Dual Latency ADSL

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    Dual latency discussion (ADSL2+)

    Victor Cortijo Technical Presales Expert Group

    November, 2007

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    Index

    1. Impulse noise and its protection

    2. Problem statement and dual latency solution

    3. Customer examples

    4. Implementation complexities and problems

    5. Performance (HSI/video/VoIP/gaming)

    6. Final conclusion

    7. Artificial noise

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    1Impulse noise and its protection

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    Impulse noise problem

    0 2 4 6 8 10 12 14 16 18 20-0.015

    -0.01

    -0.005

    0

    0.005

    0.01

    0.015

    Time [DMT Symbols]

    Voltageon100Ohm

    s[volts]

    -2 -1 0 1 2 3 4 5 6 7

    x 10-3

    -1.5

    -1

    -0.5

    0

    0.5

    1

    1.5

    Neon 6

    Neon lamps and economic lamps:

    e.g. turn on of TL lamp

    Longest burst observed

    28 DMT symbols

    0.2 DMT symbols

    ERRORS

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    INP & Delay in ADSL2+

    Protection (INP) = combination of interleaving and RS overhead.

    Complex formula for data rate - can be simplified to

    INP bigger => net data rate smaller

    Max delay smaller => net data rate smaller

    Big issue both driving factors (more protection, less delay)

    drive to less net data rate

    maximum achievable bit rate also capped by interleaver memory size and

    maximum 1/S

    Net_data_rate/Total_data_rate = 1-(INP / (2 delay[ms]))

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    2Problem statement and dual latency

    solution

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    Problem statement

    What is the optimal INP_min/max_Delay

    combination for triple play (ADSL2+) with single

    latency?

    Is there even a reasonable solution?

    As a consequence, is dual latency reallyneeded or not?

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    3Customer examples

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    Dual latency

    In practice

    all 3-play deployment today using ALU equipment is single latency (on

    ADSLx and VDSL2) operators that initially put dual latency as a requirement finally decided to deploy

    single latency after consideration of all aspects

    lack of CPE support for dual latency today ; no dual latency IOP today

    no IOP tests have been done at UNH plugfests with dual latency

    All 3-play over xDSL using ALU equipment is offered successfully without duallatency today

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    INP_min/delay_max for triple play in real life

    Examples (information has been summarized because of confidentiality):

    VDSL2 customers: INP ranges from INP=1 to INP=2 with delay=8ms and some

    type of higher layer retransmission is used in all (or most of the) cases

    ADSL2+ customers: INP ranges from INP=1 to INP=4 with delay=8ms in all

    cases

    one of the customers uses INP=1, delay=8ms for both upstream and downstream

    with no higher layer retransmission

    Only one of the customers uses higher layer retransmission with settings

    INP=2,delay=8ms downstream

    http://www.swisscom.com/GHQ/?lang=fr
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    4Implementation complexities and problems

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    Implementation complexities and problems (1)

    Need for selection mechanism to associate incoming traffic with a bearer on

    DSL line

    Dual latency is standardized at the physical layer but there is no correct standard

    specification on how the traffic should be split or aggregated above these

    interfaces and this can result in interoperability and other deployment issues.

    If Dynamic Rate Repartitioning (DRR) is not well defined, there is no bandwidth

    sharing between bearers, meaning that bandwidth is wasted if one of the services

    is not being used.

    Dual latency risks big interoperability issues

    for each DSL line, different queues may be required per bearer if different QoSclasses are mixed over same bearer. Also, a scheduler resource or instance is

    required per bearer on each DSL line (complexity of scheduler depends on number

    of service types that can be mixed on single bearer).

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    Implementation complexities and problems (2)

    The most attractive solution (QOS model)consists in associating each of the QOSqueues to one of both latency channels. This way the selection of the QOS queue

    (based on Priority bit) automatically results in the selection of the latency channelBUT..

    ..to offer a QoS-based solution, we would need:

    agreements from the CPE suppliers to adopt the same model.

    Most ATM CPE's are expected to use separate PVC's across the different latencychannels.

    confidence that the Priority bits are well controlled through the network.

    confirmation that such implementation suits the different customers.

    the acceptance of or a solution to the technically feasible but controversialimplementation for ATM where a PVC channel can by principle not be split on twobearers.

    Dual latency puts end-to-end requirements

    to ensure that different services are mapped on proper latency bearers

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    Implementation complexities and problems (3)

    Each bearer has to be addressable on the DSL line

    DSL modem ASICs and interface between network processor and DSL modem ASICsneed to support a double number of physical port addresses

    Number of objects to be managed doubles

    multiple bearers on a same DSL line have to be managed (configuration, fault and

    performance mgmt) as different physical lines

    with some dependencies between managed objects (bearers), e.g. maximum

    aggregate bandwidth on a physical DSL line determines possible provisioning ofbandwidth on each of its bearers

    Dual latency increases operational complexity

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    5Performance (HSI/video/VoIP/gaming)

    ALU investigation

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    Performance summary

    Service Packet loss sensitivity Delay sensitivityVideo without correction at

    higher layers

    High

    packet loss 107to 109

    Very low

    (dejittering buffer of seconds)

    Video with correction at higher

    layers

    Low

    packet loss 5%

    Very low

    (dejittering buffer of seconds)

    Web browsing Medium

    packet loss 0.1%

    High (if RTT is low)

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    Performance conclusion

    guaranteed correction of 2 successively corrupted DMT symbols (INP=2)

    improves video quality and large file downloads in environments with strong

    impulse noise

    medium interleaving delay (8 ms) is fine for gaming, VoIP and web browsing

    (HTTP)

    From performance point of view, single latency is

    enough INP=2 in combination with delay of 8 ms is good combination for

    downstream.

    good Reed Solomon efficiency (R/N = 1/8)

    upstream delay and INP values can be less than for downstream

    But, is the data rate in this case sufficient for triple

    play?

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    Dual latency

    Example: maximum achievable bit rates in function of INP & Delay

    26

    Upper DS performance limits for Amd1 ADSL2+ standard

    40248112144552224426042278092955663

    40248112144552224426042278092955632

    40248112144552224426042278092955616

    0811214455222442604227809295568

    00761621092257182761229556400076162092825718295562

    000000295561

    1684210.50

    INP_min

    d

    elay_

    max(ms)

    CPE has to be compliant !

    = INP 2, 8 ms delay

    Limitations: (1/S)max=16, Dmax =511, Max Interleaver Memory=16k

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    Dual latency

    Example: maximum achievable bit rates in function of INP & Delay

    32

    Upper DS performance limits for amd.3 ADSL2+ standard

    539310844190922470327217283942955663

    539310844190922470327217283942955632

    402410844190922470327217283942955616

    0811219092247032721728394295568

    00761621092257182761229556400076162092825718295562

    000000295561

    1684210.50

    INP_min

    d

    elay_

    max(ms)

    CPE has to be compliant !

    Limitations: (1/S)max=16, Dmax =511, Max Interleaver Memory=24k

    = INP 2, 8 ms delay

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    Result with CT562plus

    INP=2 with Delay 16/8/4ms vs INP=0/Delay=16ms

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    Result with ST716

    INP=2 with Delay 16/8ms vs INP=0/Delay=16ms

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    6Final conclusion

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    Final conclusion

    Dual latency is not needed in the current triple

    play (ADSL2+) scenario Single latency performance is guaranteed with INP=2 and

    max_delay = 8 ms

    Single latency data rate is enough to deploy triple play

    Other operators deploying triple play successfully with singlelatency

    Dual latency (if implemented) increases

    dramatically the interop and operationalcomplexity of the solution, leading to other type

    of errors/limitations/compromises.

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    7Artificial noise

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    0.00

    2.00

    4.00

    6.00

    8.00

    10.00

    12.00

    14.0016.00

    20:00 20:30 21:00 21:30 22:00 22:30 23:00 23:30 0:00

    1stNoise increase

    (neighbor modem)

    2nd Noise increase

    (strong radio signal)

    Service interruptions:resyncs result in minutes

    of downtime

    Service degradation:lower bandwidth due to

    higher noiseBandwidth(Mbp

    s)

    time

    Line instability cause and visible effects

    A closer look at a DSL line during prime time (8pm-midnight):

    noise

    stable DSLvideo affected by

    packet loss

    Excessive transmission errorsSpontaneous DSL line resynchronizations

    stable DSLvideo affected by

    line resync

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    Stabilizing an unstable line with Artificial/Virtual Noise

    Original situation high bandwidth but unstable

    Traditional solution: High Noise Margin stable but reduced bandwidth

    The Alcatel-Lucent solution: Artificial/Virtual Noise stable and high bandwidth

    Bandwidth

    (Mbps)

    time

    noise

    noise

    noise

    0.00

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    16.00

    20:00 20:30 21:00 21:30 22:00 22:30 23:00 23:30 0:00

    0.00

    2.00

    4.00

    6.00

    8.00

    10.00

    12.00

    14.00

    16.00

    20:00 20:30 21:00 21:30 22:00 22:30 23:00 23:30 0:00

    0.00

    2.00

    4.00

    6.00

    8.00

    10.00

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    16.00

    20:00 20:30 21:00 21:30 22:00 22:30 23:00 23:30 0:00

    stable @11.6 Mb/s

    stable @4.7 Mb/s

    2 resyncstable @ 9.7 Mb/s

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    Margin

    frequencies ()

    Receiver Noise

    Artificial Noise (ADSL) / Virtual Noise (VDSL)

    frequencies ()

    MarginMargin

    Receiver Noise

    Artificial /

    Virtual

    Noise

    resyncs

    Unstable line

    Service interruptions

    Artificial/Virtual noise guarantees DSL stability whilst keeping Noise Margin lowfor maximum bandwidth availability

    Neighbour switches

    on DSL modem,

    generating crosstalk

    Dynamic noise

    (crosstalk) exceeds

    configured margin

    Noise margin adapts

    to accomodate virtual

    noise

    Dynamic noise will not

    exceed noise margin(on top of A/V noise)

    no resync

    Noise margin can

    remain low, for max.

    bandwidth

    No resyncs

    Stable line

    No interruptions

    PSD

    (dBm/Hz

    )

    PSD

    (dBm/Hz

    )

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    Artificial Noise / Virtual Noise field results

    Transmission errors (CVs)

    2 ~3 day monitoring>3500~1 day monitoring

    problem line

    3500 errors/day

    14.9Mbps

    Multiple resyncs

    Same line with Artificial Noise

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    StableDSL R1.0

    ADSL Artificial Noise

    Unique Alcatel-Lucent solution

    invented by ALU patent pending

    Works with all deployed CPEs

    VDSL Virtual Noise

    Invented by ALU patent pending

    Included in standard (optional)48pVDSL2

    48pMulti-DSL

    Artificial/Virtual noise in ISAM Network Analyzer

    Alcatel-Lucent consultancy groups help operators stabilize their lines

    1 2

    3

    Premium Package never included in base price

    DSL line troubleshooting Automated Artificial / Virtual Noise

    configuration

    Automated line analysis

    Access Network Design

    & Transformation (AND&T)

    Logical and physical network design:

    introduction of new DSL flavours

    introduction of new Triple Play services

    Access Network OperationsOptimizations (ANOO)

    Operational optimization of DSL networks:

    Troubleshooting & Tuning of networks

    5520 AMS, 5580 HNM and 5530 NA

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    StableDSL R1.0 : Practical Information

    Availability: today

    Virtual Noise: ISAM R3.1 ETSI, Artificial Noise: ISAM R3.3 (DR5 Aug07)

    Network Analyser support: AN/VN analysis R5.2 (Jul07)

    Virtual/Artificial noise should be implemented independently of theINP/Delay settings

    Helps with resynchronizations and line stability

    Helps in conditions of high repetitive noise

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    Backup

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    Impulse noise protection

    Reed Solomon plus interleavingMessagevector

    Ctrl Data to be transmitted

    Transmitted Data

    Bloc 0 Bloc 1 Bloc 2

    CtrlCorrection CtrlCorrection CtrlCorrection CtrlCorrection CtrlCorrection

    Bloc 3 Bloc 4

    Bloc 0 Bloc 1 Bloc 2 Bloc 3

    Burst errors

    6 lost bytes

    1 Byte error

    per bloc!

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    Impulse Noise Protection (INP) in ADSL2(+)

    Impulse noise protection

    How much of the DMT symbol is protected?

    Protection via Reed Solomon and extended via interleaving

    Which parameters influence the INP

    S = # DMT symbols per RS word

    D = interleaving depth (# of combined RS words used)

    N = Number of bytes per RS word (1 255 bytes)

    R = Number of RS overhead bytes (0 16 bytes)

    (ms)delay4

    DS

    N

    RDS0,5INP

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    Step 1: protection for 1RS / 1DMT symbol

    NOinterleaving introduced

    R=overhead bytes N=Total bytes K= payload bytes

    Correction on payload = R/2

    What part of the DMT symbol is protected?

    Number of correctable bytes over number of bytes in DMT symbol INP = DMT protection = payload correction / N = R / (2xN)

    K R

    DMT symbol

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    Assume 1 RS word / 4 DMT symbols & NOinterleaving

    S = # DMT symbols per RS word = 4

    We have seen before that RS correction = R/2

    How much of the DMT symbol is protected? RS word is now spread over 4 DMT symbols

    With R=16 you have 8 correctable bytes over 4 DMT symbols

    INP = (# correctable bytes) / (#bytes in a DMT symbol)== (R/2) / (N/S) = (S x R) /( 2 x N)

    INP increases with a factor S

    Step 2: protection for 1RS / S DMT symbols

    DMT DMT

    RS

    DMT DMT

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    ...

    1 2 3 4 5 6

    Step 3: introducing interleaving

    Correction has improved by a factor D

    Errorred bytes are spread over D RS words

    Payload correction = D x R/2

    DMT protection has as such also increased

    = # correctable bytes / N = (DxR)/(2xN)

    BufferD

    D = interleaving depth

    N = number of bytes per RS word

    incoming

    outgoing

    Max. 255

    Bytes

    ..

    N

    B1 B1 B1 B1 B2 B2 B2 B2 Bx Bx Bx Bx Bz Bz BN BN BN BN...

    Assume 1 interleaved RS word / DMT symbol

    Size N

    Max. 64

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    Step 4: all together

    RS introduces a correction = R/2

    RS correction presented by parameter R

    Interleaving introduces an improvement on the number of correctable bytes

    Interleaving represented by parameter D

    S factor introduces an impact on the number of correctable bytes per DMT

    symbol

    INP = (S x # correctable bytes) / N

    = S x R x D / (2 x N)

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    conclusions

    INP = S x D x R / 2 x N

    How to increase the INP

    Increase S > increases the introduced delay

    Increase D > increases the introduced delay

    Increase R > Decreases the available bitrate

    Decrease N > Decreases the available bitrate

    When configuring a DSL port a max delay needs to be given and a minimum INP

    This will impact the max. possible bitrate

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    Impulse noise protection

    Reed Solomon plus interleaving

    Messagevector

    Checkbytes Data to be transmitted

    Transmitted Data

    RS word 0 RS word 1 RS word 2

    Received Data

    CheckCorrection

    RS word 3 RS word 4

    RS word 31 Byteerror

    per bloc!

    1 DMT symbol in error:

    5 lost bytes

    CheckCorrection CheckCorrection CheckCorrection CheckCorrection

    D=31

    N=q*I=15

    K=9 R=6

    I=5

    S=5/15

    RS word 4RS word 0 RS word 1 RS word 2

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    INP & Delay in VDSL2

    Protection (INP) = combination of interleaving depth and RS overhead.

    Complex formula for data rate - can be simplified to

    _ _ 2 _1_ _ _

    n nn

    n n s

    total data rate INP minr net data rate delay max f

    delay_maxnis in milliseconds

    fsis the data symbol rate in ksymbols/s

    INP_min bigger => net data rate smaller

    Max delay smaller => net data rate smaller

    Big issue both driving factors (more protection, less delay)

    drive to less net data rate

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    HSI performance

    HSI performance is determined by

    packet loss due to stationary and impulsive noise if packet loss is too high, TCP goes in congestion avoidance too often

    use interleavedmode rather than fast mode

    file size

    TCP does not get out of slow start before file transfer is over

    use fastmode rather than interleaved mode

    overall: interleavedis preferred for file download (onnoisy lines), fastis better for web browsing (on very highcapacity XDSL lines)

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    Video performance

    Video quality is determined by

    bit rateuse a high enough video bit rate (1.5 Mb/s for SDTV, 8Mb/s for HDTV)

    use a state-of-the-art codec (e.g. H.264)

    packet loss

    video is very sensitive to packet loss

    every lost packet is visible when MPEG-Transport Stream is used different (new) transport mechanisms exist that may offer better

    robustness (less visual disturbance) against packet loss

    use interleavedmode to protect against packet loss

    use FEC on packets or a retransmission scheme to protect against remaining packet

    loss

    Video can tolerate some delay

    additional DSL bit pipe delay will have almost no impact on overall zapping time

    overall: interleavedis recommended but can work infastmode too with FEC or retransmission at packet level

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    VoIP performance

    Voice quality is determined by

    end-to-end delay total budget is 150ms without any drop in quality and even 400ms if a slight loss in

    interactivity is allowed; however, XDSL line requirement will be something less

    fastmode is fine; but additional delay of interleavedmode (e.g. 8 or 16 ms) is notdramatic

    packet loss

    tolerable amount of packet loss is a few percent

    interleavedmode is fine; but normally also no problem in fastmode

    overall: slight preference for (medium) interleavedmode but works fine in fastmode too

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    Gaming performance

    Gaming performance is determined by

    (twice) client-server delay (Ping time) an additional 60-80ms delay (over the adversarys) seems to negatively impact

    gaming performance

    fastmode is fine; but additional delay of interleavedmode (e.g. 8 or 16 ms) is notdramatic

    packet loss

    does not seem to be crucial

    no problem in interleavedand fastmode

    overall: slight preference for fast mode but works fine in(medium) interleavedmode too

    Dual latency

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    Dual latency

    Example: maximum achievable bit rates in function of INP & Delay (Amd 1)

    x 4000 symbols/sec = bps

    Total Data Rate (bits/symbol)

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    Increasing DSL stability for IPTV StableDSL R1.0

    DSL line stability is critical

    Errorspe

    rday

    1

    10

    100

    1000

    IPTV Errors visible

    >> complaints

    InternetErrors hardly visible

    CLEC

    HSI/ADSL2+

    ILEC

    HSI/ADSL

    ILEC

    IPTV/ADSL2+

    CLEC

    IPTV/ADSL2+

    ILEC

    HSI(512k)/ADSL

    Up to 25% of DSL lines potentially unstable

    Stable lines

    Potentially unstable: crosstalk

    Solution: Artificial/Virtual noise

    0% 20% 40% 60% 80% 100%

    More complaintsLess qualifying lines Lower take-up rate/higher churn

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    Difference with VDSL2

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    Difference with VDSL2

    Everything stated remains exactly the same

    but.. Due to different technology, achievable bit rates are different than

    in ADSL2+ (see next slides)

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    VDSL2 PHY fault correction

    Alcatel VDSL2 implementation allows independent configuration of INP and

    delay on per port basis max interleaving Delay can be configured in steps of 1ms in range of 0 to 63

    ms (delay 2ms for interleaved path)

    min INP can be configured in steps of 0.1 DMT symbol in range of 0 to 16

    DMT symbols

    max achievable bit rate is function of combined settings for INP and delay

    Example: downstream for profile 12a/b (simulation with estimated null loop

    performanceThroughput

    Delay Error

    Correction (INP)

    BALANCE

    2 4 8 16

    2 13056 0 0 0

    4 37632 13056 0 0

    8 60242 37632 13056 0

    16 60242 39168 24084 13056

    32 60242 39168 24084 13645

    INP_min

    delay_max

    (ms)

    Net Data Rates

    Note: The bit rates presented in the table are upper limits which might not be practical or feasible in

    typical VDSL2 deployment scenarios.

    Dual latency

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    Dual latency

    Example: maximum achievable bit rates in function of INP & Delay

    0

    10

    20

    30

    40

    50

    60

    0 200 400 600 800 1000 1200 1400

    TP150 loop length [m]

    bitrate[Mb

    /s]

    fast down

    fast up

    INP=2, delay=8ms downINP=2, delay=8ms up

    INP=4, delay=16ms down

    INP=4, delay=16ms up

    INP=8, delay=63ms down

    INP=8, delay=63ms up

    NVLT-A

    measurementconditions NVLT-A (R3.2) profile 12a PSD mask: 998-M2x-A -140 dBm/Hz AWGN loop TP150

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