Dr. Richard Wood & Miss Laura Da Silva - Understanding Positive Play
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Transcript of Dr. Richard Wood & Miss Laura Da Silva - Understanding Positive Play
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Dr. Richard Wood & Miss Laura Da Silva
Understanding Positive Play:
An Exploration of Non-Problematic
Playing Experiences and Practices.
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Understanding positive play:
An exploration of
non-problematic playing
experiences and practices
Dr Richard Wood, Director, GamRes: Montreal
www.GamRes.org
Laura Da Silva, Corporate Responsibility Manager, Camelot: London
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Study aims
What does positive play look like?
How can positive playing experiences be maximised?
How can we more effectively communicate that RG is
for all players?
What strategies do positive players employ to keep
their playing at desired level?
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What did we do?
A two part study with both qualitative & quantitative parts
Lie/Bet screen to exclude any problem or at-risk players
Phase one: Semi-structured interviews with 20 regular
players from the UK
Phase two: Online questionnaire using themes and previous
literature, completed by 1484 players from the UK
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Games played
0
10
20
30
40
50
60
70
80
90
100
Pos play study UK Prev 2010
Lotto
Scratch
Sports
EGM
Bingo
Casino card
Casino table
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What motivates positive play?
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Win prize (96% large, 91.4% small)
Entertainment
(68.4%)
Fun
(65.5%)
Excitement
(60.8%)
Social
(36.5%) Relax (30.6%) Bored
21.2%
Depressed
7.6%
Upset
4.3%
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Two sub-groups of positive players
Casual dreamers 63%
Win big prize
Less likely to gamble
Less likely to use RG tools
Average age 49
Responsible
Thrill
Seekers 28%
Spnd
limit
Small
prize
Play more
Enjoy experience
More RG tools
Average age 41
Indiv
resp
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Balancing gambling with other
leisure interests
Gambling
Movies
Walking
Sports
Voluntary work
Photography
Gardening
Reading
Crafts
Cooking
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Positive players RG strategies
0
10
20
30
40
50
60
70
80
90
Always Mostly Sometimes Never
Spend-limit
Work out afford
Time-limit
Take cash out
Leave cards home
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Internet gambling 93% had done this
65.5% every week
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Would you consider setting spend-limit?
0
10
20
30
40
50
60
70
80
90
Would consider Not sure Would not consider
Lotto
Scratch/instant
Sports
Bingo
EGM
Casino card
Casino table
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Would you consider setting time-limit?
0
10
20
30
40
50
60
70
80
90
Would consider Not sure Would not consider
Lotto
Scratch/instant
Sports
Bingo
EGM
Casino card
Casino table
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Sticking to spend-limits online
0
10
20
30
40
50
60
Easier Neithereasier/harder
Harder
Lotto
Scratch
Sports bet
Bingo
EGM
Casino card
Casino table
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Whose responsibility is it that players don’t
spend more than they can afford?
5.2
8.7
56.6
29.5
Gaming company 5.6
7.8
49.4
37.2
Govt/Regulator
75%
21%
3% 1%
Individual
Entirely Mostly Partly Not at all
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Some conclusions
Apart from winning, +ve players gamble for the entertainment experience
Positive players who play the most use RG strategies the most – Good message!
Internet gambling does not appear to be inherently riskier for pos players
Need to consider specific game characteristics & RG tools when considering Internet game risks
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Some conclusions
Pos players may be receptive to the idea of setting personal
limits online
Pos players balance gambling with other leisure interests
Playing socially may not be a protective factor
Pos players value personal responsibility but see gaming
companies and govt/regulators as playing a supporting role
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Positive play messages Ten tips for positive play:
1. Positive players work out what they can afford and want to spend before they ever start playing a game.
2. Positive players set their own limit for each play session and stick to it. Once that limit is met, then it’s game over and time to do something else.
3. Positive players say, “that if you happen to win more than you spend then that’s a bonus, but most times you are simply buying some fun.” Never try and win back lost money.
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4. Positive playing can also be about playing for the right amount of time. Set yourself a time-limit and have a watch or clock on hand.
5. If you are going out somewhere to gamble, consider taking only as much cash as you want to spend and leave bank cards at home. Don’t forget your bus or cab fare though!
6. When playing on the Internet, use the tools supplied to make setting and sticking to limits easier. This really helped our positive players to manage what they wanted to spend.
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7. Positive playing is a balance between gambling and
other entertainment options. Positive players did lots of
different things in their spare time.
8. Positive players gamble for fun, excitement and
entertainment. Playing when depressed or upset is not
good for you or your wallet.
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9.Those who play the most, also use the most
strategies to help them (e.g., set limits, review
spending, leave cards at home etc.). Take active
control of your gambling and stay on track.
10. Positive players believe that it is mostly up to
them to ensure that they play within their limits, but
also that gaming companies should provide tools and
support to help them.
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Thanks!
Now over to Laura…………
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Lottery: Positive play, positive
business
New Horizons - 2013
24
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Today
1. An entertainment business for Good
2. Whose Responsibility?
3. Example: Internet
4. What now? – What next?
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01 An entertainment business
for Good
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This is why we exist
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Business of Dreams NOT ASPIRATIONS
30
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02 Why do we care?
Responsibility
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Selling to adults making own informed decisions
32
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Because it is more than the right thing to do…
33
Happy, proud, productive employees Reduces the risk of damage to reputation (and sales)
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Licence to operate – Licence to grow
34
Stakeholder Engagement
•Influencing Government Stakeholders
Bidding
•Influencing Government Stakeholders
Operating
•Public Reputation
•Influencing Government Stakeholders
Extending
•Influencing Government Stakeholders
Consumer Protection / Community Investment
Conduct Reputation Strategy
Confidence & Trust
Licence to Operate Freedom to Grow
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What do we do?
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Consumer Protection
Drive Awareness
Help Keep playing our games fun
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Throughout the lifecycle of the products
38
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03 Example: Internet
How you do it is key
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Use the good of technology to protect players
40
“When playing on line, it is
easier to manage my spend.”
“You can spend all day playing
online and waste all your time
and money ”
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Positive research done using Social Media
41
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Lotteries’ examples
42
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Lotteries’ examples
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Lotteries’ examples - Française des Jeux
45
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Lotteries’ examples
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04 What now? – What next?
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Behaviour tracking – targeted prevention
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Playing Our Part beyond the Good Causes
Consumer Protection - Community - Environment
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