D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose...

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D.T. Ideas

Transcript of D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose...

Page 1: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

D.T. Ideas

Page 2: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

6 important things to remember about D&T1. User – who are you making it for?2. Purpose – what is it for?3. Design – have design decisions been made?4. Work/Function – Does it work? Can you use it?5. Innovative – have you used some original thought and design

your product?6. Authentic – is it real or a gimmick? Does it work?

Page 3: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Ideas for D&T Tasks• Marble/Malteaser baskets

Page 4: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Building bridges and towers• for a purpose

KS1/KS2 – different design spec, different materials

Page 5: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Electrical • Circuit-related D&T: Xmas card with star on the top (Upper

KS2), card, badges and tin-foil torch.

Page 6: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Kites and parachutes

Page 7: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Packaging Design

E.g. designing a chocolate bar wrapperPacked lunch boxPencil case

Page 8: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Moving mechanisms – cams and levers

KS1 – Moving picture e.g. boat at seaKS2 – More complex moving picture – 3D / more than one moving part / mechanism. E.g. mouse in a hole.

Page 9: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Designing Environments

Bus StopPlaygroundBusesCanteen

Page 10: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Textiles

KS1 – finger puppets / sock puppets / draft snakeKS2 – bags / puppet show / fabric badges with LED / pencil case

Page 11: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Food• Designing a healthy lunch

Page 12: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

User Who are you making it for ? for a child for an adult for a shop What age range is the product for eg baby, teenager, adult, elderly- have you researched the specific needs of the user?

Page 13: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

PurposeWhat is the product you are making for?

• Look at the unit of work- what is the end product- the aim.• Eg- electrical control eg create a torch to be used in the night

by a child camping

Page 14: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

DesignHave design decisions been made?

• Have you thought about the appearance of the product?• Have you thought about colour?• Does it look interesting?• Is it a practical product eg size, material, how it accessed, how will it

work eg open and close• Do you like it ?

Page 15: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Work/ function Does it work? Can you use it?

• Is it easy to use ?• Will it last? Or might it break easily? Eg does the box open and

close? Does the light switch on and turn off? Does the monster move?

• If it is a food product- does it look and taste good?

Page 16: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

Innovative Have you used some original thought and design in the product? • Are all the products different to look at? Have they all been made

using original design• What/ who inspired your design?

• Do you think your design is different to your peers’ designs?

Page 17: D.T. Ideas. 6 important things to remember about D&T 1.User – who are you making it for? 2.Purpose – what is it for? 3.Design – have design decisions.

AuthenticIs it real or a gimmick? Does it work?

• eg is the bag big enough to hold? can you wear the slippers? does the photo frame stand up and can it display the picture

properly? • Would you give this product to somebody ?