E4 Sting 2011 Making Of_02

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    E4 Sting 2011

    Animation

    By Shahbir Abdul Hameed

    11/05/2011

    Making of

    25/05/2011

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    Introduction

    The next project for my course is to produce an E4 animation for the E4

    Sting competition. For my Animation I thought of having the E4 Logo drawing

    on the moon. This could be associated with 70s Sci-Fi and Super Villains

    since the animation has a science fiction feel to it as well as depicting the E4

    Logo as a Super Villain.

    During this project I have developed some new animating skills, mostly bump

    map animation. I have also learned about rigged an object that doesnt have

    any human proportions and model a laser.

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    E4 Brain Storm Ideas

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    Research:

    Mad Scientists

    I researched some mad scientists to give me the idea of how

    they act, look and mainly what type of poses they pull off.

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    Research:

    70s Sci-Fi Laser Guns, Turrets,

    Telescopes and Cliffs

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    E4 Character Model

    Model, Rig and

    Controls

    Wire Frame and

    Lattice

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    Character Poses

    I have drawn out some poses for the E4 Logo to

    give me some idea of how it moves. I mostly

    based them around the Mad Scientist research

    because he is meant to represent them.

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    Old Storyboard Concepts

    While coming up

    with some ideas

    for my E4 Sting

    animation, Ithought up four

    stories. Then I

    selected the story

    that has more of

    an impact than

    the others.

    The first idea was to have atelevision showing differentforms of the E4 logo andending with the default one.

    The second idea was to have acharacter playing with a jack in a box,but when the box opened it knocks outthe character with a stamp leaving theE4 logo on his forehead.

    The third idea was tohave four E4 logosgoing down a waterslide ending with thethree at the backfalling out in a comicalfashion.

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    Storyboard

    The final storyboard is about

    an E4 logo carving a huge E4

    on the moon with a laser.

    This idea had to befleshed out many

    times until I settled on

    how the laser would

    move along the moon

    surface.

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    Laser Cannon Concept Art

    I was designing different

    types of nozzles for my LaserCannon until I settled on a

    final design. I was going for a

    generic laser cannon with a

    hint of power, which is the

    reason why the very end of

    the nozzle is squared off.

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    Final Laser Cannon Design

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    Carve Animation:

    Making the Bump Animation

    I made the carve animation by turningthe E4 logo into a line picture by

    sending the logo image to Photoshopand selecting certain parts of the logo

    with the magic wand tool and applyinga black line stroke by selecting the

    move tool and right clicking themouse button. While in the stroke

    menu I set the pixel (PX) width to 10and click ok, by using this setting the

    lines will come out thick. I then savedthe file as a JPEG naming it E4 Logo

    Bump Map.

    Next I opened After Effects andimported the E4 Logo Bump Map and

    added it to the composition area. NextI edited the composition frame setting

    to 250 frames(10 seconds) startedmasking out one of the lines in the

    time line by adding a white solidcolour to be used as the mask. I

    started animating the mask by settingtwo points a beginning point and an

    end point while adding extra points forthe bends, then I animated the

    beginning point moving all the waythe the end point making the line

    looking like it is growing and moving

    from one end to the other.

    Next I looked over my storyboard animatic tosee how long the laser hit the moon and

    finishes, which turns out the scene is roughly5 seconds long in frames that 150. I went

    back to After Effects and edit the frame to150 and shorten the mask animation. I then

    converted the composition of the E4 logo andthe mask as a pre-comp so I can scale them

    down without the image becoming pixelated.Then I added the pre-comp into the render

    area and opened the output module settings,changing the out as TIFF sequence and

    naming the save fileE4_Bump_Animation_01.[00000]. Then I

    rendered it.

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    Carve Animation:

    Applying the textureNext I created a plane and curved it manually. The plane ismeant to represent the moons surface.

    Next I duplicated the plane and scaled slightly. I then assigned a

    new lambert material to the second plane. I then click the

    checkered box near and right click the file option and chose

    projection thenI

    clicked the arrow next to image in theprojection attribute.

    Next I clicked on the little fold next to image name under the

    file attribute and chose the E4 Bump map and ticked the use

    image sequence, which will now animate the texture.

    I did this two more times for transparent and bump mapping.

    Finally I re-size the projector by hitting fit to group bbox under

    place3dtexture attribute and rotate the projector. Also changing

    the scale of the Y and X Axis until the texture sits just right.

    On the first plane I just added a moon texture in the colour

    channel, I did this to procedure on two more objects.

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    Unused Cliff Designs

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    Cliff Bumped and Unbumped

    Here is a render comparison for my Cliff set between a bump (left image) and an

    unbumped (right image) texture.

    The reason for this is to see how much of a difference adding a bump texture to a

    mesh, as we can see it adds a lot of detail to the model but it might take long to

    render. An unbump texture may render fast and carries the strong colours but we

    would not see much detail of the texture.

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