E-Mu Orbit V2 Manual

140
OPERATION MANUAL E-mu Systems, Inc. Orbit V2

Transcript of E-Mu Orbit V2 Manual

Page 1: E-Mu Orbit V2 Manual

OPERATION MANUAL

E-mu Systems, Inc.

Orbit V2

Page 2: E-Mu Orbit V2 Manual

Important Notice:In order to obtain warranty service on your Orbit unit, the serial number stickermust be intact and you must have a sales receipt or other proof of purchase. If thereis no serial number sticker on your Orbit, please contact E-mu Systems at once.

Operation Manual© 1996 E-mu Systems, Inc.All Rights Reserved

• FI560 Rev. A

PRINTED AND MADE IN THE USA

E-mu World HeadquartersE-mu Systems, Inc. U.S.A.P.O. Box 660015Scotts Valley, CA USA95067–0015Telephone: 408-438-1921Fax: 408-438-8612

Europe, Africa, Middle EastE-mu Systems, Ltd.Suite 6, Adam Ferguson HouseEskmills Industrial ParkMusselburgh, East LothianScotland, EH21 7PQTelephone: +44 (0) 131-653-6556Fax: +44 (0) 131-665-0473

This product is covered under one or more of the following U.S. patents:4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645;5,111,727; 5,144,676; 5,170,367; 5,248,845; 5,303,309; 5,317,104; 5,342,990;5,430,244 and foreign patents and/or pending patents. Orbit is a registeredtrademark of E-mu Systems, Inc.

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WARNING: READ THIS FIRST!

This symbol is intended to alertthe user to the presence ofimportant operating andmaintenance (servicing)instructions in the literatureaccompanying the appliance.

This symbol is intended to alertthe user to the presence ofuninsulated dangerous voltagewithin the product's enclosurethat may be of sufficientmagnitude to constitute a risk ofelectric shock to persons.

IMPORTANT SAFETY INSTRUCTIONSUse in countries other than the U.S.A. may require the use of a different linecord or attachment plug, or both. To reduce the risk of fire or electric shock,refer servicing to qualified service personnel. To reduce risk of fire or electricshock do not expose this product to rain or moisture.

GROUNDING INSTRUCTIONSThis product must be grounded. If it should malfunction or break down,grounding provides a path of least resistance for electric current, reducing therisk of electric shock. This product is equipped with a cord having anequipment-grounding conductor and a grounding plug. The plug must beplugged into an appropriate outlet properly installed and grounded inaccordance with all local codes and ordinances.

DANGERImproper connection of equipment grounding conductor can result in therisk of electric shock. Check with a qualified electrician or service personnelif you are in doubt as to whether the product is properly grounded. Do notmodify the plug provided with this product — if it will not fit the outlet,have a proper outlet installed by a qualified technician.

CAUTIONIf the 9090, Orbit V2 is rack mounted, a standard 19-inch open frame rackmust be used.

USER-MAINTENANCE INSTRUCTIONS1. Orbit should be kept clean and dust free. Periodically wipe the unit with a

clean, lint free cloth. Do not use solvents or cleaners.

2. There are no user lubrication or adjustment requirements.

3. Refer all other servicing to qualified service personnel.

INSTRUCTIONS PERTAINING TO A RISK OF FIRE,ELECTRIC SHOCK, OR INJURY TO PERSONS

WARNING; When using electric products, basic precautions shouldalways be followed, including the following:

1. Read all instructions before using Orbit.

2. To reduce the risk of injury, close supervision is necessary when Orbit isused near children.

3. Do not use Orbit near water — for example near a bathtub, washbowl,kitchen sink, in a wet basement, on a wet bar, or near or in a swimmingpool.

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SAVE THESE INSTRUCTIONS

4. Orbit should be situated so that its location or position does not interferewith its proper ventilation.

5. Orbit should be located away from heat sources such as radiators, heatregisters, fireplaces, stoves, or ovens.

6. Orbit should only be connected to a power supply of the type described inthe operating instructions and as marked on the product.

7. This product, in combination with an amplifier, headphones, andspeakers, may be capable of producing sound levels that could cause full orpartial hearing loss or damaged equipment. Do not operate for longperiods of time at high volume levels or at a level that is uncomfortable.Additionally, care must be taken when programming any of the filterscontained herein using extreme operating parameters. This action couldalso produce signals which result in unacceptable high sound levels asnoted previously. If you experience any hearing loss or ringing of the earsconsult your physician.

8. Orbit may be equipped with a polarized line plug (one blade wider that theother). This is a safety feature. If you are unable to insert this plug into theoutlet, do not defeat the safety purpose of the plug. Contact an electricianto replace your obsolete outlet.

9. The power supply cord of Orbit should be unplugged from the outlet whenleft unused for a long period of time.

10. Care should be taken so that objects do not fall and liquids are not spilledinto the enclosure of Orbit through openings.

11. The product should be serviced by qualified service personnel when:

A. The power supply cord has been damaged; or

B. Objects have fallen, or liquid has been spilled into the product; or

C. The product has been exposed to rain; or

D. The product does not appear to operate normally or exhibits amarked change in performance; or

E. The product has been dropped or the enclosure damaged.

12. All servicing should be referred to qualified service personnel.

SAVE THESE INSTRUCTIONS

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CONTENTS

INTRODUCTION & BASIC SETUP 1

Introduction ............................................................................................... 3Orbit Architecture ..................................................................................... 4Connection Instructions .......................................................................... 5

BASIC OPERATION 9

Main Controls ......................................................................................... 11Selecting MIDI Channels ...................................................................... 12Selecting Presets ...................................................................................... 12Adjusting Volume & Pan Position ...................................................... 12Beats/Song Mode ................................................................................... 13Multi-Timbral Operation ...................................................................... 17About Orbit .............................................................................................. 18

MASTER MENU 19

Enabling the Master Menu .................................................................. 21Master Tune ............................................................................................. 21Transpose ................................................................................................. 22Global Bend ............................................................................................. 22Global Velocity Curve ............................................................................ 22Mix Output ............................................................................................... 24MIDI Mode .............................................................................24MIDI Mode Change ................................................................25MIDI Overflow ........................................................................25MIDI Enable ...........................................................................25MIDI Bank Select ....................................................................25MIDI Program Preset ........................................................................ 26Preset Change ........................................................................27MIDI Controller Assign .......................................................................... 27X Factor Control ..................................................................................... 27Tempo Control ........................................................................................ 28Retrigger ................................................................................................... 28MIDI Footswitch Assign ........................................................................ 29Send MIDI Data ...................................................................................... 30Beats MIDI Out ....................................................................................... 31User Key Tuning ...................................................................................... 31Song Start/Stop ...................................................................................... 31Global Tempo .........................................................................32Beats Control ..........................................................................32

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MASTER MENU (continued)

Beats Mode ............................................................................33Demo Sequence ......................................................................33Viewing Angle ....................................................................................... 34

PROGRAMMING BASICS 35

Modulation .............................................................................................. 38Modulation Sources ...............................................................39Envelope Generators .............................................................................. 40Low Frequency Oscillators ................................................................... 41MIDI Patch ............................................................................................... 42Filter Modulation ....................................................................43What is a Filter? .....................................................................43Parametric Filters ....................................................................46The Z-Plane Filter ...................................................................46Orbit Signal Flow ....................................................................48Keyboard & Velocity Modulation ............................................49Key Number ............................................................................50Velocity Curves .......................................................................50Realtime Modulation ..............................................................51MIDI Realtime Controls ...........................................................52Stereo Mix Outputs .................................................................54

EDIT MENU 55

Enabling the Edit Menu ........................................................................ 57Preset Name ............................................................................................. 58Primary Instrument ................................................................................ 59Secondary Instrument ........................................................................... 59Key Range ................................................................................................. 59Primary Key Range ................................................................................. 60Secondary Key Range ............................................................................ 60Coarse Tuning ......................................................................................... 61Fine Tuning .............................................................................................. 61Volume ...................................................................................................... 61Pan ............................................................................................................. 61Alternate Envelope On/Off ................................................................... 62Primary Alternate Envelope Parameters ........................................... 62Secondary Alternate Envelope Parameters ...................................... 62Delay .......................................................................................................... 63Sound Start .............................................................................................. 63Reverse Sound.......................................................................................... 63

CONTENTS

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EDIT MENU (continued)

Solo Mode................................................................................................. 64Portamento Rate .................................................................................... 64Chorus ....................................................................................................... 64Crossfade Mode ...................................................................................... 65Crossfade Direction ................................................................................ 66Crossfade Balance ..................................................................66Crossfade Amount ..................................................................67Cross-switch Point ..................................................................................67Primary Filter Type ................................................................................. 67Primary Filter Cutoff & Q ..................................................................... 69Secondary Filter Type ............................................................................ 69Secondary Filter Cutoff & Q................................................................. 69Auxiliary Envelope ..................................................................................70LFO 1 - Shape & Amount ..................................................................... 71LFO 1 - Rate, Delay & Variation ..............................................71LFO 2 - Shape & Amount ........................................................72LFO 2 - Rate, Delay & Variation ..............................................72Keyboard & Velocity Modulation Control ................................73Realtime Modulation Control ..................................................74Footswitch Control ................................................................................. 75Pitch Bend Range....................................................................75Pressure Amount ..................................................................................... 75MIDI Controller Amount ....................................................................... 75Velocity Curve .......................................................................................... 76Keyboard Center ..................................................................................... 77Keyboard Tuning ....................................................................77Mix Output Assign ................................................................................. 78Preset Links ............................................................................................... 78Save Preset ............................................................................................... 79

STEP-BY-STEP 81

Linking Presets ........................................................................83Editing Presets ......................................................................................... 84Changing the Tuning of an Instrument ........................................... 84Chorus ....................................................................................85Reversing the Instrument ........................................................85Alternate Volume Envelope .................................................................. 86Working with the Filter ......................................................................... 87Using Orbit with a Sequencer ............................................................. 92More Advanced Sequencing ................................................................ 92

CONTENTS

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CONTENTS

REFERENCE SECTION 95

Preset Listing ..........................................................................96Instrument Listing .................................................................101Beat Maps ............................................................................105Technical Specifications ........................................................108MIDI Specifications ...............................................................109Warranty ..............................................................................125Index ....................................................................................126

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1Chapter 1: Basic Setup

INTRODUCTION& BASIC SETUP

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Orbit V2 Operation Manual2

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3Chapter 1: Basic Setup

INTRODUCTION

ORBITING THE DANCE PLANET - V2The Dance Planet is a cool place to be. With over 600 of the earth’smost cutting edge samples and the introduction of new rhythmicfeatures, Orbit V2 blasts its way to the forefront as the dance musicmachine.

Orbit features 32 voices of polyphony, 640 presets (384 ROM, 256RAM), and is 16 part multi-timbral. Edit and tweak Orbit’s sounds theway you like them by using its powerful filters, MIDI synced LFO’s,and MIDIpatch modulation system. If that’s not enough, Orbit isequipped with plenty of user-editable “beats”. These drum loops aren’tgoing to sound like everybody else, Orbit gives you the flexibility toalter them to fit your style.

Orbit also gives you the ability to literally take these sounds apart andreassemble them into a limitless number of entirely new sounds,combining parts of one sound with another or with any of a selectionof digital waveforms also stored in ROM. The dynamic multimode andmorphing filters allow you to shape and mold your sound into newdimensions. And creating your own sounds is easy, thanks to Orbit'slogical user interface.

Other features include 3 stereo outputs for individually processingsounds (also configurable as 6 polyphonic submixes with fully pro-grammable dynamic panning), integral sends and returns to allow theaddition of external effects units without the need for a separatemixer, user definable alternate tuning, and of course, an extensiveMIDI implementation.

In addition, when coupled with E-mu's Launchpad Performance Control-ler, Orbit becomes a self-contained interactive groove machine for thestage or studio. Check it out.

All of us at E-mu hope you have as much fun making music with Orbitas we had making it. And we can't wait to hear the music YOU makeusing it.

PHONESVOLUME

EDITMASTER

BEATS

CURSOR< >

HOME/ENTER

DATA POWER

MIDI

C01 Vol127 Pan=P068 vox:Jaxvox1

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Orbit V2 Operation Manual4

ORBIT ARCHITECTURE

Orbit is organized as shown in the diagram below.

The Preset is a complete set of all program parameters for a completeOrbit sound. The fully programmable user presets and the unalterableROM presets are organized into five banks of 128 presets each.

BANKS 0 & 1 USER PRESETS

BANKS 2 - 4 ROM PRESETS

Each preset consists of one or more instruments. An instrument is acomplete set of samples or a digital waveform which covers the entirekeyboard range. An instrument can be assigned to each of the Primaryand Secondary layers of the preset.

The primary and secondary layers are essentially two complete soundsstacked or placed adjacent to each other, which can be switched orcrossfaded together in various ways.

Up to four presets can be Linked in order to have more than one preseton the keyboard at a time. The linked presets may overlap each otherfor layered sounds or be adjacent to each other to create keyboard“splits”.

• User Presets can bemoved, erased or modified asdesired.• ROM Presets cannot bemoved or altered unless theyare first copied to a userlocation.

INSTRUMENT

INSTRUMENT

PRESETPRIMARY

SECONDARY

PRESETPRIMARY

SECONDARY

PRESETPRIMARY

SECONDARY

PRESETPRIMARY

SECONDARY

PRESETPRIMARY

SECONDARY

Bank Contents01234

128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets

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5Chapter 1: Basic Setup

CONNECTION INSTRUCTIONS

• • • If Orbit does not seemto be responding correctly,make sure that both Orbitand your MIDI controller areset to the same MIDI chan-nel.

SETUP #1 BASIC SETUP

MIDI InOrbit is controlled by MIDI messages received at the MIDI Inconnector. Connect the MIDI In of the Orbit to the MIDI Outconnector of a MIDI controller such as a MIDI keyboard or MIDIpercussion controller.

OutputsOrbit is a high quality, stereo audio device. In order to reproduceits wide dynamic range and frequency response, use a high qual-ity amplification and speaker system such as a keyboard amplifieror home stereo system. A stereo setup is highly desirable becauseof the added realism of stereophonic sound. Headphones can beused if an amplifier and speaker system is not available. Plugstereo headphones into the headphone jack located on the leftside of the front panel. The Right Main output jack serves as amono output when the Left Main plug is not plugged in.

R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO

THRUOUTIN

OUTPUTSMIDI

Scotts Valley, California U.S.A.

100-250VAC 50/60 Hz ~

E-MU SYSTEMS, INC.

WARNING: TO REDUCE THE RISK OF FIREOR ELECTRIC SHOCK, DO NOT EXPOSETHIS PRODUCT TO RAIN OR MOISTURE.

Mai

n Ou

ts to

Mix

er In

MIDI Contro l le r(MIDI Keyboard, Sequencer , e tc . )

MIDI Out

Aux. orTape In

Male RCA p lugto

Male Phono P lug

ToMain Outs

Home StereoSystem

Home Stud ioSystem

Speakers

Amp

Mixer

The Headphone Output i s lo cated

on the Front Pane l

Contro lPeda l

The headphone outputmonitors the main outputsonly.The submix outputs do NOTfeed into the headphoneoutput.

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Orbit V2 Operation Manual6

CONNECTION INSTRUCTIONS

SETUP #2 STUDIO SETUP

MIDI InIn this setup, Orbit is controlled by MIDI messages received at theMIDI In connector which have been routed by a MIDI switcher.The MIDI switcher allows any MIDI controller such as a MIDIkeyboard, MIDI wind controller or a computer to be easilyconnected.

MIDI OutThe MIDI Out jack is normally used to transmit program data to acomputer or other device.

OutputsOrbit has three sets of programmable stereo outputs; Main, Sub 1,and Sub 2. Specific Orbit presets (or MIDI channels) can be routedto one of these stereo pairs in order to be further processed ormixed separately.

Sub

2 O

utpu

ts

Sub

1 O

utpu

ts

Mai

n O

utpu

ts

MIDI Out

MIDI Controller(MIDI Keyboard, Sequencer, etc.)

MIDI In

AdditionalMIDI

Devices

MIDI Switcher

MIDIOut

Out In

Out

OutInIn

R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO

THRUOUTIN

OUTPUTSMIDI

Scotts Valley, California U.S.A.

100-250VAC 50/60 Hz ~

E-MU SYSTEMS, INC.

WARNING: TO REDUCE THE RISK OF FIREOR ELECTRIC SHOCK, DO NOT EXPOSETHIS PRODUCT TO RAIN OR MOISTURE.

MIDIIn

Computer

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7Chapter 1: Basic Setup

CONNECTION INSTRUCTIONS

SETUP #3 PERFORMANCE SETUP

MIDI InOrbit is controlled by MIDI messages received at the MIDI Inconnector. Connect the MIDI In of Orbit to the MIDI Out con-nector of a MIDI controller such as E-mu's Launchpad, a MIDIkeyboard, MIDI drum pads or a MIDI sequencer.

MIDI ThruThe MIDI Thru jack is used to connect additional MIDI devicesonto the MIDI chain. MIDI Thru transmits an exact copy of themessages received at the MIDI In jack.

OutputsThe Sub 1 and Sub 2 output jacks on Orbit are stereo jacks. Thetip of each jack (accessed when a standard phone plug is inserted)connects to the left or right output of that group.

R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO

THRUOUTIN

OUTPUTSMIDI

Scotts Valley, California U.S.A.

100-250VAC 50/60 Hz ~

E-MU SYSTEMS, INC.

WARNING: TO REDUCE THE RISK OF FIREOR ELECTRIC SHOCK, DO NOT EXPOSETHIS PRODUCT TO RAIN OR MOISTURE.

Sub OutputReturn(To Main Output)

Tip Ring

To Ef fec t From Effec t

SEND/RETURN CABLE

Send

/Ret

urn

Effect Device Mai

n Ou

ts to

Mix

er In

Add i t ionalMIDI

Devices

MIDI Control ler(Launchpad, MIDI Keyboard, Sequencer)

MIDI OutMIDI In

Send

S ignal i s sent out on t ip of p lug andreturned to main outputs v ia r ing of p lug.

SONG BANK PRESET

SAVESELECT CONTROL

DEC

INC

RECPLAYSTOPFFWDREWRTZMODE

PITCHMODULATION

TRIGGERS

TRANSPORT

MIDI CLOCK

T R I G G E R S / T R A N S P O R T

P E R F O R M A N C E S E L E C T

E D I T P A R A M E T E R S T R A N S P O S E

C O N T R O L L E R S

1 3 6 8 10

11975421

LAUNCH PADPERFORMANCE CONTROLLER

C C#

D

D#

E

FF#GG#

A

A#B OFF

+2OCT+OCT

+3OCT

MIDI CHANNEL

-2OCT-OCT

-3OCT

1 2

4

5

6

78910

1112

13

1415

163

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Orbit V2 Operation Manual8

If a stereo plug is inserted, the Ring of the stereo plug serves as a signalReturn which sums into the Main outputs.

Therefore, the Sub 1 and Sub 2 jacks can serve as effect sends andreturns in order to further process selected instruments and thenreturn them to the main mix.

The diagram shows the Sub 1 and Sub 2 jacks being used as send/returns in order to further process selected Orbit presets without usingthe effects bus on the mixing board. In a pinch, the effect returnscould also be used to sum additional instruments into the mainoutputs.

The Sub 1 and Sub 2 jacks can be used as effect returns to the Main Outputs.

POWER UP!The power switch is located on the right side of the front panel. Orbitand its MIDI controller may be turned on in any order. When power isapplied, the liquid crystal display will light, indicating that Orbit isoperating. You may have noticed that there is no 110/220 Volt powerselector switch on Orbit.

ORBIT AUTOMATICALLY SWITCHES ITSELF TO THEPROPER LINE VOLTAGE.

CONNECTIONS

••• Inserting a standardmono phone plug halfwayinto the jack allows you tosum into the main outputswithout a special cable.

MAINS

R L

R Bus

L Bus

Output Section

Tip

Ring

Tip

Ring

SUB 1

R L

Tip

Ring

Tip

Ring

SUB 2

R L

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Chapter 2: Basic Operation 9

BASICOPERATION

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Orbit V2 Operation Manual10

BASIC OPERATION

Page 19: E-Mu Orbit V2 Manual

Chapter 2: Basic Operation 11

BASIC OPERATION

MAIN CONTROLS

Power SwitchSwitches AC power to Orbit On and Off.

MIDI Activity LEDIndicates that MIDI data is being received.

Master Menu Select ButtonThe Master menu contains parameters that affect the entiremachine, not just certain presets. An illuminated LED to the leftof the button indicates that you are in the Master menu.

Edit Menu Select ButtonThe Edit menu is used when you want to change parameters of apreset. An illuminated LED to the left of the button indicates thatyou are in the Edit menu.

Home/Enter ButtonThe Home/Enter button is used to initiate a particular operation.The red LED to the left of the enter button flashes to let you knowthat Orbit is waiting for your response.

Cursor ControlsThese buttons move the cursor to the next parameter on thedisplay. (The cursor is a little flashing line underneath one of theparameters in the display.) Press either cursor control repeatedlyuntil the cursor is underneath the desired parameter. The cursorcan also be moved bi-directionally using the data entry controlwhile the right cursor select button is being held down (i.e. Pressand hold the right cursor button and turn the data entry knob).

Data Entry ControlThe data entry control is a stepped, variable control which is usedto change parameter values. The control increments or decre-ments the current value one unit with each click. This controlincorporates acceleration (values advance faster if the control isturned quickly).

Volume ControlThis is the master volume control for all audio outputs. Note: Formaximum dynamic range, set this control to full level.

PHONESVOLUME

EDITMASTER

BEATS

CURSOR< >

HOME/ENTER

DATA POWER

MIDI

C01 Vol127 Pan=P068 vox:Jaxvox

HEADPHONEJACK

MASTER MENUSELECT

HOME/ENTERBUTTON

MIDIACTIVITY

DATA ENTRYCONTROL

VOLUMECONTROL

DISPLAY

EDIT MENUSELECT

CURSORCONTROLS

POWERSWITCH

1

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Orbit V2 Operation Manual12

BASIC OPERATION

••• Channel Pan shouldnormally be set to “P” unlessrealtime control of panning isdesired. This will allow theprogrammed pan setting foreach preset to be used.

• • • If Orbit is not respond-ing properly or plays thewrong preset, make sure thatboth Orbit and your MIDIcontroller are set to the sameMIDI channel and that theMIDI Volume is turned up.

For more information aboutMIDI, see MIDI RealtimeControls on page 52.

MIDI Channel Parameters

Preset Information

0MIDI Channel

Program No.

Volume

Stereo Posit ion

Program Name

Bank No.

MIDI CHANNEL SELECTIONPress the cursor key repeatedly untiil the cursor is underneath thechannel number. (The cursor is a little flashing line underneath one ofthe parameters in the display.) Rotate the data entry control to selectMIDI channel 01-16. As the channel is changed, the display willchange to show the preset, volume and pan associated with thedisplayed channel.

C01 Vol127 Pan=P000 Preset Name

PRESET SELECTIONPress the cursor key repeatedly until the cursor is underneath theprogram number. (The cursor is a little flashing line underneath oneof the parameters in the display.) As the data entry control is rotated,the preset number and name will change. The displayed preset will beassigned to the displayed MIDI channel. Programs are arranged into 5banks of 128, as shown in the diagram at left. Banks can be selectedindependently of the of the program number by pressing the theHome/Enter button while turning the data entry knob.

C01 Vol127 Pan=P000 Preset Name

CHANNEL VOLUMEPress the cursor key repeatedly until the cursor is underneath thevolume value. Rotate the data entry control to select volume 000-127.(This is the same parameter as MIDI volume control #7, and changesmade over MIDI will be shown in the display.)

CHANNEL PANPress the cursor key repeatedly until the cursor is underneath the panvalue. Rotate the data entry control to select pan values -7 to +7 or“P”. When “P” is selected, the pan value specified in the preset isselected. Any other value will override the pan parameter in the pre-set. (This is the same parameter as MIDI pan control #10, and changesmade over MIDI will be shown in the display.)

Bank Contents01234

128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets

Page 21: E-Mu Orbit V2 Manual

Chapter 2: Basic Operation 13

BASIC OPERATION

BEATS MODEOrbit contains a “Beat Sequencer” which can play any of 100 pre-programmed drum sequences called Beats. Any of Orbit's 640 presetscan be used with any beat. The X-Factor control further multiplies thenumber of possible beat combinations by changing which instrumentis assigned to each individual drum hit.

Beats can be also linked together to form Songs. Each song can have upto 10 steps and each step can be programmed to loop up to 64 timesor loop indefinitely. Each step of a song can select a certain beatpattern, jump to another step in the song, or jump to the beginning ofanother song. Because of this jumping capability, songs can be madeas complex as you like. Orbit holds a maximum of 28 songs which canbe quickly and easily transferred to a MIDI sequencer for backup.

To Enter Beats or Song Mode1. Press and hold both the Master button and the Edit button. The

Beats menu shown below will appear and the Enter LED will beflashing.

2. Press the Enter button to Start the beat or song. The Enter LEDwill be solidly on and the Master and Edit LEDs will flash onceeach time the Beat pattern loops.

3. Press either cursor button and use the data entry control to selecta new beat or song, change the tempo, transpose the sequence(X-Factor) or change the preset. Song numbers are locatedimmediately after beat 99.

4. Press the Enter button again to Stop the beat or song.

5. Press and hold both the Master button and the Edit button againto return to the main screen. The song or beat will continueplaying unless you stopped it using the Enter button. The Masterand Edit LEDs will continue to flash, indicating Beats mode is On.

• To Turn Beats Off - Return to the Beats menu and press Enter.

Beats mode plays the preset assigned to MIDI channel 16. If you are inMulti-mode, you can play along with beats mode on any of the MIDIchannels.

B:03 T:120 X:+00492 bts:Danzin

• • • The Beat number canbe selected remotely by usinga MIDI Song Select com-mand. Beats mode can alsobe started and stopped via aMIDI Song Start and Stopcommand when the Beatsscreen is displayed.

• • • There are four differentBeats modes: Factory,1:Constant Tempo,2:Constant T, X, P3:User Settings

See page 33 for details.

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Orbit V2 Operation Manual14

BASIC OPERATION

• Beats Mode ParametersB: Selects the beat number. There are 100 different beats to choose

from.Unless the Master menu Beats mode is set to option 2:Con-stant T, X, P, the preset will change when you change the beat.

T: Sets the Tempo of the sequence. The tempo is variable from 1 beat-per-minute to 255 bpm. Turning the tempo all the way downselects External Clock mode (Ext). In external clock mode, thetempo is derived from incoming MIDI clock pulses.

X: Selects the “X Factor” or transposition interval. Rather than changethe pitch of the instruments, transposition shifts the keyboardposition up and down. On “Beats” presets this has the effect ofchanging the instruments on each beat. By combining the variousbeats, presets and transpositions, you can create literally hundredsof thousands of different grooves. On presets where there is onesound stretched across the entire keyboard, transpose willtranspose the pitch.

1 3 2 4 1 3 2 4

808

Kic

k

Snar

e

Ch

ord

Scra

tch

Law

n M

ow

er

Syn

th P

ad

Dee

p K

ick

No

ise

Bur

st

Transpose +24

Beat Same Beat

Transposing a “beats” preset shifts the keyboard and changes the sounds assigned to each beat.

SONG MODESong mode allows you to link beats together to form more complexand repeatable song structures. Orbit can record up to 28 songs of upto 10 events each, numbered E0 through E9.

S:03 T:120 X:+00E1 do B23 [01]

Beat/Song Select

Event No.

Tempo

X-Factor

No. of Times Played

Event Type

• • • MIDI Song numbers(0-127) can select eitherBeats (0-99) or Songs(100-127).

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Chapter 2: Basic Operation 15

BASIC OPERATION

• Song Mode ParametersS: Selects the Song number from S00 to S27. Moving the data entry

control one increment past B99 selects the first Song (S00).

T & X: The Tempo and X-Factor can be edited for each event, but willonly be saved and recalled if the Beats Mode in the Mastermenu is set to 3:User Settings.

E: Selects the Event number. An Event can do one of the followingthings:

• Play a particular Beat, a specified number of times.

S:00 T:120 X:+00E1: do B:05 [10] plays Beat 05, 10 times

• GoTo a Previous Event, a specified number of times.

S:00 T:120 X:+00E2: to E1 [04] go back to event E1, play 4 times

• GoTo a particular new Song.

S:00 T:120 X:+00E2: to S05 [--] go to Song S05 NO REPEATS!

• Stop the Song.

S:00 T:120 X:+00E2: Stop [--] end of Song NO REPEATS!

[ ]: Number of times played from 1 to 64. Repeats are not allowed onGoTo Song or Stop events. Moving the data entry control oneincrement past 64 selects Infinite Repeat [<>].

• • • Note: The first Eventin a Song is always a“Play Beat” Event.

• Song Beats do not have tobegin at event 00. If youselect Event 05 and pressEnter, the Song will beginplaying from event 5.

If the cursor is underneaththe Song number, the Songwill always begin at Event 0.

• • • See Beats Mode in theMaster Menu for additionalinformation.

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Orbit V2 Operation Manual16

BASIC OPERATION

• Song ExamplesBecause of the Repeat and Jump functions, Songs can be made ascomplex as you like. Remember to set Beats mode (in the Mastermenu) to “3:User Settings” if you want the Song to play back yourown Tempo, X-Factor and Preset settings.

The diagrams below show a few examples of how songs can beconstructed.

Beat 07Play [01]

E0Beat 18Play [01]

E1GoTo E1Play [16]

E2Beat 48Play [01]

E3Beat 23Play [01]

E4Stop

Play [--]

E5

16 times

S21

In the above example, beat 7 plays once, and then beat 18 plays once.At event E2, the song jumps back and repeats E0 and E1. When eventsE0 and E1 have looped 16 times, the song moves on to step E3, E4,and E5, which stops the song.

In the above example, beats 21, 30 and 62 are simply repeatedindefinitely until you turn off Beat/Song mode.

Instead of jumping to a previous step, song 23 jumps to song 20 in theexample above. This technique might be used to add a “lead in” to apreviously stored song.

Beat 02Play [01]

E0

Beat 7Play [01]

E0

Beat 51Play [01]

E1Beat 40Play [01]

E2GoTo S20Play [--]

E3

Jump to Song 20

S23

S20etc.

Beat 21Play [01]

E0Beat 30Play [01]

E1Beat 62Play [01]

E2GoTo E0Play [<>]

E3

Infinite Repeat

S22

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Chapter 2: Basic Operation 17

BASIC OPERATION

MULTI-TIMBRAL OPERATIONMulti-timbral operation means that Orbit can play more than onesound at the same time. To access multiple presets on different MIDIchannels simultaneously, follow these instructions:

1. Set the MIDI mode to MULTI-Mode, using the MIDI modefunction in the Master menu (page 24).

2. Decide which MIDI channels you wish the Orbit to receive, andturn all other channels OFF using the MIDI Enable function inthe Master menu (page 25). Up to 16 channels can be selectedsimultaneously!

3. Select the desired preset for each of the MIDI channels you wishthe Orbit to receive using the MIDI Channel/Preset selectionscreen (see previous instructions).

4. Orbit will now respond multi-timbrally on the MIDI channels youhave specified. The volume and pan position parameters can beadjusted over MIDI (for each MIDI channel) or using the Cursorand Data Entry control in the MIDI Channel/Preset selectionscreen.

Each of the 16 MIDI channels can be assigned to play a specific Orbit preset.

Channel 01Volume

Pan

Channel 02Volume

Pan

Channel 03Volume

Pan

Channel 16Volume

Pan

PRESET

PRESET

PRESET

PRESET

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Orbit V2 Operation Manual18

BASIC OPERATION

Memory

10100101001010100101001010101010010101001010

Digital/AnalogConverter

1011001

Z-Plane Filter Amplifier

Basic Sampling System

OrbitAnalog/DigitalConverter

10110011011001

-1V -2V3V-1V-2V3V1V

0V

3V

-3V

ABOUT ORBITOrbit utilizes digital recordings of real instruments for the basis of itssound. This is similar to a tape recorder except that inside the Orbit,the sounds are permanently recorded on digital memory chips.

To perform this modern miracle, sounds and instrument waveformsare first digitally recordered or “sampled”. After the sounds andwaveforms have been truncated, looped and processed, they are“masked” into the Orbit ROM (Read Only Memory) chips.

Conceptually, the sampling process is very simple, as shown in theBasic Sampling System diagram. As a sound wave strikes thediaphragm of a microphone, a corresponding voltage is generated. Tosample the sound, the voltage level is repeatedly measured at a veryhigh rate and the voltage measurements are stored in memory. To playthe sound back, the numbers are read back out of memory, convertedback into voltages, then amplified and fed to a speaker which convertsthe voltage back into sound waves. Of course, playing back 32channels at different pitches tends to complicate matters, but this isbasically how it works. In Orbit, we have left out the Analog/Digitalconverter stage since the sounds are already sampled for you.

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Chapter 3: Master Menu 19

MASTERMENU

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Orbit V2 Operation Manual20

MASTER MENU

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Chapter 3: Master Menu 21

MASTER MENU

The Master menu contains functions that affect the overall operationof Orbit. For example, changing the Master Tune will change thetuning of all the presets, not just the one currently displayed.

To enable the Master menuPress the Master key, lighting the LED. The current screen will bethe one most recently selected since powering up Orbit. Thecursor will appear underneath the first character of the screenheading on line one.

To select a new screenPress the cursor key repeatedly (or hold the right cursor key whileturning the data entry control) until the cursor is underneath thescreen title heading. Rotate the data entry control to select an-other screen.

To modify a parameterPress the cursor key repeatedly (or hold the right cursor key whileturning the data entry control) until the cursor is underneath theparameter value. Rotate the data entry control to change thevalue.

To return to Preset Select modePress the Master key, turning off the LED.

MASTER MENU FUNCTIONS

• Master TuneMaster Tune adjusts the overall tuning of all presets so that Orbit canbe tuned to other instruments. The master tuning range is ± 1semitone in 1/64th semitone increments. A master tune setting of“00” would indicate that the Orbit is perfectly tuned to concert pitch(A=440 Hz).

MASTER TUNE+63

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MASTER MENU

• TransposeThis function transposes the key of Orbit in half-step intervals byshifting the keyboard position relative to middle C.. The transposerange is ± 12 semitones or one octave.

TRANSPOSE+12 semitones

• Global BendThis function sets the range of the pitch wheel only when it is routedto control pitch. The maximum pitch bend range is ± 12 semitones.This function only affects presets which have their individual pitchbend range set to global.

GLOBAL BEND+/- 12 semitones

• Global Velocity CurveIncoming velocity data can be modified by a velocity curve in order toprovide different types of dynamics in response to your playing or tobetter adapt to a MIDI controller. This function allows you to selectone of eight global velocity curves or leave the velocity data unaltered(off). Global velocity curve only affects presets which have theirindividual velocity curve set to global.

GLOBAL VEL CURVE8

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MASTER MENU

GLOBAL VELOCITY CURVES

Curve 1

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 2

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 3

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 5

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 6

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 4

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 7

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ult

Vel

oci

ty

Curve 8

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Orbit V2 Operation Manual24

MASTER MENU

• Mix OutputThis function allows you to override the output assignments made ineach preset and instead assign the outputs according to MIDI channel.This also allows you to change the output assignment of the factorypresets. For each of the 16 MIDI channels, you can select the Main,Sub 1, or Sub 2 outputs, or “P”. When “P” is selected, the outputassignment selected in the preset is used. If no plugs are inserted intothe sub outputs, the audio will be automatically directed to the mainoutputs.

MIX OUTPUTchannel 01:P

• MIDI ModeThis function selects one of the four MIDI modes and the MIDI systemexclusive ID number.

Omni modeOrbit responds to note information on all MIDI channels andplays the preset currently displayed in the main screen.

Poly modeOrbit only responds to note information received on the cur-rently selected MIDI channel (on the preset selection screen) andplays that channel’s associated preset.

Multi modeOrbit responds to data on any combination of MIDI channels andplays the specific preset associated with each of the MIDI chan-nels.

Mono modeOrbit responds to data on any combination of MIDI channels butplays each channel monophonically. If a new note on a channelis played before the last note is released, the envelopes will not beretriggered (legato).

ID numberThis function allows an external programming unit to distinguishbetween multiple Orbit units. In this case, each unit should havea different ID number.

MIDI MODE IDOmni 00

••• This function is usefulwhen sequencing because itallows you route specificMIDI channels to the Submixoutputs. From there they canbe externally processed withreverb or other effects.

Warning: Presets can notbe transferred between twoOrbit units unless the IDnumbers of both unitsmatch.

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MASTER MENU

• MIDI Mode ChangeThis function selects whether or not MIDI mode change commandsare accepted or ignored when received over MIDI (see MIDI Mode).

MIDI MODE CHANGEDisabled

• MIDI OverflowWhen on, if you play more notes than Orbit has channels (32), theadditional note data will be directed out the MIDI Out port to a sec-ond Orbit, thus doubling the number of available channels. MIDIOverflow can be turned On or Off.

MIDI OVERFLOWOff

• MIDI EnableWhen in MIDI Multi mode, this function lets you turn each MIDIchannel On or Off. This is useful when you have other MIDI devicesconnected and do not want the Orbit to respond to the MIDI channelsreserved for the other devices. MIDI Enable only operates in MultiMode.

MIDI ENABLEchannel 01: On

• MIDI Bank SelectThe MIDI specification only allows for 128 presets per MIDI channel.This function selects which bank of 128 presets will be used forincoming MIDI program change commands. Banks can be set for eachMIDI channel. This function allows you to access all 640 presets inOrbit without using a MIDI bank select command.

MIDI BANKchannel 01:1 MIDI Preset Bank

MIDI Channel

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Orbit V2 Operation Manual26

MASTER MENU

• MIDI Program PresetIncoming MIDI program changes can be “mapped” to call a differentnumbered preset. This is a handy feature when you want a specificpreset number sent from the master synth to be linked with a specificpreset on Orbit. For example, the Program Preset Map could be setto call up preset 12 whenever Orbit receives program change number26. Any of the presets in Orbit can be mapped to any incoming MIDIprogram change number. This feature also allows you to select presetsin banks 1-4, which are not normally accessible over MIDI withoutsending bank change commands.Note: The MIDI Program->Preset Map only works when you are inBank 0.

MIDI PROG>PRESET 026 –> 012

This chart shows how MIDI preset changes can be re-mapped. In this example, programchanges 10-29 have been re-mapped. All other programs will be selected normally.

SelectedProgram

MappedProgram

0 1 2 3 4 5 6 7 8 9

10

20

30

40

50

60

70

80

90

100

110

120

00 01 02 03 04 05 06 07 08 09

30 31 32 33 34 35 36 37 38 39

40 41 42 43 44 45 46 47 48 49

50 51 52 53 54 55 56 57 58 59

60 61 62 63 64 65 66 67 68 69

70 71 72 73 74 75 76 77 78 79

80 81 82 83 84 85 86 87 88 89

90 91 92 93 94 95 96 97 98 99

100 101 102 103 104 105 106 107 108 109

110 111 112 113 114 115 116 117 118 119

120 121 122 123 124 125 126 127

44 91 50 01 15 88 99 78 32 88

34 73 106 55 43 75 120 121 10012

41

0 0 0 0 0 0 0 0 0 0

2 0 1 0 0 0 0 0

1 0 0 0 2 0 0 0 0 2

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

0

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MASTER MENU

••• A few of the standard-ized MIDI Controllernumbers are listed below.

1 - Modulation Wheel

2 - Breath Controller

3 - Aftertouch

4 - Foot Pedal

5 - Portamento Time

6 - Data Entry

7 - Volume

8 - Balance

9 - Undefined

10 - Pan

11 - Expression

••• The X Factor, TempoControl and Scratch settingsare sent and received withthe Master Settings.See Send MIDI Data.

• Preset ChangeThis function lets the Orbit utilize or ignore incoming MIDI presetchange or Bank Select commands for each channel. Note that a MIDIprogram change command can only select presets in bank 0. Thepresets in banks 1-4 can be selected manually, by changing the MIDIbank, by using a MIDI bank select command, or by using the mappingfunction “MIDI PROGRAM PRESET”.

PRESET CHANGEchannel 01: On

• MIDI Controller AssignOrbit allows you to assign up to four realtime control sources fromyour MIDI controller. These control sources could be modulationwheels, data sliders or whatever. In this screen, you set up whichcontrollers will be received by Orbit. What effect the controller willhave is programmed separately for each preset. The Orbit MIDI con-trollers are each assigned a letter, A-D. Each controller letter can beassigned to a MIDI realtime controller from 00-31. Note: If controllernumbers 7 or 10 are selected, they will override the standard MIDIvolume and pan control routings.

CONTROLLER# ABCD01 02 03 04

• X Factor ControlThis function allows any MIDI controller number from 0-31, monopressure, or the pitch wheel to change the X Factor (transpose) ofBeats mode. Two controllers can be assigned to move the X Factorboth up and down from its initial position. With a wheel assigned tothe up control, moving the wheel up adds a positive offset to the XFactor setting. Moving the wheel back down returns the X Factor to itsoriginal setting. The maximum controller offset is ±36, which is addedto the initial setting. The pitch wheel (pwh) can be assigned to bothup and down settings to allow bidirectional control. When “Off” isselected, external control of X Factor is disabled. This controller isonly recognized on MIDI channel 16, unless Orbit is in Omni mode,in which case all channels are accepted.

X FACTOR CONTROLup:14 down:15

••• For more information oncontroller assignments, seeMIDI Realtime Controls in theProgramming Basics section.

••• When X Factor Control isbeing used, the last setting ofthe MIDI controller remainsin effect when a new Beat isselected.

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MASTER MENU

• Tempo ControlThis function allows MIDI controllers to change the Global Tempowhich is used for Beats mode, Retrigger, and the synced LFOs. Anycontroller number from 0-31, mono pressure, or the pitch wheel can beassigned to change the Global Tempo. A different controller can beused to change the tempo up or down. The Pitch Wheel can beassigned to both the up and down parameters to vary the tempo upand down from a single controller. MIDI Controller values are added tothe Global Tempo with an offset range of ±64. When the controller isset to zero (off) the tempo returns to its original setting. This controlleris only recognized on MIDI channel 16, unless Orbit is in Omni mode,in which case all channels are accepted. This control has no effectwhen external clock is being used.

TEMPO CONTROLup:pwh down:pwh

• RetriggerThe Retrigger function creates a “stuttering” effect by resetting thesample start point and envelope generators to their starting point everytime a trigger is received. The rate of retriggering is based on the GlobalTempo which is divided down by the Retrigger Rate parameter. A MIDIcontinuous controller (0-31 or Mono Pressure) can also be assigned tocontrol the Global Tempo divisor. Set the rate parameter to “Off” todisable retriggering.

RETRIGGERch:01 rate:1/16

The following Retrigger divisors are available:

Dbl - Double Whole NotesDbl T - Double Whole Note TripletsWhole - Whole NotesWhl T - Whole Note TripletsHalf - Half NotesHalf T - Half Note Triplets1/4 - Quarter Notes1/4 T - Quarter Note Triplets

1/8 - Eighth Notes1/8 T - Eighth Note Triplets1/16 - Sixteenth Notes1/16 T - Sixteenth Note Triplets1/32 - Thirty-second Notes1/32 T - Thirty-second Note Triplets1/64 - Sixty-fourth Notes1/64 T - Sixty-fourth Note Triplets

••• When Tempo Control isbeing used, the last setting ofthe MIDI controller remainsin effect when a new Beat isselected.

••• When a MIDI controlleris used to control Retrigger,the last setting of the MIDIcontroller remains in effectwhen a new Preset or Beat isselected.

When the Global Tempo isset to “External” , the 1/64thnote divisor is not possible.1/64 T will be substituted,even though the displayreads 1/64.

When the Global Tempo isset to “External” , the TempoControl parameter will nothave any effect.

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Chapter 3: Master Menu 29

MASTER MENU

• Pitch Wheel -> ScratchThis function allows the pitch wheel to simulate record scratching.When this function is On, the speed that you move the pitch wheelback and forth determines the pitch of the keys being played. There-fore the faster you move the wheel back and forth, the faster thesound plays through. The amount of control the wheel has is adjust-able from 1 to 100. Adjust the amount depending on the type ofsound being scratched and to suit your personal preference. Scratchcan be assigned to any MIDI channel from 1-16 or to “All” channels.Setting the channel to “None” turns scratch mode off.

PITCH WH->SCRATCHch:01 amt:50

• MIDI Footswitch AssignLike the MIDI Controllers, 3 MIDI footswitches can be assigned toMIDI footswitch numbers. Footswitches can be assigned numbers from64-79. Destinations for the footswitch controllers are programmed inthe Edit menu.

FOOTSWITCH #1:64 2:65 3:66

••• A few of the standard-ized MIDI switch numbersare listed below.

64 - Sustain Switch (on/off)

65 - Portamento (on/off)

66 - Sostenuto (on/off)

67 - Soft Pedal (on/off)

69 - Hold Pedal 2 (on/off)

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MASTER MENU

• Send MIDI DataThis function will send MIDI System Exclusive data to the MIDI Outport of Orbit. The MIDI data can either be sent to a computer,sequencer or to another Orbit. Using the cursor key and the data entrycontrol, select the type of MIDI data you wish to transmit.

User Beat DataTransmits all User Beat data (tempos, X factor, preset) and all userSong Beat data (events, repeats, jumps).

Master SettingsTransmits all parameters in the Master menu except tuning table,program/preset map and viewing angle.

Program/ Preset MapTransmits only the program/preset map.

Tuning TableTransmits only the user tuning table.

Factory PresetsTransmits all the factory ROM presets.

User PresetsTransmits all the user presets.

Any Individual PresetTransmits only the selected preset.

The Enter LED will be flashing. Press the Enter button to confirm theoperation. To receive MIDI data, simply send the MIDI data into Orbitfrom another Orbit or your sequencer.

SEND MIDI DATA000 Stereo Piano

To Record MIDI Data into a Sequencer:1. Setup sequencer to receive system exclusive data.

2. Place sequencer into record mode, then Send Preset Data.

To Receive MIDI Data from a Sequencer:1. Simply play back the sequence into Orbit.

Warning: Send data as you would a regular sequence. Sending datain one huge chunk may clog the MIDI input buffer on Orbit.

••• The Preset, Volume, andPan information for all 16channels is included whenthe Master settings aretransmitted or received.

Warning: When transfer-ring SysEx data from oneOrbit to another, the IDnumbers of both units mustmatch.

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Chapter 3: Master Menu 31

MASTER MENU

• Beats MIDI OutThis function allows Beat note and controller data to be sent outMIDI as the Beats are playing. Selecting “Transmit” sends the MIDIdata as the beats play. Selecting “Transmit & Mute” sends the dataover MIDI data but does not play internal voices.

BEATS MIDI OUTTransmit

• User Key TuningIn addition to standard twelve tone equal temperament, Orbit con-tains four additional preset tuning tables (Just C, Vallotti, 19 tone, andGamelan) and one user definable tuning. User Key Tuning allows youto alter the parameters of the user definable tuning. The pitch of everykey can be individually tuned, facilitating the creation of alternatescales. Using the cursor key and the data entry control, select the keyname, the MIDI key number and the fine tuning. The key name isvariable from C-2 to G8. MIDI key number is variable from 0 to 127.The fine tuning is variable from 00 to 63 in increments of 1/64 of asemitone (approx. 1.56 cents). For each preset, the specific tuningtable is selected in the Edit menu.

USER KEY TUNINGKey:C1 036-00

• Song Start/StopThis function enables or disables MIDI Song Start/Stop for Beats mode.In some cases you may want to start Beats mode along with anexternal sequencer. In other cases you may want to start Beats modeindependently. This control allows you either option. Song Select orMIDI clocks are not affected by this function. You can also use theBeats Control number (see the following page) to control Song Start/Stopeven when this function is disabled.

SONG START/STOPEnabled

••• Application: The userkey tuning can be used totune individual percussioninstruments.

••• The Beats MIDI Outsettings are sent and receivedwith the Master Settings.See Send MIDI Data.

Key Name Fine Tuning

Coarse Tuning

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Orbit V2 Operation Manual32

MASTER MENU

• Global TempoThis function sets the tempo for Beats mode, Synced LFOs and theRetrigger features. This tempo setting is the same as shown in Beatsmode and any changes you make will be shown in either window. Theglobal tempo is variable from 1 beat-per-minute (bpm) to 255 bpm.Turning the tempo down below 1 bpm sets the tempo to “External”mode. In external mode, the tempo is determined by incoming MIDIclocks. Note that in external clock mode, the Beat will not start ifthere is no incoming MIDI clock to set the tempo.

GLOBAL TEMPO120 bpm

• Beats ControlThis function allows you to control Beats mode using standard MIDINote-on messages. The selectable options are: “Mute Key”, “Start Key”,and “Stop Key”. The Mute Key, while pressed, silences the beat or songwithout stopping it and also silences MIDI transmission of beats. AnyMIDI key number can be assigned to the three controls, but they mustbe received on MIDI channel 16 to be recognized unless Orbit is inOmni mode, in which case all channels are accepted. These keys onlywork when the beats screen is displayed.

BEATS CONTROLMute Key: C6

Control keys can be placed out of the way at the ends of the keyboard or anywhere you prefer.

C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8

= Standard 5 Octave Keyboard Range

Sta

rt K

ey

Mut

e K

ey

Sto

p K

ey

When the Global Tempo isset to “External” , the TempoControl parameter will nothave any effect.

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Chapter 3: Master Menu 33

MASTER MENU

• Beats ModeThere are four options when in Beats mode: Factory Settings, ConstantTempo, Constant T, X, P and User Settings. These modes affect theway Orbit responds to parameter changes in Beats Mode. Thecharacteristics of each mode are detailed below.

Factory Settings ........ The Tempo, X Factor (transpose) and Preset arepreset at the factory. These can be changed, butany changes are lost when the beat number ischanged.

1:Constant Tempo .... The Factory settings of Preset and X Factor willbe used whenever a new beat is selected, but theTempo can be user-adjusted and will remainconstant when new beats are selected.

2:Constant T, X, P ..... Tempo, X Factor and Preset are user-adjustableand will remain constant when new beats areselected.

3:User Settings ......... All Beat parameters (Tempo, X-Factor, Preset) areuser-adjustable and are immediately saved tonon-volatile RAM. These user settings remainstored in RAM even if another Beats mode (suchas factory settings) has been selected.

BEATS MODEFactory Settings

• Demo SequenceOrbit contains a play-only demo sequencer to give you an idea ofwhat is possible using this fantastic machine. Press either cursor key tomove the cursor to the lower line of the display and press Enter. TheDemo Select screen will appear and the first sequence will begin play-ing. The two sequences play one after the other and will continue torepeat. Use the cursor keys to select a particular sequence. Pressing theEnter button again will stop the sequence and return you to the firstDemo screen.

DEMO SEQUENCE DEMO 1 2Start ENTER=Stop >=Next

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MASTER MENU

• Viewing AngleThis function allows you to change the viewing angle of the display sothat it may be easily read from either above or below. The angle isadjustable from +7 to -8. Positive values will make the display easier toread when viewed from above. Negative values make the display easierto read from below.

VIEWING ANGLE+7

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Chapter 4: Programming Basics 35

PROGRAMMINGBASICS

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PROGRAMMING BASICS

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Chapter 4: Programming Basics 37

PROGRAMMING BASICS

This chapter explains how Orbit sounds are constructed and containsimportant background information on how to create your own cus-tom presets.

Your initial involvement with Orbit will most likely consist of usingthe existing presets and selecting MIDI channels. While the factorypresets are very good, there are probably some things you would liketo change, perhaps the LFO speed, the filter cutoff or the attack time.You may also want to make your own custom presets using complexmodulation routings. There are 256 user locations (Banks 0 & 1)available to store your own creations or edited factory presets. Best ofall, it’s easy to edit or create new presets using the edit menu.

Presets can be made up of both a primary and secondary instrument.Presets can also be “linked” with up to 3 additional presets to createlayering or splits.

One way to create a keyboard split is assign an instrument to a specificrange and then link it to other presets which fill in the empty keys.Using a combination of 4 linked presets and the primary and second-ary instrument ranges, up to 8 keyboard splits can be produced. Iflinked presets overlap on the same keyboard range, the presets will bedoubled or stacked.

These diagrams show how keyboard splits and layers can be created by linking presets.Remember that each preset can consist of both a primary and secondary instrument.

Preset #1

Preset #2

LAYERING TWO PRESETS

Key Range

Zone 1

Zone 2

Key Range

Key Range

CREATING A SPLIT KEYBOARD

LINK

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PROGRAMMING BASICS

Orbit has an extensive modulation implementation using two multi-wave LFO’s (Low Frequency Oscillators), two envelope generators andthe ability to respond to multiple MIDI controllers. You can simulta-neously route any combination of these control sources to multipledestinations.

MODULATIONModulation means to dynamically change a parameter, whether it bethe volume (amplitude modulation), the pitch (frequency modula-tion), or whatever. Turning the volume control on your home stereorapidly back and forth would be an example of amplitude modulation.To modulate something we need a modulation source and a modula-tion destination. The source is your hand turning the knob, and thedestination is the volume control. If we had a device that wouldautomatically turn the volume control, we would also call that devicea modulation source. Orbit is designed so that for each of the variableparameters, such as the volume, there is an initial setting which canbe changed by a modulation source. Therefore in the case of volume,we have an initial volume and we can change or modulate thatvolume with a modulation source. Two main types of modulationsources on Orbit are Envelope Generators and Low Frequency Oscillators.In the example above, an envelope generator could be routed toautomatically turn the volume control as programmed by the enve-lope. Or, a low frequency oscillator could be routed to automaticallyturn the volume control up and down in a repeating fashion.

Turning the volume control back and forth on your home stereo is an example ofAmplitude Modulation.

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Chapter 4: Programming Basics 39

PROGRAMMING BASICS

MODULATION SOURCESOrbit uses three kinds of modulation sources.

• KEYBOARD AND VELOCITY MODULATIONValues which are generated at the start of a note and do not changeduring the note.

Keyboard KeyWhich key is pressed.

Key VelocityHow hard the key is pressed.

• REALTIME MODULATIONValues which can be continuously changed during the entire durationof the sound.

Pitch WheelA synthesizer pitch bend wheel.

Miscellaneous Controllers (4)Any type of MIDI controller data.

Keyboard Pressure (mono aftertouch)Key pressure applied after the key is initially pressed.

Polyphonic Key PressurePressure from a controller capable of generating polyphonicpressure data.

Low Frequency Oscillators (2)Generate repeating waves.

Envelope Generators (3)Generate a programmable “contour” which changes over timewhen a key is pressed.

• FOOTSWITCH MODULATIONChanges a parameter when one of the three footswitches are pressed.The footswitches can be programmed to switch: Sustain (pri/sec/both),Alternate Volume Envelope (pri/sec/both), Alternate Volume Release(pri/sec/both), or Cross-Switch between the primary and secondaryinstruments.

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PROGRAMMING BASICS

ENVELOPE GENERATORSAn envelope can be described as a “contour” which can be used toshape the sound in some way over time. Each channel of the Orbitcontains two envelope generators. One of the envelope generators, theAlternate Volume Envelope, controls the volume of the primary orsecondary instrument over time and has 5 stages, Attack, Hold, Decay,Sustain, and Release. The other envelope, the Auxiliary Envelope, canbe routed to any realtime control destination and is a general purposeenvelope. The Auxiliary Envelope has 6 stages: Delay, Attack, Hold,Decay, Sustain, and Release. The time of each stage can be adjusted tocreate myriad envelope shapes, which in turn shape the sound. TheEnvelope parameters can be described as follows:

• DelayThe time between when a key is played and when the attackphase begins.

• AttackThe time it takes to go from zero to the peak (full) level.

• HoldThe time the envelope will stay at the peak level before startingthe decay phase.

• DecayThe time it takes the envelope to go from the peak level to thesustain level.

• SustainThe level at which the envelope remains as long as a key is helddown.

• ReleaseThe time it takes the envelope to fall to the zero level after thekey is released.

Percussion

Organ

String

Plucked

••• The generalized envelopeshapes of a few types ofsounds are shown above.

Delay

level

time

keydown

Attack

Hold

Decay

Sustain

Releasekey

released

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Chapter 4: Programming Basics 41

PROGRAMMING BASICS

Triangle

Square

Sine

Sawtooth

Random

If the key is released during the Hold (H) phase, the Release phase begins.

LOW FREQUENCY OSCILLATORS (LFOS)A Low Frequency Oscillator is simply a wave which repeats at a slowrate. The Orbit has two multi-wave LFOs for each of its 32 channels.The LFO waveforms are: Triangle, Sine, Square, Sawtooth, and Ran-dom, which is a random “sample and hold” type of wave. Other LFOwaves are “Synced” which means that their rates will follow the tempoas set in Beats mode.

By examining the diagram of the LFO waveforms, you can see how theLFO will affect a modulation destination. Suppose we are modulatingthe pitch of an instrument. The sine wave looks smooth, and willsmoothly change the pitch. The square wave changes abruptly, andwill abruptly change the pitch from one pitch to another. Thesawtooth wave smoothly decreases, then abruptly changes back up.The sound’s pitch will follow the same course. Controlling the pitchof an instrument is an easy way to hear the effects of the LFO waves.

level

keydown

keyreleased

A H R

time

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Orbit V2 Operation Manual42

PROGRAMMING BASICS

When the amount of an LFO is a negative value, the LFO shape will beinverted. For example, inverting the sawtooth wave produces a wavethat smoothly increases, then instantly resets down.

The LFO can also be Synced the tempo programmed in the beatsmenu. When synced, the LFO rate will increase or decrease to followthe beats/global tempo.

MIDIPATCHConnecting a modulation source to a destination is called a patch.Orbit lets you connect the modulation sources in almost any possibleway to the modulation destinations. You can even modulate othermodulators. Each patch also has an amount parameter which deter-mines “how much” modulation is applied to the destination. Themodulation amount can be positive or negative and will either add orsubtract from the initial value. Keyboard and velocity sources can besimultaneously patched to any 6 of the 42 destinations for each preset.Realtime modulation sources can be simultaneously patched to any 8of the 33 destinations for each preset.

Inverted Sawtooth

Negative Amount

+-

Sawtooth

Sources

LFO 1LFO 2

Aux EnvWheel

PressureMIDIetc.

Destinations

PitchX-FadeVolume

LFO Amt.Filter FcAttack

etc.

ModulationSource Destination

Amount +/-

LFO 1 PrimaryVolume

+-

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Chapter 4: Programming Basics 43

PROGRAMMING BASICS

FILTER MODULATIONOrbit contains a Z-plane filter for each of its 32 channels. The blockdiagram of a single channel is shown below.

The Tone filter is a simple tone control and can be used to brightenor darken the tone of an instrument. Each of the 17 Z-plane filters is apowerful synthesizer filter which can dramatically alter the sound ofan instrument.

WHAT IS A FILTER?To understand how a filter works we need to understand what makesup a sound wave. A sine wave is the simplest form of sound wave. Anywaveform except a sine wave can be analyzed as a mix of sine waves atspecific frequencies and amplitudes.

One way to represent complex waveforms is to use a chart with fre-quency on one axis and amplitude on the other. Each vertical line ofthe chart represents one sine wave at a specific amplitude.

R

LVolume

Pan

VolumeAHDSR

Instrument

PitchSampleStart

Tone

Z-PlaneFilter

DCA

Aux.DAHDSR

Velocity

Morph Q

40 80 160 360 720 1440 2880

Frequency

Am

pli

tud

e

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PROGRAMMING BASICS

Most of the instruments in Orbit are complex waves containing manysine waves of various amplitudes and frequencies. A filter is a devicewhich allows us to remove certain components of a sounddepending on its frequency. For example, a Low Pass Filter, one ofthe Z-plane filters in Orbit, lets the low frequencies pass and removesonly the high frequencies.

The point at which the frequencies begin to be cut is called the CutoffFrequency (or Fc for short). A filter that let only the high frequenciespass would be called a High Pass filter. Using a filter, we now have away to control the harmonic content of a sampled sound. As it turnsout, a low pass filter can simulate the response of many naturalsounds.

For example, when a piano string is struck by its hammer, there areinitially a lot of high frequencies present. If the same note is playedsofter, there will be fewer of the high frequencies generated by thestring. We can simulate this effect by routing the velocity of thekeyboard to control the amount of high frequencies that the low passfilter lets through. The result is expressive, natural control over thesound.

The auxiliary envelope generator is commonly used to control thecutoff frequency of the Z-plane filter. This allows the frequencycontent to be varied dynamically over the course of the note.Dynamic filtering coupled with all the different instruments available,makes for almost endless possibilities in the final sound. Any modula-tion source can be used to modulate the filter.

••• The initial filter Fc andall Fc modulators ADDalgebraically to determinethe actual Fc. If you are notgetting sound, adjust theinitial Fc or reduce theamount of modulation.Careful adjustment of all thefilter parameters is the secretto getting great sounds.

20

40

60

80

100

40 80 160 360 720 14402880

Frequency...

Am

pli

tud

e Output of Filter

Cutoff Frequency

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Chapter 4: Programming Basics 45

PROGRAMMING BASICS

Another control on the filter is called Q or resonance. On a lowpass orhighpass filter, turning up the Q of the filter emphasizes the frequen-cies around the cutoff frequency. The chart below shows how differentamounts of Q affect the lowpass filter response. In terms of sound,frequencies around the cutoff will tend to “ring” with high Q settings.If the filter is swept back and forth slowly with a high Q, variousovertones will be “picked out” of the sound and amplified as theresonant peak sweeps over them. Bells and gongs are real worldexamples of sounds which have a high Q.

Turning up the “Q” will emphasize the frequencies around the cutoff point.

Another important feature of a filter is the number of poles it con-tains. The lowpass filters on Orbit can be either 2-pole, 4-pole or6-pole filters. The highpass and bandpass filters can be either 2nd or4th order filters another way to describe the number of filter sectionsthey contain. The number of poles in a filter describes the steepness ofits slope and the more poles the steeper the slope, which in turnaffects the sound. In general, the 2-pole filter will have a buzziersound and a 4-pole filter has the classic low pass resonant filter sound.Orbit's 6-pole low pass filters have a tight, modern sound.

Frequency

Am

plit

ud

e

Low Q Med Q High Q

Frequency

2-pole6-poleAm

pli

tud

e

4-pole

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PROGRAMMING BASICS

PARAMETRIC FILTERSA more complex type of filter is called a parametric filter or Swept EQ.A parametric filter allows control over three basic parameters of thefilter. The three parameters are: Frequency, Bandwidth, and Boost/Cut.The Frequency parameter (Fc on Orbit filters) allows you to select arange of frequencies to be boosted or cut, the Bandwidth parameterallows you to select the width of the range, and the Boost/Cut param-eter (Q on Orbit filters) either boosts or cuts the frequencies within theselected band by a specified amount. Frequencies not included in theselected band are left unaltered. This is different from a band passfilter which attenuates (reduces) frequencies outside the selected band.

The parametric filter is quite flexible. Any range of frequencies can beeither amplified or attenuated. Often times, several parametricsections are cascaded (placed one after another) in order to createcomplex filter response curves.

THE Z-PLANE FILTERThe Z-plane filter can change its function over time. In a simpleZ-plane filter, we start with two complex filter types and interpolatebetween them using a single parameter. Refer to the diagram on thefollowing page.

Filters A and B represent two different complex filters. By changing asingle parameter, the Morph, many complex filter parameters can nowbe changed simultaneously. Following along the Morph axis you cansee that the filter response smoothly interpolates between the twofilters.

Frequency

Ampl

itud

e

Morph

A F i l ter

B F i l ter

Morph

The Z-plane filter has the unique ability to change its function over time.

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Chapter 4: Programming Basics 47

PROGRAMMING BASICS

This is the essence of the Z-plane filter. Through the use ofinterpolation, many complex parameters are condensed down intoone manageable entity.

Consider, as an example, the human vocal tract, which is a type ofcomplex filter or resonator. There are dozens of different musclescontrolling the shape of the vocal tract. When speaking, however, wedon't think of the muscles, we just remember how it feels to form thevowels. A vowel is really a configuration of many muscles, but weconsider it a single object. In changing from one vowel to another, wedon't need to consider the frequencies of the resonant peaks! Youremember the shape of your mouth for each sound and interpolatebetween them.

Filter morphing can be controlled by an envelope generator, an LFO,modulation wheels or pedals, keyboard velocity, key pressure, etc. Thefilter Fc parameter controls morphing on certain Orbit filters. The Qparameter on the Orbit filters can only be changed at note-on time butcan control various parameters such as boost/cut and mouth cavitysize and of course, resonance or Q.

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Orbit V2 Operation Manual48

PROGRAMMING BASICS

ORBIT SIGNAL FLOWGoing back to the block diagram for a single channel we canre-examine the complete signal path.

InstrumentThis is the sampled sound wave. The pitch of the instrument canbe modulated by any modulation source. The sample start pointcan only be modulated by a velocity or key source (see the nextpage).

ToneTone is a simple tone control which can be used to brighten ormute the sound. Tone can only be modulated by a velocity or keysource (see the next page). Key velocity is commonly used to modu-late the tone so that the harder you play, the brighter the soundbecomes.

Morphing FilterThe Morphing Filter is used to shape the harmonic content of aninstrument. The Fc can be modulated by any source. The auxiliaryenvelope is commonly used to dynamically shape the harmoniccontent over time. The Q parameter can only be modulated by avelocity or key source. There are 17 types of filters available. Seepage 61 for complete descriptions of each filter type.

DCADigitally Controlled Amplifier. Together with the VolumeAHDSR, the DCA is used to shape the volume contour of a sound.The DCA can be controlled by any modulation source. KeyVelocity is often used as a modulation source for the DCA so thatthe harder you play, the louder the sound becomes.

PanAdjusts the balance of sound to the left and right channels. Pancan be modulated by any realtime or note-on modulation source.

R

LVolume

Pan

VolumeAHDSR

Instrument

PitchSampleStart

Tone

Z-PlaneFilter

DCA

Aux.DAHDSR

Velocity

Morph Q

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Chapter 4: Programming Basics 49

PROGRAMMING BASICS

KEYBOARD AND VELOCITY MODULATIONThe Keyboard and Velocity Modulation diagram shows the possiblerouting of Key Number (which key is pressed), and Velocity (how hardthe key is pressed). These modulation sources can control any of thedestinations indicated by the small arrows. Up to six key and velocitymodulation routings can be programmed for each preset. Keyboardand velocity modulation routings are completely flexible as shown inthe example above.

KeyboardModulation SourcesKey Number, Key Velocity

DestinationsOff, Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Filter Q, Primary Filter Q,Secondary Filter Q,Sample Start,Primary Sample Start,Secondary Sample Start,Pan, Primary Pan,Secondary Pan,Tone, Primary Tone,Secondary Tone

LFO 1

Amount Rate

LFO 2

Amount Rate

R

LVolume

PanPrimary

InstrumentPitch

SampleStart

Tone

VELOCITY

VELOCITYCURVE

KEY NUMBER

KEYBOARDCENTER

Keyboard and Velocity Modulation Sources

X-Fade

Atk Dec Rel

VolumeAHDSR

R

LVolume

PanSecondaryInstrument

PitchSampleStart

Tone

Atk Dec Rel

VolumeAHDSR

PortamentoRate

DCA

DCAAuxiliaryDAHDSR

AmtAtk Dec Rel

Z-PlaneFilter

QFc

Z-PlaneFilter

QFc

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PROGRAMMING BASICS

KEY NUMBERThe Key Number is affected by the Keyboard Center parameter whichcan be set to any key from A-2 to G8. The keyboard center establishesa reference point for keyboard modulation; keys above this point willhave a positive value, while keys below it will be negative. For ex-ample, if we wished to change the volume of an instrument using keynumber and the key center were set to middle C, the instrumentwould get progressively louder above middle C and progressivelysofter below middle C.

VELOCITY CURVESIncoming velocity values can be scaled by one of the velocity curves inorder to match your playing style or better adapt to the MIDI control-ler. Experiment with the curves to find the one that works best foryour style and MIDI controller.

KEY CENTER

+

-

0

-

+

Curve 1

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

Curve 2

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

Curve 3

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

Curve 4

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Chapter 4: Programming Basics 51

PROGRAMMING BASICS

REALTIME MODULATIONIn addition to keyboard and velocity modulation, Orbit has multiplerealtime modulation sources. Realtime modulation sources are para-meters which can be continuously varied over time. The velocity andkeyboard modulations, in comparison, are set at the key depression.The realtime modulation sources can control any of the destinationsexcept sample start, Q, and tone, as indicated by the small arrows. Upto eight modulation routings can be programmed for each preset. Therealtime modulation routings are completely flexible as shown in theexample above.

RealtimeModulation SourcesPitch Wheel,MIDI Control A,MIDI Control B,MIDI Control C,MIDI Control D,Mono Pressure,Polyphonic Pressure,LFO 1, LFO 2,Auxiliary Envelope

DestinationsOff,Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Pan, Primary Pan,Secondary Pan

Realtime Modulation Sources

POLYPRESSURE

MONOPRESSURE

MIDICONTROLLER

A/B/C/DLFO 2

AUXILIARYENVELOPELFO 1PITCH WHEEL

AuxiliaryDAHDSR

AmtAtk Dec Rel

LFO 1

Amount Rate

LFO 2

Amount Rate

R

LVolume

Pan

Atk Dec Rel

VolumeAHDSR

PrimaryInstrument

Pitch

ToneZ-Plane

Filter

X-Fade

R

LVolume

Pan

Atk Dec Rel

VolumeAHDSR

SecondaryInstrument

Pitch

ToneZ-Plane

Filter

Fc

Fc

PortamentoRate

DCA

DCA

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PROGRAMMING BASICS

MIDI REALTIME CONTROLSThe MIDI realtime controllers may seem confusing at first, but theyare really very simple to understand. You probably already know thatthere are 16 MIDI channels that can be used. Each of the 16 MIDIchannels uses basically 3 types of messages; note on/off, programchanges, and continuous controller messages. Your MIDI keyboard, inaddition to telling Orbit which note was played, may also send real-time control information, which simply means occurring in real time orlive. (You may be using a MIDI device other than a keyboard, but forsimplicity's sake we'll presume that you're using a keyboard.) Realtimecontrol sources include such things as pitch wheels or levers, modula-tion wheels or levers, control pedals, aftertouch, etc. and are used toadd more expression or control. Your MIDI keyboard sends outrealtime controller information on separate continuous controllers.There is a set of 32 continuous controllers for each of the 16 MIDIchannels. Some of the controllers, such as the modulation wheel (ormod wheel), volume, and pan have been standardized. For example,volume is usually sent on continuous controller #7.

Common realtime controllers such as the modulation wheel, volume,pan and pressure are pre-programmed to their proper destinations.Your keyboard may have other realtime controls such as a controlpedal or data slider which can also be programmed to control most ofthe parameters on Orbit.

Orbit is equipped with a sophisticated MidiPatch™ system, whichallows you to route any continuous controller to any realtime modula-tion destination. The MidiPatch system is also very easy to use. First,you must know which controller numbers your keyboard can trans-mit.

••• MIDI wind controllersmay work better if you assignone of the MIDI A, B, C, Dcontrollers to control volume.This will allow the MIDIvolume to be added to thecurrent volume.

NoteOn/Off

ContinuousControllers

MIDIChannel 16

ProgramChange

NoteOn/Off

ContinuousControllers

MIDIChannel 3

ProgramChange

NoteOn/Off

ContinuousControllers

MIDIChannel 2

ProgramChange

NoteOn/Off

ContinuousControllers

MIDIChannel 1

ProgramChange

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Chapter 4: Programming Basics 53

PROGRAMMING BASICS

The MIDI controllers A-B-C-D must have both a source (0-31), and a destinationassigned.

Standard MIDIController Numbers

1 Modulation Wheel

2 Breath Controller

3 Pressure Rev 1 DX7

4 Foot Pedal

5 Portamento Time

6 Data Entry

7 Volume

8 Balance

9 Undefined

10 Pan

Let's say for example, that you are using a Yamaha DX7 as your masterkeyboard. The DX7 has pitch and mod wheels, a breath controller, adata slider and a foot pedal, all of which transmit their values overMIDI. The standard MIDI controller numbers for the controls arelisted below (the pitch wheel has a dedicated controller, PWH). First,we would go to the Master menu, MIDI Controller Assign and definethe 4 MIDI controllers that we wish to use. Assign each controllernumber to one of the letters A-B-C-D.

01 - Modulation Wheel A

02 - Breath Controller B

04 - Foot Pedal C

06 - Data Entry D

To complete the connections for a particular preset, go to the Editmenu, Realtime Control, and route the MIDI A, B, C, D to the desireddestinations. These could be patched to any 4 destinations or even tothe same destination. The MIDI Controller Amount menu, (in the Editmenu) allows you to scale the amounts of each of the controllers by apositive or negative value. The signal flow is shown in the diagrambelow.

0123

31

MIDI

ControllerC

Control Destinations

+-

MasterMenu

EditMenu

A

B

C

D

0123

31

MIDI

ControllerA

0123

31

MIDI

ControllerB

0123

31

MIDI

ControllerD

MIDI

Amount

+-

+-

+-

PitchPrimary Pitch onlySecondary Pitch onlyVolumePrimary Volume onlySecondary Volume onlyAttackPrimary Attack onlySecondary Attack onlyDecayPrimary Decay onlySecondary Decay onlyReleasePrimary Release onlySecondary Release onlyCrossfadeLFO 1 RateLFO 1 AmountLFO 2 RateLFO 2 AmountAuxiliary Envelope AmountAuxiliary Envelope AttackAuxiliary Envelope DecayAuxiliary Envelope ReleasePortamento RatePrimary Portamento RateSecondary Portamento RateFilter MorphPrimary Filter MorphSecondary Filter MorphPanPrimary PanSecondary Pan

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Orbit V2 Operation Manual54

PROGRAMMING BASICS

Each preset can be routed to one (and only one) set of stereo outputs.

Preset01

MIXOUTPUT

Preset22

Preset12

Preset127

Preset18

Preset120

L

Main

Sub 1

Sub 2

R

L

R

L

R

etc.

STEREO MIX OUTPUTSOrbit has three sets of polyphonic stereo outputs (Main, Sub 1, Sub 2).The channels used by a particular preset may be directed to appear atany one of these three stereo outputs. This feature is useful for signalprocessing (EQ, reverb, etc.) of individual sounds prior to finalmixdown. By panning a preset completely left or right, it can berouted to a single output jack.

Note: All presets will be automatically routed to the Main outputsunless plugs are inserted into the Sub 1 or Sub 2 outputs.

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Chapter 5: Edit Menu 55

EDITMENU

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Orbit V2 Operation Manual56

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Chapter 5: Edit Menu 57

EDIT MENU

The Edit menu contains functions that can be modified by the userand then saved as preset information in one of the user presets. Forexample, the LFO speed or other parameter can be edited, then thepreset can be saved to a user location (0-255).

WARNINGChanges made in the Edit menu will be forever lost unlessthe preset is “saved” using the Save Preset function(page 79) before changing the preset.

To enable the Edit menuPress the Edit key, lighting the LED. The current screen will be theone most recently selected since powering up the machine. Thecursor will appear underneath the first character of the screenheading on line one.

To select a new screenPress either cursor key repeatedly (or hold the right cursor keywhile turning the data entry control) until the cursor is under-neath the parameter name. Rotate the data entry control to selectthe screen.

To modify a parameterPress either cursor key repeatedly (or hold the right cursor keywhile turning the data entry control) until the cursor is under-neath the parameter value. Rotate the data entry control tochange the value.

To return to Preset Select modePress the Edit button, turning off the LED.

••• While the Edit menu isactivated, incoming MIDIpreset changes are ignored.This is a quick and easy wayto temporarily turn MIDIPreset Change OFF.

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Orbit V2 Operation Manual58

EDIT MENU

EDIT MENU FUNCTIONS

• Preset NamePreset Name allows you to name each of the user presets with a nameof up to 12 characters. Position the cursor under the character locationand use the data entry control to change the character. The keyboardcan also be used to select characters. The charts below show the key-board character assignment.

PRESET NAME000 Untitled

02

3

57

8

:<

>

?A

C

DF

H

JK

M

OP

R

TV

W

Y[

¥

^`

b

ce

g

hj

l

no

q

st

v

xz

<-

+,

.

&'

)

blank

"$

46

9;

=@

B

EG

IL

N

QS

UX

Z

]_

ad

f

ik

mp

r

uw

y|->

-/

1(

*

!#

%

C C# D D# E F F# G G# A A# B Pitch

OctaveNo.

-1

0

1

2

3

4

5

6

"! # $ % &blank

' ( ) * + , - . / 0 1 2

3 4 5 6 7 8 9 : ; < >=

? @ A B C D E F G H I J

K L M N O P Q R S T U V

W X Y Z [ ¥ ] ^ _ ` a b

c d e f g h i j k l m n

o p q r s t u v w x y z

|

-2

Page 67: E-Mu Orbit V2 Manual

Chapter 5: Edit Menu 59

EDIT MENU

• Primary InstrumentThis function allows you to select which of the available instrumentsounds (or none) will be placed on the primary layer of the currentuser preset.

INSTRUMENT priI002 Below Sub

• Secondary InstrumentThis function allows you to select which of the available instrumentsounds (or none) will be placed on the secondary layer of the currentuser preset.

INSTRUMENT secI001 Super Sub

• Key RangeKey range sets the keyboard range of both primary and secondaryinstruments. This sets the keyboard range for the entire preset and willfurther limit the primary and secondary keyboard ranges. The keyrange can be set anywhere from C-2 to G8.

KEY RANGEC-2 -> G8

••• Simply changing theinstrument creates a newsound while retaining allother parameters of thepreset.

C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8

= Standard 5 Octave Keyboard Range

Orbit Keyboard RangeMIDIKey #

KeyName

0 12 24 36 48 60 72 84 96 108 120 127

Page 68: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual60

• Primary Key RangeKey range sets the keyboard range of the primary instrument. This isuseful for creating positional crossfades and keyboard splits betweenthe primary and secondary layers. The key range can be set anywherefrom C-2 to G8.

KEY RANGE priC-2 -> G4

• Secondary Key RangeKey range sets the keyboard range of the secondary instrument. Thekey range can be set anywhere from C-2 to G8.

KEY RANGE secG#4 -> G8

EDIT MENU

This diagram shows how instruments can be layered or “stacked” using the primaryand secondary instruments.

This diagram shows how a “split” keyboard can be programmed using the primaryand secondary instruments.

••• Entire presets can also beLinked to form split or layeredkeyboards.

Primary InstrumentKey Range

Key Range

SPLIT KEYBOARD

Secondary Instrument

Pri Instr.

Sec Instr.

LAYERING TWO INSTRUMENTS

Key Range

Page 69: E-Mu Orbit V2 Manual

Chapter 5: Edit Menu 61

EDIT MENU

• Coarse TuningThis function allows you to change the tuning of the primary andsecondary instruments in semitone intervals. The coarse tuning rangeis -36 to +36 semitones. A coarse tuning setting of “00” would indicatethat the instrument is tuned to concert pitch (A=440 Hz).

TUNING coarsepri:+00 sec:+00

• Fine TuningThis function allows you to change the tuning of the primary andsecondary instruments in 1/64 semitone intervals (approx. 1.56 cents).The fine tuning range is ± 1 semitone.

TUNING finepri:+00 sec:+00

• VolumeVolume sets the amplitude of the primary and secondary instruments.This function also allows you to compensate for the relative volumedifferences between instruments.

VOLUMEpri:127 sec:64

• PanPan allows you to independently set the initial pan position of theprimary and secondary instruments. A value of -7 pans the instrumenthard left and a value of +7 pans the instrument hard right. This pansetting is only valid if “P”, for preset pan, is selected in the maindisplay.

PANpri:-7 sec:+7

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Orbit V2 Operation Manual62

EDIT MENU

• Alternate Volume Envelope On/OffEach instrument has its own factory preset AHDSR volume envelopewhich is normally employed. If a programmable volume envelope isdesired, the alternate envelope is used.

ALT VOL ENVELOPEpri:Off sec:On

• Primary Alternate Envelope ParametersThis function allows you to adjust the alternate volume envelopeparameters for the primary instrument. The parameters are Attacktime, Hold time, Decay time, Sustain level, and Release time and areadjustable from 00 to 99.

P: A H D S R 00 00 00 99 16

• Secondary Alternate Envelope ParametersThis function allows you to adjust the alternate volume envelopeparameters for the secondary instrument. The parameters are Attacktime, Hold time, Decay time, Sustain level, and Release time and areadjustable from 00 to 99.

S: A H D S R 00 00 00 99 16

DCA

Atk Dec Rel

NormalEnvelope

Atk Dec Rel

AlternateEnvelope

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• DelayDelay varies the time between when a MIDI Note On message is re-ceived and the onset of a note. The delay time is adjustable from 0 to13 seconds (000-127).

DELAYpri:000 sec:000

• Sound StartThis function allows you to set where a sample begins playing whenyou hit a key. A setting of 000 plays a sound from the beginning,higher values move the sample start point toward the end of thesound.

SOUND STARTpri:000 sec:000

• Reverse SoundWhen reverse sound is turned On, the instrument will be playedbackwards. When an instrument is reversed, any loops in the soundwill be ignored, which means that the sound will not sustain indefi-nitely.

REVERSE SOUNDpri:Off sec:On

The Sound Start parameter allows you to cut off the beginning of the sound. Highervalues move the start point toward the end of the sound.

SoundS t a r t

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• Solo ModeSolo mode provides the playing action of a monophonic instrument.This mode does not allow you to play a chord. Two types of solo modeare provided: wind controller mode and synth mode. Both modeshave single triggering and last-note priority. In either solo mode, if anew note is played while another is being held, the envelope genera-tors will not retrigger. This allows a legato playing technique to beused. Wind controller mode, as its name suggests, provides morerealistic effects when working with wind controllers.

Wind modeThe envelope generator attack always begins at the start of theattack phase.

Synth modeThe envelope generator attack begins at whatever point theenvelope is in when a new key is pressed.

SOLO MODE priOff

• Portamento RatePortamento is a smooth gliding between notes instead of the normalinstantaneous change in pitch when a new key is pressed. The porta-mento rate is the time it takes to glide to the new pitch. The larger thevalue, the slower the glide rate. The rate is adjustable from 1-127 or itcan be turned Off. Portamento glides at a linear rate between notesand can be set separately for the primary and secondary layers.Portamento works both in and out of Solo Mode.

PORTAMENTO RATEpri:127 sec:Off

• ChorusChorus “thickens” the sound by doubling the sound and thendetuning it. The chorus amount is variable over a range of 1 to 15.When Chorus is on, the number of channels used by an instrumentwill be doubled.

CHORUSpri:Off sec:07

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• Crossfade ModeThis function determines which of the following crossfade modes willbe selected: Off, Crossfade, or Cross-Switch.

OffWhen “Off” is selected, none of the crossfade parameters willhave any effect.

CrossfadeWhen “Xfade” is selected, a control input is used to fade betweenthe primary and secondary. Any modulation source may be usedas an input (velocity, wheel, etc.).

Cross-switchWhen “Xswitch” is selected, the switched layer is selected if theinput crosses a certain threshold or if a footswitch controllingcross-switch is activated. The switch occurs only at the start of thenote; no further switching takes place while the key is held down.

If key position or velocity is routed to cross-switch, the thresholdis the switch point. Realtime controllers do not have any effectwhen routed to cross-switch. For more information, see Cross-Switch Point on page 67.

XFADE MODEOff

By overlapping the primary and secondary instruments, you can crossfade or cross-switch between the layers.

••• To use the keyboard forcrossfade, set the CrossfadeBalance to 64 and the KeyCenter to the split point.

PrimaryInstrumentKey Range

Key Range

SecondaryInstrument

Crossfade Range

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• Crossfade DirectionThis function determines the polarity of the crossfade or cross-switch.The direction is either primary secondary, or secondary primary.

XFADE DIRECTIONPri -> Sec

• Crossfade BalanceThe crossfade balance parameter determines the initial balancebetween the primary and secondary layers. Higher values shift thebalance to the secondary instrument. When the Crossfade Direction isPri->Sec, modulation subtracts from the primary volume and adds tothe secondary volume. When crossfade modulation and balance equal64, the two instruments are at equal volume.

XFADE BALANCE064

Modulation and Crossfade Balance are added together to determine the mixture ofprimary and secondary instruments. Higher values increase the secondary volume.

Crossfade must beassigned to a modulationsource in the Realtime orKey/Velocity modulationscreens.

••• A Crossfade Balancesetting of 000 would beappropriate with a sourcesuch as a modulation wheelor footpedal, either of whichcan only change the value ina positive direction.

0 255

Pri Sec Medium Crossfade Amount

0 255

Pri Sec

0 255

Pri Sec

Balance + Mod

Balance + Mod

Balance + Mod

Large Crossfade Amount

Small Crossfade Amount

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• Crossfade AmountThe crossfade amount parameter determines the range over whichcrossfading will occur. Crossfade amount is variable from 000 to 255.The larger the value, the more modulation will be required to effect acomplete crossfade.

XFADE AMOUNT128

• Cross-switch PointThe cross-switch point determines the point at which cross-switchingwill occur when key position or velocity is controlling cross-switch.

SWITCH POINT064 (E3)

• Primary Filter TypeThis function selects the type of filter for the primary layer. 17 differ-ent filter types are provided. If no filtering is desired, you can bypassthe filter by turning it Off.

FILTER TYPE pri2 Pole Lowpass

FILTER TYPES

2-pole LowpassLowpass filter with 12dB/octave rolloff and Q control.

4-pole LowpassLowpass filter with 24dB/octave rolloff and Q control.

6-pole LowpassLowpass filter with 36dB/octave rolloff and Q control.

2nd Order HighpassHighpass filter with 12dB/octave rolloff and Q control.

4th Order HighpassHighpass filter with 24dB/octave rolloff and Q control.

EDIT MENU

To enable the cross-switchfunction, you must assignCrossfade to a modulationsource in the Realtime orKey/Velocity Modulationscreen.

Velocity Key

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2nd Order BandpassBandpass filter with 6dB/octave rolloff on either side of thepassband and Q control.

4th Order BandpassBandpass filter with 12dB/octave rolloff on either side of thepassband and Q control.

Swept EQ, 1-octaveParametric filter with 24 dB of boost or cut and a one octavebandwidth. Fc controls center frequency and Q controls boost orcut.

Swept EQ, 2->1-octaveParametric filter with 24 dB of boost or cut. The bandwidth of thefilter is two octaves wide at the low end of the audio spectrum,gradually changing to one octave wide at the upper end of thespectrum. Fc controls center frequency and Q controls boost orcut.

Swept EQ, 3->1-octaveParametric filter with 24 dB of boost or cut. The bandwidth of thefilter is three octaves wide at the low end of the audio spectrum,gradually changing to one octave wide at the upper end of thespectrum. Fc controls center frequency and Q controls boost orcut.

Phaser 1Creates a comb filter effect, typical of phase shifters. Filter Fcmoves the position of the notches. Q varies the depth of thenotches.

Phaser 2Comb filter with slightly different notch spacing than Phaser 1.Filter Fc moves the position of the notches. Q varies the depth ofthe notches.

Bat-PhaserPhase shifter with peaks as well as notches.

Flanger LiteContains three notches. Filter Fc moves frequency and spacing ofthe notches. Q increases flanging depth.

Vocal Ah-Ay-EeVowel formant filter which sweeps from the “Ah” sound, through“Ay” sound to “Ee” sound at maximum Fc. Q varies the apparentsize of the mouth cavity.

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Vocal Oo-AhVowel formant filter which sweeps from the “Oo” sound, through“Oh” sound to “Ah” sound at maximum Fc. Q varies the apparentsize of the mouth cavity.

Bottom FeederThis is a specialized distortion filter, useful for adding punch anddrive to low frequency sounds such as bass and drums. Set the Fclow (less than 45) for best effect. Q has no effect on this filter.

• Primary Filter Cutoff & QThis function allows you to set the cutoff frequency (the frequency atwhich filtering begins) and the Q or resonance for the lowpass andhighpass filters. On a lowpass or highpass filter, turning up the Qcauses the frequencies near the cutoff to be emphasized. On the otherfilter types, Fc and Q control various other parameters. See the filterdescriptions of these functions.

FILTER priFc:255 Q:05

• Secondary Filter TypeSelects the filter type for the secondary instrument or the filter can beturned Off. See Primary Filter Type.

FILTER TYPE secVocal Ah-Ay-Ee

• Secondary Filter Cutoff & QThis is the same as the Primary Cutoff and Q for the secondary filter.

FILTER secFc:255 Q:05

EDIT MENU

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• Auxiliary EnvelopeThis is a supplementary, utility envelope that can be routed to anyrealtime control destination including the filter. The auxiliary enve-lope parameters are: Envelope Amount, Delay, Attack Time, HoldTime, Decay Time, Sustain Level, and Release Time. The delay time isvariable from 0 to 13 seconds (000-127). The envelope amount isvariable from -128 to +127. Negative values will produce invertedenvelopes.

AUX ENV AMT DLY +127 000

A: A H D S R 00 00 00 99 20

This diagram shows the six stages of the Auxiliary Envelope Generator.

Delay

level

time

keydown

Attack

Hold

Decay

Sustain

Releasekey

released

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• LFO 1 - Shape & AmountThis screen controls the waveshape and amount of Low FrequencyOscillator 1. The LFO can be used to produce vibrato (when routed topitch), or tremolo (when routed to volume). The five LFO waveshapesare: Triangle, Sine, Square, Sawtooth, and Random. The amount canbe varied from -128 to +127. Negative values will produce invertedwaveshapes.

LFO1 SHAPE AMT SynSaw +127

The Triangle, Sine, Sawtooth and Square LFO shapes can also beSynced to the Beats tempo or to external MIDI clock. The LFOwaveforms preceded by “Syn” are synced LFO's. With the LFO syncedto the beats tempo, the LFO rate will follow any changes in the beatstempo.

• LFO 1 - Rate, Delay & VariationThis screen controls the rate, delay and variation of LFO 1.

LFO RateVaries the LFO speed from 0.052 Hz to 25 Hz (000-127).

• Certain LFO rates are marked on Synced LFOs to show you thatthey correspond to various note values when synced to the Beatstempo.

LFO DelaySets the amount of time between hitting a key and the onset ofmodulation. This can be used to simulate an effect often used byacoustic instrument players, where the vibrato is brought in onlyafter the initial note pitch has been established. The delay rangeis variable from 0 to 13 seconds (000-127).

EDIT MENU

••• LFO Rates to Beats:

004 ..... Double Whole Note

006 ..... Double Whole Trip.

013 ..... Whole Note Triplet

017 ..... Half Note

024 ..... Half Note Triplet

030 ..... Quarter Note

042 ..... Quarter Note Triplet

051 ..... Eighth Note

066 ..... Eighth Note Triplet

077 ..... 16th Note

095 ..... 16th Note Triplet

109 ..... 32nd Note

Triangle

Square

Sine

Sawtooth

Random

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LFO VariationSets the amount of random variation of an LFO each time a key ispressed. This function is useful for ensemble effects, where eachnote played has a slightly different modulation rate. The higherthe number, the greater the note to note variation in LFO rate.LFO variation is variable from 000-127.

LFO1 RT DLY VAR 000 000 000

The LFO wave begins after the specified delay time has elapsed.

• LFO 2 - Shape & AmountLFO 2 is functionally identical to LFO 1.

• LFO 2 - Rate, Delay & VariationLFO 2 is functionally identical to LFO 1.

time

keydown

Delay

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• Keyboard & Velocity Modulation ControlThese functions allow you to route keyboard and velocity informationto any of the modulation destinations. Up to 6 simultaneous paths or“patches” may be programmed. For each modulation patch, there is asource (keyboard or velocity), and a corresponding amount parameterwhich is variable from -128 to +127. Place the cursor under theappropriate parameter and change the patch number, modulationsource, modulation destination, or the amount using the dataentry control. If a parameter is not labeled either primary orsecondary, it affects both.

When Modulating EnvelopeAttack, Decay or ReleaseTimes:

Positive amounts of modu-lation increase the time.

Negative amounts ofmodulation decrease thetime.

Keyboard ModulationSourcesKey Number, Key Velocity

DestinationsOff,Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Sample Start,Primary Sample Start,Secondary Sample Start,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Filter Q, Primary Filter Q,Secondary Filter Q,Pan, Primary Pan,Secondary Pan,Tone, Primary Tone,Secondary Tone

EDIT MENU

LFO 1

Amount Rate

LFO 2

Amount Rate

R

LVolume

PanPrimary

InstrumentPitch

SampleStart

Tone

VELOCITY

VELOCITYCURVE

KEY NUMBER

KEYBOARDCENTER

Keyboard and Velocity Modulation Sources

X-Fade

Atk Dec Rel

VolumeAHDSR

R

LVolume

PanSecondaryInstrument

PitchSampleStart

Tone

Atk Dec Rel

VolumeAHDSR

PortamentoRate

DCA

DCA

Modulation Destinations

AuxiliaryDAHDSR

AmtAtk Dec Rel

Z-PlaneFilter

QFc

Z-PlaneFilter

QFc

KEY/VELOCITY CTL1 V>Attack -064

ModulationSource

ModulationDestination

ModulationAmount

PatchNumber

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• Realtime Modulation ControlThese functions allow you to route realtime controllers to any of themodulation destinations on except Tone, Sample Start, Q and Pan. Upto 8 simultaneous patches may be programmed. For each modulationpatch, there is a source and a destination parameter. Place the cursorunder the appropriate parameter and change the patch number,modulation source or modulation destination using the data entrycontrol. If a parameter is not labeled either primary or secondary, itaffects both.

REALTIME CTL1 LFO1 ->Pitch

ModulationSource

ModulationDestination

PatchNumber

RealtimeModulation SourcesPitch Wheel,MIDI Control A,MIDI Control B,MIDI Control C,MIDI Control D,Mono Pressure,Polyphonic Pressure,LFO 1, LFO 2,Auxiliary Envelope

DestinationsOff,Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Pan, Primary Pan,Secondary Pan

Realtime Modulation Sources

POLYPRESSURE

MONOPRESSURE

MIDICONTROLLER

A/B/C/DLFO 2

AUXILIARYENVELOPELFO 1PITCH WHEEL

AuxiliaryDAHDSR

AmtAtk Dec Rel

LFO 1

Amount Rate

LFO 2

Amount Rate

Modulation Destinations

R

LVolume

Pan

Atk Dec Rel

VolumeAHDSR

PrimaryInstrument

Pitch

ToneZ-Plane

Filter

X-Fade

R

LVolume

Pan

Atk Dec Rel

VolumeAHDSR

SecondaryInstrument

Pitch

ToneZ-Plane

Filter

Fc

Fc

PortamentoRate

DCA

DCA

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• Footswitch ControlThis function allows you route the 3 footswitch controllers (1, 2 or 3)to any of the footswitch destinations. The footswitches can be routedto switch: Sustain (pri/sec/both), alternate volume envelope (pri/sec/both), alternate volume release (pri/sec/both), or cross-switch betweenthe primary and secondary instruments.

FOOTSWITCH CTL1 -> Sustain

• Pitch Bend RangeThis function allows you to specify the pitch wheel range for thecurrent preset or it can be set to be controlled globally (set in theMaster menu). Pitch bend range is only applied when the pitch wheelis used to control pitch.

PITCH BEND RANGE+/- 12 semitones

• Pressure AmountThis function allows you to specify an amount parameter for mono orpoly keyboard pressure data. The pressure amount is variable from-128 to +127.

PRESSURE AMOUNT+127

• MIDI Controller AmountThis function allows you to specify an amount parameter (variablefrom -128 to +127) for each of the MIDI controllers.

CONTROLLER AMT CONTROLLER AMTA:+127 B:-090 C:+030 D:+060

EDIT MENU

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• Velocity CurveIncoming velocity data can be modified by a velocity curve in order toprovide different types of dynamics in response to your playing orbetter adapt to the MIDI controller. This function allows you to selectone of the four velocity curves or leave the velocity data unaltered(Off). In addition, the velocity curve can be set to “Global”, whichmeans that the global velocity curve (programmed in the Mastermenu) is used.

VELOCITY CURVEGlobal

Curve 1

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

Curve 2

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

Curve 3

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

0

20

40

60

80

100

120

0 20 40 60 80 100

Played Velocity120

Res

ulti

ng

Vel

oci

ty

Curve 4

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• Keyboard CenterThe Keyboard Center parameter establishes a reference point forkeyboard modulation. Keys above this point will have a positive valueand keys below it will be negative. The keyboard center can be set toany key within the range C-2 to G8.

KEYBOARD CENTERC#3

• Keyboard TuningIn addition to the standard equally divided octave tuning, Orbit con-tains three other types of scale tuning and one user-definable tuning.This function selects which tuning will be used in the current preset.The choices of keyboard tunings are:

Equal tuning (12 tone equal temperament)Standard Western tuning.

Just C tuning (just intonation)Based on small interval ratios. Sweet and pure, non-beating inter-vals.

Vallotti tuning (Vallotti & Young non-equal temperament)Similar to 12 tone equal temperament. For a given scale, each keyhas a different character

19 Tone tuning (19 tone equal temperament)19 notes per octave. Difficult to play, but works well with asequencer.

Gamelan (Javanese) tuning (5 tone Slendro and 7 tone Pelog)Pelog-white keys, Slendro-black keys. Exotic tunings of Gamelanflavor.

User TuningDefined in the Master menu.

EDIT MENU

KEY CENTER

+

-

0

-

+

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• Mix OutputThis function allows you to direct the channels used by a particularpreset to appear at one of these three stereo outputs (Main, Sub 1,Sub 2).

MIX OUTPUTMain

• Preset LinksPresets may be linked to other presets in order to create layering orkeyboard splits. The current preset can be linked with up to threeother presets. Each linked preset can be assigned to a specific range inorder to easily create keyboard splits. The modulation parametersspecified in each preset remain in effect for each preset in the link.

LINK 1 C#1->F#4 LINK 2 C#1->F#4000 Preset Name 122 Preset Name

LINK 3 C-2 ->G8Off

Key Range

Key Range

CREATING A SPLIT KEYBOARD

LINK

Preset #1

Preset #2

LAYERING TWO PRESETS

Key Range

Zone 1

Zone 2

2

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• Save PresetChanges made to a preset in the Edit menu are not made permanentuntil the preset is Saved. To save a preset, move the cursor to thebottom line and select the location for the new preset with the dataentry control. The Enter LED will be flashing. Pressing the Enterswitch will confirm the operation. Any user preset (Bank 0 & 1) maybe selected using the data entry control. Writing to a user preset erasesthe existing preset in that location. Make sure that the destinationpreset does not contain information that you want to keep.

SAVE PRESET to064 Preset Name

To Save a Preset1. Select the new location.2. Press Enter.

EDIT MENU

0

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This section contains step-by-step instructions on how to get started inprogramming your own custom sounds. It is recommended that youactually try each example on the Orbit unit, rather than just readingthrough. The best way to learn something is by actually doing it.

LINKING PRESETSLinking presets is a quick and easy way to create new sounds by “layer-ing” presets and also to “split” a keyboard into sections containingdifferent sounds.

• Layering Two Presets1) Select the first preset you wish to layer.

2) Press the Edit button.

3) Use the data entry control to move through the screens until youfind one of the “LINK” screens.

4) Move the cursor to the second line of the display, then select thepreset that you want to be linked with this preset. You may wantto play the keyboard as you scroll through the various presets inorder to hear the results.

5) If you want the link to be a permanent part of the preset, be sureto “SAVE PRESET”. Otherwise, simply change the preset to eraseyour work.

• Create a Split Keyboard Using Links1) Follow steps 1 through 4 above.

2) Now set the range of the linked preset while still in the LINKmenu.

3) Save the preset.

4) Now go back to the first preset, press the Edit button and use thedata entry control to move through the screens to KEY RANGE.

5) Set the range of this preset so that it fills the remaining range ofyour keyboard.

6) Save the preset.

••• To get the most out ofthis section, please readChapter 4, ProgrammingBasics first.

Key Range

Key Range

CREATING A SPLIT KEYBOARD

LINK

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EDITING PRESETSThe easiest way to make a new preset is to edit an existing preset. Thisis also an excellent way of becoming familiar with Orbit. If you don’tlike what you hear, simply change the preset and Orbit reverts back tothe original sound. Changes are not made permanent until you Savethem using the “SAVE PRESET” function, which is the last screen inthe Edit menu. Let’s experiment and modify a few parameters of anexisting preset. We’ll start with functions that have an obvious effecton the sound: Instrument Select, Coarse Tuning, Chorus and ReverseSound. First, choose any cool preset and press the Edit button.

• Changing the InstrumentThis is probably the easiest and most dramatic way to modify anexisting preset. Scroll through the Edit menu functions until you cometo:

INSTRUMENT priIXXX Instr Name

Move the cursor down to the bottom line (using the cursor button)and change the primary instrument with the data entry control. Playthe keyboard as you scroll through the various instruments. Whenyou find an interesting instrument, move the cursor back up to thefirst line and select:

INSTRUMENT secIXXX Instr Name

Repeat the process for the secondary instrument. Find an instrumentthat sounds good when combined with the first one you selected. Youcan probably see that with all these great instruments to work with,you really can’t go wrong. Now let’s play with the tuning.

CHANGING THE TUNING OF AN INSTRUMENTScroll through the Edit menu functions until you come to:

TUNING coarsepri:+00 sec:+00

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If the numbers are “00” as in the previous screen, it means that theinstruments are tuned to concert pitch (A=440 Hz). Each whole num-ber in coarse tuning represents a semitone interval. To tune one orboth of the instruments up an octave, move the cursor to the number(using the cursor button) and set the number to +12 using the dataentry control. Try tuning one of the instruments to a perfect fifthabove the other. Simply set the coarse tuning to +7.

Tuning an instrument far out of its normal range will completelychange the character of the sound. For example, if you tune a bassguitar up 2 octaves, it's going to sound rather petite. On the otherhand, if you tune it down 2 octaves, you can probably rattle plaster offthe walls! Experiment with radical pitch shifting. You'll be surprised atthe results.

CHORUSThis is an easy one. With the cursor on the top line of the display,turn the data control until you find CHORUS. Various amounts ofchorusing can be selected for each of the primary and secondaryinstruments. Chorus works by doubling the instruments, detuningand panning them slightly. The larger the number, the more detuningwill occur. Warning: Since it works by doubling the instruments, chorushalves the number of notes you can play on Orbit. Chorus is useful whenyou want to “fatten up” a part quickly and easily. Just turn chorus on!(The single cycle waves love chorus.)

CHORUSpri:07 sec:Off

REVERSING THE INSTRUMENTA simple concept. The instrument sounds can be played in reverse.This will normally make an instrument sound quite a bit different. Italso virtually doubles the number of raw instruments you have towork with, and it’s fun.

REVERSE SOUNDpri:Off sec:Off

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ALTERNATE VOLUME ENVELOPEEvery sound you hear, be it a piano note, a drum, a bell or whatever,has a characteristic volume curve or envelope, which grows louder orsofter in various ways during the course of the sound. The volumeenvelope of a sound is one of the clues that our brain uses todetermine what type of sound is being produced.

Every instrument in Orbit has it's own volume envelope which is usedwhen the Alternate Envelope parameter is turned Off. By turning theAlternate Envelope On, we can re-shape the instrument's naturalvolume envelope any way we want. By reshaping the volume envelopeof a instrument, you can dramatically change the way the sound isperceived. For example, by adjusting the envelope parameters, you canmake “bowed” pianos or backwards gongs. The diagrams at the leftshow the volume envelopes of a few common sounds.

In preparation for this experiment choose a fairly “normal” preset (likean organ or synth) which continues to sustain when the key is helddown. Go to the Secondary Instrument screen and set it to “None”.

Next go to the Alt. Volume Envelope screen and turn the PrimaryVolume Envelope On.

ALT VOL ENVELOPEpri:On sec:Off

Now move on to the next screen:

P: A H D S R 00 00 10 99 10

Increase the Attack time and play a note. The attack controls the timeit takes for the sound to reach full volume when a key is pressed andheld.

Now increase the Release time and note the effect as you release thenote. The Release time controls the time it takes for the sound to dieaway when a note is released.

• Anatomy of an EnvelopeWhen a key is pressed, the envelope generator starts increasing at theAttack rate. When it reaches full level, it Holds at that level for theHold time. After the Hold time has elapsed, the envelope begins toDecay back down at the specified Decay rate until it reaches theSustain Level. Note that all the other parameters are Times, but theSustain is a Level.

Percussion

Organ

String

Plucked

••• The generalized volumeenvelope shapes of a fewtypes of sounds are shownabove.

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The envelope will stay at the Sustain level for as long as the key isheld. When the key is released, the envelope falls back down to zero atthe Release rate.

WORKING WITH THE FILTERThe low pass filter makes it possible to remove certain components ofthe sound. A low pass filter removes the high frequency componentsor put another way, it “lets the lows pass”. In preparation for thisexperiment choose a fairly “normal” preset (like an organ or synth).Go to the Secondary Instrument screen and set it to “None”, then setthe Primary Instrument to one which is rich in harmonics, such asInstrument #140 - Pad Classic. (Since filters work by removing oraccentuating certain frequencies, we want to make sure that we have alot of frequencies to start with.) Setthe parameters as listed in the chartbelow in order to “clean the slate” foryour filter investigation.

Go to the primary filter cutoff and Qscreen shown on the following pageand position the cursor below the Fcvalue.

FILTER priFc:255 Q:00

Instrument: 140 Pad Classic

Tuning course: +00

Volume: +127

Alt. Vol. Envelope: Off

Realtime CTL: 1-8 -> All Off

Filter Type Pri: 4 Pole Lowpass

Filter Fc: 255

Filter Q: 00

Aux Envelope Amt: +100

Aux Env: A H D S R28 00 33 00 16

Primary

level

time

keydown

A H D

S

R

keyreleased

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Orbit V2 Operation Manual88

STEP-BY-STEP

Playing the keyboard now, you should hear the raw Pad Classic sound.Slowly decrease the filter Fc as you play the keyboard. The sound willget duller and duller as more and more high frequencies are filteredout until at some point the sound will completely disappear. (Youhave filtered out everything.) The chart below illustrates what you justdid. You moved the cutoff frequency down.

Open the filter back up to 255, then move the cursor underneath theQ. Set the Q to 10, then move the cursor back under the Fc. As youchange the Fc, notice that the sound now has a sharp, nasal quality.With a high Q, frequencies at the cutoff frequency (Fc) are beingboosted or amplified.

Now let's modulate the filter Fc with the Auxiliary envelope generator.The envelope generator is a device that can automatically change thefilter Fc during the course of the note. Set the Fc way down until youcan just hear the sound (about 60), then press Enter and go to theREALTIME CTL screen.

REALTIME CTL1 PWhl -> Off

Move the cursor down underneath the source and set it to Aux (forAuxiliary Envelope). Next move the cursor underneath the destinationand set it to Filter Fc. The screen should look like this:

REALTIME CTL1 Aux -> FiltFc

20

40

60

80

100

40 80 160 360 720 14402880

Frequency...

Am

pli

tud

e Output of Filter

Cutoff Frequency

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Chapter 6: Step-By-Step 89

STEP-BY-STEP

You have just connected the Auxiliary Envelope Generator to theFilter Cutoff as shown in the diagram below.

Now go back to the Aux Envelope screen.

AUX ENV AMT DLY +100 000

Move the cursor underneath the envelope amount and change thevalue to about +100. Now when you press a key the filter will slowlysweep up. Because the filter Q is set high, you can hear the differentharmonics of the sound being accentuated as the filter cutoff sweepspast.

Now, scroll back to the Auxiliary Envelope parameter screen.

A: A H D S R 15 00 00 99 50

Change the attack rate and note the change in the sound. The diagrambelow shows approximately how the envelope looks when the param-eters are set as shown above.

••• Note that all the enve-lope parameters are Ratesexcept for Sustain, which isa Level.

R

L

PanInstrument ToneFilter

DCA

Aux. AHDSR

Fc QAt

tack

Tim

e

Sustain Level

Release Time

time

Page 98: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual90

STEP-BY-STEP

Because the Sustain level is set to maximum, the decay parameter hasno effect. Set the parameters as shown below.

A: A H D S R 03 06 24 36 12

Now the filter sweeps up, Holds there for a bit, then Decays backdown to the Sustain Level until you release the key. Then it sweepsdown at the Release rate. Play with the envelope parameters forawhile to get a feel for their function. (If you're having trouble under-standing the Envelope Generators, please refer to the ProgrammingBasics section in this manual.)

Att

ack

Tim

e

HoldTime Decay Time

SustainLevel

Release

time

Go back to the Primary Filter Type screen shown below and move thecursor down the lower line of the display. Change the filter type whileplaying the keyboard.

FILTER TYPE pri2nd Ord Hipass

These filters are extremely powerful and have been carefully crafted tooffer maximum flexibility and musical control. You may want tochange the Envelope Amount, Q and/or the Filter Cutoff to get theright sound for each filter and instrument. These three controls,coupled with the Aux. Envelope, are perhaps the most importantcontrols on Orbit. Take the time to learn how they interact with eachother and you will be able to create just about any type of sound youcan imagine.

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Chapter 6: Step-By-Step 91

STEP-BY-STEP

• TroubleshootingA common source of confusion when working with the filter envelopeis that the Attack or Release parameter might not seem to be workingcorrectly. Referring to the diagram below which shows the Orbit signalflow, you will notice that the DCA comes after the Filter. The DCAcontrols the final volume of the sound, so if the filter's release islonger than the release for the DCA, you won't hear it, because theDCA has already shut off the sound.

••• Presets can be stored inany of the non-volatile RAMlocations (Banks 0 & 1).

R

L

PanInstrument Tone DCAZ-PlaneFilter

This is just an example of why troubleshooting is important. If you arenot getting the expected result, try to analyze the situation. There willbe many times when you will have to stop for a minute and think,“What am I trying to do and why isn't it working?” When this hap-pens (and it will), don't panic. Troubleshooting is a normal part of thesynthesis process. Simply examine the various parameters and try tobe as analytical as possible as you solve the problem. Usually thesolution will be simple. (The filter is already wide open and can't openany more.) Learning to play an instrument takes… Practice.

You’re probably getting the general idea by now. Remember not tochange presets or the preset will return to normal. If you want to saveyour creation, select the last screen in the Edit menu and select adestination preset location for your masterpiece, then press Enter.

Practice Modulating• Try modulating the pitch with the Aux. Envelope generator

• Use velocity to modulate the Aux Envelope Amount or the filterFc. (Key/Vel. screen). This will brighten the sound as you playharder.

• Program the LFO to modulate filter Fc and volume (Realtimemodulation screen).

• Modulate the LFO with the other LFO, with velocity, and with themodulation wheel.

• Think of ten different modulation routings, then try them out. Thekey to learning about Orbit is to experiment.

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Orbit V2 Operation Manual92

STEP-BY-STEP

USING ORBIT WITH A SEQUENCERWe thought you’d never ask. Orbit was designed from its conceptionwith multi-timbral sequencing in mind. Just take a look at the mainscreen.

C01 Vol127 Pan=P000 Preset Name

The preset for each MIDI channel is selected from the main screen.Press the cursor button to move the cursor up so that it is underneaththe channel number.

C01 Vol127 Pan=P000 Preset Name

Turn the data entry control and you will see that every MIDI channelhas a preset assigned to it. Just select a preset for each of the MIDIchannels. It’s simple! In order to respond to multiple MIDI channels,Orbit must be in Multi-Mode. Multi-Mode is selected in the Mastermenu. Press the Master menu button and use the data entry control toscroll through the screens until you find MIDI MODE.

MIDI MODE IDMulti 00

Move the cursor down to the second line and change the mode toMulti as shown. Orbit will now respond to multiple MIDI channels.

MORE ADVANCED SEQUENCING• Pre-Sequence SetupSuppose that you want to have your sequencer set up everything foryou before the start of the song. Good idea. This will make the Orbitsetup procedure automatic and prevent the wrong presets from play-ing.

The basic idea of a pre-sequence setup is to send out MIDI informationjust before the start of the song. This MIDI information will select allthe proper presets, adjust the mix, and pan positions of each preset.

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Chapter 6: Step-By-Step 93

STEP-BY-STEP

Note: Orbit setup information should be transmitted from the se-quencer before the song actually starts, perhaps during a lead-in meas-ure or countdown. DO NOT send setup information just before thefirst beat of the song or MIDI timing errors could result.

• Initial SetupIn the Master menu:

1) Turn ON Multi-Mode

2) Turn ON Preset Change enable for each channel.

3) Turn OFF MIDI Enable on MIDI channels that are to be used forother synthesizers.

• Preset, Volume & Pan SetupProgram your MIDI sequencer to transmit the following informationbefore the song starts.

1) Select the proper presets for each MIDI channel used on Orbit.

2) Send MIDI volume information (controller #7) for each MIDIchannel used on Orbit.

3) Send MIDI pan information (controller #10) for each MIDI chan-nel used on Orbit.

Now your song will play perfectly every time using the proper presets,volumes and pan positions. In addition, presets, volumes and panpositions (or anything else for that matter) can be adjusted in realtimeduring the song. Note: If the wrong presets are being selected, checkthe MIDI Program -> Preset map.

To carry the pre-sequence setup even further, you can even includepreset data for each preset used in the sequence. See page 26 for de-tails.

• Using the 32 ChannelsAs stated earlier, Orbit has 32 independent audio channels which areutilized dynamically. With 32 channels and 640 presets, you have auniverse of sonic textures at your disposal. You may have noticed thatsome of the very big sounding presets in Orbit are linked with otherpresets or they have chorus applied to them. While this is fine whenthe preset is played solo, you may begin to run out of channels whenOrbit is played multi-timbrally. Linking and chorusing cause twice asmany channels to be used by the preset. Learn to “budget” your out-put channels for maximum efficiency.

••• The Preset, Volume andPan information for all 16channels is included whenthe Master Settings aretransmitted or received overMIDI.

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Orbit V2 Operation Manual94

• Channel RipoffWhen Orbit uses up all its 32 channels and needs more, it steals achannel from the key that has been in the release phase longest. Thisis commonly known as “channel rip-off”. You will most commonlyencounter this “rip-off” when using Orbit in multi-timbral mode orwhen using massive preset links. Since Orbit dynamically allocateschannels as needed, to eliminate rip-off you must either, play fewernotes, use simpler sounds, turn off doubling (pri/sec, chorus, or linkedpresets), or use MIDI overflow to another Orbit unit.

• Using External ProcessingDon't be afraid to use external processing on specific sounds if you feelthe urge. The submix sends and returns on Orbit are there for a rea-son. In many instances a bit of reverb or EQ will be just the thing aninstrument needs to give it a distinct identity. Incidentally, an exter-nal fuzz box can work wonders on otherwise harmless sounds. Bydedicating one of your old fuzz boxes to a submix out/in, you canhave programmable distortion for use on basses, organs or whatever.

Using the programmable outputs and returns, specific presets can be routed throughyour favorite effects without using up precious mixer channels.

STEP-BY-STEP

R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO

OUTPUTS

RingTip RingTip

StereoEffect UnitFuzz Boz

RingTip

Page 103: E-Mu Orbit V2 Manual

Chapter 7: Reference Section 95

REFERENCESECTION

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Orbit V2 Operation Manual96

FACTORY RAM PRESETS - BANK 0

0. bas:Membrace1. syn:Raunch2. pad:AmbiWind3. org:OrgyOrg4. led:SqurAnim5. hit:Da Hits6. vox:Jaxvox7. sfx:LFOrbit8. scr:SkrachIt9. drm:YinYank10. bas:Rounder11. bas:Chirp12. bas:Phazy13. bas:MuthaFun14. bas:Subking15. bas:Juno 116. bas:Juno 217. bas:Sawzy18. bas:TeeBee 119. bas:TeeBee 220. bas:Orbiting21. bas:CZish22. bas:Squinky23. bas:Bottomer24. bas:Housed25. bas:Add Dist26. bas:Lowdown27. bas:Phlappy28. bas:Quaked29. bas:Funk Up30. bas:Upwrong31. bas:DB9 And32. bas:SuperSub33. bas:Thick Q34. bas:Punch35. bas:Dualrezz36. syn:303 Love37. syn:Modestal38. syn:Wheely 139. syn:Wheely 240. Syn:Wheely 341. Syn:Wheely 442. syn:Wheely 5

86. syn:PianoSax87. syn:Bigpoly88. syn:Syntuari89. syn:LogBlock90. syn:OB,Oh My91. syn:SweptSaw92. syn:OB Padd93. syn:SquareHi94. syn:JunPhase95. syn:Cyberan96. syn:BatPhaze97. syn:Whoolva98. syn:PowerJP699. syn:WizBrass100. syn:Reckers101. syn:Blip102. syn:Arpleed103. syn:CZsyncer104. pad:Falling105. pad:Swirls106. pad:JP Pad107. pad:Padjump108. pad:Chordal109. pad:Qxtenu110. pad:Zayer111. pad:Histeria112. pad:Swipe113. pad:Oh Yes114. pad:Ican115. pad:SawEkoes116. pad:Twilight117. pad:Classico118. pad:BetaBlok119. pad:CybaQlok120. pad:Krystals121. pad:WispaSor122. pad:Fizzikal123. pad:Cellular124. pad:CloudsHi125. pad:Globules126. pad:Glimmers127. pad:Squarz

43. syn:CZisms44. syn:5 Oclock45. syn:Air Head46. syn:Dig-it-o47. syn:Q-Rex48. brs:SynBrass49. brs:BrssSwll50. syn:Whiziwig51. syn:1KeyRush52. syn:1KeyStak53. syn:StarCykl54. syn:1KeyBobi55. syn:Lo NaNa56. syn:Hard57. syn:Numb58. syn:D-struct59. syn:Technal160. syn:Technal261. syn:Technal362. syn:Technal463. syn:Technal564. syn:Technal665. syn:Technal766. syn:Technal867. syn:Technal968. syn:Technl1069. syn:Droopers70. syn:Galladme71. syn:Grungorg72. syn:Vowler73. syn:Lowdown74. syn:Nostril75. syn:Alienar76. syn:SkitchMe77. syn:Toxen78. syn:Excapes79. syn:Motion80. syn:Meltdown81. syn:Pizzaz82. syn:Algy83. syn:Lazerine84. syn:Tracklin85. syn:Bewitchd

••• Preset Categories:bas: .. Basssyn: .. Synthesizerpad: . Thick sustained soundorg: .. Organled: .. Lead instrumenthit: ... Orchestra hitvox: .. Human voicesfx: ... Sound effectscr: ... Record scratchdrm: . Drumbts: .. Used in beats presetseq: .. Used in demo sequencelnk: .. Preset link

Bank Contents01234

128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets

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Chapter 7: Reference Section 97

FACTORY RAM PRESETS - BANK 1

0. pad:KoolMoov1. org:Cheezoid2. org:OtherOrg3. org:QpidsOrg4. org:ModBusta5. org:Stroller6. org:FatPumps7. org:AirRotor8. org:Synorgy9. org:Orby O10. cmp:Slap Org11. cmp:DigiLog12. cmp:At U13. cmp:P Wave14. cmp:Klavit15. cmp:Danscomp16. led:Asidic17. led:5th Leed18. led:OrbiTar19. led:FazeWarp20. led:Squeege21. led:Ekophase22. led:Hiweed23. led:M12Lead24. led:Blipee25. led:SynkOsci26. led:5Brass27. led:Crunched28. led:DancTalk29. led:SquareJn30. led:Realsyn31. led:Nervosa32. led:OBe Lead33. led:Saxxen34. led:Jawzer35. led:Syntuar36. led:Avalanch37. led:Dig In38. led:DistFuel39. led:Raze40. led:PulzHard41. led:SawzHard42. hit:BadBreth

43. hit:AmString44. hit:Big Hits45. hit:Crashed46. hit:Suspense47. hit:VoxFinal48. hit:StringIt49. hit:HornyHit50. hit:Honk51. hit:Carhorn52. hit:HomeVox53. hit:DanceHit54. hit:Cluster55. hit:Airz Eez56. hit:WiggleIt57. hit:RazzyHit58. hit:BlipWhip59. hit:Thataboy60. hit:Pan’dVox61. hit:FrettedQ62. hit:X Hit63. hit:PJChaos64. hit:String65. hit:Techyes66. hit:Volt67. hit:Wazzer68. hit:Mell69. hit:Smoky70. hit:Zapt71. hit:StatU72. hit:Parade73. hit:WoodShed74. hit:Krytal75. vox:StarFall76. vox:Dweller77. vox:Alanis78. vox:Voxerize79. vox:MoonKiss80. vox:BreathIt81. vox:Chiffons82. vox:Hissvox83. vox:Gotham84. vox:Wahvox85. sfx:ChaosHit

86. sfx:ScrapHit87. sfx:Orbifone88. sfx:Rainman89. sfx:Quixotic90. sfx:Zipup91. sfx:Vinylist92. sfx:FeelnDwn93. sfx:Iklesal94. sfx:Metadump95. sfx:Qwhipper96. drm:Split 197. drm:Split 298. drm:Split 399. drm:Randhous100. drm:LayaBeat101. drm:LayaHipz102. drm:Skratcha103. drm:ToneItUp104. drm:WeirdKit105. drm:Itchinz106. drm:F Drum107. drm:NoyzSlap108. drm:Clavfone109. drm:Electro110. drm:Javava111. drm:SnareGun112. drm:WhlRollz113. drm:CongaGun114. drm:CongaWhl115. drm:Rollz116. drm:SpltRoll117. drm:Raw Tomz118. drm:Raw Timz119. drm:RawCongz120. drm:Raw Hatz121. drm:Raw Cymz122. drm:RawClapz123. drm:RawRacaz124. drm:Raw Kick125. drm:RawSnare126. drm:Raw Tom127. drm:RawSplit0

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Orbit V2 Operation Manual98

FACTORY ROM PRESETS - BANK 2

0. bas:Membrace1. syn:Raunch2. pad:AmbiWind3. org:OrgyOrg4. led:SqurAnim5. hit:Da Hits6. vox:Jaxvox7. sfx:LFOrbit8. scr:SkrachIt9. drm:YinYank10. bas:Sweepy11. bas:Peaker12. bas:Wheely13. bas:Rahleese14. bas:2600Down15. bas:Detuner16. bas:Q Bass17. bas:Hybrid18. bas:PPG19. bas:Wetnick20. bas:Closer21. bas:Buttnick22. bas:Organic23. bas:Funkt Up24. bas:SpaceOut25. bas:Spikehed26. bas:Grunger27. bas:DB Wow28. bas:Place29. bas:Gruz30. bas:Krypton31. bas:Attacker32. bas:Shandar33. bas:Subelube34. bas:Tapistry35. bas:Sighn36. bas:Piggy37. bas:Tap38. bas:Fazinate39. bas:Hurt40. bas:FM Bass41. bas:Oddman42. bas:Stonker

43. bas:KinElSqr44. bas:FinkSink45. bas:Spank Me46. bas:CeeZeeIt47. bas:SpiceGut48. syn:Zoomwave49. syn:Synthi 150. syn:Synthi 251. syn:Synthi 352. syn:Synthi 453. syn:Synthi 554. syn:Synthi 655. syn:Synthi 756. syn:Synthi 857. syn:Synthi 958. syn:SnSplt 159. syn:SnSplt 260. syn:SnSplt 361. syn:SnSplt 462. syn:SnSplt 563. syn:SnSplt 664. syn:Cheziano65. syn:Starlett66. syn:Catapila67. syn:Rezeler68. syn:Clusterd69. syn:Orgawine70. syn:Gringe71. syn:Classic72. syn:SevenSaw73. syn:Raunch 174. syn:Raunch 275. syn:Raunch 376. syn:Raunch 477. syn:Raunch 578. syn:Raunch 679. syn:Raunch 780. syn:Raunch 881. syn:Raunch 982. syn:Seq Me83. syn:Grunted84. syn:NoizeWhl85. syn:Echos

86. syn:Voxsweep87. syn:Rasty88. syn:RezFeast89. syn:Squelchy90. syn:Sintexx91. syn:Bladez92. syn:Alien93. syn:Danzo94. syn:Flarts95. syn:SH Flnge96. syn:Core97. syn:SOS98. syn:Omega99. syn:Sawdust100. syn:SkrcthMC101. syn:JunkyFnk102. syn:Monster103. syn:Hot Top104. syn:Plosion105. syn:Zingez106. syn:WealBlip107. syn:Formants108. syn:Drange109. syn:Cheapnes110. syn:Syn Sect111. syn:Syn Nock112. syn:Metalman113. syn:Reztick114. syn:Hot Wind115. syn:DepechIt116. syn:Synclav117. cmp:PnoSynth118. cmp:RubberJ119. cmp:Dive120. cmp:CWestern121. cmp:Poly O122. cmp:DigiPno123. pad:Brand Y124. pad:JustSqr125. pad:Buzzie126. pad:Co Ordal127. pad:Icykalls0. pad:PulsTrip

••• Preset Categories:bas: .. Basssyn: .. Synthesizerpad: . Thick sustained soundorg: .. Organled: .. Lead instrumenthit: ... Orchestra hitvox: .. Human voicesfx: ... Sound effectscr: ... Record scratchdrm: . Drumbts: .. Used in beats presetseq: .. Used in demo sequencelnk: .. Preset link

Bank Contents01234

128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets

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Chapter 7: Reference Section 99

FACTORY ROM PRESETS - BANK 3

1. pad:ChillROM2. pad:SplitZip3. pad:Melting4. pad:MetaMelt5. pad:TrueBlue6. pad:Orged7. led:HevyHiss8. led:MonoDMDM9. led:Buzztard10. led:Higher11. led:Arplead12. led:Rad Life13. hit:Liquid14. hit:Kit Hitz15. hit:Minoring16. hit:NiceShot17. hit:Not Five18. hit:Morn19. hit:Stabber20. hit:Rip Hit21. vox:EerieVox22. vox:AirKolum23. vox:RoboLung24. vox:HissHalo25. sfx:FazdVynl26. sfx:Squeel27. sfx:Visualiz28. sfx:Get Off29. sfx:NarowdIn30. sfx:MindWarp31. sfx:Klingons32. sfx:KrazyGog33. sfx:LFOut34. sfx:PhatCrwd35. sfx:Groovlng36. sfx:Strobe37. sfx:Ah Ow38. sfx:Winder39. drm:Wetdrums40. cmb:Split It41. drm:Glider42. cmb:Logger43. drm:Metaling

44. drm:PrahsPrk45. bts:Redux46. bts:Mod Bak47. bts:Lost48. bts:Missing49. bts:Bizarre50. bts:Fazer51. bts:PhazeOut52. bts:Massive53. bts:Wicked54. bts:Drmz&Bss55. bts:Hyper56. bts:Danzin57. bts:Clubbin58. bts:Deep59. bts:Deeper60. bts:Jungle61. bts:Hardkore62. bts:Break63. bts:House64. bts:E Beat65. bts:RecrdHop66. bts:NRG67. bts:More68. bts:Working69. bts:Phat70. bts:Industry71. bts:DblFuzz72. lnk:Deep1b73. lnk:Deep274. lnk:Echos75. lnk:Rad Life76. lnk:Visualiz77. seq:Klavit78. seq:Kicker79. seq:GruzTek80. seq:CMIstepx81. seq:Rezswime82. seq:Voxall83. seq:GruzBlip84. seq:BackForm85. seq:Roamans86. seq:WindSong

87. seq:Sweltert88. seq:Synthi89. seq:NuttrVox90. seq:DncSyn191. seq:DncSyn292. seq:Deepest93. seq:Hipity94. seq:Sub Bass95. seq:Perkoid96. seq:Simpler97. seq:DncSyn398. seq:DncSyn499. seq:RiffTrip100. seq:Hardkore101. seq:House102. seq:GoldnPad103. seq:Bassssin104. seq:Q-Rex105. seq:Pharfees106. seq:Clave107. seq:DanceTrx108. seq:Realize109. seq:DanceHit110. seq:Vokalia111. seq:Raga Dub112. seq:Org Day113. seq:Alienorg114. seq:Key FX115. seq:Kicks116. seq:Snares117. seq:Syn Splt118. seq:Arp119. seq:303120. seq:Wacked121. seq:Dream122. seq:Subbed123. seq:Xelite124. seq:SplitSyn125. seq:Tomohiro126. seq:DancPlan127. -default-0. lfo:J Day

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Orbit V2 Operation Manual100

1. lfo:Kiss Me2. lfo:The Love3. lfo:Winter4. lfo:Night2Fa5. lfo:Treasure6. lfo:Metal7. lfo:Victor8. lfo:Floating9. lfo:Fumes10. lfo:Minus 1211. lfo:Ruiner12. lfo:Quick-e13. lfo:Beyond14. lfo:March15. lfo:Pitch B!16. lfo:FeelGood17. lfo:Praise18. lfo:Breath19. lfo:303 PHD20. lfo:Higher21. lfo:B Arp22. lfo:In It23. lfo:Horizon24. lfo:Savior25. lfo:E T26. lfo:Box27. lfo:303 DDD28. lfo:lef t29. lfo:Q30. lfo:Control31. lfo:Nine32. lfo:Tunnel33. lfo:Up Hill34. lfo:Dive35. lfo:Sunday36. lfo:The Pulp37. lfo:1 On 138. lfo:Sinner39. lfo:DX ddly40. lfo:Fizzy41. lfo:Feeder42. lfo:Leader43. lfo:Rondo

FACTORY ROM PRESETS - BANK 4

44. lfo:1745. lfo:Bubbles46. lfo:Industry47. mlt:Splity 148. mlt:Splity 249. bas:Tubed50. bas:PRDGY51. bas:Paris52. bas:Mission53. bas:Handy54. syn:Vapor55. syn:Flix56. syn:Cometh57. syn:Dizzy58. syn:Dying O59. syn:Smoker60. syn:Last 161. syn:Dagger62. syn:Wave63. pad:Slyrize64. pad:Klassic65. pad:Sweetner66. pad:Flam67. pad:Wish68. pad:Birds69. led:Stripped70. led:Khord71. led:Zoovy72. led:Clyber73. led:Screege74. led:Buzz75. led:LavaLead76. led:FreeWily77. hit:Revit-78. hit:Dusted79. lnk:Dusted 280. vox:Dgration81. vox:Faith82. sfx:reFact83. sfx:Brain 184. sfx:Brain 285. bts:Landing86. bts:Fazer 3

87. bts:Dan 1oct88. bts:Jun 1oct89. bts:Faz 1oct90. bts:Har 1oct91. bts:Hou 1oct92. bts:Wic 1oct93. bts:Cool 194. bts:Cool 295. bts:Cool 396. bts:Cool 497. bts:Cool 598. bts:Cool 699. bts:Cool 7100. bts:Cool 8101. bts:Cool 9102. bts:Cool 10103. bts:Synth 1104. bts:Synth 2105. bts:Synth 3106. bts:Traps 1107. bts:Traps 2108. bts:Traps 3109. bts:Traps 4110. bts:Traps 5111. bts:Traps 6112. bts:Traps 7113. bts:Split 1114. bts:Split 2115. bts:Split 3116. bts:Split 4117. bts:Split 5118. bts:Split 6119. bts:Split 7120. bts:Split 8121. bts:Split 9122. bts:Split 10123. bts:Split 11124. bts:Split 12125. bts:Split 13126. bts:Split 14127. bts:Split 15

Warning: The Cool Beatspresets may not work withevery beat because they arelimited to a small section ofthe keyboard.

Bank Contents01234

128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets

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Chapter 7: Reference Section 101

INSTRUMENT LISTING

001. Super Sub

002. Below Sub

003. Bass Hum

004. BassLowness

005. Bass Sonics

006. Bassss ic

007. Sub Bass 1

008. Sub Bass 2

009. Sub Bass 3

010. Juno Sub

011. Sub Bass 4

012. Sub Bass 5

013. LoSnthBass1

014. LoSnthBass2

015. Moog Tri

016. Analow Bass

017. Bass End

018. SynthBass 3

019. SynthBass 4

020. SynthBass 5

021. SynthBass 6

022. Q Bass

023. PPG Bass

024. SynthBass 7

025. SynthBass 8

026. SynthBass 9

027. SynthBass10

028. SynthBass11

029. SynthBass12

030. SynthBass13

031. SynthBass14

032. SynthBass15

033. SynthBass16

034. TB303 1

035. TB303 2

036. TB303 3

037. TB303 4

038. Bass 2600

039. CZ101 Bass

040. DX Bass 1

041. DX Bass 2

042. DX Bass 3

043. JP4 Bass

044. Moog Bass

045. DB9 Bass 1

046. DB9 Bass 2

047. Analog Bass

048. Organ Bass

049. Tap Bass

050. Bass 1

051. Bass 2

052. Fat Sunbass

053. Bass 3

054. UprightBass

055. Perco

056. Bass 4

057. MemMoogBass

058. Bass Hit 1

059. Bass Hit 2

060. Syn Tone 1

061. Syn Tone 2

062. SynthBass17

063. SynthBass18

064. Micro Moog

065. Funk Bass

066. CZ101 Digi

067. Farfisa

068. Farfisa Low

069. Vox Org Low

070. CZSynstring

071. SynthCheeze

072. SynthCheezH

073. LeadSynth 2

074. Syn Tone 3

075. Uroborus

076. Hollow Deep

077. Pure H20

078. Echo Synth

079. SynthLead 1

080. SynthLead 2

081. SynthLead 3

082. SynthLd3Wkd

083. AnotherLead

084. Dance Blip

085. Rast

086. Sax Wave

087. P5 Brass

088. M12 Lead

089. Arp 1

090. Arp 2

091. Synth Gtr 1

092. Synth Gtr 2

093. Synth Gtr 3

094. Whine

095. DanceSynth1

096. DanceSynth2

097. Sine Wave

098. CZ Saw

099. SawnicTooth

Page 110: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual102

INSTRUMENT LISTING

100. Juno Saw

101. OBX Saws

102. SquareLead1

103. SquareLead2

104. SqrAttkLead

105. Juno Square

106. Square Chrs

107. CZ square

108. Juno Pulse

109. Sync Wave 1

110. Sync Wave1b

111. Sync Wave 2

112. Sync Wave 3

113. Sync Wave 4

114. Sync Wave 5

115. Spacey Key

116. Log Hit

117. Organ 1

118. Organ 2

119. Bass Organ

120. BreathyOrgn

121. Pipe Organ

122. Organ 3

123. Organ 4

124. Org Day

125. Org Nod

126. Tone Org

127. Org Lite

128. Piano Wave

129. DanceSynth3

130. HiOct Synth

131. JP6 Pad

132. Rezzy Wave

133. Rez Synth

134. Synth Brass

135. Brazz

136. DanceSynth4

137. DanceSynth5

138. Synth Pad

139. Pad Life

140. Pad Classic

141. Dream Pad 1

142. Paddy

143. Dream Pad 2

144. Sound Track

145. Zoom

146. Heavy

147. Keyngdom

148. Dance Chord

149. CW Type

150. Lawn Mower

151. Riff Trip

152. Cyber Pan

153. GrooveThing

154. Sci Fi

155. Synth Siren

156. Metal Noise

157. CMI Breath

158. Breathy

159. Vox Tarzana

160. Vox Gothic

161. Slow Goth

162. Vox Synth 1

163. Vox Synth 2

164. Jax Breath

165. Crowd

166. Crowd NTP

167. Seq Delay

168. CMI Hot Air

169. Dance Hits

170. String Hits

171. Horn Hits

172. StrHitBbmin

173. TechnoHitAm

174. StrHitAmin

175. OrkHitCmin7

176. StringHit D

177. DanceStabC7

178. BrassHitAbM

179. HouseStabBm

180. Classic 7x9

181. BigHitAugb9

182. DanceStabb9

183. ScreamingDM

184. HitMe Csus7

185. ClusterGbm9

186. Honk Hit C

187. PurpleDbm7

188. Laser Hit C

189. OrganHitAm7

190. SyntHitDbM7

191. Warm Hit Em

192. HouseHit Am

193. DanzChrdCm7

194. Dance Hit G

195. Purple Amin

196. CarHorn Hit

197. Disco Horn

198. Quack Ahhh

Page 111: E-Mu Orbit V2 Manual

Chapter 7: Reference Section 103

INSTRUMENT LISTING

199. BizarreGbm7

200. HowsHornDm7

201. Short Hit C

202. OrgChordDm7

203. OrgStab Dm7

204. OrgClassicD

205. KleanHit Em

206. KlangHit F7

207. Metal Hit

208. Game Hit

209. Buzz Blip

210. Blamp Hit D

211. Short Quack

212. Space Whip

213. SpaceWiggle

214. Sqweel Rev

215. Comon Vox

216. Odd Vox Am

217. Drum Stall

218. Wind Down

219. Wind Down 2

220. Hip Hop Hit

221. Diss Hit

222. Drum Stab

223. Key FX

224. L9000 Noise

225. Pink Noise

226. Pink NTP

227. White Noise

228. White NTP

229. StringsDark

230. Horns Dark

231. Short Hits

232. Short Strgs

233. Dark Dance

234. DrkrStrings

235. DrkrHorns

236. DrkShrtHits

237. Scratches

238. Kicks

239. Snares

240. Toms

241. Timbales

242. Congas etc

243. Hats

244. Cymbals etc

245. Claps

246. Tambourine

247. Clave

248. Cowbell

249. Maracas

250. Agogos

251. Vibraslap

252. Guiro

253. Blocks

254. Bells

255. Misc Perc

256. Dance Kit 1

257. Dance Kit 2

258. BeatsGMStnd

259. BeatsFlava

260. BeatsHipHop

261. BeatsHpHp 2

262. BeatsHpHp 3

263. BeatsJungle

264. BeatsJngl 2

265. BeatsJngl 3

266. BeatsHrdcre

267. BeatsHrdcr2

268. BeatsHrdcr3

269. BeatsHouse

270. BeatsHouse2

271. BeatsHouse3

272. More Kits 1

273. More Kits 2

274. More Kits 3

275. More Kits 4

276. BeatsHrdFlr

277. Fun Scratch

278. MC Scratch

279. FastScratch

280. SSSSystem 1

281. SSSSystem 2

282. ScratchHere

283. ScratchOnIt

284. ScratchDiss

285. Bow Wow

286. DivaScratch

287. OrganBlippr

288. ClassicTape

289. ScratchOut!

290. Chiffin

291. Bowser Bark

292. Stalled

293. Punch It

294. Vinyl

295. Vinyl NTP

296. Kick #1

297. Kick #2

Page 112: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual104

INSTRUMENT LISTING

398. Kick #3

399. Kick #4

300. Kick #5

301. Kick #6

302 Kick #7

303. Kick #8

304. Kick #9

305. Kick #10

306. Kick #11

307. Kick #12

308. Kick #13

309. Kick #14

310. Kick #15

311. Kick #16

312. Kick #17

313. Kick #18

314. Kick #19

315. Kick #20

316. Kick #21

317. Kick #22

318. Kick #23

319. Kick #24

320. Kick #25

321. Kick #26

322. Kick #27

323. Snare #1

324. Snare #2

325. Snare #3

326. Snare #4

327. Snare #5

328. Snare #6

329. Snare #7

330. Snare #8

331. Snare #9

332. Snare #10

333. Snare #11

334. Snare #12

335. Snare #13

336. Snare #14

337. Snare #15

338. Snare #16

339. Snare #17

340. Snare #18

341. Snare #19

342. Snare #20

343. Snare #21

344. Snare #22

345. Snare #23

346. Snare #24

347. Snare #25

348. Snare #26

349. Snare #27

350. Snare #28

351. Snare #29

352. Snare #30

353. Snare #31

354. Snare #32

355. Snare #33

356. Snare #34

357. Snare #35

358. Snare #36

359. Snare #37

360. Snare #38

361. Snare #39

362. Snare #40

363. Snare #41

364. Snare #42

365. Snare #43

366. Tom #1

367. Tom #2

368. Tom #3

369. Tom #4

370. Tom #5

371. Tom #6

372. Tom #7

373. Tom #8

374. Tom #9

375. Tom #10

376. Tom #11

377. Tom #12

378. Tom #13

379. Tom #14

380. Tom #15

381. Tom #16

382. Tom #17

383. Snare Loops

384. Conga Loops

Page 113: E-Mu Orbit V2 Manual

Chapter 7: Reference Section 105

BEAT MAPS

3624 48 60 72 84 96

Instrument 256Dance Kit 1

909

Kick

808

Kick

El

ect.

Sna

reG

ated

Sna

reSi

mp

le T

om

Sim

ple

Tom

Sim

ple

Tom

Sim

ple

Tom

Gat

ed K

ick

Rap

Sna

reSn

are

Rim

909

Tom

909

Mid

Tom

909

Hi T

omTa

mbo

urin

eBo

ngo

Tone

Bong

o To

neLo

w C

onga

Tim

bale

Sprin

gy90

9 Vi

bras

lap

Gat

ed H

atSi

ne K

ick

Gat

ed S

nare

Reve

rse

Snar

e90

9 C

lave

Bott

le P

erc.

Razo

rslic

eTr

iang

leRi

p-S

crat

chJu

ngle

Bel

lD

ink

Shak

erRa

il-Bu

zzEl

ect.

Thu

mp

Noi

se C

rack

Reco

rd N

oise

MIDIKey #

Bass

Bass

Cla

ps

Clo

sed

Hi-H

atPe

dal H

i-Hat

Op

en H

i-Hat

Cra

sh C

ymba

lRi

de C

ymba

l

Tiny

Hat

Tiny

Hat

2Fu

nk C

owbe

ll

Bong

o Ti

pH

igh

Con

ga

Tim

bale

Cls

d 90

9 H

iHat

Op

n 90

9 H

iHat

Elec

t. K

ick

606

Snar

e

Cra

cked

Blo

ckG

uiro

Tria

ngle

Mut

e

Mar

aca

Cab

asa

Synt

h C

ym.

Zoo

m P

ad

606

Cym

bal

808

Ride

3624 48 60 72 84 96

Instrument 257Dance Kit 2

909

Kick

90

9 Sn

are

909

Snar

eSu

per

Tom

Sup

er T

omSu

per

Tom

Sup

er T

omC

rack

ed K

ick

Hyp

er S

nare

Snar

eSi

mm

ons

Tom

Sim

mon

s To

mSi

mm

ons

Tom

Slam

Hat

Bong

o To

neBo

ngo

Tone

Low

Con

gaTi

mba

le 3

Sup

er P

owD

irty

Snar

eRa

asp

909

Kick

Gat

ed S

nare

Cra

ck S

nare

808

Cla

veBr

ank

Gat

ed T

imba

leTr

iang

leTh

unde

r D

rum

Funk

ater

ium

Bel

lD

ink

Tam

bour

ine

Tent

Pos

tSp

ritz

Hat

Dis

co H

orn

Reco

rd N

oise

MIDIKey #

Dark Kick

Dark Kick

Spac

e C

lap

909

Cls

d H

at90

9 O

pen

Hat

808

Op

en H

at

Cow

-Cym

bal

Cym

bal

Dirt

y Li

l Hi-H

atH

i-Hat

Dirt

y H

i-Hat

Bong

o Ti

pH

igh

Con

ga

Tim

bale

2C

lsd.

Ele

c. H

iHat

Cls

d. E

lec.

HiH

at

Elec

t. T

hum

pBo

ng S

nare

Cra

cked

Blo

ckSh

aker

Tria

ngle

Mut

e

Synt

h Ra

spPo

lePs

sst

Sim

mon

s To

m

606

Cym

bal

808

Ride

Page 114: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual106

BEAT MAPS

3624 48 60 72 84 96

Instrument 260Beats Hip Hop

Kick

909

Boom

Sin

e

Cra

cked

Rim

Wha

ckee

Snar

eSu

per

Tom

Su

per

Tom

Sup

er T

omRa

zor

Slic

eC

rack

ed K

ick

Cra

ck S

nare

Reve

rse

Cra

shRe

vers

e Ri

deRe

vers

e C

ymba

lC

ymba

lRi

de C

ymba

lBo

ngo

Tip

Hig

h C

onga

Low

Con

gaG

ated

Tim

bale

Ago

go T

one

Fast

Scr

atch

Scra

tch

Sup

er P

owG

ated

Sna

reN

oise

Scr

atch

Woo

d Bl

ock

Synt

h N

oise

Tria

ngle

Op

en R

ev. D

isto

rto-

Kick

Dis

tort

o-Ki

ckG

ated

Sna

reG

ated

Sna

re80

8 C

lose

d H

atRe

v. C

lose

d H

atRe

vers

e H

i-Hat

Reco

rd N

oise

Org

an S

tab

Org

an S

tab

MIDIKey #

Upright Bass

Upright Bass

Cla

ps

Jazz

Cls

d H

atJa

zz C

lsd

Hat

Jazz

Op

n H

at

Cra

sh C

ymba

lRi

de C

ymba

l

Tam

bour

ine

Litt

le C

owbe

llM

alle

t Be

ll

Bong

o To

neD

ance

Sta

b

Din

kA

gogo

Ton

eM

arac

a

Gui

ro90

9 C

lave

Dog

gie

Scra

tch

Tria

ngle

Mut

eA

fric

an S

hake

r

808

Clo

sed

Hat

2H

i-Hat

Reve

rse

Hi-H

at

Org

an S

tab

Gat

ed S

nare

Car

Hor

n

3624 48 60 72 84

Instrument 258Beats GM Standard

Snar

e

Fun

Scra

tch

808

Snar

e

Mac

hine

Kic

kKi

ck

Tick

909

Clic

k

Sim

mon

s To

m90

9 To

mTo

m W

ave

909

Tom

Wav

er T

om90

9 To

mC

ymba

lRi

de C

ymba

lSp

lash

Cym

bal

Spla

shy

Cym

bal

Ride

Cym

bal

Bong

o To

neBo

ngo

Tip

Low

Con

gaTi

mba

le 3

Ago

go H

i-Ton

eC

abas

aG

uiro

Gui

roG

uiro

Woo

d Bl

ock

Woo

d Bl

ock

Tria

ngle

Mut

eTr

iang

le O

pen

MIDIKey #

Kick

Kick

Crowd

Crowd

808

Cla

pSi

de S

tick

Mac

hine

Kic

k90

9 C

lick

Syst

em S

crat

ch

Tigh

t Ja

zz H

atJa

zz O

pen

Hat

Mid

Op

en H

at

Bras

h C

rash

Ride

Cym

bal

Tam

bour

ine

Ago

goVi

bras

lap

Bong

o To

neH

igh

Con

ga

Tim

bale

2A

gogo

Lo-

Tone

808

Mar

aca

Gui

ro80

8 C

lave

Tria

ngle

Mut

eTr

iang

le M

ute

Afr

ican

Sha

ker

Page 115: E-Mu Orbit V2 Manual

Chapter 7: Reference Section 107

BEAT MAPS

3624 48 60 72 84 96

Instrument 263Beats Jungle

Elec

tr. K

ick

Tim

bale

Gat

ed S

nare

Mac

hine

Sna

reLo

ose

Flo

or T

omD

amp

ed T

omEl

ectr

. Tom

Snar

e Ri

m C

rack

El

ectr

. Kic

kEl

ectr

. Sna

reRe

vers

e C

rash

Reve

rse

Ride

Reve

rse

Cym

bal

Cym

bal

Ride

Cym

bal

Bong

o Lo

wH

igh

Con

gaLo

w C

onga

Tim

bale

Ago

go H

i-Ton

eFa

st S

crat

chSc

ratc

h90

9 Ba

ss D

rum

Noi

se S

nare

Snar

e C

rack

Qua

ck H

orn

Rhyt

hm S

crat

chTr

iang

le O

pen

Met

al D

onk

Dis

tort

o-Ki

ckSh

arp

Cla

pRe

vers

e C

lap

808

Clo

sed

Hat

Rev.

Clo

sed

Hat

Reve

rse

Hi-H

atLo

oped

Cym

bal

Synt

h Pa

dSy

nth

Pad

MIDIKey #

Bass Hum

Bass HumC

lap

s

1/2

Clo

ssd

Hat

1/2

Clo

ssd

Hat

Hi-H

at

Cra

sh C

ymba

lRi

de C

ymba

l

Tam

bour

ine

Litt

le C

owbe

llD

irty

Hi-H

at

Bong

o H

igh

Dan

ce S

tab

Noi

se C

hiff

Ago

go L

o-To

neM

arac

a

Gui

ro L

oop

Odd

Voi

ce

Odd

Voi

ceTr

iang

le M

ute

Afr

ican

Sha

ker

808

Clo

sed

Hat

2H

i-Hat

Loop

ed H

i-Hat

Synt

h Pa

d

Noi

se C

lap

Loop

ed C

lap

3624 48 60 72 84 96

Instrument 266Beats Hardcore

909

Kick

Synt

h Ki

ck

909

Rim

Mac

hine

Sna

reM

achi

ne S

nare

290

9 To

m90

9 To

m90

9Tom

Att

ack

Rim

In

dust

rial T

hum

pG

ated

Sna

reRe

vers

e C

rash

Reve

rse

Ride

Reve

rse

Cym

bal

Cym

bal

Ride

Cym

bal

Bong

o H

igh

Hig

h C

onga

Low

Con

gaTi

mba

leA

gogo

Hi-T

one

Fast

Scr

atch

Scra

tch

909

Bass

Dru

mN

oise

Sna

reG

othi

c Vo

ice

Wav

erin

g A

hhRh

ythm

Scr

atch

Tria

ngle

Op

en R

ever

se K

ick

Dis

tort

o-Ki

ckH

ard

Wha

ckee

Soft

Wha

ckee

808

Clo

sed

Hat

Rev.

Clo

sed

Hat

Reve

rse

Hi-H

atC

row

dW

arm

Hit

War

m H

itMIDIKey #

Synth Bass

Synth Bass

Cla

ps

Clo

ssd

Hi-H

at80

8 O

pen

Hat

808i

sh H

i-Hat

Brus

h C

rash

Ri

de B

ell

Tam

bour

ine

Spac

e W

hip

Noi

se B

urst

Bong

o Lo

wD

ance

Sta

b

Noi

se C

hiff

Ago

go L

o-To

neM

arac

a

Gui

ro L

oop

Odd

Voi

ce

Odd

Voi

ceTr

iang

le M

ute

Afr

ican

Sha

ker

808

Clo

sed

Hat

2H

i-Hat

Loop

ed H

i-Hat

War

m H

it

Soft

Wha

ckee

Razo

r Sl

ice

Page 116: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual108

TECHNICAL SPECIFICATIONS

Audio Channels: .................32

Audio Outputs: ...................6 (2 main, 4 submix)

Submix Inputs: ...................4

Max. Output Level: ............+4 dBv

Output Impedance: ...........1KΩ

MIDI: ..................................... In, Out, Thru

Data Encoding: ...................16 bit linear data, 18 bit linear outputs

Sample Playback Rate: .....39 kHz

Signal to Noise: ...................>90 dB

Dynamic Range: .................>90 dB

Frequency Response: .........20 Hz-15 kHz

THD +N: ................................<.05%

IMD: .......................................<.05%

Stereo Phase: .......................Phase Coherent ±1˚ at 1 kHz

Power Requirements: .......25 watts

Dimensions: .........................H: 1.75" W: 19" L: 8.5"

Weight: .................................6 lb, 14 oz (3.1 Kg)

Page 117: E-Mu Orbit V2 Manual

Chapter 7: Reference Section 109

MIDI IMPLEMENTATION CHART

GENERAL INFORMATION FOR ORBIT SYSEX• Product ID for Orbit is 0A.

• Device ID is [00-0F] (0-15 decimal).

• Parameter Number and Parameter Value are 2 bytes each.

• Since MIDI data bytes cannot be greater than [7F] (127 decimal), thedata values are “nibble-ized” to a 14-bit signed 2's complement format.

• There is only one edit buffer which is for the current preset (thepreset shown in the display). Only one preset at a time can be editedvia SysEx commands and changing the current preset erases the editbuffer.

Transmitted Recognized RemarksBasicChannel

DefaultChanged

Mode DefaultMessages

NoteNumber True Voice

Velocity Note ONNote OFF

AfterTouch

KeysChannels

Pitch Bender

Control Change

ProgramChange True Number

System Exclusive

SystemCommon

:Song Pos:Song Sel:Tune

SystemReal Time

:Clock:Commands

AuxMessages

:Local On/Off:Active Sense:Reset

NoNo

11-16

Memorized

No Mode 1, 3, 4MONO, POLYOMNI, ON/OFF

Memorized

NoNo

0-1270-127

NoNo

YesNo

v=1-127

NoNo

YesYes

No Yes

No Yes

NoNo

Yes 0-127Yes 0-127

Yes Yes

NoNoNo

NoYesNo

NoNo

YesYes

NoNoNo

NoNoNo

Notes: Pan 0=hard left 127=hard right

Function…

Mode 1: OMNI ON, POLYMode 3: OMNI OFF, POLY

Mode 2: OMNI ON, MONOMode 4: OMNI OFF, MONO

0-31

Bank Select No Yes

64-79

All Sound Off

Reset All Controllers

No Yes

No Yes

All Notes Off No Yes

Song Sel - F3 ss 0-99 = Beats 100-127 = Songs

Beats Mode Only

Song Select is only enabled when the Beats mode screen is showing in the display.

Page 118: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual110

MIDI SPECIFICATIONS

RECEIVED CHANNEL COMMANDSChannels number (n) = 0-15. Message bytes are represented in hex. Allother numbers are decimal. Running Status is supported.

Command Message CommentsNote Off 8n kk vv release velocity is ignored

Note On 9n kk vv velocity 0 = note off

Key Aftertouch An kk vv kk = 0-127 vv = 0-127

Program Change Cn vv vv = 0-127

Channel Aftertouch Dn vv vv = 0-127

Pitch Bend En ll mm l = lsb, m = msb

Realtime Controller Bn cc vv cc = 00-31

Footswitch Bn cc vv cc = 64-79, vv ≥ 64 = on

Volume Bn 07 vv vv= 0-127

Pan Bn 0A vv 0=left, 127=right, 64=center

All Sound Off Bn 78 00 turns all sound off

Reset All Controllers Bn 79 00 ignored in omni mode

All Notes Off Bn 7B 00 ignored in omni mode

Omni Mode Off* Bn 7C 00 forces all notes & controls off

Omni Mode On* Bn 7D 00 forces all notes & controls off

Mono Mode On (Poly Off)* Bn 7E 00 forces all notes & controls off

Poly Mode On (Mono Off)* Bn 7F 00 forces all notes & controls off

Bank Select Bn 00 00 20 bb bb = bank #

* Special Notes:From Omni Mode ... Omni Off turns Poly On.From Poly Mode ..... Omni On turns Omni On; Mono On turns Mono On.From Mono Mode ... Mono Off turns Poly On; Omni On turns Omni On.From Multi Mode ... Omni On turns Omni On; Omni Off or Mono Off

turns Poly On; Mono On turns Mono On.

All other changes have no effect.

••• Running Status issupported in Orbit.

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MIDI SYSEX COMMANDSFor system exclusive commands, the following format is used:

F0 system exclusive status byte18 E-mu ID byte0A product ID byte (will also respond to ID 04 - Proteus)dd device ID bytecc command byte... data bytesF7 EOX

SysEx EditingPreset and setup parameters may be edited individually using systemexclusive commands. The preset being edited is the active preset (thepreset on the basic or global channel and the one which is shown inthe LCD). The value of a given parameter may be changed by sendinga parameter value command. The value of a parameter may be read bysending a parameter value request, to which the machine will respondby sending back the parameter value.

Two MIDI bytes (lsb, msb) are required for each 14 bit data word. Bits0-6 are sent first, followed by bits 7-13 in the next MIDI byte. All datawords are signed 2's complement values with sign-extension out to themost significant bit (bit 13). This convention applies to all data words,regardless of the parameter's value range.

Preset data may also be transmitted or received in a single block (onecomplete preset) using system exclusive commands. A preset datarequest may be issued by a host computer, to which the machine willrespond sending the data block for the requested preset. Conversely,the computer may send new preset data which will replace the speci-fied preset currently in the machine. Additionally, a front panel com-mand will transmit one or all user presets for backup onto an externalsequencer. These presets may be restored by simply playing back thesequence into the machine.

Warning: When transferring preset banks and tuning table data backand forth from Orbit to a computer, the data should be recorded asyou would a regular sequence. Sending the data in one huge chunkwill clog the input buffer on Orbit unless a time period of approxi-mately 100 mS is inserted between each preset.

••• Orbit will receive Proteuspresets, but will fill in theextra parameters withdefault values and setinstruments to “None”.

There is only one editbuffer which is for the currentpreset (the preset shown inthe display). Only one presetat a time can be edited viaSysEx commands andchanging the current preseterases the edit buffer.

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RECEIVED SYSTEM EXCLUSIVE COMMANDSCommand Message Comments

Preset Data Request F0 18 0A dd 00 ll mm F7 ll= preset # lsbsee note 6 mm = msb

Preset Data F0 18 0A dd 01 ll mm … ... cs F7cs=checksum

Parameter Value F0 18 0A dd 02 pl pm F7Request pl = parameter # lsb pm = msb

Parameter Value F0 18 0A dd 03 pl pm vl vm F7pl = parameter # lsb pm = msb vl = value lsb vm = msb

Tuning Table Request F0 18 0A dd 04 F7 see note 7

Tuning Table F0 18 0A dd 05 ... ... F7 262 bytes

Program Map Request F0 18 0A dd 06 F7 see note 8

Program Map Data F0 18 0A dd 07 ... ... F7 262 bytes

Master Setting Request F0 18 0A dd 08 F7

Version Request F0 18 0A dd 0A F7 see note 1

Configuration Request F0 18 0A dd 0C F7 see note 2

Instrument List RequestF0 18 0A dd 0E F7 see note 3

Preset List Request F0 18 0A dd 12 F7 see note 4

MMA Tuning Dump F0 7E dd 08 01 tt <name (16 ascii)> … F7see note 5

User Beat Data Request F0 18 0A dd 30 ll mm F7 ll= beat # lsbmm = msb

Song Beat Data Request F0 18 0A dd 32 ll mm F7 ll= beat # lsbmm = msb

••• 281 bytes per preset(272 data + 9 MIDI header)

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TRANSMITTED SYSTEM EXCLUSIVE COMMANDSCommand Message Comments

Preset Data F0 18 0A dd 01 ll mm ... ... CS F7ll= preset # lsb mm = msb cs = checksum

Parameter Value F0 18 0A dd 03 pl pm vl vm F7pl = parameter # lsb pm = msb

vl = value lsb vm = msb

Tuning Table F0 18 0A dd 05 ... ... F7 TT data = 256 bytes

Program Map Data F0 18 0A dd 07 ... ... F7 see note 8

Config. Message F0 18 0A dd 0D pl pm s1 l1 m1 s2 l2 m2 F7

see note 2

Instr. List F0 18 0A dd 0F (14 bytes per instr.) ... F7 see note 3

Preset List F0 18 0A dd 13 (13 bytes per preset) ... F7 see note 4

Set User Beat Data F0 18 0A dd 31 ll mm ll mm ll mm ll mm F7

Set User Song Data F0 18 0A dd 33 ll mm… F7 80 bytesll, mm Song Beat # (0-27) see note 11

• Note 1 - Version RequestThis command allows identification of machine type and softwarerevision. Orbit will respond to the request with the version data:F0 18 0A dd 0B 02 r1 r2 r3 F7r1, r2, r3 = software revision # in ascii (decimal point between r1 & r2).

• Note 2 - Configuration MessageThis MIDI command is used to identify the sound sets in a givenOrbit. The configuration request command is: F0 18 0A dd 0C F7

Orbit will respond to this command with the configuration message:F0 18 0A dd 0D pl pm 0B l1 m1 0C l2 m2 F7where pl and pm are the lsb and msb of the total number of presets, s1and s2 are the ID numbers of the sound sets contained in this unit,and n1=l1, m1 and n2=l2, m2 represent the lsb and msb of the num-ber of instruments in each sound set. If no expansion set is present,s2 will be 7F and n2 will be zero. Orbit Sound Set IDs = 11 & 12(0B & 0C - hex).

1st ll mm pair = beat # 0-992nd pair = tempo 0-2403rd pair = X factor -36 to +364th pair = preset # 0-639

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• Note 3 - Instrument ListThis MIDI command allows external software to upload the instru-ment list as an array of ASCII strings. The instrument list requestcommand is:

F0 18 0A dd 0E F7

Orbit will respond to this command with the instrument list message:

F0 18 0A dd 0F (14 bytes per instrument) ... ... F7

The instruments are transmitted in the same order they appear to theuser on Orbit. Note that a given instrument’s position in this list maybe different from its actual number within the sound set.

instrument entry: il im (11 ascii bytes) 00

Each instrument entry in the list consists of the actual instrumentnumber (as defined in “Sound Sets” - note 9) in lsb, msb format,followed by the instrument name (11 ascii characters plus a zeroterminator) for a total of 14 (decimal) bytes. The first instrument is #1as displayed on Orbit. The total number of instrument names is equalto (n1+n2) in the configuration message above.

Note that there are less than 255 instruments in the first sound set,therefore there will be a ‘hole’ in the instrument numbering.

• Note 4 - Preset ListThis MIDI command allows external software to upload all presetnames as an array of ASCII strings. The preset list request command is:

F0 18 0A dd 12 F7

Orbit will respond to this command with the preset list message:

F0 18 0A dd 13 (13 bytes per preset) ... ... F7

Each preset name is 12 ascii characters, plus a zero terminator, for atotal of 13 (decimal) bytes. The first preset is #0. The total number ofpreset names is equal to pp in the configuration message above.

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• Note 5 - Bulk Tuning DumpOrbit can receive MIDI Tuning Standard dumps in addition to its ownSysEx tuning table dumps. Orbit will only transmit in it's own SysExtuning format. The MIDI Tuning Standard is as follows:

F0 7E dd 08 01 tt <tuning name (16 ascii)> … F7

dd= device ID tt= tuning prog # (ignored) tuning name =(ignored)

… = data (xx yy zz) frequency data for one note repeated 128x

xx yy zz = 0xxxxxxx 0abcdefg 0hijklmn

xxxxxxx = semitone abcdefghijklmn = fraction of semitone in.0061 cent units. Examples: Middle C = 3C 00 00 A-440 = 45 00 00

• Note 6 - Preset Data RequestOrbit presets are organized into ranks. Each rank consists of 64 presets.Orbit has ten ranks of presets (0-639). Ranks may be requested usingthe preset request command and the appropriate preset code listedbelow.

Rank Preset Range Preset Code MIDI Message

0 0-63 1024 F0 18 0A dd 00 00 08 F7

1 64-127 1025 F0 18 0A dd 00 01 08 F7

2 128-191 1026 F0 18 0A dd 00 02 08 F7

3 192-255 1027 F0 18 0A dd 00 03 08 F7

4 256-319 1028 F0 18 0A dd 00 04 08 F7

5 320-383 1029 F0 18 0A dd 00 05 08 F7

6 384-447 1030 F0 18 0A dd 00 06 08 F7

7 448-511 1031 F0 18 0A dd 00 07 08 F7

8 512-575 1032 F0 18 0A dd 00 08 08 F7

9 576-639 1033 F0 18 0A dd 00 09 08 F7

1 64-127 -1 F0 18 0A dd 00 7F 7F F7

0 0-63 -2 F0 18 0A dd 00 7E 7F F7

0-3 0-255 -3 F0 18 0A dd 00 7D 7F F7

4-9 256-639 -4 F0 18 0A dd 00 7C 7F F7

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• Note 7 - Alternate TuningThe “user tuning table” allows any key to be tuned to an arbitrarypitch over an 8 octave range. If selected in the preset, an alternatetuning may be achieved by modifying the tuning values from thefront panel or downloading a new table into the machine. The tableconsists of 128 words, corresponding to the MIDI key range, kept innon-volatile memory. Each word is a pitch value expressed in 1/64semitones, offset from key number 0 (c-2). Therefore, for equaltemperament, each entry in the table would be equal to its keynumber times 64.

• Note 8 - Program MappingMIDI program changes will normally correspond to internal presetnumbers 0-127. However, the user may “re-map” any MIDI programnumber, assigning it to an arbitrary internal preset. This feature allowsany of the internal presets to be selected from a MIDI keyboardcontroller.See Program Preset on page 26.

PRESET DATA FORMATPreset data is transmitted and received using the following format: Thestandard system exclusive header is followed by the preset number(lsb, msb), a 14 bit word for each preset parameter value (lsb, msb)starting at parameter #0 and continuing upward, a one-byte check-sum, and the end-of-exclusive byte (F7). The checksum is the modulo128 sum of all the parameter value bytes; that is, all of the data bytesfollowing the preset number and before the checksum.

PRESET PARAMETERSParameter No. Parameter Name Range

0-11 preset name (12 ascii characters) 32-127

12-14 preset link 1-3 0-511

15-18 preset, link 1-3 low key 0-127

19-22 preset, link 1-3 high key 0-127

23 pri instrument - - -

24 pri sound start offset 0-127

25 pri tuning (coarse) -36 to +36

26 pri tuning (fine) -64 to +64

27 pri volume 0-127

28 pri pan -7 to +7

29 pri delay 0-127

30 pri low key 0-127

A value of -1 = “Off”

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Parameter No. Parameter Name Range31 pri high key 0-127

32 pri alt. volume attack 0-99

33 pri alt. volume hold 0-99

34 pri alt. volume decay 0-99

35 pri alt. volume sustain 0-99

36 pri alt. volume release 0-99

37 pri alt. volume envelope on 0-1

38 pri solo mode 0-2

39 pri chorus 0-15

40 pri reverse sound 0-1

41 sec instrument - - -

42 sec sound start offset 0-127

43 sec tuning (coarse) -36 to +36

44 sec tuning (fine) -64 to +64

45 sec volume 0-127

46 sec pan -7 to +7

47 sec delay 0-127

48 sec low key 0-127

49 sec high key 0-127

50 sec alt. volume attack 0-99

51 sec alt. volume hold 0-99

52 sec alt. volume decay 0-99

53 sec alt. volume sustain 0-99

54 sec alt. volume release 0-99

55 sec alt. volume envelope on 0-1

56 sec solo mode 0-2

57 sec chorus 0-15

58 sec reverse sound 0-1

59 crossfade mode 0-2

60 crossfade direction 0-1

61 crossfade balance 0-127

62 crossfade amount 0-255

63 switch point 0-127

64 LFO 1 shape 0-8

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See Note 10

Parameter No. Parameter Name Range65 LFO 1 rate 0-127

66 LFO 1 delay 0-127

67 LFO 1 variation 0-127

68 LFO 1 amount -128 to +127

69 LFO 2 shape 0-8

70 LFO 2 rate 0-127

71 LFO 2 delay 0-127

72 LFO 2 variation 0-127

73 LFO 2 amount -128 to +127

74 aux. envelope delay 0-127

75 aux. envelope attack 0-99

76 aux. envelope hold 0-99

77 aux. envelope decay 0-99

78 aux. envelope sustain 0-99

79 aux. envelope release 0-99

80 aux. envelope amount -128 to +127

81-86 key/vel source 1-6 0-1

87-92 key/vel dest 1-6 0-42

93-98 key/vel amount 1-6 -128 to +127

99-106 realtime source 1-8 0-9

107-114 realtime dest 1-8 See list

115-117 footswitch dest 1-3 0-10

118-121 controller amount A-D -128 to +127

122 pressure amount -128 to +127

123 pitch bend range 0-13

124 velocity curve 0-5

125 keyboard center 0-127

126 submix 0-2

127 keyboard tuning 0-5

128 pri portamento rate 0-127

129 sec portamento rate 0-127

130 pri filter type 0-17

131 pri filter Fc 0-255

132 pri filter Q 0-15

133 sec filter type 0-17

134 sec filter Fc 0-255

135 sec filter Q 0-15

A value of 13 = “Global”

A value of 5 = “Global”

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Per MIDI Channel

MIDI SPECIFICATIONS

GLOBAL/SETUP PARAMETERSParameter No. Parameter Name Range

256 MIDI basic channel 0-15

257 MIDI volume (basic channel) 0-127

258 MIDI pan (basic channel) -8 to +7

259 current preset (basic channel) 0-639

260 master tune -64 to +64

261 transpose -12 to +12

262 global pitch bend range 0-12

263 global velocity curve 0-4

264 MIDI mode 0-3

265 MIDI overflow 0-1

266-269 controller A-D numbers 0-31

270-272 footswitch 1-3 numbers 64-79

273 mode change enable 0-1

274 device ID number 0-15

336 Global Tempo 0-255

337 Song start/stop enable 0-1

338 Beat/Song number 0-127

339 Beat/Song transpose (x factor) ±36

340 Beat/Song mode 0-3

341 X factor up 0-34

342 X factor down 0-34

343 Beat MIDI Out 0-2

344 Beat mute Key 0-127

345 Beat start key 0-127

346 Beat stop key 0-127

347 Retrigger channel 0-15

348 Retrigger rate 0-49

349 Tempo up 0-34

350 Tempo down 0-34

351 Pitch wheel scratch channel 0-17

352 Pitch wheel scratch amount 1-100

367-383 MIDI channel bank 0-4

384-399 MIDI channel enable 0-1

400-415 MIDI program change enable 0-1

416-431 mix out 0-3

512-639 MIDI program/preset map 0-639

See Note 12

A value of -8 = “P”

Entire message to set pan to P:

F0 18 0A dd 03 02 02 78 7F F7

A value of 0 = External Clock

0-31, 32=Mpr, 33= Pwh34 = off

0-31, 32=Mpr, 33= Pwh34 = off

0=None, 1-16 chan, 17=All

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• Note 9 - Sound SetsA Orbit sound set consists of sample data (sound ROMs), plus addi-tional instrument data in the program ROMs. Each sound set has aunique ID number. The sound sets for Orbit are #11 & #12.

It is necessary to include the sound set number as part of the instru-ment number when exchanging data. The complete instrument num-ber contains two fields: bits 8-12 specify the sound set (0-31) and bits0-7 specify the instrument within the sound set (0-255).

Instrument Bit Fields:

12 8 7 0

<— sound set —> <——— instrument # ———>

(5 bits) (8 bits)

Within any given sound set, the first instrument is #1 and #0 selects“None”.

The “magic numbers” 2816 & 3072 represents the start number forthe two banks of Orbit instruments. To calculate the complete instru-ment number follow the instructions below.

SysEx Instr. No. (Bank 1) = 2816 + Orbit Instr. No.

Next you must convert the SysEx instrument number to a 14-bit MIDInumber. See the information on the following pages.

Example:Suppose we want to change the instrument to I003 Bass Hum

1) 2816 + 3 = 2819 (2816 + Instr. No.)

2) 2819 ÷ 128 = 22 r-3 = 22 (ignore remainder)

3) 22 in Hex = 16 = msb

4) remainder 3 in Hex = 03 = lsb

5) SysEx Instrument Number = lsb msb 03 16

The complete message to change the primary instrument to #03:F0 18 0A dd 03 17 00 03 16 F7

••• Magic Numbers

2816 = Instruments 1-236

3072 = Instruments 237-384

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• 14-bit Signed 2's Complement NumbersIf the data value is negative, you must first take the 2's complement ofthe number: In the case of a 14-bit number this is equivalent to add-ing 16384 to the original negative value.

To fit the 7-bit MIDI protocol, numbers must be “nibble-ized”.

To get the 14-bit nibble-ized value (of a positive value or a 2'scomplemented negative value):

msb = value DIV 128 (divide and ignore the remainder)

lsb = value MOD 128 (divide and use only the remainder)

To go the other way (convert 14 bit signed 2's complement to a signedreal number)

raw Value = (msb*128) + lsb (gives you the unsigned raw value)

if raw Value ≥ 8192 (8192 = 2^13)

then signed Value = raw value - 16384 (16384 = 2^14)

Example: To find the “nibble-ized” Hex value of -127:

1) -127 + 16384 = 16252

2) 16252 ÷ 128 = 126 r-124

3) 126 in Hex = 7E = msb

4) 124 in Hex = 7C = lsb

5) Parameter value would be transmitted as 7C 7E

Example: To find the “nibble-ized” Hex value of parameter number257:

1) 257 ÷ 128 = 2 r-1

2) 2 in Hex = 02 = msb

3) 1 in Hex = 01 = lsb

4) Parameter number would be transmitted as 01 02

00000000 00000000

data bits data bits

StatusBit

StatusBit

Status Bit MUST be “0”in MIDI data bytes.

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• Note 10 - Patchcord DestinationsThe order in which patchcord destinations appear on the screen doesnot necessarily match the SysEx ordering. This is necessary for variousreasons, one being to maintain Proteus compatibility.

Key/Velocity Controllers

MIDI value Destination0 Off1 Pitch2 Pri. Pitch3 Sec. Pitch4 Volume5 Pri. Volume6 Sec. Volume7 Attack8 Pri. Attack9 Sec. Attack10 Decay11 Pri. Decay12 Sec. Decay13 Release14 Pri. Release15 Sec. Release16 Crossfade17 LFO 1 Amount18 LFO 1 Rate19 LFO 2 Amount20 LFO 2 Rate21 Aux. Envelope Amount22 Aux. Envelope Attack23 Aux. Envelope Decay24 Aux. Envelope Release25 Sound Start26 Pri. Sound Start27 Sec. Sound Start28 Pan29 Pri. Pan30 Sec. Pan31 Tone32 Pri. Tone33 Sec. Tone

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Key/Velocity Controllers (cont)

MIDI value Destination34 Filter Fc35 Pri. Filter Fc36 Sec. Filter Fc37 Filter Q38 Pri. Filter Q39 Sec. Filter Q40 Portamento Rate41 Pri. Portamento Rate42 Sec. Portamento Rate

Realtime Controllers

MIDI value Destination0 Off1 Pitch2 Pri. Pitch3 Sec. Pitch4 Volume5 Pri. Volume6 Sec. Volume7 Attack8 Pri. Attack9 Sec. Attack10 Decay11 Pri. Decay12 Sec. Decay13 Release14 Pri. Release15 Sec. Release16 Crossfade17 LFO 1 Amount18 LFO 1 Rate19 LFO 2 Amount20 LFO 2 Rate21 Aux. Envelope Amount22 Aux. Envelope Attack23 Aux. Envelope Decay24 Aux. Envelope Release

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Realtime Controllers (cont)

MIDI value Destination28 Pan29 Pri. Pan30 Sec. Pan34 Filter Fc35 Pri. Filter Fc36 Sec. Filter Fc40 Portamento Rate41 Pri. Portamento Rate42 Sec. Portamento Rate

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WARRANTY

Please read this warranty, as it gives you specific legal rights.

Length of WarrantyThis warranty covers all defects in materials and workmanship for a period of oneyear from the date of purchase by the original owner, provided that the WarrantyRegistration Card is filled out and returned to E-mu Systems within 14 days from thedate of purchase. Cases may arise where E-mu's Service Department or one of E-mu'sauthorized service centers will ask for a copy of your sales receipt to facilitate war-ranty service. Please keep your purchase receipt in a safe place.

How To Obtain Warranty ServiceIf your instrument requires warranty service, it may be done by any authorized E-muservice center in the country in which you purchased the product (“Country ofPurchase”). If you are unable to locate a service center in your Country of Purchase,please contact E-mu Systems Service Department at (408) 438-1921. They will eitherrefer you to an authorized service center in your Country of Purchase or ask that youreturn your instrument to the factory. When returning an instrument to the factory,you will be issued a Return Authorization number (RA). Please label all cartons,shipping documents and correspondence with this number. E-mu suggests youcarefully and securely pack your instrument for return to the factory or authorizedservice center. Mark the outside of the shipping carton clearly with your RA number.Send to E-mu Systems, Inc. 1600 Green Hills Road, Scotts Valley, California, 95066.You must pre-pay shipping charges to the service location. E-mu Systems will payreturn shipping fees. You will be responsible for any damage or loss sustained duringshipment in any direction.

E-mu Systems does not cover:• Damages due to improper or inadequate maintenance, accident, abuse, misuse,alteration, unauthorized repairs, tampering, or failure to follow normal operatingprocedures as outlined in the owner's manual.

• Deterioration or damage of the cabinet.

• Damages occurring during any shipment of the product for any reason.

• An E-mu product that has in any way been modified by anyone other than E-muSystems, Inc.

Limitation of Implied WarrantiesThis limited warranty is the sole and exclusive warranty provided by E-mu. No otherwarranties are expressed or implied. E-mu Systems specifically disclaims the impliedwarranties of merchantability and fitness for a particular purpose.

Exclusion of Certain DamagesE-mu Systems' liability for a product found defective is limited to repair or replace-ment of the unit, at E-mu's option. In no event shall E-mu Systems be liable fordamages based on inconvenience, whether incidental or consequential, loss of use ofthe unit, loss of time, interrupted operation or commercial loss, or any other conse-quential damages.

Some states do not allow limitation of the duration of implied warranties or the exclusion orlimitation of incidental or consequential damages, so the above limitations and exclusionsmay not apply to you.

3/96

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INDEX

Symbols19-tone tuning 772-pole 45

AAftertouch 39

See also PressureAlternate tunings 77Alternate volume envelope 40, 62, 86Attack 40, 70Auxiliary envelope 70

BBalance 12, 61, 48Banks, preset 4, 12Basic operation 9Basic sampling system diagram 18Basic setup 5Block diagram, Orbit 73, 74Beats control 32Beat maps 106-108Beats MIDI out 31Beats mode 13, 33

CChannel pan 12Channel ripoff 94Channel volume 12Character chart 58Chorus 64, 85Coarse tuning 61Constant tempo 33Constant T, X, P 33Continuous controller 52Contour

See Envelope generatorCrossfade

Amount 67Balance 66Direction 66Mode 65

Cross-switch 65Curves, velocity 50Cutoff frequency 44, 69

DData entry control 11DCA 48Decay 40, 70

DelayEnvelope 40, 70Instrument 63LFO 71

Demo sequences 33Dimensions: 109Display 34

EEdit menu select 11Editing presets 84Effect returns 8Effect devices 7, 8, 94Enter 11Envelope generators 40, 70Equal tuning 77Event number 15External Clock mode 32External processing 94

FFactory presets 4, 12, 96-100Factory settings, beat mode 33Fc 44, 69Filter 43-47, 67-69Filter modulation 43Fine tuning 61Footswitch 29, 75

GGamelan tuning 77Glide

See portamentoGlobal

Bend 22Tempo 32Velocity curve 22, 23

HHeadphone 5Hold 40, 62, 70Home/Enter button 11

IID number 24Instrument 4, 48, 84

Listing 101-105Selection 59

Inverting 42

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JJavanese tuning 77Just C tuning 77

KKey number 59, 67Key range 59Key velocity 39, 73Keyboard

Center 50, 77Connection 5-7Layered 37, 60, 78, 83Modulation 39, 49, 73, 77Pressure 39Split 37, 60, 78, 83Tuning 21, 31, 77

LLayering 37, 60, 78, 83Legato 64LFO 38, 41, 71

Delay 71Rate 71Synced 42, 71Variation 72

Link preset 37, 78, 83Low frequency oscillators 38, 41, 71Low pass filter 44, 67, 87

MMain controls 11Main outputs 6Master menu select 11Master settings, send 30Master tune 21MIDI 52

Activity LED 11Bank select 25Basic info 52, 53Connections 5, 7Channel selection 12Controller 27, 39, 52Controller amount 75Controller assign 27Controllers A-B-C-D 27, 52, 75Enable 25Footswitch assign 29Implementation chart 110In 5-7Mode 24Mode change 25

MIDI (cont)Mono mode 24Multi mode 24Omni mode 24Out 6, 30Out, beats 31Overflow 25Poly mode 24Program Preset 26Realtime controllers 27, 52, 74, 75Recording SysEx data 30, 112Specifications 110-125System exclusive 112-125Thru 7MIDI-patch 42

Mix outputs 24, 54, 78Modulation 38

destination 38source 39-41, 73, 74

Mono mode 24Mono output 5Morph 46Morphing filter 46, 68Multi-mode 24Multi-timbral operation 14

OOmni mode 24Organization, basic 4Output impedance: 109Output level: 109Outputs 5, 6, 7, 78Overflow 25

PPan 12, 51, 61

Channel pan 12Modulation 73, 74Preset pan 61

Patch 42Performance setup 7Pitch bend range 22, 75Pitch wheel 39Pitch wheel scratch 29Poly mode 24Poly key pressure 39Portamento 64

Rate 64Power 8, 109

110/220 8Power switch 11

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Preset 4, 12Change 27Factory preset listing 96-100Links 78Mapping 26Naming 58Recording to a sequencer 30Saving 79Selection 12

Pressure 39Pressure, amount 75Primary 4

Filter type 67Instrument 59Key range 59

Program/Preset map 26Programming basics 35

QQ 45, 69

RRandom 41, 71Rate

LFO 71Portamento 64

Realtime modulation 39, 51Record scratch mode 29Release 40, 70Resonance 45, 69Retrigger 28Reverse sound 63Ripoff 94

SSample & hold 41, 71Sample playback rate: 109Sample start point 63, 74Save preset 79Sawtooth 41Scratch mode 29Secondary 4

Instrument 59Key range 60

Send MIDI data 30Send/Return cables 7Setup 5-7Sequencing 92

Multi-timbral 17Sequencer hookup 6

Signal flow 43, 73, 74

Sine wave 41Solo mode 64Song examples 16Song mode 13, 15Song start/stop 31Sound start 63, 74Split keyboard 37, 60, 78, 83Square wave 41Stereo outputs, 5-8, 54Studio setup 6Sub 1 & 2 outputs 8, 54Submix returns 7, 8, 94Sustain

Envelope generator 40, 70Pedal/footswitch 75

Synced LFO 42, 71Synth mode 64SysEx 30, 112-125

TTechnical specifications 109Temperament 31, 77Tempo 14, 32Tempo control 28Tone 43, 48, 73Transpose

Beats 13Keyboard 22

Tremolo 71Triangle wave 41Tuning

Master 21Preset coarse & fine 61

Tuning table 31, 77

UUser beat data, send 30User key tuning 31User presets

Location 4Send 30

User settings, beats 33

VVallotti tuning 77Variation, LFO 72Velocity, def 39Velocity curve 50

Global velocity curve 76Velocity modulation 39, 49, 73Vibrato 71

Page 137: E-Mu Orbit V2 Manual

Chapter 7: Reference Section 129

INDEX

Viewing angle 34Volume

MIDI channel volume 12Preset volume 61Volume control 11

WWarranty 126Waveform, LFO 41Weight: 109Wind controller mode 64

XX-factor 13, 14X-factor control 27Xfade 65Xswitch 65

ZZ-Plane Filter 46

Page 138: E-Mu Orbit V2 Manual

Orbit V2 Operation Manual130

CREDITSSpecial thanks to the following developers for their contributions toOrbit V2:

Mark Camp

Eric Cunningham

Control Synthesis

Ed Dickie

Jay Dittamo

Jeremy Goody

Chris Lang

Rob Lodes

Jason Miles

Andrew Schlessinger

Robert Semrow

Michael Von Struble

Chris Vrenna

Sam Ward

… and to all the E-mu folks who helped.

CREDITS

Page 139: E-Mu Orbit V2 Manual

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Page 140: E-Mu Orbit V2 Manual

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