Dps tips

14
INTRODUCING DPS IN AN EDUCATION ENVIRONS Points to consider Sunday, 24 November, 13

description

A 14 slide deck that outlines some key points to consider when piloting an integration of the Adobe DPS system in an educational environment.

Transcript of Dps tips

Page 1: Dps tips

INTRODUCING DPS IN AN EDUCATION ENVIRONSPoints to consider

Sunday, 24 November, 13

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Find Friends in High PlacesDPS is a BIG solution with Massive, game-changing ramifications across your institution.

Educating Key decision-makers across silos about the transformative capacity that the technology represents is crucial to getting traction for a pilot. (I had to sell the idea as a potential Academic Press, Internal Communications vehicle, an Alumni Outreach support as well as a potential commercial vehicle for the book and computer stores.

Put an iPad in their hands and get them to experience the paradigm—preferably with content from their own domain.

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Key Decision-Makers

Your immediate Dean (you WILL require time to work on this)

Academic VP (Explore the potential of an academic press for publishing and authoring of courseware. Develop content creation standards and guidelines for faculty)

Research VP (Could structure a pilot as an applied research project)

Learning Innovation/e-Learning Director (Support for training faculty and leveraging DPS as an authoring platform)

Marketing VP (promote the project internally and externally through communications vehicles. Provide input on branding and presence in global app store environment)

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Roles/Staffing

Define (multiple) roles and responsibilities on the project such as:

Publisher, Editor, Public Relations Manager, Project Manager, Designer (preferably with web skills), Videographer/Photographer, IP curator (sourcing and citing of third party materials), Faculty Investigator (provides oversight and insight for faculty perspectives on uptake of the resource, source research funding, provide insight into curriculum planning)

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Process

Start small (chose a lightweight vehicle that allows you to focus more on exploring the technology and workflows rather than content production)

Partner with an established content generator (work with a department that already has established content channels and partners and that has modest publishing requirements such as a monthly or quarterly newsletter)

Establish and map out your collaboration infrastructure (servers, volumes, social and communications channels, authoring environments) and train your team on their use and set expectations and guidelines for participation in these domains.

Plan for regular, weekly meetings for editorial and production considerations.

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Provisioning

Ensure that your team has adequate access/provisioning to the hardware/software tools and environments necessary for authoring, collaborating, project managing, publishing, social mediation, archiving, etc. and set appropriate permission levels based on roles:

WIKI/BLOG authoring, Twitter Feed, FaceBook page, PM environment, DPS authoring, Master Collection, Apple App Store, Creative Cloud, smart phones, tablets, email.

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Corporate Provisioning

While team members will have their own access to tools and unique identities in many environments that your project may use in common, it will be necessary to create corporate-level identities and access privileges that will transcend any individual on the team and allow the publishing vehicle to take on a life of its own.

Areas to consider are: email accounts, Adobe IDs, Developer IDs/Accounts, Twitter Accounts and Facebook Pages, to name a few.

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Provisioning Process (email accounts)

Start with creating email accounts. All further provisioning will be predicated on unique email accounts whose access privileges in any given environment will be predicated on the hierarchy of governance within your organization. Some example email accounts might be:

Publisher, Publication Editor, Feedback/Info

NOTE: for organizations that use a top down, autocratic method of governance most applications for App Deployment and other registrations will be handled at the publisher level; whereas, organizations that encourage a more de-centralized form of autonomous governance will offload registration privileges to the Editor level. One organization may have many publishing instruments with many editors overseeing their production and distribution. While decentralization of these functions promotes independence and agility it is presents challenges to standardizing corporate branding objectives. Having someone central in that role would be helpful. This is important given that App store deployment has a global reach and that inconsistent brand messaging in this context can be problematic.

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Provisioning Process (Adobe)

An Adobe ID should be created for the PUBLISHER. This would require an institutional email address to be generated such as: [email protected] This would cover ALL DPS publications that would be published through the various APP stores and should, because of the global nature of representation, (eventually) have a fairly high level of oversight from someone like the VP of Marketing.

An Adobe ID should be created for the EDITOR to allow management of access/publishing provisioning of the publication(s) under their auspices.

Other functionaries can create their own unique, personal Adobe IDs for accessing and sharing of content via the Creative Cloud.

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Provisioning Process (Developer Accounts)

The publisher should apply for and create a developer account. Given that the various app stores represent global content launchpads, high level oversight is important for setting branding guidelines and ensuring that content is vetted for its veracity and quality.

NOTE: While universities and colleges have access to complimentary development environments for the purposes of learning, the app stores are commercial venues and require commercial developer licenses to publish (at least with the Apple app Store).

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Design

Avoid the temptation to use everything simply because it is there. Just because the President has a red button to launch an all out nuclear strike isn’t sufficient warrant for using it.

Let the communication objectives (message, audience, context) and consumption factors (audience, device, situation) drive your choice of interactivity. LESS IS MORE!

Don’t fill the new medium with the old. It is not print, it is not web so don’t simply fill the screen with re-purposed print or web material build to the strengths and abilities of the new medium.

Build in FEEDBACK loops. Allow the user to RATE, EMAIL, CONTRIBUTE, INTERACT and measure these responses via campaigns built in to the content and/or through the metrics provided through Omniture/Business Catalyst.

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Testing 1, 2, 3

Preview live to your tablet device(s) and pass it to people unfamiliar with the process/material and record their reactions to their interaction with the content.

Test from searching for your publication to downloading, interacting and feeding back to the publishers.

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Storytelling

Get the word out and draw as many eyes and fingertips to your app as possible. Use email, twitter and facebook campaigns to socialize your message. Preload content on tablets and visit key decision-makers in your organization to allow them to “experience” the difference. Provoke them to contemplate the implications of this medium as a agent of transforming current processes.

Invite these key decision makers to consider how this might integrate into future plans for their own business units.

Report your progress to the Adobe Community on a regular basis.

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Backup

Work closely with your education representatives and Adobe Community leaders and members to help tell your story both inside and outside of your institution.

Ask your Adobe community how they can help to put your work and your school on the map in order to win support for your initiatives.

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