Double Coordination in Small Groups
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Transcript of Double Coordination in Small Groups
Double Coordination in Small Groups
Luigi Mittone, Matteo Ploner, Ivan SoraperraComputable and Experimental Economics Laboratory –
University of Trento, Italy
IAREP/SABE - World Meeting 2008
Roma 4 September 2008
Motivations and Related Literature (1)
Coordination has been studied exclusively in single groups (BoS, WLG, Minimum Game, etc.).
Many interesting situations in which two groups of people must coordinate their actions on two levels:
• two groups of stakeholders in a firm,
• two departments of the same firm,
• consumers and producers of goods with network externalities, etc.
Motivations and Related Literature (2)
A crossroad between two streams of literature: coordination failures and network externalities
Network externalities considered within the problem of introducing a new product
Coordination failures in large groups: the weak link coordination game
Technology Adoption and Network Externalities
Katz and Shapiro (AmEcRew 1985, JourPolEc 1986)
Liebowitz and Margolis (JourEcPersp 1994)
Network Externalities
Network consumption externalities require that at least one specific attribute, using the Lancaster’s Theory of Consumption terminology, is almost perfectly homogeneous
Supply side competition is therefore restricted to the other attributes (first of all price)
The common attribute works as an entry barrier for the newcomers.
Network Externalities
Network externalities as a public good Need for coordination to produce a Pareto
efficient solution. The specific case when the consumers must
coordinate themselves to switch from a traditional product (already characterized by network externalities) to an innovative one (which we assume can produce even stronger positive externalities due to the use of a more innovative technology)
Coordination in Experimental Games
WEBER (AmEcRew 2006) BORNSTEIN et al (Games&EcBehav 2002) COOPER et al (AmEcRew 1990)
COOPER et al (1990) p. 218
We study a class of symmetric, simultaneous move, complete information games called coordination games. This term refers to games which exhibit multiple Nash equilibria which are Pareto-rankable.' That is, all players are better off in one equilibrium relative to another
yet may be unable to explicitly coordi-
nate their strategies to achieve the preferred outcome. When this occurs, a coordination failure arises.
WEBER (2006)BORNSTEIN et al (2002)
Weak link coordination game Coordination failure in large groups
(experimental) Competition between groups Progressive increase in the size of the
group
Weak Link Coordination Games
Player’s choice
Minimum choice of all players
7 6 5 4 3 2 1
7 .90 .70 .50 .30 .10 -.10 -.30
6 .80 .60 .40 .20 .00 -.20
5 .70 .50 .30 .10 -.10
4 .60 .40 .20 .00
3 .50 .30 .10
2 .40 .20
1 .30Source: Weber, 2006
Two Groups, Two Goods, Double Coordination One group are the “consumers” One group are the “producers” Positive network externalities for both
groups Multiple Nash equilibria
Not a weak link game One innovative good One traditional good
Interaction Structure
Coordination Game2 Pareto-ranked equilibria
Two actionsT(raditional good)I(nnovative good)
Interaction Structure
Groups of 10 5 players role A5 players role B
30 repetitions with feedback1 repetition rewarded (random pick)
2 experimental treatmentsBaseline (two different payoffs structures)Treatment (two different payoffs
structures)
Baseline(1)
Symmetric game 2 Nash equilibria
All players choose I; All players choose T Dominant strategy is to choose what the majority of the members
of the other group chooses (independently from one`s own group)
Treatment (1)
Asymmetric game 2 Nash equilibria
All players choose I; All players choose T Dominant strategy for role A is to choose what the majority of
role B chooses Dominant strategy for role B is to choose what the majority of
role B chooses
Baseline(2)
Same properties of Baseline 1 butFocal point in the NW cornerWeaker risk perception for the I move
Summary
BaselinePlayers A (e.g., consumers) and Players B
(e.g., producers) must build a belief on the preferred choice of the other group
TreatmentPlayers B (e.g., producers) have a greater
power in determining the equilibrium In setting (2) option I is less risky than in (1)
setting
Predictions
Baseline Due to the simmetry of the incentives across groups
and to the “balanced” payoff structure of the two matrices we expect a fast convergence towards one of the two equilibria.
Treatment Players B can pull towards one of the two goods
• If no coordination at the beginning then the choice of majority of Bs will attract the other players in the game
In (2) more global coordination on I,I than in (1)
Procedures and Participants
60 Participants Students of the University of Trento, Italy
Computerized experiment Web-based
Average earnings $$$
Time required About 1h 30min
Results Payoffs1Number of players choosing I - Base1 (Gr 3 & 4)
0
1
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Round
n° p
laye
rs A
B
Number of players choosing I - Base1 (Gr 1 & 2)
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rs A
B
Number of players choosing I - Base1 (Gr 5 & 6)
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B
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Number of players choosing I - Treat1 (Gr 3 & 4)Number of players choosing I - Treat1 (Gr 3 & 4)
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Number of players choosing I - Treat1 (Gr 5 & 6)
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•In the baseline a fast coordination on I is observed
•In the treatment coordination on I is slower (or it does not even occur !)
Results Payoffs 2Number of players choosing I - Base2 (Gr 1 & 2)
0
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r1 r3 r5 r7 r9 r11
r13
r15
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r25
r27
r29
Round
n°
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rs
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Number of players choosing I - Base2(Gr 3 & 4)
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r1 r3 r5 r7 r9 r11
r13
r15
r17
r19
r21
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r25
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Number of players choosing I - Base2 (Gr 5 & 6)
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Number of players choosing I - Treat2 (Gr 1 & 2)
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r1 r3 r5 r7 r9 r11
r13
r15
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r25
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Number of players choosing I - Treat2 (Gr 3 & 4)
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Number of players choosing I - Treat2 (Gr 5 & 6)
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• When the risk of choosing I is low all the people immediately coordinates on the Pareto Dominant equilibrium