Educational Games

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Done by Asmahan Al-Belushi 68702

description

presentation about educational games

Transcript of Educational Games

Page 1: Educational Games

Done by Asmahan Al-Belushi

68702

Page 2: Educational Games

Kelley (1988) and Salen and Zimmerman (2003) also define games as a system with rules, conflict, and a quantifiable outcome. It is free movement within a more rigid structure.

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From the research, a game can be defined as a voluntary rule-based activity that motivates the player to achieve a goal state or quantifiable outcome via conflict with others or self

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These are the "core" elements of any true game. Borderline cases of games include:

• Skill-based gambling (consequences are pre-negotiated)

• Chance-based gambling (no player effort, consequences are pre-negotiated)

• Pen and paper role-playing (flexible rules)• Open-ended simulations (No valorization

of outcome)

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An educational game, one designed for learning, is a subset of both play and fun. It is a melding of educational content, learning principles, and computer games (Prensky, 2001). Digital game-based learning is organized to provide both education and pleasure. Play relaxes people, putting them in a receptive state for learning.

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Educational Games contain the following elements:

• Voluntary Participation• Rules

– Verify appropriateness of strategies• Goals

– Challenging– Limit usable strategies– Have defined outcome(s)

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• Feedback– Used to measure progress against

goal(s)• Interactions

– Conflict (overt or covert)– Competition (with the game, others, or

self)– Opposition (with the game, others, or

self)

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• Representation– The game mechanics, graphics, etc. all

blend together to define what the game is all about

– An abstracted story of reality• Separation from Reality

– A safe environment – consequences are not externalized

– May contain fantasy or "impossible" elements

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Increase learning motivation with students.

Increase learner understanding Meet different types of learners and

learners styles. Increase participation and students

involvements Get attention Easy to retrieve information

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Adventure and role-playing games Business games Board games Combat games Logic games and puzzles Word games