Documentary analysis of 'that thing

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Transcript of Documentary analysis of 'that thing

Page 2: Documentary analysis of 'that thing

Type Of DocumentaryMixed - narration, voiceover and obseration

ThemesThe representation and sexualistation of women Gaming CulturePower of the new media

Narrative StructureClosedSingle StrandNon - Linear

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CameraworkMCU, CU, and BCU for interviews- tilted frame up and person and camera aligned conventionallylow key lightingChromoakey to reveal archive footageSuperimposition for example on the editor in the screen, and clicking play, anchors the mise-en-scenePOV in cyber cafe - fast motion to prevent loss of concentrationOver the shoulder shot of gamersTilted frameRule of thirds - e.g. eyeline lies on tangent

Mise-en-scene Chromakey- game footage which is out of focus to keep attention on the intervieweelow key lighting - computer screen is used to light the people

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SoundNarrator- male, standard English, young to reflect target audienceSFX - guns, effects from the game, dance style 90's music and music from the gamesMotorbike and Lara's voice

Editing Quick cuts - main form of editting, and also superimposition is used to link in with chromakey

Archive MaterialFilm clipsWebsitesBarbie footageNike advertMagazine covers e.g. 'Time'Interview with Angelina Jolie

GraphicsBottom on the opposite side of the intervieweeWhite font - modern sans seriflowercaseAnchonr meaning of footagecredits were rolling graphicspeech bubbles to create unique titles