Documento General de Diseño V 1.0
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Transcript of Documento General de Diseño V 1.0
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DISEÑO GENERAL
TETRIS
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CANVAS
HEI
GH
T
WIDTH
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TITLE
CANVAS
HEI
GH
T
WIDTH
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CANVAS
FINALE
SCORE
HEI
GH
T
WIDTH
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LEVEL DESIGN
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BLOCKHEI
GH
T
WIDTH
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BASE= 10 BLOCKS
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HEI
GH
T PIT
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PIECE NAMET Shape
True L Shape
Backwards L Shape
Upwards Lighting
Downwards Lighting
Square
Bar
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19 POSSIBLE FINAL POSITIONS
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VIRTUAL INTERFACEH
EIG
HT
WIDTH
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CANVAS
DISEÑO COMPLETO
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ACTIONS A & BMOVE SIDEWAYS
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ACTION CACCELLERATED FALL
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ACTIONS D & EROTATING PIECES
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ACTIONS D & ETURNING PIECES
ROTATION CENTER
4 STEP ROTATION 2 STEP ROTATION
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ACTIONS D & ETURNING PIECES
ZERO STATE ROTATION
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AB C
D E
PHYSICAL INTERFACE INPUT
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VIRTUAL INTERFACE ACTIONS
M
P
PAUSE & MUTE
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EVENTS
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EVENT # 1:COLLISION AND ATTACHMENT
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EVENT # 2:LAST CHANCE MOVEMENT
VARIABLE VALUE MEASURE
TIME Frames / seconds
TIME CHANGE AT LEVEL
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EVENT 3:NEW PIECE
VALUE MEASURE
SPEED X PIXELS / SQUARES
SPEEDCHANGE AT NEW LEVEL
% X
CAUSE:1. GAME INITIATION2. PIECE ATTACHMENT
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EVENT #4:OVERLOAD
CONSEQUENCE:GAME OVER!!
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EVENT 5:ELIMINATING HORIZONTAL LINES
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RULES: SCORING
EVENT VALUE ACCELERATED FALL
1 LINE X X*1.5
2 LINES X X*1.5
3 LINES X X*1.5
TETRIS X X*1.5
BALANCE
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DIALOGS
YOU LOSETRY AGAIN
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SPECIAL EFFECTS
•BLOCK COLLISION•LINE ELIMINATED•LEVEL UP
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SOUND & MUSIC
•BLOCK COLLISION•LINE ELIMINATED•LEVEL UP
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INSPIRATION
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INSPIRATION
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CONCEPTUAL ART
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BALANCE
PIECE PROBABILITY OF OCCURING
BALANCED PROBABILITY OF OCCURING
“T “ SHAPE RANDOM LIMIT: No more than1, every 15 samples.
TRUE “L “ SHAPE RANDOM RAMDOM
BACKWARDS “L “ SHAPE RANDOM RAMDOM
UPWARDS LIGHTING RANDOM RAMDOM
DOWNWARDS LIGHTING RANDOM RAMODOM
SQUARE RANDOM RAMDOM
BAR RANDOM LIMIT: No more than1, evey 20 samples
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PRUEBAS
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1x4 2x4 4x4 5x6 4x4