Dust Tactics Oc Rules

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    Winter 1947

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    Reloading Weapon

    Multiple shots Weapon

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    b e c a R e f u l d o n t l e t t h i s b o o k f a l l i n t o t h e h a n d s o f e n e m i e s

    the OperatiOn CyClOneCampaign

    w ww. Fan t a s y F l i g h tGame s . c om

    www.Du s t -Ta c t i c s . c om

    t m, m, m

    The ollowing scenarios are the core o Operation Cyclone.Two sides locked in combat: one deending its base, guard-ing a huge VK mine; the other trying to prevent their oes romkeeping this amazing treasure.

    Decide with your opponent who will play as deender andwho will be the attacker. Play the scenarios in order andpay particular attention to the mission briefngs. The attack-ing player should read what is intended or the ar,and the player protecting his base should read the d-fr parts.

    Keep count o the victories ater each scenario. The playerwith the most victories at the end o the campaign wins!Once youre done, it will be time to swap sides and try it allover again!

    Try dierent armies. You will need to play with your oppo-nents miniatures to become a truly outstanding general. It willbe easier to understand the other sides strengths and weak-nesses i you use them rom time to time.

    Finally, and most importantly, Dust Tactics isyr game! Dowhatever you want with it! I you dont like a rule, then changeit. Missing a ruleinvent it. Never hesitate to add to the gamewhen you eel like it. Just remember to play air and have un!

    You will fnd tons o optional rules on our website, as well astactical advice to play your army. You will be able to ask allthe rule questions you want, or share your experiences withother players. Get previews o the upcoming units or youravorite bloc or browse through the articles to improve yourgaming experience.

    Pay us a visit as oten as you can!

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    neW unitS

    The ollowing fgures are sold separately. They are all to be released in the near u ture.

    This is a ollow-up to the intelligence reports you read in Dust Tactics. We hope they maybe useul: a skilled general must be well inormed.

    steel RainMm cmb Wr M2-F

    This model is the Medium Combat Walker M2-F Steel Rain. Many eatures dierentiateit rom the other robots o the same amily. The mighty rockets mounted on top dontleave any space to carry the .50 cal. In act, its rather difcult or the brave pilot toopen the trapdoor when the rockets take o! Besides this, the weight o the rame andthe artillery shells dont allow the Steel Rain to jump over obstacles.

    However, an impressive armament compensates or these small drawbacks. First o all,a series o 4.2 rockets. These rockets can set huge areas o the battlefeld aame andannihilate the enemy. The second weapon is a Petard: a large mortar mounted on a tur-ret that shoots explosive shells that weigh 20 kilos. They can destroy bunkers, tanks, and

    robots, no matter their tonnage!

    The Steel Rain is a mobile artillery platorm, and a robot or close range attacks, all atthe same time. When you play this robot, dont orget that you only have 4 rockets withunlimited range at your disposal. Use them wisely, preerably with a direct shot, or at leastletting an observer coordinate the launch. Avoid using them too early, and try to combinetheir power with the devastating eects o the Petard. This weapon has a shorter range,but also a terriying eect. Be careul not to orget the limitations o its range.

    When you use a Steel Rain, remember to take a round to reload the Petard. This is themoment when your robot is the most vulnerable. Never leave it alone during that round. Atthat moment its only weapon will be the .30 cal, and even simple inantry units might giveit troubles. You have enough frepower to clear the area around it ater all

    the BossRr cmm s

    The Rangers Command Squad is the rame on which the whole special operation isshaped. They oversee the dierent orces and oer support to the soldiers when needed.When it joins the fght, every Ranger knows that the whole Allied military orce is behindhim. He knows all the citizens o the Allied bloc believe in him. The Command Squad isthe incarnation o such orce o will in the feld.

    Command Squads use the standard equipment o the Rangers: M1 AR assault ries andthe Victory MG. Theyre also as skilled in combat as any other Ranger squad. Ater all,they come rom the same military school and have been through the same training.

    The Rangers Command Squad is obviously a critical unit or your army. A reactivation atthe right moment, or the arrival o the proper reinorcement might change the course o abattle. Its up to you to decide whether to send such an important unit to the ront line. Theycan actually join the batt le without shooting a bullet. But is this the Ranger spirit?

    Dont underestimate the value o the Get moving you bunch o monkeys! ability. Sometimesits your best choice until you start losing units. Youll have to choose whether to try to bringa new unit onto the battlefeld or reactivate a vehicle and fre its big gun. The choice isyours!

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    cRack shotsRr sr s

    When they need to eliminate a specifc target, the Rangers ask a particular unit or help: theSniper Team. These soldiers are quite dierent rom other Allied special orces. Usually thespecial orces preer spectacular actions and brave tactics. The behavior o a Sniper Teamis the opposite. They hide, waiting or the right moment to strike with mortal accuracy.

    The Sniper Rie the Rangers use is a high-precision rie, with a much longer range thanany other inantry weapon. It uses .50 cal cartridges, the same as tank ries! Its really a

    devastating weapon, especially when its used by highly trained and skilled soldiers.

    A Sniper Team is a powerul yet ragile tool. Its up to you to decide their role, and theireventual sacrifce. Play them in an aggressive way and theyll be able to eliminate one ortwo special weapons and an Ofcer or Radioman beore dying. But to do so, they mustexpose themselves. Your primary objectives are the antitank weapons o the enemy, likethe Panzerschreck, or the enemys Command Squad.

    13 FoXtRotRr obrvr s

    The observers are a true necessity or artillery units. They can allow the artillery to fre ona target they cant even see. These special squads consist o two Rangers who know how

    to conceal themselves in any environment. Both soldiers carry a radio, so that the deatho one doesnt compromise their mission.

    Like the Sniper Team, the Observer Team is powerul yet ragile. Be careul: dont sacrifcethem or no reason. They can help you launch a devastating attack in the most critical mo-ment o the game. Once the Steel Rain has used its rockets, however, the Observer Teamdoesnt become useless. It can still be used to control an objective or support an assaultwith its weapons. Dont orget that this small unit takes advantage o cover. A simple ammocrate allows it to avoid all attacks with a .

    Bot hunteRsRr hvy W s

    To contain the ever-growing threat o robots on the battlefeld, the Allied headquartersnow deploy some Ranger units with heavy weapons. The Bot Hunters carry two Bazookasthey efciently use against any armored vehicle.This kind o unit is gaining more and more importance in the Allied military structure. De-spite their limited versatility, the Bot Hunters are necessary or the new kind o war thatsravaging the world.

    With two Bazookas, a lucky Bot Hunters squad can bring down a robot in just one round...Such advantage comes with a drawback though. Having no UGL, nor any other anti- inan-try weapon, leaves these squads very vulnerable against inantry. Theyre a high-priority

    target or the enemy. Be careul and protect them at all costs.

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    lothaRpzr kmflfr ii-d

    The model Pz. KpL. D is nicknamed Lothar by the Axis troops. Among the robots o thisbloc, this is the one that received the most nicknames by the Allies and SSU. It is in act anightmare or the enemy, and these nicknames rarely hint at a good thing

    The recognizable shape o the Lothar provokes ear in all soldiers that have alreadyaced it and are still alive to speak o it. The reason or this is its dreadul armament: theNebelwerer missile-launchers it carries on each arm. They can deliver a deluge o freand fll the battlefeld with explosions that destroy everything. The missile racks are bigenough to carry an incredible number o rockets, enough or an entire battle.

    Like any artillery platorm, the Lothar has exceptional frepower. It can strike rom a distantpoint o the battlefeld. The Lothar is a dreadul enemy that will condition the strategy o itsopponents, who wont be able to concentrate their troops anymore!

    Nevertheless, be careul with this unit: its weapons have a restricted range. When the enemygets close enough, youll only have your MG to deend with! For this reason, protect yourLothar with inantry units. Finally, even though its Nebelwerer are powerul, their reloadtime makes the Lothar vulnerable. Dont orget this or you might get a bad surprise.

    koMMandotRupp

    srmrr cmm s

    The objective o a Grenadiers Command Squad is making sure that the orders romheadquarters are met on the battlefeld. Their ability to adapt to any situation makes thembrilliant ofcers. In opposition to the ofcers o other blocs, theyre entirely ree to decideabout the management o operations. What matters is the result, not the means taken toachieve it.

    The Command Squads use the Grenadiers standard weapons: StG 47 assault ries andMG 44. Dont orget theyre soldiers frst, as skilled as their comrades.

    As in other armies, the Command Squad is a critical unit. The Axis armies have some ex-tremely powerul units, and their possible reactivation can dramatically change the game.The risk o becoming the frst target o the enemy is very high. Nevertheless, avoid thetemptation o sending this unit directly into the battle near enemy deployment zones. Your

    best option is to keep it with your army. Beware o artillery fre.

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    Dust Tactics DUST STUDIO Ltd. 2009Dust Tactics uses the Squares & Tiles (S&T System)

    game system, copyright DUST STUDIO. All illustrations,photography, images and miniatures are DUST Ltd.

    Dust TacticsTM is a work o fctionwww.FantasyFlightGames.com

    www.Dust-Tactics.com

    neW heroeS

    RosieMr sr R dv

    Certainly the most well known Sergeant o the whole allied

    army, Rosie Donovan is almost as amous as Joe Brown.Shes the one who adapted a damaged American tank onAxis Vk technology, thus making the frst Allied Robot.

    Anyway her ame hasnt kept her away rom the battle-felds. She was oered several time a promotion and a jobin the rear. Her technical knowledge would be very useulin a research acility. But Rosie preers to stay near thefghts, where she knows she can make a real dierence.

    Thanks to her repair skill, Tank Head, Rosie can save a ro-bot on the battlefeld. Dont wait too long, the robot needs

    to have at least 1 or it wont work! Her Bazooka ismore powerul than a regular one: with it she can destroya tank with 4 in just one shot. Remember to throw thedice rom her Bazooka apart rom others, i you put her ina squad with other Bazookas.

    ManFRedobr Mfr krzr

    Manred is a well known and respected ofcer o the AxisArmy. Hes in command o a large part o the BlutkreuzKorps orces, even i hes still ofcially part o the Weh-rmacht.

    Its Manred who was in charge o the expedition that dis-covered a strange ship in a remote cave in Antarctica...Since then he knows that he fghts or much more than hisown country.

    Manred is a real inantry hero. He doesnt have any spec-

    tacular skill, but his many talents are very valuable to anysquad: his 5 allow him to protect his men longer thanany other hero. His Panzeraust is unlimited and his Assaultskill allow you to take a strategic objective earlier in thegame. You can also keep this skill to make a surprise at-tack later on.

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