Drew dondelinger virtual communities- final draft
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Transcript of Drew dondelinger virtual communities- final draft
Drew DondelingerWrit 1133
Assignment 2
Facescreen
Howard Rheingold and Neil Postman agree that the relatively new fad of online
communities is changing society as we know it. Second Life, Facebook and other social
sites allow people to have a social experience beyond real life. Facebook focuses on
sharing, talking and interacting with friends primarily not in your vicinity. Facebook is
just a way to convey your real life and share it with friends, while Second Life, gives
people the opportunity to completely “start over” and create a new online life.
Rheingold believes that online community interaction will ultimately benefit society in
general, especially online. Postman however argues that ultimately technology and
online interaction will have an overall negative impact on society. Based on Postman’s
theory of negative impact, and Rheingold who expects to find social benefits, I will test
online communities for myself to see what I find. I will be going in with the
expectation of negative effects. As for my specific expectations, I will test my belief
that online communities have created a society that is increasingly based solely on
person to computer interaction and not face to face human contact. Because online
interaction is “easier, more convenient and better” in the opinion of many twentieth-
century leaders, the next generation, the “technoration” as Jeffery Gitomer puts it, is
becoming very inhuman and exceedingly worse at face-to-face interaction and real
world communication. I assume to find many people that rely on the computer as
their main source of social interaction, that is spend more time on online social
websites that socializing in the real world. Inversely I would expect to find at least
one, likely more, examples of how technology has benefited society and created social
ties as Mr. Rheingold suggests. Also with more time and resources I would enjoy
observing the difference in how people interact socially and professionally between
technology and the real world. I would venture to hypothesize that most people
struggle being professional and interacting face to face in current times in comparison
to twenty years ago, which would suggest disevolution instead of forward
advancement of society. However for this case study I will focus on the amount of
time spent between online social interaction and real life interaction and the activities
that take place online and finally analyze their effects on the real world.
I will be using my experiences and conversations in Second Life along with some
insight from Facebook users. I have a Second Life account and have begun immersing
myself into the unique culture. To measure and get meaningful information out of
Second Life I will need not only to be a random person walking around but I will have
to befriend other people and develop relationships where people respect me enough
to talk to me and give personal information. I would plan to set out looking for
information like, what do people do in Second Life? What do they do in “First Life?”
How many people to you communicate with regularly in each society? Do you find
experiences simpler in one life than the other? Do you find it easier to be outgoing in
either situation? Which life do you spend more time in socially? This type of
information would lead me to a better understanding of why people use Second Life
and more importantly how their Second Life relates to the real life.
To gather information about Facebook I will have to draw on others’ experience.
I have no personal Facebook experience, but from past observation my information
will look towards the difference between friends on Facebook and friends in real life.
Some people have upwards of a million friends on Facebook and my initial feeling tells
me that those people aren’t friends with all of those people in real life. My guarantee
would be that in general people interact far more, both in number of people and
amount of time, on Facebook than in real life. Types of questions I will ask Facebook
users will be geared toward finding out the difference between how often, why and
with whom users interact with. I will do this both by inquiring regular users of
Facebook and by exploring the world myself by using a rented Facebook profile to
explore the new world myself. How many friends do you have on Facebook? How
many of those friends do you interact with regularly via Facebook? How many of those
friends do you regularly interact with face to face? Do you have friends on Facebook
you’ve never met in person? Do you find it easier to communicate socially with people
face to face or on Facebook? How much time do you spend on Facebook versus
socializing face to face? I will interview a few subjects and try to find other general
statistics about Facebook in addition to my observations to contradict my hypothesis.
Through my interaction on Second Life I learned a lot about the culture and also
about the people of Second Life. One of the biggest things I noticed was that the users
of Second Life are a proud group of people that identify with their social network.
Many people became defensive at first when I asked them about the difference
between their Second Life and their real life, most interviewees were taken aback at
first and then came back on the attack by responding with something close to, “What
are you talking about? Are you saying Second Life isn’t real?” This feeling of having to
defend their site and opinion that Second Life is real was common among users. I
interviewed around twenty-five avatars in Second Life, with varying lengths of time
interviewing because often if a question offended someone, or if they felt I was a
waste of time they would just fly away. I talked to people in a very diverse group of
places, everywhere from a baseball game to an art gallery, someone at the roller disco
and even someone at the strip club. On average Second Life users said they spend
between two and five hours a day interacting in their 3D online community, with a
range from half an hour to ten hours a day. The majority of users actually engage in
similar activities in Second Life that they do every day in real life, however with some
exciting activities they’ve never done in real life. The reason for this was almost
always because respondents found it safer to try out a fantasy in Second Life rather
than taking a chance in real life, users agreed that it may be awkward in person but
very easy given a computer screen. In general most Second Life users said they met
entirely new people in Second Life and their friends in Second Life were hardly ever
their friends in real life. In fact no one I talked to said they have ever gone beyond
Second Life in actually meeting with any of their Second Life friends in real life. Eight
of the twenty-five responders admitted that Second Life is a bigger part of their social
life than time they spend actually interacting with people.
My Second Life experience was eye opening. People said they have completely
different friends on Second Life than in reality, which means Second Life gives you the
opportunity to expand your social network, however, it is hardly ever used in that way.
Instead Second Life seems to be an activity based community. There is no arguing that
Second Life is a community, as the definition of community is ambiguous in itself, and
if Second Life users believe they are part of a community, then technically they are. I
would agree that Second Life at least gives the opportunity to create and be a part of
an online community where you can meet people, hang out and have ongoing
meaningful relationships. However in my experience that’s not how users put the site
to work, instead on the aggregate it seems like people simply go there for something
to do and never build anything out of it. When you ask an avatar why they use Second
Life you would most likely get an answer related to, “Because” or “Cuz it’s here.” Not
many relevant actions come out of Second Life. Interaction occurs solely from behind
a computer screen and hardly ever expands from that.
All of this supports my hypothesis and Postman’s ideas because this example of
an online community does not benefit society, but rather is just an activity to fill time
in people’s lives. Activities that are just time fillers can be useful as stress relievers
but have no more benefits, and in my opinion the negatives of time fillers outweigh
the positives. My hypothesis is supported by this evidence and social site in general;
this site I would argue is damaging to society because there is no societal benefit and
is therefore just an activity for fun. While fun can be beneficial to societal needs, in
this case I (and I assume Mr. Postman would agree with me) would consider spending
excess amounts of time on this site as a waste of time and therefore a waste of money.
Time is money and a waste of time and money can be labeled as inefficiency, both
threatening to take over society without benefit and destroy face to face real life
society.
While I don’t personally have a Facebook account I was able to find many of the
over 410 million people that do and interview five of them. My sample wasn’t pleasing
to me because it consisted of five college aged users, but at least I feel it’s a good
range of taste of my generation’s use of Facebook. All of my interviewees admitted to
spending at least an hour, most of them were more, on Facebook every day. Just to
put that into perspective that’s about 365 hours a year, which equates to over 15 full
days of time spent on Facebook every year, for a one hour a day user. Of the people I
interviewed the group had a range of between 431 and 1,496 friends, one of the most
shocking things to me when gathering this specific statistic was not the sheer numbers
but that four of the five subjects knew their exact number of friends without even
looking online. When I asked, “Are you sure?” They opened up their profiles and
proved my skepticism wrong. I found this astonishing, but when I asked how or why
they knew that off the top of their heads, I got the same look I get when I tell someone
I don’t have a Facebook. Kids nowadays can memorize all 150 Pokémon or the number
of Facebook friends they have but not the US Presidents or acquaintance’s names.
While browsing this site one of my main observations was what a “friend” really
entitles, a friend in Facebook means that a person requested you as a friend and you
hit the accept button. Most of the people you “friend” are friends you know in real
life, but not all of them, often they’re people who have mutual friends with you or just
other random people. Every person I interviewed admitted to having friends on
Facebook that they’ve never even met; the average per interviewee was 27. Of their
hundreds of friends each interviewee only consistently communicates with between
ten and twenty-five of those friends on Facebook. Of all the Facebook “friends” each
interviewee only regularly communicates face to face with five to ten of them.
This would seem at first to support my hypothesis if out of hundreds of friends
there is only regular face to face communication with five to ten people. With this
evidence it seems like the online social network of Facebook is becoming the main
reliant for college social interaction, however every respondent said their real life
social activities are far more important than their online social life. However another
constant comment was that Facebook is a huge part of their social life and they
couldn’t imagine their lives without Facebook. One of the biggest uses of Facebook is
connecting with and staying in contact with people you can’t regularly communicate
with or lost contact with over the years; this is the reason I find this site refutes my
hypothesis. Even though the average user spends aggregately over 15 days on
Facebook and only communicates with 5% of friends face to face, Facebook can be
socially beneficial. For example college students are increasingly leaving their home
state to go to school across the country; this I believe is in large part thanks to the
advancement in technology, specifically cell phones and online social communication,
that allow kids to keep in touch with family and friends, first MySpace and now
dominantly Facebook. Of the five interviewees two are from California, one is from
Minnesota, one is from Missouri and one is from Connecticut. Each interviewee notes
that most of their Facebook friends are friends from high school and their home town
that they want to keep in contact with when they start new journeys. Also one
interviewee was able, only through Facebook, to find his best friend from middle
school who moved away before high school and reconnect with him. Facebook does
have some very useful social tools, but it is also shows evidence for my hypothesis.
Two friends live on the same floor of a dorm building, their rooms are about 35 feet
from each other, and when they want to have a conversation, they both log onto
Facebook. Instead of walk 35 feet and give the other person the satisfaction of their
sole attention, both prefer using Facebook to communicate, because it’s “easier” and
“you can do other things at the same time.” This was the biggest support of my
hypothesis, talking over the computer is easier than walking 35 feet and talking face to
face? You can’t give another person the respect to talk directly to them because you
can get other things done while talking to them? An older gentleman would likely find
this offensive and a hunch tells me your boss wouldn’t appreciate your logic if that was
your excuse. Another piece of evidence I uncovered to support my hypothesis, while
trying to disprove my hypothesis, had to do with the picture sharing aspect of
Facebook. Users all admitted to spending a significant amount of time browsing
through pictures on their attractive female friends’ profiles specifically looking for
beach pictures and commenting on them. I asked if they would ever observe girls on
the beach and comment on them to their face. No. Again this just exemplifies the
differences between online communication and real life.
I view my experiences as two separate examples. I feel my time in Second Life
was confirmative to both my hypothesis and Mr. Postman’s ideas. The site was not
socially beneficial and in fact threatened to turn people’s social lives totally electronic
where they would eventually completely lose the ability to communicate in the real
world, slowly taking over and destroying society. Facebook however seems to be more
of a supplement rather than replacement to social life. Facebook has beneficial
qualities, and communication in Facebook is most often derived around or about real
life, not threatening to take over society. While Facebook may be contributing to the
face to screen relationship, as I’m trade marking it, it seems to be more beneficial than
hurtful; however this correlation depends completely on the individual’s choice of how
to use Facebook. As for my hypothesis I would denounce that Facebook is socially
harmful if taken summative because of the evidence from Facebook that suggests real
world social growth. However Mr. Postman’s ideas and my hypothesis do hold true in
many cases. My initial hypothesis was that online social sites are ruining real world
communicational skills, and I believe this is partially true, there certainly seems to be
evidence for both sides. The argument I would add to Mr. Postman’s ideas is that it is
not social sites nor technology that threatens to capture, manipulate and control
society; but rather the people using the technology. Technology is a tool made by man
and for man, and though technology has developed it is still a tool man controls. That
being said guns are a tool controlled by man as well and they have become destructive
to society and man himself. However guns are not to blame nor is the technology that
led to innovation, but the choices man makes on how to use his inventions, and
specifically how man abuses each. If used to further your social life in the real world,
find lost friends or keep up with friends you’ve parted ways with, Facebook can be very
beneficial. But if used to have a conversation with someone down the hall from you or
to just browse for hours on end, these networks can have a negative impact on society.
Second Life has the same basic potential as Facebook, however at basic nature
Facebook is set up for man to make more constructive choices with it. My addition to
my and Mr. Postman’s hypothesis would be the same: that technology and online
social worlds do have the potential to aid in the corruption and harm of society, but
the biggest threat technology gives man is yet another way to abuse his own tools and
destroy society himself. This can be seen in reflection of Rheingold’s hypothesis as
well, because while technology gives man the potential to destroy society it also gives
him the opportunity to better society. Technology can be useful and benefit society
but it is ultimately man’s choices that will decide the fate of his society, and in my
prediction ultimately destroy society, technology is just another possible tool for the
job.