Edelman Global Entertainment Studie 2013
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Transcript of Edelman Global Entertainment Studie 2013
2013 Global Entertainment Survey
Margin of error = ±1.22% at
95% confidence interval
Methodology
Seventh annual Digital Entertainment & Technology survey, which has
expanded this year to include eight global markets: U.S., U.K., India, Brazil,
China, Germany, Turkey and Korea
ACCURACY HOW WHEN
AUDIENCE HOW MANY
Adults 18-54 n = 6,500 (1K/market in U.S., U.K., India, Brazil and
China; 500/market in Germany, Turkey and Korea)
Data weighted to equally represent all countries
Data collection occurred
April 1 – 12, 2013
Online survey
KEY
Stats noted as global-or-
region-specific
Seven years of research – Global expansion
2005–2007 2007–2009
2009–2011
2011–2013
2013–Present
Global Digital
Entertainment,
Rights and
Technology
Digital
Entertainment
and Technology
Come Play
Multimedia Me Social
Entertainment
All About Me Share This Gateway to
Individuals
Globalization of
Entertainment
ENTERTAINMENT
GOES GLOBAL
Q8 Thinking of your favorite television shows, how likely are you to watch more than one episode in one sitting?
Q10 Please indicate how likely you would be to engage in the following activities. 5
People want immersive and interactive experiences
Watch more than one episode of my favorite TV show in one sitting
Try new ways to interact with entertainment
Access additional online content related
to my entertainment
Interact in real time with what I am watching
Use social networks to interact with talent
from the entertainment I like
Vote for my favorite contestants on reality
TV or music talent shows
Watch content while simultaneously using
my personal device to buy merchandise
88%
73%
70%
65%
63%
61%
60%
Q8 Thinking of your favorite television shows, how likely are you to watch more than one episode in one sitting?
Q10 Please indicate how likely you would be to engage in the following activities. 6
Emerging markets are especially engaged
% Likely TOTAL UNITED
STATES
UNITED
KINGDOM
INDIA
BRAZIL
CHINA
TURKEY
GERMANY
KOREA
Watch more than one episode of my
favorite TV show in one sitting 88% 86% 86% 91% 91% 98% 85% 82% 89%
Try new ways to interact with
entertainment 73% 62% 59% 88% 86% 81% 81% 71% 56%
Access additional online content related
to my entertainment 70% 62% 58% 87% 81% 79% 66% 57% 66%
Interact in real time with what I am
watching 65% 47% 47% 86% 77% 81% 73% 46% 60%
Use social networks to interact with talent
from the entertainment I like 63% 51% 48% 85% 75% 74% 74% 45% 55%
Vote for my favorite contestants on reality
TV or music talent shows 61% 49% 40% 82% 69% 83% 63% 34% 65%
Watch content while simultaneously using
my personal device to buy merchandise 60% 49% 45% 80% 73% 75% 60% 43% 51%
TEND TO BE:
• Male
• 8095er
• College educated
• Constant user of social media
• Significantly more likely than average to
socialize content about entertainment
• Behavior highest among those residing in
India, Brazil and China
Q6 When watching entertainment content, how often are you simultaneously using another device [e.g. television, computer,
smartphone, tablet, etc.]?
Q7 How likely are you to use multiple devices while watching entertainment content to enhance your entertainment experience? 7
Seven-in-ten enhance entertainment by simultaneously using another device
96% HAVE SIMULTANEOUSLY USED
ANOTHER DEVICE WHEN WATCHING
ENTERTAINMENT, AND 51% DO SO
“ALWAYS” OR “MOST OF THE TIME.”
70% EXPERIENCE ENHANCERS
Q24-25 Please indicate your level of agreement, when it comes to entertainment content… 8
Visual-tainment creates global connections
Majorities in all countries agree:
“I feel more connected to the world at
large now because of social media” (62% agree, global)
“I’m more open to watching online
videos from far-flung places than I
was a year ago.”
(63% agree, global)
“Because of some of the entertainment
content I’ve seen from all over the world,
I feel humans are more connected
than ever before.” (67% agree, global)
AGREE DISAGREE
(65%)
(58%)
(54%)
(66%)
(67%)
(60%)
(53%)
(52%)
“In the past year, I have
watched/listened to
entertainment content in a
language that I do not speak.”
SHARING IS FUNDAMENTAL
TO THE ENTERTAINMENT
EXPERIENCE
Q16 Generally speaking, how likely are you to use social media to share content about each of the following? 10
People are as likely to share about entertainment as about themselves or their friends
Your Family
Local/Regional news
National/World news Your friends
Yourself
Entertainment
76%
76%
75%
67%
64%
65%
Emerging markets (India, Brazil,
China and Turkey); 8095ers; and
college graduates lead the trend
Q21 How likely are you to use social media to share your opinion of entertainment content when you… 11
Useful, popular and funny entertainment is shared around the world - India ranks highest
Global Ave.
75% – 77% Useful Love Interesting Funny
66% 66% 65% 64%
89% 89% 88% 88%
Q23 Which of the following best represents your view? Please rank your top three responses. When I use social media to share
content about entertainment, I do it mostly... (Shown: % First choice) 12
Globally, people are more likely to share positive than negative experiences
5x
20%
4%
To share joy/satisfaction
To warn others not to
waste time or money
on content that is not
entertaining
ANYTIME, ANYWHERE
ACCESS IS HERE
14
Television is still the device of choice for entertainment; laptops and mobile are gaining ground
#1
China, Korea
#2
Turkey
#3
India
Q3 What device do you most often turn to for entertainment? Please rank your top three responses
#1 U.S., U.K., India,
Brazil, Germany #2 U.S., U.K., India,
Brazil, Germany
#4
U.S./U.K.
15
Preferred content type varies considerably by country
Q5 What type of content do you most often turn to for entertainment? Please rank your top 3 responses.
#1
U.S., U.K. #1
Korea #1
Germany #1
India, Turkey #1
Brazil, China
CONSUMERS’
MOTIVATORS
ARE UNIVERSAL
Q11 Who or what influences you to… view a program on television; go to a theater to watch a movie; watch a movie on a personal
device; watch a Web video online; purchase a new song or album 17
Personal recommendations are the top influencer of entertainment choices
Entertainment Consumption Influencers
Recommendation from a 'real life' friend or family member 35%
Advertisements/Trailers 29%
An entertainment review on television [e.g., Entertainment Tonight, movie
reviewer on local news, etc.] 26%
Professional review/recommendation from a critic [e.g., in a newspaper,
or a 'movie blogger'] 25%
Recommendation from or connection to a brand or product I like 22%
Recommendation from someone I am connected with mostly through social
media but don't know personally 22%
Promotional event 22%
Recommendation from a person you don't know [e.g., celebrity or someone
you follow via social media] 20%
91%
85%
76%
74%
77%
89%
86%
80%
75%
72%
88%
82%
79%
74%
67%
58%
Spending Drivers Shown: % Extremely/Somewhat Important
2011
2012
2013
Q9 Below are some things people might take into consideration when spending money on entertainment. How important are each of
the following things to you, personally, when you are spending money on entertainment content? (Shown: U.S.) 18
Drivers remain steady in the U.S. - enjoyment and quality come first.
My personal enjoyment of the entertainment
Excellent visual or sound quality of the entertainment
The hours of enjoyment the entertainment will provide
Being able to access the entertainment immediately
Being able to purchase the entertainment easily
Positive reviews from people I know
48%
31%
42%
17%
50%
43%
41%
31%
52%
47%
46%
45%
43%
41%
39%
Spending Drivers Shown: % Extremely/Somewhat Important
2011
2012
2013
Q9 Below are some things people might take into consideration when spending money on entertainment. How important are each of
the following things to you, personally, when you are spending money on entertainment content? (Shown: U.S.) 19
Being the first to enjoy entertainment rises in importance
The number of devices with which I can access the entertainment
Popularity of the entertainment
Recommendation from or connection to a brand or product I like
Positive reviews from professional critics
Being able to access the entertainment via “the cloud”
Having unrestricted ability to share or make
copies of the entertainment legally
Being one of the first to enjoy new entertainment
89%
87%
78%
73%
76%
90%
86%
80%
74%
75%
91%
85%
81%
76%
69%
59%
Spending Drivers Shown: % Extremely/Somewhat Important
2011
2012
2013
Q9 Below are some things people might take into consideration when spending money on entertainment. How important are each of
the following things to you, personally, when you are spending money on entertainment content? (Shown: U.K.) 20
U.K. entertainment spending drivers remain steady
My personal enjoyment of the entertainment
Excellent visual or sound quality of the entertainment
The hours of enjoyment the entertainment will provide
Being able to access the entertainment immediately
Being able to purchase the entertainment easily
Positive reviews from people I know
47%
29%
14%
34%
45%
41%
23%
33%
48%
46%
46%
44%
39%
39%
38%
Spending Drivers Shown: % Extremely/Somewhat Important
2011
2012
2013
Q9 Below are some things people might take into consideration when spending money on entertainment. How important are each of
the following things to you, personally, when you are spending money on entertainment content? (Shown: UK) 21
Being the first to enjoy entertainment rises in importance
The number of devices with which I can access the entertainment
Popularity of the entertainment
Positive reviews from professional critics
Recommendation from or connection to a brand or product I like
Being able to access the entertainment via “the cloud”
Being one of the first to enjoy new entertainment
Having unrestricted ability to share or make
copies of the entertainment legally
85%
81%
75%
72%
66%
65%
60%
58%
56%
56%
54%
51%
47%
Spending Drivers Shown: % Extremely/Somewhat Important
Q9 Below are some things people might take into consideration when spending money on entertainment. How important are each of
the following things to you, personally, when you are spending money on entertainment content? 22
Brands are as influential as professional critics in driving entertainment spending
My personal enjoyment of the entertainment
Excellent visual or sound quality of the entertainment
The hours of enjoyment the entertainment will provide
Being able to access the entertainment immediately
Being able to purchase the entertainment easily
Positive reviews from people I know
Popularity of the entertainment
The number of devices with which I can access the entertainment
Recommendation from or connection to a brand or product I like
Positive reviews from professional critics
Having unrestricted ability to share or make copies of the entertainment
legally
Being able to access the entertainment via “the cloud”
Being one of the first to enjoy new entertainment
Emerging markets are leading the way in the globalization of
entertainment - immersing themselves in the experience
though interaction and socialization
People’s definition of entertainment brands is changing –
opening up the field for new innovations and new players
How people watch entertainment has shifted. While they may
be doing more while enjoying entertainment, they’re also
looking for more ways to interact with their favorite brands
Visual-tainment and socialization makes people feel more
connected and creates a global link
24
Additional slides
90%
84%
80%
75%
68%
59%
47%
50%
45%
45%
40%
41%
39%
83%
74%
58%
62%
48%
47%
40%
41%
39%
42%
38%
25%
24%
83%
81%
77%
73%
69%
70%
69%
65%
64%
63%
63%
61%
56%
Spending Drivers Shown: % Extremely/Somewhat Important
US/UK
Germany
Emerging
Q9 Below are some things people might take into consideration when spending money on entertainment. How important are each of
the following things to you, personally, when you are spending money on entertainment content? 25
US and UK place greater importance on personal preferences than Germany or emerging markets
My personal enjoyment of the entertainment
Excellent visual or sound quality of the entertainment
The hours of enjoyment the entertainment will provide
Being able to access the entertainment immediately
Being able to purchase the entertainment easily
Positive reviews from people I know
Popularity of the entertainment
The number of devices with which I can access the entertainment
Recommendation from or connection to a brand or product I like
Positive reviews from professional critics
Having unrestricted ability to share or make copies
of the entertainment legally
Being able to access the entertainment via “the cloud”
Being one of the first to enjoy new entertainment
26
Demographics
DEMOGRAPHICS US UK INDIA BRAZIL CHINA GERMANY TURKEY KOREA
Male 49% 46% 52% 49% 51% 49% 50% 50%
Female 51% 54% 48% 51% 49% 51% 50% 50%
18-34 45% 45% 74% 60% 58% 40% 72% 46%
35-44 26% 29% 17% 25% 27% 33% 17% 30%
45-54 29% 26% 9% 15% 15% 27% 11% 24%
Secondary
education or less 27% 42% 3% 39% 11% 58% 23% 22%
Any tertiary /
higher education 40% 24% 7% 31% 17% 26% 34% 12%
College /
University
graduate
33% 34% 91% 30% 72% 16% 43% 66%