Divinity Dragon.pdf

48
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Transcript of Divinity Dragon.pdf

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Contents

1. EpilepsyWarning..................................................................................................... 3

2. Help-TechnicalSupport........................................................................................ 3

3. SystemRequirements............................................................................................ 4

4. GETTINGSTARTED................................................................................................... 4

4.1. INSTALLATION.....................................................................................................................4

4.2. YOURCDKEY.......................................................................................................................4

4.3. GAMEOPTIONS..................................................................................................................4

5. Foreword..................................................................................................................... 5

6. TheStorySoFar........................................................................................................ 6

7. Quick-startofDragonCommander.................................................................. 9

7.1. CharacterCreation............................................................................................................9

7.2. Pause,Continue,Save&Load.......................................................................................10

8. SinglePlayer.............................................................................................................. 10

8.1. RPGElementsAboardtheRaven.................................................................................11

8.1.1. SectionsoftheRaven.............................................................................................12

8.1.2. Research......................................................................................................................13

8.1.3. ResearchingUnits....................................................................................................14

8.1.4. ResearchingDragonSkills...................................................................................14

8.2. StrategyMap.......................................................................................................................15

8.2.1. Goal...............................................................................................................................15

8.2.2. CameraControls*.....................................................................................................16

8.2.3. ResourceManagement..........................................................................................16

8.2.4. MovingUnits.............................................................................................................17

8.2.5. CapturingCountries................................................................................................17

8.2.6. TransportFunctionality..........................................................................................17

8.2.7. BuildingUnits............................................................................................................18

8.2.8. ConstructingBuildings..........................................................................................18

8.2.9. SellingBuildings.......................................................................................................18

8.2.10.RemovingYourLastActionDone......................................................................18

8.2.11.PlayingCards.............................................................................................................19

8.2.12.CardTypes..................................................................................................................19

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8.2.13.EndingYourTurnandTurnOrders.....................................................................20

8.3. ConflictResolution............................................................................................................20

8.3.1. DirectCombat...........................................................................................................21

8.3.2. DragonSkillsDeck...................................................................................................22

8.3.3. Auto-Resolving.........................................................................................................22

9. Real-timeStrategyControls................................................................................. 23

9.1. SelectingUnitsandMovementofUnits....................................................................23

9.2. UnitSkills..............................................................................................................................24

9.3. ControlGroupsandSelectingTypesofUnitsinGroup.......................................24

9.4. ResourceManagement....................................................................................................25

9.5. DragonMode......................................................................................................................27

9.6. CapturingandConstructingBuildings......................................................................27

9.7. BuildingUnits......................................................................................................................28

9.8. Waypoints.............................................................................................................................28

9.9. Sellingbuildings.................................................................................................................28

10. MultiplayerMode.................................................................................................... 29

10.1. Steam.....................................................................................................................................29

10.2. GoodoldGames................................................................................................................30

11. Buildingslist.............................................................................................................. 31

11.1. StrategyMapBuildings...................................................................................................31

11.2. Real-timeStrategyBuildings.........................................................................................31

12. UnitsandUnitUpgrades....................................................................................... 32

13. DragonSkills.............................................................................................................. 37

14. Warranty...................................................................................................................... 41

15. Licenseagreement.................................................................................................. 41

16. CREDITS....................................................................................................................... 42

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NOTICE

LarianStudiosreservestherighttomakechangesandimprovementstothisproductatanytimeandwithoutnotice.Theinformationcontainedinthismanualisuptodateatthetimeofprinting.Toimprovetheplayer’sexperience,however,gamebalancingandgameplayfeaturesaresubjecttochange.

Foranuptodatemanual,pleasevisitourwebsite:www.DivinityDragonCommander.com

Epilepsy WarningSomepeoplearesusceptibletoepilepticattacks,orlossofconsciousness,whenlookingatsometypesofstrongflashinglights,imagesinrapidsuccession,orrepetitionofsimplegeometricshapes,flashesorexplosions.Thosewithsuchsusceptibilitiesareatriskofattackswhenplayingvideogamesthatincludesuchstimulation,evenifthepersonhasnomedicalhistoryorhasneverexperiencedsuchattacksbefore.Ifyouoramemberofyourfamilyhasalreadydisplayedsymptomsassociatedwithepilepsy(attacksorlossofconsciousness)whenfacedwithflashinglights,consultyourdoctorbeforeusingthisproduct.Parentsshouldpayparticularattentiontotheirchildrenwhentheyareplayingvideogames.Ifyouoryourchilddisplaysvertigo,blurredvision,eyeormusclespasms,disorientation,uncontrollablemovementsorconvulsions,orbrieflossofconsciousness,THEUSERMUSTSTOPPLAYINGIMMEDIATELYandconsultadoctor.

Help -Technical SupportIfyouencounterdifficultiesinstallingorrunningDivinity: Dragon Commander,donothesitatetocontactourtechnicalsupportdepartmentbyemailorviatheofficialforum.

E-mail:[email protected]

Technicalsupport:http://www.larian.com/forums/Pleaseincludethefollowinginformationinyourcorrespondence:

•Languageandversion:Telluswhatlanguageyouarerunningandwhichversionyouhavepurchased(LarianVault,Steam,GOG,boxedretailetc.).

•Typeofproblem:Pleasedescribetheproblemasclearlyaspossiblesothatwemayhelpyoumoreeffectively.Pleaseincludethefollowinginformation:

» Whendoesthisproblemoccur?

» Doesthisproblemoccureachtimeyouplay?

•ADirectXDiagnosticreport.Attachingthescreenshottoyourinitialmailwillallowustoofferyoufastersupport.

HowtomaketheDirectXDiagnosticreport:

•ClickStart

•ClickRun

• Intheopenbox,typedxdiagandthenclickOK

• Inthetoolthatpopsup,clickthebutton“SaveAllInformation”andchoosealocationforthefile.

•Attachthisfiletoyouremail.

SupportToolShouldthisnothelpyou,pleasedownloadandrunthefollowingsupporttool(www.larian.com/DDC_SupportTool.exe),whichwillcreateadiagnosticreport.Pleasesendthereport.xmlgeneratedbythetooltosupportDC@larian.comtogetherwiththefollowinginformation:

•Languageandversion:Telluswhatlanguageyouarerunningandwhichversionyouhavepurchased(LarianVault,Steam,GOG,boxedretailetc.).

•Typeofproblem:Pleasedescribetheproblemasclearlyaspossiblesothatwemayhelpyoumoreeffectively.Pleaseincludethefollowinginformation:

• Whendoesthisproblemoccur?

•Doesthisproblemoccureachtimeyouplay?

GoodtoknowIfyouhaveproblemswiththescreendisplayorrunningthegame,orifthegamecrashestodesktop,youcaneitherchangethegamesettingsoryourcomputer’ssystemsettings.Pleasemakesurethatyouareusingallthelatestdriversforyourhardware.EventhoughDirectX9.0cisalwayscalledbythatname,therearedifferentversionsofit.YoucaneitherdownloadthelatestversionfromtheMicrosoftwebsiteorinstallitfromtheDVDfromthesupportfolder.

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System RequirementsMinimumsystemrequirements:OperatingSystem:WindowsXP/VISTA/7;CPU:Intel®Core™2Duo2.4Ghzorequivalent;RAM:2GB(XP)3GB(Vista,Windows7);Graphics:NVIDIAGeForce®8800GT(512MBRAM)orequivalent;Sound:DirectX®9.0ccompatible;DirectX®9.0c;HardDrive:15GB;Network:256kbpsorfasterbroadbandconection

Recommendedsystemrequirements:;OperatingSystem:WindowsXP/VISTA/7;CPU:Intel®i52400(3.1Ghz-3.4GHz)orequivalent;RAM:4GBRAM;Graphics:NVIDIAGeForce®GTX550TI(1GBRAM)orequivalent;Sound:DirectX®9.0ccompatible;DirectX®9.0c;HardDrive:30GB;Network:256kbpsorfasterbroadbandconection

GETTING STARTED

INSTALLATIONInserttheDivinity:DragonCommanderDVD-ROM1intoyourDVD-ROMdrive.WhentheStart-Upscreenappears,clickInstallandfollowtheinstructionsonthescreen.

IftheStart-Upscreendoesnotappear,double-clickonthe“MyComputer”icononyourdesktop,thendouble-clicktheDVD-ROMdrivecontainingtheDivinity:DragonCommanderDVD-ROM.LocateanddoubleclickonSetup.exetolaunchtheStartscreen.ClickInstallandfollowtheinstructionsonthescreen.

‘PleasenotethatSteamrequiresaninternetconnectioninordertoinstallandactivatethegameonyourSteamaccount.

YOUR CD KEYYouwillbeaskedtoentertheuniqueCDkeylocatedonthebackpageofthismanual.YoumusthaveavalidCDkeytocompletetheinstallationprocessandplaythegame.

DirectX9.0cISREQUIRED

YouarerequiredtohaveDirectX9.0cinstalledtoplayDivinity:DragonCommander.EvenifyouarerunningWindowsVistaorhigher,youwillstillneedtoinstallDirectX9.0c.

IftheinstallationdidnotinstallDirectX9.0cforanyreason,pleaseinstallitmanually.Itisincludedontheinstallationdisc.

GAME OPTIONSGameplayOptionsAdjustoptionssuchasenablingTutorialModeandDifficultylevel.

VideoSettingsAdjustgraphicsoptionssuchasresolution,displaymodeandtexturedetails.

AudioAdjustaudiooptionssuchasvolume.

ControlsTheseoptionsallowyoutore-configurethecontrolstofityourpersonalpreference.

StrategyPhaseConfiguretheStrategyMapControlsinthissection.

GeneralConfigureGeneralControlsinthissection.

RavenPhaseConfigurethecontrolsaboardtheRavenShipinthissection.

CombatPhaseConfiguretheReal-timeStrategycombatcontrolsinthissection.

DragonCombatConfigurethecontrolswhileinDragonformduringReal-timeStrategycombatinthissection.

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ForewordDearplayer

Firstofall,letmeheartilythankyouforbuyingthisgame!Bydoingsoyouaresupportingthedesignsofanindependentdeveloper,andthatmakesallofusatLarianStudiosveryhappy indeed! I’d even go so far as to say that without the support of players like you,Dragon Commander would never have seen the light of day because this game is verymuchthetypeofgameatraditionalpublisherwouldshyawayfrom.Actually,we’vehadtoself-publishthisonebecauseotherwise itwouldn’tgetmade,and it’s thesupportofgamerslikeyouthatmakesitpossiblefordeveloperslikeustomaketheseone-of-a-kindgames.

SomebodyrecentlywrotethatDragonCommanderislikeaboy’schildhooddreamcometrue:yougettobecomeadragonwithajetpack,yougettoconquertheworldandyougettocharmaprincess.Prettymucheverythingayoungboydreamsof:)

Tobefair,thewriterofthatphraseactuallymanagedtocapturealargepartofthevisionbehindDragonCommander.Wesetouttocreateanexperienceinwhichyouareputintheshoesofanemperor.Ourgrandideawastoletyoumakeimportantmilitary,politicalandpersonalchoices,todevisegreatstrategies,leadyourtroopsintobattleandsupportthemwithformidablepowers.Inotherwords:forYOUtofeellikeyouaretrulybecomingadragoncommander.

Themethodbehindcreatingthatexperiencewastomixseveralgameplayelementsfromour personal favourite genres. Dragon Commander takes its cue from strategy boardgames,realtimestrategyclassicsandofcourse:roleplayinggames,includingourown.

It’sfunnythatthistypeofmedleyisratheruniquenowadaysbecauseinasenseitisthekindofgamea lotofusgrewupwith.Backthen,videogamesdidn’thavetofitwithinthe confines of one specific, well-defined genre, and developers everywhere wereexperimentingwithallkindsofnewformsofgameplay.Foravarietyofreasonsit’satrendthatdidn’tcontinue,butit’sonewehavefondmemoriesof,andDragonCommanderisourgoattryingtore-introducethisstyleofgame.

WereallyhadablastmakingDragonCommander,andwe’reveryexcitedtofinallybeabletoplacethegameinyourhands!We’reconvincedtherearemanyfeaturesandpossibilitiesinDragonCommanderthatnobodyexpects,andwehopesomeofthemwillmakeyoutrulythinkabouthowyouwouldorganizeyourworldwereyoutobetheoneincharge.

We furthermore hope you’ll enjoy and remember your game sessions; hope you’ll besurprisedeachtimeyouplaythegameagainandthataboveall,thatitbringsyougreatgamingpleasure!

Seeyouonlineonthebattlefield!

Sincerely,

Swen‘Lar’Vincke

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The Story So FarRivellonissuffering.

Its inhabitants—humans, lizards, elves, imps, undead, and wizards alike—haveendured in bloodshed and brutality for as long as the ancient races can recall.Violenceswellslikeplaguedboilsonthelandscapeasrivalswageceaselesswaragainstoneanother,sowingdiscordandreapingdeath.

This is the world the Architect—and if he was ever called by another name,noneknewit—beheld:aworldcontemptuousofdiplomacyandnumbtocrisis.Swayedbynolesserforcethanmilitarymight,itsrulerscouldneverbedanced,onlydragged,towardpeace.

It is uncertain whether the Architect approached the demon or if the demonsought the credulous mortal itself. Perhaps the human craved the solutionto war so ardently that he summoned the dream-walker himself. Perhaps thebloodthirstycreaturesawintheArchitectawelcominghostandcametohiminadream,offeringtantalisingpromisesofpeaceandpower.Howeverithappened,thedemonrevealedwarmachinesofunmatchedstrengthandingenuitytothehapless mortal, who became the human master of peerless military might. Inexchange, theArchitectpaidanuntoldprice,perhapsasumwrought fromhisverysoul.

The Architect’s intentions seemed pure, and perhaps they truly were. He cameto the warlord Sigurd and offered the elusive end to Rivellon’s ancient strife.The strange machines in glittering bronze and blazing fire were more thantechnological curios—they held within them the promise of empire. Empire!Yes,aunitedrealm,inwhichallraceswouldlivetogetherasalliesinsteadoffoes.Sigurdwasnotsofoolishtodeclineandrisklettingtheseindefatigablemachinesfallintothehandsofonewhomightusethemtosubjugateratherthantounite.He could not have known that he marveled before the tools of a terrible andravenousdemon.

Alongsidehistrustedally,thegreatwizardMaxos,SigurdwelcomedtheArchitectinto his camp and together, the three began preparations for total war. Nonequestioned the source of the strange machines, and the Architect offered noexplanation.

SteeredbythewisecounselofMaxos,Sigurdsteeredledwithawarlord’sprowessthe most feared of the oft-embattled factions of Rivellon. But now, led by theArchitect’sgreatmachines,theywereunstoppable.Inafewshortyears,thethreehad subdued every warring region within the realm and united them under asinglebanner.

For three decades, Rivellon enjoyed an unprecedented peace. The chastened

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racesprosperedintheirunity,andSigurdwasatrustedking.Forthreedecades,fields untrampled by the boots of warriors yielded harvest. For three decades,lizardsandelves,impsandundead,humansandwizardslinkedtheirfatestowardmutualprosperity.Buttheprosperitywastoorare,tooenchantinginitsbeautyandstrangeness,tobeleftwellenoughalone.

ThedragonAurora,peeringuponmortalaffairsfromtherealmoftheancients,grew fascinated by the stillness of the once war-torn realm. Intrigued by themightyyethumbleSigurdandhispanoplyofstrangemachines,thegreatdragonhemmedherselfintheformofawomanandpaidavisittocourt.

This innocent act would spell the empire’s ruin. Both Sigurd and the Architectwereinstantlyspellboundbythestranger’sunparalleledloveliness;bothsworetowinherhand,thoughSigurdwasalreadyahusbandofmanyyears;bothswore,andyetitwasthekingwhowonheraffections.WhentheArchitectrealisedhisdefeat as a suitor, something within him tore. His longstanding affection forSigurdbecameengulfedinablazeofhatefulenvyandwoundedpride.AsAuroraandSigurdnestledintotheirfledglingromance,theArchitectfledthecourt.

Fortwelvemonths,theArchitectshowedneitherhisfacenorthetiniestmoteofthecorruptionhebrewed.AuroraandSigurdwereboundtogetherinblissandpassionate love, ifnotbymarriage;Auroranever revealedher truenature,andSigurdneversuspectedthathiscompanionwereanythingbut theenchantingwomanhehadmetatcourt.Eventually,theirunionboreanadoredchild.SparedanuntimelyendatthehandsofSigurd’sspurnedqueen,thechildwasentrustedto the wizard Maxos, who placed him in the care of a loving family.There, hewould grow up unknown to any enemies and unaware of the tragedies thatfollowedsoonafterhisbirth.

WithSigurdandAuroraenthralledwithoneanother,theArchitectplottedviolentrevengeagainsthis former friend.Consumedbyspite,hesoldhisbeingentiretothesamedemonthathadgrantedhimknowledgeofthegreatmachinessoinstrumentaltopeaceinRivellon.Thedemonrevealedtheformulaforapowerfulpoison that could bring low even a mighty and ancient dragon like Aurora; inreturn,theArchitectgaveuphisverybodyandsoul.

StealingintoAurora’sbedchamberonawinter’snight,theArchitectdispatchedthepoison.Hewatchedashisone-timebelovedwitheredandperishedbeforetherisingofthesun.Thegrotesquespectacleofherrapiddecay,andtheknowledgeoftheanguishthekingwouldnowsuffer,delightedhisvengefulheart.

Sigurd was inconsolable. Bereft of his life’s greatest joy, the great king fell intodespondence.With the great conqueror asleep at the helm of the empire, theoncewar-like racesofRivellon foundthe threadthatonceboundthemswiftlyunraveling.

Meantime,thedemonwasbusy.HeslitheredfromdreamtodreamamongSigur’s

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sleepingchildren,nowgrownandpowerful rulerswithin theempire,paradingvisionsofthesamemilitarymachinesusedbySigurtosubdueRivellon.Lulledinimpressionable sleep, each heard and heeded the demon’s message, believingthemselves to be the lone disciple chosen to seize the empire.Thus, unknowntoeachother,thesonsanddaughtersofSigurdpreparedforwaronthecapital.

Finally,thedream-walkergavehiscommand:Eachnationattackedthecapitalinagreat,infernalstrike.Thecity’swallswerequicklyreducedtoash;Sigurd,nowauselessoldmanundonebygrief,perishedintheassault.

The demon, manifested from his own otherworldly hellscape, grins like a wolfoveracarcass.Hisvisionofalandtornasunderbychaosanddeathwillsoonberealised.Theseedsofdiscordandviolencehehaslongsownhavenowbeguntosprout.Rivellon,sorecentlyblessedwithpeace,rotslikeacorpseandthefiend,thedemonCorvus,speedsitsdecay.

There remains a sole defence against the bloodthirsty and heart-poisonedcommanders of the war machines that will soon destroy all of Rivellon. TheDragon Knight, the product of King Sigurd’s union with the great Aurora, hasremained hidden away and uncorrupted by the demon’s machinations. Onlyhe, half-dragon, can wield magic ancient and powerful enough to combat theschemingvillain.

ButtheDragonKnightdoesnotleadthegreatwaralone.Athisside,thewizardMaxos offers counsel and guidance. When a thousand mechanical wondersunleashedhellonthecapital,MaxosknewtheembitteredArchitectmusthavebeen involvedandtracedhimtohisship, theRaven.Surprisingthe loathsomevisageofhisone-timefriend,theArchitect,nowinfectedentirelybythedemon,Maxosweavedanancientspellthatboundthefiendtotheshipitself,confininghiminbodyifnotinspirit.ItisthisshipthatthesonofAuroraandSigurdnavigatesonhisquesttorestoreordertoRivellon.ItisonthisshipthattheDragonKnightwillwagewarnotonlyagainstthecorruptedarmiesoftheempire,butagainstthesoulofchaositself.

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Quick-start of Dragon CommanderInsingleplayermode,youplayacampaignthatlastsseveralturns.Thenumberofturnscanvaryandisfullywithinyourcontrol;fewerturnsmeansashortergame,andmoreturnsmeansalongergame.Itcomesdowntohowfastyoucanbeatthegame(orhowfastthegamebeatsyou!).

Duringeachturn,youcanfreelymovefromroomtoroomonyourbattleship,theRaven,andmakeyourmovesontheStrategyMap.

AboardtheRaven,youcantalktoNPCs(non-playercharacters)tomakechoicesthatwillimpactnotonlythestory,butalsocombat.Youcanalsoresearchunits,unitupgradesandDragonSkillsthere.

On the Strategy Map, you can build and move units to capture countries ordefendyourown.Youcanalsoconstructbuildingsonyourcountriesinordertoboostyoureconomy,gainmorecardsorincreaseyourresearch.

OnceyouhavetalkedtoeveryoneontheRavenduringthisturn,andonceyouhavemadeallyourmovesontheStrategyMap,youcancommityourcommandsbyclickingtheEnd Turnbutton.

YourAIopponentwillthenalsostartmovingitsunitsonthemap.Iftwoormorehostileunitsclaimonecountryattheendofaturn,theywillhavetobattleforit.Tobattleforacountry,youcanchoosetogointoRTS(real-timestrategy)mode,oryoucanhavethegameauto-resolvethebattle.

IfyouchooseRTSmode,youwillentertheRTSpartofthegame,inwhichyouwillentera3Dmapwhereyou’llbuildunits,constructbuildingsandtransformintoadragontoaidyourunitsincombat.

OnceallconflictsontheStrategyMaphavebeenresolved,theturnends.

Towinthegameinsingleplayermode,youhavetocaptureallCapitalcountriesontheStrategyMaptoestablishyourdominantpositioninRivellon.

Character Creation

•Choose your own name so that the bards in Rivellon may chant tales of theconquestoftheonetrueheirtoRivellon!

•Choosethetypeofdragonthatwill representyou.Youcanpick fromseveraluniquely-tuneddragonsthateachhavetheirownspecializationsandplayout

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differentlyinthegame.

After choosing and naming your dragon, you are off to start your conquest tobecomeemperorofRivellon!

Pause, Continue, Save & Load

*Single player mode

Press Continue in the main menu to start the game from your most recentcampaignsavegame.

Tosaveyourgame,openthemainmenuandclickSave Game.Youcannameyoursavegame,oroverwriteanexistingone.YoucandeletesavegamesbypressingXnexttothesavegame.

Toloadasavegame,openthemainmenuandclickLoad Game.Selectthegameyouwishtoload.

Insingleplayer,youcanalsoquick-saveandquick-loadyourgamesbypressingtheassignedhotkey.

Openingthemainmenufromwithinthegamepausesthegame.

*Multiplayer mode

Itisnotpossibletopauseagameduringmultiplayermode.

Ifyouareplayingafullcampaignduringmultiplayermode,youareabletosaveyourgame’sprogressbyopeningthemainmenuandclickingSave Gamesothatyouandyourfriendsareabletoresumeacampaignfromthatpoint.

Toloadagameinmultiplayermode,selectLoad GameafterselectingMultiplayer onthemainmenu.Onceyouhaveselectedthesavegametobeloaded,aLobbywillbecreatedthatwillstartthegamefromwherethegamewaslastsaved.

note: only the host will be able to save the game and then load it.

Single PlayerInasingleplayercampaign,youmuststrengthenyourpositionasacommanderby ruling over the races both through political savvy and by conquering landswithmilitarystrength.

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You will have to tend to the personal wants and needs of the Generals andPoliticiansaboardyourship,aswellasstrengthenthebondbetweenyourselfandtheracialfactionsinRivellonbymarryingoneoftheiresteemedprincesses.

BymakingchoicesaboardtheRaven,youwillunlockcards,changethewaythedifferentracesfeelaboutyou,anddecidehowthestoryunfolds.

ThismeansthatyouwillfeeltheconsequencesofyourchoicesaboardtheRavenontheStrategyMapbothincombatandinresearch.Byinteractingwiththecourt,youalsostartchangingtheirlivesandthewaytheyactandthinkaboutyou.

Asidefromallthechitchatinyourheadquarters,thereisalsoawartobefoughtforRivellon.

Thiswarisfoughtonaworldmapthatgivesanoverviewofthelands(andraces)ofRivellon.Thisworldmapisplayedturnbyturn,andmakesuptheturn-basedpartofthestrategiccampaign.

Onceconflictarisesontheworldmap,youmaychoosetogointoRTScombatorauto-resolvetheconflict.

RPG Elements Aboard the Raven

TheRavenisyourflagshipandyouareitsundisputedcommander.TheRavenisfulloflifewithnotonlyacrew,butalsoGeneralsatyourdisposal.Onceyourpoliticalinfluencespreads,youwillalsohavetodealwiththeraces’representatives,andyouwilleventuallyhavetotendtoyourhandpickedspouse.Aboveall,Maxos,thebrilliantwizard,willbereadytoassistyouatalltimeswithinsightintotheevents

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thathavehappenedsofar.

Your actions on the Raven are directly intertwined with how your Generals,Politicians, Princess and even whole nations will receive you and react to yourinteractionswiththem.Eachcharacterhashisorherownbackgroundandstoryto tell, with his or her own driving motivations.The way you handle these canhavesignificantimpactonyourstandingwithothers,somakesuretofavourtherightpeopleattherighttimes!

TheStrategyMapandreal-timebattlesarealsoinfluencedbyyouraffinitieswithyourship’s inhabitantsorraces,whichwillhaveanimpactonyourconquestofthelandsofRivellon.

There are many possible scenarios aboard the Raven, and as such there aremultiple stories to discover during your conquest. Be sure to traverse diversepaths,asoneisneverthesameasanother!

Remember: Every action you take will produce a reaction, and NPCs will behave differently towards you depending on your choices. Some choices may even have a larger impact than mere personal conflicts. As you will discover, there is a darker path to take, a looming presence lurking on the Raven that may hold influence over those seeking ultimate power. Will you be willing to pay the price for total conquest? Perhaps you will find—or lose—yourself as the stakes increase.

Sections of the Raven

There are several rooms where NPCs gather, though some may only becomeavailable once specific events have taken place. Be sure to visit each of themregularlyforarichexplorationofthestory.

•The Bridge: This is the heart of your ship, where you will make strategicdecisions while surveying the world map. Apart from being the main controlroom,theremayalsobeoccasionswheretheGeneralsorCouncilMembersseekyourassistancewhenissuesarise.

•The Throne Room: Inadditiontoholdingyourrightfulthrone,thisroomalsofunctionsasthegatheringpointofthePoliticianswhowilltrytoconvinceyoutotaketheirsidesregardingtheestablishmentofaneworderinRivellon.Theywill ask for your support and guidance in political endeavours, which in turnwilldirectlyinfluenceyourstandingwiththemandthenationstheyrepresent.Whetherornotyourdecisionsarefavourabletothesepoliticianswillinfluencethegoings-onaboardtheRavenandthoseuponthebattlefield.

•Personal Quarters: Everyemperorneedshisrest,andyourpersonalchamberisyourrespitefromthetrialsofwar.However,yourbedwillnotremainonlyyoursforever;yourPrincesswillmakeherentrancehereandshalldecoratetheroomto

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herliking.Oneshouldalwaysmakesurehermind,amongotherthings,isatease.

•The Bar: Apart from a relaxation area for your crew, many a General andPoliticiandropsinhereforachatandabeer.Besuretoheartheiropinionsonhowyouaredoingandhowthewarisevolving!

•Engineering Bay:WhatbetterplaceforanImpthaninthebowelsofamightywarship? As such, here is where you will find Grumio, the head engineer whowillhappilytendtoyourwarmongeringneeds.Talktohimtobringuptheunitresearchpanel.

•Royal Chamber: Thisroomfunctionsasastudyforyourgreatestally:Maxos.Apowerfulwizardandgoodfriend,hewillgladlygiveyouinsightintoRivellon’sevents,aswellasbolsteryourdragonpowers.Talktohimtobringupthedragonresearchpanel.Theysayhowever,thatthisroomisalsotheportaltosomethingfarmorepowerfulthanMaxos,andfarmoredangerous…

Research

Research is done by gathering Research Points and investing them in unitresearch,unitupgraderesearchordragonpowerresearch.

Researchpointsarewhatfuelthedevelopmentofyourenginesofdestruction.They are gathered by occupying countries on the Strategy Map. The morecountries you occupy, the more research points you gather, allowing for fasterresearch.

Strike a balance between spending points to fund unit research and spendingthem to improve your personal combat skills; both of these require the sameresource!Anarmy isnothingwithoutapowerfulcommanderat itsback,buta

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powerfulcommanderwithaweakarmyisalsodoomedtofail.

Researching Units

Toresearchunitsinthesingleplayercampaign,Grumioisalwayswillingtolendahelpinghand.Hewillhelpyouconstructandupgradeyourmachinesofwar.Tovisithim,clickontheEngineering BayicononboardtheRavenandspeaktohimbyleft-clicking.

Clicktheresearchpaneltostartresearchingunitsandtheirskills.

You will first have to research the unit before you are able to start researchingspecificskillsofthatunit.

YoucanopttopickthenormaltimeforGrumiotoresearchthechosenproject(ranging from 1-4 turns), or you can choose immediately to have it at yourdisposal,afunctionthatcarriesaheaviercostinresearchpoints.

Multiplayer: To research in multiplayer mode, right-click on your Capital’scountryandaselectionmenuwillopenup.Theiconontheright(depictedasanErlenmeyerFlask)willopentheresearchmenuonceyouleft-clickonit.

Researching Dragon Skills

Toresearchyourdragonskills in thesingleplayercampaign,Maxos is readytoteach you his wisdom…at a cost.To visit him, click on the Royal Chamber icononboardtheRavenandspeaktohimbyleft-clicking.

Askhimforhisresearch,andtheresearchpanelwillappear.Fromhere,youareabletopicktheDragonSkillsyouwishtoresearch.EachDragonSkillhasitsowncostandresearchtimeand,aswiththeunitsresearch,youarealsoabletoclicktheBuy Nowbutton,whichteachesyoutheskillimmediatelyforaheaviercostinresearchpoints.

Multiplayer:Toresearchinmultiplayer,right-clickonyourCapital’scountryandaselectionmenuwillappear.Theiconatthebottom(depictedasaDragon’sEyeflask)willopentheresearchmenuonceyouleft-clickit.

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Strategy Map

Theactual war isplayedouton theStrategyMap,which isanoverviewof theentireworldyouarefightingfor.Eachplayerhasaturnduringwhichhe/shecanmakehis/hermoves.Aftereveryplayerhasendedhis/her turn, resolutionswillbeplayed.

Countrieson themapstartoffasdividedbetweenplayers (orAI)orasneutralzonesthatarefitforcapturing.

Once a country has been captured, it will receive the assigned colour of itsconqueror.

In single player mode, countries also belong to certain races. Each race has aparticularaffinitytowardsyou,dependingonyourchoicesaboardtheRaven.Thismayhaveapositiveornegativeimpactonyourcampaign,suchasimprovingorreducingtheamountofresourcesavailabletoyou,orcausingyoutoreceivemoreorfewercardstoplayonthebattlefield.

Goal

Yourconquestwillstartoutsmall,butdon’tfret,Commander:TheultimategoaliscompleteandutterdominanceofRivellon.Thereisonlyonerightfulheirtothethrone,andthathonourisyours!

Essentially,theforcesyouarecommandingwillhavetoreignsupremeoveryourusurping half-brothers and sister. Only when all of their kingdoms lie in ruinandyourforceshaveseizedcontrolovertheirterritorycanyouclaimthetitleofthetrueEmperorofRivellon!However,asyouwilldiscover,theremaybemore

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powersatplaythanjustyourpower-hungryhalf-siblings…

Bothinsingleplayerandmultiplayermodes,anenemyfactionwillbedefeatedwhenyouhavetakenovertheirCapitalcountry.OnceaCapitalhasbeencaptured,theirentireremainingkingdomandarmyleftontheStrategyMapbecomeyourstofurtherfuelyourwarfare.

Camera Controls*

*Controls can be found in the Options menu and most keys are able to be re-configured to your desire.

TomovearoundtheStrategyMap,holdtheleftmouse-buttonanddragoverthemapormoveyourmousecursortothesidesofthemap,orusethearrowkeys.

Tozoominandout,scrollwiththemiddle-mousebuttonorpresstheassignedhotkey.

Resource Management

ThereareseveraltypesofresourcesinDivinity: Dragon Commander.TheStrategyMapandthereal-timestrategybothhavetheirowntypes.ThefollowingresourcesarefoundontheStrategyMap:

•Gold:Goldisyourmainincome,generatedbyholdingcountries.Eachcountryhas itsown individual income, indicatedbyasackofgold.Thenumber insideshows how much gold the country generates per turn. Certain elements, likeEconomyCardsandGoldmineshaveanimpactonincome.GoldisusedtofundtroopsontheStrategyMap,aswellastoconstructbuildingsandbuycardsfromcardshops.

•Research points: ResearchiswhatfundsthedevelopmentofyourarmyandDragon Skills. Occupying a country gives you research points to be spent thenextturn.Themorecountriesyouown,themoreresearchwillflowinandthefasteryouwillbeabletostartresearchonmoreexpensivetiersofunitsandskills.

•Entrenchments: Entrenchment is not an actual resource to be spent, but isnonetheless very important in defending and invading countries. Each turn,countriesyouownthataresurroundedbyotherfriendlycountriesgainabonustotheirdefence.Thehigherentrenchmentacountryhas,themoretheirterritorywill be defended when going into real-time combat, making for a tougherbattle for the invader. Entrenchment will automatically deteriorate when thecountryislyingnexttoanenemy-ownedcountryand/orwhenenemyunitsarestationedbesideit.Inthiscase,theentrenchmentwillgodowneachturnuntilitreachesthebasiclevelofentrenchment,providingnobonusestothedefenderatall.Therearealsocardsavailablethatmaybeusedtoincreaseordecreasea

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country’sentrenchment.

Moving Units

TomoveunitsontheStrategyMap,left-clickandholdthemousebuttontodragtheunits intoanothercountry.Oncereleased,theunitswillmoveintopositionasordered.

Ifyourunitconsistsofmultipleunitsofthesametypegroupedtogether,thentheArmySplitterwillhelpyoumoveonlyyourdesirednumberofunitstoadifferentcountry. Each type of unit has its own pre-set number of movement points.Movementpointsfunctionasthenumberofcountriesaunitcancrossperturn.For example, Infantry –based units can only move one country per turn whilehigher-techandairunitscanmoveoverseveralcountriesper turn.HoveroveraunitontheStrategyMaptoviewthenumberofavailablemovementpoints,indicatedbythelettersMP.

Capturing Countries

Becauseairandnavalunitsareunabletotakeholdofland,youwillneedground-based troops to capture any country. If you invade a country with solely air ornavalunitsandeliminateanyenemytroopspresent, thecountrywillstillbe inpossessionofyourfoeuntilyoumoveyourground-basedtroopsintothecountry.

Ifyourunitshavemultiplemovementpoints,theymaymoveoveracountrythatdoesnothaveenemyunitsstationedinit,intoanother.Thisway,youmaycaptureseveral countries at once if your enemy is reckless in his/her defence of theirkingdom.Keepinmind,however,thatassoonasyourunitscomeintocontactwithenemyunits,theywillstoptheirmovementandgointobattle,as it isnotpossibletoskipanenemycountrytoarriveinafurtheroneiftheenemycountryhasunitspresent.Neutralcountriesareindicatedbyhavingacolourlessborder.Theywillcomeunderpossessionofthefirstplayerthatcomesintocontactwiththembymovingfriendlytroopsintoorthroughthecountry.

Note:Insingleplayermode,theremaybeneutralunitspositionedontheselands;theseunitswillalsojointheranksoftheplayerthatcapturesthecountry.

Transport Functionality

TomoveunitsintoaTransport,youfirsthavetomakesuretheTransportisinthesamecountryastheunitsyouwanttomove.Left-clickanddragyourunitsontotheTransport.Onceyoureleasethemousebutton,theunitswillbeplacedinsidethe Transport. The Transport can then be moved separately to its designatedposition.(Takeintoaccountthatatransporthaslimitedspaceandcanonlycarryacertainnumberofunits.Heavyunitswillalsotakeupmorespacethanlightunits.)

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Once you have moved aTransport, you can choose whether or not your unitsshoulddisembark.TodeployunitsthatareinsideaTransport,right-clickontheTransportandtheunitswillbefieldedonthecountryinwhichyourtransportislocated.

Building Units

TobuildnewunitsontheStrategyMap,right-clickonyourCapitaloronacountrythathasaWarFactorybuiltonit.Nowleft-clicktheBuy Unitsoption(indicatedbyadollarsignicon),andyouwillbeabletobuildunitsfromtheselectionscreen.Eitherleft-clickthecounter,ortypeinthenumberofunitsyouwishtobuyandhitOK.

Themaximumnumberofunitsyoucanbuyonacountryperturnisdeterminedbytheamountofgoldthatthecountrymakeseachturn,e.g.ifacountryhas5goldincomeperturn,5unitsmaybeproducedonthatcountry.

Constructing Buildings

To construct buildings on the Strategy Map, right-click on a country that doesnothaveabuildingonitandleft-clicktheBuildoption,depictedbyaWarFactoryiconfromthepanel.Youwillbeabletochoosefromalistofbuildings,eachwithitsownspecificfunction.

Becautiousofwhereyouconstructyourbuildings,aswhenyoulosecountriestoenemies,theenemieswillalsogaincontroloveranybuildingconstructedupontheland.

Selling Buildings

TosellbuildingsontheStrategyMap,right-clickonacountrythathasabuildingpresent and select the Sell option. You will be refunded half the cost of thebuildingandwillbeabletoconstructanewbuildingonthetargetcountry.

Removing Your Last Action Done

The Undo button is featured in the top right corner of the UI (displayed as areturning arrow) and can be activated to remove your last action done on theStrategyMap.Whenused,yourcompletelastactiontakenwillbedeletedandallresourceslost intheactionwillbereturned.Thefunctioncanbeusedmultipletimesinarow,reachingbacktothestartingpointofthatturn.

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Playing Cards

ToplaycardsontheStrategyMap,right-clickonacountrytoopenthemenuandleft-clickthePlay Cardsoption,depictedbyanAce.Fromhere,youcandeploythecardsyouwishtouse.Notethatthetypeofthecardwilldeterminewhereitcanbeused.Forexample,anEconomycardmayonlybeplayedonfriendlycountries,andaDestroyBuildingcardmayonlybeusedonenemycountries.

Youareabletoseeanoverviewofyourcardswheneveryouright-clickonfriendlyorenemycountries.Fromthismenu,youcanfilterthroughyourcardsanddecide

whichtouse. Card Types

Thereareseveralcardtypesinthegame,eachwiththeirownuses.Well-placedcards may turn the tide of battle, make your economy bloom, or disrupt youropponent’sbuildingsordefence.

Strategic Cards: These cards range in capability from destroying buildings, toboostingeconomy,tostoppinganenemyfromattackingyou.StrategyCards,asthenameimplies,areplayedsolelyontheStrategyMapandaimtogiveyouanedgebeforegoingintobattle.

Mercenary Cards: Mercenaries are hired guns that are activated during thedeployment phase before actual combat.These cards may range in capabilityfrom a group of Troopers to a heavy Juggernaut flagship. Use these cards tocatchyouropponentoff-guard,ortoincreaseyourarmy’spotencyinabigbattle.MercenaryCardsaresolelyplayedduringthedeploymentphasebeforecombat.

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Dragon Skill Cards: The deployment of these type of cards give your dragontheability toequipaskill thatyouotherwisemaynothave inpossession.Thisway, your dragon may wield a very powerful skill that can cause havoc duringbattlewithouthavingcompletedthenecessaryresearch.DragonSkillCardsaresolelyplayedduringthedeploymentphasebeforecombat,andtheseskillswilldisappearafterthereal-timecombatisover.

Unit Buff Cards: Thesecardsareaone-timeusebuffonaspecificunittypeinreal-time battle. They affect the statistics of a specific unit type in a beneficialway,givingyourtroopsmorepowerincombat.Forexample,Troopersmaygetanincreaseinattackspeedordamageduringtheentirereal-timebattle.Theyaresolelyplayedduringthedeploymentphasebeforecombat.

Unit Debuff Cards: Thesecardsareaone-timeusedebuffonaspecificunittypeinreal-timebattle.Theyaffectthestatisticsofaspecificunittypedeployedbytheenemyinadetrimentalway,reducingtheirpowerincombat.Forexample,enemyHuntersmaygetadecreaseinmovementspeedorindamagedoneduringtheentire real-time battle. They are solely played during the deployment phasebeforecombat.

Faction Cards:Thesecardswillonlyappearinsingleplayerandwillbenefittheplayer throughout the remainder of the campaign. Once you have reached acertainaffinitywithoneofRivellon’sFactions,theywilllendahelpinghandoutofgratitudeandbestowtheplayerwithabeneficialbonusthatvariesperFaction.

Ending Your Turn and Turn Orders

Whenyourturnhasended,allthemovesyouhaveorderedwillbecarriedoutontheStrategyMap.Unitswillbecreatedormoved,buildingswillbeconstructedandwillcommencegivingresources,employedcardswillplayouttheireffects,andbattleswillbeginwhereverarmiescollideaftereachturnends.

In multiplayer mode, whoever goes first is determined by round-robin. Forexample,ifthereare4playersinagame,player1getshis/herfirstturn’smovesexecutedfirst,thenplayer2,thenplayer3andlastlyplayer4.Turntwo,player2willgethis/hermovesexecutedfirst,thenplayer3,thenplayer4andlastlyplayer1.Thenextturn,player3willbefirst,thenplayer4,thenplayer1andlastlyplayer2,andsoon.

Therewillbeasetamountoftimeaplayermaytakeduringtheirturnorthebattledeploymentphase.ThistimecanbeadjustedintheLobbybythehost.

Conflict Resolution

WhentwoormorearmiesenduponthesamecountryontheStrategyMap,they

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mustfightforit.

Insingleplayermode,youareabletochooseifyouwilldirectthebattleyourselfand go into real-time combat with your dragon, or if you will let one of yourGenerals (ormilitia, ifyouhavealreadyassignedaGeneral)do thefighting foryou.Thelatterwillresultinanauto-resolve.

Inmultiplayermode,allplayersreceivethedeploymentscreenwheretheycanassigncardsandDragonSkills,andthereisnolimittothenumberofreal-timebattlesledbyyourdragonthatcanbehadperturn.Thereisanoptiontochooseauto-resolveshouldallplayersoptforit.

Direct Combat

Insingleplayer,iftherearemultiplefightsduringasingleturn,youwillhavetomakestrategicdecisionsforhowtoresolvethebattlessuccessfully.Duringeachturn, you may only direct one fight yourself in real-time combat, and only oneGeneralmay take the lead inanotherfight. If therearestillotherbattles tobefought,thesewillhavetobeledbythatcountry’smilitia.Inthiscase,youwon’treceivethebenefitsaGeneralwouldotherwisegive.

Ifyouchoosetofightyourself,asadragon,youarepromptedtothedeploymentphase,whereinadditiontodeployingyourcards,youwillalsobeabletoassignyourDragonSkills.

Todeployyourcards,simplyleft-clickontheemptysquaresatthebottomoftheuserinterfacetoseeyouravailablecards,andclickonthemfordeploymentontothatspace.Yourenemycanalwaysseethreeofyourcards,whiletwocardscanbehiddenfromyourenemy’sview,asindicatedbytheclosed-andopen-eyesicons.

OnceyouhaveselectedyourcardsandDragonSkills,pressStart Battletoenterthereal-timestrategybattleandunleashtheDragon!

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Dragon Skills Deck

Afterselectingtodobattleyourself,beforeheadingtothereal-timeStrategyMap,youwillbeabletoselectwhichDragonSkillstotakewithyoutobattle.Selecttheskillsbyleft-clickingonthemfromthelistanddragthemintotheskillbaronthehotkeyyouwouldlikethemtobebound.DragonSkillsareinterchangeableonthisscreen,butwillnotbeabletobechangedduringthereal-timestrategybattle.

Auto-Resolving

Auto-resolvingisanautomatedcalculationofthearmiesthatareclashingwitheachotherontheStrategyMap.Itisusefulforthecommanderthathasfoughtbattleaftertiringbattleandwishestotakeabreather,lettinghisGeneralorhisImperialArmydotheworkforhim.

The winner is determined by the general efficiency and composition of theclashing.Ageneralguidelineofunitefficiencycanbefoundin“UnitsandUnitUpgrades”onpage33.

Keepinmindthateventhoughyoumayhavethestatisticaladvantageoveryouropponent, victory is never fully guaranteed when auto-resolving. The chancecalculatedisstilladice-rollconsideringmanyvariables.Therefore,thevictorofanauto-resolvemayverywellbethearmythatwouldhavehadtheleast-expectedchanceofwinning.

Insingleplayermode,youcanchooseoneofyourGeneralstoleadthebattle.Eachgeneral has their own specialty, such as attacking/defending/ground combat/navalcombat/aircombat–thishowever,willcostaportionofgold,asaGeneral

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influencesyourchanceofwinningthebattle.IfnoGeneralisavailableoryoudonotwishtopaytheirfee,youwillhavetorelysolelyontheImperialArmyitselftodothefightingandreceivenobonusesthatGeneralswouldotherwisegive.

Anotherwayofswayingthebattle’schanceinyourfavourisbydeployingcertaincardsthatmayhelpyourarmyoritscompositionbeforeresolvingthebattle.

Inmultiplayermode,therearenoGeneralsandauto-resolvewillonlybetriggeredifallpartiesincludedhavechosenauto-resolve.Shouldoneplayerchoose“Battle”,allplayersinvolvedwillbepromptedtothereal-timebattlefieldtodukeitout.

Real-time Strategy ControlsBelow is a list of basic controls for the real-time strategy portion of Divinity: Dragon Commander.ControlscanbefoundintheOptionsmenuandmostcanbereconfiguredtoyourdesire.

Camera Controls

To move the camera’s position, holdthe middle-mouse button or press theassigned hotkey while looking around toadjustthecameraasyoulike.

Tousethecamerazoom,scrollupordownwith the middle-mouse button or presstheassignedhotkeys.

To move the viewing field withoutadjusting the camera, press the assignedhotkeysormovethemousetotheedgeofthescreen.

Selecting Units and Movement of Units

To select a single unit or building, left-click on the unit/building and it will beunder your command. To select multiple units or buildings of the same type,double left-click on a single unit/building and all will be selected. To select amultitudeofdifferentunittypesoragroupofunits,holdtheleftmouse-buttonanddragovertheunitstoenableboxselectionofyourunits–theywillnowall

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beunderyourcommand.

Tomovewithyourselectedunits,right-clickonthemaporonthemini-map;yourunitswillnowmovetothetargetedpositioniftheyareabletocrosstheterrain.Groundunitsarelimitedtopassablegroundterrain;navalunitsmayonlytraversewater. Air units have larger movement freedom and can move over otherwiseimpassableterrainforgroundornavalunits,suchasmountains,slopesorwater.

•TheMovebuttonmakesyourunitsmovetotheindicatedposition.Yourunitswillnotattackenemyunitswhilebeingassignedtomove.

•The Attack Move button orders your units to move to the indicated positionwhileattackinganythingintheirpath.

•The Stop button functions as a full stop to your units’ current actions andactivatestheirnormalbehaviorpattern.

•ThePatrolbuttonmakesyourselectedunitspatroladesignatedareafromoneassignedpositiontoanotherandwillpromptthemtoattackenemyunitsthatpassnearthem.

•TheHoldbuttonfunctionsasafullstoptoyourunits’currentactionsandholdstheminposition.Unitswillstill retaliatefromenemyfire,butwillnotmovetopursue.

Tomakeyourunitsperformmultipleactionsinasinglecommand,holdShiftwhileperforminganyoftheabovecommands.Eachcommandgivenwillbeexecutedconsecutivelybyyourunits.Thisfeaturealsoallowsyoutoassignmultipleskills,tobeusedoneafteranother.

Unit Skills

Toactivateunitskills,left-clicktoselectaunit,thenleftclickononeoftheSkillsiconsinthebottom-rightoftheUI,orpresstheassignedhotkey.Researchedskillswillbepresentthere.

Passive skills are shown on the same area and are indicated as non-clickablebuttons.

Control Groups and Selecting Types of Units in Group

Single units, groups of units or buildings can be assigned to a control-group.Toformacontrol-group,selectyourunit(s)orbuilding(s)andpressCTRL+your assigned hotkey.Whenever you press this hotkey, the unit(s) or building(s) willinstantlybeatyourcommand.

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UseTABtoshiftbetweenunittypeswithinagroup.Thisallowsunitsinagrouptobeassignedtheusageoftheirskillswithoutlosingfullgroupcontrol.

Resource Management

Thefollowingisalistoftheresourcesfoundduringreal-timestrategybattles:

•Recruits: Recruitsarethebattle-readypopulationacountryhas.Eachcountryhas its own number of Recruits, as indicated on the country by the numberunderthehousesicon.Recruitsarethelifebloodofyourarmy,aseachunitcostsaspecificnumberofRecruitstofieldinreal-timecombat.EachrecruitedunitissubtractedfromtheoverallnumberofRecruitswheneveritisdeployed.WhenthetotalRecruitscounterhits0,itmeansthecountryisoutofRecruitstofieldforthatbattle,andthebattlewillbenearinganend.

RecruitmentCitadelsswaypeopletofightforyourcause,increasingthenumberofRecruitsavailabletoyou.ThemoreRecruitmentCitadelsyouhave,thefasterthe Recruit count will pour in. You will also gain an extra number of Recruitsto bolster your army whenever you fully capture a Build site (e.g. when it iscompletelyunderyourcontrol).

•Support: Supportisthesustenanceacountrycanprovidetoanarmy.Thesizeof the army you can field in a country depends on that country’s capacity tosupportit.SupportwillalwaysbeasetnumberatthestartofthegameandcanbeincreasedbybuildingorcapturingRecruitmentCitadelsandholdingcontroloverthem.WhenyourarmyhitstheSupportlimitduringreal-timecombat,youcannotfieldmoreunitsatthattimeandwillonlybeabletoreplacedestroyedunits.Whenaunitisdestroyed,theSupportisgivenbacktotheplayer.SupportisnotlinkedtoRecruitsandeachunithasitsownseparateSupportcost.

Insingleplayer,havingagoodaffinitytowardsspecificraceswillhelpyougainmore support when fighting in countries populated by those races. As such,fightinginacountryinwhicharaceisfondofyouwillyieldyougreatersupportthanyouwouldget frommorehostilecountries. Besuretochooseyourallieswisely,Commander!

AnyarmythatengagesincombatontheStrategyMapandisthrownintoareal-timebattlewillcounttowardstheplayer’sSupportlimitallowedinthatbattle.Itisfullypossibletogointoareal-timebattlewitharmieslargerthantheallowedSupplylimit,butthatplayerwillbeSupplyblockeduntilhis/herarmydwindlesinsize.

Inmultiplayer,SupportcannotbeinfluencedinanywayontheStrategyMap.

•Entrenchments: For information on what Entrenchment is, please refer toStrategyMap’sResourceManagement(“Entrenchments”onpage17).

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Entrenchmentisnotanactualresource,butisaveryimportantfactorindefendingandinvadingcountries.

Entrenchment will greatly influence a defender’s position on the real-timeStrategy Maps. Depending on its percentage, a defending player will receivemore base defence such as turrets, may begin with a group of units ready forbattleandmaystartoutwithseveralproductionfacilitiesbuiltfromtheget-go.Incomparison,anattackerordefenderthathasnoentrenchmentwillonlystartoutwithaRecruitmentCitadelandhastobuilduphis/herbasefromscratch.

In order to break through a country with maximum Entrenchment, be sure toinvadewithanoverwhelmingforce,useacardtoreduceEntrenchmentorbleedoutyouropponentbycapturingsurroundingcountriesfirst!

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Dragon Mode

Dragon mode is where you, the commander, become the Dragon! As anembodimentofdestructionandpower,youareabletoturnthetideofcombatbyyourself–thatis,withtherightskill-setandtactics!

Tospawnyourdragon,youwillneedtobein the vicinity of allied buildings or units;youcannotsummonyourpowerfulavatarjustanywhere!

Your camera will change to a 3rd personactionperspectiveandyouwillbeindirectcontroloftheunit,abletoflyfreelyacrossthebattlefieldandaroundthemapduringreal-timestrategy.

The Dragon also sports a jetpack, aspectacular piece of technology thataccelerates the Dragon’s speed duringflight, but keep in mind that the jetpackneeds to recharge over time and thuscannotbeusedwithoutpause.Toattackasthe Dragon, press left-click to shoot yourstandard attack, and click multiple timesfor multiple attacks. Your attacks cause

fatigueinyourdragonasindicatedbyyourreticle.Whenthereticleisfilled,theDragonneedstorecoverandcannotstartfiringuntilthereticleisemptyagain.

To dodge certain incoming projectiles that are aimed at your dragon, pressright-clickwhilestrafinginacertaindirectiontoperformadodgemove.Thisisespecially useful for dragon versus dragon fights – keep in mind this uses thesamefuelasthejetpackboost!

You will also be able to use your special Dragon Skills to wreak havoc on thebattlefieldorsupportyourunitsincombat.Deployingtheseskillshappensduringthedeploymentphasebeforecombat.

Youarealsoable tomoveandattackwithyourunitswhilebeing incontrolofyourdragon.

Capturing and Constructing Buildings

Buildingsitesstartoffasneutralandneedtobecapturedbeforeyoucanbuildon them.Youcancapturebuildsitesbymovingyour troopsnear thesite.This

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willgraduallyturnthebuildsitefromwhite(whichistheneutralcolour)toyourfaction’scolour,indicatingitisinyourcontrol.Themoreunitsnearthebuildsite,the faster it will be under your control. Capturing enemy-controlled build siteshappensintheexactsamemanner.

Therearefourtypesofbuildingsitestobefoundinthereal-timeStrategyMaps.Eachbuildingsitecansupportitsowntypeofbuilding.

•RecruitmentCitadelbuildsitescanonlybeusedtosupportRecruitmentCitadelsandwill likelybethestrategicfocusonmanymaps.Defendthesevigilantlyastheyareyourmainresourceincome.

•LandBuildsitesareyourstandardbuildsiteswhereyourproductionfacilitiessuchasBattleForges,WarFactoriesandAerofactoriescanbebuilt.

•SeaBuildsitesfunctioninthesamemannerasLandBuildsites,exceptthattheyaremeanttosupportsolelyShipyardsorAerofactories.

•TurretBuildsitesareyourstandardbasedefenceandareabletobeusedforanytypeofTurret.

Toconstructbuildings,selectanemptybuildsitewhichyoucontrolandclickonthebuilding’siconintheUIorpressthehotkeyassigned.Thebuildingwillnowgraduallybeconstructeduntilfinished.

Building Units

Tobuildunits,left-clicktoselectaproductionfacility(BattleForge,WarFactoryorAerofactory)andleft-clickontheiconoftheunit(s)youwishtoproduce,orpresstheassignedhotkey.Upto5unitsatatimemaybeinqueueforproductionperbuilding.

Waypoints

A waypoint is a designated position where your units will move after beingrecruited from a production facility.To assign a waypoint, left-click to select abuilding and then right-click on the map or mini-map. The waypoint will beassignedandnewly-producedunitswillmovetothatposition.

Selling buildings

Itispossibletosellabuildingthatmaynolongerhaveanyusetotheplayer.Tosellabuilding,selectthebuildingyouwishtoremoveandclicktheSellbuttonintheUI,orpressthehotkeyassigned.Thebuildingwillnowbesoldandthebuildsite

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willbefreetobebuiltupononcemore.

Full-healthbuildingsthataresoldinthisfashionwillrefundhalfofthebuilding’sresource cost back to the player. Damaged buildings that are being sold willrefundaportionoftheresourcecostappropriatetothebuilding’sdamagedstate.Themoredamagedabuildingis,thelessresourceswillberefundeduponselling.

Multiplayer Mode

Steam

You must be logged in to Steam to be able to play multiplayer games online.LocalAreaNetworkgamescanbehostedofflineanddonotrequireaninternetconnection.

MultiplayermatchescanbefoundbyclickingonMultiplayerintheMainMenuscreen.You will see a list of active games. You can join or create Lobbies, joinrandomgamesorgatherwithfriendstostartupagame.IntheLobbyyoucansetteamalliance,addAIalliesoropponents,changedragontypesandchangeteamcolours.

YouareabletochatintheLobbyaswellasduringtheStrategyMapandreal-timecombatphases,wherebothAllChatandTeamChatareavailablebypressingtheassignedhotkeys.

Games can be created both online or in LAN by selecting either option in theLobbyscreen.

The Refresh button in the lower-left corner will refresh the list of currentlyavailablegames.

Youcanrenameyourlobbybyclickingthe‘Rename’buttoninthetoprightcorner.

Passwordprotectioncanbeaddedtoalobbybyclickingthe‘SetPassword’buttoninthetoprightcorner.

Unwantedplayer(s)canberemovedfromaLobbybyclickingthe‘X’buttonnexttohis/hername.

Whencreatingagame,youcanchooseeitheraskirmishbattleorafully-fledgedcampaign.Upto4playersandAIcancompeteinthesemodesinateam-basedbattle.

Inordertostartthegame,playerswillneedtoclicktheReadybuttontoindicate

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theyarereadytocommencecombat.

•Skirmish:Areal-timebattlebetween2to4players,favouringdirectcombatonachosenmapratherthanadrawn-outwarontheStrategyMap.

•Campaign: Afulldominationcampaignfor2to4players,chosenfromarangeofStrategyMaps.Acampaignfunctionslargelyasthemaingame,withouttheRavenandstorylineinvolved.PlayerswillhavetodukeitoutbothontheStrategyMapandinreal-timebattlesuntilone(team)hastotaldominanceovertheworld.

•Loading games in multiplayer mode: Youareabletoresumeyourcampaigngame with friends by selecting Load Game after selecting Multiplayer on themainmenu.Onceyouhaveselectedthesavegametobe loaded,aLobbywillbe created where your friends may join to resume from where the game waslastsaved.

Good old Games

For more info on the Good old Games version, please visit the official DragonCommanderwebsite:

http://www.divinitydragoncommander.com/

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Buildings list

Strategy Map Buildings

OntheStrategyMap,thereisanassortmentofconstructiblebuildingsthatarebeneficial indifferentways.Goldmines increaseyour income,TavernshelpyougainMercenaryCards,andyou’lldiscovermanymoreasyouplay.

Real-time Strategy Buildings

•Recruitment Center: Thisbuildingisyourbreadandbutter,asitincreasesthenumberofRecruitstobolsteryourarmy.ThemoreRecruitmentCentersyouown,thehigherthenumberofready-and-willingRecruitsyouhaveavailabletoyou,untilthetotalcapacityismet.YoualsogainanincreasedSupportcapforeveryRecruitmentCenteryouown.EveryplayerstartswithoneRecruitmentCenterasastandardandneedstoventureoutontothebattlefieldtocaptureandbuildmore.

•Battle Forge: ThisisyourstandardproductionfacilityforInfantry-basedunits.Troopers,Grenadiers,WarlocksandShamansareallproducedfromthisbuilding.

•War Factory: Withadvancedtechcomesanewfacility,andyou’llneedaFactorytoproducemachinery-basedunits.Hunters,ArmoursandDevastatorswillmaketheirwaytothebattlefieldfromthisbuilding.

•Aerofactory: The Airport is the production facility of Air-based units such asImpFighters,BombersandZeppelins.

•Shipyard: A Harbour functions as the production facility of your fleet.Transports,CruisersandJuggernautsareallproducedintheHarbour.

•Ground Turret: Basic ground-to-ground base defence that fires at a singleenemyunit.

•Air Turret: BasedefencethatisonlyabletoshootAirunitswithgreatefficiency.

•Mortar Turret: Long-range splash damage base defence, meant to destroyclustersofenemyunits.

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Units and Unit UpgradesThereareplentyofunitupgradesinthegame.Usingthesewiselyiskeytovictoryonthebattlefield!Hereisacomprehensivelistofresearchableupgrades:

•Trooper: The basic, most standard unit fit for all-around ground combat;strengthinnumbers.

Strong against: Infantry-type units; in large groups can bequiteeffectiveagainstanyground-basedunits.

Weak against:Highertechunits;splashdamageunitssuchasBomberBalloonsandDevastators;Airunits

Upgrades:

» Troopers Enhanced Engines: IncreasesthemovementspeedofyourTroopers.

» Spoils of War: Allows Troopers to fully capture enemy buildings. Thebuilding,oncecaptured,willbeunderyourfullcontrolfortheremainderofthebattle.

» For the Empire!: YourTrooper’scoreoverloads,disablinghismainattackand making him explode upon contact with enemy units or buildings,dealingsignificantdamagebutdestroyinghimintheprocess.

•Grenadier: Thefirstunitwithanti-aircapabilities;hasalongattackrangeandisan excellent choice against heavy armoured units.Strong against: Armours,playerdragonsandAirunits(wheninsizeablenumbers)

Weak against: Hunters;splashdamageunitssuchasBomberBalloonsandDevastators

Upgrades:

» Imp Binoculars: This increases the attack range of yourGrenadiers.

» Enhanced Explosives: YourGrenadierswillgainasignificantincreasetotheirarea-of-effectdamageimpact.

» Chemical Warfare: TheGrenadierswillfireoffahazardousprojectilethatdiseasesenemyunitsuponimpact,dealingdamageovertime;activatedability.

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•Shaman: Functions as a field medic; capable of healing others in and out ofbattle;veryfragileandcannotdefendhimself;hasmultipleskillsathisdisposal.

Strongwhenmixedintoarmiesassupport,butweakwhenleft alone as he has no attack and is easily taken downwithoutalliedunitstocoverhim.

Upgrades:

» Cripple: Castsaspellupontheenemytoparalyzeandroottheminfear.Enemyunitswillbeheldinplaceandunabletoretaliateforthedurationofthespell.

» Immunity: Casts a protective shield around the target friendly unit,increasingitsdefensesignificantly.

» Charm: AllowsyourShamanstotakefullcontrolovermindandbodyofanenemyunit,enablingyoutousethatunitagainstitsownmasterforthedurationofthespell.

•Warlock: Slow, but dangerously disruptive unit capable of casting severaloffensivespells.

Candefendhimself,butisnotmeanttofightforanextendeddurationastheunitisslowandunabletotakeouttheheavierunitsbyitself.Meanttobeusedasanoffensivespellcaster,notadirectcombatunit.

Upgrades:

» Cloak: CastsaspellthatshiftsyourWarlocksintohidingintheshadowsfora limitedamountoftime,wheretheymay

escapetoliveanotherfight.

» Meet the Beetles: Turnsanenemyunitintoaharmlessladybird,disablingitsattackandusageofspellsforalimitedamountoftime.

» Death From Above: Summons fire and brimstone from the sky to raindownuponyourenemies,dealingmassivearea-of-effectdamageoverthetargetarea.

•Hunter: Fastmoving,guerrilla-typefightingunit.

Strong against: Infantry type units, Air units and player dragon (when Hunter has ‘A Bird in the Hand’ researched)

Weak against: Devastators, Armours, Juggernauts, Air units and player dragon (when Hunter has ‘A Bird in the Hand researched)

Upgrades:

» Revelation: EnablesyourHunterstodetectcloakedunitsinanareaaroundthem;passiveability.

» Teleportation: Hunters are able to teleport to a distant friendly unit,enablingforfasttravelacrossthemap.

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» A Bird in the Hand: EquipsyourHunterswithrockets,enablingthemtoeffectivelyfireatairunits.

•Armour: Good all-round offensive and defensive unit; can take a lot ofpunishmentbeforebitingthedust.

Strong against: Infantry type units apart from Grenadiers,Hunters,Devastators

Weak against: Grenadiers, Air units, player dragon,Juggernauts

Upgrades:

» Public Transportation: Armours gain the capacity to loadandunloadTroopersandGrenadiers,transportingthemover

thebattlefield.

» You’re Mine: AllowsyourArmourstodropgroundminesintothefield,whichwillexplodeuponcontactwithenemyunits.

» Short Sharp Shock: Your Armours will release a powerful shockwave,dealingmassivedamagetonearbyenemyunitsincontactwiththem.

•Devastator: Siege-type unit, strong in assaulting fortified positions andholdingtheline.

Strong against: Allground-basedunitsingeneral,especiallywhenclusteredtogether

Weak against: Armours,Airunitsandplayerdragon

Upgrades:

» Devastator Enhanced Engines: Increases the movementspeedofyourDevastators.

» On the Double: AllowsyourDevastatorstofiretheircannonstwiceinrapidsuccession,reducingsingle-shotdamagebutsignificantlyincreasingoveralldamagedone;passiveability.

» Besiege: Enables siege-mode, which allows Devastators to fortifytheir position in place, giving up mobility for increased attack range.Devastatorsareabletogofreelyinandoutofsiege-modeoncommand.

• Imp Fighter: Dedicatedanti-Airunit,hasalimitedattackongroundunitswithresearchunlocked.

Strong against: Air units, if wielding the ‘Bombs Away’upgrade;Armours,Devastators,Juggernauts,InfantrytypeunitsapartfromGrenadiers

Weak against: Grenadiers,Hunterswith‘ABird intheHand’researched,Ironclads

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Upgrades:

» Bombs Away: EquipsyourImpFighterswithbombs,whichallowsyourImp Fighters— who are otherwise dedicated anti-Air units— to attackgroundunits.

» War of Attrition: ImpFighters’attackswillslowdowntheirenemies’attackspeed.

» Iron Plating:GivesasignificanthealthboosttoImpFightersbyupgradingtheirmaterials.

•Bomber Balloon: Dangerous against clumped-up units; very powerful anti-groundattackbutsusceptibletoAnti-Air.

Strong against: Allground-basedunitsingeneralapartfromlargegroupsofGrenadiers;evenmoreeffectivewhenenemyunitsareclusteredtogether

Weak against: Large groups of Grenadiers; Hunters with ‘ABirdintheHand’researched;ImpFighters,Ironclads

Upgrades:

» Mine High Club: Bombersgainthecapacitytolayairmines,whichwillexplodeuponcontactwithenemyunits.

» Revelation: Enables your Bombers to detect cloaked units in an areaaroundthem;passiveability.

» Enhanced Explosives: Gives a significant increase to Bombers’ area-of-effectdamage.

•Zeppelin: Utilityunit thatcancloakentiregroupsof friendlyunits,aswellasincreasetheirattackrangesignificantlywhenflyingwithinvicinity.

Strongwhenmixedintoarmiesassupport,butweakwhenleftaloneastheyhavenoattackandareeasilytakendownwithoutfriendlyunitstocoverthem.

Upgrades:

» Fly, My Flaming Pretties!: Allows Zeppelins to unleashmultiple fire-bats on an enemy air unit, dealing massivedamage.

» Fog of War: EnablesZeppelinstocloakthemselvesandagroupofunitsintheareaforalimitedamountoftime.

» Mustard Gas: Zeppelinscastdownasmokycloudofpoisonousgasupontheir enemies, dealing consistent damage over time in an area of effectthatpersistsforalimitedduration.

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•Transport:Meanttotransportyourunitsacrossthemap;cancloakandevenself-destructwhenallelsefails.

Weak in general combat but can defend itself. Hasapproximately the same killing power as aTrooper and, assuch,shouldnotbebroughtforitsfirepoweralone.

Upgrades:

» Cloak: ActivatestheTransport’scloakingdevice,enablingittohidefromtheenemyforalimitedamountoftime.

» Minesweeper: EnablesyourTransportstosweepminesfromthewater,renderingthemuseless.

» For the Empire!: Causes your Transports to activate their self-destructmechanism,disablingtheirprimaryattackandallowingthemtoexplodeoncontactwithenemyunits,butdestroyingthemintheprocess.

• Ironclad: Dedicated naval and anti-air fighting unit; can intercept enemyprojectilesanddetectminesorcloakedunits.

Strong against:Airunits,Navalunits,playerdragon

Weak against:Ground-basedunits

Upgrades:

» Revelation: EnablesyourIroncladstodetectcloakedunitsinanareaaroundthem;passiveability.

» On Guard: Your Ironclads may activate an improveddefensive targeting mechanism, targeting and shooting

downincomingenemyprojectiles inanareanearthemforthedurationoftheskill.

» Sea Mine-Maids: Allows your Ironclads to deploy sea mines that willexplodeuponcontactwithenemyunits.

•Juggernaut: Theflagshipsatsea;extremelystrongbothinoffenseanddefence;canlaunchtacticalwarheadsandmaycreateback-upImpFighterswhenbeingassailedfromtheair.

Strong against: Ground-basedunits

Weak against: Ironclads; Fighters with ‘A Bird in the Hand’upgrade;BomberBalloons,Devastators

Upgrades:

» Imp Binoculars: Increases the attack range of yourJuggernauts.

» Imp Backup: AllowsyourJuggernautstodeployImpFightersfromtheirposition,providingairsupportwhenneeded;eachFightercoststheregularamountofRecruitsotherwiserequired.

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» Imp Bunker Buster: Your Juggernauts can launch an extremely potenttacticalwarheadthatdealsanenormousamountofarea-of-effectdamageinatargetarea.Duetothestrengthofthisattack,thewarheadistargetableandcanbedestroyedbeforeitreachesitspointofimpact.

Dragon SkillsDragonSkillsarewhatmakeyourdragonaforcetobereckonedwith.Naturally,adragonalreadyhassignificantstrengthbyitself,yet it isthemasteryoftheseskills in combat that makes a dragon a truly terrifying foe to face! Below iscomprehensivelistoftheseskills.

Passive Skills:

•Rejuvenation: Permanently and drastically increases the Dragon’shealthgenerationwhenoutofcombat.

•Aura of Restoration: TheDragonemitsanaurathatincreaseshealthgenerationtonearbyalliedunits.

•Aura of Annihilation: TheDragonemitsanaurathatincreasesthedamagedonebynearbyalliedunits.

•Aura of Frailty: TheDragonemitsanaurathatreducesenemyunits’attackrangesignificantly.

•Blood Leech: GivestheDragonavampiricembrace,allowingittopermanentlyreplenishaportionofitsownlifewitheachattackthatdealsdamage.

•Devastation: Permanently increases the damage done by theDragon’sstandardattack.

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•Soar: Permanently increases the Dragon’s flight speed duringnormalandjetpackflight.

•Scales of Steel: The Dragon’s natural armour gets reinforced withan increased layer of scales and muscle, significantly increasingdefenceagainstattacks.

Active Skills:

•Breaching Fire: TheDragonoverheatsitsbreath,dealingincreaseddamage to medium and heavy units, such as Devastators orArmours.

•Salvation: The Dragon heals a portion of its health over a smallperiodoftime.

•Dread Roar: The Dragon strikes fear into the hearts of many,paralyzing them in place and stopping them from acting for alimitedamountoftime.

•Aegis: The Dragon casts a protective spell around an allied unit,significantlyincreasingitsdefenceforasetamountoftime.

•Bastion: The Dragon casts a defensive shield around itself,increasing the amount of punishment it can take for a limitedamountoftime.

• Chameleon Hide: Thedragonalmostcompletelydisappears fromsightforalimitedamountoftime.

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• Unveil: Allows the Dragon to see through enemies’ disguises,revealingcloakedunitsinanareaaroundit.

•Cleansing Charge: CleansesfriendlyunitswithintheDragon’sareaofeffectfromnegativeeffectssuchasFear,Sabotage,etc.

•Mass Restoration: The Dragon replenishes the health of targetalliedunitsandallfriendlyunitsinitsvicinity.

•Sabotage: The Dragon fires a burst of energy that disables theprimary function of an enemy building or unit.This will stop thebuilding from being able to construct or research for a limitedamount of time. It will also stop enemy units from being able toattackoruseskills.

•Pillar of Restoration: TheDragoncastsapillarofrestoringenergythat reaches skyward and heals all the units in its vicinity for itsduration.

•Pillar of Flame: TheDragoncastsacolumnofconsumingfirethatdealsdamagetounitswithinitsvicinityforitsduration.

•Charm: TheDragoncastsadominationspelluponanenemyunit,gainingtotalcontroloveritforalimitedamountoftime.

•Acid Blaze: TheDragon’sglandsaddacidtoitsfireballs,whichdealbothdamageonimpactanddamageovertime.

•Purifying Flames: TheDragoninvokesahealingbreath,infusingitsfireballswitharestorativepowercapableofmendingthewoundsoffriendlyunits.

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•Eye of the Patriarch: Unleashes a single, massive fireball dealingextremepunishmentinanareaofeffect.

•Friends with Benefits: The Dragon casts a protective shield on afriendlyunit,whichreducesdamagetakenand,inturn,theDragonreceiveshealingwhenevertheunitdealsdamage.

•Ray of Power: ArayiscreatedbetweentheDragonandanalliedunit, giving the unit a huge damage increase as long as the linkbetweenbothremains.

•Inspire: The Dragon inspires a friendly unit to increase its attackspeedandmovementspeedsignificantly.

•Advance!: TheDragon invigoratesthosearoundhim,significantlyincreasingallfriendlyunits’movementspeed.

•Berserker Roar: TheDragonroarsferociouslyinanareaaroundhim,causingall friendlyunits togainahuge increasetoattackspeed,buttakingincreaseddamageinreturn.

•Crippling Roar: TheDragonroarspowerfullyinanareaaroundhim,rendering all enemies incapable of attacking or using skills for alimitedamountoftime.

•Call of Valour: TheDragonroarsdefiantlyaroundhim,causingallfriendlyunitstogainanincreaseindamageoutputandarmourforalimitedamountoftime.

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WarrantyProductname:Divinity:DragonCommander

LarianStudioswarrantstherecordedmediumonwhichtheProductisprovidedagainstdefectsinmaterialorworkmanshipforaperiodofninety(90)daysafterthedateofpurchaseandduringnormaluse(excludingnegligence,abuseormisuse).Intheeventthattherecordedmediumisdefectiveduringthatperiod,LarianStudios,toitsdiscretion,commitsitselftoreplacingtheproduct(providedtheproductisstillmanufacturedbyLarianStudios)ortosupplyingyouwithaproductofequalorlesservalueontheconditionsbelow.

In order for the defective product to be exchanged, send the Product in its original packaging to LarianStudios’TechnicalSupport(youwillberesponsibleforthecostofshipping)alongwiththeproofofpurchase,adescriptionoftheproblemandyourfullcontactinformation.

We strongly advise you to use certified mail with delivery confirmation when making this shipment to:LarianStudios,TechnicalSupport,LarianStudios,Handelsdokcenter,Stapelplein70A-BUS0039000GENT,BELGIUM

License agreementYoumustthoroughlyreadandacceptthetermsofthe licenseagreementofthegame,presentedduringinstallation,beforeinstallingthegame.

UsesBinkVideo.Copyright©1997-2013byRADGameTools,Inc.UsesIggy.Copyright©2009-2013byRADGameTools,Inc.UsesGrannyAnimation.Copyright©1999-2013byRADGameTools,Inc. Portionsofthissoftware Copyright © 2013 AristenFX LLC. Al rights reserved. Uses Bullet Collision Detection and PhysicsLibrary.Copyright©2013AdvancedMicroDevices,Inc.PoweredbyWwise.©2006-2013AudiokineticInc.Allrightsreserved.UsesZlib,Copyright©1995-2013Jean-loupGaillyandMarkAdler.PortionsofthissoftwareCopyright © 2013 Jenkins Software, LLC. All rights reserved. Used under license. Uses Granite, Copyright© 2013 by Graphine. All company names, brand names, trademarks and logos are the property of theirrespectiveowners.

©2013LarianStudios.Allrightsreserved.Divinity,DragonCommanderandLarianareregisteredtrademarks

ofLarianStudios.

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CREDITSLarian Studios

DirectorSwenVincke

LeadProducerBenoîtLouzas

LeadDesignerFarhangNamdar

ArtDirectorKoenVanMierlo

LeadArtistTristanClarysse

LeadAnimatorThierryVanGyseghem

TechnicalDirectorBertVanSemmertier

LeadProgrammerBertVanSemmertierXanderWarnez

WriterJanVanDosselaer

MusicKirillPokrovsky

LeadQAOctaafFieremans

LeadAudioFelixZirwes

GameProductionBenoîtLouzasDavidWalgrave

GameProgrammingBastianDammanBertStevensBertVanSemmertierEdgardDeSmetIgnaceSaenenJanTriestLaurensBrockMathieuVanhoveThomasMeynenWannesVanderstappenXanderWarnezJuliaBenndorfSebastiaanSprengersTychoTerrynMicheleSantullo

FlashProgrammingKenLeroy

TechnicalArtistsTychoTerrynWannesVanderstappen

ConceptArtCliffLaureysKoenVanMierloLeslieVandenBroeckThierryVanGyseghem

EnvironmentalArtFrederickSenesaelJoachimVleminckxKoenVanMierloLeslieVandenBroeckTristanClarysseTychoTerrynWaiYehLeungWannesVanderstappenElieVerbruggeJeroenVanHoorebekeJordyLakiere

CharacterArtWaiYehLeungLeslieVandenBroeckFrederickSenesaelJeroenVanHoorebekeJordyLakiereElieVerbruggeStevenDeMeyer

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SpecialFXGuillaumePietteTychoTerrynWannesVanderstappen

UserInterfacesCliffLaureysThomasPottieTristanClarysseJordyLakiereKenLeroy

GameAnimationsAlexVanOoteghemJoachimVleminckxJoëlDemaréThierryVanGyseghemPieterGlorie

In-GameScenesCliffLaureysThomasMuylleThierryVanGyseghemAlexVanOoteghemKoenVanMierlo

GameDesignFarhangNamdarOctaafFieremansSwenVinckeJanVanDosselaer

LevelDesignFarhangNamdarOctaafFieremans

AdditionalDesignMathieuVanhoveLoreanVanmeerhaegheThomasMuylle

GameScriptingBertStevensKenLeroy

SoundDesignFelixZirwes

In-HouseTestingOctaafFieremansLoreanVanmeerhaeghe

WebdesignThomasPottie

VideoRecordingandEditingThomasMuylle

OfficeManagementLynnVanbesien

ScriptContributionsJanVanDosselaerSwenVinckeDavidFreeman

AdditionalwritingAxelDroxlerFarhangNamdarVincentdeClercqDavidWalgraveThierryVanGyseghem

AdditionalProgrammingMaartenDeNefHannesDevilléAlexVandenabeele

AdditionalCharacterArtThijsDeWachter

AnimationoutsourcingStudioANC

AdditionalTestingAxelDroxlerAndreasUhrArneJanssensBartDeSmedtBramBertelsCasDornéChristopherÖhmanErwin“Shades”KiekensHendrikVermeylenJonathanDeHerdtJonathanHouwaertsKaspervanderHeyden

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KevinCYTangMaximeGuilleminMichielEngelbrechtMikevandenBoogaertRobbeStragierSimonVanHoofTimothéeGontariukThijsMorlionVincentdeClercqWesleyMoinilWouterDeprez

PackagingandManualDesignKoenVanMierloLoreanVanmeerhaegheSarahBaylus

MocapPerformanceAlexVanOoteghemAnGovaertsCharlotteVanroelenCliffLaureysFarhangNamdarMariskaVanGyseghemMarjanVanRompaeyShanaVandercruysseThierryVanGyseghem

EXTERNAL STUDIOS

Casting(English)CherylPrinceSiniDowning

VoiceTalents(English)AlastairParkerAlixWiltonReganAmyShielsLewisMacleodChristopherFairbankDanielCurshenDeniseGoughHarryHadden-PatonLauraAikmanLydiaLeonardSimoneLahbibSebastianCardinal

LocalizationGermanStudioUmlaut

Casting(German)TH²Tonstudio

VoiceTalents(German)AnitaHöferChristianJungwirthChristophJablonkaClaudiaLösslGerhardJilkaHansRainerMüllerJohannesSteckKathrinSimonManfredErdmannMatthiasKlieMichaelSchwarzmaierShandraSchadtSimoneBrahmannSonjaReicheltTatjanaPokornyThomasRauscher

LocalizationFrenchAroundtheWord

ProjectmanagerAnne-SophieMailliez

FrenchvoicesrecordedatDuneSound 

AudioprojectmanagerOlivierRabat 

ArtisticdirectorEricPeter

Voicetalents(French)BrigitteAubryCarolineBeauneFrédéricCerdalMarieChevalotMarie-ChristineDarahPhilippeDumondThierryKazazianVirginieLedieuSylvainLemarieMartialLeMinouxJoséLuccioniEricPeterLauraPréjeanBlancheRavalec

SoundStudioSIDE

SeniorProductionManagerSiniDowning

VoiceRecordingEngineer

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NickGratwick

PostProductionSupervisorDuncanGillies

InternationalPREvolvePRTomOhleBrianRowe

DistributionGermanyEurovideo

PublishingGermanyDaedalicEntertainment

PublishingFranceFocusHomeEntertainment

PublishingPolandCDProjekt

PublishingRussia1CSoftclub

RussianPRKirillPerevozchikov

LegaladviseFredFierstAnthonyVerheggen

SPECIALTHANKSTO

Allofourfans!TheLarianforumcommunityOurKickstarterbackersStabbeyandRaze

PatricktheDragon!Val,Lars,Mattis,Lara,Alexandra&Minouforbeingafountainofenergy,inspirationandeternaljoy!JosianeandRobertforallthesupportbehindthescenes!SophieLeducMaudHillenIngeLindemannHelenGallezMoniqueandAndréLouzasRisafromRCProductionsCaseandtheteamfromNaturalPointKoenMorlionandAnnieValckeTreesBevernage,AnnaandBonnieBrittClaessensandmysonEliasVanMierloElkeforbeingthebestintheworldatwhatshedoesEvilEmmy,mynailpolishprincessandbeaver

fanaticGreetSchoubs,StijnValkenborgandPatrickReyntensTamaraBrackman,LucasenXanderFieremans,BettyBinonMarieMees,ErikMeynen,FebeDeGeestandTheHongKongDongThankstoAnnelies,MouseandPlushieforkeepingmesaneduringcrunchMomChowSiuWah,dadLeungChuenSingandbestfriendJulienMeysmansSpecialthxtoGrietVanhemelandhernephewsAlexander,SebastiaanenLucasIngeSiwek,RemideCoster,JeannedeCoster,IngmarClarysse,SofianChorfi

MyfiancéAnGovaertswhowasleftaloneathomeforsomanyeveningsduringcrunchandourtwohamstersCazandBaileywhounfor-tunatelydidnotoutlasttheDragonCommanderproductiontime,maytheyrestinpeace.

SarahBaylus,SimonVermoere,Matthew‘Dawn’Vermeylen,BrechjeDepourcq,BenjaminPonsaerts,BinithecatandRedditforkeepingmebusywhilerendering.

Myhomies:AminBelbraoute,AndreasHagman,MartinMikkelsen,MartinNovoselsky,RumiPasaoglu,FredrikBrugard,CarlVitting,DanielAn-dersson(thefallenone),Aswellasmydogandtheothersthatdidn’tmakethelist,forallthementalsupportanddeep,inspiringlate-nighttalks!

MygirlfriendMarjanVanRompaey,momMyriamLeunens,dadEddyLeroy,sisterTayu,brotherBramandmydogLuna.

MyloveBenoit,mylittlesonJules,mytwobigstep-sonsCasandSamandmysuper“woef”Bas!

MyloveDebbiedeBoer,mydadMohammadAliNamdar,mymomSueEftekharzadeh,mydearfriendsWesselMansveld,FelixPearson,MehrzadKarami.MyIguanaSpike,parrotDibaandcatSnootchy!

TomylovingwifeStefanieandbeautifulbabygirlElizabeth,thanksfortheboundlesssupportduringthedevelopmentofDragonCommander.

SpecialthankstoWilliamShakespeareandmycatsEliotandSydney.Felinegraceandeaseremainconstantsourcesofinspiration.AsdoesMacbeth.

KathleenDeCockforsupportingussowell

PMV,CultuurInvest,IWTandIMINDSforbackingusJanBinsmayerforfightingthegoodfight

Tothesushibarandpizzadelivery-ourintestines

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willrememberyouforever

RoundWindowStudios

Oleg,GuillaumeandTrevoratgog.com

Matt,Mike&JohnatValveCorporation

StephenSchmittforhelpingussetupaworkflowforWorldMachine

Dragonbabies:

LarsVinckeJulesDornéFelixWarnezElizabethVanhoveLucasFieremansXanderFieremansArthurSaenenMariannedeClercqBonnieVanSemmertierEliasVanMierlo

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