Dishmaker by Ted Selker and Leonardo Bonanni from MIT
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Transcript of Dishmaker by Ted Selker and Leonardo Bonanni from MIT
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Dishmaker by Ted Selker and Leonardo Bonanni from MIT
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prototype: what?
product
works like
looks like
interacts like
service/experience space story
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is the iterative generation of artifacts intended to answer questions that get you closer to your final solution
is creating a concrete embodiment of a concept which become a way to test your hypotheses
is building to think
prototyping . . .
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is an attitude
prototyping . . .
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to gain empathy
to explore
to test
to inspire
understand the design space
build to think
test and refine solutions
inspire with your prototype
prototype: why?
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prototype: fail early and often
cost of failure vs. project time
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prototype: fail early and often
risk and cost vs. iteration cycles
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prototype: identify a variable
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prototype: identify a variable
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prototype: identify a variable
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“Like this?”
“Mm, yes like that.”Developed for Gyrus ACMI, ENT Division
prototype: scale resolution
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prototype: create experiences
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Embrace v 0.0
Embrace v 1.0
prototype: let go
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prototype resolution should match the progress of your development
identify the variable
you want to explore
let go of yourprototypes
createexperiences
prototype: how?
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prototype now
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PROTOTYPE
TODAY:DEEPER EXPLORATION- Prototype using analogous situations- Prototyping intangibles [digital & service]
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PROTOTYPE . . .using ANALOGOUS SITUATIONS
-helpful if the context is inaccessible-helpful if you’re stuck-helpful if the problem is intangible
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PROTOTYPE . . .ANALOGOUSLY
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PROTOTYPE . . .ANALOGOUSLY
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Help people in despair
PROTOTYPE . . .ANALOGOUSLY
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Placeholders
PROTOTYPE . . .ANALOGOUSLY
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PROTOTYPE . . .ANALOGOUSLY
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Gone to the ATM
PROTOTYPE . . .ANALOGOUSLY
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PROTOTYPE . . .ANALOGOUSLY
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Happy customer back in line
PROTOTYPE . . .ANALOGOUSLY
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PROTOTYPE . . .AT SCALE
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PROTOTYPE . . .AT SCALE
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