ELearning trends 2015: #2 Mobile learning
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Transcript of ELearning trends 2015: #2 Mobile learning
#1- Social Learning
#2 – Mobile Learning
#3 – Gamification
#4 – Onboarding
#5 – Compliance
#6 – Performance Management
2015 ELearning Trends
Millennials now make up over 35% of the workforce. By 2020, millennials will form 50% of the global workforce. Why is this important?
o One of the defining characteristics of the millennial generation is their affinity with the digital world. They have grown up with broadband, smartphones, laptops and social media being the norm and expect instant access to information.
o Millennials will expect a workplace technology ecosystem that includes social networking, instant messaging, video-on-demand, blogs and wikis.
o http://www.pwc.com/gx/en/managing-tomorrows-people/future-of-work/assets/reshaping-the-workplace.pdf
Millennials take over the workforce…
o Most Millennials are used to more interactive forms of learning. HR teams need to incorporate technology-based training and collaboration tools into their Millennial learning plans.
o 22% of Millennials say that Training and Development would be a desired benefit of their employment.
http://researchcareersblog.com/2015/04/28/strategies-for-engaging-millennials-in-the-workplace/#sthash.Ho6P8NKH.dpuf
Millennials take over the workforce…
Millennials and DevicesThey prefer mobile
Australia’s mobile digital economy
ACMA Communications report 2013–14
Millennials prefer using a mobile phone to go online—it’s the device used most often by those aged 18–24 (42 per cent) and 25–34 (46 per cent).
Tablets are more commonly used as the main device to access the internet by people aged 35– 64, compared with other age groups.
http://www.acma.gov.au/~/media/Research%20and%20Analysis/Research/pdf/Australians%20digital%20livesFinal%20pdf.pdf
Today over 6 billion people have access to a connected mobile device and for every one person who accesses the internet from a computer, two do so from a mobile device.
http://www.unesco.org/new/en/unesco/themes/icts/m4ed/
The world of mobile
Digital Life in AustraliaChanging nature of consumer technology
Australia’s mobile digital economy
ACMA Communications report 2013–14
The majority of online Australians (68 per cent) are now using three or more devices to access the internet, with almost a quarter (23 per cent) using five or more.
http://www.acma.gov.au/~/media/Research%20and%20Analysis/Research/pdf/Australians%20digital%20livesFinal%20pdf.pdf
Are we using mobile learning?
Mobile Learning in Australia
A survey by Learning Seat revealed that only 23% of businesses are currently building online learning for mobile, with 25% building for iPad, which was the preferred tablet.
Organisational Learning and Development Client Survey 2014, Learning Seat.
Not yet…
Are we using mobile learning?
Mobile Learning in Australia
However, 63% of respondents to the same survey said that they plan to build for mobile learning in the future.
In terms of tablets, iPad was still the preferred choice with 76% planning to build for iPad.
Organisational Learning and Development Client Survey 2014, Learning Seat.
But there’s hope!
Mobile First DesignUnderstanding the device explosion
Responsive Design PrincipleThe point of creating responsive sites is to create functional (and hopefully optimal) user experiences for a growing number of web-enabled devices and contexts.
~ Brad Frost
Flexible Delivery
•Learn on the go
•Bring your own device
•Location sensitive learning
•Placement based learning
•Augmented reality
•On demand access
•Shop-floor access
•Social/connected learning
DemandsWhy do we need learning on mobile devices?
Content DevelopmentWhat will change for content developers?
Good news
Current scenario is to optimise existing tools for responsive design:
• A single source solution which is cheaper to create and manage
• Track eLearning completions or results across device types
• Seamless learning experience from one device to another through bookmarking
Design in browser
•Avoid print based design tools
•Understand user interactions
Mobile first
•Mobile is a user state, not a device
•Constraints lead to simplicity
•Value content and navigation above visual and technical flair
Fluid Content
•Use a grid system
•Fixed width on larger devices and fluid width for smaller
Natural user
interfaces
•Pinch, swipe, tap, hold replace point, hover, click on smaller
devices
•Avoid graphical user interfaces
Design GuidelinesGeneral good practice principles for responsive design
Design ProcessAdd responsive design into your existing process
Design layouts based on breakpoints – small, medium, large
Select the right fonts – check how they scale and avoid fixed sizes
Develop responsive images – resizing bitmaps, utilising scalar, icon
based fonts
Design interactive elements – make sure touch icons are finger sized
(Minimum of 44 x 44 pixels).
THANK YOU2015 eLearning Trends
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