Earth 2140 - Commodore Amiga - Manual - gamesdatabase€¦ · IU will have to choose he...
Transcript of Earth 2140 - Commodore Amiga - Manual - gamesdatabase€¦ · IU will have to choose he...
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The year is 2140. Aft€ ?nvironmental d sters, only two world i covering the Americar d North Africa, a the Eurasian Dynasty . .. .-.. Jmasses of Eastern Europe and Asia. The long wars led both world powers to evacuate thc ly built underground cities. Australia and most pa, --:'iced during the long wars, which lasted several dec: llogical and chemical wea- pons were developed on & its, leaving them so badly conta- minated, that no human li re. Not even the use 6f robots , and machines is possible lion was that these continents
d forever remain unin y t ' h & were wiped from every of the wor -
L ~ V ~t this land ever existed. i -
-1eir on$ 7 O. :v rcoincidental rulri The popula-
I lsyrnent and
iach~ne ssary work. pop, , '3+ o be chosen om1 be dictatorial
3me means
I
The? !
d sevel United
ave been developed for sp
-. --.- I -
own en, I let n s (so-calle Black-Techu-robots) do allTthe necs
The I ",,.ion has no #'Pippol itics, leaving tqe rulers randl y using comp~ e Eurasians are governed by 1 ~ h a d ~ y n a s t y . These days Tiao Zhan Zhe Khan (his nr
I mechanical parts are
and the ~~&he&st&hich I
--A the
the contami- Khan (Brave
ace parts of the the population.
;I;; ; pal
d game loose tl
IlllU Wl l l U1:
e main Me1
the left of 1 n rhnnca f u
this panel t
A presented a ma A ' your w * n a ~ arl
osen for which side yc 'the then existing wor ea. After yc.. --"0 - Ya vou will se >en
want to Here yo I choice I
qo to war, you will be IU will have to choose he missionbriefing somewhat like thip:. 1
eft side of the screen you will find the game control panel:
This is the most important panel in the game. With this panel you can control almost all settings and
the game. By default this panel is ated on the left side of the screen. By pressing
you can also place this panel on the right the screen. To see more of the battlefield
you can push on the Hide Button (3), so that the
ly press on the Hide button again.
On this map (1) yorrdlnd an overview of the whole map. You can see the location of raw materials, buildings (small rectangular areas) and units. If something is happening to any of your units the map will flash. Parts of the map, those that are contaminated, are displayed with black-and-white dots on the map. With buttom (2) the map can enter the RAW mode. In this m o d ~ o n l y resources, buildings and units are displayed. In addition also waypoints, when defined, for all units are on display. Buttons (4), (5), (6) and (7) give access to more control panels.
In the display (1) of tl you can see how muc
101. It yc !ct simr this sy
, 'kg& Under tf% I"% , .~dav yc
u can see the name buildin$/ts current for energy.
a list of symbols with the functions After selecting (A) the selected
pered on the playing screen. h@ scleted building' la able kMding will automaUcally be ce 1
units (fightin$ productio selfdestru
' On the b thal ... Cb
(D) ATTACK - actival and will then attack. (E) LEAVE - order units, (F) MINUBUILT - a special a can be switched from bk " " IC\ FCPnRT - for thic nr
the
Control Panel: Strategy (6)
.L - . . - I -Au----. .
Simply
will act
iect, unit or i pointer. By
rated. In jed you ctivatnd~
ha^ vou can ordezn activated uniffarou~ tblhove- - .
can not be accessed, t-pointer will this. This sign wlffalsa show up, when an
ran not be carried out.-
the buildlnb ., .
Fcan attack. the mouse- when you move it across
se button on the Ihs out of reach. vour units -
will a~omat ica l~m stricking diskice. a
Tbbminter will appear when a small or medium unit is t
u move the pointer over a transporter or ' you can order the unit to get into
nsmrter.
.. ,ou have selected a building that needs repair1 pointer will change to this look. Clbk o m with t* mouse bll*m to have the building repaired. Duration and
4 bOsts of this repair depend on the level of repa needed.
Y q This kon appears when yd
--Werunit control nanel. Cl&
the icon will c !hb loo$ when, +u move the When y i da r left mow
the container will automatically be put into the Mnery. 1 For all MINER unSas use these three symbols are used for I their commands. The first Is used to built a wall at $
the unit control, use the second Icon to ptace a mtne and choosen location. If the MINER Is set to Raylng mind% , the third icon to deactivate a mine.
The blue target symbol appears when an activated plas- mablast unit is ready to fire. Place the target symbol over a target and press the left mouse button to fire.
-st - If a launcher for nuclear weapons is activated this thc
' golden target symbol will appear. Simply click the left mouse button at a target to launch a nuclear strike.
When a MCU vehicle has found a place where it can built ing this symbol will show up. Simply prPrC lay button and the building will be erected
Keyboard Controls
t Dn the map
Cursor*.
O W 9 activate group witt . R call reinforcement!
P pause game F2 FS STffi 4 ~4 to ~b F4 to F12
escort
go to predined loc, Speoe activateldeactivate ...,. ..,.., ,. -, E A attackmode a guard
switch menu left or right BACKSPACE
d unit to active group elete unit from group
~ a m e neq. aullalng neq. I ecnnology rnce Armour I
Silver R I" - - " -
E
HUvy Tech plasma c a d 1500 h e -vy~ech heavy rockets
B Heavy Tech none Heavy Tech / none HeavyTech I Al Mine Heavy Tech taleportation 2100 HeavyTech nuclear
I . d r A ! Bear engine !
BANTHA HeavyLIfW ' HCU-M A01 Andrdda A02 Andmido A03 Andmide A04 Andrdda
TO1 B Tank h 02 Tank
Al Mine -1- enaim
~onstr. ~entro nu-& 500 Constr. - b14CCMOn 8w M v y
ILR Constr. Cemtm b14Cclvlon 1500 heavy
s m i r n q SHARK
KT30 STORM THUNDEf . HAT
ligM ilgM ligM mdum medium medium medium heavy ilgM llaM nmdium
Page 1 5
BANTHA HeavyLIfW ' HCU-M A01 Andrdda A02 Andmido A03 Andmide A04 Andrdda
TO1 B Tank h 02 Tank
Al Mine -1- enaim
~onstr. ~entro nu-& 500 Constr. - b14CCMOn 8w M v y
ILR Constr. Cemtm b14Cclvlon 1500 heavy
s m i r n q SHARK
KT30 STORM THUNDEf . HAT
ligM ilgM ligM mdum medium medium medium heavy ilgM llaM nmdium
Page 1 5
wn unit
la Born 1d Born
s that will not explode when
want to bullt a
uired to invent laser based wea- I pons.
Laser Can his techr F tionary laser
Engine - Du
air - Enablr- , U-M.
ngine - Is reqd
enables you to built large sta- Mybe put on mobile unk.
u ar Engine - This ost of the heavy units
I 1 Heavy Rockets - req
Nuclear Reactor - Without this it si not II
9; dings that ha1 F- own power plant.
' Plasma Fusion L
some plasma based wei
Light Plasm, -
I gives I weapon or mass a tie!
Ion Canon - another ED technology. It does I enemy units but puts them out of order so that th reprogrammed to be used for ones own purpr - -
without notice. e.p.i.c
will under normal cts in materials ar ' days from the date of I
bove will be at its
YOUR STI D WARRANTY A D WITHOUT WA
7 E 1 mb i, W