Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed...
Transcript of Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed...
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Kasifa ib Nasr
Djinn’s Game
Kasifa ib Nasr
Djinn’s Game
JahirJahir
321
0
2 1 0
Jahir
411 321
0
2 1 0
Kasifa ib Nasr
411
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Jahir Djinn dial(top)
Jahir Djinn dial(bottom)
Kasifa Djinn dial(top)
Kasifa Djinn dial(bottom)
X X
X X
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Ramrampardushan
Ramrampardushan
Djinn’s Game
321
0
2 1 0
Ramrampardushan
411
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Coin tracks
Ramram Djinn dial(top)
Ramram Djinn dial(bottom)
X X
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Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Foreign coins
Rare coins
Whirlwind token
![Page 4: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version](https://reader036.fdocuments.in/reader036/viewer/2022062602/5e75e956d6a19b43d2510ad5/html5/thumbnails/4.jpg)
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Common coins
![Page 5: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version](https://reader036.fdocuments.in/reader036/viewer/2022062602/5e75e956d6a19b43d2510ad5/html5/thumbnails/5.jpg)
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Djinn
’s Ga
me
Fore
ign C
oinFo
reign
Coin
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Foreign coin cards(back)
Djinn’s Game
![Page 6: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version](https://reader036.fdocuments.in/reader036/viewer/2022062602/5e75e956d6a19b43d2510ad5/html5/thumbnails/6.jpg)
22 00
1
1 -1-1/12/12
/12/12
33
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Foreign coin cards(front)
Djinn’s Game
![Page 7: Djinn's Game print file - jeuxprintandplay.frs game/Djinn's_Game_PNP.pdf · Djinn’s Game Designed and illustrated by Nick Hayes 2008 Print and play edition released 2013 Version](https://reader036.fdocuments.in/reader036/viewer/2022062602/5e75e956d6a19b43d2510ad5/html5/thumbnails/7.jpg)
Gam
e O
verv
iew
In th
is ga
me
you
and
two
othe
r pla
yers
take
the
role
of t
hree
m
ight
y Dj
inns
who
are
qua
rrel
ing
over
a m
ultit
ude
of c
oins
fa
lling
from
the
sky.
Com
man
d th
e w
ind
and
blow
the
coin
s in
to y
our h
ands
, but
be
care
ful!
The
mor
e yo
u fo
cus o
n on
e sid
e, th
e w
eake
r you
bec
ome
on th
e ot
her.
As y
ou fi
ght o
ver
the
coin
s, w
hirlw
inds
will
rise
and
fal
l in
the
dese
rt s
and,
fu
rthe
r affe
cting
the
falli
ng tr
easu
re.
Com
pone
nts
3 Dj
inn
dial
s3
coin
trac
ks30
coi
ns (2
0 co
mm
on, 1
0 fo
reig
n, 3
rare
)10
fore
ign
coin
car
ds1
whi
rlwin
d to
ken
1 co
in p
ouch
Setu
pAr
rang
e th
e Dj
inn
dial
s an
d co
in t
rack
s in
to a
tr
iang
le a
s sh
own.
Sit
behi
nd y
our D
jinn
dial
. Pl
ace
one
com
mon
co
in o
n th
e ce
nter
spa
ce o
f ea
ch c
oin
trac
k, t
hen
put
the
rest
of
the
coin
s in
to t
he c
oin
pouc
h an
d sh
ake
it un
til t
hey
are
wel
l m
ixed
. Sh
uffle
the
fore
ign
coin
car
ds a
nd p
lace
the
m in
a
face
dow
n pi
le n
ext t
o th
e pl
ay a
rea.
Put
the
coin
pou
ch a
nd
whi
rlwin
d to
ken
with
in re
ach
of a
ll pl
ayer
s.
Obj
ect o
f the
Gam
eCo
llect
as m
any
of th
e fa
lling
coi
ns a
s you
can
!
How
to P
lay
Step
1 -
Pic
k up
you
r Dj
inn
dial
and
rot
ate
it un
til it
di
spla
ys o
ne o
f the
follo
win
g op
tions
:
(You
r sel
ectio
n ca
nnot
be
half
stan
dard
and
hal
f spe
cial
)
All p
laye
rs m
ake
thei
r se
lecti
ons
simul
tane
ously
. Ke
ep
your
sele
ction
secr
et u
ntil e
very
one
is re
ady.
Step
2 -
At
the
sam
e tim
e, a
ll pl
ayer
s re
veal
the
ir se
lecti
ons b
y pl
acin
g th
eir D
jinn
dial
s bac
k on
the
tabl
e.
Step
3 -
The
num
bers
you
sel
ect
indi
cate
how
man
y sp
aces
the
coin
mov
es to
war
ds yo
u al
ong
the
coin
trac
k.
Find
the
diff
eren
ce b
etw
een
your
num
bers
and
you
r op
pone
nts
num
bers
and
the
n m
ove
each
coi
n ac
cord
-in
gly.
Exam
ple:
if y
our n
umbe
r is 2
and
you
r opp
onen
t’s n
umbe
r is 3
, th
e co
in m
oves
1 sp
ace
tow
ards
you
r opp
onen
t.
Step
4 -
If a
coin
mov
es a
ll th
e w
ay o
ff yo
ur s
ide
of th
e th
e co
in tr
ack,
you
get
to k
eep
it! P
lace
the
coin
beh
ind
your
Djin
n di
al.
Step
5 -
If yo
u co
llect
a c
oin,
dra
w a
new
coi
n fr
om th
e co
in p
ouch
and
pla
ce it
on
the
cent
er s
pace
of t
he c
oin
trac
k.
If yo
u co
llect
a fo
reig
n co
in, d
raw
a fo
reig
n co
in
card
and
look
at
it (b
ut k
eep
it se
cret
). P
lace
th
e ca
rd fa
ce d
own
behi
nd y
our D
jinn
dial
with
th
e fo
reig
n co
in o
n to
p of
it.
Step
6 -
After
all
coin
s ha
ve b
een
mov
ed, c
olle
cted
and
re
plac
ed, a
new
turn
beg
ins.
Whi
rlwin
dIf
all t
hree
coi
ns m
ove
in t
he s
ame
dire
ction
, a w
hirlw
ind
form
s!
Plac
e th
e w
hirlw
ind
toke
n in
the
cen
ter
of t
he
tria
ngle
with
the
arro
w th
at m
atch
es th
e di
recti
on th
e co
ins
trav
elle
d fa
ce u
p. F
or th
e ne
xt ro
und,
the
whi
rlwin
d ad
ds 1
sp
ace
of m
ovem
ent t
o al
l coi
ns in
the
dire
ction
of t
he a
rrow
.
If al
l thr
ee c
oins
mov
e in
the
sam
e di
recti
on
agai
n,
the
whi
rlwin
d to
ken
stay
s in
pl
ay.
If no
t eve
ry c
oin
mov
es, o
r if
som
e m
ove
in
diffe
rent
di
recti
ons,
th
e w
hirlw
ind
dies
dow
n an
d is
rem
oved
fr
om p
lay.
Djinn
’s Ga
meDji
nn’s
Game
A ga
me
of cu
nnin
g an
d av
arice
for t
hree
pla
yers
“It i
s sai
d th
at th
e w
hirlw
inds
in th
e sa
nd a
nd th
e du
st d
evils
in th
e de
sert
show
whe
re a
n ev
il Dj
inn
is tr
avel
ing.
One
mus
t tak
e pr
ecau
tions
aga
inst
them
be
caus
e th
ey sh
ower
ston
es fr
om th
e ro
of to
ps a
t pe
ople
, and
stea
l any
goo
d fo
od o
r pre
tty
wom
en
they
see.
The
nam
e of
Alla
h w
ill d
ispel
them
. Sh
ootin
g st
ars o
ver t
he d
eser
t are
said
to b
e Al
lah'
s ar
row
s dire
cted
at t
he D
jinn.
”
-Egy
ptian
lege
nd
Djinn
’s Ga
meDe
signe
d an
d ill
ustr
ated
by
Nic
k Ha
yes 2
008
Prin
t and
pla
y ed
ition
rele
ased
201
3Ve
rsio
n 1
If al
l th
ree
coin
s m
ove
in t
he o
ppos
ite d
irecti
on,
the
whi
rlwin
d ch
ange
s dire
ction
. Fl
ip th
e w
hirlw
ind
toke
n ov
er.
The
Four
and
the
Moo
nFo
ur is
the
stro
nges
t win
d yo
u ca
n su
mm
on.
It is
so
pow
erfu
l tha
t it p
ushe
s (
) th
e co
in o
n yo
ur o
ther
sid
e 1
spac
e aw
ay fr
om y
ou.
The
moo
n is
a tr
ick
of th
e w
ind.
Whe
n yo
u pl
ay th
e m
oon
agai
nst a
n op
pone
nt’s
four
, the
stro
ng w
ind
is re
vers
ed a
nd th
at c
oin
mov
es 4
spa
ces
tow
ards
you
in
stea
d!
Agai
nst
all
othe
r nu
mbe
rs t
he m
oon
is co
nsid
ered
a ze
ro.
Endi
ng th
e G
ame
The
gam
e en
ds w
hen
ther
e ar
e no
t eno
ugh
coin
s in
the
coin
po
uch
to r
epla
ce t
he c
oins
tha
t w
ere
colle
cted
tha
t tu
rn.
Any
coin
s stil
l in
play
whe
n th
e ga
me
ends
are
disc
arde
d.
Scor
ing
Add
up y
our s
core
and
the
play
er w
ith th
e m
ost p
oint
s win
s!
= 1
= 3
=
Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Rulebook (side A)
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Djinn’s Game
Designed by Nick Hayes 2008Permission granted to reproduce for personal use
Rulebook (side B)
Gam
e O
verv
iew
In th
is ga
me
you
and
two
othe
r pla
yers
take
the
role
of t
hree
m
ight
y Dj
inns
who
are
qua
rrel
ing
over
a m
ultit
ude
of c
oins
fa
lling
from
the
sky.
Com
man
d th
e w
ind
and
blow
the
coin
s in
to y
our h
ands
, but
be
care
ful!
The
mor
e yo
u fo
cus o
n on
e sid
e, th
e w
eake
r you
bec
ome
on th
e ot
her.
As y
ou fi
ght o
ver
the
coin
s, w
hirlw
inds
will
rise
and
fal
l in
the
dese
rt s
and,
fu
rthe
r affe
cting
the
falli
ng tr
easu
re.
Com
pone
nts
3 Dj
inn
dial
s3
coin
trac
ks30
coi
ns (2
0 co
mm
on, 1
0 fo
reig
n, 3
rare
)10
fore
ign
coin
car
ds1
whi
rlwin
d to
ken
1 co
in p
ouch
Setu
pAr
rang
e th
e Dj
inn
dial
s an
d co
in t
rack
s in
to a
tr
iang
le a
s sh
own.
Sit
behi
nd y
our D
jinn
dial
. Pl
ace
one
com
mon
co
in o
n th
e ce
nter
spa
ce o
f ea
ch c
oin
trac
k, t
hen
put
the
rest
of
the
coin
s in
to t
he c
oin
pouc
h an
d sh
ake
it un
til t
hey
are
wel
l m
ixed
. Sh
uffle
the
fore
ign
coin
car
ds a
nd p
lace
the
m in
a
face
dow
n pi
le n
ext t
o th
e pl
ay a
rea.
Put
the
coin
pou
ch a
nd
whi
rlwin
d to
ken
with
in re
ach
of a
ll pl
ayer
s.
Obj
ect o
f the
Gam
eCo
llect
as m
any
of th
e fa
lling
coi
ns a
s you
can
!
How
to P
lay
Step
1 -
Pic
k up
you
r Dj
inn
dial
and
rot
ate
it un
til it
di
spla
ys o
ne o
f the
follo
win
g op
tions
:
(You
r sel
ectio
n ca
nnot
be
half
stan
dard
and
hal
f spe
cial
)
All p
laye
rs m
ake
thei
r se
lecti
ons
simul
tane
ously
. Ke
ep
your
sele
ction
secr
et u
ntil e
very
one
is re
ady.
Step
2 -
At
the
sam
e tim
e, a
ll pl
ayer
s re
veal
the
ir se
lecti
ons b
y pl
acin
g th
eir D
jinn
dial
s bac
k on
the
tabl
e.
Step
3 -
The
num
bers
you
sel
ect
indi
cate
how
man
y sp
aces
the
coin
mov
es to
war
ds yo
u al
ong
the
coin
trac
k.
Find
the
diff
eren
ce b
etw
een
your
num
bers
and
you
r op
pone
nts
num
bers
and
the
n m
ove
each
coi
n ac
cord
-in
gly.
Exam
ple:
if y
our n
umbe
r is 2
and
you
r opp
onen
t’s n
umbe
r is 3
, th
e co
in m
oves
1 sp
ace
tow
ards
you
r opp
onen
t.
(or)
(or)
(or)
(or)
Stan
dard
Spec
ial
Step
4 -
If a
coin
mov
es a
ll th
e w
ay o
ff yo
ur s
ide
of th
e th
e co
in tr
ack,
you
get
to k
eep
it! P
lace
the
coin
beh
ind
your
Djin
n di
al.
Step
5 -
If yo
u co
llect
a c
oin,
dra
w a
new
coi
n fr
om th
e co
in p
ouch
and
pla
ce it
on
the
cent
er s
pace
of t
he c
oin
trac
k.
If yo
u co
llect
a fo
reig
n co
in, d
raw
a fo
reig
n co
in
card
and
look
at
it (b
ut k
eep
it se
cret
). P
lace
th
e ca
rd fa
ce d
own
behi
nd y
our D
jinn
dial
with
th
e fo
reig
n co
in o
n to
p of
it.
Step
6 -
After
all
coin
s ha
ve b
een
mov
ed, c
olle
cted
and
re
plac
ed, a
new
turn
beg
ins.
Whi
rlwin
dIf
all t
hree
coi
ns m
ove
in t
he s
ame
dire
ction
, a w
hirlw
ind
form
s!
Plac
e th
e w
hirlw
ind
toke
n in
the
cen
ter
of t
he
tria
ngle
with
the
arro
w th
at m
atch
es th
e di
recti
on th
e co
ins
trav
elle
d fa
ce u
p. F
or th
e ne
xt ro
und,
the
whi
rlwin
d ad
ds 1
sp
ace
of m
ovem
ent t
o al
l coi
ns in
the
dire
ction
of t
he a
rrow
.
If al
l thr
ee c
oins
mov
e in
the
sam
e di
recti
on
agai
n,
the
whi
rlwin
d to
ken
stay
s in
pl
ay.
If no
t eve
ry c
oin
mov
es, o
r if
som
e m
ove
in
diffe
rent
di
recti
ons,
th
e w
hirlw
ind
dies
dow
n an
d is
rem
oved
fr
om p
lay.
If al
l th
ree
coin
s m
ove
in t
he o
ppos
ite d
irecti
on,
the
whi
rlwin
d ch
ange
s dire
ction
. Fl
ip th
e w
hirlw
ind
toke
n ov
er.
The
Four
and
the
Moo
nFo
ur is
the
stro
nges
t win
d yo
u ca
n su
mm
on.
It is
so
pow
erfu
l tha
t it p
ushe
s (
) th
e co
in o
n yo
ur o
ther
sid
e 1
spac
e aw
ay fr
om y
ou.
The
moo
n is
a tr
ick
of th
e w
ind.
Whe
n yo
u pl
ay th
e m
oon
agai
nst a
n op
pone
nt’s
four
, the
stro
ng w
ind
is re
vers
ed a
nd th
at c
oin
mov
es 4
spa
ces
tow
ards
you
in
stea
d!
Agai
nst
all
othe
r nu
mbe
rs t
he m
oon
is co
nsid
ered
a ze
ro.
Endi
ng th
e G
ame
The
gam
e en
ds w
hen
ther
e ar
e no
t eno
ugh
coin
s in
the
coin
po
uch
to r
epla
ce t
he c
oins
tha
t w
ere
colle
cted
tha
t tu
rn.
Any
coin
s stil
l in
play
whe
n th
e ga
me
ends
are
disc
arde
d.
Scor
ing
Add
up y
our s
core
and
the
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er w
ith th
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ost p
oint
s win
s!