Ed Tech 2: Handouts (Bachelor of Secondary Education)
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3. Simulations
Definition
A simulation is a computerized model of real or imagined system designed to teach how a system works and allows learners to
create their own sequence for using simulation.
Features Involve students into learning process.
Compress time or slow down processes. Save money and resources. Make experimentation safe. Make impossible situations possible and controllable. Let student repeat events as many times as they want.
Example
Infinite Physics Simulator
Infinite physics simulator has a large collection of objects useful for optics
simulation including mirrors, prisms, lenses and other transparent objects.
Example
Curvilinear
Friendly design, users do not need to get trained to operate these tools. Using buttons,
textboxes and slide bars learners can run or stop the experiment and change the parameters
of the phenomena.
4. Instructional Games
Definition
Instructional games are courseware designed to motivate learning by adding game rules to learning activities.
Features
Make learning fun and motivating (Edutainment). Motivate learners via the challenge of competition. Engage the learner in a situation where the learner is competing for a
high score.
Include elements of adventure and uncertainty. Provide different levels of complexity that match players ability.
Example
Save the Math Apples
Help the monkey save the apples! Click on the basket with the number to give the
answer. Keep clicking the basket to add numbers to your answer.
Example
Jungle Jim and the Donga Dinga Drums
This interactive game encourages kids to play with numbers and multiplication concept and
win points as long as he/she hits the right number.
5. Problem-Solving
Definition
Problem-solving software is a type of content-free or content-based programs that places emphasis on critical thinking, analysis,
logic and reasoning via the presentation of set of data or problematic event.
Features
Stress thinking processes rather than correct answers. Expose students to a series of activities that would help teach the desired skills. Help students work together in small teams.
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Give students opportunities to see how information applies to actual problems. Vary the amount of direction and assistance depending on the each students needs.
Example
StressAlyzer
This program provides students with many problems in Mechanics
of Materials to solve. Students get immediate feedback on
whether they solve each problem correctly, and they are offered
randomly generated versions of similar problems until they can besolved correctly.
Example
Scholars Desktop.
This program provides a series of modules for teaching, using a
combination of media. Students can visit many museums around the
world and explore many environments as they visit it.
Example
MS Photo Story
This authoring tool allows students to create their own digital
stories using text, audio and pictures and export their projects into
a digital movie.