Domains at War - Free Starter Edition_2

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    DOMAINSATWAR: FREESTARTEREDITIONTomorrow you will bring the battle to the foe. Tonight you walk among the troops youlllead. The mercenaries are veterans and sleep while they can, but the anxious peasantslevied from your lands seek comfort in recounting your victories. You sit at their campre,wearing your ring of invisibilityso that you can listen instead of command. Remember whenyou were like them !ack when you rst entered the dungeon, you wielded a sword and

    fought for gold, glory, and the favor of the gods. "inning these earned you a throne. #owyou wield an army, and ght for the right to rule the domains at war.

    Domains at War (D@W) is a supplement for theAdventure Conqueror King System (ACKS) as well astwo wargames in its own right - one for strategi ampaigns, another for tatial !attles. This FreeStarter Edition fouses on the !asis "our fantas" R#$ haraters nee% to raise armies& on'ue%omains& an% (ght pithe% !attles) It also ser*es as an intro%ution to the CompeteDomains at WarSet whih inlu%es D@W! Campaignsan% D@W! "attes, plusmaps an% ounters for pla"ing on+its inmore %etail) The Compete Setis a*aila!le separatel" from Autarh& !ut "ou %on,t nee% it to eno" thefollowing rules) Referenes to D@W! Campaignsan% D@W! "attesare pro*i%e% to help those who areusing the Starter E%ition to learn the .omplete rules)

    /ASI.SOFT0E$AME

    In ACKS, pla"erharaters 1#.s2 aren,t ust %ungeon rawlers 3 the" are leaderswho rule domainsan% realms) A domainis an area seure% !" a forti(e% struture& 4nown as a stronghold) A olletionof %omains un%er ontrol of one powerful lea%er is 4nown as a realm. A realm,s lea%er personall"ontrols one %omain within his realm& 4nown as his personal domain.The others are vassal domainsgo*erne% !" the lea%er,s vassals, whoma" ha*e*assals of their own)

    In Domains at War& lea%ers raise armies an% maneu*er them in campaigns to %efen% their lan%s oron'uer new territories) Domains at War uses he5 maps to hart the mo*ement of armies at thestrategi le*el) The map scale for strategi maneu*er in Domains at War is 6 he5 7 8 miles& the samesale use% in "our A.9S ampaign for wil%erness tra*el an% mapping the region in whih the haraterst"piall" see4 a%*enture)

    suall" the #.s will !e ontrolling one arm" an% the ;u%ge will !e ontrolling the other& !ut ampaignsthat pit %i? infantr"& 8? a*alr" or ogres& or >? giants) At"pial Domains at War arm" will ha*e 6? to >@ units& representing a fore of aroun% 8?? to &???om!atants) This is a perfet si=e arm" for war-mongering !arons& earls& ounts& an% %u4es& suh asmost a%*enturing pla"er haraters) For larger fores& see the setion in D@W! Campaigns on$rgani%ation and &ommand in 'ery (arge )rmies)

    When two opposing armies mo*e into the same he5& a battle results) The Free Starter Edition an%D@W! Campaigns!oth fous on the strategi le*el of warfare an% present an a!strat s"stem for'ui4l" resol*ing !attles) D@W! "attespresents a %etaile% !ut fast-pla"ing s"stem for mass om!at atthe tatial le*el)

    RAISIN$ANARMBIn or%er to wage war an% (ght !attles& a lea%er must ha*e an army. An arm" is ma%e up of all the

    sol%iers from all soures that are un%er the omman% of a partiular lea%er) /eause e*er" %omainmust maintain a garrison& e*er" %omain lea%er has at least a small arm" a*aila!le to him)

    When the lea%er of a realm (n%s his arm" insuCient for his militar" nee%s& he ma" ma4e a call toarms to his *assals) When a all to arms is issue%& the *assal must muster a fore at least e'ual to the garrison of his realm) If %esire%& the lea%er an all for the *assal to sen% their full garrison& !ut%oing so ounts as %eman%ing two %uties an% ma" pro*o4e a 0enhman Morale roll as %esri!e% inRealms and 'assals in .hapter ofACKS) The 0enhman Morale roll an !e a*oi%e% !" o

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    his own *assals) These su!-*assals ma"& in turn& all upon their own *assals for troops& an% so on) In thiswa"& the fores of an entire 4ing%om an !e mo!ili=e%& one tier at a time)

    An" partiular %omain,s garrison will !e ma%e up of some mi5 of followers& merenaries& an% othertroops) The e5at mi5 will !e %etermine% !" the ;u%ge or the pla"er harater who rules the %omain)

    ASSAGTROO#S/BREAGMSIHE

    The *alue an% num!er of troops a*aila!le to realm lea%ers of *arious si=es is liste% !elow on the assaTroops !" Realm Si=e ta!le) This ta!le an !e use% to 'ui4l" %etermine the armies that an !e (el%e%

    !" realms of *arious si=es)In most ases& a lea%er will not muster the ma5imum num!er of *assal troops& for se*eral reasons) First%oing so woul% re'uire him to either pro*o4e a su!stantial num!er of 0enhman Go"alt" rolls or o@&???gp&???&???->&???&???gp

    6>@&???-6&???&???

    Season

    9ing6&?>-

    &8

    89 3

    >&???9

    >@&???gp>&???-

    &???&???gp

    ?&???-68?&???Seas

    on

    #rine >@8-6&>8 9 3 >>9 6@&???gp 6@&???-8@&???gp &??->&???Month

    Du4e 8->68>?&??? 3@>&???

    &???gp ?&???-6?&???gp 6&??-&??Month

    EarlP.ount

    68-8&8?? 3&@??

    6&@??gp &8??-6&???gp ??-??Wee4

    Mar'uis -8 8? 3 6&>? 8?gp 6&>?->&@8?gp ?-6?? Wee4

    /aron 6 6>?->?? >?gp >?-??gp 6?-68 Da"

    TIMEREQIRED

    When a all to arms is issue%& one half the re'ueste% troops 1roun%e% up2 will arri*e within the (rst timeperio% after the lea%er !egins mustering troops) One 'uarter 1roun%e% %own& minimum 62 will arri*e%uring the seon% time perio%) The remain%er of the troops !eomes a*aila!le in the thir% perio%)

    The length" amount of time re'uire% to muster troops must !e weighe% against the osts an% ris4 o%oing so) The long perio% of time re'uire% for *ast empires an% 4ing%oms to raise all their fores isanother reason wh" man" lea%ers opt to ha*e !attles settle% !" lower-ran4 *assals lose to the ation)

    Troops alle% to arms will generall" muster at the realm lea%er,s stronghol%& unless or%ere% to musteelsewhere) If the realm is high %isperse% geographiall"& or its onstituent %omains ha*e !een isolate%!" enem" troops& troops ma" not !e a!le to muster in one plae) The ;u%ge shoul% use his %isretion in%etermining where troops will ren%e=*ous in these ases)

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    MER.ENARIES& .ONS.RI#TS& ANDMIGITIA

    A realm,s garrison is alwa"s its most on*enient soure of troops& an% the si=e of its garrison %eterminesthe num!er of troops its lea%er must %ispath if he reei*es a all to arms from his *assal) 0owe*er& alea%er ma" %raw troops from soures other than the garrison when he respon%s to a all to arms owages war on his own !ehalf)

    1ercenariesare an attrati*e soure of troops for lea%ers who ha*e the gol% to hire them an% aessto the plaes in whih the" an !e reruite%) See the 1ercenaries setion of ACKS.hapter for%etails of reruiting an% hiring troops from in%i*i%ual mar4ets) /eause a%*enturers in Domains at Wargenerall" hire large num!ers of merenaries at one& the ;u%ge shoul% %i*i%e the merenaries into units16>? infantr" or 8? a*alr"2 an% roll one per unit on the Reation to 0iring O

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    Gea%ers re'uiring still more troops an le*" a peasant militiaat the ost of a re%ution in %omainre*enue an% morale) p to > peasants per 6? families an !e le*ie% into the militia) Domain re*enuesare re%ue% !" 6 famil" for eah peasant le*ie%) Domain morale is also re%ue% !" 6 point !" le*"ing 6or fewer peasants per 6? families& an% !" > points !" le*"ing > peasants per 6? families) Thesepenalties remain until the militia is sent home) If militia are 4ille%& the loss of %omain morale an% famil"re*enue is permanent) Shoul% the %omain,s morale e*er !eome Tur!ulent& De(ant& or Re!ellious 1as%esri!e% in 2eeping the eacein .hapter ofACKS2& an" re!els will !e %rawn from the militia)

    When peasants are a%%e% to the lea%er,s arm" *ia either of these routes& the" (ght an% are pai% as the

    .onsriptPMilitia troop t"pe %esri!e% !elow) .haraters with the Manual of Arms pro(ien" ma" trainonsripts or militia& on*erting them to more e P

    8? 6> P > P

    ? 6 P > P 6>

    6>? > P 8 P 686@? ? P @ 6>? P >?

    6? 8 P 8 6 P >

    >6? > P 68 P >

    >? P 6> P >

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    In most ases& (el% armies that ampaign in well-populate% areas along roa%s an% waterwa"s an easil"maintain their lines of suppl") The ;u%ge shoul% simpl" %e%ut a gol% piee ost from its lea%er,streasur" eah wee4) The wee4l" suppl" ost is 8?gp per infantr" unit an% >?gp per a*alr" unit) Thesegol% piee osts are inlusi*e of fresh !rea%& wheat& water& an% pa4 animals)

    In hostile or inhospita!le regions& the ;u%ge shoul% trae a line of supplyfrom the arm" on the marhto the nearest frien%l" mar4et through whih supplies might !e route%) An arm",s suppl" line ma" !eblocked if an enem" arm" oupies a si5-mile he5 through whih this suppl" line is trae%) D@W!Campaignsalso %etails rules for %etermining if an arm",s suppl" line is overextended in the Starter

    Editionthis is left to the ;u%ge,s %isretion an% how the situation is role-pla"e%)An arm" is out of supply if its line of suppl" is !lo4e%& o*ere5ten%e%& or it an no longer pa" itswee4l" suppl" ost) Troops whih are insuCientl" supplie% lose 6 hit point per %a" an% su

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    @) Eah arm" lea%er tallies the hits sore% against his arm") Eah arm" lea%er then remo*es units fromhis arm" with a om!ine% !attle rating e'ual to or greater than the total hits sore% against hisarm") These units are %efeate%) 0its sore% in e5ess of the amount re'uire% to %efeat all theopposing arm",s units are ignore%) 0its are applie% simultaneousl")

    8) The ;u%ge now he4s to see whether either arm" has reahe% a break pointan% if so resol*esmorale rolls& as e5plaine% in 3nding !attles) If& after resol*ing morale& all units of one arm" ha*eroute% or !een %estro"e%& then the !attle is o*er)

    ) Either arm" ma" now *oluntaril" with%raw) The arm" lea%er with fewer ran4s of Militar" Strateg"pro(ien" must %ei%e (rst) If either arm" *oluntaril" with%raws& the !attle en%s) If neither arm"wishes to with%raw& then another !attle turn is fought& starting with step 6)

    When the !attle en%s& the losing arm" must retreat.The winning arm" ma" pursue the %efeate%arm") After pursuit& casualtiesare alulate%) The winning arm" then sei=es the spoils of war) Seethe )ftermath of !attle setion)

    ATTA.9T0ROWMODIFIERS

    During a !attle& eah unit,s atta4 throws are mo%i(e% !" the following fators:

    )ttack Throw 1odiers 1odier

    Opposing arm" surprise% 1(rst !attle turn onl"2 >Opposing arm" oupies a%*antageous terrain 1hill&ri%geline2

    ->

    Opposing arm" oupies highl" a%*antageous terrain1li? infantr" or 8? a*alr" or ogres) Smaller-than-normal unitsshoul% ha*e their /R re%ue% proportionatel") Garger !attles with huge units an !e fought !"inreasing the !attle rating proportionatel") The !attle rating of a unit ompose% of *eterans 16st le*e(ghters2 is inrease% !" ?)@ points)

    !attle Rating

    Troop Type $an

    D*ar+

    E+

    o-in

    r/

    o-.

    no

    "ug-ear

    gre

    .onsriptPMilitia )@ - - - - - - - -

    Gight Infantr" 6 - 6)@

    ?)@ 6 - - - -

    Slinger 6 - - ?)@ - - - - -

    0ea*" Infantr" > >)@ >)@

    - > >)@ 8

    .ross!owman > >)@ - - > - - - -

    Mounte%.ross!owman

    - @ - - - - - - -

    /owman > - >)@

    6)@ > >)@ - - -

    Gong!owman >)@ - - - - - - -

    Gight .a*alr" - - - - - - -

    0orse Arhers - @ - - - - - -

    Me%ium .a*alr" - - - - - - - -

    0ea*" .a*alr" 8 - - - - - - - -

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    .ataphrat .a*alr" - - - - - - - -

    Wolf Ri%ers - - - 8 - - - -

    !attle Rating for $ther 7nits: The following formula an !e use% to %etermine a !attle rating forother units:

    1Num!er of .reatures P > 5 of Infantr" per Regular nit2 5 1.reature,s 0D2 5 1.reature,s 0D 62 5 16 .reature,s of Speial

    A!ilities2)

    The num!er of infantr" per regular unit is normall" 6>?& unless unit si=e has !een a%uste% for apartiularl" large or small !attle) The reature,s num!er of speial a!ilities e'uals the num!er ofasteris4s ne5t to its 0it Die 1e)g) UU 0D means two speial a!ilities2) Most reatures inACKS ha*e nospeial a!ilities) 0owe*er& the ;u%ge ma" at his %isretion hange the num!er of speial a!ilities !ase%on the reature,s possession of long-range weapons& armor& or other a%*antages or %isa%*antages inmass om!at) 1This is wh"& e)g)& hea*" infantr" are /R > while light infantr" are /R 6)2

    *trategic )bility8 $reat strategi a!ilit" %eman%s either great unning or 4een intuition& an% nomilitar" lea%er an a

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    SR#RISE

    The ;u%ge ma" %ei%e& !ase% on the strategi situation& that one arm" has surprise% the other) Thesurprise% arm" ma" not ma4e an" atta4 throws %uring the (rst !attle turn of the !attle) In a%%ition&units atta4ing the surprise% arm" gain a > !onus on all atta4 throws against it %uring the (rst !attleturn) 0eroes ma" still enter the fra" e*en if their arm" is surprise%) See 6eroes in !attle& !elow)

    MA$I.ONT0E/ATTGEFIEGD

    In the fantas" setting of ACKS& the ti%e of !attle %epen%s on supernatural fores as well as martial

    might) The tatial sale of D@W! "attes allows for %etaile% onsi%eration of how spells li4e 0re-aa)@ .ar*ing his name into theepis

    See4ing glorious %eathV

    !attleeld 3ncounter +istance

    Terrain 3ncounter+istance yds.-

    /a%lan%s or 0ills >%856?

    Desert or #lains %856?

    Fiel%s& Fallow %856?

    Fiel%s& Ripe @%6?

    Fiel%s& Wil% %85@

    Forest& 0ea*" or ;ungle @%

    Forest& Gight @%

    Marsh %6?

    Mountains %856?

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    Rally: The unit rallies un%er the pressure of !attle) Its /R is inrease% !" half when atta4ing ne5t!attle turn)

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    1orale 1odiers 1odier

    Army $odi0ers

    Arm" lea%er .0A !onus

    Arm" has lost !etween 6P> an% >P of its starting /R ->

    Arm" has lost >P or more of its starting /R -@

    Arm" has %estro"e% more /R of units than opposing arm" >Arm" has lost more /R of units than opposing arm" ->

    1nit $odi0ers

    nit is wa*ering ->

    nit is +eeing -@

    The arm",s general %etermines the or%er in whih his units will ma4e morale rolls) The e) In all other ases& onl" a*alr" units in the *itorious arm" are eligi!le to pursue)

    ursuit Throws8 For eah eligi!le pursuing unit& the *itoriousarm",s omman%er ma4es a pursuit throw against the appropriate*alue from the ta!le !elow) A%% to the pursuit throw if all of the%efeate% arm",s a*alr" or +"er units were %estro"e% or route%) Eah

    suessful throw eliminates one enem" unit) If all of the %efeate%arm",s a*alr" or +"er units were %estro"e% or route%& the *itoriousarm" omman%er ma" hoose whih unit1s2 are eliminate%)Otherwise& the %efeate% arm",s general ma" hoose whih unit1s2 areeliminate%)

    ursuit against 3vading )rmies8As e5plaine% in Types of !attlesearlier in this hapter& ertain!attles 1rear guar% ations& rear guar% en*elopments& an% s4irmishes2 in*ol*e o? alwa"s eliminates a unit& regar%less of an" mo%i(ers)

    ursuing 7nit ursuitThrow

    Gight .a*alr" or

    Fl"er

    66

    Other .a*alr" 6

    Gight Infantr" 6

    Other Infantr" 6

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    .ASAGTIES

    After pursuit& eah arm",s lea%er will %etermine his arm",s asualties& using the following rules)

    7nit (oss8 For eah unit that was %estro"e%& @?L of its troops 1roun%e% up2 are ripple% or %ea%& whilethe other @?L 1roun%e% %own2 are lightl" woun%e%) The *itorious arm",s woun%e% troops return totheir unit in one wee4) The %efeate% arm",s woun%e% troops !eome prisoners)

    Routed 7nits8For eah unit that was route%& >@L of its troops 1roun%e% up2 lea*e the unit) A *itoriousarm",s route% troops !eome %eserters& while the %efeate% arm",s route% troops !eome prisoners)

    0alf-strength units ma" !e onsoli%ate% to form a smaller num!er of full-strength units& if %esire%)

    S#OIGSOFWAR

    0istoriall"& most sol%iers fought for the spoils of war) Those spoils oul% ome in the form of !oot" froma pillage% it"& foo%& wine an% women from plun%ere% ities& lan% apture% in om!at& or ransoms fromapture% no!ilit"& !ut it was ultimatel" the prospet of eonomi gains that moti*ate% anient an%me%ie*al (ghters) It was the no!ilit" an% lea%ership that were most moti*ate% !" the prospet of glor"an% renown from winning !attles) To re+et this& Domains at War rewar%s lea%ers an% heroes for thearm",s *alor at arms& while the ommon sol%iers are rewar%e% onl" for their personal material gain)

    The spoils of war from a *itorious !attle are e'ual to one month,s wages of eah %efeate% unit) Ina%%ition& eah prisoner apture% is worth ?gp if sol% as a sla*e or ransome%) 10igher le*el N#.s&monsters& an% similar reatures an !e ransome% for greater sums& at the ;u%ge,s %isretion)2

    3xperience oints from *poils8 Eah partiipant 1whether a omman%er& a hero& or a reature in aunit2 earns 6 X# for eah gol% piee he ollets from the spoils of war) Troops will e5pet that at least@?L of an" spoils apture% will !e share% on a pro rata !asis in relation to their wages) If this %oes notour& the ;u%ge shoul% ma4e a morale roll for an" unpai% troops)

    For ease of pla"& troops, X# an !e tra4e% on a unit-!"-unit !asis) ?thle*el haraters an !e a%*ane%to 6stle*el as per the rules inACKSun%er

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    7nit )dvantage8 nit a%*antage is alulate% !" su!trating the num!erof units in the %efen%ing arm" 1up to the ma5imum set !" thestronghol%,s unit apait"2 from the num!er of units in the !esiegingarm") Artiller" on either si%e ount as !onus units& as shown on thea%aent ta!le)

    Enaccessible

    *trongholds8 Astronghol% situate% on a mountain& islan%& osimilar piee of inaessi!le terrain is har%erto apture than its strutural hit points woul%in%iate) Mo%if" the %uration of the siege asshown on the ta!le !elow)

    #la"er haraters in*ol*e% in a siege will no %ou!t see4 in*enti*e wa"s to tilt the !alane) The CompeteSeto

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    2 *ant one o+ t3ose 4t3is side a-out to /as3 *it3 t3at side4 5ind o+ *ar pi/tures. n one side, *argriders and s3amans. n t3e ot3er side, a -ar-arian s*inging 3is t*o'3anded ae *3ie a dire squirreeaps o6 3is s3ouder, +angs -ared.

    We lo*e R"an /rowning,s illustration of this onept an% we hope that "ou,ll ha*e "our own hane toput "our mar4 on Domains at WarV /ut e*en if "ou miss out on our 9i4starter& we,re on(%ent that thisCompete Domains at War Setwill !e a *alua!le a%%ition to "our gaming shelf) #lease *isit our forums atautarh)o an% let us 4now how "ou,ll use it in "our ampaign) Than4s for !eing a part of the ho!!" thatwe lo*eV

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    Domains at Warwas ma%e possi!le !" the supporters who !a4e% the original Adventurer ConquerorKing 9i4starter or pre-or%ere% ACKS from Autarh) We,re gla% to than4 "ou one again for "ouontri!utions& an% hope "ou eno" this !onus goalV

    #ATRON DEITB

    $reg /o"%

    .ain $illespie

    $OD-EM#EROR

    ;ason A==e

    Newton $rant

    Morgan 0a=el

    Ste*e 0"att

    ;ohnstone Met=ger

    GE$END

    Ro! Allison

    A%am Easter%a"

    Ni4 0aines

    ;e% M.lure

    Artus Nemati

    9"le #inhes

    im pinto

    .linton R Ni5on

    ;ason Smith

    ;onathan Steinhauer

    Daniel Truillo

    Tshila!a 9e%ar Ananta

    9enna erite

    Da*i% Wellington

    ISIONARB

    Stephen An%rews

    /enamin ; Armintor

    #eter /an4s

    ;ohnathan /ingham

    ;ustin .louse

    Eri $all

    .hris 9utali4

    Mar4 Nagel

    $ran%" #eae

    A%rian M R"an

    #aul ermeren

    Sean Wills

    /ret Woo%s

    Martin Boung

    Anastasia Maris

    .hris MNeil

    9IN$ OF 9IN$S

    /rian /la4le"

    .hris /ran%on

    He! Do"le

    0erman Du"4er/rett Easter!roo4

    Damon English

    Allan $rohe

    Hahar" 0oe+er

    Tom 0u%son

    $reg Ginoln

    William Maris

    ;ohn Moulton

    .hristian Nor%

    Mihael R /olam

    9en Ro4os

    ;ames A Rose I

    Warren Shult=

    9eith Spears

    eri4 stiene

    ;ason er!its4"

    /o Williams

    9IN$

    ;ohn Aren%t

    .an%ie /aile"

    An%rew /errier

    Trent /etts

    Sasha /ilton

    .hris /lauw4amp

    Matt Z N"44i /oersma

    Daniel 0) /oggs

    ;e< /owes

    9e*in /rennan

    Marus /urggraf

    .ourtne" .amp!ell

    ;orge .arreras

    Sott Daniels

    /r"an DeanSte*e Dempse"

    Ste*en Douglas

    War!le

    .hris Fa=io

    Mi4e Fernan%e=

    /lair Fit=patri4

    /astian Flinspah

    .arl Foner

    Simon Forster

    /rian $age

    Rowlan% $w"nne

    $l"n 0aines

    Fre%ri4 0anssonMihael 0arrison

    9ristian 0artmann

    Mihael 0as4ell

    9ell" 0el%er

    Fre% 0erman

    An%rew 0orton

    Sott 0owar%

    ;ames 0ughes

    Tim Isa4son

    $il!ert Isla

    .hristian ;ohansaon

    ;e< ;ohnston

    Tha% 9ing

    $regor" 9inneman

    Da*i% Gaourt

    Da*e Ge.ompte

    Franiso ;ose

    Gope= Gamelas

    Sean Gou*el

    Allan Gu%wig

    Da*i% Maaule"

    Sott Mathis

    Sean M.arth"A0 MDonal%

    #eter MNamara

    Mi4e Mearls

    Tra*is Miller

    ;ussi M"ll"luoma

    .hristopher O,Dell

    ;im #ae4

    ;a4e #ar4er

    Mihael #fa

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    Daniel Worrall

    .ONQEROR

    ;ames A English

    #eter Aronson

    Nathaniel /ennett

    A%am /ois*ert

    Matthew /roo%ie-Stewart

    Roger /urgess

    A%am .anning

    /rian Dannemiller

    ;im Da*is

    ;ames Dillane

    ;erem" Dunan

    /enamin Eisenhofer

    Rihar% Fannon

    .hris $ar%iner

    Mar4 $e%a4

    .hris $eisel

    Garr" 0amilton

    .hristopher 0emming

    .hris 0ogan

    Ara 9ooser

    Alan 9rause

    Thomas Ga%egar%

    Ralph Ma==a

    Rihar% Miller

    Niholas Mi=er

    /rian Murph"

    Anthon" Ro!erson

    #asal Sara%ian

    ;ohn Shei!

    9eith Shuerhol=

    Gee Short

    .hristopher Sigmun%

    Ro!ert Simons

    Mar4 Somog"i

    Rih Spainhour

    Ro% Spellman

    #atri4 Tarantino

    .hu4 Thorin

    .hris Turner

    Daniel We!er

    Eri An%res

    Stephen /retall

    Gori /a4ner

    $eorge /rown/ran%on .eil

    ;ason .raft

    Wells Darling

    Misha Fa*oro*

    Omer $olan-;oel

    ;ames ;e

  • 8/9/2019 Domains at War - Free Starter Edition_2

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    +3*E/#)TE$# $: R$+7&T E+3#TETY

    The following is %esignate% as pro%ut i%entit": All tra%emar4s& registere% tra%emar4s& proper names1haraters& %eities& et)2& %ialogue& plots& stor"lines& loations& haraters& artwor4s& logos& s"m!olsgraphi %esigns& an% tra%e %ress)

    Autarh\& A%*enture .on'ueror 9ing\& A%*enturer .on'ueror 9ing S"stem\& A.9S\& Domains aWar\& Domains at War: /attles\& an% Domains at War: .ampaigns\ are tra%emar4s of Autarh\Auran Empire\ is a tra%emar4 of Ale5an%er Maris) The Auran Empire\ !ran% an% all proper names&%ialogue& plots& stor"lines& loations& an% haraters relating thereto are op"right >?66->?6 Ale5an%eMaris an% use% !" Autarh\ un%er liense)

    +3*E/#)TE$# $: $3# /)13 &$#T3#T

    All te5t an% ta!les& with the e5eption of material spei(all" e5lu%e% in the %elaration of pro%uti%entit"& are open game ontent)

    $3# /)13 (E&3#*3 'ersion =.??? Wi=ar%s of the.oast& In) 1]Wi=ar%s]2) All Rights Reser*e%)

    6) De(nitions: 1a2].ontri!utors] means the op"right an%Por tra%emar4 owners who ha*e ontri!ute%Open $ame .ontent 1!2]Deri*ati*e Material] means op"righte% material inlu%ing %eri*ati*e wor4san% translations 1inlu%ing into other omputer languages2& potation& mo%i(ation& orretion& a%%itione5tension& upgra%e& impro*ement& ompilation& a!ri%gment or other form in whih an e5isting wor4 ma"!e reast& transforme% or a%apte% 12 ]Distri!ute] means to repro%ue& liense& rent& lease& sell!roa%ast& pu!lil" %ispla"& transmit or otherwise %istri!ute 1%2]Open $ame .ontent] means the gamemehani an% inlu%es the metho%s& proe%ures& proesses an% routines to the e5tent suh ontent%oes not em!o%" the #ro%ut I%entit" an% is an enhanement o*er the prior art an% an" a%%itionaontent learl" i%enti(e% as Open $ame .ontent !" the .ontri!utor& an% means an" wor4 o*ere% !"this Giense& inlu%ing translations an% %eri*ati*e wor4s un%er op"right law& !ut spei(all" e5lu%es#ro%ut I%entit") 1e2 ]#ro%ut I%entit"] means pro%ut an% pro%ut line names& logos an% i%entif"ingmar4s inlu%ing tra%e %ress artifats reatures haraters stories& stor"lines& plots& thematielements& %ialogue& ini%ents& language& artwor4& s"m!ols& %esigns& %epitions& li4enesses& formatsposes& onepts& themes an% graphi& photographi an% other *isual or au%io representations namesan% %esriptions of haraters& spells& enhantments& personalities& teams& personas& li4enesses an%speial a!ilities plaes& loations& en*ironments& reatures& e'uipment& magial or supernatural a!ilities

    or e) The Giense: This Giense applies to an" Open $ame .ontent that ontains a notie in%iating thatthe Open $ame .ontent ma" onl" !e se% un%er an% in terms of this Giense) Bou must aC5 suh anotie to an" Open $ame .ontent that "ou se) No terms ma" !e a%%e% to or su!trate% from thisGiense e5ept as %esri!e% !" the Giense itself) No other terms or on%itions ma" !e applie% to an"Open $ame .ontent %istri!ute% using this Giense)

    )O

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    or %istri!uting& an% Bou must a%% the title& the op"right %ate& an% the op"right hol%ers name to the.O#BRI$0T NOTI.E of an" original Open $ame .ontent "ou Distri!ute)

    ) se of #ro%ut I%entit": Bou agree not to se an" #ro%ut I%entit"& inlu%ing as an in%iation as toompati!ilit"& e5ept as e5pressl" liense% in another& in%epen%ent Agreement with the owner of eahelement of that #ro%ut I%entit") Bou agree not to in%iate ompati!ilit" or o-a%apta!ilit" with an"

    Tra%emar4 or Registere% Tra%emar4 in onuntion with a wor4 ontaining Open $ame .ontent e5eptas e5pressl" liense% in another& in%epen%ent Agreement with the owner of suh Tra%emar4 orRegistere% Tra%emar4) The use of an" #ro%ut I%entit" in Open $ame .ontent %oes not onstitute a

    hallenge to the ownership of that #ro%ut I%entit") The owner of an" #ro%ut I%entit" use% in Open$ame .ontent shall retain all rights& title an% interest in an% to that #ro%ut I%entit")

    ) I%enti(ation: If "ou %istri!ute Open $ame .ontent Bou must learl" in%iate whih portions of thewor4 that "ou are %istri!uting are Open $ame .ontent)

    ) p%ating the Giense: Wi=ar%s or its %esignate% Agents ma" pu!lish up%ate% *ersions of this GienseBou ma" use an" authori=e% *ersion of this Giense to op"& mo%if" an% %istri!ute an" Open $ame.ontent originall" %istri!ute% un%er an" *ersion of this Giense)

    6? .op" of this Giense: Bou MST inlu%e a op" of this Giense with e*er" op" of the Open $ame.ontent Bou Distri!ute)

    66) se of .ontri!utor .re%its: Bou ma" not mar4et or a%*ertise the Open $ame .ontent using thename of an" .ontri!utor unless Bou ha*e written permission from the .ontri!utor to %o so)

    6> Ina!ilit" to .ompl": If it is impossi!le for Bou to ompl" with an" of the terms of this Giense withrespet to some or all of the Open $ame .ontent %ue to statute& u%iial or%er& or go*ernmentaregulation then Bou ma" not se an" Open $ame Material so a???->??& Wi=ar%s of the .oast& In) Authors ;onathan TweetMonte .oo4& S4ip Williams& Rih /a4er& An%" .ollins& Da*i% Noonan& Rih Re%man& /rue R) .or%ell& ;ohnD) Rateli??>->??& Wi=ar%s of the .oast& In) Authors /ilSla*ise4& ;e< $ru!!& Rih Re%man& .harles R"an& Eri .agle& Da*i% Noonan& StanV& .hristopher #er4insRo%ne" Thompson& an% ;D Wi4er& !ase% on material !" ;onathan Tweet& Monte .oo4& S4ip Williams&Rihar% /a4er& #eter A%4ison& /rue R) .or%ell& ;ohn T"nes& An%" .ollins& an% ;D Wi4er)

    A%*enturer .on'ueror 9ing .op"right >?6>->?6& Autarh Authors Ale5an%er Maris& Ta*is Allison& $regTito& an% R"an /rowning)

    Domains at War .op"right >?6& Autarh Ale5an%er Maris

    /asi Fantas" Role-#la"ing $ame .op"right >??8->??& .hris $onnerman)

    .astles Z .rusa%es: #la"ers 0an%!oo4 .op"right >??& Troll Gor% $ames Authors Da*is .henault an%Ma $ol%en)

    .astles Z .rusa%es: Monsters #ro%ut Support .op"right >??@& Troll Gor% $ames)

    Ga!"rinth Gor%\ .op"right >??->??& Daniel #rotor Author Daniel #rotor)

    Ga!"rinth Gor%\ A%*ane% E%ition .ompanion .op"right >?6?& Daniel #rotor Author Daniel #rotor)

    3#+ $: (E&3#*3