Dropback Notes
Transcript of Dropback Notes
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Notes on the Dropback passing game in the West Coast Offense-from a 49ers coaches meeting
A) 3 Step Drop
-Takes advantage of a bad defensive adjustment.
-Receivers = 5 steps.
1. Hitch and Quick Out:
-Adjust splits to break in or out.-Don't lead receiver - throw at his hip.
-Throw outs to LEFT and ins to the RIGHT (from all drops).-When throwing to the right, step towards the receiver on the 3rd step.
-3 quick steps when throwing out. (WR 8 yrd split).-Best place to throw quick out is from SLOT formation. (to SE).
-3 big steps when throwing hitch. Throw to middle of the receiver. When receivercatches the ball, he pivots to the sideline and runs to goalline. (WR 12 yrd split).
2. Slant:-Slant pass is a big chunk play.
-12 yrd split - 5 to 7 steps and break.-Slant is best weak.
-Throwing strongside you should use dropback and weak flow.
-Throw ball to middle of receiver and above his waist - if anything slow him up tocatch it.
-Receiver should always be aware of relationship between corner and safety.-Hop inside and come under control in hole.
-Ball should be caught 1 ft. in front of receivers numbers.-Vs corner inside - go full speed and break across his face.
-Always practice 1/2 as many throws to outlet as primary.
B) 5 Step Drop
-ball control, timed passes; good on 1st and 10, 2 and 6, 3 and 4.-receivers run 10 - 12 yrd routes.
3. Square-out:
-WR 8 yd split.-Square out = 5 quick steps - don't lead WR.
-9 out of 10 square outs are thrown to the LEFT.-Vs Cloud - run SEAM route.
-Throw square out into short field and away from rotation.-If LB crosses throwing lane - throw the 'M' outlet route. (Practice with coach
catching primary and anyone catching outlet - hands up indicate who to throw to.)
4. Square-in:
-Prefer to throw square in to the RIGHT.-5 Steps and hitch step.
-WR sells GO pattern. Inside release, outside push, plant outside foot and start in.
-WR 12 yd split.-QB 5 BIG STEPS - HITCH and throw on time. WR does NOT keep running. Catch ball
no more than 3 steps inside original position. (keep ball in middle)-WR catches ball and runs straight upfield.
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-"Square-in , wide Flare, wall off".
5. Half-back Flat:-HB runs at 'W' - crosses face and breaks out.
-QB 5 quick steps - plant and throw.-Vs Cloud - HB sits down.
-Don't make HB reach for ball - THROW SOFT.
6. Y Cross:
-TE - BIG get body between defender and QB.
-TE crossing - release cleanly = move.-QB - 5 BIG steps and hitch.
-Throw to middle of Y.-Y 10-12 yds deep and settle over center.
-Vs Man Under - drive past defender - shake one way and go the other.
7. Flanker Post:- Prefer Big, smooth WR.
-WR 12 yd split.
-QB 5 BIG steps and Hitch.-ALWAYS throw RIGHT.-WR break into hole in the zone.
-Attract FS weak to create hole - throw ball inside corner and past SS-TECHNIQUE is outside.
8. Quick Hook:
-5 step timed.-Throw to middle of WR.
-GREAT vs middle LBer defender - if WR is not open go to outlet immediately.-WR 12 yd split.
C) 7 Step Drop
-Bread and Butter BIG chunk offense.
9. Flanker Turn In:-WR split 12-14 yds.
-Same as 'X' Hook.
-Goal is beat a particular defender with hooking pattern.-Don't want WR moving when we throw the ball.
-Stop him with the ball.-Practice WR catching and DE hitting him from behind with a bag - drill around bag
or cone.
10. Hooking Pattern:-WR 12-14 yd split. Split will be game planned.
-Vs Cloud convert to Fade and turn after clearing Cornerback. Release inside vsCloud.
-Not a very good route vs Man Under. Instead run crossing routes. Turn-hookbecome crosses.
-Must have certain amount of touch on the ball. Don't bounce it of WR's head.-Hook pass is BEST pass in football!
-Run Square in strong.
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-Run Hook weak.
11. Flare-back:-Practice catching check off flares and splitting two defenders. Look for two and get
your body beyond tacklers.-FB gets ball move on Flanker. Turn in then Flanker.
-Have the nerve to stay with the FB.-Y gets to sideline as fast as possible and sits down.-FB sets for an instant and rns 'M' route.
12. Go pattern:-Only to fastest WR.
-Practice 4 to 1 to fastest WR over other WR's.-WR 12 yrd split.
-DON'T THROW AGAINST THEIR BEST DB! (Scout their personnel)-Throw GO in conjunction with plat action.
-Keep the length of the throw consistent.-7 step hitch and throw.
-Practice throwing to a spot with WR standing there.
-Don't throw if DB is deeper than WR when you hitch step.-Measure distance with WR full speed than practice stationary.-WR: release inside than out - chase DB step on his toes and run by him - keep DB
in his backpeddle - look DB in the eyes NOT past him.-At 8 yds, be 1 yd inside, next 8 yds be 1 yd outside.
-When thrown inside the 25 yd line change to 5 step drop.-Throw GO RIGHT more often than left.
-Vs Cloud throw in hole (only vs stationary DB) 5 Step drop.
13. Deep Out:-Only when DB is turing and running away.
-WR 12 yrd split.
-20 yds full speed - plant and come back.-7 step and hitch step and throw to spot.
-Ball should be released as WR is planting foot.-WR always keep elbows and arms in running position. just before you break, drop
head and dig (pump hands).