Digital Urban Tutorial: Getting Started with Simulations in 3D Max
Transcript of Digital Urban Tutorial: Getting Started with Simulations in 3D Max
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Digital Urban Tutorial: Getting Started with Simulations in 3D Max - Greeble and MassFX
http://www.digitalurban.org1
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The first step is to create a surface, in this casea cityscape.
The city is created using ‘Greeble’ the plugin can be downloaded from
http://max.klanky.com/
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Right click and convert the surface to an Editable Poly.
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Select ‘Greeble’ from the Modifier List
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Edit the heights/taper/widgets according to preference.
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Clone sections to create the city - shift and move to copy.
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We can now place our first ‘ball’ in the scene using Object Type ‘sphere’
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Copy and clone...
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Copy to cover the entire city, select a colour for the balls.
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MassFX is initially hidden - Right Click on the empty top tool bar space and select MassFX to unhide.
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We are going to make all of our objects ‘Rigid Bodies’ this assigns them defaultsimulation attributes. Select all and Click the MassFX Icon.
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Objects can have three states - Dynamic, Kinematic and Static.Our base city is set as Static, Mesh Type is set as Original.
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Pressing ‘Play’ starts the simulation. ‘Bake All’ records the simulation to keyframes.
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Export to .fbx requires the baked animation to be included, ready for import intoLumion or Unity...
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The model can be imported in Lumion complete with the baked animation...
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