ECE 477 Final Presentation Team 19 Spring 2013

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ECE 477 Final Presentation Team 19 Spring 2013 Paste a photo of team members with completed project here. Annotate this photo with names of team members. Calvin Mwesigwa Adam Hendrickson Noah Bouillon John Marston

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ECE 477 Final Presentation Team 19  Spring 2013. Paste a photo of team members with completed project here. Annotate this photo with names of team members . John Marston. Calvin Mwesigwa. Noah Bouillon. Adam Hendrickson. Outline. Project overview Block diagram Design challenges - PowerPoint PPT Presentation

Transcript of ECE 477 Final Presentation Team 19 Spring 2013

Page 1: ECE 477 Final Presentation Team 19    Spring 2013

ECE 477 Final Presentation Team 19 Spring 2013

Paste a photo of team members with completed project here. Annotate this photo with names of team members.

CalvinMwesigwa

AdamHendrickson

NoahBouillon

JohnMarston

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Outline

• Project overview• Block diagram• Design challenges• Individual contributions• Project demonstration• Questions / discussion

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Project Overview• The goal of our project is to create a

Monopoly game console that will output the game board to a VGA monitor and allow users to play the game via an Android device.

• This will speed up portions of the game such as counting out money and moving tokens, while putting a modern spin on the traditional board game to attract the younger generation.

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Block Diagram

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Design Challenges• UART Buffer Overflow

– Modified Bluetooth communication protocol to minimize characters sent

• Android device becoming disconnected– Added “C” character to bottom of output

and monitored connection to prompt user to reconnect the device.

• Internal Flash– Allocated 2 pages of memory as a

constant array

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Individual Contributions• Team Leader – John Marston• Team Member 2 – Noah Bouillon• Team Member 3 – Adam Hendrickson• Team Member 4 – Calvin Mwesigwa

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Team Leader – John Marston• Designed PCB

– 5 iterations• Majority of soldering• UART and Bluetooth

– Initialization routines• MPEG Decoder

– I2C and SPI• Compiled and Edited Final Report

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Member 2 – Noah Bouillon• Microcontroller Game Logic (3 major iterations)

– Terminal Menus– UART– VGA

• UART testing on development board• Communication protocol• VGA Game Board Updating

– Token movement – Visual ownership of properties

• Edited PSSC Demo video

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Member 3 – Adam Hendrickson• Designed Schematic

– Selected parts• CPLD code for VGA Output• VGA logic for microcontroller

– Custom Font and Terminal– Custom images and drawing functions

• Reading and Writing to Flash memory• Optimized Bluetooth protocol• Soldering• Final Packaging

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Member 4 – Calvin Mwesigwa• Android app

– All User actions and options– Multiple players– Bluetooth communication

• Communication protocol– Optimization

• Bluetooth Interrupt Logic on micro• Research

– Reading/Writing to flash memory– SPI and I2C for MPEG Decoder

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Project Demonstration1. An ability to display game information and accept

player information on an android device to play the game.

2. An ability to display the board and animation on a monitor.

3. An ability to output audio for dice roll and background music.

4. An ability to properly simulate the monopoly game (keep track of money, property, and position).

5. An ability to save game to flash memory and to load game from saved data.

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Questions / Discussion