Draft 1 planning
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Transcript of Draft 1 planning
Shot # Shot type Location details Costume/ prop needed
Transition to next shot
1 Mid shot Dr. Louise’s GP surgery in Ealing for interview
2 Kens Burn
3 Kens Burn
4 Wide shot Pam’s house PS4
5 Wide shot Pam’s house PS4
6 Mid shot Public interview at vue cinema
7
8 Wide shot Pam’s house – showing different people playing video games
9
Shotlist - 2 minute montage
Shot # Shot type Location Costume/ prop needed
Transition to next shot
10 Mid shot Dr. Louise’s GP surgery in Ealing for interview
11
12
Shotlist - 2 minute montage
shot Shot type Location details Costume/prop needed Transition to next shot
1 Long shot of presenter Path in the park Costume for presenter: Pink blazer, black top, skinny jeans and converses
N/A
2 Mid shot of presenter Path in the park Costume for presenter: Pink blazer, black top, skinny jeans and converses
N/A
3 Mid shot of presenter Path in park Costume for presenter: Pink blazer, black top, skinny jeans and converses
fade
4 Two shot of presenter and sociologist
School/classroom Prop: desk, chair, folders N/A
5 Mid shot of sociologist School/classroom Prop: Desk, chair folders N/A
6 Side mid of child playing game
Pam's house Prop: Game consol, controller, television
N/A
7 Front long shot of child playing game
Pam's house Prop: Game consol, controller, television
N/A
Shotlist - 2 minute development
shot Shot type Location details Costume/prop needed Transition to next shot
8 Close-up of sociologist School/classroom Prop: chair N/A
9 Mid shot of sociologist School/classroom Prop: chair Fade
10 Mid shot of presenter Path in park Costume for presenter: Pink blazer, black top, skinny jeans and converses
N/A
11 Long shot of player playing video game
Pam's house Prop: Game consol, Controller, TV
Swipe
12 Mid shot of different player playing video game
Pam's house Prop: Game consol, Controller, TV
Swipe
13 Long shot of another player, playing video game
Pam's house Prop: Game consol, Controller, TV
Swipe
14 Mid shot of fourth player, playing video game
Pam’s house Prop: Game consol, Controller, TV
N/A
Shotlist - 2 minute development
shot Shot type Location details Costume/prop needed Transition to next shot
15 mid-shot of player in Pam’s house Prop: chair N/A
16 mid-shot of player in Pam’s house Prop: chair Fade
17 mid-shot of player in laura’s house Prop: chair N/A
18 mid-shot of player in Jodie’s house Prop: chair N/A
Shotlist - 2 minute development
2 Minutes Montage
00:00 – 00:05 00:05 – 00:20 00:20 – 00:30 00:30 – 00:40 00:40 – 00:55
Open with interview from exper iment where the interview would mention an interest ing point w h e r e i t w o u l d engage the audience
Cutaway to different video games (GTA, Tomb raider, last of us, SIMS, assassins creed, COD). While there’s voiceover explaining how representation, technology and genre affects video games audience !“in this documentary we will be exploring how audience are effected by the advancement o f t e c h n o l o g y , t h e representation of gender and ethnicity and the different video games”
Cutaways to different clips there will be a dissolve transition with a voiceover from the presenter !Role playing games like GTA have become more realistic over the years this leads to the effects of video game addiction
Different images showing different gender and age groups playing on the video games !There would be a voiceover explaining that all ages and genders play on the video games are also effected
Public interviews to f i n d o u t t h e r e opinions about male representation in the video games
Timeline
01:10 – 01:25 01:25 – 01:35 01:35 – 01:55 01:35 – 02:0000:55 – 01:10
Different clips of video games such as GTA/Assassins Creed. A n d h o w t h e r e l o c a t i o n reinforces negative stereotypes with voiceovers from the presenter saying… !“location in video games like GTA/Assassins Creed mentally affect its players as it causes them to believe gang crime is a s s o c i a t e d w i t h A m e r i c a whereas the middle eastern location in Assassins Creed can be associated with terrorism
Clips on different people playing game platforms such as Xbox, PlayStation, PSP, Nintendo voiceover explains t ha t the w ide range o r platforms is more likely to lead to addiction !“the desire platforms ensures more people are playing video games ultimately leading to addiction
C u t a w a y t o e x p e r t interview with a doctor explaining how video games addiction can effect players both long term and short term such as laziness and aggressiveness
The positive information about using video games such as an experiment found about that there are specific games to cure cancer and specific games such as Wii-fit being active !There are fun games which can be easier to understand as it a fun way to learn such as brain age and learning new stuff such as how to cook like a video game called cooking mama
The title of the show
2 Minutes Montage
Timeline
1 minute introduction to episode
00:00 – 00:10 00:10 – 00:15 00:15 – 00:22 00:22 – 00:25 00:25 – 00:30 00:30 – 00:35
• Presenter introduces episode by saying… • “In this episode we
will be learning about the representation of female and male roles in role playing video games. • Presenter will also
mention the different platforms that are in our convenience as an audience, i.e. iPads. • Also there will be a
discussion about the physical and mental effects of role play video games.
• Archival photographs for both genders. For example for female video games, we will be showing an archival photo of Tomb Raider because this particular video game challenges the stereotype of female representation. !• A male video
game we chose to show is
• Presenter then discusses the physical and mental effects of video games on both genders. !• The presenter
will also introduce the experiments that we will conduct in terms of the physicality and mentality effects that role play video games have on different genders, age, ethnicity.
• After the action of the experiments there will be statistics to shows the results of these experiments.
• For example
there will be a black screen then animation of pie charts or graphs of these results.
• These experiments of physicality and mentality will be documented as quick images and shown after the presenter introduces the experiments. !• The images of
the experiments
• Presenter will mention ‘After our discoveries from our experiments we then conducted an interview with an expert to view his opinion about the physical and mental effects of video games…’
Timeline
1 minute Introduction
1 minute introduction to episode
00:35 – 00:45 00:45 – 00:48 00:48 – 00:50 00:50 – 00:55 00:55 – 1:00
• There will be a mid shot of the expert being interviewed. • • The expert will
be seated at their desk / job explaining how can role play video affect us positively and negatively.
• After the interview, we will cut to the presenter who introduces the next subtopic about the platforms of technology and the convenience these platforms are for consumers.
• Transition of wipe right applied after interview to move to different topic. !• There will be
some archival footage of the advancement of technological platforms for using role play video games.
• Presenter explains what audience we shall be targeting our product at. !• ‘Our audience
for our documentary will be for a mass audience, relatable to both genders.
• Voice over highlighting the particular platforms of technology for role play video games that have a high consumption level and are more convenient for customer consumption.
Timeline
1 minute Introduction
00:00 – 00:15 00:15 – 00:35 00:35 – 00:45 00:45– 01:10
Presenter introduces subtopic ‘stereotypes & gender representation’
Presenter says: • “We will be exploring
the negative and positive gender stereotypes in role-playing games” • “And how these
stereotypes have been reinforced, challenged and changed.
Range of shots/angles in match on action
Cutaway to archival photos of the covers of video games (such as GTA 5, Tomb Raider, Last Of Us) of how women are presented
Voiceover of the presenter saying: • Recent games like ‘The last
of us’ allow a female teenager to be the main protagonist without being objectified”
• “Whereas games like the GTA series continue to sexualise women by allowing their to be prostitutes and strippers in the game ”
• “over the years the portrayal of women has changed for both the better and the worst
Cutaway back to presenter who introduces with an expert interview with sociologist
Presenter says: • Earlier we caught up
with a sociologist who explained how gender representation in video games affect players
Cut to scene of sociologist discussing the effects of gender representation on players
While the sociologist is talking there will be cutaways of a child playing role play games
Cutaways of archival footage of the games that the sociologist refers to
Blue font = Presenter’s dialogue Orange font = Camera shots/angles and editing aspects Green font = Names of video games
2 Minutes Development
Timeline
01:20 – 01:40 01:40 – 02:10
Cut to experiment scene
There will be a 5 sec clip of each player playing the video game
There will be titles to introduce each player and the game they’re playing i.e. Mark, 15, British Game: GTA V
Cut to interview with each player explaining how the game they played made them feel
01:10 – 01:20
Cut back to presenter who introduces an experiment (this includes 4 people of different age, gender & ethnicity playing 2 different video games (GTA 5 and Last Of Us) to see how their emotions differ after playing
Presenter says: •“We did an experiment on 4 people who play 2 different games to show how video games can affect us mentally in a positive and negative way”
Blue font = Presenter’s dialogue Orange font = Camera shots/angles and editing aspects Green font = Names of video games
2 Minutes Development
Timeline