E4 Sting 2011 Making Of_02
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Transcript of E4 Sting 2011 Making Of_02
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E4 Sting 2011
Animation
By Shahbir Abdul Hameed
11/05/2011
Making of
25/05/2011
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Introduction
The next project for my course is to produce an E4 animation for the E4
Sting competition. For my Animation I thought of having the E4 Logo drawing
on the moon. This could be associated with 70s Sci-Fi and Super Villains
since the animation has a science fiction feel to it as well as depicting the E4
Logo as a Super Villain.
During this project I have developed some new animating skills, mostly bump
map animation. I have also learned about rigged an object that doesnt have
any human proportions and model a laser.
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E4 Brain Storm Ideas
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Research:
Mad Scientists
I researched some mad scientists to give me the idea of how
they act, look and mainly what type of poses they pull off.
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Research:
70s Sci-Fi Laser Guns, Turrets,
Telescopes and Cliffs
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E4 Character Model
Model, Rig and
Controls
Wire Frame and
Lattice
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Character Poses
I have drawn out some poses for the E4 Logo to
give me some idea of how it moves. I mostly
based them around the Mad Scientist research
because he is meant to represent them.
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Old Storyboard Concepts
While coming up
with some ideas
for my E4 Sting
animation, Ithought up four
stories. Then I
selected the story
that has more of
an impact than
the others.
The first idea was to have atelevision showing differentforms of the E4 logo andending with the default one.
The second idea was to have acharacter playing with a jack in a box,but when the box opened it knocks outthe character with a stamp leaving theE4 logo on his forehead.
The third idea was tohave four E4 logosgoing down a waterslide ending with thethree at the backfalling out in a comicalfashion.
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Storyboard
The final storyboard is about
an E4 logo carving a huge E4
on the moon with a laser.
This idea had to befleshed out many
times until I settled on
how the laser would
move along the moon
surface.
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Laser Cannon Concept Art
I was designing different
types of nozzles for my LaserCannon until I settled on a
final design. I was going for a
generic laser cannon with a
hint of power, which is the
reason why the very end of
the nozzle is squared off.
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Final Laser Cannon Design
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Carve Animation:
Making the Bump Animation
I made the carve animation by turningthe E4 logo into a line picture by
sending the logo image to Photoshopand selecting certain parts of the logo
with the magic wand tool and applyinga black line stroke by selecting the
move tool and right clicking themouse button. While in the stroke
menu I set the pixel (PX) width to 10and click ok, by using this setting the
lines will come out thick. I then savedthe file as a JPEG naming it E4 Logo
Bump Map.
Next I opened After Effects andimported the E4 Logo Bump Map and
added it to the composition area. NextI edited the composition frame setting
to 250 frames(10 seconds) startedmasking out one of the lines in the
time line by adding a white solidcolour to be used as the mask. I
started animating the mask by settingtwo points a beginning point and an
end point while adding extra points forthe bends, then I animated the
beginning point moving all the waythe the end point making the line
looking like it is growing and moving
from one end to the other.
Next I looked over my storyboard animatic tosee how long the laser hit the moon and
finishes, which turns out the scene is roughly5 seconds long in frames that 150. I went
back to After Effects and edit the frame to150 and shorten the mask animation. I then
converted the composition of the E4 logo andthe mask as a pre-comp so I can scale them
down without the image becoming pixelated.Then I added the pre-comp into the render
area and opened the output module settings,changing the out as TIFF sequence and
naming the save fileE4_Bump_Animation_01.[00000]. Then I
rendered it.
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Carve Animation:
Applying the textureNext I created a plane and curved it manually. The plane ismeant to represent the moons surface.
Next I duplicated the plane and scaled slightly. I then assigned a
new lambert material to the second plane. I then click the
checkered box near and right click the file option and chose
projection thenI
clicked the arrow next to image in theprojection attribute.
Next I clicked on the little fold next to image name under the
file attribute and chose the E4 Bump map and ticked the use
image sequence, which will now animate the texture.
I did this two more times for transparent and bump mapping.
Finally I re-size the projector by hitting fit to group bbox under
place3dtexture attribute and rotate the projector. Also changing
the scale of the Y and X Axis until the texture sits just right.
On the first plane I just added a moon texture in the colour
channel, I did this to procedure on two more objects.
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Unused Cliff Designs
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Cliff Bumped and Unbumped
Here is a render comparison for my Cliff set between a bump (left image) and an
unbumped (right image) texture.
The reason for this is to see how much of a difference adding a bump texture to a
mesh, as we can see it adds a lot of detail to the model but it might take long to
render. An unbump texture may render fast and carries the strong colours but we
would not see much detail of the texture.
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