Monsabré. Exposition du dogme catholique. 1873-1890. Volume 05.
Dogme ELT - a Pedagogy for Virtual Worlds
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Transcript of Dogme ELT - a Pedagogy for Virtual Worlds
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a pedagogy for virtual worlds
Dogme ELT
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What is Dogme ELT?
• A movement and pedagogy • Alternative to textbooks• Low tech focus• Communication is central • Learning is social • Constructivism
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Wot no syllabus?
• No need for set order / syllabus• Language learning opportunities emerge
– According to students’ needs– According to students’ interests
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Dogme ELT Principles
• Interactivity– Engaging learners– Co-constructing knowledge
• Communication– Language ‘emerges’ via conversation
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Dogme ELT Principles
• Content to engage learners– Engagement enables learning– Learner’s voice (beliefs, knowledge,
experiences) are valid content in lesson
• Relevance– Learners provide content to ensure relevance
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Virtual World Experiences
• Social to meet someone • Immersive to be somewhere• Building to make something• Gaming to achieve something
– World of Warcraft and other MMOGs– Second Life based exercises– Simulations / Serious Games
• Social• Immersive
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3D Virtual Environments
Apart from Second Life… • Google Street View
– Virtually visit real places– No avatars, so not social– Just immersive in 3D
• Hangout – Browser-based 3D spaces
• Exit Reality– Explore web in 3D
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Blended Learning
Mix n match tools & activities • Use virtual worlds for particular strength
– One of 4 experiences
• Combine with other mediums– Online / offline tools for content
• Video• Audio• Text
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Implications for using Dogme
• Language lessons / language learning – Virtual world activities in class– Virtual world activities for homework
• Focus on enabling language emergence– Virtual worlds as stimulus– Conversations / text work = emergence
• Students (help) determine– Where to go– What to do
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Low Tech
• Low tech teaching in high tech world – Few tools in Second Life– Little content – Focus on experience
• Shallow learning curve– Students only need to walk and talk– Teachers as well
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Examples of Activities
• Gaming– World of Warcraft – Collaborative tasks
• Social– Conversation practice– Purposeful interviews
• Immersive– Descriptions– Relating to contexts
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Examples of Activities
• Building– Instructions and descriptions – Collaborative building tasks
• Simulations / Role Plays– Virtual tours in Second Life & Street View– Loosely structured simulations
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Example Lesson
• Dogme inspired– Real life materials– Relevance to student
• 3D immersive experience– Second Life for virtual field trip
• Combined with other online tools– Content from Lonely Planet & Google– Interactive 2D tools
• Whiteboard• Google Docs
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More Dogme if…
• Student chooses more materials – Finds content (eg restaurant descriptions)– Chooses activities
• Greater social interaction– Interview residents in Second Life
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Dogme & Virtual Worlds
• Dogme– Real life materials– Engage student for communication– Communication for language
emergence– Alternative to teaching with textbook– Guide experiences for communication
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Dogme & Virtual Worlds
• 3D virtual environments – Experiences (immersive, social,
gaming, building)– Limited video/audio/text content– Blended learning opportunities
• 2D online• Offline (physical classroom)
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Dogme & Virtual Worlds
• Dogme guides virtual world teaching – 3D experiences as springboards– Engaging and authentic– Lead to communication and emergence – Low tech approach to virtual worlds
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Learn more…
Further information on using 3D virtual worlds for language education
available on our website…
www.avatarlanguages.com/howweteach.php
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Online Language School
• One-to-one language classes – Spanish– English– Other languages
www.avatarlanguages.com
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a pedagogy for virtual worlds
Dogme ELT
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slanguages.net
SLanguages 2009
This presentation was given at
SLanguages 2009
The Conference for Language Education in Virtual Worlds