Dishmaker by Ted Selker and Leonardo Bonanni from MIT
description
Transcript of Dishmaker by Ted Selker and Leonardo Bonanni from MIT
Dishmaker by Ted Selker and Leonardo Bonanni from MIT
prototype: what?
product
works like
looks like
interacts like
service/experience space story
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution
is creating a concrete embodiment of a concept which become a way to test your hypotheses
is building to think
prototyping . . .
is an attitude
prototyping . . .
to gain empathy
to explore
to test
to inspire
understand the design space
build to think
test and refine solutions
inspire with your prototype
prototype: why?
prototype: fail early and often
cost of failure vs. project time
prototype: fail early and often
risk and cost vs. iteration cycles
prototype: identify a variable
prototype: identify a variable
prototype: identify a variable
“Like this?”
“Mm, yes like that.”Developed for Gyrus ACMI, ENT Division
prototype: scale resolution
prototype: create experiences
Embrace v 0.0
Embrace v 1.0
prototype: let go
prototype resolution should match the progress of your development
identify the variable
you want to explore
let go of yourprototypes
createexperiences
prototype: how?
in 25 minutes,you’ll have experience prototypes to test with users.
prototype now
PROTOTYPE
TODAY:DEEPER EXPLORATION- Prototype using analogous situations- Prototyping intangibles [digital & service]
PROTOTYPE . . .using ANALOGOUS SITUATIONS
-helpful if the context is inaccessible-helpful if you’re stuck-helpful if the problem is intangible
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .ANALOGOUSLY
Help people in despair
PROTOTYPE . . .ANALOGOUSLY
Placeholders
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .ANALOGOUSLY
Gone to the ATM
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .ANALOGOUSLY
Happy customer back in line
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .AT SCALE
PROTOTYPE . . .AT SCALE