Dipping 1200 toes into the pool of immersive interaction design
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Transcript of Dipping 1200 toes into the pool of immersive interaction design
Dipping 1200 toes into the pool of immersive interaction design
Jonathan HamiltonSenior Lecturer Graphic Design, Nottingham Trent University
the presentation ;
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• Introduce the project and the questions investigated.
• Activities and structure of the project Immersive design research ,designing in a group,speed networking,Blogs,user testing and feedback
• Demonstrate a selection of student projects.
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Introduction
•Case study of the last two years of the interactive project
• Interactive project for second year BA Graphic Design students at Nottingham Trent University
• Broad based course with no house style
• Project is for all 120 students working in groups
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The questions being explored;
•How do you teach
• in five weeks
• immersive interaction design
• to a cohort of 120 students
•who are new to interactive design?
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The project aims
• To give students both an understanding of professional interactive design and working methods
• To manage the process of design within a medium sized group and understand the value of a blog
• To design with an understanding of immersivity and the wider possibilities for interactivity beyond the typical small screen website on a desktop.
• To consider appropriate thematic visual approaches to interface design.
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Student and project context
• Student profile high academic achievers with a variety of backgrounds ,most attended a foundation course.Equal balance of male and female
•Group sizes ,In the first year of the project large 5 to 6 in a group.
• Then established 3 max of 4 as the ideal
• Tutor profiles in 2005 ; three academic staff, one industry professional and one technician. Since 2007 ;one academic, one industry professional and one technician
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Activities; immersive orientation
• At the start of the project students in groups view a range of immersive and non immersive web sites
• Students interrogate interactive nature of the sites
• With of focus on immersivity and graphical appropriateness
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Activities; groups and design
• How do you manage designing in a group?
• large sheets of paper for all ideas from all members
• double A0 size inexpensive and informal dot and cross paper.Break out of the normal A4/A3
• Students still excited by format
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QuickTime™ and aH.264 decompressor
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Activities; speed networking
• Clarify the project
• a series of quick pitches or presentations with gradual time reduction
• start with 2 minutes final pitch becomes 30 seconds
• feedback from those receiving the presentation
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Activities; blogs and groups
• All members of the group to post material on the blog
• Helps unconfident students
• Allows work to be seen in a different context.
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QuickTime™ and aH.264/AVC decompressor
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Activities; user testing and feedback
• Students introduced to user testing ,game design methods
• Written feedback by users
• Observational ; watch users using the site. Remain silent and observe - not prompt
• Read written feedback
QuickTime™ and aH.264/AVC decompressor
are needed to see this picture.
QuickTime™ and aH.264/AVC decompressor
are needed to see this picture.
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Potential archive of student activity and feedback from 2006
• Student feedback forms covering the last 4 years of the project
• Trace the students project and blogs over this period
• All student blogs from 2006,2007,2008 available on Technojungle blog
• http://technojungle.blogspot.com/
• http://technojungle.blogspot.com/
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Student project demonstration
• a short selection of some the projects