eLearning Trends Interactive ... Microlearning 8. Gamification & Badges 9. Social learning 10....

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Transcript of eLearning Trends Interactive ... Microlearning 8. Gamification & Badges 9. Social learning 10....

  • eLearning Trends Interactive

    Session

  • My Background

    • Senior Director @ Vector Solutions

    • Learning professional for over 20 years

    • MS in Instructional Systems

    • Project Management Professional (PMP)

    • Financial Services

    • Military Contracting

    • Traveling Management Consultant

    – Johnson & Johnson

    – US Oncology

    – Wyndham Worldwide

    – FDA

  • Agenda

    • Emerging trends

    • Established trends

    • Small group

    discussions

  • 2017 Trends in eLearning

    Emerging trends

    1. Artificial intelligence, machine learning, and deep learning

    2. Virtual reality, augmented reality and mixed reality

    3. Intelligent learning solutions

    Established trends

    4. Video-based learning

    5. Mobile learning

    6. Responsive design

    7. Microlearning

    8. Gamification & Badges

    9. Social learning

    10. Storytelling

  • *Source: Bersin by Deloitte, 2015

    https://www.bersin.com/Lib/Rs/ShowDocument.aspx?docid=18071

  • AI, ML, and Deep Learning

    https://blogs.nvidia.com/blog/2016/07/29/whats-difference-artificial-intelligence-machine-learning-deep-learning-ai/

  • Deep Learning Neural Network

  • Deep Learning AlphaGo Program

  • AI, ML, and Deep Learning in L&D

    Digital

    Assistant

  • Team Up! 5 Minute Feedback

    • Break into four groups

    • If you were given a million dollar budget, how would you

    implement the following emerging trends into your

    organization:

    – Artificial intelligence, machine learning, and deep learning

    • Activity: 4 minutes

    • Report Back: 1 minute each group

  • Virtual, Augmented, and Mixed Reality

    • Virtual reality (VR)

    – Replicates an environment that simulates a physical presence in

    places in the real world or an imagined world

    • Augmented reality (AR)

    – Overlay of content on the real world, but that content is not

    anchored to or part of it

    • Mixed reality

    – Overlay of content on the real world that is anchored to and

    interacts with the real world

  • Virtual Reality

  • Augmented & Mixed Reality

    Rome.mp4

  • AR & MR – Performance Support

    DAQRI-

    WI.mp4

  • 360 Degree Virtual Reality Video Concept

  • Team Up! 5 Minute Feedback

    • Break into four groups

    • If you were given a million dollar budget, how would you

    implement the following emerging trends into your

    organization:

    – Virtual reality, augmented reality and mixed reality

    • Activity: 4 minutes

    • Report Back: 1 minute each group

  • Intelligent Learning Solutions

    http://joshbersin.com/2017/03/the-disruption-of-digital-learning-ten-things-we-have-learned/

  • Intelligent Learning Solutions

    Intentional Contextual/Ambient

    User Pull | Admin Push

    Platforms & Content

    Platforms & Content

    Mobile/Wearables

    Biometrics GPS Software

    Logs Imagery Incident

    History Environmental Work

    Assignments Recognition Social

    Big Data / Artificial Intelligence

  • Established Trends

  • Video-based Learning

  • Mobile Learning & Responsive Design

    • Mobile learning –

    accessing training or

    performance support

    on smartphones or

    tablets

    • Responsive design -

    optimal user

    experience across a

    wide variety of devices

  • Microlearning

    • Growing skills gap challenge

    – In 2015, Millennials surpassed GenXers

    – By 2025, Millennials will make up 75

    percent of the workforce

    – In the next 10 to 15 years, we’re going to

    have the greatest transfer of knowledge

    that’s ever taken place

    *Source: Bersin by Deloitte, 2013

  • http://joshbersin.com/2017/03/the-disruption-of-digital-learning-ten-things-we-have-learned/

    Does Microlearning Work?

  • Gamification & Badges

    • Structural gamification

    • Content gamification

    Each trophy is tied to a

    learning objective.

    Trophy's are accumulated

    throughout the course.

  • Social Learning

    • People learn from one another via

    observation, imitation and modeling:

    – On-the-job

    – Ratings & surveys

    – Comments, blogs, wiki’s

    – Message boards/communities

    – Knowledge sharing and transfer

    – Q & A

    – Fosters relationships

    – Proven and engaging method for learning

  • Storytelling

    • Follow the story arc

    • Create a “hook”

    • Evoke emotion

    • Keep it action packed

    • Create an obstacle

    • Catch learners by surprise