EDP 332 Assignment 3.1
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Transcript of EDP 332 Assignment 3.1
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Open Learning EnvironmentsMegan Biggs
BYOT Learning
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Open Learning Environment
0Designing for Understanding0Goals –
0 Divergent thinking and multiple perspectives0Values –
0 Personal Inquiry0 Self-directed thinking0 Learner autonomy0 Foster metacognition0 Individual experiences and personal theories0 Hands-on, relevant problems0 Access to tools and resources
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What OLE Consists of
0Enabling Contexts
0Resources
0Tools
0Scaffolding
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Enabling Contexts
0Externally Imposed – Pose problem and give resources0 Means of solution is learner’s choice
0Externally Induced – Prompt0 Problem and means of solution is
learner’s choice0 Individually Generated – Personal
interests, beliefs, etc.0 Learning needs and strategies are
the learner’s choice
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Resources
0Static – Never changing0Books, articles, etc.
0Dynamic – Always changing0Weather, social media, etc.
0Resources or means to resources provided by teacher
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Tools
0Processing – Enable and facilitate cognitive processing tasks
0Seeking, collecting, organizing, integrating, generating information
0Manipulation – Test validity of beliefs, theories, etc.0Using, Microworlds, simulators, Spreadsheets, etc.
0Communication – Initiate exchanges among teacher and students
0Synchronous: IM, Skype, etc.0Asynchronous: Email, blogs, etc.
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Scaffolds
0Learning efforts are supported while engaging in Open Learning Environments
0Differentiated by:0 Mechanisms: emphasize
the methods through which scaffolding is provided
0 Functions: emphasize purpose served
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Scaffolds
0Types of Scaffolding0 Conceptual
0Guides learner in what to consider when problem task is defined
0 Metacognitive0Guides learner in how to think, ways to think, and
strategies to consider0 Procedural
0Guides learner on how to utilize OLE features0 Strategic
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Constructivist Learning Environment
0Goals0Foster problem solving and conceptual
development
0Values0Learning driven by ill-defined/structured
problems0Problem owned by learner0 Instruction consists of experiences which
facilitate knowledge construction0Learning that is active and authentic
0 Students learn domain to solve problem0 Learning domain while solving problem
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Constructivist Learning Environment
0Methods0 1. Selecting appropriate problems for learning0 2. Provide related cases or worked examples to enable
case-based reasoning and enhanced cognitive flexibility0 3. Provide learner with selectable information0 4. Provide cognitive tools that scaffold required skills0 5. Provide conversations and collaboration tools0 6. Provide social/contextual support for learning
environment0Model0Coach0Scaffold
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BYOTBring Your Own Technology0Students use their everyday
devices to engage in the classroom
0 iPhones/Cell phones0 iPods/MP3 players0Laptops0Kindles/Nooks/eReaders
0Students are able to use the devices that are seen as “fun” to enhance their learning