Dropback Notes

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Notes on the Dropback passing game in the West Coast Offense -from a 49ers coaches meeting A) 3 Step Drop -Takes advantage of a bad defensive adjustment. -Receivers = 5 steps. 1. Hitch and Quick Out: -Adjust splits to break in or out. -Don't lead receiver - throw at his hip. -Throw outs to LEFT and ins to the RIGHT (from all drops). -When throwing to the right, step towards the receiver on the 3rd step. -3 quick steps when throwing out. (WR 8 yrd split). -Best place to throw quick out is from SLOT formation. (to SE). -3 big steps when throwing hitch. Throw to middle of the receiver . When receiver catches the ball, he pivots to the sideline and runs to goalline. (WR 12 yrd split). 2. Slant: -Slant pass is a big chunk play. -12 yrd split - 5 to 7 steps and break. -Slant is best weak. - Throwing strongside you should use dropback and weak flow. - Throw ball to middle of receiver and above his waist - if anything slow him up to catch it. -Receiver should always be aware of relationship between corner and safety . -Hop inside and come under control in hole. -Ball should be caught 1 ft. in front of receivers numbers. -Vs corner inside - go full speed and break across his face. -Always practice 1/2 as many throws to outlet as primary. B) 5 Step Drop -ball control, timed passes; good on 1st and 10, 2 and 6, 3 and 4. -receivers run 10 - 12 yrd routes. 3. Square-out: -WR 8 yd split. -Square out = 5 quick steps - don't lead WR. -9 out of 10 square outs are thrown to the LEFT. -Vs Cloud - run SEAM route. - Throw square out into short field and away from rotation. -If LB crosses throwing lane - throw the 'M' outlet route. (Practice with coach catching primary and anyone catching outlet - hands up indicate who to throw to.) 4. Square-in: -Prefer to throw square in to the RIGHT. -5 Steps and hitch step. -WR sells GO pattern. Inside release, outside push, plant outside foot and start in. -WR 12 yd split. -QB 5 BIG STEPS - HITCH and throw on time. WR does NOT keep running. Catch ball no more than 3 steps inside original position. (keep ball in middle) -WR catches ball and runs straight upfield.

Transcript of Dropback Notes

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Notes on the Dropback passing game in the West Coast Offense-from a 49ers coaches meeting

A) 3 Step Drop

-Takes advantage of a bad defensive adjustment.

-Receivers = 5 steps.

1. Hitch and Quick Out:

-Adjust splits to break in or out.-Don't lead receiver - throw at his hip.

-Throw outs to LEFT and ins to the RIGHT (from all drops).-When throwing to the right, step towards the receiver on the 3rd step.

-3 quick steps when throwing out. (WR 8 yrd split).-Best place to throw quick out is from SLOT formation. (to SE).

-3 big steps when throwing hitch. Throw to middle of the receiver. When receivercatches the ball, he pivots to the sideline and runs to goalline. (WR 12 yrd split).

2. Slant:-Slant pass is a big chunk play.

-12 yrd split - 5 to 7 steps and break.-Slant is best weak.

-Throwing strongside you should use dropback and weak flow.

-Throw ball to middle of receiver and above his waist - if anything slow him up tocatch it.

-Receiver should always be aware of relationship between corner and safety.-Hop inside and come under control in hole.

-Ball should be caught 1 ft. in front of receivers numbers.-Vs corner inside - go full speed and break across his face.

-Always practice 1/2 as many throws to outlet as primary.

B) 5 Step Drop

-ball control, timed passes; good on 1st and 10, 2 and 6, 3 and 4.-receivers run 10 - 12 yrd routes.

3. Square-out:

-WR 8 yd split.-Square out = 5 quick steps - don't lead WR.

-9 out of 10 square outs are thrown to the LEFT.-Vs Cloud - run SEAM route.

-Throw square out into short field and away from rotation.-If LB crosses throwing lane - throw the 'M' outlet route. (Practice with coach

catching primary and anyone catching outlet - hands up indicate who to throw to.)

4. Square-in:

-Prefer to throw square in to the RIGHT.-5 Steps and hitch step.

-WR sells GO pattern. Inside release, outside push, plant outside foot and start in.

-WR 12 yd split.-QB 5 BIG STEPS - HITCH and throw on time. WR does NOT keep running. Catch ball

no more than 3 steps inside original position. (keep ball in middle)-WR catches ball and runs straight upfield.

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-"Square-in , wide Flare, wall off".

5. Half-back Flat:-HB runs at 'W' - crosses face and breaks out.

-QB 5 quick steps - plant and throw.-Vs Cloud - HB sits down.

-Don't make HB reach for ball - THROW SOFT.

6. Y Cross:

-TE - BIG get body between defender and QB.

-TE crossing - release cleanly = move.-QB - 5 BIG steps and hitch.

-Throw to middle of Y.-Y 10-12 yds deep and settle over center.

-Vs Man Under - drive past defender - shake one way and go the other.

7. Flanker Post:- Prefer Big, smooth WR.

-WR 12 yd split.

-QB 5 BIG steps and Hitch.-ALWAYS throw RIGHT.-WR break into hole in the zone.

-Attract FS weak to create hole - throw ball inside corner and past SS-TECHNIQUE is outside.

8. Quick Hook:

-5 step timed.-Throw to middle of WR.

-GREAT vs middle LBer defender - if WR is not open go to outlet immediately.-WR 12 yd split.

C) 7 Step Drop

-Bread and Butter BIG chunk offense.

9. Flanker Turn In:-WR split 12-14 yds.

-Same as 'X' Hook.

-Goal is beat a particular defender with hooking pattern.-Don't want WR moving when we throw the ball.

-Stop him with the ball.-Practice WR catching and DE hitting him from behind with a bag - drill around bag

or cone.

10. Hooking Pattern:-WR 12-14 yd split. Split will be game planned.

-Vs Cloud convert to Fade and turn after clearing Cornerback. Release inside vsCloud.

-Not a very good route vs Man Under. Instead run crossing routes. Turn-hookbecome crosses.

-Must have certain amount of touch on the ball. Don't bounce it of WR's head.-Hook pass is BEST pass in football!

-Run Square in strong.

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-Run Hook weak.

11. Flare-back:-Practice catching check off flares and splitting two defenders. Look for two and get

your body beyond tacklers.-FB gets ball move on Flanker. Turn in then Flanker.

-Have the nerve to stay with the FB.-Y gets to sideline as fast as possible and sits down.-FB sets for an instant and rns 'M' route.

12. Go pattern:-Only to fastest WR.

-Practice 4 to 1 to fastest WR over other WR's.-WR 12 yrd split.

-DON'T THROW AGAINST THEIR BEST DB! (Scout their personnel)-Throw GO in conjunction with plat action.

-Keep the length of the throw consistent.-7 step hitch and throw.

-Practice throwing to a spot with WR standing there.

-Don't throw if DB is deeper than WR when you hitch step.-Measure distance with WR full speed than practice stationary.-WR: release inside than out - chase DB step on his toes and run by him - keep DB

in his backpeddle - look DB in the eyes NOT past him.-At 8 yds, be 1 yd inside, next 8 yds be 1 yd outside.

-When thrown inside the 25 yd line change to 5 step drop.-Throw GO RIGHT more often than left.

-Vs Cloud throw in hole (only vs stationary DB) 5 Step drop.

13. Deep Out:-Only when DB is turing and running away.

-WR 12 yrd split.

-20 yds full speed - plant and come back.-7 step and hitch step and throw to spot.

-Ball should be released as WR is planting foot.-WR always keep elbows and arms in running position. just before you break, drop

head and dig (pump hands).