Elemental Design Patterns

139
Elemental Design Patterns Jason Smith The Software Revolution, Inc. based on UNC PhD work, and “Elemental Design Patterns”, Addison-Wesley, 2012

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Elemental Design Patterns. J ason Smith The Software Revolution, Inc . b ased on UNC PhD work, and “Elemental Design Patterns”, Addison-Wesley, 2012. Decorator (GOF). Decorator informally. Used to extend behavior dynamically, at run time - PowerPoint PPT Presentation

Transcript of Elemental Design Patterns

Page 1: Elemental Design Patterns

Elemental Design Patterns

Jason SmithThe Software Revolution, Inc.

based on UNC PhD work, and “Elemental Design Patterns”, Addison-Wesley, 2012

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Decorator (GOF)

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Used to extend behavior dynamically, at run time

Like an internal plug-in system as found in a web browser

Alternative to using inheritance to provide all possible combinations of behaviors

Decorator informally

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Decompose DecoratorObjectifier

Zimmer, 1995

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Allows a single object interface to represent multiple concrete implementations

Client requests a method to be invoked via the objectifier interface

Client cannot know which of the concrete method bodies will execute and provide the service

Objectifier

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Decompose DecoratorObject Recursion

Woolf, 1998

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Chains two objects with related types Object recursion uses Objectifier as the

backbone of its form… Adds a link between one of the concrete

implementations and the interface Uses the link to invoke the same method --

to “recurse” in a sense, but on a different (related) object

Object Recursion

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So Decorator can be described in terms of composing smaller

pieces Are these pieces as small as they can be?

Perhaps there is more “downward” to go

Where is the bottom of this abstraction

pile?

Turtles all the way down

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Turtles all the way down So Decorator can be described in terms of composing smaller

pieces Are these pieces as small as they can be?

Perhaps there is more “downward” to go

Where is the bottom of this abstraction

pile?

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Turtles all the way down So Decorator can be described in terms of composing smaller

pieces Are these pieces as small as they can be?

Perhaps there is more “downward” to go

Where is the bottom of this abstraction

pile?

EDP

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Turtles all the way down So Decorator can be described in terms of composing smaller

pieces Are these pieces as small as they can be?

Perhaps there is more “downward” to go

Where is the bottom of this abstraction

pile?

EDPElemental design

patterns

decorator

object recursio

n

objectifier

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Pattern Descriptions

Solution• structure• implementation• sample code

Problem• intent• motivation• known uses

Context• applicability• consequences• related patterns

Hard to fit: participants, collaborations

Design Pattern A common solution to a common problem within a particular context

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Participants, Collaborations are parts and relationships

Relationships form the core of design Design of a car is more than a piles of pieces…

engine, tires, transmission, seats Design shows how the parts relate… connect,

interact, work of one affects function of another Parts list gives components Relationships tell how parts function in concert

to win over the entropy of the pile

Relationships

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What is smallest relationship we can define?

A single concept connection between two things

Look for such among the entities in OO programming

Means we have to decide… what are the conceptual entities in OO programs?

Relationships

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Goal: detect elemental relationships automatically, if we can

Goal: compose elemental patterns to get higher patterns (automatically, if we can)

Higher pattern means more complex, harder to find patterns

Pause… for directions

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Different relationships, different purposes Scoping relationships give context Scope is how an element is made unique

among all other elements in the systemclass Menu in package GUI_Elements is not the same thing asclass Menu in package Restaurant_Items

Scope: an enclosing something that has a name, in which you define something new

Contextual Relationships

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Class: scope for methods and fields it defines Package/namespace: scope for all in it Method/function: scope for local variables Access an element: specify the scopes from

outer level in◦ Implicit notation: No scope for locals in a method,

or another method in same class◦ Differing notation: GUI_Element::Menu vs. aMenu.anItem

Context: Scope

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We now have scope relationships… what else can we form relationships between?

Classes, their fields and methods…. not much else

What about objects? Different from classes? Classes do two things

◦ Type information… member methods and fields that will exists separately in each object created

◦ Global shared fields… “static” class methods and fields Class is really a type with an object (for global)

Relationships… what else?

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Fields, Methods, Objects, Types OO entities we characterize relationships among

FMOT

Object Method Field Type

Object Defines Defines Defines Defines or Is of type

Method N/A Defines orMethod call

Defines orField use

Defines orReturns of type

Field N/A State change

Cohesion Is of type

Type Defines Defines Defines Defines orsubtyping

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Fields, Methods, Objects, Types Defines is a scope relationship

FMOT

Object Method Field Type

Object Defines Defines Defines Defines or Is of type

Method N/A Defines orMethod call

Defines orField use

Defines orReturns of type

Field N/A State change

Cohesion Is of type

Type Defines Defines Defines Defines orsubtyping

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OO Entity InteractionsFMOT Non-scoping

Object Method Field Type

ObjectIs of type

MethodMethod call Field use Returns of

typeField State

changeCohesion Is of type

Typesubtyping

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Terminologymethod call

o . f( ) calls p . g( )enclosingobject

enclosingobject

Callingmethod

Calledmethod

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EDP Basicsin UML

A B

b: Bf()

g()h()

b.g()

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class A { B b; f ( ) { b.g(); }}class B { g ( ) { } h ( ) { }}main ( ) { A a; a.f();}

EDP Basicsin Code

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More EDPsDeputized Redirection

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More EDPsRecursion

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First Four EDPs

dissimilar

Conglomeration

Recursion

Delegation

Redirection

similar

dissimilar

similar

methodsimilarity

object similarit

y

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s-calculus ◦ Abadi and Cardelli, “A Theory of Objects”, 1998◦ Computation model for OO programs◦ Object form of l-calculus

r-calculus◦ Modification and extension for patterns◦ Operators for reliances◦ J. Smith, 2004

Theoretical Foundations

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Another Example

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Focus on OO programming concepts, not OO language constructs

a.f() calls b.g(), then b.g() calls c.h() We can see that a.f() does not call c.h() (a

structural relationship)

However a.f() relies on c.h() to execute correctly in order for f to complete its work

So there is a reliance between a.f() and c.h() (conceptual, not structural)

Reliances

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Zimmer, W. Relationships between design patterns. In J.O. Coplien and D.C. Schmidt, eds., Pattern Languages of Program Design. Addison-Wesley, Voston, 1995, pp. 345-364.

Woolf, B. The object recursion pattern. In N. Harrison, B. Foote, and H. Rohnert, eds., Pattern Languages of Program Design 4. Addison-Wesley, Boston, 1998, pp. 41-52.

References

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Decorator (GOF)

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Decorator in PIN

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Abstract Factory

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Factory Method

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Decorator

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Proxy

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Chain of Responsibility

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Template Method

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Create Object

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Retrieve

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Inheritance

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Abstract Interface

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Delegation

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Redirection

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Conglomeration

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Recursion

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Revert Method

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Extend Method

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Delegated Conglomeration

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Redirected Recursion

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Trusted Delegation

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Trusted Redirection

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Deputized Delegation

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Deputized Redirection

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Fulfill Method

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Retrieve New

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Retrieve Shared

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Objectifier

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Object Recursion

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Similarity Space A1

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Similarity Space A2

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Standard PINbox

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Expanded PIN Instance

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SPQR Flow

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Analysis of Design Pattern Structure in OO Source

Code

Jason SmithIBM Watson Research

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Our Goals• Provide tools to software engineers to aid in

the efficient comprehension of existing code bases (maintenance, new design with re-use)

• Provide support for development of new code that adheres to best-practices architecture

• Create metrics to compare relative comprehensibility and relative quality of system designs for analysis prior to implementation

• Why find patterns?

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Design Patterns

• Abstractions of lessons learned

• GoF 1995 • Culling code down to the language-independent

ideas, not implementation specifics …• Community agreement on what gains “pattern” status• Common vocabulary for software engineers to

discuss and compare design issues, best practices, architecture and organization

“Common (agreed good) solutions to common problems”

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Atop the Abstraction Stack

• Assembly mnemonics• Procedural programming -- locality of code• Object-oriented programming -- encapsulation of

data with code• Idioms

best language practices• Design patterns

best design practices, language independent

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Example Pattern“Composite”

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Example Pattern“Composite”

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In reality, they look like this …// Composite pattern -- Structural example using System;using System.Text;using System.Collections;

// "Component"abstract class Component{  // Fields  protected string name; // Constructors  public Component( string name )  { this.name = name; } // Methods  abstract public void Add(Component c);  abstract public void Remove( Component c );  abstract public void Display( int depth );}

// "Composite"Class Composite : Component{  // Fields  private ArrayList children = new ArrayList();  // Constructors  public Composite( string name ) : base( name ) {}  // Methods  public override void Add( Component component )  { children.Add( component ); }  public override void Remove( Component component )  { children.Remove( component );}  public override void Display( int depth )  { Console.WriteLine( new String( '-', depth ) + name );    // Display each of the node's children    foreach( Component component in children )      component.Display( depth + 2 );  }}

// "Leaf"class Leaf : Component{ // Constructors  public Leaf( string name ) : base( name ) {}  // Methods  public override void Add( Component c )  { Console.WriteLine("Cannot add to a leaf"); }

  public override void Remove( Component c )  { Console.WriteLine("Cannot remove from a leaf"); }

  public override void Display( int depth )  { Console.WriteLine( new String( '-', depth ) + name ); }}

public class Client{  public static void Main( string[] args ) {    // Create a tree structure    Composite root = new Composite( "root" );    root.Add( new Leaf( "Leaf A" ));    root.Add( new Leaf( "Leaf B" ));    Composite comp = new Composite( "Composite X" );

    comp.Add( new Leaf( "Leaf XA" ) );    comp.Add( new Leaf( "Leaf XB" ) );    root.Add( comp );

    root.Add( new Leaf( "Leaf C" ));

    // Add and remove a leaf    Leaf l = new Leaf( "Leaf D" );    root.Add( l );    root.Remove( l );

    // Recursively display nodes    root.Display( 1 );  }}

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// Purpose. Composite // Strategy. Use recursive composition // to create a heterogeneous aggregate#include <string.h> // that can be treated homogeneously.enum NodeType { FileT, DirT }; //int g_indent = 0; // Benefit. No more type checking and // type casting (coupling between Dirclass File { // and File is gone, Dir is onlypublic: // coupled to abstract base class) File( char* n ) { type_ = FileT; strcpy( name_, n ); } class AbsFile { NodeType getType() { return type_; } public: void ls() { virtual void ls() = 0; for (int i=0; i < g_indent; i++) protected: cout << ' '; char name_[20]; cout << name_ << endl; } static int indent_;private: }; NodeType type_; int AbsFile::indent_ = 0; char name_[20];}; class File: public AbsFile { public:class Dir { File( char* n ) {public: strcpy( name_, n ); } Dir( char* n ) { type_ = DirT; void ls() { strcpy( name_, n ); total_ = 0; } for (int i=0; i < indent_; i++) NodeType getType() { return type_; } cout << ' '; void add( File* f ) { cout << name_ << endl; } files_[total_++] = f; }; } void ls() { class Dir : public AbsFile { for (int i=0; i < g_indent; i++) public: cout << ' '; Dir( char* n ) { cout << name_ << ":" << endl; strcpy( name_, n ); total_ = 0; } g_indent += 3; void add( AbsFile* f ) { for (int i=0; i < total_; i++) files_[total_++] = f; } if (files_[i]->getType() void ls() { == DirT) for (int i=0; i < indent_; i++) ((Dir*) files_[i])->ls(); cout << ' '; else cout << name_ << ":" << endl; files_[i]->ls(); indent_ += 3; g_indent -= 3; } for (int i=0; i < total_; i++)private: files_[i]->ls(); NodeType type_; indent_ -= 3; } char name_[20]; private: File* files_[10]; AbsFile* files_[10]; int total_; int total_;}; };

void main( void ) void main( void ){ { Dir one("1"), two("2"), thr("3"); Dir one("1"), two("2"), thr("3"); File a("a"), b("b"), c("c"), File a("a"), b("b"), c("c"), d("d"), e("e"); d("d"), e("e"); one.add( &a ); one.add( &a ); one.add( (File*) &two ); one.add( &two ); one.add( &b ); one.add( &b ); two.add( &c ); two.add( &c ); two.add( &d ); two.add( &d ); two.add( (File*) &thr ); two.add( &thr ); thr.add( &e ); thr.add( &e ); one.ls(); one.ls();} }

Or this…

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Or this…

(defgeneric add-dependent (dm dependent &amp;optional recursivep) ;; see below for the optional args (:documentation &quot;Add DEPENDENT as a dependent of DM. Return DM&quot;))

(defgeneric delete-dependent (dm dependent &amp;optional recursivep) (:documentation &quot;Remove DEPENDENT from DM. Return DM&quot;))

;;; No DELETE-DEPENDENT-IF

(defgeneric map-dependents (f dm) (:documentation &quot;Map F over the dependents of DM. Return DM&quot;))

;;; No cursors.

(defgeneric make-collection-for-dependent-mixin (dm))

(defclass dependent-mixin () ;; something that has dependents. We expose the DEPENDENTS slot. ((dependents :reader dependents-of)))

(defmethod make-collection-for-dependent-mixin ((dm dependent-mixin)) (make-instance 'simple-childed-mixin))

(defmethod initialize-instance :after ((dm dependent-mixin) &amp;key) (setf (slot-value dm 'dependents)

(make-collection-for-dependent-mixin dm)))

(defmethod add-dependent ((dm dependent-mixin) dependee &amp;optional recursivep)

(declare (ignorable recursivep)) (add-child (dependents-of dm) dependee) dm)

(defmethod delete-dependent ((dm dependent-mixin) dependee &amp;optional recursivep)

(declare (ignorable recursivep)) (delete-child (dependents-of dm) dependee) dm)

(defmethod map-dependents (f (dm dependent-mixin)) (map-over f (dependents-of dm)) dm)

A solution must be language independent

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Patterns “Intertwingled”All non-trivial designs involve many cross-mixed patterns

Same class might be a component in 4 or 5 patterns

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Prior Approaches

• GoF patterns are too large to formalize flexibly• “Mini-patterns” have been tried but still at too large a

graularity• Cannot handle implementation variances, due to

static definitions of patterns… no inference capabilities

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Elemental Design Patterns• GoF patterns are too large to formalize flexibly• Divide and conquer… define “bricks” and “wall

construction procedures”• Call them Elemental Design Patterns ( EDP )

• Idea is for EDPs to be easy to find in code

• Use resolution theorem prover to do the “wall assembly”

• Add to the assembly methods rules that allow flexible variations on basic definitions

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Mini-Pattern: Objectifier

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Mini-Pattern: Object Recursion

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Relationships

Relationships are the keyMethod calls: relationships between functionsField access: relationships between objectsInheritance: relationships between types

Objects, Types, Methods, Fields…

What else is there in OO? That’s it…

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SPQR SystemSource code

gcc parse treegcc

object XML

gcc2poml

poml2otter

Source-code-specific otter clauses

Rho calculus compos rules EDP catalog

Otter theorem prover

Found patterns report

python

Otter proofs

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EDP Catalog

Object element EDPsCreateObj AbsInterface Retrieve

Type Relation EDPsInheritance

Method Invocation EDPsRecursion RedirectedRecursion Redirect RedirectInFamily RedirectInLimitedFamilyDelegate DelegateInFamily DelegateInLimitedFamilyConglomeration DelegatedConglomerationExtendMethod RevertMethod

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Redirect In Family

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Composing EDPs

• Successful in composing the EDPs to define 22 of the 23 GoF patterns

• Can produce many other described patterns as well from the literature

and mini’s… Objectifier, ObjRecursion

• 23rd GoF pattern is Iterator …Really a language construct, not a patternIs an operation for a data type

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Formalization• Begin with s-calculus ( OO analog to l-calculus )• Add ability to encode relationships between

constructs with reliance operators … gives r-calculusDescribe relationships between objects, methods, and fieldsTransitive

A<<B, B<<C : A<<C

• Define EDPs directly in r-calculus• Express more complex patterns as compositions and

assemblies of EDPs• Encode it all as Otter clauses

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SPQR SystemSource code

gcc parse treegcc

object XML

gcc2oml

oml2otter

Source-code-specific otter clauses

Rho calculus compos rules EDP catalog

Otter theorem prover

Found patterns report

python

Otter proofs

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“Isotopes”

• Flexibility requires capturing variations on a basic pattern

• Static definition/specification cannot capture the many different detailed forms code may take and still be judged a “pattern instance”

• Implementation may differ, clutter may be more or less, extra objects may be imposed, but

the base roles appear, their relationships stay the same

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Redirect In Family

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Redirect In Family Isotope

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Evaluation

• Code trials• Problem from Evans and Sutherland• C++ standard library analysis for EDPs• Working code from previous projects (OvalTine)

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E&S Industrial Code

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Rho Calculus Definitions

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Found Patterns

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Object Recursion - Annotated

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Decorator Pattern

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Decorator - Annotated

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SPQR Tool Sequence

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Extension via Training• Hundreds of patterns are named and in use• How do we get these into the formal dictionary?

Must a programmer be a r-calculus expert?• New patterns can be added via “training”• Write a canonical program that contains the

necessary and sufficient code components comprising the pattern ( and little else )

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SPQR tools will extract the facts into r-calculusHand tune the definition and test

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Other forms of Variance

• Vary by type… inheritance• Get the photo of whiteboard• MDL explains patterns existence

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Are Patterns Arbitrary?• Why are patterns the way they are?• MDL explains it… GoF are minimal in several

measures that make sense for software complexity

• Software Architecture

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Advantages of SPQR• Near zero learning curve• Adding to existing tool chain, not replacing it• Not adding to workload of engineer• Analogous to a spelling checker or execution profiler• Theorem prover + r-calculus + transitivity (isotopes)

gives searching over infinite design space using finite number of definitions

• New way to teach OO concepts and design

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Design Space 2.6

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Design Space 2.7

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Design Space 2.8

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Design Space 3D

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2D Projection of 3D SpaceMethod similarity fixed at

“similar”

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2D Projection of 3D SpaceMethod similarity fixed at

“dissimilar”

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Recursion

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Deputized Recursion

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DecoratorUML collaboration diagram

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Strategyrole-annotated class diagram

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Big Class Diagram

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Decorator towards PIN

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Decoratortowards PIN

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Fulfill Method

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Fulfill Method

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Decorator (reprise)

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Decorator base

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Up a level…

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4.13.a

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4.13.b

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4.14

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4.15

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4.16

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4.17

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4.18

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4.19

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4.20

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4.21

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4.22

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4.23

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Pattern