Elf Character

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d&d 5e character

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Arannis GalanodelRace: ElfSubrace: Wood Elf Class: RogueLevel 3HP:25STR - 10DEX - 16 (14+2)CON - 12INT - 11WIS - 14 (13+1)CHA - 14SAN - 10Race: ElfSubrace: Wood Elf Ability Score Increase. Your Dexterity score increases by 2. Your Wisdom score increases by 1.Age 162Alignment: LNSize. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.Fleet of Foot. Your base walking speed increases to 35 feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cant discern color in darkness, only shades of gray.Keen Senses. You have proficiency in the Perception skill.Fey Ancestry. You have advantage on saving throws against being charmed, and magic cant put you to sleep.Trance. Elves dont need to sleep. Instead, they meditate deeply, remaining semi-conscious, for 4 hours a day. (The Common word for such meditation is trance.) While meditating, you can dream after a fashion; such dream s are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poem s are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.Class: RogueHP:25 (3d8 (8+8+6) + 3*CON)Proficiencies:Armor: Light ArmorWeapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, ShortswordsTools: Thieves' ToolsSaving Throws: Dexterity, IntelligenceSkills: Acrobatics, Insight, Persuasion, and StealthEquipment: Rapier Shortbow and quiver of 20 arrows Burglars pack (Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) Leather armor, two daggers, and thieves toolsExpertise. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Sneak Attack. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You dont need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isnt incapacitated, and you dont have disadvantage on the attack roll.Background: CharlatanSkill Proficiencies: Deception, Sleight of HandTool Proficiencies: Forgery kit, Gaming Set (Playing Cards)Equipment: A set of fine clothes, a Forgery kit, tools of the con of your choice (a deck of marked cards), and a belt pouch containing 25 gp.Feature: False Identity (Ivellios Nai'lo)You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.Personality Trait: 1) I always have a plan for what to do when things go wrong2) I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.Ideal:Honor. I follow the code of my order, as well as my own. (Lawful)Bond:I come from a noble family, and one day Ill reclaim my lands and title from those who stole them from me.Flaw:I have trouble trusting in my allies.Order of Shadows Tenants:1. Never betray another member of the Blackthorn Brotherhood, or the Bortherhood itself.2. When completing a contract, minimize collateral death and damage.3. Always bring evidence of a successfully completed contract (head, finger, heirloom, etc.)4. All private contracts must be approved by the Triad, and a fee paid (10%).Private contracts will not be funded by the guild (supplies, lodging, expenditures, etc.)5. When in uniform, do nothing to sully the name of the guild.What you do on your own time (out of uniform) is your business.