Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter...
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![Page 1: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/1.jpg)
Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games
Peter MirallesChris Fernandes
CSC 499
![Page 2: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/2.jpg)
For everyday use Larger displays are helpful
• Few consequences to slow retrieval of data.• Possible to have multiple windows opened at
once.• Users focus on the center of the screen
![Page 3: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/3.jpg)
These traits do not apply when it comes to playing Videogames
• Specifically Real-Time Strategy (RTS) games
• RTS games critical information is locked in place
• Happens in real-time • Moving large armies to
destroy opponent’s army• Armies made of smaller
characters called units• The map is made of terrain
that has varying affects• Control strategic points
![Page 4: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/4.jpg)
Does gaming with a large display improve the players situational awareness when playing RTS games?
![Page 5: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/5.jpg)
Situational Awareness
• Ability to retrieve information quickly and being able to act on that information
• Knowing what the most important thing to do at the time is
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Recruitment and Basic expectations of subjects
• Recruited through posters and acquaintances • Subjects should have some experience with
video games
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Experiment between subjects• Group 1• Wave 1 normal• Wave 2 normal• Wave 3 normal• Wave 4 normal
• Group 2• Wave 1 Big• Wave 2 Big• Wave 3 Big• Wave 4 Big
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Experiment Setup
![Page 9: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/9.jpg)
Wave 1
• Three Space Marine squads • Three Ork Melee squads
![Page 10: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/10.jpg)
![Page 11: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/11.jpg)
Wave 2
• Three Space Marine squads, 1 Dreadnought• Three Ork melee unit attacking, 1 Ork rocket
unit
![Page 12: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/12.jpg)
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Wave 3• Two Space Marine squads (point A) One Space
Marine squad, Dreadnought (point B). • Three Ork melee units One Ork rocket unit
![Page 14: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/14.jpg)
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Wave 4• Two Space Marine squads, Dreadnought
(point a), Two Space Marine squads, Dreadnought (point b)
• Three Ork Mech units
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Results
Wave Vital Information How many subjects noticed the information
How many subjects didn’t notice the information
2 There are rocket units attacking the your tank unit
Large- 0Small- 1
Large- 4Small- 2
3 There are rockets attacking your tank unit and you are being attacked off screen
Large- 2Small- 3
Large- 2Small- 0
4 You are being attacked off screen
Large- 3Small- 1
Large- 1Small- 2
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Conclusion
From the data that I have there doesn’t appear to be and advantage to playing RTS games on a larger screen. Of the test waves for the large display in 41% of them the subject noticed the important information, meanwhile 55% on the small display noticed them.
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Validity Threats• Small sample size• Only one participant had any experience with the game
before.• Units have trouble pathfinding when bunched together• Computer had difficulty running the game• AI didn’t work consistently
![Page 20: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/20.jpg)
Future work
• Do the study with a larger sample size• Use a game that people have actually played
like Starcraft II• Expand the work to other genres of video
games.
![Page 21: Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dc65503460f94abb3f3/html5/thumbnails/21.jpg)
Questions