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    O---------O

    |4. Ranks |

    O---------O

    [RANK G]

    Fee: 100G

    Reward: Strength Ring (Accessory Attack +5 Equip: All)Morrie's Reward: Three additional reserve monster slots

    Round One: She-slime x2, Slime Knight

    Round Two: Frogface x2, Treeface

    Final Round: Hammerhood, Gorerilla, Bullfinch

    Strategy: This isn't a difficult rank to win, but your initial team

    leaves much

    to be desired. Get rid of Smiles and Squiggles ASAP and replace them

    with

    better monsters. Lonely Joe is a decent fighter for this rank, but you

    can

    recruit much stronger creatures in the field. I'd highly recommend

    scouting

    strong attackers like Hackzilla, Potbelly, and Snap Case. Brickman is

    a good

    choice as well due to his strong defense. If you get Brickman, don't

    release

    him and keep him in reserve. He'll play a big role later in the arena.

    Having

    Healer on your team keeps your monsters healthy, but at this point

    early in the

    game you'll probably want to stick to a totally offensive team.

    Winning this

    rank gets you the strength ring, but even better gives you the ability

    to hold

    three monsters in reserve, allowing you to recruit a total of six

    monsters

    (three in your team and three in reserve).

    [RANK F]

    Fee: 200G

    Reward: Bunny Suit (Armor Defense +38 Equip: Jessica)

    Morrie's Reward: Option to fight against your team

    Round One: Khalamari Kid x2, King Kelp

    Round Two: Dingaling x2, Jargon

    Final Round: Dancing Devil, Wailin' Weed, Redtail Hipster

    Strategy: The same team that you used in Rank G can take you through

    this rank

    as well. The main thing to worry about is the Redtail Hipster in the

    final

    round. It has a special attack that can hit all of your team members

    for major

    damage. Winning this rank allows you to fight against your own team in

    the

    arena, and causes new monsters to appear on the field for you to

    recruit.

    [RANK E]

    Fee: 300G

    Reward: Ring of Clarity (Accessory Resist Confusion Equip: All)

    Morrie's Reward: Call Team ability for hero

    Round One: Jailcat x2, Terror Tabby

    Round Two: Hipster, Minidemon, Witch

    Final Round: Magic Marionette, Tap Devil, Volpone

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    Strategy: Now that you've cleared rank F there are new monsters to

    recruit in

    the field. Among them is Capers, a strong attacker that complements an

    offensive team well. Curer also becomes available, but you're probably

    not

    going to be able to recruit it until later in the game. If you do

    you'll add apowerful healer to the team. When you reach Orkutsk make sure to

    recruit Roborg

    ASAP to add a powerful attacker to your group. Winning this rank gives

    the hero

    the Call Team ability, which allows him to summon his monster team to

    fight in

    place of the party once per battle for a short time.

    [RANK D]

    Fee: 400G

    Reward: Mighty Armlet (Accessory Attack +15 Equip: All)

    Morrie's Reward: Three additional reserve monster slots

    Round One: Night Fox, Night Emperor, Night Sneaker

    Round Two: Skeleton, Walking Corpse, Mummy

    Final Round: Brownie x2, Hood

    Strategy: The main thing to worry about here is that in the final

    round the

    Brownies will raise their tension before they attack, which will most

    likely

    kill your weakened team members. Fortunately, they don't have much HP

    so strong

    attacks should take them out before they take you out. Winning rank D

    adds

    three more slots to your reserves, and causes additional monsters to

    appear in

    the field.

    [RANK C]

    Fee: 500G

    Reward: Saint's Ashes (Item Used to remove curses in alchemy)

    Morrie's Reward: None

    Round One: See Urchin x2, Siren

    Round Two: Mecha-mynah, Hunter Mech, Clockwork Cuckoo

    Final Round: Fencing Fox, Bone Baron, Phantom Fencer

    Strategy: It's all about brute force here. The mechanical enemies in

    the second

    round are tough, so be sure to bring some tough monsters of your own.

    I'd

    recommend bringing Cybot (now available after Rank D) and Roborg (if

    you have

    it too) along to the party. I don't recommend another sword monster

    with them,

    as using the special attack will hurt you here more than it helps.

    Talos

    becomes available after rank D, and if you have the two killing

    machines and

    him in the party this rank should be a breeze. You don't get anything

    from

    Morrie for winning this rank, but he promises that he'll give you

    something

    good next time.

    [RANK B]Fee: 700G

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    Reward: Bardiche of Binding (Scythe Attack +83 Equip: Yangus)

    Morrie's Reward: Second monster team

    Round One: Dragurn, Tyrantosaurus, Snapdragon

    Round Two: Stone Guardian, Boss Troll, Golem

    Final Round: Rockbomb, Stone Golem, Living Statue

    Strategy: And now for something completely different. There is a major

    difficulty jump between this rank and the last one. The enemies hereall have

    powerful attacks and major HP (in the 400 to 800 range). You'll need

    to counter

    brute force with brute force here. I recommend bringing Roborg, Cybot,

    and

    Talos. Whichever team you decide to stick with, I highly suggest that

    Talos be

    a part of it. Not only does he do quite a bit of damage, but also his

    high HP

    and defense lets him stay in this fight longer than any other monster

    that you

    can recruit at this point.

    In the first match both the Dragurn and Tyrantosaurus have quite a bit

    of HP,

    and the Snapdragon can attack twice each round for loads of damage. In

    the

    second match you'll face three enemies with both loads of HP and

    defense. In

    the final match the Stone Golem will use tension (sometimes twice) to

    deal

    severe damage to a party member. Hopefully Talos will take the brunt

    of the

    attack while the other members of the team take the golem down.

    Winning this

    rank earns you a second monster team, giving you in effect another

    three

    monsters that you can have in reserve. Better yet, clearing rank B

    makes the

    final (and strongest) monsters available to recruit in the field.

    [RANK A]

    Fee: 1,000G

    Reward: Hero Spear (Spear Attack +100 Equip: Hero)

    Morrie's Reward: Unlock Rank S

    Round One: Frou-frou, Cyclops, Troll

    Round Two: Jumping Jackal x2, Great Sabrecat

    Final Round: Zombie Gladiator, Treevil, Bomboulder

    Strategy: It's very tempting to use the "My Three Golems" (Brickman,

    Goldman,

    Stoneman) team here. While Mazin can go through the first two monster

    teams

    like wet toilet paper, he might have problems with the last team. The

    reason is

    Mazin will keep killing the Bomboulder (since it has the lowest HP),

    the

    Treevil will keep resurrecting it, and the Zombie Gladiator will hack

    away at

    Mazin each round. Fortunately, I got lucky when Mazin took out the

    Treevil when

    it forgot to resurrect the Bomboulder. By the time Mazin took out the

    Zombie

    Gladiator he had less than 100 HP. So if you decide to use the allgolem team

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    it can be a bit risky. A good alternative to the golem team is the

    killing

    machine team (Roborg, Cybot, Nohi). If you decide to go with a rogue

    team there

    are several good monsters that you can use. Talos is still as strong

    as ever.

    Octurion is the best healer in the game. Pair these two with a strongattacker

    like Skeledoid or Steropes and you'll have a powerful combination.

    Winning this

    rank unlocks the final rank S match.

    [RANK S]

    Fee: 1,000G

    Reward: Dragon Robe (Armor Defense +103 Equip: Jessica, Angelo)

    Morrie's Reward: No entry fees, hero statue

    Round One: Goodybag, Mimic King, Mimic

    Round Two: Dullahan, Healslime, Gigantes

    Final Round: Liquid Metal Slime, Hell Gladiator, Cureslime

    Strategy: This is it. The final rank is, not surprisingly, the hardest

    of them

    all. Since this is the rank that's probably going to give you the most

    problems

    to clear, I've decided to go more in depth in explaining whom you're

    going to

    face, and the teams that can possibly beat this rank. Note that even

    with the

    optimal teams there is always a chance you'll get unlucky and get

    wiped out in

    the final round (or even the second round).

    In the first round you'll be up against a Goodybag, Mimic King, and

    Mimic. The

    main threat here damage wise is the Mimic King, since its hits deal

    roughly 100

    damage. Sometimes it will also cast Fuddle. The Mimic can attack twice

    in a row

    and can also cast Whack, which instantly kills its target if

    successful. The

    Goodybag doesn't do much damage, but it can potentially be the most

    devastating

    monster of all if it casts Kasap to lower the defense of your entire

    team.

    Remember that effects like this carry on to the next match, which

    basically

    means a death sentence for most teams if they get hit with it.

    The second round is pure beat down. The Gigantes is the main threat

    here, since

    it can do a desperate attack that can deal 300-400 damage. If you're

    unlucky it

    will do this several times in a row. The Dullahan will spend most of

    the time

    building up tension, which will be devastating for one of your

    teammates when

    it finally attacks. The Healslime can be annoying but fortunately it

    doesn't

    heal much more than about 80 HP to a team member, if it decides to

    heal at all.

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    The last round is the hardest of all, not surprising considering it's

    Morrie's

    team. The Hell Gladiator can attack twice each turn, and each hit can

    cause the

    target to fall asleep. The Cureslime doesn't do much in the battle,

    but it has

    a lot of HP, and will drive you nuts if it ends up healing the LiquidMetal

    Slime. Speaking of which, this one doesn't run away, but it still has

    its

    trademark metal defense, which causes virtually any attack to do 1

    damage, if

    it hits at all. It also casts Kasizzle quite frequently.

    So there you have it. Three tough teams that you need to take on

    consecutively.

    How do you go about doing it? Here are some possible teams you might

    want to

    consider. Note that my testing was done with the hero at level 45,

    which is a

    relatively high level by the end of the game.

    [Triple Trouble (and why you shouldn't use them)]

    You might think that because of the way they handled rank B and rank A

    that

    rank S should be no problem, right? Unfortunately, this isn't the case

    here.

    The saying that a chain is only as strong as its weakest link applies

    here. The

    weakest link in this case is Roborg. While the Triple Trouble team can

    consistently reach the final match with its members intact, by that

    time Roborg

    is pretty much dead (if he wasn't killed in the last match already).

    And if

    Roborg (or any other member) of the team dies in the last round, you

    can kiss

    the Stream Killer Attack (SKA) goodbye. It should be noted that even

    the SKA

    deals at most 2 damage to the Liquid Metal Slime. Unless you get

    really lucky

    and the team focuses all its attacks on the Hell Gladiator, there's no

    way to

    keep your team intact since they'll divide their attacks at either the

    Liquid

    Metal Slime or the Cureslime (which has a large number of HP), while

    the Hell

    Gladiator kills off your team. The Kasizzle that the Liquid Metal

    Slime casts

    will also pretty much guarantee that someone is going to die fairly

    quickly.

    [My Three Golems (why you should use them and what to look out for)]

    Not even the mighty golem team is safe from rank S. The weakest link

    in this

    team is Goldman, as his HP doesn't increase much, if at all, as you

    gain

    levels. If a strong attack kills him before they can form Mazin it's

    all over.

    In the first round the only thing you need to worry about is Goldman

    dying as I

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    mentioned previously. Once Mazin is on the field you've pretty much

    won the

    match, as he is immune to Fuddle and Whack, and the Kasap doesn't

    carry over to

    the next match when the team breaks up into individuals. The second

    round is

    another story. Even if you form Mazin early on, the Gigantes canperform a

    desperate attack that can knock off 300+ HP. If you're very unlucky he

    can

    perform it over and over again. I recall one time I ended the match

    with less

    than 100 HP. The final match depends on a great deal of luck (well,

    actually

    all the monster arena fights depend on luck, but this time in

    particular even

    more so). What surprised me is that Stoneman once performed a

    desperate attack

    against the Liquid Metal Slime that ending up killing it before they

    even

    formed Mazin. Even if by some miracle that does happen, you're not out

    of the

    woods just yet. The Hell Gladiator's attacks can put Mazin to sleep as

    a side

    effect. Since he can attack twice per round that doubles the chances

    of that

    happening. If you're unlucky (like I was) Mazin will keep falling

    asleep while

    the Hell Gladiator hacks him to pieces. If Mazin kills the Hell

    Gladiator with

    a desperate attack, you've pretty much won the match. The only

    remaining

    problem is dealing with the Liquid Metal Slime. Mazin's attacks deal 1

    damage

    (if they hit at all) to the metal slime. His desperate attack will

    kill it

    instantly though.

    To recap, the golem team stands a very good chance of winning the S

    rank unless

    one of the following occurs:

    1. Goldman is killed before Mazin can be formed.

    2. The Gigantes does a desperate attack over and over again (super

    cheese!).

    3. Mazin keeps falling asleep when the Hell Gladiator attacks.

    [Fight Fire With Fire]

    Okay. This isn't an actual team, but I got the idea by seeing how

    effective

    Morrie's team was in the finals. Basically what you do is duplicate

    the same

    team that Morrie uses. This means forming a team with a healer, an ass

    kicker,

    and a metal slime. I figured that if that team worked well for him, it

    might

    work for me as well (and it turns out that I was right).

    For the healer you can use either Curer or Octurion. I would highly

    recommend

    bringing Curer instead of Octurion. While Octurion has great healingspells, he

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    tends to forget that he's supposed to play a supporting role and

    attacks over

    and over again with multi thrust, while his teammates are taking

    severe damage.

    Curer can sometimes act like this as well, but what really sets him

    apart from

    Octurion is his high agility. Curer does a great job at evadingattacks. Not

    only does this keep him alive to heal everyone, but also it makes

    strong

    enemies waste their attacks (hence keeping your allies healthy) trying

    to hit

    Curer.

    For the ass kicker you have quite a bit of choices to choose from, but

    Morrie's

    choice is the one you'll probably want to use. Skeledoid is a Hell

    Gladiator

    just like Morrie's. It has the same two attacks each round that can

    cause its

    target to fall asleep. And yes, this works on the Hell Gladiator.

    Talos might

    work as well, but two attacks per round and sleep effects make

    Skeledoid much

    more attractive.

    For the metal slime you'll probably want to use Metabble over Metaly,

    since

    Metaly has half the HP and Defense that Metabble does. If by some

    miracle you

    have Hev in your possession (like I do) use him instead as he has 10

    HP

    compared to Metabble's 6. It should be noted that the metal slimes

    that you

    encounter in the field have a defense score in the thousands (4000+ to

    be

    exact), while in the arena the defense tops out at 999 (for Hev). I

    actually

    had the Healslime hit Hev for one damage in the second round. How

    embarrassing.

    The main purpose of the metal slime is to divert attacks away from the

    healer

    and ass kicker. The metal slime will also join in the attack with

    offensive

    spells (Metabble casts Kasizzle, while Hev casts Kafrizzle). When the

    metal

    slime's HP gets low (about 50%) hopefully the healer (i.e. Curer) will

    take

    notice and restore them back to full health.

    I'll assume for example's sake that you'll be using

    Curer/Metabble/Skeledoid.

    The strategy for each round is pretty much the same. Skeledoid will

    attack

    twice each round, hopefully putting one or more enemies to sleep.

    Metabble will

    cast Kasizzle or attack. Curer will attack, do nothing, or heal a

    party member

    (or the entire party) with Multiheal or Fullheal spells. When the

    enemy team

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    attacks they'll either target Curer (who will hopefully dodge) or

    Metabble

    (which will hopefully miss). It's not too much of a problem if

    Skeledoid gets

    hit since he has a decent number of HP. The real problem is if he gets

    killed

    with a strong attack (like the Gigantes desperate attack) it's gameover. If

    Curer gets killed early on you probably won't make it to the final

    match. If

    Curer gets killed in the final match you still have a chance to win as

    long as

    the Hell Gladiator concentrates on Metabble long enough for Skeletoid

    to kill

    him. It's interesting to note that metal slimes seem to have an easier

    time

    hitting other metal slimes with their attacks.

    [The Popular Team]

    One of the most popular teams currently seems to be the combination of

    Talos,

    Skeledoid, and Octurion. While theoretically this is a solid team,

    personally I

    haven't won a single Rank S match with them. It could be due to bad

    luck, or it

    could just be me. As long as Octurion heals consistently, Talos and

    Skeledoid

    should have no problem beating the competition. Unfortunately,

    Octurion

    sometimes (or in my case always) forgets to use Fullheal and starts

    attacking

    with multi thrust instead. This of course results in him getting

    killed quite

    fast, and once your primary healer is dead your other teammates are in

    serious

    trouble, especially against the Skeledoid in the final round.

    O----------------------O

    | 5. Monster Locations |

    O----------------------O

    Note that certain monsters can only be found during the day or night,

    and some

    monsters appear in multiple locations. If you can't find a monster in

    one

    location try going to the next one.

    [ALWAYS AVAILABLE]

    These monsters are always available to recruit in the field regardless

    of which

    rank you're at. However, getting to some of them will require either a

    ship or

    the Godbird.

    ARCHER (a.k.a. Sharpshooter)

    Species: Bodkin Bowyer

    Family: Humanoid

    Experience: 46

    Gold: 17Coin: Copper

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    Location: Between Maella Abbey and Ascantha Castle, area between two

    mountain

    ranges.

    Teams: The Angry Archers, Not Quite Human

    Comments: Archer is probably the best archer, but that's not saying

    much. While

    its multishot attack is useful, its only good for the early ranks.

    ARCHFIEND (a.k.a. Arch-archdemon)

    Species: Archdemon

    Family: Demon

    Experience: 466

    Gold: 31

    Coin: Gold

    Location: West of Tryan Gully, on the southwest bridge.

    Teams: Far From Heaven

    Comments: With over 900 HP and the ability to cast Kaboom and

    Insulate,

    Archfiend makes a good addition to most teams.

    ARGES (a.k.a. Big Blue Bully)

    Species: Cyclops

    Family: Demon

    Experience: 346

    Gold: 66

    Coin: Silver

    Location: East of Tryan Gully. You'll have to walk around

    counterclockwise from

    the bridge to get to him.

    Teams: Club Club, Far From Heaven

    Comments: Arges is a strong fighter to be sure, but by the time you

    can recruit

    him you can also recruit Brontes and Steropes, both of which are much

    better.

    BIG AL (a.k.a. Al Gee)

    Species: King Kelp

    Family: Aquatic

    Experience: 181

    Gold: 33

    Coin: Copper

    Location: Beach south of Argonia. (requires boat)

    Teams: The Psyche Wards, The Aqua Marines

    Comments: Big Al's primary attack is his song, which unfortunately

    only hits

    one enemy at a time. He's good for laughs but not much else.

    BLIZAG JR. (a.k.a. Cold Fire)

    Species: Frostburn

    Family: Elemental

    Experience: 224

    Gold: 63

    Coin: Copper

    Location: Northeast of Orkutsk.

    Teams: Demented Elements

    Comments: Blizag Jr. knows the Thwack spell, which can kill an enemy

    outright

    if it's successful. This can be helpful in the lower ranks, but this

    doesn't

    affect opponents in the higher ranks. Blizag Jr. can also blow icybreath on

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    the entire enemy team.

    BONES (a.k.a. Old Soldier)

    Species: Skeleton

    Family: Zombie

    Experience: 173

    Gold: 26Coin: Copper

    Location: Southwest of the Dark Ruins.

    Teams: The Blade Runners, The Zombebops

    Comments: Bones is a pretty average attacker, alternating between

    swinging his

    sword or throwing his skull and casting Kazap on enemies.

    BRICKMAN (a.k.a. Bricklayer)

    Species: Golem

    Family: Material

    Experience: 275

    Gold: 55

    Coin: Silver

    Location: Southeast of Peregrin Quay near some ruins.

    Teams: My Three Golems, Materialistic

    Comments: Brickman is a solid defensive player. He primary serves to

    soak up

    damage for your team while they attack. Most of the time he builds

    tension, and

    can do some damage once he lets lose with his attack. One of the three

    members

    of the My Three Golems team.

    BRONTES (a.k.a. Gigantes Guardsman)

    Species: Gigantes

    Family: Demon

    Experience: 381

    Gold: 75

    Coin: Gold

    Location: West of Empycchu, east of the poison marsh. (Day only)

    Teams: Two Eyes, Club Club, Far From Heaven

    Comments: Brontes doesn't beat around the bush. He beats on people's

    heads.

    Pairs up with his stronger brethren Steropes to form the mighty Two

    Eyes team.

    BUSH-W. (a.k.a. Bushwhacker)

    Species: Berserker

    Family: Humanoid

    Experience: 326

    Gold: 83

    Coin: Silver

    Location: Small island in middle of lake north of the monster arena.

    Teams: The Hackers, Not Quite Human

    Comments: Bush-W. is a reliable attacker for your team, since that is

    pretty

    much all he does.

    CLIO (a.k.a. Colossal Clione)

    Species: See Angel

    Family: Aquatic

    Experience: 120

    Gold: 40Coin: Silver

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    Location: Small island west of Empycchu, northwest of the poison

    marsh.

    Teams: The Aqua Marines

    Comments: With spells like Acceleratle, Multiheal, and Zing, Clio

    makes a great

    support monster in the arena. Unfortunately, its low HP makes it

    unsuitable forthe middle and higher ranks.

    COWBOY (a.k.a. Buffalo Bill)

    Species: Bullfinch

    Family: Beast

    Experience: 42

    Gold: 21

    Coin: Copper

    Location: Road between Alexandria and the Tower of Alexandria.

    Teams: Just Beastly

    Comments: Cowboy is a fairly mediocre fighter. There are much better

    choices

    this early on in the arena.

    DOLLDRUMS (a.k.a. Puppet Pugilist)

    Species: Puppet Master

    Family: Humanoid

    Experience: 173

    Gold: 56

    Coin: Copper

    Location: East of Empycchu.

    Teams: Valentine's Day, Not Quite Human

    Comments: Dolldrums casts a lot of spells, but none of them are

    particularly

    effective. His HP are too low for any serious combat in the arena.

    DOUG (a.k.a. Mole Major)

    Species: Mad Mole

    Family: Beast

    Experience: 106

    Gold: 32

    Coin: Copper

    Location: North of Ascantha Castle, before the mole tunnel entrance.

    Teams: Just Beastly

    Comments: Doug alternates between building up tension and attacking.

    This would

    be effective if Doug were a strong fighter, but Doug's stats are

    rather weak.

    DUMBKING (a.k.a. King of Dumbira)

    Species: Notso Macho

    Family: Humanoid

    Experience: 206

    Gold: 71

    Coin: Copper

    Location: Southeast of Argonia, along the northern bank of the river

    near the

    outlet.

    Teams: The Blade Runners, Not Quite Human

    Comments: Dumbking is a fantastic addition to your team for the early

    and

    middle ranks. Not only can he perform a desperate attack, but he can

    cast theOomph spell on your team members as well.

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    FAT CAT (a.k.a. Death Tabby)

    Species: Jailcat

    Family: Beast

    Experience: 109

    Gold: 38

    Coin: CopperLocation: West of Red's house, in the forest on the west side of the

    mountain

    range.

    Teams: Just Beastly

    Comments: Fat Cat will spend its turns rolling around the ground,

    purring, and

    licking itself. Needless to say, this is not a winning strategy in the

    arena.

    FAUNUS (a.k.a. Fertiliser)

    Species: Silenus

    Family: Humanoid

    Experience: 136

    Gold: 66

    Coin: Copper

    Location: West of the Seaview Chapel.

    Teams: The Fatal Attraction, Not Quite Human

    Comments: If you don't mind waiting a while to start the monster

    arena, Faunus

    is a great choice for the early ranks. He can put enemies to sleep,

    and his

    sheep attack does loads of damage to the enemy team.

    FLAMEMAN (a.k.a. Living Flame)

    Species: Dancing Flame

    Family: Elemental

    Experience: 164

    Gold: 44

    Coin: Copper

    Location: Near the Dragon Graveyard.

    Teams: Demented Elements

    Comments: As you might expect, Flameman attacks the enemy team with

    fire-based

    attacks. As an elemental he has good resistance to magic, with the

    exception of

    ice based attacks.

    FLETCH (a.k.a. Shortshooter)

    Species: Bodkin Archer

    Family: Humanoid

    Experience: 36

    Gold: 8

    Coin: Copper

    Location: Road west of Farebury, east of Trodain castle. (Day only)

    Teams: The Angry Archers, Not Quite Human

    Comments: Fletch is probably best as a part of The Angry Archers team,

    where

    his Buff and Kabuff spells can be put to good use.

    FOWL FOWL (a.k.a. Raging Rooster)

    Species: Fowlfighter

    Family: Bird

    Experience: 181Gold: 33

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    Coin: Copper

    Location: Northeast of Baccarat. (Day only)

    Teams: The Blade Runners, The Avian Attackers

    Comments: Fowl Fowl is fairly weak as far as offensive monsters go,

    and is only

    good for the early ranks. He can attack twice in each turn and let out

    a warcry that can make the enemy party members lose their turn.

    GOLDMAN (a.k.a. Goldbricker)

    Species: Gold Golem

    Family: Material

    Experience: 121

    Gold: 239

    Coin: Gold

    Location: Neos, near town. (Day only)

    Teams: The Treasure Hunters, My Three Golems, Materialistic

    Comments: There isn't anything particularly special about Goldman, but

    as a

    golem he has high defense and resistance to most status effects. One

    of the

    three members of the My Three Golems team.

    HACKZILLA (a.k.a. Axoraptor)

    Species: Hacksaurus

    Family: Dragon

    Experience: 103

    Gold: 31

    Coin: Silver

    Location: North of Farebury.

    Teams: The Hackers, The Drag Racers

    Comments: Hackzilla is a fantastic monster to recruit for the early

    ranks, and

    the fact that he keeps on improving as you gain levels makes him a

    contender in

    later ranks as well. While his regular attack is strong, he can

    occasionally

    hit an enemy with a double strike, or breathe fire on the entire enemy

    team.

    His fire attack isn't as impressive in later ranks, but his physical

    attacks

    are solid.

    HEALER (a.k.a. Family Doctor)

    Species: Healslime

    Family: Slime

    Experience: 44

    Gold: 26

    Coin: Copper

    Location: Beach between the Tower of Alexandria and Port Prospect.

    Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z,

    Slime Power

    Comments: As his name implies, Healer spends most of his time healing

    your team

    with Heal and Midheal. This can benefit any team, but works

    exceptionally well

    in an all slime team.

    HOODWINK (a.k.a. Hooded Hacker)

    Species: HoodlumFamily: Humanoid

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    Experience: 213

    Gold: 56

    Coin: Gold

    Location: West of Argonia Castle, by the T intersection north of the

    lake.

    (Night only)

    Teams: The Hackers, Team Goodnight, Not Quite HumanComments: Hoodwink is a powerful, if unpredictable, attacker. He can

    attack

    several times per round, but spends most of them building tension or

    trying to

    blind the enemy team.

    HORI (a.k.a. Slime Creator)

    Species: King Slime

    Family: Slime

    Experience: 261

    Gold: 103

    Coin: Gold

    Locations: 1.West of Argonia, east of the lake. 2.North of Argonia,

    near road

    going to Arcadia.

    Teams: The Legends, Slime Power!

    Comments: Hori is a decent fighter with the ability to heal your

    teammates. One

    of the members of The Legends team.

    HORK (a.k.a. Old-school Drooler)

    Species: Walking Corpse

    Family: Zombie

    Experience: 102

    Gold: 36

    Coin: Copper

    Location: North of Red's house, southwest of the Swordsman's

    Labyrinth.

    Teams: The Zombebops

    Comments: All Hork pretty much does is attack. While his HP and attack

    grow

    along with your hero's, his defense sadly does not.

    JEWELBAG (a.k.a. Jewel Juggler)

    Species: Goodybag

    Family: Material

    Experience: 89

    Gold: 261

    Coin: Silver

    Location: Small island west of Maella Abbey.

    Teams: The Treasure Hunters, The Psyche Wards, Happy Together,

    Materialistic

    Comments: Jewelbag spends most of its turns smiling, and can

    occasionally do a

    dance that causes an enemy to lose its turn. Other than that, don't

    expect

    Jewelbag to do much in battle.

    KLUB KONG (a.k.a. Abominable Ape)

    Species: Gorerilla

    Family: Beast

    Experience: 128

    Gold: 22Coin: Copper

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    Species: Night Emperor

    Family: Demon

    Experience: 166

    Gold: 89

    Coin: Copper

    Location: I shaped island east of Empycchu. (Night only)

    Teams: Team Goodnight, Far From HeavenComments: Nightwing is one of the weaker demons in the game, but its

    special

    sweet breath attack can put the entire enemy team to sleep.

    ORCUS (a.k.a. Wild Spearman)

    Species: Orc King

    Family: Beast

    Experience: 151

    Gold: 40

    Coin: Copper

    Location: Area south of the Seaview Church across the river.

    Teams: The Javelinas, Just Beastly

    Comments: An average attacker. Great for the lower ranks, and he can

    cast Zing

    on fallen team members.

    PA TROLL (a.k.a. Troll Patroller)

    Species: Boss Troll

    Family: Demon

    Experience: 466

    Gold: 79

    Coin: Gold

    Location: Southwest of Dark Ruins, on high plateau. (requires Godbird)

    Teams: Club Club, Far From Heaven

    Comments: Pa Troll's 999 HP and high attack is balanced out by his

    dismal

    defense and agility. Still, if you start the monster arena late in the

    game

    (and I mean very late) Pa Troll can pretty much decimate the lower

    ranks. While

    he can perform a desperate attack, his attacks frequently miss.

    POTBELLY (a.k.a. Potty Dragon)

    Species: Jargon

    Family: Dragon

    Experience: 374

    Gold: 53

    Coin: Silver

    Location: Peninsula southwest of Trodain Castle.

    Teams: The Drag Racers

    Comments: Potbelly is a great monster for the lower ranks considering

    how early

    you can get it. It has a breath attack like Hackzilla, and can blind

    the enemy

    team with its sand attack.

    ROBORG (a.k.a. Roboster Mk I)

    Species: Killing Machine

    Family: Machine

    Experience: 351

    Gold: 35

    Coin: Silver

    Location: Ravine south of Orkutsk.Teams: The Blade Runners, Clank and Spank, Triple Trouble

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    Comments: Roborg complements any offensive team well since it can

    attack twice

    in a row and is immune to many status effects. Among its many moves is

    a high-

    powered laser that can hit the entire enemy party, a powerful slashing

    attack,

    and an ice based slash attack. One of the three members of thepowerful killing

    machine team.

    ROBSTER (a.k.a. Little Nipper)

    Species: Yabby

    Family: Aquatic

    Experience: 64

    Gold: 27

    Coin: Copper

    Location: Beach south of Ascantha.

    Teams: The Aqua Marines

    Comments: Robster's primary skill is its ability to drain MP from the

    enemy

    team. This is unfortunate, since Robster has no abilities or spells to

    use them

    with.

    SAGITTARI (a.k.a. Poisonous Sniper)

    Species: Bodkin Fletcher

    Family: Humanoid

    Experience: 83

    Gold: 26

    Coin: Copper

    Location: North of Arcadia on the road.

    Teams: The Angry Archers, Not Quite Human

    Comments: Sagittari's most interesting feature is that he can use a

    multishot

    attack that can possibly poison the entire enemy party.

    SALSA (a.k.a. Pelvic Thruster)

    Species: Redtail Hipster

    Family: Demon

    Experience: 116

    Gold: 49

    Coin: Copper

    Location: Southwest of Pickham.

    Teams: Far From Heaven

    Comments: Salsa has a spin attack that does loads of damage to the

    enemy team

    in the early ranks. Unfortunately, he's just as likely to do a dance

    that has

    no effect.

    SCORPIUS (a.k.a. Sand Slayer)

    Species: Scorpion

    Family: Bug

    Experience: 100

    Gold: 16

    Coin: Copper

    Location: West of Red's house, east of the mountains. (Day only)

    Teams: None

    Comments: Scorpius can poison enemies with its attack, which is great

    for theearly ranks.

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    SIPPY (a.k.a. Pain in the Neck)

    Species: Dracky

    Family: Bird

    Experience: 30

    Gold: 3

    Coin: CopperLocation: Southeast of the lumberjack's cabin south of Farebury.

    (Night only)

    Teams: The Drack Pack, The Avian Attackers

    Comments: Sippy is just an ordinary Dracky, unless you combine him

    with Slurpy

    and Sugi to form The Drack Pack team.

    SLIME SHADY (a.k.a. Gloopy Groupie)

    Species: Slime

    Family: Slime

    Experience: 73

    Gold: 1

    Coin: Copper

    Location: Near the tip of the mountains at the midpoint between

    Rydon's Tower

    and the tunnel to Orkutsk (if you drew a line between the two).

    Teams: Slime Time, The Slime Squad, Slime Power!

    Comments: Will the real Slime Shady please stand up? Slime Shady is

    pretty much

    your average slime, unless you put him in The Slime Squad team.

    SLIMEHOPPER (a.k.a. One Knight Stand)

    Species: Slime Knight

    Family: Slime

    Experience: 28

    Gold: 15

    Coin: Copper

    Location: Northwest of the lumberjack's house south of Farebury, in

    the forest.

    Teams: The Fatal Attraction, The Nightriders, Slime Power!, The Blade

    Runners

    Comments: There isn't anything special about Slimehopper, except that

    he can

    mix and match between no less than four teams.

    SLURPY (a.k.a. All Day Sucker)

    Species: Dracky

    Family: Bird

    Experience: 138

    Gold: 23

    Coin: Copper

    Location: Near the Mystical Spring. (Night only)

    Teams: The Drack Pack, The Avian Attackers

    Comments: Slurpy is pretty much an ordinary Dracky, but he's also one

    of three

    members of The Drack Pack team.

    SMILES (a.k.a. Slimy Smiley)

    Species: Slime

    Family: Slime

    Experience: 40

    Gold: 1

    Coin: CopperLocation: South of Trodain Castle.

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    Teams: Slime Time, The Slime Squad, Slime Power

    Comments: One of the initial monsters on your team. Smiles has no

    special moves

    whatsoever and is very weak, but as a part of "The Slime Squad" team

    can

    transform into Ultrus, the ultimate slime.

    SNAP CASE (a.k.a. Man-eater Chest)

    Species: Cannibox

    Family: Material

    Experience: 110

    Gold: 33

    Coin: Copper

    Location: Area southwest of Trodain castle, area north of the

    southwest path

    leading to the castle.

    Teams: Materialistic

    Comments: Snap Case is great for the first few ranks since he has high

    attack

    and can attack twice each turn. His lack of HP and defense becomes an

    issue

    with later ranks though.

    SQUIGGLES (a.k.a. Squiggly Squiggler)

    Species: Khalamari Kid

    Family: Aquatic

    Experience: 48

    Gold: 9

    Coin: Copper

    Location: Beach south of Pickham, southeast of Red's house.

    Teams: Club Club, The Aqua Marines

    Comments: One of the initial monsters on your team, and sadly also the

    weakest

    in the game. Squiggles spends most of its turns doing absolutely

    nothing, which

    is rather detrimental to your team.

    TRICK BAG (a.k.a. Bundle of Joy)

    Species: Bag O' Laughs

    Family: Material

    Experience: 92

    Gold: 32

    Coin: Copper

    Location: Area northwest of the desert chapel.

    Teams: The Psyche Wards, Materialistic

    Comments: Trick Bag is a fairly weak monster that casts spells such as

    Frizz

    and Fizzle, and occasionally does a dance to drain MP from enemies.

    TWIGGY (a.k.a. Root of Evil)

    Species: Treeface

    Family: Plant

    Experience: 78

    Gold: 39

    Coin: Copper

    Location: Forest southeast of Simpletown, south of the road midway to

    the

    bridge to the east.

    Teams: None

    Comments: Twiggy can heal other team members by using a medicinalherb. He can

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    also drain MP from an enemy by doing a dance. If you're looking for a

    support

    character there are much better choices out there.

    [AFTER RANK F]

    These monsters become available to recruit in the field after clearingrank F

    in the arena.

    CAPERS (a.k.a Fantom of Chopera)

    Species: Phantom Fencer

    Family: Zombie

    Experience: 219

    Gold: 39

    Coin: Gold

    Location: Southwest of Ascantha Castle, on the path to Wisher's Peak.

    (Night

    only)

    Teams: Team Goodnight, The Blade Runners, The Zombebops

    Comments: Capers is a solid attacker, and you can get him relatively

    early on.

    His special move is a powerful lightning slash.

    CURER (a.k.a. Angle of Curing)

    Species: Cureslime

    Family: Slime

    Experience: 309

    Gold: 72

    Coin: Silver

    Location: 1. Forest north of Arcadia. 2. Near chapel north of Rydon's

    tower.

    Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z,

    Slime Power

    Comments: Curer is similar to Healer, except that he uses the more

    powerful

    Multiheal and Fullheal spells. Works well in most teams, especially

    with an all

    slime team.

    HAZEL (a.k.a. Femme Fatale)

    Species: Witch

    Family: Demon

    Experience: 188

    Gold: 68

    Coin: Copper

    Location: Northwest of Red's house, area north of the mountain range.

    Teams: The Fatal Attraction, The Psyche Wards, Far From Heaven

    Comments: Hazel has the unique ability to raise her tension to 50 in

    one turn.

    Unfortunately, she usually follows up by casting a spell like Fizzle,

    or doing

    the Puff-Puff. Hazel can complete two funky teams: The Fatal

    Attraction and The

    Psyche Wards.

    METALY (a.k.a. Quick Silver)

    Species: Metal Slime

    Family: Slime

    Experience: 135Gold: 5

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    Coin: Gold

    Locations: 1. West of Alexandria south of bridge. 2. Area south of the

    Tower of

    Alexandria. 3. Area northeast of Alexandria. 4. Northeast of Port

    Prospect.

    Teams: Slime Time, Slime Therapy, Metal Power, Trauma Centre, The

    Metal Mob,Full Metal Power, Slime Power

    Comments: Catching Metaly can be somewhat of a pain since he runs away

    from you

    (rather quickly I might add) before the fight even starts. When you do

    defeat

    him you'll have a 3 HP metal slime on your team (with 400+ defense).

    If you

    have an all slime team Metaly makes a great addition since his HP

    doubles.

    ORRID (a.k.a. Ochre Ogre)

    Species: Buffalogre

    Family: Beast

    Experience: 261

    Gold: 103

    Coin: Silver

    Location: Southeast of Empycchu.

    Teams: The Dynamic Duo, Just Beastly

    Comments: Orrid is a powerful attacker and builds up tension to

    unleash a

    powerful blow. His defense is a bit too low for the upper rank

    competitions

    though. One part of the Dynamic Duo team along with Spike.

    SEASAW (a.k.a. Terror Talons)

    Species: Riptide

    Family: Humanoid

    Experience: 227

    Gold: 80

    Coin: Copper

    Location: Small island northeast of Farebury.

    Teams: Not Quite Human

    Comments: Seasaw is a decent attacker that can use a spin attack to

    hit the

    entire enemy team. He also can cast Whack to instantly kill an enemy.

    Unfortunately, this isn't as effective in the higher ranks, as most of

    the

    enemies there are immune to it.

    SPIKE (a.k.a. Muscly Mohawk)

    Species: Mohawker

    Family: Beast

    Experience: 199

    Gold: 88

    Coin: Silver

    Location: Area west of Red's house, west of the mountain range.

    Teams: The Dynamic Duo, Just Beastly

    Comments: The second half of the Dynamic Duo team along with Orrid.

    While not

    as strong as Orrid, Spike can cast Multiheal in battle, which is

    important

    since both of them have rather low defense.

    [AFTER RANK D]

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    JOCKEY (a.k.a. Bone Racer)

    Species: Skullrider

    Family: Demon

    Experience: 169

    Gold: 108

    Coin: CopperLocation: Southeast of Dragon Graveyard.

    Teams: The Blade Runners, The Nightriders, Far From Heaven

    Comments: Jockey is a decent fighter that can attack twice in a turn.

    He can

    occasionally perform a fire slash, and sometimes causes an enemy to

    lose a

    turn.

    TALOS (a.k.a. Crazed Colossus)

    Species: Living Statue

    Family: Material

    Experience: 226

    Gold: 109

    Coin: Silver

    Location: Neos, south of town.

    Teams: Materialistic

    Comments: Unlike most monsters, Talos doesn't improve as your hero

    gains

    levels. On the other hand, Talos is great right out of the box so to

    speak.

    With 800 HP and high attack and defense, Talos will last a long time

    in the

    arena, even in the A and S ranks. Better yet, Talos does nothing but

    attack or

    stomp on enemies, so you can have peace of mind if you put him on your

    team.

    TORCHMAN (a.k.a. Living Torch)

    Species: Dancing Flame

    Family: Elemental

    Experience: 365

    Gold: 123

    Coin: Copper

    Location: 1. East of Desert Chapel. 2. South of Desert Chapel.

    Teams: Demented Elements

    Comments: Torchman is basically an upgraded version of Flameman. His

    fire

    attacks are much more powerful and can do some real damage to the

    enemy party.

    TORI (a.k.a. Slime Designer)

    Species: Slime

    Family: Slime

    Experience: 54

    Gold: 1

    Coin: Gold

    Locations: 1. North of Empycchu. 2. Southwest of Empycchu, south of

    the small

    lake.

    Teams: Slime Time, The Slime Squad, Slime Power!, The Legends

    Comments: Tori is a part of The Slime Squad and The Legends team, but

    other

    than that there isn't anything particularly exciting about him.

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    [AFTER RANK B]

    These monsters become available to recruit in the field after clearing

    rank B

    in the arena.

    METABBLE (a.k.a. Metal Babble)Species: Liquid Metal Slime

    Family: Slime

    Experience: 1010

    Gold: 18

    Coin: Gold

    Locations: 1. Small island west of Maella Abby. 2. Small I shaped

    island east

    of Empycchu. 3. Area east of Godbird's Eyrie. (requires Godbird) 4.

    Southwest

    of Empycchu, west of the mountain range on small island (does not

    appear on

    map).

    Teams: Metal Power, The Metal Mob, Wizards o' Z, Mega Metal Maniacs,

    Slime

    Power!

    Comments: Good luck finding Metabble. He can appear in four possible

    locations,

    and sometimes he may not even appear at all. When/if you do get him on

    your

    team, you'll find that he can be quite useful. Metabble only has 6 HP,

    but

    that's more than compensated by his defense, which is 700+. If you can

    get him

    on an all slime team his HP jumps to a whopping 12. As you might

    expect from

    liquid metal Metabble is quite fast, attacking twice each turn. He can

    also

    cast fire-based spells such as Kasizzle, giving him some offensive

    punch as

    well.

    NOHI (a.k.a. Killer Director)

    Species: Killing Machine

    Family: Machine

    Experience: 496

    Gold: 118

    Coin: Gold

    Locations: 1. Area south of the Dragon Graveyard (requires Godbird).

    2. Island

    in center of lake south of Ascantha (requires Godbird). In both

    locations Nohi

    only appears at night.

    Teams: The Blade Runners, Clank and Spank, The Legends, Triple Trouble

    Comments: Nohi is the final and most powerful of the killing machines.

    Paired

    with Roborg and Cybot to form the Triple Trouble team, the killing

    machine team

    is capable of taking on all comers in the arena.

    OCTURION (a.k.a. Octavius Maximus)

    Species: Octavian Sentry

    Family: Aquatic

    Experience: 289Gold: 63

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    Coin: Silver

    Location: Beach south of Argonia Castle.

    Teams: The Javelinas, The Aqua Marines

    Comments: With the ability to cast Fullheal and Zing, Octurion can

    keep a team

    healthy throughout the toughest battle. Its special move is a multi

    thrustattack that randomly hits enemies. Be warned however that sometimes

    Octurion

    forgets to heal completely and keeps attacking in battle.

    SKELEDOID (a.k.a. Man-at-arms)

    Species: Hell Gladiator

    Family: Zombie

    Experience: 373

    Gold: 99

    Coin: Gold

    Location: Southwest of the Dark Ruins. He's in the west most valley on

    the

    island where the Dark Ruins are.

    Teams: The Blade Runners, Club Club, The Zombebops

    Comments: Arguably one of the best monsters in the game, Skeledoid is

    an

    offensive powerhouse. It can attack twice per round with its swords,

    and each

    attack has a chance to put the enemy to sleep. Its stats are great to

    boot, so

    it's a contender for the A and S ranks.

    STEROPES (a.k.a. Gigantes Gangster)

    Species: Gigantes

    Family: Demon

    Experience: 398

    Gold: 103

    Coin: Silver

    Location: West side of Princess Minnie's Castle.

    Teams: Two Eyes, Club Club, Far From Heaven

    Comments: Steropes, like Talos, is pure offensive goodness. His normal

    attacks

    are powerful and his desperate attacks are icing on the cake. He can

    form a

    special team with his weaker brethren Brontes.

    STONEMAN (a.k.a. Stonemason)

    Species: Stone Golem

    Family: Material

    Experience: 388

    Gold: 63

    Coin: Silver

    Location: Southwest of the Dark Ruin on hill. It's the same hill that

    you can

    find Pa Troll on. Pa Troll should be located on the southeast tip of

    that hill.

    If you look at the map you can see a circular plateau on that hill.

    From where

    Pa Troll is head northwest to that plateau and go around it counter

    clockwise.

    On the other side you should run into Stoneman. (requires Godbird)

    Teams: My Three Golems, Materialistic

    Comments: The final and strongest member of the golem team. You won'tget him

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    until much later in the game, but when you do you'll be able to form

    the My

    Three Golems team with Brickman and Goldman. This team is powerful

    enough to

    win the rank S battle, so if you're interested be sure to collect them

    all.

    SUGI (a.k.a. Shadow Conductor)

    Species: Dracky

    Family: Bird

    Experience: 345

    Gold: 68

    Coin: Gold

    Location: 1. Southwest of the Dark Ruins on a high plateau. (requires

    Godbird,

    Night only) 2. Area east of Godbird's Eyrie. (requires Godbird, Night

    only)

    Teams: The Drack Pack, The Avian Attackers, The Legends

    Comments: Sugi's main claim to fame is that he's a part of The Drack

    Pack and

    The Legends team. Other than that there isn't anything special about

    him.

    [CLEAR GAME]

    These monsters become available to recruit in the field after clearing

    the

    game.

    BISHOP (a.k.a. Wight Highpriest)

    Species: Wight Priest

    Family: Zombie

    Experience: 458

    Gold: 103

    Coin: Silver

    Location: East of Simpleton. If you look at the map you can see two

    roads

    leading out of Simpleton. The roads join together into one road to the

    east.

    Bishop is located near that eastern road to the north nearby. I think

    he was

    wandering about in a small depression. I've heard that he also might

    be located

    to the south of that road instead of the north, but I haven't

    confirmed that.

    (Night only)

    Teams: The Zombebops

    Comments: Bishop can cast the Kaboom spell, which can really do a lot

    of damage

    in the lower ranks.

    FRILLSAUR (a.k.a. Jumbo Dilophosaur)

    Species: Frou-frou

    Family: Dragon

    Experience: 471

    Gold: 71

    Coin: Gold

    Location: West of Tryan Gully, forest north of the bridge. (Day only)

    Teams: The Drag Racers

    Comments: Frillsaur is a strong attacker, but Talos has a higherdefense, which

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    makes him more attractive in the long run.

    GRYPHUS (a.k.a. Gryphon General)

    Species: War Gryphon

    Family: Bird

    Experience: 526

    Gold: 59Coin: Gold

    Location: West of Argonia Castle, northwest of the lake on a high

    plateau.

    (requires Godbird, Day only)

    Teams: The Avian Attackers

    Comments: Gryphus is definitely a team player and can cast Kabuff on

    your

    entire party, sometimes twice in a row. He can also breathe fire like

    Hackzilla. Gryphus' ability to boost the defense of your entire team

    goes a

    long way in the arena, since its effects last into the next match.

    HEV (a.k.a. Heavy Metal)

    Species: Metal King Slime

    Family: Slime

    Experience: 543

    Gold: 165

    Coin: Gold

    Location: South of Trodain Castle near the lake. (see comments below)

    Teams: The King and Us, Full Metal Power, Mega Metal Maniacs, The

    Metal Mob,

    Slime Power!

    Comments: Finishing the game is only one requirement on getting Hev to

    appear.

    When you load the clear game save a new area will become available on

    the map.

    It's located east of Chateau Felix on a high plateau accessible only

    by air.

    Examine the stone marker on the altar and you will appear in the land

    of

    Dragovians. It's an optional dungeon area that has many powerful

    enemies. If

    you manage to clear that you can access a secret town, where you can

    access yet

    another optional dungeon with even more powerful enemies. Survive all

    that and

    you have the pleasure of fighting an incredibly powerful boss.

    Defeating the

    boss allows you to access the "good ending" when you defeat

    Rhapthorne. But

    we're still not done yet. You can go back through the trial dungeon

    and fight

    the boss again. Every time you fight the boss he assumes an even

    stronger form.

    But each time you defeat him he will give you a special prize from a

    list.

    These include an upgrade to the alchemy pot that allows it to create

    items

    instantly, a unique sword for the hero that can be combined with the

    liquid

    metal sword via alchemy to create the most powerful sword in the game,

    a unique

    armor, helmet, and shield for the hero (which when all three arecombines

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    O------------------O

    Note that special team deathmoves and bonuses are cumulative if they

    meet all

    of the conditions. For example, The Metal Mob team has the deathmove

    Multi

    Masher (for having all the metal slimes) and Magic Burst (for havingtwo metal

    slimes in the group), in addition to having the Slime Power! team

    bonus of

    double max HP (all three members are slimes).

    Name: Clank and Spank

    Description: All team members are of the machine family.

    Deathmove: Metal Panic All team members attack a single foe, doing

    50% more

    damage than normal.

    Team Bonus: None

    Possible Team Members: Cybot, Mechabubo, Nohi, Roborg

    Comment: If Cybot, Nohi, and Roborg are in the team, the team becomes

    the

    Triple Threat team instead.

    Name: Club Club

    Description: All team members have clubs.

    Deathmove: Mind Breaker All team members attack one enemy, and that

    enemy

    loses their turn.

    Team Bonus: None

    Possible Team Members: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid,

    Squiggles, Steropes

    Name: Demented Elements

    Description: All team members are of the element family.

    Deathmove: Elemental Storm All team members and party members

    resistance to

    fire and ice damage increases, and a barrier reflects spells back to

    their

    caster.

    Team Bonus: None

    Possible Team Members: Blizag Jr., Flameman, Jack Frost, Torchman

    Name: Far From Heaven

    Description: All team members are of the demon family.

    Deathmove: None

    Team Bonus: Team fights an additional turn with the Call Team ability.

    Possible Team Members: Archfiend, Arges, Brontes, Hazel, Jockey,

    Nightwing, Pa

    Troll, Salsa, Steropes

    Name: Full Metal Power

    Description: Team includes Hev and Metaly

    Deathmove: Magic Burst Hev and Metaly expend all remaining MP to

    deal heavy

    damage to all enemies.

    Team Bonus: If the third member of the team is of the slime family,

    all team

    members' max HP is doubled.

    Team Members: Hev, Metaly

    Comment: This deathmove is quite detrimental in the arena, as itcompletely

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    drains all the MP from both metal slimes. Outside of the arena it's

    quite

    effective with the Call Team ability.

    Name: Happy Together

    Description: Team includes Jewelbag and Trick Bag.

    Deathmove: NoneTeam Bonus: None

    Comments: This particular team has no effect at all. It's just for the

    amusing

    description. =)

    Name: Just Beastly

    Description: All team members are of the beast family.

    Deathmove: None

    Team Bonus: All team members attack is increased by 15.

    Possible Team Members: Bladewolf, Cowboy, Doug, Fat Cat, Klub Kong,

    Orcus,

    Orrid, Spike, Spot

    Name: Materialistic

    Description: All team members are of the material family.

    Deathmove: None

    Team Bonus: Team fights an additional turn with the Call Team ability.

    Possible Team Members: Brickman, Goldman, Jewelbag, Lonely Joe, Snap

    Case,

    Stoneman, Talos, Trick Bag

    Comments: If Brickman, Goldman, and Stoneman are together as a team,

    they form

    the My Three Golems team instead. If Jewelbag and Trick Bag are in the

    team,

    the team becomes the Happy Together team. If Goldman and Jewelbag are

    in the

    team, the team becomes The Treasure Hunters team.

    Name: Mega Metal Maniacs

    Description: Team includes Hev and Metabble

    Deathmove: Magic Burst Hev and Metabble expend all remaining MP to

    deal very

    heavy damage to all enemies.

    Team Bonus: If the third team member is of the slime family, all team

    members'

    max HP is doubled.

    Team Members: Hev, Metabble

    Comments: This deathmove is the same as the one used in the Full Metal

    Power

    team, except it deals much more damage.

    Name: Metal Power

    Description: Team members include Metabble and Metaly.

    Deathmove: Magic Burst Metabble and Metaly expend all remaining MP

    to deal

    damage to all enemies.

    Team Bonus: If the third team member is of the slime family, all team

    members'

    max HP is doubled.

    Team Members: Metabble, Metaly

    Name: My Three Golems

    Description: All team members are golems.

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    Deathmove: The Golemator All three golems fuse into the mighty

    Mazin.

    Team Bonus: None

    Team Members: Brickman, Goldman, Stoneman

    Comments: While having three golems makes for a powerful defensive

    team the

    real draw here is their deathmove The Golemator, which fuses all threegolems

    into the monstrous mega golem Mazin. Mazin has 999 HP, very high

    attack and

    defense, is immune to just about every status effect, and his critical

    attack

    can kill most enemies in one blow. The best part is that when Mazin

    wins the

    match, all golems on the team recover their HP in the next battle. If

    Mazin

    dies the entire team is defeated, but that's a small risk in

    comparison to the

    power that Mazin offers. If you're pondering which team to take into

    the final

    rank, consider what the golem team has to offer.

    Name: Not Quite Human

    Description: All team members are of the humanoid family.

    Deathmove: None

    Team Bonus: All team members' max HP is increased by 15.

    Possible Team Members: Archer, Bush-W., Dolldrums, Dumbking, Faunus,

    Fletch,

    Hoodwink, McHammer, Moppet, Sagittari, Seasaw

    Name: Slime Power!

    Description: All team members are of the slime family.

    Deathmove: None

    Team Bonus: All team members max HP is doubled.

    Possible Team Members: Curer, Healer, Hev, Hori, Metabble, Metaly,

    Slime Shady,

    Slimehopper, Smiles, Tori

    Comments: This is a very flexible team due to the fact that any team

    completely

    composed of slimes gains the benefits of this team in addition to any

    special

    team they might form. Works well with metal slimes due to their

    impressive

    defense but low HP.

    Name: Slime Therapy

    Description: Two team members from the list below.

    Deathmove: Multiheal Restores about 100 HP to the entire team and

    party.

    Team Bonus: If all team members are of the slime family, max HP is

    doubled.

    Possible Team Members: Curer, Healer, Metaly

    Comments: Multiheal heals the party when used with the Call Team

    ability, so

    it's a great way to heal in the field or dungeons.

    Name: Slime Time

    Description: Team consists of Metaly and two normal slimes.

    Deathmove: Slime Spank All team members attack a single foe, doing

    50% moredamage than usual.

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    Team Bonus: All team members' max HP is doubled.

    Possible Team Members:

    Name: Team Goodnight

    Description: Team consists of Capers, Hoodwink, and Nightwing.

    Deathmove: Dirge Reduces the defense of all team members and enemies

    to 0.Team Bonus: None

    Team Members: Capers, Hoodwink, Nightwing

    Name: The Angry Archers

    Description: All team members have bows.

    Deathmove: Harrowing Arrow Arrows hit the entire enemy group.

    Team Bonus: All team member's max HP increases by 15.

    Team Members: Archer, Fletch, Sagittari

    Name: The Aqua Marines

    Description: All team members are of the aquatic family.

    Deathmove: None

    Team Bonus: All team members' defense increases by 30.

    Possible Team Members: Big Al, Clio, Octurion, Robster, Squiggles

    Name: The Avian Attackers

    Description: All team members are of the bird family.

    Deathmove: None

    Team Bonus: All team members' agility is increased by 30.

    Possible Team Members: Foul Fowl, Gryphus, Sippy, Slurpy, Sugi

    Name: The Blade Runners

    Description: All team members have swords.

    Deathmove: Triple Swords All team members attack a single foe, doing

    50%

    more damage than normal.

    Team Bonus: None

    Possible Team Members: Bones, Capers, Cybot, Dumbking, Foul Fowl,

    Jockey,

    Lonely Joe, Nohi, Roborg, Skeledoid, Slimehopper

    Comments: This might seem like a powerful deathmove, but in practice

    it's not

    all that it's cracked up to be. In fact if your team has monsters that

    can

    attack twice (like the killing machines), it's actually detrimental to

    use this

    team since they end up doing less damage than if they were allowed to

    attack

    individual targets.

    Name: The Drack Pack

    Description: All team members are drackies.

    Deathmove: Fat Drack All team members fuse into Gracky, the Great

    Dracky.

    Team Bonus: All team members' agility increases by 30.

    Team Members: Sippy, Slurpy, Sugi

    Name: The Drag Racers

    Description: All team members are of the dragon family.

    Deathmove: None

    Team Bonus: All team members' attack increased by 30.

    Possible Team Members: Frillsaur, Hackzilla, Potbelly

    Name: The Dynamic Duo

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    Team Bonus: None

    Team Members: Deadnoble, Jockey, Slimehopper

    Name: The Psyche Wards

    Description: Three of the team members below.

    Deathmove: Tension Boost All team members and party tension increase

    by twolevels.

    Team Bonus: None

    Possible Team Members: Big Al, Hazel, Jewelbag, Trick Bag

    Name: The Slime Squad

    Description: All team members are normal slimes.

    Deathmove: Supersize Slimey All team members merge into Ultrus, the

    Ultra

    Slime.

    Team Bonus: All team members' max HP is doubled.

    Team Members: Slime Shady, Smiles, Tori

    Name: The Treasure Hunters

    Description: Team members include Goldman and Jewelbag.

    Deathmove: Good as Gold Goldman and Jewelbag attack a single foe,

    and the

    party receives gold equal to half the damage dealt. Note that this

    cannot be

    used in the monster arena.

    Team Bonus: If the third member of the team is of the material family,

    the team

    fights an extra turn when the Call Team ability is used.

    Name: The Zombebops

    Description: All team members are of the zombie family.

    Deathmove: None

    Team Bonus: All team members max HP increases by 30.

    Possible Team Members: Bishop, Bones, Capers, Deadnoble, Hork,

    Mornstar,

    Skeledoid

    Name: Trauma Centre

    Description: Team members are Metaly, Curer, and Healer.

    Deathmove: Omniheal All team members recover all HP, and the party

    recovers

    some HP.

    Team Bonus: All team members' max HP is doubled.

    Team Members: Metaly, Curer, Healer

    Name: Triple Trouble

    Description: All team members are killing machines.

    Deathmove: Stream Killer Attack All team members attack a single

    foe,

    dealing triple the usual damage.

    Team Bonus: None

    Team Members: Cybot, Nohi, Roborg

    Comments: Unlike the Triple Swords deathmove, the Stream Killer Attack

    is worth

    using since the killing machines already have a high attack. Unless

    you're in a

    high rank battle it's unlikely that any enemy will survive the attack.

    Name: Two EyesDescription: Team includes Brontes and Steropes.

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    Deathmove: Sapper Slapper Brontes and Steropes attack a single foe,

    and its

    defense is reduced.

    Team Bonus: If the third member of the team is of the demon family,

    the team

    fights an extra turn when the Call Team ability is used.

    Name: Valentine's Day

    Description: Team includes Dolldrums and Moppet.

    Deathmove: None

    Team Bonuses: All team members' agility is increased by 15. If the

    third member

    of the team is of the humanoid family, the team becomes the Not Quite

    Human

    team and all team members' max HP is increased by 15 (in addition to

    the

    agility bonus).

    Name: Wizards o' Z

    Description: Team members are Metabble, Curer, and Healer.

    Deathmove: Zingslinger All dead team members are returned to life

    and all

    team members are completely healed.

    Team Bonus: All team members' max HP is doubled.

    Team Members: Metabble, Curer, Healer