Discover Your Winning Product with User Story Mapping

26
Dana Pylayeva, Erica Indman Discover Your Winning Product with User Story Mapping A Product Discovery Game

Transcript of Discover Your Winning Product with User Story Mapping

Dana Pylayeva, Erica Indman

Discover Your Winning Product

with User Story Mapping A Product Discovery Game

Wa

shin

gto

n, D

C M

arch

1

9, 20

16 Think About Your

Current Project…

…Take a sticker from your table and paste it

on the handout.

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

A Little Bit About Us

@DanaPylayeva [email protected]

Agile Coach, Software

Development Manager

Erica Indman

5th Grader (and Dana’s daughter)

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Do you know how to build a product that’s right for

your users?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Who Are Your Users?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16 Product Discovery in a

Nutshell

Using Five Ws and One H

Wa

shin

gto

n, D

C M

arch

1

9, 20

16 Four Steps of Product

Discovery

1 2

3, 4

So simple, we even used it to plan a Halloween party!

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

At Your Table Pick One Theme for Your

Product Discovery Game

Kids birthday

party

Family reunion Trip to the

Moon

Music festival

Mobile App

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Step 1. Frame Your Idea

Why are we building this?

Why should consumers care?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

• Use your handouts to complete the first step.

• Share it with your partner.

• Select one idea to work on together.

Practice: Step 1. Frame Your Idea

Why?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Step 2. Know Your Customer

Who are you building this for?

Who will be using it?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Proto-Persona: Domain Expertise and Gut Feeling

Sketch

Name, sketch and basic

demographics

Pain

Top three pain points

Behaviors and

beliefs of the persona

Behavior

Main Goal and

Auxiliary goals

Goals

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Practice: Step 2. Know your customer

Who?

• Think about a customer persona.

• Select cards from the discovery pack to represent a persona.

• Work with your partner to create at least 2 personas.

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Join another group. Introduce your personas.

Who?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Step 3. Envision Solution

What are we going to offer that no one else can?

How do we plan to solve our customers’ problem?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Zoom Out and Think about a Story Plot:

What happens

(user interaction with your product)

and the order it happens in.

Get Invited

Build Your Product as a Story with User Story Mapping

Story Plot

Play Halloween Escape Game

Have Food

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Start Zooming In and building “Table of contents”:

More details about

what happens within each user activity

Get Invited

Build Your Product as a Story with User Story Mapping

Story Plot

Play Halloween Escape Game

Have Food

Table of

Contents

Receive an

Invite RSVP

Solve puzzles

Find a treasure

Eat Kids food

Enjoy a gourmet dinner

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Continue zooming in and discover all the Juicy Details:

variation and

alternative story lines.

Get Invited

Build Your Product as a Story with User Story Mapping

Story Plot

Play Halloween Escape Game

Have Food

Table of

Contents

Receive an

invite RSVP

Solve puzzles

Find a Treasure

Eat Kids Food

Enjoy a gourmet dinner

Phone call

Evite

Custom Made Card

Call back

Collect Clues

Open a Scary room

Pizza Eat

catered food

Juicy Details

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

• In your groups, start building a shared user story map for your product.

• Add details and variations with your personas in mind

Practice: Step 3. Envision Solution

What? How?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Step 4. Slice and Plan

When do we need this?

Where to focus and where to skim through for now?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

Get Invited

Slice and Plan Your Product

Story Plot

Play Halloween Escape Game

Have Food

Table of

Contents

Receive an

invite RSVP

Solve puzzles

Find a Treasure

Eat Kids Food

Enjoy gourmet dinner

Get a Phone

Call

Receive Evite

Receive Custom Cards

Text back to confirm

Collect Clues

Open Scary Room

Pizza

Juicy Details

If you only had time to build a first draft, what would be

included in your party?

Call back to confirm

Collect Clues

Go through cobwebs

Apple juice

Eat catered

food

E-mail RSVP

Solve a Riddle

See scary

portraits

Ice cream cake

Eat home made

dessert

Eat catered

food

Version 0: First Draft

Version 1: Rough cut

Bestseller

Version 2:

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

• First Draft: Think about the smallest meaningful experience for your users. (MVP)

• Rough Cut: What’s next can you add to make it better?

• Bestseller: What would put it over the top?

Practice: Step 4. Slice and Plan

When? Where?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

If You Want to Know More • https://en.wikipedia.org/wiki/Five_Ws

• http://www.jnd.org/dn.mss/personas_empath.html

• https://uxmag.com/articles/using-proto-personas-for-executive-alignment

• http://adlininc.com/adhoc/

• http://www.innovationgames.com/empathy-map/

• http://jpattonassociates.com/user-story-mapping/

• https://agilewarrior.wordpress.com/2011/02/06/blank-agile-inception-deck-template/

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

What Did You Learn?

Wa

shin

gto

n, D

C M

arch

1

9, 20

16

We Love Feedback!

1. Please take a moment to write your feedback.

2. Paste it on this poster on your way out.