students must be able to say sentences in the past tense.

Objective of the Game:

This game can be used to review, preview or support the learning objective of

starting a conversation with fortunately and unfortunately..

Materials Needed:

A timer to keep track of time.

Procedure:

1. Have all your players sit in a circle, or establish a clear playing order.

2. Then proceed to tell a story, with each person saying one sentence at a time.

3. Here’s the catch: each sentence must start with either “fortunately” or

“unfortunately,” always alternating.

~ 107 ~

Swat me! Presented by Musliharyani bt Yin ( Musyi )

1. School : SK Cochrane

2. Level : 7 to 12 years

3. Objectives : By the end of this activity, student should be able to:

a. identify the word by listening to the teacher

b. spell the word correctly by arranging the letters given

4. Materials : 2 fly swatters, 15 word cards, and a masking tape

5. Procedures :

a) Divide the class into 2 groups.

b) Choose 2 students and ask them to stand on the line which has been

prepared by teacher.

c) Display the 15 vocabulary words on the whiteboard.

d) Teacher reminds the students that the letters are jumbled up.

e) Ask the 2 students to get ready with their fly swatters.

f) Teacher says the word and they quickly run and swat the word on the board.

g) The student who swats the word first, has to spell the jumbled letters

correctly.

h) If the student spells the word correctly, 1 point will be given to the group.

~ 108 ~

hayct

klbuloc

rcta

npasma

~ 109 ~

usb

hsitraw

vna

~ 110 ~

usb

hsitraw

vna

~ 111 ~

TIC-TAC-TOE

btoa

ycblice

fryre

~ 112 ~

arc

cortmoyle

c

~ 113 ~

TIC-TAC-TOE Presented by Farina Bt Hasan

School : SK Jalan Peel, Kuala Lumpur

Type of activity : Discussion in pairs

Material : 3 x 3 grid with 9 questions

Objectives : i. to practice speaking skill

ii. to generate or expand ideas in discussing certain topics

Procedure :

1. Students sit in pairs ( Student A / Student B ).

2. Each student will be given a handout ( 3 x 3 grid with 9 questions ).

3. Each student chooses either ‘O’ or ‘X’ symbol.

e.g : Student A ( O ) / Student B ( X )

4. To play the game, each student chooses the questions in the grid randomly.

5. Each pair will take turns to ask and answer the questions in the grid.

7. Students must give longer responses.

6. Each pair will mark the question that have been chosen and answered with ‘O’

and ‘X’ symbols.

8. The student who gets his/her symbol in a straight line in the grid will be the winner.

e.g :

~ 114 ~

TOPIC : PERSONAL INTERESTS

Who is your

favourite singer?

Do you like

cooking?

What do you want to

eat?

What's your favourite animal?

Which country

would you like to

visit?

What's your favourite movie?

What would you do if you won RM 1

million?

How often do you

watch TV?

Do you have any

plans for the

weekend?

~ 115 ~

Snakes & Ladder Game

Presented by Nurul Athirah Izzati Gololing Abdullah

Programme: Pro-elt Cohort 3

Place: SK Seri Bintang Selatan

Date: 15th April 2015

Level of Pupils: Level 2

Activities:

1. Pupils divided into groups of 4 to 5.

2. Each group receive a dice.

3. Pupils take turns to roll the dice.

4. Pupils have to move their small eraser/stick that represents themselves based on

the number they get.

5. When they stop at the number, they have to say aloud the word and make

sentence based on the word.

6. The first person to reach the “finish” box, will be the winner.

~ 116 ~

~ 117 ~

Verbal Boxing Presented by Lisa MacLeod

Level of the Game:

This game can be modified for the level of your students by using vocabulary,

concepts and language at the appropriate level. Basically this is for any level.

Objective of the Game:

This game can be used to review language, preview for the upcoming lesson or

simply to have fun. If forming questions is going to be the focus of the game, it is

necessary to stress this with the class at the beginning of the game. The teacher

should have taught students about prepositions before the activity.

Materials Needed:

Timer to watch the time.

Procedure:

1. Divide the class into

pairs, A & B, who

must sit facing each

other. Good

practice for APTIS Part 1.

2. Give A & B each a (different) topic to talk about, e.g. ‘A: Tell me about time

you last visited an old friend’, ‘B: Tell me about your first school’.

3. Everyone has to speak at the same time, while facing their partner.

4. Use timer for 30 seconds.

5. Good practice for focusing on what you want to say despite loud

distractions from others talking and visual distractions of your partner

talking at the same time and not listening to you!

~ 118 ~

The Spelling Game Presented by Noor Farhana Samsudin

Level : 2 (Year 5)

Skills : Reading, Speaking

Objectives : By the end of the lesson, pupils should be able to

1) spell the words correctly

2) improve their speaking skill as well as reading skill

Materials : baseboard, word cards, counters and dice

Time : 20 minutes

Procedures :

1. Arrange the class in small groups (maximum four pupils)

working around a table.

2. Explain the rules. This can be done by example :

a) Each player has a counter which they place on 'START' on the

baseboard. The word cards are placed in a pile face down on the table.

b) To start, they all role the dice, and the player with the highest

number starts.

c) The first player rolls the dice. The player on his or her right takes a

word card and reads it loud. The player whose turn it is must spell the

word correctly in order to advance the number on the dice.

d) If they cannot spell it, or spell it incorrectly, the player on their left

tries to spell the word.

If they are correct, they

advance one square.

e) The player on the

first player's left rolls

the dice and the

process continues.

f) The winner is the first

player to reach 'HOME'

when the time limit is

up.

~ 119 ~

~ 120 ~

GHOSTS & SPIDERS Presented by Nazatul Shima

Level : All levels

Objectives : At the end of the activity, pupils should be able to :

1) Generate their thinking skills

2) Provide more examples on the topic learnt

Materials needed : magnet or blue tag, marker pen and dice

Procedure :

1. Teacher draws a big circle and divides it into 12 segments.

2. Draw 8 ghosts in 8 different segments. Draw 2 spiders in 2 different segments.

Draw 2 crosses in 2 different segments.

3. Divide the class into 2 teams. Give each team 5 lives (it depends to the teacher).

4. Ask Team 1 a question, if they get correct, then they can throw the dice.

5. Move their corresponding magnet or blue tag clockwise around the circle.

6. If they land on a ghost, they can erase one life from the opposing team. If they

land on a spider, they themselves lose a life and if they land on a cross, then they

gain a life.

7. Repeat step 4 until 6 for Team 2.

8. The winner is the team who still has life.

~ 121 ~

Figure it out

Presented by Shalini Vasathaver

Level : Year 5

Objective : At the end of the activity students will be able to

a) Use nouns correctly in a sentence

b) Sequence the pictures and create an interesting story

Materials needed : Newspapers, A4 papers ,glue, scissors, paper

rolls, coloured marker pen, bluetack

Procedure :

1. Students need to be divided into 4 groups.

2. Each group should be given a newspaper.

3. Students in each group need to cut out a picture of people, a

type of food, a place, an object and one more picture of their

choice.

4. Students need to paste the pictures in the A4 paper.

5. Then, students need to create an interesting story by

connecting all the five pictures they have selected.

6. Students need to give title for their story.

7. Students present their story to their peers.

~ 122 ~

Feedback form

Activity :Figure it out

1. Is the activity interesting?

2. If Yes, state your reason.

3. If No, state your reason

4. Is this activity suitable for Year 5 students?

5. Give suggestion(s) to improvise the activity.

~ 123 ~

GAME: Stop the Bus Presented by Syahifah Rabiha binti Norma

This is a great game to revise vocabulary and you can use it with any age group and

any level by changing the category headings.

How to play:

1. Put the students into teams of three or four.

2. Distribute a table like the ones below for each student.

3. Students simply have to think of one item to go in each category beginning

with the set letter.

4. Give an example line of answers for the first time you play with a new group.

5. The first team to finish shouts “Stop the Bus!”

6. Check their answers and stick them up on the board and if they are all okay

that team wins a point. If there are any mistakes in their words, let the game

continue for another few minutes.

7. If it gets too difficult with certain letters (and you can’t think of one for each

category) reduce the amount of words they have to get. You can say. “Ok. For

this round you can Stop the Bus with 4 columns”.

Something in

the kitchen

Something in

the living

room

Something in

the bedroom

Something in

the bathroom

Something in

the office

s spices speaker sheet sponge staples

~ 124 ~

Day: Date:

Name:

Class:

Stop the Bus

Something in

the kitchen

Something in

the living

room

Something in

the bedroom

Something in

the bathroom

Something in

the office

s spices speaker sheet sponge staples

Day: Date:

Name:

Class:

Stop the Bus

Something in

the kitchen

Something in

the living

room

Something in

the bedroom

Something in

the bathroom

Something in

the office

s spices speaker sheet sponge staples

~ 125 ~

Snap (Farm animals/Clothes) Prepared by Thevasaina a/p Vellakannu

Introduction

Snap is a very simple children's game for two or more players played in Britain, North America and perhaps other countries. The skills required being accurate observation and quick reactions.

Setting Up the Game

2 to 4 players sit in a circle facing each other. The dealer shuffles the cards and

deals them face down to each player until all cards have been dealt. Each player

places their cards in a neat face down stack without looking at them.

Playing the Game

1. The player to the left of the dealer goes first.

2. The player takes the top card from their stack and places it face up next to the rest of their cards.

3. The player to their left goes next and the game continues. Be on the lookout for a card the same rank as another face up card.

4. When you see two cards that match be the first player to yell out "Snap!". The first player to yell out takes the piles of the matching face up cards and adds them face down to the bottom of their stack. Play continues with the player to the left of the player who turned up the matching card.

5. If any players get excited and shout out at the wrong time they must give each player one of the cards from their face down stack.

~ 126 ~

Gap Fill – Listen to the Song Presented by Cheah Wai Yee

Level: 1 (Year 3: Unit 9: Go Green)

Objective: To let pupils practice on verbs and past tense through listening skill (can be language arts activity as well) To encourage pupils to care for the environment.

Materials: song clip, task sheet

Procedures:

1. Pupils are divided into six groups of five or six.

2. Each group is given a task sheet.

3. Pupils listen to a song clip and fill in the blanks.

4. Pupils complete the song's missing lyrics in group.

5. Pupils then write out the past tense of the verbs (answers of the song).

6. The group which can complete the task first has to write the list of words on

the board.

7. Teacher checks the answers. If the answers are correct, they will be the

winner. If wrong, the next group will continue.

Write the answers from the song. Then, write the past tense form.

Verbs Past Tense Verbs Past Tense

1. 7.

2. 8.

3. 9.

4. 10.

5. 11.

6. 12.

Answers:

1. try

2. get

3. Heal

4. Make

5. want

6. see

7. start

8. keep

~ 127 ~

9. fly

10. feel

11. Create

12. cry

Past tense form:

1. try tried 7. start started

2. get got 8. keep kept

3. heal healed 9. fly flew

4. make made 10. feel felt

5. want wanted 11. create created

6. see saw 12. cry cried

~ 128 ~

Complete the song's missing lyrics.

There's a place in your heart And I know that it is love And this place could be much Brighter than tomorrow And if you really 1. _________ You'll find there's no need to cry In this place you'll feel There's no hurt or sorrow There are ways to 2. ________ there If you care enough for the living Make a little space, make a better place. 3. _______ the world Make it a better place For you and for me and the entire human race There are people dying If you care enough for the living 4. ________ a better place for You and for me. If you 5. __________ to know why There's love that cannot lie Love is strong It only cares for joyful giving If we try we shall 6. _________ In this bliss we cannot feel Fear or dread We stop existing and 7. ________ living Then it feels that always Love's enough for us growing Make a better world, make a better world. Heal the world Make it a better place For you and for me and the entire human race There are people dying If you care enough for the living Make a better place for You and for me. And the dream we would conceived in Will reveal a joyful face And the world we once believed in Will shine again in grace

~ 129 ~

Then why do we 8. ________strangling life

Wound this earth, crucify it's soul

Though it's plain to see, this world is heavenly

Be God's glow.

We could 9. _________ so high

Let our spirits never die

In my heart I 10. __________

You are all my brothers

11. ___________ a world with no fear

Together we 12.________ happy tears

See the nations turn

Their swords into plowshares

We could really get there

If you cared enough for the living

Make a little space to make a better place.

Heal the world

Make it a better place

For you and for me and the entire human race

There are people dying

If you care enough for the living

Make a better place for

You and for me. (3 x)

There are people dying if you care enough for the living

Make a better place for you and for me.

(2 x)

You and for me / Make a better place

You and for me / Make a better place

You and for me / Make a better place

You and for me / Heal the world we live in

You and for me / Save it for our children

You and for me / Heal the world we live in

You and for me / Save it for our children

You and for me / Heal the world we live in

You and for me / Save it for our children

You and for me / Heal the world we live in

You and for me / Serve for the children

~ 130 ~

My Action Presented by MATHAGI R. MUTHIAH ( MATH )

Level : 1

Objective : Pupils will be able to learn and understand the action

verb words in fun way.

Category : Group activity

Procedures :

1. Pupils form a circle.

2. The first person will say an action verb.

3. The next person will do the action, at the same time he/she will say an action

verb to the

person next to him/her. (for the person to do the action)

4. It will continue in the circle with speed and none stop.

5. Pupils are not encourage to say the same action verb again.

~ 131 ~

Match It Right ( Days of the week ) Presented by Mary Tey Geok Hwa

Group : Wilayah 2D

Date : 23rd July 2015 ( Thursday )

Aims : Speaking and writing

Level : Level 2 – Year 4 ( 10 years old )

Time : 20 minutes

Materials : An envelope of sentences stripes , worksheet (abbreviations ,

create a story )

Procedure:

1. Split the class into 6 groups.

2. Each group will receive an envelope of sentences stripes. They need to match

the days of a week with what they come from. Three minutes will be given to

complete the task. The fastest group with the correct answers, wins the first

game.

3. Then, each group will be given the worksheet of abbreviations. They need to

write down as many abbreviations as they could within three minutes. The

total abbreviations are 17. Marks will be given for this activity. The group with

the most correct abbreviations, wins the game.

4. After completing abbreviations, each group is asked to create a story using

days of the week within 8 minutes. The presenter from the fastest group will

present their story. The fastest group will win the game.

~ 132 ~

Days of the Week

Monday associated with the Moon

Tuesday from the god Tiw, associated with Mars

Wednesday from Germanic god Odin

Thursday from Germanic god of thunder Thor

Friday from Germanic goddess Frigga associated with Venus

Saturday associated with Saturn

Sunday associated with the Sun

~ 133 ~

Days of the week

Abbreviations

Group : ___________ Mark : _____________

Days of the week

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

~ 134 ~

The result for the abbreviations

Group 1 Group 2 Group 3 Group 4 Group 5 Group 6

/17

/17

/17

/17

/17

/17

~ 135 ~

FEEDBACK FORM

MATCH IT RIGHT

PRO ELT – WILAYAH 2D

Group : __________ Date _________

1. Did you enjoy the game ?

I loved it I liked it It was ok Not really Very poor

2. How would you rate the game ?

Poor / Average / Good

3. Suggestions / Ideas of improvement ……

~ 136 ~

Worksheet 2

Group : __________ Date _________

Create a short story using days of the week within 8 minutes.

On Sunday,…………………………………………………………...

On Monday,………………………………………………………….

On Tuesday, …………………………………………………………

On Wednesday, ……………………………………………………..

On Thursday, ………………………………………………………...

On Friday, ……………………………………………………………

Lastly, on Saturday,………………………………………………….

~ 137 ~

Match It Right

Group :____________

Days of the Week

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

~ 138 ~

SOLVE THE RIDDLES (SEA CREATURES) Yusandayu binti Yahaya

School : SK Pengkalan Tentera Darat

Date : 29 April 2015

Objectives : By the end of the lesson, students should be able to solve

the

riddles about the sea creatures using the clues given.

STEPS :

1. Pupils sit in a group of 5.

2. Teacher places picture cards of sea creatures on the table in front of the

class.

3. Teacher calls out one person from each group to step forward and line up

at the middle of the classroom.

4. Teacher reads the riddles twice and the pupils who are representing their

group will try to solve it.

5. After the teacher reads the riddles twice, the pupils are ready to come to

the front and search for the picture of their answer.

6. The person who managed to get the picture will paste it on the board

and name the creature.

7. Repeat step 1 to 5 for other pupils in the group with different riddles

read by the teacher.

8. A group with the most correct answers is the winners.

9. This game is testing pupils’ listening skills.

~ 139 ~

Lists of Riddles

I have a strong shell around my body. My shell comes in different

shapes. Some humans like to eat me and use my shell and pearls for

decorative objects. What am I? (Oyster)

I have a pair of eyes and four pairs of arms on my body to move

around the sea surface. I can use ink to defend and change myself

according to my surroundings when I am in danger. What am I?

(Octopus)

I have short feet and often move slowly. I can move around by

crawling and swimming. I often come to the seaside to lay my eggs. I

can hide inside my shell to defend myself when I am in danger. What

am I? (Turtle)

I have a long snout that is used to suck up food and my eyes can move

independently. I have a pouch that can be used to carry my eggs

around before they hatch. I may look like a horse but I do not live on

land. What am I? (Seahorse)

I have five arms around my body and I come in different sizes and

colour. My body has five symmetrical pieces. What am I? (Starfish)

~ 140 ~

I have thousands of teeth that are used to eat other animals. I can

swim very fast and my sizes are different. Humans like to hunt me for

my liver and fin. What am I? (Shark)

I have two eyes, eight arms and two tentacles. I can swim very fast.

Some of my species are bigger than me. What am I? (Squid)

I look like an umbrella and I have lots of tentacles around me. I have

stingers that can be used to sting my prey. What am I? (Jellyfish)

I have a pair of claws, two eyes and eight feet. I usually walk

sideways and I can be found around the seaside or at the bottom of the

sea. What am I? (Crab)

I am long and usually black in colour. I can be found among the rocks

below the surface of the sea. I can produce electric to protect myself

from predators. What am I? (Eel)

~ 141 ~

HOMELIFE

Presented by Muna Khalilla Bt Mustafa Kamar

School : S.K. Desa Petaling, KL

Date : 13th May 2015

Type of activity : small group, matching

Function practised : asking what’s happening

Structures : Is he/she (phoning)? Yes, he/she is./No,he/she isn’t. Are they (eating)? Yes, they are./No, they aren’t. Topic area: : everyday actions

Vocabulary : phoning, opening the door, going upstairs, coming in, eating,

cooking, throwing a ball, washing up, sitting down/reading a

book, watching television, playing cards, drinking tea,

sleeping, picking flowers

Materials : 2 sets of PICTURE BOARDS

Cut up 1 set as boards.

Cut up the other set into individual picture cards.

~ 142 ~

Objectives : to find picture cards that match the four pictures on the board

: able to use sentence structures appropriately

: name the verbs/actions correctly

Activities :

1. Divide the class into groups of three or four.

2. Give each group a set of boards and a pack of picture cards.

3. The players should take one board each and place the cards face down in a pile in the

middle of the table

4. The first player should take a card from the pile and look at it, without showing it to the

others.

5. He can tell the others, ‘He’,’She’ or ‘They’.

6. The other players try to guess what the picture is, by asking questions,

‘Is he/she ...-ing....?’ or ‘Are they ... –ing ...?’

7. When one player thinks the card matches one of the actions on her board, she can ask

to see it.

8. If it does match, she can place it on her board and take the next card from the pile. If it

doesn’t match, the others go on guessing.

9. The player that able to match the picture cards to the four pictures on the board will be

the winner.

~ 143 ~

WORDS IN A WORD Presented by Siti Suhaila bt. Salim

School : SK Pengkalan Tentera Darat

Date :

Objective : By the end of the lesson, students should be able to construct

words using the single word provided by the teacher.

Activites :

1. Teacher divides the students into small groups of fours or fives.

2. Teacher provides each group a marker pen, a mini whiteboard and an

envelope contains alphabet cards.

3. Teacher informs the students that the alphabet cards spells the word c-a-t-e-r-

p-i-l-l-a-r-s

4. Teacher explains to students that for each round, each group must construct

a word from the word c-a-t-e-r-p-i-l-l-a-r-s.

5. On her cue, teacher asks each group presenter to display their answer

simultaneously.

6. The group with similar word will only get a single point otherwise the other will

get 2 points.

7. The group with the highest points collected will be the winner.

~ 144 ~

BINGO

Presented by Wan Zuriami bin Wan Hamzah

Level : Year 2

Objectives : At the end of the activity, pupils will be able to sound the

letters in each word correctly and say the word.

Materials needed : A4 papers, laminating plastics, scissors, blue tack and a

paper box.

Intsructions :

1. Teacher paste 25 words on the whiteboard.

2. Teacher distributes A4 papers with printed table to the

pupils.

3. Pupils select and write only nine words out of 25 words

given on the whiteboard.

4. Teacher randomly select one pupil to pick a word card

and ask him/her to segmenting the word. Other pupils

need to guess and cross the word if the word do exist in

their table.

5. Repeat step 4 until we have the winner who says BINGO

(3 words need to be crossed).

~ 145 ~

FEEDBACK FORM

Activity: BINGO 1. Is the activity interesting? ___________________________________________________________ 2. If YES, state your reason(s). ___________________________________________________________ ___________________________________________________________ 3. If NO, state your reason(s). ___________________________________________________________ ___________________________________________________________ 4. Is this activity suitable for Year 2 pupils? ___________________________________________________________ 5. Give suggestion(s) to improve the activity, if any. ___________________________________________________________ ___________________________________________________________ ___________________________________________________________ ___________________________________________________________

~ 146 ~

book

cook

foot

hook

~ 147 ~

look

took

boot

food

~ 148 ~

hoof

moon

room

root

~ 149 ~

zoo

arm

car

cart

~ 150 ~

dark

far

farm

harm

~ 151 ~

harp

jar

market

park

~ 152 ~

BINGO

--------------------------------------------------------------------------------------------------------------------------

BINGO

~ 153 ~

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

book look

cook took

foot boot

hook food

hoof zoo

moon arm

1/25

2/25

3/25

4/25

5/25

6/25

7/25

8/25

9/25

10/25

13/25

14/25

~ 154 ~

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

ENGLISH YEAR 2 TB. PG. 29

room car

root cart

dark harp

far jar

farm market

harm park

11/25

12/25

15/25

16/25

17/25

18/25

19/25

20/25

21/25

22/25

23/25

24/25

~ 155 ~

~ 156 ~

Battle Ships – A Vocabulary Game

Presented by Jane Ng Ai Vern

1. Divide the pupils into groups of five. 2. Each group has to come out with a name for their ship. 3. Pupils have to choose a captain and a shooter among their group members. 4. The captain’s duty is to memorise the name of his ship so that he can reply if

somebody calls the name of his ship. 5. The shooter’s duty is to memorise the names of their enemies’ ship so that he/

she can shoot them by calling the name of their ship. 6. Start the game by calling a ship’s name. For example, the captain of Titanic must

reply with a word from the theme given followed by his/her crews until it is the shooter’s turn and he/she calls out the name of another ship.

7. If the captain is late to reply or his crews cannot say the words or the shooter shoots the wrong ship, the ship is sunk.

8. In the last round, there will be two groups battling to be the winner.

------------------------------------------------------------------------------------------------------------

Feedback Form

Excellent Good Satisfactory Poor

1. The game is fun and interesting.

2. The instructions given are clear and precise.

3. The game is easy to play.

4. The game helps pupils to strengthen their vocabularies.

~ 157 ~

Typhoon Presented by V.REKHA

Level : Both Primary and secondary (intermediate to advanced)

Objectives :

• Teamwork – at least 3 teams.

• Added interest for ‘boring’ revision tasks

• Positive reward for effort and correct answer

• Element of chance, anything is possible

• Endless possibilities for adaptation

Materials :

Score card

Revision questions

Procedure

1. Put the students into teams .

2. Each team, in turn, answers a question. If answered correctly, the team can then

choose a square (on the board).

If the chosen square contains a number score, the score is written next to the

team name on the score board, as well as in the square on the grid.

If the square contains:

T - the team chooses another team’s score to “blow away” (back to 0)

S - the team steals the points from another team and adds them to

their own score

D - Whatever points the team has are doubled

Swap - The team swaps score with another team

4. The game continues until all of the squares are used.

~ 158 ~

Note: If time is running short and the game is likely to be unfinished, for the last few

rounds announce “no questions, just choose” so that the game will have an outcome.

~ 159 ~

~ 160 ~

The Vowel Game Presented by Sharmila A/P Shanmugam

LEVEL : Level 1 ( Year 1- Year 3 )

TEACHING SKILL : Listening

OBJECTIVES : By the end of the lesson , pupils should be able to:

i. differentiate the long and short vowels

FOCUSSED SKILL : Sound system

PROCEDURES : 1.Teacher divides pupils into groups and appoints a group

leader in each group.

2. Each group leader is given an envelope containing words.

3. The group leader will say out long and short vowels words

to the pupils. Pupils have to listen carefully and make

different action for long and short vowels.

( eg. Clap twice for long vowels, raise hands for short

vowels).

SHORT VOWELS LONG VOWELS

Bit Bite

Fin Fine

Hop Hope

Tub Tube

Hid Hide

Hop Hope

Hat Hate

Sit Site

Hug huge

Win Wine

Mad Made

~ 161 ~

Do You Have A Question? PRESENTED BY TENGKU HAIRAH BT TENGKU ABDUL HAMID

Level : Both primary and secondary (Intermediate to Advanced)

Objectives : Able to

1. create a question using wh-words orally and

spontaneously.

2. train the mind to think fast.

3. improve oral communication.

4. develop confidence in students to speak in class.

Materials : 1. Two small boxes/ containers

2. Two sets of strips of papers containing wh-words on

one set and nouns on the other set.

Procedure: 1. Pupils are divided equally into two groups.

2. A member from each group is called to the front of

the class.

3. The member from the first group is asked to pick a

piece of paper in each of the two boxes provided .

4. The pupil is asked to form a question by using the two

words

5. The other pupil from the second group has to answer

the question.

6. One mark is awarded to the first pupil if he/she is able

to ask the question and one mark for the second pupil if

he/she is able to answer the question.

7. The next round, the second group takes turn to form

the question and the first group answers the question

FEEDBACK FORM

1 2 3 4 5

1. Does the game achieve the objectives?

2. Are the instructions clear?

3. Is the game fun and challenging?

4. Does the game take up too much time?

5. Does the game encourage pupils to focus on the use of the language?

~ 162 ~

Wh- words

Nouns

Who

Where

What

Why

How

When

Character

Family

Game Examination

Teacher Television

Car Cat

Shop

Clothes

Pen

Food

City

Flight

Accident

School

Movie

Friend

Book

House

Which

~ 163 ~

BLUFF GAME- GAMES FOR THE CLASSROOM! Presented By K. Kogilam

Recommended Ages : Age 7 and up.

Materials : Flash Cards.

Objectives : Students should be able to

1. recognize and name the animals

2. communicate using the vocabulary taught

How To Play: The object of the game is to be the first student to get rid of all his/her

cards. Divide the students into small group and deal flashcards to each student.

Player 1 chooses a card from his/her hand and throws it face down on the table

saying, for example, "I have (a cat)". Player 1 may be telling the truth or bluffing. If

player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing.

Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a

penalty card from his/her hand. If player 1 was telling the truth then he/she gives

player 2 a penalty card from his/her hand. Continue until one student is out of cards.

~ 164 ~

ONE DIRECTION

PRESENTED BY NOOR AIN ABU BAKAR

Level : Year 4 Level of Proficiency : Intermediate to advance Objective : By the end of the activity, pupils should be

able to give directions in school using the words related to giving directions. Materials needed :Pencils, signs (directions), blue tack Time : 10 minutes Game Overview : This game is a sample of how a grammar lesson can be developed around a function (giving directions). Procedure : 1. This game can be played individually or in groups.

2. Teacher distributes a table of signs that contains symbols and words related to giving directions to students. 3. Students make 5 sentences from the following signs.

4. Students are given 10 minutes to complete the tasks.

5. The first / earliest person or group to complete the task will have to paste their answer sheet on the whiteboard. 6. The fastest will be the winner.

~ 165 ~

WHEN YOU GIVE DIRECTIONS IN SCHOOL, YOU CAN USE WORDS LIKE;

Turn left.

Turn right.

the first /second/third …..…. on the right

the first /second/third …..…. on the left

go/walk towards

go/walk past

walk / go straight to …..

Turn right / left at

Go upstairs.

Go downstairs.

It’s on the first floor.

It’s on the ground floor.

Example

Block B

room

Go straight to Block B. Turn right. It’s the second room on the right.

~ 166 ~

Make sentences from the following signs.

1. ________________________________________________________ 2. ________________________________________________________ 3. ________________________________________________________ 4. ________________________________________________________ 5. ________________________________________________________

1.

room

2.

room

3.

Block E

the worksho

p

room

4.

the mini farm

the canteen

building

5.

Block A

the jackfruit

tree

Block D

place

~ 167 ~

A Potpourri of Activities Presented by Chia Suan Neo

Level: Year 4, 5 and 6 pupils (Upper Primary Pupils)

Objectives: By the end of the activities, pupils should be able to

i. learn grammar and vocabulary via English quiz, and other

language games ( Word Scramble, wordsearch, Crossword

Puzzle, English quiz and make words from a long word);

ii. work in groups and as individuals; and

iii. do all the activities within a timeframe.

Materials: 5 worksheets on language games for each group.

Procedure: 1. All the teachers get into groups of 5 to 6.

2. Every group is given the same type of worksheets and the same time to complete their worksheets. 3. Once the teachers have completed their work they paste all their worksheets in a mahjong paper and stick them on the whiteboard. 4. Then all the teachers go for a gallery walk to look at their friends answers for each activity.

~ 168 ~

~ 169 ~

~ 170 ~

BIG GAME HUNTING

Make as many words of three letters or more as

you can from: the word HIPPOPOTAMUS

hat post

Make as many words of three letters or more as

you can from: the word RHINOCEROS

rose her

~ 171 ~

ENGLISH QUIZ

DO YOU KNOW….. ?

1. An animal with spots on its body. _____________

2. An animal with a long trunk. ___________________

3. An animal that looks like a tiger. ________________

4. An animal that gives us mutton.________________

5. A bird with black feathers._____________________

6. A large white bird that swims all day on lakes and

ponds.____________

7. An animal with four legs that can live in water and on

land._____________

8. A small mammal that can fly._____________

9. An animal that is called man’s best friend.___________

10. An animal that hides its food in the hole of a tree.

____________.

11.An animal that gives us milk.___________

12.An animal that is called the ‘ship of the dessert’________

13.An animal that is called the king of the beasts._________

14.An animal that looks like a horse but it is rather stupid.

_______.

15.An animal that behaves like a human being. __________

~ 172 ~

Last Letter, First Letter (a popular Japanese game called Shiri Tori)

Presented by Nisha Sasidharan

Level : Suitable for Year 4, 5 & 6

Objectives : Pupils should be able to :

- Make a word that starts with the last letter of the word mentioned earlier.

Procedure : 1.Students sit in a big circle with the Teacher.

2. Teacher starts by saying a word, then the student sits next to the

Teacher’s right must make a word that starts with the last letter of the word

that the Teacher said.

Example: Bus…Steak…Kite….

3. Continue around the circle until someone makes a mistake.

4. Teacher can specify the topic.

_________________________________________________________________________

Feedback Form:

1. The game is suitable for ESL classroom. 1 2 3 4 5

2. The game is easy to play. 1 2 3 4 5

3. The game able to gauge pupils’ interest. 1 2 3 4 5

4. The game is enjoyable and fun to play. 1 2 3 4 5

5. The game strengthens the vocabulary knowledge. 1 2 3 4 5

~ 173 ~

Total Recall Presented by Tan Kim Lye

Level:

Primary 4, 5 and 6

Objectives:

1. To have fun

2. To develop visual memory skills

3. To identify students who struggle to use visual memory skills

4. To test students’ spelling ability

Materials:

1. A tray with about 15 – 20 small items on it

(e.g. a pencil sharpener, an eraser, a ball etc.)

2. A tea towel or similar cloth to cover the items on the tray

3. A watch or timer

Procedures:

1. Explain to the tutor group that they will have one minute to look at a

tray of items and then the items will be covered, and they will be required

to recall as many items as possible.

2. Make sure that everyone has access to a pen and paper for after the

minute of observation.

3. Gather the group around the tray of items so that everyone has a good

view.

4. Tell them that no one is to speak during the minute of observation, and

that after the minute everyone is to go back to their places and write down

all the items that they can remember, in silence.

5. Reveal the items in the tray, for one minute.

6. After one minute cover up the tray, and send the students back to their

places to write down their lists of items.

7. Give the students sufficient time to jot down their items.

8. Get the class to mark their answers.

9. Play the game again, use different items, or remove one item without

the students seeing and see if they can identify which is the missing item.

Follow up

1. Play the game again

2. Discuss strategies for improving your visual memory

~ 174 ~

PSQ Games!!! (Puzzles & Sequence)

Presented by Nur Azween Muhammad

Level : Year 3

Level of prof : 1) Jigsaw Puzzle – Low achiever/beginner

2) Sequencing – Intermediate to advance

Topic : Stay Clean

Objectives : 1) To read instructions on “Steps to Wash Your Hands”

by completing the puzzles given.

2) To sequence the steps by sequencing the instructions

correctly.

3) To sing a song entitled “This Is the Way”.

Time : 25 minutes

Material needs: 6 pictures of people washings hands (cut into pieces), envelope,

tape, A4 papers, manila card.

Procedure:

1. Pupils get into 5 groups by acting the 5 actions asked by the teacher.

2. Each group will be given an envelope and solves Task No. 1 (jigsaw puzzle).

3. After completing the jigsaw puzzle, each pupil has to read “Steps to Wash

Your Hands” written at the back of the puzzle.

4. Pupils try to memorize the steps in 25 seconds.

5. Each group will go to the next station to complete Task No. 2 (sequencing

steps – cut into pieces) and complete the task as fast as possible.

6. The fastest will be the winner.

7. The losers have to sing a song entitled “This Is the Way”.

~ 175 ~

TASK NO. 1 (JIGSAW PUZZLE)

~ 176 ~

TASK NO.2

Steps to Wash Your Hands (do not put

numbers. Pupils have to sequence those steps on their own)

Wet your hands.

Use soap on your hands.

Scrub the back of your hands.

Scrub between your fingers.

Rinse your hands.

Wipe your hands dry.

~ 177 ~

Feedback Form

Activity: PSQ !!!

Scale: 1. Poor 2. Fair 3. Average 4. Very Good 5. Excellent

Is there any rooms of improvement? Kindly state your comments

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

____________________________

HAPPY TEACHER’S DAY !!!

~by Azween~

1. The activities are suitable for Year 3 pupils.

1 2 3 4 5

2. The activities can develop the pupil’s level of thinking skills.

1 2 3 4 5

3. The activities allow all pupils to participate actively.

1 2 3 4 5

4. The activities can motivate the low achievers to learn from their friends.

1 2 3 4 5

5. The activities can promotes the importance of teamwork.

1 2 3 4 5

5. The activities can enhance the pupils’ vocabulary.

1 2 3 4 5

6. HOTs can be applied through the activities.

1 2 3 4 5

7. The materials used are relevant and can benefit the pupils.

1 2 3 4 5

8. The time allocated is adequate. 1 2 3 4 5

9. The activities were organized and easily followed

1 2 3 4 5

10. The objective/s is/are achieved. 1 2 3 4 5

~ 178 ~

WORDS IN A WORD Presented by Siti Suhaila bt. Salim

School : SK Pengkalan Tentera Darat

Objective : By the end of the lesson, students should be able to

construct words using the single word provided by the teacher.

Activites :

8. Teacher divides the students into small groups of fours or fives.

9. Teacher provides each group a marker pen, a mini whiteboard and an

envelope contains alphabet cards.

10. Teacher informs the students that the alphabet cards spells the word c-a-t-e-r-

p-i-l-l-a-r-s

11. Teacher explains to students that for each round, each group must construct

a word from the word c-a-t-e-r-p-i-l-l-a-r-s.

12. On her cue, teacher asks each group presenter to display their answer

simultaneously.

13. The group with similar word will only get a single point otherwise the other will

get 2 points.

14. The group with the highest points collected will be the winner.

~ 179 ~

SPELLING TRAIN GAME Presented by Wan Nor Lela Wan Ishak

School : SK Taman Maluri

Group size : 4 or 5 pupils

Level : Any level – just use the suitable words

Materials : List of words.

Objectives : 1. Spell the words correctly.

Procedures :

1. Pupils are divided into group of 4 or 5 pupils.

2. Two groups will take turn to play the game .

3. These two groups will line up oppositely.

4. Teacher says the word , then each pupil from these groups will take turn

alternately to say the letter in order to form the words given by teacher.

*pupils who say the correct letter will move to the back of the group .

*pupils who say the incorrect letter will be out of the game.

5. The group with most pupils left is the winner.

~ 180 ~

WHEN I GROW UP……. Presented by Rosmarliana Binti Roseli

School : SK Seri Bintang Selatan

Objectives : By the end of this game, pupils should be able to :

a) Identify the occupations.

b) Solve the crossed out game.

Group size : Group of 5 t0 7

Materials : Chart board of words, blue tack, task sheet

Activities :

1. Pupils are divided into groups of 5 to 7.

2. Teacher shows the pictures of occupations.

3. Pupils identify and name the occupations.

4. Each group will be given a task sheet.

5. Teacher explains the rules of the game :

i) Pupils are told to fill in the words given into the space provided.

ii) Pupils have to take turn to pick a card and read the description.

iii) They must start reading with ‘When I grow up……..

iv) Pupils are told to guess the occupation based on the description.

v) When they have the answer, they must cross out the word in the task

sheet.

vi) Those who have two crossed lines will be the winner.

~ 181 ~

Fill in the words into the space provided randomly .

1. In your group, take turn to pick a card. Read and guess the occupations.

2. You must start reading with ‘ When I grow up……..’.

doctor postman chef

teacher artist footballer

policeman fisherman pilot

astronaut fireman dentist

tailor army lawyer

~ 182 ~

When I Grow Up…………

I want to treat sick people. I

want to be a

…………………………….. .

I want to deliver letters and

postcards. I want to be a….……..

.

I want to teach pupils in

maths. I want to be a

…………………………….. .

I want to draw beautiful

pictures. I want to be an

………………………….. .

I want to take care of people’s

teeth. I want to be a

…………………. .

I want to travel into space. I

want to be an

…………………………….. .

I want to fly people around

the world. I want to be a

……………….. .

I want to save my country

from terrorist. I want to be a

….……….. .

I want to cook delicious food

every day. I want to be a .…….. .

I want to help people to put out

fire. I want to be a …………………..

.

I want to win the match in

FIFA World Cup. I want to be

a ………… .

I want to sew beautiful

blouse and dress. I want to be

a …………….. .

I want to catch fish in the sea. I

want to be a

…………………………….. .

I want to defend my client in

court. I want to be a

……….……….. .

I want to catch the thieves. I

want to be a

…………………………….. .