Disruptive technologies: are museums immune?

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21 st Century Curation Disruptive technologies: Are museums immune? www.suzannekeene.info

description

The internet is a disruptive technology for many types of industry - famously, the music reproduction industry. Are museums going to be affected by this or as cultural organisations, are they immune to these effects?

Transcript of Disruptive technologies: are museums immune?

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21st Century Curation

Disruptive technologies:

Are museums immune?www.suzannekeene.info

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Disruptive technologies?

They are radically different from existing technologies.

Initially perform worse by some measures than existing dominant ones.

Appeal to a market sector that’s not important and not served profitably by established technologies.

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Notable examplesMusic downloads and file sharing vs. compact

discs

e-publishing vs. physical publications

e-commerce vs. physical shops

Open-source software vs. proprietary software

(Linux)

Digital photography vs. conventional

photography

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Museums - what disruption?

Nature of collections and their

management

Collect the intangible heritage

Demand to contribute and share (W2)

Disclose what’s in the collections

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Disruption – 3 sources

Expectations and costs

Collecting

Demand for greater collections access and use

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Expectations and costs

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Melbourne Museum ethnography collections

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Collections in two museums

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Does it matter?

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Archaeology

Natural history Science + industry

Local history

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Does it matter?

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1001 kinds of collection

the aestheticfunctional objectsarchives for researchplaces & people collections

intangible heritage

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1001 collections, 1001 uses ...

Research

Learning

Memory + identity

Creativity

Enjoyment

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Museum examples

ISIN – scientific instruments

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21st Century Curation for museums?

Guardians of collections >>> facilitators of engagement with them

Storing static collections

>>> collections as a service (but ... for the future, too)

Different and separate from other institutions

>>> some of the players in a networks for research, learning, creativity, enjoyment and leisure – in which others take the lead

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‘The museum needs to be turned inside

out – the back rooms put on

exhibition and the displays put into

storage.’ Mark Dion,

installation artist

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