ebsf.ca · Web viewNo reading required: children simply have to make sounds and/or mime! Other...
Transcript of ebsf.ca · Web viewNo reading required: children simply have to make sounds and/or mime! Other...
English Intensive for All Pedagogical Toolkit for Teachers
LIST OF BOARD GAMES
YOU CAN BUY FOR YOUR CLASSROOMTo make it easier to find the best game suited to what you want your students to practice, we have listed them with the following 4 categories.
A- Miming and drawing 1. Pouet! Pouet! 2. Guesstures3. Pictionary
B- Alphabet and words 4. My first Vocabulon5. Scrabble 6. Taboo 7. Boggle 8. Word Up9. Scrabble Upwords
C- Question-based 10.Guess Who \ Guess Who Extra11.Clue12.Hedbanz
D- Story building 13.Let’s build Sentences (Les Éditions Shakespeare)14.Let’s build Stories (Les Éditions Shakespeare)15.Rory’s Story Cubes
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
FUNCTIONAL LANGUAGE TO PLAY THE GAMES
It’s my turn. / It’s your turn. Time is up. Come on. Try again. I am not sure. Let’s ask for help. You cheated! Wow! That was good! Other specific language related to the game:
_______________________________
_______________________________
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SELF-EVALUATION
yes no sometimes
I used English while playingI used the functional languageI asked for clarifications
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
A-Miming and drawing
Pouet! Pouet!Description
No reading required: children simply have to make sounds and/or mime! Other players need to guess the word.
Number of players 2 to 4 players
Evaluation criteriaUse of functional languageParticipation in exchanges
Approximate price Less than 20$
GuessturesDescription Pop four cards into the Action Timer, then set
it and start acting fast! The words may look easy, but you only have a few seconds to get your team to guess each one. Did your team guess right? Quick- grab the card out of the slot before it gets "munched" by the Action Timer!
Number of players 4 or more players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price 20$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
PictionaryDescription Draw clues to describe the secret word or
phrase before the time runs out! Be the team with the most correct guesses to win!
Number of players 3 or more players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price 20$
B-Alphabet and words
My first VocabulonDescription Children learn to decode letters and words
using six game possibilities of increasing difficulty. They learn to pinpoint the pictures of the word cards on the scenery boards and to name them. They eventually recognize the matching words on the word boards. Later, they use their imagination to invent a story based on a word card chosen and picked at random. The last stage requires decoding sentences to find a word based on a clue.
Number of players 1 to 6 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 20$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
ScrabbleDescription
Use your seven letters to build crosswords, and use bonus spaces to add to your score.
Number of players 2 to 4 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 20$
TabooDescription
Can you get your team to say Brain Freeze? What if you can't say Ice Cream, Headache, Eating, Cold or Fast? Not so easy now, is it? Because in this game, the obvious clues are strictly TABOO!
Number of players 4 players and more
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 20$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
BoggleDescription
Just twist and raise the lid, shake the letter cubes in the quiet case, then search for words as the 3-minute timer counts down.
Number of players 2 to 4 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 20$
Word UpDescription
Word Up is an easy-to-play, fun and exciting quiz game for learners of English. Each set contains thousands of questions graded into 5 levels (beginner to advanced) with all the answers included. Players roll the dice and move their pieces around the board. If they land on one of the squares with an illustration and a coloured border, they answer a question from the corresponding category.
Number of players 2 to 6 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Over 30$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
Scrabble UpwordsDescription
Players can build from words crossword puzzle-style or by stacking letters on top of tiles already on the board. The challenge is to make new words each time.
Number of players 2 to 4 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price 20$
C-Question-based
Guess Who\ Guess Who ExtraDescription
The original guessing game where players try to find the one-of-a-kind.
Number of players 2 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 20$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
ClueDescription
Collect the right clues, make the right deductions, to determine who? where? which weapon? and you will solve the mystery and win the game.
Number of players 3 to 6 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price 20$
HedbanzDescription
This game consists of a player drawing an identity card for an animal, food, or common object and displaying it with the headband on your forehead. The goal is to deduce who or what you are by asking the players questions before the clock runs out.
Number of players 2 to 6 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 20$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
D- Story building
Let’s build SentencesDescription
This game is one more way to enhance student’s communicative skills while they learn to build sentences using series of different words.
Number of players Alone or in teams of 2 or 3 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price 60$
Let’s build StoriesDescription
This game is one more way to enhance student’s communicative skills while they learn to build sentences using series of different words.
Number of players Alone or in team of 2 to 3 players
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price 60$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012
English Intensive for All Pedagogical Toolkit for Teachers
Rory’s Story CubesDescription
The nine dice, each with an image on six sides, hold a total of 54 images. This means that with every roll, there are over 10 million combinations for you to use as the inspiration for your story. Whether it’s in a classroom or business, the process of creating and telling your own story can provide untold understanding of our language, of the world we live in and of ourselves.
Number of players 1 or more
Evaluation criteriaUse of functional language
Participation in exchanges
Approximate price Less than 10$
RCCPALS / CIELL - Committee for Intensive English Language Learning - Spring 2012