Dota Heroes List v609b

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    Luna Moonfang The Moon Rider

    Range: 225 | Primary: AGI | Speed: 320 | Armor: 3 | Damage: 33 - 39

    Str: 15 + 1.75 | Agi: 22 + 2.8 | Int: 16 + 1.65 | HP: 435 | Mana: 208

    Lucent Beam (C)

    Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.

    Level 1 - 75 damage.

    Level 2 - 150 damage.

    Level 3 - 225 damage.

    Level 4 - 300 damage.

    Moon Glaive (G)

    Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 40% damage

    loss, per unit.

    Level 1 - Luna hits 2 enemies with every attack.

    Level 2 - Luna hits 3 enemies with every attack.

    Level 3 - Luna hits 4 enemies with every attack.

    Level 4 - Luna hits 5 enemies with every attack.

    Lunar Blessing (L)

    Nearby ranged units gain the power of the moon.

    Level 1 - Increases base ranged damage by 6%.

    Level 2 - Increases base ranged damage by 13%.

    Level 3 - Increases base ranged damage by 20%.

    Level 4 - Increases base ranged damage by 27%.

    Eclipse (E)

    Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.

    Level 1 - Summons 4 Lucent Beams.

    Level 2 - Summons 7 Lucent Beams.

    Level 3 - Summons 10 Lucent Beams.

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    Kardel Sharpeye The Dwarven Sniper

    Range: 550 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 36 - 42

    Str: 16 + 1.7 | Agi: 21 + 1.9 | Int: 16 + 2.6 | HP: 454 | Mana: 208

    ScatterShot (C)

    Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each

    doing 14-40 physical damage in a 200 area of effect.

    Level 1 - 8 Pellets.

    Level 2 - 12 Pellets.

    Level 3 - 16 Pellets.

    Level 4 - 20 Pellets.

    Headshot (O)

    A shot to the head deals bonus damage and stuns for a short duration.

    Level 1 - 30 damage, 25% chance.

    Level 2 - 30 damage, 30% chance.

    Level 3 - 40 damage, 35% chance.

    Level 4 - 50 damage, 40% chance.

    Take Aim (E)

    Passively enhances the range of Kardel's rifle.

    Level 1 - Adds 55 range.

    Level 2 - Adds 110 range.

    Level 3 - Adds 165 range.

    Level 4 - Adds 220 range.

    Assassinate (T)

    Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

    Level 1 - Deals 355 damage at 1500 range.

    Level 2 - Deals 505 damage at 2000 range.

    Level 3 - Deals 655 damage at 2500 range.

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    Jahrakal The Troll Warlord

    Range: 500 | Primary: AGI | Speed: 280 | Armor: 1 | Damage: 27 - 50

    Str: 19 + 2.45 | Agi: 21 + 2.75 | Int: 13 + 1 | HP: 511 | Mana: 169

    Berserker Rage (G)

    Jah'rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the

    Bash ability, but can only attack at melee range.

    Costs 50 mana.

    Level 1 - Bash has a 5% chance to deal 50 bonus damage.

    Level 2 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.

    Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.

    Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds.

    Blind (D)

    A searing light blinds the vision of a target enemy unit, making it miss on some attacks.

    Lasts 15 seconds.

    Level 1 - Misses on 15% of attacks.

    Level 2 - Misses on 24% of attacks.

    Level 3 - Misses on 33% of attacks.

    Level 4 - Misses on 42% of attacks.

    Fervor (F)

    Passively increases the attack speed of all nearby friendly units.

    Level 1 - Increases attack speed by 5%.

    Level 2 - Increases attack speed by 15%.

    Level 3 - Increases attack speed by 20%.

    Level 4 - Increases attack speed by 30%.

    Rampage (R)

    Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.

    Lasts 30 seconds.

    Level 1 - Increases attack speed by 40% and movement speed by 7%.

    Level 2 - Increases attack speed by 80% and movement speed by 14%.

    Level 3 - Increases attack speed by 120% and movement speed by 21%.

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    Rhasta The Shadow Sharman

    Range: 550 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 42 - 49

    Str: 16 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3 | HP: 454 | Mana: 273

    Forked Lightning (R)

    Calls forth a cone of lightning, hitting multiple enemy units for damage.

    Level 1 - 75 damage to 3 targets.

    Level 2 - 150 damage to 4 targets.

    Level 3 - 225 damage to 5 targets.

    Level 4 - 300 damage to 7 targets.

    Voodoo (D)

    Transforms an enemy unit into a random critter, disabling special abilities.

    Level 1 - Lasts 2 seconds.

    Level 2 - Lasts 3 seconds.

    Level 3 - Lasts 4 seconds.

    Level 4 - Lasts 5 seconds.

    Hero Shackles (E)

    Magically binds a target enemy, so that it cannot move or attack.

    Level 1 - Lasts 3 seconds.

    Level 2 - Lasts 4 seconds.

    Level 3 - Lasts 5 seconds.

    Level 4 - Lasts 6 seconds.

    Mass Serpent Ward (W)

    Summons 8 immobile serpentine ward to attack enemies. The ward is immune to magic.

    Level 1 - Deals 43 max damage.

    Level 2 - Deals 58 max damage.

    Level 3 - Deals 73 max damage.

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    Squee and Spleen The Goblin Techies

    Range: 650 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 24 - 26

    Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9 | HP: 473 | Mana: 286

    Land Mines (E)

    Plants a mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You

    may only have 15 mines placed at a time.

    Level 1 - Deals 300 damage.

    Level 2 - Deals 400 damage.

    Level 3 - Deals 500 damage.

    Level 4 - Deals 600 damage.

    Stasis Trap (T)

    Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.

    Level 1 - Stuns for 5 seconds.

    Level 2 - Stuns for 7 seconds.

    Level 3 - Stuns for 10 seconds.

    Level 4 - Stuns for 13 seconds.

    Suicide Squad (Attac)

    Sacrifice yourself for the greater good. Deals massive area of effect damage.

    Level 1 - Deals 650 damage.

    Level 2 - Deals 850 damage.

    Level 3 - Deals 1150 damage.

    Level 4 - Deals 1550 damage.

    Remote Mines (R)

    Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.

    Level 1 - Deals 300 damage when activated.

    Level 2 - Deals 450 damage when activated.

    Level 3 - Deals 600 damage when activated.

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    Mangix The Pandaren Battlemaster

    Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 52 - 59

    Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25 | HP: 587 | Mana: 182

    Thunder Clap (C)

    Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units.

    Level 1 - 100 damage, 25% movement and attack speeds.

    Level 2 - 175 damage, 35% movement and attack speeds.

    Level 3 - 250 damage, 45% movement and attack speeds.

    Level 4 - 300 damage, 55% movement and attack speeds.

    Drunken Haze (D)

    Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks.

    Lasts 5 seconds

    Level 1 - 5% movement speed, 45% miss chance.

    Level 2 - 8% movement speed, 55% miss chance.

    Level 3 - 11% movement speed, 65% miss chance.

    Level 4 - 14% movement speed, 75% miss chance.

    Drunken Brawler (B)

    Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage.

    Level 1 - 6% dodge, 5% chance to critical.

    Level 2 - 12% dodge, 10% critical.

    Level 3 - 18% dodge, 15% critical.

    Level 4 - 24% dodge, 20% critical.

    Primal Split (R)

    Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive

    until the end of their summoned timer, the Battlemaster is reborn.

    Level 1 - Summons three mighty Pandas.

    Level 2 - Summons three even mightier Pandas.

    Level 3 - Summons three really freaking mighty Pandas.

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    Bradwarden The Centaur Warchief

    Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 55 - 57

    Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6 | HP: 587 | Mana: 195

    Hoof Stomp (F)

    Slams the ground, stunning and damaging nearby enemy land units.

    Level 1 - 50 damage, .75 second stun.

    Level 2 - 100 damage, 1.5 second stun.

    Level 3 - 150 damage, 2.25 second stun.

    Level 4 - 200 damage, 3 second stun.

    Double Edge (D)

    The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done

    at melee range, and it damages both the Warchief and the enemy unit.

    Level 1 - Deals 175 damage.

    Level 2 - Deals 250 damage.

    Level 3 - Deals 325 damage.

    Level 4 - Deals 400 damage.

    Return (R)

    The Centaur Warchief immediately counters every attack against him with a swift strike.

    Level 1 - Returns 10 damage.

    Level 2 - Returns 20 damage.

    Level 3 - Returns 30 damage.

    Level 4 - Returns 40 damage.

    Great Fortitude (G)

    The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.

    Level 1 - Adds +12 Strength.

    Level 2 - Adds +24 Strength.

    Level 3 - Adds +36 Strength.

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    Gondar The Bounty Hunter

    Range: 128 | Primary: AGI | Speed: 310 | Armor: 3 | Damage: 45 - 59

    Str: 17 + 1.8 | Agi: 21 + 3 | Int: 15 + 1.4 | HP: 473 | Mana: 195

    Shuriken Toss (T)

    The Bounty Hunter throws a shuriken at a target unit, dealing damage.

    Level 1 - 100 damage.

    Level 2 - 200 damage.

    Level 3 - 250 damage.

    Level 4 - 325 damage.

    Jinada (J)

    Gives a % chance to evade attacks and 15% chance to deal extra damage.

    Level 1 - 5% dodge, 1.25 critical multiplier.

    Level 2 - 10% dodge, 1.5 critical multiplier.

    Level 3 - 15% dodge, 1.75 critical multiplier.

    Level 4 - 20% dodge, 2 critical multiplier.

    Wind Walk (W)

    Turn invisible for a period of time. Deals bonus backstab damage and increases movement speed.

    Level 1 - 20 backstab damage, lasts 20 seconds.

    Level 2 - 40 backstab damage, lasts 25 seconds.

    Level 3 - 60 backstab damage, lasts 30 seconds.

    Level 4 - 80 backstab damage, lasts 35 seconds.

    Track (R)

    Tracks an enemy unit for 90 seconds or until it dies. If you kill a hero, you pawn its head for extra money. Each level

    decreases the cooldown and increases the cast range.

    Level 1 - Any hero kill is worth 50 bonus gold, reduces target's armor by 1.

    Level 2 - Any hero kill is worth 100 extra gold, reduces target's armor by 2.

    Level 3 - Any hero kill is worth 150 extra gold, reduces target's armor by 4.

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    Knight Davion The Dragon Knight

    Range: 125 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 48 - 54

    Str: 21 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7 | HP: 549 | Mana: 195

    Breathe Fire (F)

    Breathes fire at enemy units which deals damage.

    Level 1 - 85 damage.

    Level 2 - 170 damage.

    Level 3 - 255 damage.

    Level 4 - 320 damage.

    Dragon Tail (T)

    Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals

    minor damage.

    Level 1 - Stuns for 2.5 seconds.

    Level 2 - Deals 50 damage, stuns for 2.75 seconds.

    Level 3 - Deals 100 damage, stuns for 3.1 seconds.

    Level 4 - Deals 150 damage, stuns for 3.35 seconds.

    Dragon Blood (U)

    The Dragon Knight has blood descended from dragons, and it grants him bonus regeneration.

    Level 1 - 100% hit point regeneration.

    Level 2 - 200% hit point regeneration.

    Level 3 - 300% hit point regeneration.

    Level 4 - 400% hit point regeneration.

    Elder Dragon Form (R)

    Transforms the Dragon Knight into a powerful elder dragon. Lasts 60 seconds.

    Level 1 - Transform into a Green Dragon with 100 bonus hit points and a corrosive attack against buildings.

    Level 2 - Transform into a Red Dragon with 200 bonus hit points and splash attack.

    Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

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    Magina The Anti-Mage

    Range: 100 | Primary: AGI | Speed: 320 | Armor: 1 | Damage: 46 - 50

    Str: 16 + 1.9 | Agi: 22 + 2.8 | Int: 15 + 1.5 | HP: 454 | Mana: 195

    Mana Break (R)

    Each attack dissipates mana based on spell level.

    Level 1 - 16 damage.

    Level 2 - 32 damage.

    Level 3 - 48 damage.

    Level 4 - 64 damage.

    Orb effect.

    Blink (B)

    Short distance teleportation that allows one to move in and out of combat.

    Costs 60 mana.

    Level 1 - 12 seconds cooldown.

    Level 2 - 9 seconds cooldown.

    Level 3 - 7 seconds cooldown.

    Level 4 - 5 seconds cooldown.

    Spell Shield (D)

    Magina channels a powerful warding magic, damping the negative effects of spells.

    Level 1 - Reduces magic damage by 10%.

    Level 2 - Reduces magic damage by 20%.

    Level 3 - Reduces magic damage by 30%.

    Level 4 - Reduces magic damage by 40%.

    Passive.

    Mana Void (V)

    Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes

    damage.

    Level 1 - 0.6 damage per mana point missing.

    Level 2 - 0.85 damage per mana point missing.

    Level 3 - 1.1 damage per mana point missing.

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    Traxex The Drow Ranger

    Range: 600 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 33 - 44

    Str: 17 + 1.9 | Agi: 22 + 2.9 | Int: 15 + 1.4 | HP: 473 | Mana: 195

    Frost Arrows (R)

    Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates..

    Level 1 - Slows attack rate by 5% and movement rate by 10%.

    Level 2 - Slows attack rate by 10% and movement rate by 20%.

    Level 3 - Slows attack rate by 15% and movement rate by 30%.

    Level 4 - Slows attack rate by 20% and movement rate by 40%.

    Silence (E)

    Stops all enemies in a target area from casting spells.

    Level 1 - Lasts 3 seconds.

    Level 2 - Lasts 4 seconds.

    Level 3 - Lasts 5 seconds.

    Level 4 - Lasts 6 seconds.

    Trueshot Aura (T)

    An aura that gives friendly nearby units bonus damage to their ranged attacks.

    Level 1 - Increases base ranged damage by 7%.

    Level 2 - Increases base ranged damage by 14%.

    Level 3 - Increases base ranged damage by 21%.

    Level 4 - Increases base ranged damage by 28%.

    Marksmanship (M)

    The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.

    Level 1 - Slays creeps 10% of the time.

    Level 2 - Slays creeps 15% of the time.

    Level 3 - Slays creeps 20% of the time.

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    Purist Thunderwrath The Omniknight

    Range: 100 | Primary: STR | Speed: 303 | Armor: 3 | Damage: 51 - 61

    Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 18 + 1.8 | HP: 530 | Mana: 234

    Purification (R)

    Instantly heals a friendly unit and damages all nearby enemy units for slightly less than it heals.

    Level 1 - Heals for 100 hit points.

    Level 2 - Heals for 200 hit points.

    Level 3 - Heals for 300 hit points.

    Level 4 - Heals for 400 hit points.

    Repel (E)

    Creates a powerful divine ward that blocks all magic from affecting a target unit.

    Level 1 - Lasts 5 seconds.

    Level 2 - Lasts 10 seconds.

    Level 3 - Lasts 15 seconds.

    Level 4 - Lasts 20 seconds.

    Degen Aura (U)

    Greatly degenerates the movement capabilities of units that stray too near.

    Level 1 - Reduces movement speed by 7%.

    Level 2 - Reduces movement speed by 14%.

    Level 3 - Reduces movement speed by 21%.

    Level 4 - Reduces movement speed by 28%.

    Guardian Angel (G)

    Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

    Level 1 - Lasts 5 seconds.

    Level 2 - Lasts 7 seconds.

    Level 3 - Lasts 9 seconds.

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    Shandelzare Silkwood The Vengeful Spirit

    Range: 400 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 34 - 48

    Str: 16 + 1.8 | Agi: 22 + 2.65 | Int: 15 + 1.75 | HP: 454 | Mana: 195

    Magic Missile (C)

    A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.

    Level 1 - Deals 100 damage.

    Level 2 - Deals 175 damage.

    Level 3 - Deals 250 damage.

    Level 4 - Deals 325 damage.

    Terror (T)

    Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage is reduced.

    Level 1 - Reduces base armor by 3 and damage by 5%.

    Level 2 - Reduces base armor by 4 and damage by 10%.

    Level 3 - Reduces base armor by 5 and damage by 15%.

    Level 4 - Reduces base armor by 6 and damage by 20%.

    Command Aura (D)

    Increases nearby heroes' damage.

    Level 1 - 12% damage.

    Level 2 - 20% damage.

    Level 3 - 28% damage.

    Level 4 - 36% damage.

    Nether Swap (W)

    Instantaneously swaps positions with a target unit.

    Level 1 - 600 range.

    Level 2 - 900 range.

    Level 3 - 1200 range.

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    Zeus The Lord of Olympia

    Range: 350 | Primary: INT | Speed: 290 | Armor: 2 | Damage: 41 - 49

    Str: 19 + 1.4 | Agi: 15 + 1.7 | Int: 20 + 2.5 | HP: 511 | Mana: 260

    Arc Lightning (C)

    Hurls a bolt of arcing energy that laces through many nearby enemy units.

    Level 1 - Arcs 5 times, deals 85 damage.

    Level 2 - Arcs 7 times, deals 100 damage.

    Level 3 - Arcs 9 times, deals 115 damage.

    Level 4 - Arcs 15 times, deals 130 damage.

    Lightning Bolt (G)

    Summons a bolt of lightning from the heavens to strike a target enemy.

    Level 1 - Deals 100 damage.

    Level 2 - Deals 175 damage.

    Level 3 - Deals 275 damage.

    Level 4 - Deals 350 damage.

    Static Field (F)

    Instantly shocks all nearby units for a percentage of their current hit points as damage.

    Affects an area of effect of 400.

    Level 1 - Shocks for 7% of total hit points.

    Level 2 - Shocks for 9% of total hit points.

    Level 3 - Shocks for 11% of total hit points.

    Level 4 - Shocks for 13% of total hit points.

    Thundergod's Wrath (W)

    Strike down all enemy heroes with a bolt of lightning.

    Level 1 - Deals 210 damage.

    Level 2 - Deals 335 damage.

    Level 3 - Deals 460 damage.

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    Aiushtha The Enchantress

    Range: 500 | Primary: INT | Speed: 292 | Armor: 1 | Damage: 37 - 47

    Str: 17 + 1.8 | Agi: 19 + 1.8 | Int: 16 + 2.6 | HP: 473 | Mana: 208

    Impetus (T)

    Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.

    Level 1 - Deals 4% of the distance in damage.

    Level 2 - Deals 8% of the distance in damage.

    Level 3 - Deals 12% of the distance in damage.

    Level 4 - Deals 16% of the distance in damage.

    Enchant (C)

    Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead by slowed.

    Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.

    Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.

    Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.

    Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.

    Nature's Attendants (R)

    Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.

    Level 1 - 3 Wisps.

    Level 2 - 5 Wisps.

    Level 3 - 7 Wisps.

    Level 4 - 9 Wisps.

    Untouchable (U)

    Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.

    Level 1 - 30% reduction.

    Level 2 - 50% reduction.

    Level 3 - 70% reduction.

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    Morphling The Morphling

    Range: 350 | Primary: AGI | Speed: 275 | Armor: 3 | Damage: 34 - 43

    Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5 | HP: 511 | Mana: 221

    Waveform (W)

    The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.

    Level 1 - 75 damage.

    Level 2 - 150 damage.

    Level 3 - 225 damage.

    Level 4 - 300 damage.

    Morph (R)

    The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or

    vice versa. The process is reversable.

    Level 1 - 2 points per second.

    Level 2 - 4 points per second.

    Level 3 - 6 points per second.

    Level 4 - 8 points per second.

    Morph Attack (E)

    Focuses his next attack to reach further targets.

    Level 1 - Hits target at 550 range dealing 30 + 1.4x agility.

    Level 2 - Hits target at 650 range dealing 30 + 1.8x agility.

    Level 3 - Hits target at 750 range dealing 30 + 2.2x agility.

    Level 4 - Hits target at 850 range dealing 30 + 2.6x agility

    Adapt (D)

    Allows the Morphling to adapt to his circumstance by altering his hero type:

    AGI form, INT form, STR form

    Level 1 - 5 second casting time.

    Level 2 - 4 second casting time.

    Level 3 - 3 second casting time.

    http://www.dotaportal.com/heroes.php?id=O00Phttp://www.dotaportal.com/heroes.php?id=O00Dhttp://www.dotaportal.com/heroes.php?id=O00Ehttp://www.dotaportal.com/heroes.php?id=O00Phttp://www.dotaportal.com/heroes.php?id=O00Dhttp://www.dotaportal.com/heroes.php?id=O00E
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    Rylai Crestfall The Crystal Maiden

    Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 38 - 44

    Str: 16 + 1.7 | Agi: 16 + 1.6 | Int: 21 + 2.9 | HP: 454 | Mana: 273

    Frost Nova (V)

    Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for

    4 seconds.

    Level 1 - 50 target damage and 75 nova damage.

    Level 2 - 100 target damage and 100 nova damage.

    Level 3 - 125 target damage and 125 nova damage.

    Level 4 - 175 target damage and 125 nova damage.

    Frostbite (E)

    Freezes the target in a case of ice, prohibiting movement and attacking. Deals 60 damage per second.

    Level 1 - Lasts 2 seconds.

    Level 2 - Lasts 2.5 seconds.

    Level 3 - Lasts 3 seconds.

    Level 4 - Lasts 3.5 seconds.

    Brilliance Aura (R)

    Gives additional mana regeneration to nearby friendly units.

    Level 1 - Adds 33% mana regeneration.

    Level 2 - Adds 67% mana regeneration.

    Level 3 - Adds 100% mana regeneration.

    Level 4 - Adds 133% mana regeneration.

    Freezing Field (Z)

    Causes many random icy explosions in an area surrounding Rylai. Lasts 3 seconds.

    Level 1 - Each explosion deals 105 damage.

    Level 2 - Each explosion deals 170 damage.

    Level 3 - Each explosion deals 250 damage.

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    Sven The Rogueknight

    Range: 125 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 54 - 56

    Str: 23 + 2.7 | Agi: 16 + 2.2 | Int: 14 + 1.3 | HP: 587 | Mana: 182

    Storm Bolt (T)

    A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.

    Level 1 - 125 damage.

    Level 2 - 175 damage.

    Level 3 - 250 damage.

    Level 4 - 300 damage.

    Great Cleave (C)

    Sven strikes with such force that all nearby enemies take damage.

    Level 1 - 12% damage is splash.

    Level 2 - 25% damage is splash.

    Level 3 - 37% damage is splash.

    Level 4 - 50% damage is splash.

    Toughness Aura (G)

    Sven is here to pump you up!

    Level 1 - Increases base armor by 1.

    Level 2 - Increases base armor by 2.

    Level 3 - Increases base armor by 4.

    Level 4 - Increases base armor by 5.

    God's Strength (R)

    Sven gets pumped up! Adds bonus damage for 40 seconds.

    Level 1 - Adds 75% damage.

    Level 2 - Adds 125% damage.

    Level 3 - Adds 175% damage.

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    Raigor Stonehoof The Earthshaker

    Range: 128 | Primary: STR | Speed: 290 | Armor: 2 | Damage: 46 - 56

    Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8 | HP: 568 | Mana: 208

    Fissure (F)

    Slams the ground with the Raigor's mighty totem, causing the ground to crack in half in front of him, damaging

    opponents and leaving an impassible trail for a period of time.

    Level 1 - 75 damage, 1 second stun.

    Level 2 - 145 damage, 1.5 second stun.

    Level 3 - 210 damage, 2 second stun.

    Level 4 - 320 damage, 2 second stun.

    Enchant Totem (E)

    Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

    Level 1 - 50% increased damage.

    Level 2 - 100% increased damage.

    Level 3 - 150% increased damage.

    Level 4 - 200% increased damage.

    Aftershock (A)

    The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.

    Level 1 - 25 damage, 0.3 second stun.

    Level 2 - 45 damage, 0.7 second stun.

    Level 3 - 75 damage, 1.2 second stun.

    Level 4 - 115 damage, 1.5 second stun.

    Echo Slam (C)

    Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional

    damage.

    Level 1 - 200 initial damage, 35 echo damage.

    Level 2 - 275 initial damage, 45 echo damage.

    Level 3 - 350 initial damage, 65 echo damage.

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    Rikimaru The Stealth Assassin

    Range: 125 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 46 - 50

    Str: 17 + 2 | Agi: 22 + 2.9 | Int: 14 + 1.3 | HP: 473 | Mana: 182

    Blink Strike (B)

    Teleports to an enemy and strikes at it, dealing bonus damage.

    Costs 50 mana.

    Level 1 - 30 second cooldown, deals 30 extra damage.

    Level 2 - 20 second cooldown, deals 60 extra damage.

    Level 3 - 10 second cooldown, deals 90 extra damage.

    Level 4 - 5 second cooldown, deals 120 extra damage. Can now teleport to an ally.

    Smoke Screen (C)

    Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also

    slows by 20% at all levels.

    Lasts 7 seconds.

    Level 1 - 300 AoE, 50% miss.

    Level 2 - 350 AoE, 60% miss.

    Level 3 - 400 AoE, 70% miss.

    Level 4 - 450 AoE, 80% miss.

    Backstab (K)

    The Stealth Assassin isn't afraid to fight dirty, and specializes in attacking his opponents from behind.

    Level 1 - Deals 0.25x the Agility of the SA to the target.

    Level 2 - Deals 0.5x the Agility of the SA to the target.

    Level 3 - Deals 0.75x the Agility of the SA to the target.

    Level 4 - Deals 1x the Agility of the SA to the target.

    Permanent Invisibility (E)

    Hero becomes permanently invisible when not attacking.

    Level 1 - 3.5 second fade time.

    Level 2 - 2.5 second fade time.

    Level 3 - 1.5 second fade time.

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    Lina Inverse The Slayer

    Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 37 - 55

    Str: 18 + 1.5 | Agi: 16 + 1.5 | Int: 19 + 3.2 | HP: 492 | Mana: 247

    Dragon Slave (D)

    A wave of fire that ripples out from the Hero, causing damage to land units in a line.

    Level 1 - 100 damage.

    Level 2 - 170 damage.

    Level 3 - 230 damage.

    Level 4 - 280 damage.

    Light Strike Array (T)

    Summons a column of flame that damages and stuns enemies for 1.6 seconds.

    Level 1 - Deals 90 damage.

    Level 2 - Deals 150 damage.

    Level 3 - Deals 210 damage.

    Level 4 - Deals 280 damage.

    Ultimate (E)

    Increases Lina's attack speed.

    Level 1 - 10% increase for 20 seconds.

    Level 2 - 20% increase for 25 seconds.

    Level 3 - 30% increase for 30 seconds.

    Level 4 - 50% increase for 30 seconds.

    Laguna Blade (G)

    Fires of bolt of lightning at a single target, dealing critical damage.

    Level 1 - Deals 450 damage.

    Level 2 - Deals 675 damage.

    Level 3 - Deals 950 damage.

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    Syllabear The Lone Druid

    Range: 550 | Primary: AGI | Speed: 305 | Armor: 1 | Damage: 46 - 50

    Str: 17 + 2.1 | Agi: 24 + 2.7 | Int: 13 + 1.4 | HP: 473 | Mana: 169

    Summon Spirit Bear (B)

    Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.

    Level 1 - 1400 hit points, Entangles 4% of the time against heroes.

    Level 2 - 1800 hit points, Entangles 8% of the time against heroes, gains Return.

    Level 3 - 2200 hit points, Entangles 12% of the time against heroes, and has Return and Demolish.

    Level 4 - 2600 hit points, Entangles 16% of the time against heroes, has Return, Demolish, and a 33% Spell

    Damage Reduction, and can carry items.

    Rabid (R)

    Syllabear can create an intense combative fury in either himself or his Spirit Bear Companion.

    Lasts 10 seconds.

    Level 1 - Increases attack speed by 10% and movement speed by 5%.

    Level 2 - Increases attack speed by 20% and movement speed by 10%.

    Level 3 - Increases attack speed by 30% and movement speed by 15%.

    Level 4 - Increases attack speed by 40% and movement speed by 20%.

    Synergy (Y)

    Increases the Lone Druid's synergy with his Spirit Bear with each level:

    Spirit Bear - Adds 10 damage and 10 movement points.

    Rabid - Increases the duration by 10 seconds.

    True Form - Adds extra hit points.

    True Form (F)

    Syllabear learns to morph himself into a brown bear. He can morph freely between human and bear form.

    Level 1 - 250 bonus health.

    Level 2 - 400 bonus health and has Battle Cry.

    Level 3 - 600 bonus health and has One.

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    Yurnero The Juggernaut

    Range: 100 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 46 - 50

    Str: 19 + 2.2 | Agi: 22 + 2.85 | Int: 14 + 1.4 | HP: 511 | Mana: 182

    Blade Fury (F)

    Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to

    nearby enemy units.

    Lasts 5 seconds.

    Level 1 - Deals 80 damage per second.

    Level 2 - Deals 100 damage per second.

    Level 3 - Deals 120 damage per second.

    Level 4 - Deals 140 damage per second.

    Healing Ward (G)

    Summons a Healing Ward that heals a nearby units' life.

    Lasts 25 seconds.

    Level 1 - Heals 1% of hit points per second.

    Level 2 - Heals 2% of hit points per second.

    Level 3 - Heals 3% of hit points per second.

    Level 4 - Heals 4% of hit points per second.

    Blade Dance (C)

    Yurnero's cunning blade gives him a chance to deal double damage on each attack.

    Level 1 - 10% chance.

    Level 2 - 18% chance.

    Level 3 - 26% chance.

    Level 4 - 36% chance.

    Omnislash (N)

    Quickly move around the battlefield, slashing many enemies. You become invulnerable while Omnislashing.

    Level 1 - Attacks 3 times.

    Level 2 - Attacks 5 times.

    Level 3 - Attacks 8 times.

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    Nortrom The Silencer

    Range: 450 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 41 - 63

    Str: 16 + 2.1 | Agi: 14 + 1.4 | Int: 23 + 2.7 | HP: 454 | Mana: 299

    Star Storm (T)

    Calls down a wave of meteors to damage each nearby enemy once.

    Level 1 - 75 damage per wave.

    Level 2 - 150 damage per wave.

    Level 3 - 225 damage per wave.

    Level 4 - 300 damage per wave.

    Healing Wave (E)

    Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.

    Level 1 - Heals 120 damage, jumps 3 times.

    Level 2 - Heals 195 damage, jumps 4 times.

    Level 3 - Heals 250 damage, jumps 5 times.

    Level 4 - Heals 325 damage, jumps 6 times.

    Rain of Chaos (F)

    Calls down multiple Infernals from the sky. Lasts 30 seconds.

    Level 1 - 500 hit points, 20 - 22 chaos damage.

    Level 2 - 600 hit points, 23 - 25 chaos damage.

    Level 3 - 700 hit points, 25 - 27 chaos damage.

    Level 4 - 800 hit points, 27 - 29 chaos damage.

    Silencer (C)

    The Silencer's attacks have an anti-magical property to them. Heroes struck by the Silencer become unable to cast

    spells.

    Level 1 - Lasts 2 seconds.

    Level 2 - Lasts 3 seconds.

    Level 3 - Lasts 4 seconds.

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    Booftrellen The Treant Protector

    Range: 100 | Primary: STR | Speed: 300 | Armor: 1 | Damage: 59 - 67

    Str: 27 + 3.4 | Agi: 10 + 1 | Int: 17 + 1.8 | HP: 663 | Mana: 221

    Nature's Guise (T)

    Change's a target friendly unit's appearance so that it blends in with the forest. It is invisible to an enemy's eyes, but it

    must remain near a tree, or the guise is lost.

    Level 1 - Lasts 15 seconds.

    Level 2 - Lasts 30 seconds.

    Level 3 - Lasts 45 seconds.

    Level 4 - Lasts 60 seconds.

    Eyes in the Forest (E)

    Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at

    all times.

    Level 1 - 240 second cooldown.

    Level 2 - 140 second cooldown.

    Level 3 - 110 second cooldown.

    Level 4 - 60 second cooldown.

    Living Armor (V)

    Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.

    Level 1 - Adds 2 armor and regenerates 0.75 hit points per second.

    Level 2 - Adds 4 armor and regenerates 1.5 hit points per second.

    Level 3 - Adds 7 armor and regenerates 2.25 hit points per second.

    Level 4 - Adds 10 armor and regenerates 3 hit points per second.

    Overgrowth (R)

    Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and

    deals 95 damage per second to each.

    Level 1 - Lasts 3 seconds.

    Level 2 - Lasts 4 seconds.

    Level 3 - Lasts 5 seconds.

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    Carchrow The Enigma

    Range: 600 | Primary: INT | Speed: 290 | Armor: 0 | Damage: 42 - 48

    Str: 17 + 2.1 | Agi: 14 + 1 | Int: 20 + 3.4 | HP: 473 | Mana: 260

    Malefice (F)

    Focuses Darchow's hatred on a target, causing it to take damage over time and become repeatedly stunned.

    Lasts 2/4/4/6 seconds.

    Level 1 - 30 damage every 2 seconds.

    Level 2 - 40 damage every 2 seconds.

    Level 3 - 65 damage every 2 seconds.

    Level 4 - 80 damage every 2 seconds.

    Conversion (C)

    Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds.

    Level 1 - Spawns 3 Lesser Eidolon.

    Level 2 - Spawns 3 Eidolon.

    Level 3 - Spawns 3 GreaterEidolon.

    Level 4 - Spawns 3 Dire Eidolon.

    Midnight Pulse (D)

    Steeps an area in dark magic, causing all opponents who dare enter to take damage.

    Lasts 8 seconds.

    Level 1 - 3% max life lost per second.

    Level 2 - 4% max life lost per second.

    Level 3 - 5% max life lost per second.

    Level 4 - 6% max life lost per second.

    Black Hole (B)

    Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.

    Lasts 4 seconds.

    Level 1 - 40 damage at range, 80 damage close up.

    Level 2 - 75 damage at range, 120 damage close up.

    Level 3 - 100 damage at range, 160 damage close up.

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    Ezalor The Keeper of the Light

    Range: 600 | Primary: INT | Speed: 305 | Armor: 0 | Damage: 38 - 54

    Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8 | HP: 454 | Mana: 286

    Illuminate (T)

    Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in

    a line. The distance also improves with channeling time.

    Level 1 - Can be channeled for 2 seconds, maximum range is 555.

    Level 2 - Can be channeled for 3 seconds, maximum range is 675.

    Level 3 - Can be channeled for 4 seconds, maximum range is 795.

    Level 4 - Can be channeled for 5 seconds, maximum range is 915.

    Mana Leak (E)

    Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks

    away.

    Lasts 22 seconds.

    Level 1 - 20% of their remaining mana leaks away.

    Level 2 - 40% of their remaining mana leaks away.

    Level 3 - 60% of their remaining mana leaks away.

    Level 4 - 80% of their remaining mana leaks away.

    Chakra Magic (C)

    Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.

    Level 1 - Restores 100 mana, regenerates .15 hit points per second and gives 7% damage increase.

    Level 2 - Restores 200 mana, regenerates, regenerates .3 hit points per second and gives 14% damage increase.

    Level 3 - Restores 300 mana, regenerates .45 hit points per second and gives 21% damage increase.

    Level 4 - Restores 400 mana, regenerates .6 hit points per second and gives 28% damage increase

    Ignis Fatuus (F)

    Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport

    himself at will, and is difficult to hit.

    Lasts seconds.

    Level 1 - Souls are easy to kill and deal little damage.

    Level 2 - Souls are decent fighters.

    Level 3 - Souls are liberated as tough, hardy fighters.

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    Ulfsaar The Ursa Warrior

    Range: 100 | Primary: AGI | Speed: 310 | Armor: 4 | Damage: 45 - 49

    Str: 21 + 2.6 | Agi: 18 + 2.1 | Int: 14 + 1.5 | HP: 549 | Mana: 182

    Earthshock (E)

    Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.

    Lasts 4 seconds.

    Level 1 - 70 damage, 25% slow.

    Level 2 - 120 damage, 35% slow.

    Level 3 - 170 damage, 45% slow.

    Level 4 - 220 damage, 55% slow.

    Overpower (V)

    Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times.

    Level 1 - 100% increased attack speed.

    Level 2 - 200% increased attack speed.

    Level 3 - 300% increased attack speed.

    Level 4 - 400% increased attack speed.

    Fury Swipes (W)

    Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.

    Level 1 - 6 bonus damage per attack.

    Level 2 - 12 bonus damage per attack.

    Level 3 - 18 bonus damage per attack.

    Level 4 - 24 bonus damage per attack.

    Enrage (R)

    Greatly increases Ulsaar's damage while draining mana.

    Level 1 - 4% of Ulfsaar's life is dealt in damage.

    Level 2 - 6% of Ulfsaar's life is dealt in damage.

    Level 3 - 8% of Ulfsaar's life is dealt in damage.

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    Aggron Stonebreaker The Orge Magi

    Range: 100 | Primary: INT | Speed: 295 | Armor: 3 | Damage: 46 - 52

    Str: 22 + 2.75 | Agi: 14 + 1.55 | Int: 17 + 1.9 | HP: 568 | Mana: 221

    Fireblast (F)

    Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.

    Level 1 - Deals 75 damage.

    Level 2 - Deals 125 damage.

    Level 3 - Deals 175 damage.

    Level 4 - Deals 275 damage.

    Ignite (G)

    Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to

    take damage and move slower.

    Lasts 7.5 seconds.

    Level 1 - 5 damage/sec; 10% slow.

    Level 2 - 15 damage/sec; 15% slow.

    Level 3 - 25 damage/sec; 20% slow.

    Level 4 - 35 damage/sec; 25% slow.

    Bloodlust (B)

    Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.

    Lasts 30 seconds.

    Level 1 - Increases attack speed by 20% and movement speed by 10%.

    Level 2 - Increases attack speed by 30% and movement speed by 15%

    Level 3 - Increases attack speed by 40% and movement speed by 20%

    Level 4 - Increases attack speed by 50% and movement speed by 25%

    Multi Cast (C)

    Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple

    times in one cast.

    Fire Blast - reduces cooldown by 3 seconds per level

    Bloodlust - reduces cooldown by 5 seconds per level

    Ignite - Increases area of effect by 150 per level

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    Boush The Tinker

    Range: 550 | Primary: INT | Speed: 290 | Armor: 3 | Damage: 42 - 48

    Str: 20 + 2.4 | Agi: 13 + 1.2 | Int: 20 + 2.6 | HP: 530 | Mana: 260

    Laser (E)

    Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise

    damage.

    Level 1 - 80 damage, 10% miss.

    Level 2 - 160 damage, 15% miss.

    Level 3 - 240 damage, 20% miss.

    Level 4 - 320 damage, 25% miss.

    Heat Seeking Missile (T)

    The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.

    Level 1 - 100 damage.

    Level 2 - 175 damage.

    Level 3 - 250 damage, 2 targets.

    Level 4 - 325 damage, 2 targets.

    March of the Machines (C)

    Calls in hordes of robotic goblins to destroy your enemies.

    Level 1 - 16 damage/goblin.

    Level 2 - 24 damage/goblin.

    Level 3 - 32 damage/goblin.

    Level 4 - 40 damage/goblin.

    Rearm (R)

    Instantly refills the Tinker's weapons.

    Level 1 - 3 seconds to rearm.

    Level 2 - 2 seconds to rearm.

    Level 3 - 1 second to rearm.

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    Furion The Prophet

    Range: 600 | Primary: INT | Speed: 280 | Armor: 3 | Damage: 39 - 53

    Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9 | HP: 473 | Mana: 273

    Sprout (T)

    Sprouts a ring of trees around an enemy unit, trapping it in place.

    Level 1 - Lasts for 3 seconds.

    Level 2 - Lasts for 4 seconds.

    Level 3 - Lasts for 5 seconds.

    Level 4 - Lasts for 6 seconds.

    Teleportation (R)

    Teleports to any explored point on the map.

    Level 1 - 60 second cooldown.

    Level 2 - 50 second cooldown.

    Level 3 - 40 second cooldown.

    Level 4 - 30 second cooldown.

    Force of Nature (F)

    Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.

    Level 1 - Raises 2 Treants for seconds.

    Level 2 - Raises 3 Treants for seconds.

    Level 3 - Raises 4 Treants for seconds.

    Level 4 - Raises 5 Treants for seconds.

    Wrath of Nature (W)

    Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first,

    adds 7% damage.

    Level 1 - Deals 140 base damage.

    Level 2 - Deals 180 base damage, hits a few extra targets.

    Level 3 - Deals 225 base damage.

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    Azwraith The Phantom Lancer

    Range: 100 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 45 - 67

    Str: 19 + 2 | Agi: 23 + 2.8 | Int: 16 + 1.7 | HP: 511 | Mana: 208

    Spirit Lance (T)

    Throws a magical lance at a target, slicing it and slowing it down for 3 seconds.

    Level 1 - Deals 110 damage and Cripples for 10%.

    Level 2 - Deals 150 damage and Cripples for 20%.

    Level 3 - Deals 215 damage and Cripples for 30%.

    Level 4 - Deals 310 damage and Cripples for 40%.

    Dopplewalk (W)

    Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse

    enemies. 10% movement bonus at all levels.

    Lasts 12 seconds.

    Level 1 - 150 mana.

    Level 2 - 120 mana.

    Level 3 - 90 mana.

    Level 4 - 60 mana.

    Juxtapose (X)

    Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images.

    Duplicates last 15 seconds.

    Level 1 - 3% chance.

    Level 2 - 6% chance.

    Level 3 - 9% chance.

    Level 4 - 12% chance.

    Phantom Edge (D)

    Gives the Phantom Lancer an edge in combat by allowing him to evade attacks and increasing Juxtapose's image

    generation. Additionally, it enables his images to generate their own images.

    Level 1 - 5% evade, 3% chance illusions will duplicate, 2% increase in Juxtapose.

    Level 2 - 10% evade, 5% chance illusions will duplicate, 4% increase in Juxtapose.

    Level 3 - 15% evade, 7% chance illusions will duplicate, 6% increase in Juxtapose.

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    Tiny The Stone Giant

    Range: 128 | Primary: STR | Speed: 285 | Armor: -1 | Damage: 61 - 67

    Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6 | HP: 606 | Mana: 182

    Avalanche (V)

    Bombards an area with rocks stunning and damaging enemy land units.

    Level 1 - 100 damage.

    Level 2 - 180 damage.

    Level 3 - 260 damage.

    Level 4 - 300 damage.

    Toss (T)

    Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an

    area as well as receiving 50% of that damage to themselves.

    Level 1 - 500 range, 75 damage.

    Level 2 - 700 range, 150 damage.

    Level 3 - 900 range, 225 damage.

    Level 4 - 1100 range, 300 damage.

    Craggy Exterior (C)

    Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there

    is a chance that they will be stunned for 2 seconds.

    Level 1 - 6% chance, 25 stun damage.

    Level 2 - 12% chance, 35 stun damage.

    Level 3 - 18% chance, 45 stun damage.

    Level 4 - 24% chance, 55 stun damage.

    Grow (W)

    Greatly increases Tiny's power and size, but does so at the cost of his attack speed.

    Level 1 - 40 bonus damage, 20% reduced attack speed.

    Level 2 - 80 bonus damage, 35% reduced attack speed.

    Level 3 - 120 bonus damage, 50% reduced attack speed.

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    Rigward The Bristleback

    Range: 100 | Primary: STR | Speed: 290 | Armor: 3 | Damage: 43 - 53

    Str: 22 + 2 | Agi: 17 + 1.8 | Int: 14 + 1.4 | HP: 568 | Mana: 182

    Viscous Nasal Goo (V)

    Covers a target in snot, causing it to have reduced armor and move speed. Casts on the same target are cumulative.

    Lasts 5 seconds

    Level 1 - -1 armor, 20% and 4% slow a cast.

    Level 2 - -1 armor, 20% and 8% slow a cast.

    Level 3 - -2 armor, 20% and 12% slow a cast.

    Level 4 - -2 armor, 20% and 16% slow a cast.

    Quill Spray (R)

    Begins spraying quills all over the area, dealing damage.

    Lasts 6 seconds

    Level 1 - 3 damage a hit up close, 2 at range.

    Level 2 - 6 damage a hit up close, 4 at range.

    Level 3 - 9 damage a hit up close, 6 at range.

    Level 4 - 12 damage a hit up close, 8 at range.

    Bristleback (K)

    Rigwal covers his back in spines, causing him to take reduced damage.

    Level 1 - 5% reduced damage from all sides, 30% reduced from rear.

    Level 2 - 10% reduced damage from all sides, 40% reduced from rear.

    Level 3 - 15% reduced damage from all sides, 50% reduced from rear.

    Level 4 - 20% reduced damage from all sides, 60% reduced from rear.

    Does not reduce lethal damage

    Warpath (W)

    By attacking Rigwarl works himself into a fury, giving him a chance every attack to leap into a berserker attack.

    Level 1 - 10% chance per attack.

    Level 2 - 20% chance per attack.

    Level 3 - 30% chance per attack.

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    Medusa The Gorgon

    Range: 600 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 44 - 50

    Str: 14 + 1.85 | Agi: 20 + 2.5 | Int: 19 + 1.85 | HP: 416 | Mana: 247

    Split Shot (T)

    Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.

    Level 1 - 40% damage

    Level 2 - 50% damage

    Level 3 - 60% damage

    Level 4 - 70% damage

    Chain Lightning (C)

    Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.

    Level 1 - 75 damage, jumps 3 times.

    Level 2 - 150 damage, jumps 5 times.

    Level 3 - 225 damage, jumps 7 times.

    Level 4 - 290 damage, jumps 9 times.

    Mana Shield (E)

    Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.

    Level 1 - 0.75 damage per point of mana.

    Level 2 - 1.25 damage per point of mana.

    Level 3 - 1.5 damage per point of mana.

    Level 4 - 2 damage per point of mana.

    Purge (G)

    Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.

    Level 1 - Slows speed by a factor of 2.

    Level 2 - Slows speed by a factor of 3.

    Level 3 - Slows speed by a factor of 5.

    Deals 1000 damage to summoned units.

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    Balanar The Night Stalker

    Range: 100 | Primary: STR | Speed: 295 | Armor: 3 | Damage: 45 - 49

    Str: 21 + 2.8 | Agi: 18 + 2.25 | Int: 14 + 1.25 | HP: 549 | Mana: 182

    Void (V)

    Creates a damaging void. If cast at night, slows the target for 4 seconds.

    Level 1 - Deals 90 damage.

    Level 2 - Deals 160 damage.

    Level 3 - Deals 255 damage.

    Level 4 - Deals 335 damage.

    Crippling Fear (F)

    In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast

    spells.

    Level 1 - Miss on 10% of attacks. Lasts 5 seconds.

    Level 2 - Miss on 20% of attacks. Lasts 6 seconds.

    Level 3 - Miss on 30% of attacks. Lasts 7 seconds.

    Level 4 - Miss on 40% of attacks. Lasts 8 seconds.

    Hunter in the Night (G)

    The Night Stalker is at home at night. He attacks and moves more swiftly.

    Level 1 - 15% movement speed, 20% attack speed.

    Level 2 - 20% movement speed, 35% attack speed.

    Level 3 - 30% movement speed, 55% attack speed.

    Level 4 - 35% movement speed, 75% attack speed.

    Darkness (R)

    Creates a period of darkness for the Night Stalker to thrive in.

    Level 1 - Turns day into a 25 second night.

    Level 2 - Turns day into a 50 second night.

    Level 3 - Turns day into a 80 second night.

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    King Leoric The Skeleton King

    Range: 128 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 54 - 56

    Str: 22 + 2.9 | Agi: 18 + 1.7 | Int: 13 + 1.6 | HP: 568 | Mana: 169

    Storm Bolt (T)

    A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.

    Level 1 - 125 damage.

    Level 2 - 175 damage.

    Level 3 - 250 damage.

    Level 4 - 300 damage.

    Vampiric Aura (V)

    Nearby friendly melee units gain hit points when they hit enemy units.

    Level 1 - Gains 10% of attack damage.

    Level 2 - Gains 15% of attack damage.

    Level 3 - Gains 20% of attack damage.

    Level 4 - Gains 25% of attack damage.

    Critical Strike (C)

    Gives a chance to do more damage on an attack.

    Level 1 - % chance, 1.25 times normal damage.

    Level 2 - % chance, 1.75 times normal damage.

    Level 3 - % chance, 2.25 times normal damage.

    Level 4 - % chance, 2.75 times normal damage.

    Reincarnation (R)

    When killed, this hero will come back to life at the cost some mana.

    Level 1 - 300 second cooldown.

    Level 2 - 240 second cooldown.

    Level 3 - 190 second cooldown.

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    Lucifer The Doom Bringer

    Range: 150 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 53 - 69

    Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 16 + 2.1 | HP: 644 | Mana: 208

    Devour (E)

    Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the

    cooldown and mana cost and gives bonus gold when the devoured unit is killed.

    Level 1 - Gives 10 bonus gold.

    Level 2 - Gives 20 bonus gold.

    Level 3 - Gives 30 bonus gold.

    Level 4 - Gives 40 bonus gold.

    Scorched Earth (T)

    Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's attack and

    movement speed.

    Lasts 20 seconds

    Level 1 - 2 damage/health a second, 10% increased.

    Level 2 - 4 damage/health a second, 15% increased speed.

    Level 3 - 6 damage/health a second, 20% increased.

    Level 4 - 10 damage/health a second, 30% increased speed.

    LVL? Death (V)

    Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number.

    Level 1 - Deals 50 damage, 6 multiplier.

    Level 2 - Deals 100 damage, 5 multiplier.

    Level 3 - Deals 200 damage, 4 multiplier.

    Level 4 - Deals 250 damage, 3 multiplier.

    Doom (D)

    The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.

    Lasts 18 seconds.

    Level 1 - Deals 40 damage per second.

    Level 2 - Deals 80 damage per second.

    Level 3 - Deals 120 damage per second.

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    NePhri'thos The Nerubian Assassin

    Range: 128 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 49 - 53

    Str: 18 + 2 | Agi: 19 + 2.2 | Int: 18 + 2.1 | HP: 492 | Mana: 234

    Impale (E)

    Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy

    ground units into the air in their wake.

    Level 1 - 80 damage, 0.75 second stun.

    Level 2 - 160 damage, 1.25 second stun.

    Level 3 - 230 damage, 1.75 second stun.

    Level 4 - 300 damage, 2.25 second stun.

    Mana Burn (R)

    Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combust's, dealing damage to the

    target equal to the amount of mana burned.

    Level 1 - Burns up to 70 mana.

    Level 2 - Burns up to 120 mana.

    Level 3 - Burns up to 185 mana.

    Level 4 - Burns up to 260 mana.

    Spiked Carapace (D)

    The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy

    melee attackers.

    Level 1 - 10% damage returned, 2 bonus armor.

    Level 2 - 20% damage returned, 4 bonus armor.

    Level 3 - 30% damage returned, 6 bonus armor.

    Level 4 - 40% damage returned, 8 bonus armor.

    Vendetta (V)

    The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly

    damaging attack.

    Lasts 20 seconds.

    Level 1 - Deals 225 backstab damage.

    Level 2 - Deals 375 backstab damage.

    Level 3 - Deals 525 backstab damage.

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    Slardar The Slithereen Guard

    Range: 100 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 51 - 59

    Str: 21 + 2.8 | Agi: 17 + 1.9 | Int: 15 + 1.5 | HP: 549 | Mana: 195

    Bash (B)

    Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.

    Level 1 - 10% chance per attack.

    Level 2 - 15% chance per attack.

    Level 3 - 20% chance per attack.

    Level 4 - 25% chance per attack.

    Sprint (T)

    Slardar increases his movement speed dramatically, but takes 20% bonus damage.

    Lasts 15 seconds.

    Level 1 - Increases speed by 10%.

    Level 2 - Increases speed by 20%.

    Level 3 - Increases speed by 30%.

    Level 4 - Increases speed by 40%.

    War Stomp (R)

    Slams the ground, stunning and damaging nearby enemy land units.

    Level 1 - 50 damage, 2 second stun.

    Level 2 - 75 damage, 2.5 second stun.

    Level 3 - 100 damage, 3 second stun.

    Level 4 - 150 damage, 3.25 second stun.

    Amplify Damage (G)

    Amplifies physical damage against enemy units by reducing their armor.

    Level 1 - 5 armor penalty.

    Level 2 - 10 armor penalty.

    Level 3 - 15 armor penalty.

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    Akasha The Queen of Pain

    Range: 600 | Primary: INT | Speed: 300 | Armor: 1 | Damage: 40 - 48

    Str: 16 + 1.7 | Agi: 18 + 2 | Int: 19 + 2.5 | HP: 454 | Mana: 247

    Shadow Strike (D)

    Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its

    movement speed slowed for a short duration.

    Level 1 - 50 strike damage, 10 duration damage.

    Level 2 - 70 strike damage, 20 duration damage.

    Level 3 - 70 strike damage, 40 duration damage.

    Level 4 - 100 strike damage, 50 duration damage.

    Blink (B)

    Short distance teleportation that allows one to move in and out of combat.

    Costs 60 mana.

    Level 1 - 12 second cooldown.

    Level 2 - 9 second cooldown.

    Level 3 - 7 second cooldown.

    Level 4 - 5 second cooldown.

    Scream of Pain (F)

    The Queen of Pain lets loose a piercing scream, damaging nearby enemies.

    Level 1 - 85 damage per target.

    Level 2 - 165 damage per target.

    Level 3 - 225 damage per target.

    Level 4 - 300 damage per target.

    Sonic Wave (W)

    Creates a gigantic wave of sound which deals heavy damage to all units in a line.

    Level 1 - 290 damage.

    Level 2 - 430 damage.

    Level 3 - 600 damage.

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    Bone Clinkz The Bone Fletcher

    Range: 600 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 37 - 43

    Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55 | HP: 435 | Mana: 208

    Strafe (T)

    Fire a large number of arrows in a short time period.

    Lasts 10 seconds.

    Level 1 - 55% increased attack speed.

    Level 2 - 70% increased attack speed.

    Level 3 - 85% increased attack speed.

    Level 4 - 100% increased attack speed.

    Searing Arrows (R)

    Increases the damage of the Hero's attack by adding fire.

    Level 1 - 8 bonus damage.

    Level 2 - 16 bonus damage.

    Level 3 - 24 bonus damage.

    Level 4 - 32 bonus damage.

    Wind Walk (W)

    Turn invisible for a period of time, increasing movement speed.

    Level 1 - 10% increased movement speed, 20 seconds.

    Level 2 - 15% increased movement speed, 25 seconds.

    Level 3 - 20% increased movement speed, 30 seconds.

    Level 4 - 30% increased movement speed, 35 seconds.

    Death Pact (E)

    Kills a target friendly unit, returning a percentage of its life.

    Level 1 - 55% conversion.

    Level 2 - 95% conversion.

    Level 3 - 135% conversion.

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    Darkterror The Faceless Void

    Range: 128 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 44 - 50

    Str: 17 + 2.2 | Agi: 21 + 2.65 | Int: 15 + 1.5 | HP: 473 | Mana: 195

    Carrion Swarm (R)

    Sends a horde of bats to damage enemies.

    Level 1 - 100 damage per unit.

    Level 2 - 175 damage per unit.

    Level 3 - 250 damage per unit.

    Level 4 - 300 damage per unit.

    Evasion (V)

    Gives a percent chance to avoid attacks.

    Level 1 - 14% chance that an opponent misses.

    Level 2 - 21% chance that an opponent misses.

    Level 3 - 28% chance that an opponent misses.

    Level 4 - 35% chance that an opponent misses.

    Bash (B)

    Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.

    Level 1 - 10% chance per attack.

    Level 2 - 15% chance per attack.

    Level 3 - 20% chance per attack.

    Level 4 - 25% chance per attack.

    Temporal Drag (T)

    Darkterror tears time apart, slowing down all enemy units for 5 seconds.

    Level 1- 40% movement and 10% attack slow.

    Level 2 - 50% movement and 20% attack slow.

    Level 3 - 60% movement and 30% attack slow.

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    Viper The Netherdrake

    Range: 575 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 37 - 39

    Str: 17 + 1.9 | Agi: 21 + 2.5 | Int: 15 + 1.8 | HP: 473 | Mana: 195

    Trueshot Aura (T)

    An aura that gives friendly nearby units bonus damage to their ranged attacks.

    Level 1 - Increases base ranged damage by 7%.

    Level 2 - Increases base ranged damage by 14%.

    Level 3 - Increases base ranged damage by 21%.

    Level 4 - Increases base ranged damage by 28%.

    Frenzy (R)

    Increases attack speed for 20 seconds, at the cost of taking additional damage.

    Level 1 - 25% increase, 5% damage taken increase.

    Level 2 - 50% increase, 10% damage taken increase.

    Level 3 - 75% increase, 15% damage taken increase.

    Level 4 - 100% increase, 20% damage taken increase.

    Poison Attack (C)

    Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.

    Level 1 - Slows speed by 10%, deals 6 damage per second.

    Level 2 - Slows speed by 20%, deals 12 damage per second.

    Level 3 - Slows speed by 30%, deals 18 damage per second.

    Level 4 - Slows speed by 40%, deals 24 damage per second.

    Viper Strike (V)

    Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time.

    Lasts 5 seconds.

    Level 1 - Deals 60 damage per second and slows speeds by 40%.

    Level 2 - Deals 100 damage per second and slows speeds by 60%.

    Level 3 - Deals 145 damage per second and slows speeds by 80%.

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    Razor The Lightning Revenant

    Range: 550 | Primary: AGI | Speed: 295 | Armor: 1 | Damage: 37 - 39

    Str: 17 + 1.9 | Agi: 22 + 2.5 | Int: 14 + 1.8 | HP: 473 | Mana: 182

    Frenzy (R)

    Increases attack speed for 20 seconds, at the cost of taking additional damage.

    Level 1 - 25% increase, 5% damage taken increase.

    Level 2 - 50% increase, 10% damage taken increase.

    Level 3 - 75% increase, 15% damage taken increase.

    Level 4 - 100% increase, 20% damage taken increase.

    Chain Lightning (C)

    Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.

    Level 1 - 75 damage, jumps 3 times.

    Level 2 - 150 damage, jumps 5 times.

    Level 3 - 225 damage, jumps 7 times.

    Level 4 - 290 damage, jumps 9 times.

    Unholy Fervor (U)

    Increases the movement speed and life regeneration rate of Razor.

    Level 1 - 3% movement, 50% regeneration bonus.

    Level 2 - 5% movement, 100% regeneration bonus.

    Level 3 - 8% movement, 150% regeneration bonus.

    Level 4 - 10% movement, 200% regeneration bonus.

    Storm Seeker (K)

    Summons a storm that permenantly follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning

    bolts.

    Level 1 - Deals 60 damage.

    Level 2 - Deals 90 damage.

    Level 3 - Deals 120 damage.

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    N'aix The Lifestealer

    Range: 100 | Primary: STR | Speed: 295 | Armor: 4 | Damage: 34 - 44

    Str: 15 + 1.4 | Agi: 26 + 4.05 | Int: 15 + 1.5 | HP: 435 | Mana: 195

    Feast (F)

    N'aix restores some of his life force by eating flesh.

    Level 1 - Regains 15% of attack damage.

    Level 2 - Regains 30% of attack damage.

    Level 3 - Regains 40% of attack damage.

    Level 4 - Regains 50% of attack damage.

    Orb effect.

    Poison Sting (T)

    Naix's attacks sting, adding a slight poison-based damage and significantly slowing movement speed.

    Lasts 2 seconds.

    Level 1 - Deals 2 damage per second and slows movement speed by 10%.

    Level 2 - Deals 4 damage per second and slows movement speed by 20%.

    Level 3 - Deals 7 damage per second and slows movement speed by 30%.

    Level 4 - Deals 10 damage per second and slows movement speed by 40%.

    Anabolic Frenzy (Z)

    Increases the attack speed and movement of N'aix.

    Level 1 - 3% movement and 10% attack.

    Level 2 - 6% movement and 20% attack.

    Level 3 - 9% movement and 30% attack.

    Level 4 - 12% movement and 40% attack.

    Rage (R)

    Shrugging off magic spells as if they were insects, Na'ix closes in on his prey, poison oozing from his jaws and a

    maddened rage in his eyes...

    Level 1 - Adds 10 bonus damage and lasts for 13 seconds.

    Level 2 - Adds 20 bonus damage and lasts for 18 seconds.

    Level 3 - Adds 30 bonus damage and lasts for 22 seconds.

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    Terrorblade The Soul Keeper

    Range: 100 | Primary: AGI | Speed: 320 | Armor: 3 | Damage: 48 - 54

    Str: 17 + 2.3 | Agi: 22 + 3.2 | Int: 15 + 1.75 | HP: 473 | Mana: 195

    Metamorphosis (T)

    Transforms Terrorblade into a powerful Demon with a ranged attack @ 500 range.

    Level 1 - Lasts 30 seconds.

    Level 2 - Lasts 40 seconds, 50 bonus hit points.

    Level 3 - Lasts 50 seconds, 100 bonus hit points.

    Level 4 - Lasts 60 seconds, 150 bonus hit points.

    Soul Steal (E)

    Strangles the soul of a target enemy unit and extracts bits and pieces of it.

    Lasts 8 seconds.

    Level 1 - Absorbs 20 hit points per second.

    Level 2 - Absorbs 40 hit points per second.

    Level 3 - Absorbs 60 hit points per second.

    Level 4 - Absorbs 80 hit points per second.

    Conjure Image (C)

    Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.

    Level 1 - Images deal 25% damage.

    Level 2 - Images deal 35% damage.

    Level 3 - Images deal 45% damage.

    Level 4 - Images deal 55% damage.

    Sunder (R)

    Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life

    forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy

    heroes.

    Level 1 - Range is 250, 33% hit point minimum.

    Level 2 - Range is 250, 28% hit point minimum.

    Level 3 - Range is 250, 23% hit point minimum.

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    Leshrac the Malicious The Tormented Soul

    Range: 600 | Primary: INT | Speed: 300 | Armor: 0 | Damage: 45 - 49

    Str: 14 + 1.5 | Agi: 13 + 1.7 | Int: 26 + 3 | HP: 416 | Mana: 338

    Split Earth (T)

    Splits the earth under your enemies feet. Deals damage and stuns for a short duration.

    Level 1 - Deals 70 damage and stuns for 1.25 second.

    Level 2 - Deals 140 damage and stuns for 1.5 seconds.

    Level 3 - Deals 210 damage and stuns for 1.75 seconds.

    Level 4 - Deals 290 damage and stuns for 2 seconds. 150/175/200/225 AoE.

    Diabolic Edict (C)

    Saturates the area around Leshrac with magic, causing random explosions to enemies.

    Lasts 8 seconds.

    Level 1 - Slow explosions.

    Level 2 - Medium speed explosions.

    Level 3 - Larger area, medium speed explosions.

    Level 4 - Large area, fast explosions.

    Lightning Storm (G)

    Calls a lightning storm that hits nearby enemies.

    Level 1 - 80 damage, jumps twice.

    Level 2 - 145 damage, jumps three times.

    Level 3 - 205 damage, jumps four times.

    Level 4 - 265 damage, jumps five times.

    Pulse Nova (V)

    Summons a Pulse Nova every second to damage nearby enemies.

    Level 1 - 66 damage per nova.

    Level 2 - 100 damage per nova.

    Level 3 - 144 damage per nova.

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    Kel'Thuzad The Lich

    Range: 580 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 39 - 51

    Str: 18 + 1.75 | Agi: 15 + 2 | Int: 20 + 3.25 | HP: 492 | Mana: 260

    Frost Nova (V)

    Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for

    4 seconds.

    Level 1 - 50 target damage and 75 nova damage.

    Level 2 - 100 target damage and 100 nova damage.

    Level 3 - 125 target damage and 125 nova damage.

    Level 4 - 175 target damage and 150 nova damage.

    Frost Armor (F)

    Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2

    seconds.

    Lasts 25 seconds.

    Level 1 - Adds 2 armor.

    Level 2 - Adds 4 armor.

    Level 3 - Adds 6 armor.

    Level 4 - Adds 8 armor.

    Dark Ritual (D)

    Sacrifices a target friendly unit to convert its hit points into mana.

    Level 1 - 15% of hit points to mana.

    Level 2 - 30% of hit points to mana.

    Level 3 - 45% of hit points to mana.

    Level 4 - 60% of hit points to mana.

    Chain Frost (C)

    Releases a jumping breath of frost that jumps 7 times.

    Level 1 - Deals 280 damage per hit.

    Level 2 - Deals 370 damage per hit.

    Level 3 - Deals 460 damage per hit.

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    Krobelus The Death Prophet

    Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 39 - 51

    Str: 17 + 1.8 | Agi: 14 + 1.4 | Int: 20 + 3 | HP: 473 | Mana: 260

    Silence (E)

    Stops all enemies in a target area from casting spells.

    Level 1 - Lasts 3 seconds.

    Level 2 - Lasts 4 seconds.

    Level 3 - Lasts 5 seconds.

    Level 4 - Lasts 6 seconds.

    Carrion Swarm (R)

    Sends a horde of bats to damage enemies.

    Level 1 - 100 damage per unit.

    Level 2 - 175 damage per unit.

    Level 3 - 250 damage per unit.

    Level 4 - 300 damage per unit.

    Witchcraft (C)

    Increases the potency of each of Krobelus's spells:

    Carrion Swarm - Decreases cooldown and mana cost.

    Silence - Decreases mana cost and cooldown.

    Exorcism - Increases the number of Spirits summoned.

    Passively increases movement speed.

    Exorcism (X)

    Unleashes evil spirits to attack your enemies.

    Level 1 - Summons 5 evil spirits.

    Level 2 - Summons 10 evil spirits.

    Level 3 - Summons 16 evil spirits.

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    Lion The Demon Witch

    Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 42 - 48

    Str: 16 + 1.7 | Agi: 15 + 1.5 | Int: 22 + 3 | HP: 454 | Mana: 286

    Voodoo (D)

    Transforms an enemy unit into a random critter, disabling special abilities.

    Level 1 - Lasts 2 seconds.

    Level 2 - Lasts 3 seconds.

    Level 3 - Lasts 4 seconds.

    Level 4 - Lasts 5 seconds.

    Impale (E)

    Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy

    ground units into the air in their wake.

    Level 1 - 60 damage, 0.5 second stun.

    Level 2 - 130 damage, 1 second stun.

    Level 3 - 200 damage, 1.5 second stun.

    Level 4 - 260 damage, 2 second stun.

    Mana Drain (R)

    Absorbs the magical energies of a target enemy unit by taking mana from it every second.

    Lasts 5 seconds.

    Level 1 - 15 mana drained per second.

    Level 2 - 30 mana drained per second.

    Level 3 - 50 mana drained per second.

    Level 4 - 70 mana drained per second.

    Finger of Death (F)

    Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.

    Level 1 - Deals 500 damage.

    Level 2 - Deals 650 damage.

    Level 3 - Deals 850 damage.

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    Lesale Deathbringer The Venomancer

    Range: 490 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 46 - 48

    Str: 18 + 1.85 | Agi: 22 + 2.6 | Int: 15 + 1.75 | HP: 492 | Mana: 195

    Shadow Strike (D)

    Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its

    movement speed slowed for a short duration.

    Level 1 - 50 strike damage, 10 duration damage.

    Level 2 - 70 strike damage, 20 duration damage.

    Level 3 - 70 strike damage, 40 duration damage.

    Level 4 - 100 strike damage, 50 duration damage.

    Poison Sting (T)

    Adds poison damage to this hero's normal attacks, slightly slowing movement speeds.

    Lasts 7 seconds.

    Level 1 - Deals 5 damage per second.

    Level 2 - Deals 10 damage per second.

    Level 3 - Deals 15 damage per second.

    Level 4 - Deals 20 damage per second.

    Plague Ward (W)

    Summons an immobile serpentine ward. The ward is immune to magic.

    Lasts seconds.

    Level 1 - 75 hit points, 11 max damage.

    Level 2 - 200 hit points, 21 max damage.

    Level 3 - 325 hit points, 32 max damage.

    Level 4 - 450 hit points, 42 max damage.

    Poison Nova (V)

    Creates a ring of noxious poison that damages enemy units over a 13 second period.

    Level 1 - 62 damage per second.

    Level 2 - 100 damage per second.

    Level 3 - 138 damage per second.

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    Magnus The Magnataur

    Range: 100 | Primary: STR | Speed: 315 | Armor: 2 | Damage: 49 - 61

    Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65 | HP: 549 | Mana: 221

    Shockwave (W)

    A wave of force ripples out from the Hero, causing damage to land units in a line.

    Level 1 - 75 damage.

    Level 2 - 150 damage.

    Level 3 - 225 damage.

    Level 4 - 300 damage.

    Empower (E)

    Increases attack damage for a friendly unit.

    Level 1 - 20% attack damage.

    Level 2 - 40% attack damage.

    Level 3 - 60% attack damage.

    Level 4 - 80% attack damage.

    Mighty Swing (T)

    Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take

    less damage.

    Level 1 - 12% damage is splashed.

    Level 2 - 25% damage is splashed.

    Level 3 - 37% damage is splashed.

    Level 4 - 50% damage is splashed.

    Reverse Polarity (V)

    Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with

    a powerful slam, dealing damage.

    Level 1 - 2 second stun, deals 150 damage.

    Level 2 - 3 second stun, deals 225 damage.

    Level 3 - 4 second stun, deals 300 damage.

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    Visage The Necro'lic

    Range: 600 | Primary: INT | Speed: 285 | Armor: 0 | Damage: 33 - 43

    Str: 17 + 1.75 | Agi: 17 + 2 | Int: 19 + 2.45 | HP: 473 | Mana: 247

    Grave Chill (G)

    Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained.

    Level 1 - 10% of attack speed and 10% of move speed drained to Visage.

    Level 2 - 20% of attack speed and 20% of move speed drained to Visage.

    Level 3 - 30% of attack speed and 30% of move speed drained to Visage.

    Level 4 - 40% of attack speed and 40% of move speed drained to Visage.

    Soul Assumption (T)

    Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.

    Level 1 - 10 bonus damage, and 10 life returned.

    Level 2 - 20 bonus damage, and 20 life returned.

    Level 3 - 30 bonus damage, and 30 life returned.

    Level 4 - 40 bonus damage, and 40 life returned.

    Orb effect.

    Anonymous Dead (D)

    Links five units together, causing them to share their torment.

    Level 1 - 7% of damage shared.

    Level 2 - 14% of damage shared.

    Level 3 - 21% of damage shared.

    Level 4 - 28% of damage shared.

    Raise Revenants (V)

    Raises a revenant from a corpse. Resists spell damage by 33%.

    Level 1 - 350 hit points, 29 damage. Can summon 5 revenants.

    Level 2 - 550 hit points, 39 damage. Can summon 6 revenants.

    Level 3 - 800 hit points, 49 damage. Can summon 7 revenants.

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    Nessaj The Chaos Knight

    Range: 100 | Primary: STR | Speed: 325 | Armor: 2 | Damage: 26 - 76

    Str: 21 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2 | HP: 549 | Mana: 208

    Blink Strike (B)

    Teleports to an enemy and strikes at it, dealing bonus damage.

    Costs 50 mana.

    Level 1 - 30 second cooldown, deals 30 extra damage.

    Level 2 - 20 second cooldown, deals 60 extra damage.

    Level 3 - 10 second cooldown, deals 90 extra damage.

    Level 4 - 5 second cooldown, deals 120 extra damage. Can now teleport to an ally.

    Chaos Bolt (C)

    A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time, ranging from 1 to 5 seconds.

    Level 1 - Deals 50 damage.

    Level 2 - Deals 100 damage.

    Level 3 - Deals 150 damage.

    Level 4 - Deals 200 damage.

    Critical Strike (C)

    Nessaj's mojo gives him a chance to deal bonus damage.

    Level 1 - 11% dodge rate and a 1% chance to deal 11 times normal damage.

    Level 2 - 11% chance, 1.5 times normal damage.

    Level 3 - 11% chance, 2.5 times normal damage.

    Level 4 - 11% chance, 3.33 times normal damage.

    Phantasm (T)

    Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra

    damage.

    Lasts 20 seconds.

    Level 1 - Summons 1 Image, takes 200% normal damage.

    Level 2 - Summons 2 Images, takes 250% normal damage.

    Level 3 - Summons 3 Images, takes 300% normal damage.

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    Banehallow The Lycanthrope

    Range: 100 | Primary: STR | Speed: 295 | Armor: 2 | Damage: 53 - 57

    Str: 22 + 2.75 | Agi: 16 + 1.9 | Int: 15 + 1.55 | HP: 568 | Mana: 195

    Summon Wolves (V)

    Summons 2 Spirit Wolves to fight the Lycanthropy's enemies.

    Lasts 45 seconds.

    Level 1 - Summons 2 weak wolves.

    Level 2 - Summons 2 wolves that have Critical Strike.

    Level 3 - Each wolf has Bash and Critical Strike.

    Level 4 - Each wolf has Bash, Critical Strike, and Permenant Invisibility.

    Howl (W)

    An eerie howl grants an inner strength to all nearby friendly units.

    Lasts 20 seconds.

    Level 1 - Adds 8% damage.

    Level 2 - Adds 16% damage.

    Level 3 - Adds 24% damage.

    Level 4 - Adds 32% damage.

    Feral Heart (E)

    Increases the movement speed and attack speed of the Lycanthropy.

    Level 1 - 3% movement, 15% attack.

    Level 2 - 6% movement, 19% attack.

    Level 3 - 9% movement, 23% attack.

    Level 4 - 12% movement, 27% attack.

    Shapeshift (F)

    A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra damage, hit points, Critical Strike,

    and bonus movement and attack speeds.

    Level 1 - 150 bonus hit points, lasts 40 seconds.

    Level 2 - 275 bonus hit points, lasts 50 seconds.

    Level 3 - 400 bonus hit points, lasts 60 seconds.

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    Black Arachnia The Broodmother

    Range: 128 | Primary: AGI | Speed: 313 | Armor: 3 | Damage: 44 - 50

    Str: 17 + 2.5 | Agi: 18 + 2.2 | Int: 18 + 2 | HP: 473 | Mana: 234

    Spawn Spiderlings (W)

    The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings

    will be born.

    Level 1 - 75 damage, 1 spiderling.

    Level 2 - 150 damage, 2 spiderlings.

    Level 3 - 225 damage, 3 spiderlings.

    Level 4 - 300 damage, 4 spiderlings.

    Spin Web (B)

    Spins a web which grants the Broodmother invisibility in an area, as well as a passive speed increase.

    Level 1 - 2 allowed webs, 90 second cooldown.

    Level 2 - 4 allowed webs, 75 second cooldown.

    Level 3 - 6 allowed webs, 60 second cooldown.

    Level 4 - 8 allowed webs, 45 second cooldown.

    Has True Sight.

    Incapacitating Bite (P)

    Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.

    Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.

    Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.

    Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.

    Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.

    Orb effect.

    Insatiable Hunger (T)

    The Broodmother throws herself into violent thirst for vital fluids. This lust greatly increases her attack damage and gives

    her a vampiric attack.

    Lasts 15 seconds.

    Level 1 - 40 bonus damage, 40% life steal.

    Level 2 - 75 bonus damage, 50% life steal.

    Level 3 - 85 bonus damage, 60% life steal.

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    Mortred The Phantom Assassin

    Range: 100 | Primary: AGI | Speed: 310 | Armor: 1 | Damage: 46 - 48

    Str: 17 + 2.05 | Agi: 23 + 3.15 | Int: 13 + 1 | HP: 473 | Mana: 169

    Shadow Strike (D)

    Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its

    movement speed slowed for a short duration.

    Level 1 - 50 strike damage, 10 duration damage.

    Level 2 - 70 strike damage, 20 duration damage.

    Level 3 - 70 strike damage, 40 duration damage.

    Level 4 - 100 strike damage, 50 duration damage.

    Blink Strike (B)

    Teleports to an enemy and strikes at it, dealing bonus damage.

    Costs 50 mana.

    Level 1 - 30 second cooldown, deals 30 extra damage.

    Level 2 - 20 second cooldown, deals 60 extra damage.

    Level 3 - 10 second cooldown, deals 90 extra damage.

    Level 4 - 5 second cooldown, deals 120 extra damage. Can now teleport to an ally.

    Blur (U)

    The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.

    Level 1 - 7% dodge.

    Level 2 - 14% dodge.

    Level 3 - 21% dodge.

    Level 4 - 28% dodge.

    Coup de Grae (C)

    Mortred has refined her hero-killing skills to a high degree. She has a small chance to deal 4 times normal damage on

    an attack.

    Level 1 - 15% chance to 2.0x critical.

    Level 2 - 15% chance to 3.0x critical.

    Level 3 - 15% chance to 4.0x critical.

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    Pugna The Oblivion

    Range: 575 | Primary: INT | Speed: 295 | Armor: 0 | Damage: 45 - 53

    Str: 14 + 1.45 | Agi: 13 + 1 | Int: 26 + 3.75 | HP: 416 | Mana: 338

    Nether Blast (B)

    Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.

    Level 1 - Deals 100 damage to units in an area.

    Level 2 - Deals 175 damage to units in an area.

    Level 3 - Deals 250 damage to units in an area.

    Level 4 - Deals 325 damage to units in an area.

    Decrepify (C)

    Pugna casts a powerful banishing magic on another unit. The unit is sent to the ethereal plane for a small period of time,

    reducing its movement speed by 50% and rendering it unable to attack. It takes 40% extra damage from spells.

    Level 1 - 15 second cooldown, lasts 2 seconds.

    Level 2 - 13 second cooldown, lasts 2.5 seconds.

    Level 3 - 11 second cooldown, lasts 3 seconds.

    Level 4 - 9 second cooldown, lasts 3.5 seconds.

    Nether Ward (W)

    Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals

    damage to enemy heroes as they cast spells.

    Lasts 25 seconds.

    Each level increases the area of effect of the Ward's Mana Flare.

    Life Drain (D)

    Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit.

    Lasts 7 seconds.

    Level 1 - 95 hit point drain per second.

    Level 2 - 140 hit point drain per second.

    Level 3 - 185 hit point drain per second.

    Life Drain increases by 100 with scepter and by 50 without.

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    Leviathan The Tidehunter

    Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 47 - 53

    Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7 | HP: 568 | Mana: 208

    Gush (G)

    Summons a spirit of the tides to damage an enemy unit.

    Reduces the movement speed by 40% and armor of the enemy unit.

    Lasts 4 seconds.

    Level 1 - Reduces armor by 2, deals 110 damage.

    Level 2 - Reduces armor by 3, deals 160 damage.

    Level 3 - Reduces armor by 4, deals 210 damage.

    Level 4 - Reduces armor by 5, deals 260 damage.

    Kraken Shell (K)

    Creates a thick armor shell around Leviathan that protects him against melee attacks Additionally, this ability sometimes

    randomly removes negative buffs.

    Level 1 - Reduces melee damage by 10.

    Level 2 - Reduces melee damage by 20.

    Level 3 - Reduces melee damage by 30.

    Level 4 - Reduces melee damage by 40.

    Anchor Smash (C)

    Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.

    Level 1 - Deals 75 damage in a small radius.

    Level 2 - Deals 115 damage in a small radius.

    Level 3 - Deals 155 damage in a small radius.Level 4 - Deals 200 damage in a small radius.

    Ravage (V)

    Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns for 1 second.

    Level 1 - Deals 250 damage.

    Level 2 - Deals 350 damage.

    Level 3 - Deals 500 damage.

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    Atropos The Bane Elemental

    Range: 400 | Primary: INT | Speed: 297 | Armor: 4 | Damage: 51 - 57

    Str: 18 + 2.1 | Agi: 18 + 2.1 | Int: 18 + 2.1 | HP: 492 | Mana: 234

    Enfeeble (E)

    Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.

    Lasts 40 seconds.

    Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second.

    Level 2 - Reduces attack damage by 30% and life regeneration by 2 hit points per second.

    Level 3 - Reduces attack damage by 40% and life regeneration by 3 hit points per second.

    Level 4 - Reduces attack damage by 50% and life regeneration by 4 hit points per second.

    Brain Sap (B)

    Feasts on the vital energies of another unit, absorbing some of its hit points.

    Level 1 - Absorbs up to 75 hit points.

    Level 2 - Absorbs up to 150 hit points.

    Level 3 - Absorbs up to 225 hit points.

    Level 4 - Absorbs up to 300 hit points.

    Nightmare (T)

    Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is

    attacked while it slumbers, the attacking unit comes under the effect of Nightmare.

    Level 1 - Lasts 4 seconds.

    Level 2 - Lasts 5 seconds.

    Level 3 - Lasts 6 seconds.

    Level 4 - Lasts 7 seconds.

    Fiend's Grip (F)

    Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.

    Lasts 5 seconds.

    Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second.

    Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second.

    Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second.

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    Rotund'jere The Necrolyte

    Range: 600 | Primary: INT | Speed: 300 | Armor: 0 | Damage: 44 - 48

    Str: 16 + 2 | Agi: 15 + 1.7 | Int: 22 + 2.5 | HP: